opengl: Revamp texturing.

This commit is contained in:
Rod Kay
2025-09-09 10:52:23 +10:00
parent 76add3f4a2
commit 5f0e2155be
24 changed files with 593 additions and 479 deletions

View File

@@ -31,29 +31,34 @@ is
function to_Model (Model : in asset_Name;
Texture : in asset_Name;
texture_Details : in texture_Set.Details;
Texture_is_lucid : in Boolean) return openGL.Model.any.item
is
begin
return Self : openGL.Model.any.item := (openGL.Model.item with
-- return Self : openGL.Model.any. := (openGL.Model.item with
return Self : openGL.Model.any.item := (textured_Model.textured_item with
Model,
Texture,
Texture_is_lucid,
Geometry => null)
do
Self.Bounds.Ball := 1.0;
Self.texture_Details_is (texture_Details);
end return;
end to_Model;
function new_Model (Model : in asset_Name;
Texture : in asset_Name;
texture_Details : in texture_Set.Details;
Texture_is_lucid : in Boolean) return openGL.Model.any.view
is
begin
return new openGL.Model.any.item' (to_Model (Model, Texture, Texture_is_lucid));
return new openGL.Model.any.item' (to_Model (Model, Texture, texture_Details, Texture_is_lucid));
end new_Model;
--------------
--- Attributes
--
@@ -501,40 +506,40 @@ is
-- Texturing
--
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
null;
end Fade_is;
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return 0.0;
end Fade;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
null;
end Texture_is;
overriding
function texture_Count (Self : in Item) return Natural
is
begin
return 1;
end texture_Count;
-- overriding
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in texture_Set.fade_Level)
-- is
-- begin
-- null;
-- end Fade_is;
--
--
--
-- overriding
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
-- is
-- begin
-- return 0.0;
-- end Fade;
--
--
--
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in openGL.asset_Name)
-- is
-- begin
-- null;
-- end Texture_is;
--
--
--
-- overriding
-- function texture_Count (Self : in Item) return Natural
-- is
-- begin
-- return 1;
-- end texture_Count;