opengl.geometry.texturing: Make 'fade_Level' atomic.
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@@ -10,7 +10,9 @@ package openGL.Geometry.texturing
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--
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is
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type fade_Level is delta 0.001 range 0.0 .. 1.0; -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
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type fade_Level is delta 0.001 range 0.0 .. 1.0 -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
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with Atomic;
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type fade_Levels is array (texture_Id range <>) of fade_Level;
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@@ -11,10 +11,11 @@ is
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type Item is new Model.item with private;
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type View is access all Item'Class;
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type Face is
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record
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Fades : Geometry.texturing.fade_Levels (Geometry.texture_Id) := [others => 0.0];
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Textures : openGL.asset_Names (1 .. Positive (Geometry.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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Fades : Geometry.texturing.fade_Levels (Geometry.texture_Id) := [others => 0.0];
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Textures : openGL.asset_Names (1 .. Positive (Geometry.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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texture_Count : Natural := 0;
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end record;
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@@ -49,6 +50,7 @@ is
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procedure Texture_is (Self : in out Item; Which : in Geometry.texture_Id;
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Now : in openGL.asset_Name);
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overriding
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function texture_Count (Self : in Item) return Natural;
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