opengl.geometry.texturing: Make 'fade_Level' atomic.

This commit is contained in:
Rod Kay
2023-05-16 15:30:55 +10:00
parent 139cb01643
commit 65ac65b204
2 changed files with 7 additions and 3 deletions

View File

@@ -10,7 +10,9 @@ package openGL.Geometry.texturing
--
is
type fade_Level is delta 0.001 range 0.0 .. 1.0; -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
type fade_Level is delta 0.001 range 0.0 .. 1.0 -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
with Atomic;
type fade_Levels is array (texture_Id range <>) of fade_Level;