opengl.texture: Make 'GL_REPEAT' the default wrap mode.

This commit is contained in:
Rod Kay
2024-02-03 21:17:28 +11:00
parent 680a518e00
commit a0316025cf

View File

@@ -265,6 +265,9 @@ is
use type GL.GLuint; use type GL.GLuint;
pragma Assert (Self.Name > 0); pragma Assert (Self.Name > 0);
begin begin
gl.Binding.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
gl.Binding.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
Tasks.check; Tasks.check;
glBindTexture (GL.GL_TEXTURE_2D, Self.Name); glBindTexture (GL.GL_TEXTURE_2D, Self.Name);
Errors.log; Errors.log;