opengl: Add comments and cosmetics to lighting shader.
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@@ -38,13 +38,19 @@ main()
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surface_Site,
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Surface_to_Camera);
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}
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// Final color (after gamma correction).
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//
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vec3 Gamma = vec3 (1.0 / 2.2);
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final_Color = vec4 (pow (linear_Color, // Final color (after gamma correction).
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final_Color = vec4 (pow (linear_Color,
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Gamma),
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surface_Color.a);
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final_Color = min (final_Color, // Prevent light saturation.
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surface_Color);
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// Prevent light saturation.
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//
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// final_Color = min (final_Color,
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// surface_Color);
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}
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