Apply gel hinge joint limits when appropriate.

This commit is contained in:
Rod Kay
2025-08-04 14:34:12 +10:00
parent 59d478511e
commit 61d6e359ae
7 changed files with 77 additions and 60 deletions

View File

@@ -51,7 +51,8 @@ is
low_Limit, high_Limit : in math.Real;
collide_Conected : in Boolean) return physics.Joint.hinge.view;
function new_hinge_Joint (Object_A : in physics.Object.view;
function new_hinge_Joint (in_Space : in box2d_c.Pointers.Space_Pointer;
Object_A : in physics.Object.view;
Frame_A : in Matrix_4x4) return physics.Joint.hinge.view;