opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.

This commit is contained in:
Rod Kay
2023-05-16 17:17:28 +10:00
parent 65ac65b204
commit 640c3f4790
15 changed files with 312 additions and 73 deletions

View File

@@ -1,5 +1,5 @@
with
openGL.Geometry.texturing,
openGL.texturing,
openGL.Texture;
@@ -14,8 +14,8 @@ is
type Face is
record
Fades : Geometry.texturing.fade_Levels (Geometry.texture_Id) := [others => 0.0];
Textures : openGL.asset_Names (1 .. Positive (Geometry.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
Fades : texturing.fade_Levels (texturing.texture_Id) := [others => 0.0];
Textures : openGL.asset_Names (1 .. Positive (texturing.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
texture_Count : Natural := 0;
end record;
@@ -41,14 +41,14 @@ is
--
overriding
function Fade (Self : in Item; Which : in Geometry.texture_Id) return Geometry.Texturing.fade_Level;
function Fade (Self : in Item; Which : in texturing.texture_Id) return texturing.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in Geometry.texture_Id;
Now : in Geometry.Texturing.fade_Level);
procedure Fade_is (Self : in out Item; Which : in texturing.texture_Id;
Now : in texturing.fade_Level);
procedure Texture_is (Self : in out Item; Which : in Geometry.texture_Id;
Now : in openGL.asset_Name);
procedure Texture_is (Self : in out Item; Which : in texturing.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;