gel.forge: Add texture 'Objects' in 'Details' aggregates.
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@@ -167,6 +167,7 @@ is
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texture_Details => (Fades => [1 => 0.0, others => <>],
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texture_Details => (Fades => [1 => 0.0, others => <>],
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texture_Applies => [1 => True, others => <>],
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texture_Applies => [1 => True, others => <>],
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Textures => [1 => Texture, others => <>],
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Textures => [1 => Texture, others => <>],
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Objects => [others => <>],
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texture_Count => 1,
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texture_Count => 1,
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texture_Tilings => [others => (S => 1.0, T => 1.0)],
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texture_Tilings => [others => (S => 1.0, T => 1.0)],
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Animation => null)).all'Access;
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Animation => null)).all'Access;
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@@ -222,6 +223,7 @@ is
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the_graphics_Model := openGL.Model.polygon.lit_textured.new_Polygon (vertex_Sites => openGL.Vector_2_array (Vertices),
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the_graphics_Model := openGL.Model.polygon.lit_textured.new_Polygon (vertex_Sites => openGL.Vector_2_array (Vertices),
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texture_Details => (Fades => [1 => 0.0, others => <>],
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texture_Details => (Fades => [1 => 0.0, others => <>],
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Textures => [1 => Texture, others => <>],
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Textures => [1 => Texture, others => <>],
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Objects => [others => <>],
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texture_Count => 1,
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texture_Count => 1,
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texture_Tilings => texture_Tiling,
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texture_Tilings => texture_Tiling,
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texture_Applies => [others => True],
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texture_Applies => [others => True],
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