gel.demos: Update code to use new openGL updates.
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@@ -20,22 +20,20 @@ is
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use gel.Math,
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openGL.Palette;
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the_Applet : constant gel.Applet.gui_World.view := gel.forge.new_gui_Applet ("text sprite Demo",
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the_Applet : constant gel.Applet.gui_World.view := gel.Forge.new_gui_Applet ("text sprite Demo",
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space_Kind => physics.Bullet);
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the_Text_1 : constant gel.Sprite.view := gel.forge.new_text_Sprite (the_Applet.gui_World,
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Origin_3D,
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"Howdy",
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the_Applet.Font,
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Green);
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the_Text_1 : constant gel.Sprite.view := gel.Forge.new_text_Sprite (in_World => the_Applet.gui_World,
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Text => "Howdy",
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Font => the_Applet.Font,
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Color => dark_Green);
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the_Text_2 : constant gel.Sprite.view := gel.forge.new_text_Sprite (the_Applet.gui_World,
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Origin_3D,
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"Doody",
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the_Applet.Font,
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Green);
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text_1_Model : constant openGL.Model.text.lit_colored.view
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:= openGL.Model.text.lit_colored.view (the_Text_1.graphics_Model);
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the_Text_2 : constant gel.Sprite.view := gel.Forge.new_text_Sprite (in_World => the_Applet.gui_World,
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Text => "Doody",
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Font => the_Applet.Font,
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Color => dark_Green);
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text_2_Model : constant openGL.Model.text.lit_colored.view
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:= openGL.Model.text.lit_colored.view (the_Text_2.graphics_Model);
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begin
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the_Applet.gui_Camera.Site_is ([0.0, 0.0, 50.0]); -- Position the camera.
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the_Applet.enable_simple_Dolly (1); -- Enable user camera control via keyboards.
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@@ -43,15 +41,15 @@ begin
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the_Applet.gui_World.add (the_Text_1);
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the_Applet.gui_World.add (the_Text_2);
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the_Text_2.Site_is ([0.0, 10.0, 0.0]);
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the_Text_2.Site_is ([0.0, -10.0, 0.0]);
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while the_Applet.is_open
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loop
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if text_1_Model.Text = "Yay"
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if text_2_Model.Text = "Yay"
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then
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text_1_Model.Text_is ("Howdy");
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text_2_Model.Text_is ("Doody");
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else
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text_1_Model.Text_is ("Yay");
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text_2_Model.Text_is ("Yay");
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end if;
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the_Applet.gui_World.evolve;
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