opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
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@@ -33,8 +33,8 @@ is
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--
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overriding
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procedure Fade_is (Self : in out Item; Which : in Geometry.texture_Id;
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Now : in Geometry.Texturing.fade_Level)
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procedure Fade_is (Self : in out Item; Which : in texturing.texture_Id;
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Now : in texturing.fade_Level)
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is
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begin
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Self.Face.Fades (which) := Now;
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@@ -43,7 +43,7 @@ is
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overriding
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function Fade (Self : in Item; Which : in Geometry.texture_Id) return Geometry.Texturing.fade_Level
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function Fade (Self : in Item; Which : in texturing.texture_Id) return texturing.fade_Level
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is
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begin
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return Self.Face.Fades (which);
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@@ -51,7 +51,7 @@ is
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procedure Texture_is (Self : in out Item; Which : in Geometry.texture_Id;
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procedure Texture_is (Self : in out Item; Which : in texturing.texture_Id;
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Now : in openGL.asset_Name)
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is
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begin
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@@ -87,7 +87,8 @@ is
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function new_Face (Vertices : in geometry.lit_textured.Vertex_array) return Geometry.lit_textured.view
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is
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use Primitive;
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use Primitive,
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texturing;
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the_Geometry : constant Geometry.lit_textured.view
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:= Geometry.lit_textured.new_Geometry;
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@@ -95,7 +96,7 @@ is
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the_Primitive : constant Primitive.indexed.view
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:= Primitive.indexed.new_Primitive (triangle_Fan, the_Indices);
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Id : texture_Id;
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Id : texturing.texture_Id;
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begin
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the_Geometry.Vertices_are (Vertices);
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the_Geometry.add (Primitive.view (the_Primitive));
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