opengl.geometry.texturing: Make 'fade_Level' atomic.
This commit is contained in:
@@ -11,10 +11,11 @@ is
|
||||
type Item is new Model.item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
type Face is
|
||||
record
|
||||
Fades : Geometry.texturing.fade_Levels (Geometry.texture_Id) := [others => 0.0];
|
||||
Textures : openGL.asset_Names (1 .. Positive (Geometry.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
|
||||
Fades : Geometry.texturing.fade_Levels (Geometry.texture_Id) := [others => 0.0];
|
||||
Textures : openGL.asset_Names (1 .. Positive (Geometry.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
|
||||
texture_Count : Natural := 0;
|
||||
end record;
|
||||
|
||||
@@ -49,6 +50,7 @@ is
|
||||
procedure Texture_is (Self : in out Item; Which : in Geometry.texture_Id;
|
||||
Now : in openGL.asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user