Cosmetics.
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@@ -45,8 +45,6 @@ is
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Fade : fade_Level := 0.0;
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Object : openGL.Texture.Object := openGL.Texture.null_Object;
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Applied : Boolean := True; -- Whether this texture is painted on or not.
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-- texture_Uniform : openGL.Variable.uniform.sampler2D;
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-- fade_Uniform : openGL.Variable.uniform.float;
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end record;
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type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
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