opengl.geometry.texturing: Make 'fade_Level' atomic.
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@@ -10,7 +10,9 @@ package openGL.Geometry.texturing
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--
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is
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type fade_Level is delta 0.001 range 0.0 .. 1.0; -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
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type fade_Level is delta 0.001 range 0.0 .. 1.0 -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
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with Atomic;
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type fade_Levels is array (texture_Id range <>) of fade_Level;
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