opengl: Revamp texturing.
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@@ -13,6 +13,7 @@ is
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function new_Capsule (Radius : in Real;
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Height : in Real;
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texture_Details : in texture_Set.Details;
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Image : in asset_Name := null_Asset) return View
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is
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Self : constant View := new Item;
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@@ -21,6 +22,8 @@ is
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Self.Height := Height;
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Self.Image := Image;
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Self.texture_Details_is (texture_Details);
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return Self;
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end new_Capsule;
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@@ -409,40 +412,40 @@ is
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-- Texturing
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--
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overriding
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level)
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is
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begin
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null;
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end Fade_is;
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overriding
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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is
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begin
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return 0.0;
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end Fade;
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in openGL.asset_Name)
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is
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begin
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null;
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end Texture_is;
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overriding
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function texture_Count (Self : in Item) return Natural
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is
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begin
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return 1;
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end texture_Count;
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-- overriding
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in texture_Set.fade_Level)
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-- is
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-- begin
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-- null;
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-- end Fade_is;
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--
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--
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--
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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-- is
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-- begin
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-- return 0.0;
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-- end Fade;
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--
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--
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in openGL.asset_Name)
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-- is
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-- begin
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-- null;
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-- end Texture_is;
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--
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--
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural
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-- is
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-- begin
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-- return 1;
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-- end texture_Count;
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end openGL.Model.capsule.lit_textured;
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