opengl: Add 'asset_Names' array type.
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@@ -328,7 +328,10 @@ is
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type asset_Name is new String (1 .. 128);
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--
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-- Name of a file containing textures, images, fonts or other resources.
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-- Name of a file containing textures, images, fonts, shaders, shader_snippets or other resources.
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type asset_Names is array (Positive range <>) of asset_Name;
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null_Asset : constant asset_Name;
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