opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
with
|
||||
openGL.Geometry.texturing,
|
||||
openGL.texturing,
|
||||
openGL.Texture;
|
||||
|
||||
|
||||
@@ -14,8 +14,8 @@ is
|
||||
|
||||
type Face is
|
||||
record
|
||||
Fades : Geometry.texturing.fade_Levels (Geometry.texture_Id) := [others => 0.0];
|
||||
Textures : openGL.asset_Names (1 .. Positive (Geometry.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
|
||||
Fades : texturing.fade_Levels (texturing.texture_Id) := [others => 0.0];
|
||||
Textures : openGL.asset_Names (1 .. Positive (texturing.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
|
||||
texture_Count : Natural := 0;
|
||||
end record;
|
||||
|
||||
@@ -41,14 +41,14 @@ is
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in Geometry.texture_Id) return Geometry.Texturing.fade_Level;
|
||||
function Fade (Self : in Item; Which : in texturing.texture_Id) return texturing.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in Geometry.texture_Id;
|
||||
Now : in Geometry.Texturing.fade_Level);
|
||||
procedure Fade_is (Self : in out Item; Which : in texturing.texture_Id;
|
||||
Now : in texturing.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in Geometry.texture_Id;
|
||||
Now : in openGL.asset_Name);
|
||||
procedure Texture_is (Self : in out Item; Which : in texturing.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
Reference in New Issue
Block a user