opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
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@@ -25,6 +25,7 @@ package body openGL.Geometry.lit_textured
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is
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use GL.lean,
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GL.Pointers,
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openGL.texturing,
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Interfaces;
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-----------
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@@ -304,7 +305,7 @@ is
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--- Texturing
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--
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procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in Geometry.texturing.fade_Level)
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procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in texturing.fade_Level)
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is
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begin
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Self.Textures.Textures (which).Fade := Now;
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@@ -312,7 +313,7 @@ is
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function Fade (Self : in Item; Which : texture_ID) return Geometry.texturing.fade_Level
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function Fade (Self : in Item; Which : texturing.texture_ID) return texturing.fade_Level
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is
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begin
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return Self.Textures.Textures (which).Fade;
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@@ -322,7 +323,6 @@ is
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procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
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is
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use openGL.Geometry.texturing;
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begin
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Texture_is (in_Set => Self.Textures,
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Which => Which,
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@@ -334,8 +334,8 @@ is
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function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
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is
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begin
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return openGL.Geometry.texturing.Texture (in_Set => Self.Textures,
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Which => Which);
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return openGL.texturing.Texture (in_Set => Self.Textures,
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Which => Which);
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end Texture;
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@@ -343,7 +343,6 @@ is
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overriding
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
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is
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use openGL.Geometry.texturing;
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begin
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Texture_is (in_Set => Self.Textures,
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Now => Now);
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@@ -355,8 +354,8 @@ is
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function Texture (Self : in Item) return openGL.Texture.Object
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is
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begin
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return openGL.Geometry.texturing.Texture (in_Set => Self.Textures,
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Which => 1);
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return texturing.Texture (in_Set => Self.Textures,
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Which => 1);
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end Texture;
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