opengl.geometry.texturing: Make 'fade_Level' atomic.

This commit is contained in:
Rod Kay
2023-05-16 15:30:55 +10:00
parent 139cb01643
commit 65ac65b204
2 changed files with 7 additions and 3 deletions

View File

@@ -11,10 +11,11 @@ is
type Item is new Model.item with private;
type View is access all Item'Class;
type Face is
record
Fades : Geometry.texturing.fade_Levels (Geometry.texture_Id) := [others => 0.0];
Textures : openGL.asset_Names (1 .. Positive (Geometry.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
Fades : Geometry.texturing.fade_Levels (Geometry.texture_Id) := [others => 0.0];
Textures : openGL.asset_Names (1 .. Positive (Geometry.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
texture_Count : Natural := 0;
end record;
@@ -49,6 +50,7 @@ is
procedure Texture_is (Self : in out Item; Which : in Geometry.texture_Id;
Now : in openGL.asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;