gel.demos: Update code to use new openGL updates.
This commit is contained in:
@@ -6,7 +6,8 @@ with
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gel.Joint,
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Physics,
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openGL.Palette;
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openGL.Palette,
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openGL.Light;
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pragma unreferenced (gel.Window.sdl);
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@@ -37,6 +38,15 @@ begin
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the_Applet.Renderer .Background_is (Grey);
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the_Applet.enable_simple_Dolly (in_World => gui_World.gui_world_Id);
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-- Set the lights position.
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--
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declare
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Light : openGL.Light.item := the_Applet.Renderer.new_Light;
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begin
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Light.Site_is ([0.0, 0.0, 15.0]);
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the_Applet.Renderer.set (Light);
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end;
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the_Ground.Site_is ([0.0, -40.0, 0.0]);
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the_Applet.gui_World.add (the_Ground, and_Children => False);
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@@ -44,8 +54,13 @@ begin
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--
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declare
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ball_Count : constant := 39;
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the_root_Ball : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, Name => "the_root_Ball", Mass => 0.0);
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the_Balls : constant gel.Sprite.views := [1 .. ball_Count => new_circle_Sprite (the_Applet.gui_World, Name => "the_Balls", Mass => 1.0)];
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the_root_Ball : constant gel.Sprite.view := new_circle_Sprite (in_World => the_Applet.gui_World,
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Name => "the_root_Ball",
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Mass => 0.0);
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the_Balls : constant gel.Sprite.views := [1 .. ball_Count => new_circle_Sprite (in_World => the_Applet.gui_World,
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Name => "the_Balls",
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Color => (Green, openGL.Opaque),
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Mass => 1.0)];
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Parent : gel.Sprite.view := the_root_Ball;
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new_Joint : gel.Joint .view;
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@@ -6,6 +6,9 @@ with
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gel.World,
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gel.Camera,
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openGL.Light,
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openGL.Palette,
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Physics,
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ada.Text_IO,
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@@ -41,7 +44,8 @@ is
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end gui_Camera;
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the_Ball : constant gel.Sprite.view := gel.Forge.new_ball_Sprite (gui_World);
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the_Ball : constant gel.Sprite.view := gel.Forge.new_ball_Sprite (in_World => gui_World,
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Color => (openGL.Palette.Green, openGL.Opaque));
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the_Box : constant gel.Sprite.view := gel.Forge.new_box_Sprite (gui_World,
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Mass => 0.0,
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Size => [20.0, 1.0, 20.0]);
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@@ -59,6 +63,15 @@ begin
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gui_World.add (the_Ball); -- Add ball.
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gui_World.add (the_Box); -- Add box.
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-- Set the lights position.
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--
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declare
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Light : openGL.Light.item := the_Applet.Renderer.new_Light;
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begin
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Light.Site_is ([0.0, 15.0, 15.0]);
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Light.ambient_Coefficient_is (0.5);
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the_Applet.Renderer.set (Light);
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end;
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while the_Applet.is_open
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loop
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@@ -41,11 +41,10 @@ is
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half_Extents => [5.0, 0.25, 5.0]));
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the_Ground : constant gel.Sprite.view
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:= gel.Sprite.forge.new_Sprite ("demo.Ground",
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gel.Sprite.World_view (the_Applet.gui_World),
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math.Origin_3D,
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the_ground_graphics_Model,
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the_ground_physics_Model);
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:= gel.Sprite.forge.new_Sprite (Name => "demo.Ground",
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World => gel.Sprite.World_view (the_Applet.gui_World),
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graphics_Model => the_ground_graphics_Model,
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physics_Model => the_ground_physics_Model);
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the_box_physics_Model : constant physics.Model.view
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@@ -62,11 +61,10 @@ is
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Left => (Colors => [others => (Cyan, Opaque)]),
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Right => (Colors => [others => (Magenta, Opaque)])]);
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the_Box : constant gel.Sprite.view
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:= gel.Sprite.forge.new_Sprite ("demo.Box",
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gel.Sprite.World_view (the_Applet.gui_World),
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math.Origin_3D,
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the_box_graphics_Model,
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the_box_physics_Model);
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:= gel.Sprite.forge.new_Sprite (Name => "demo.Box",
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World => gel.Sprite.World_view (the_Applet.gui_World),
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graphics_Model => the_box_graphics_Model,
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physics_Model => the_box_physics_Model);
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begin
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new_Line;
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put_Line ("Use arrow keys and PgUp/PgDn to move the camera.");
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@@ -79,7 +77,7 @@ begin
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the_Applet.gui_World.add (the_Ground, and_children => False); -- Add ground.
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the_Ground.Site_is (math.Origin_3D);
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the_Applet.gui_World.add (the_Box, and_Children => False); -- Add ball.
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the_Applet.gui_World.add (the_Box, and_Children => False); -- Add ball.
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the_Box.Site_is ([0.0, 10.0, 0.0]);
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while the_Applet.is_open
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18
4-high/gel/applet/demo/sprite/ghost_sprite/ghost_sprite.gpr
Normal file
18
4-high/gel/applet/demo/sprite/ghost_sprite/ghost_sprite.gpr
Normal file
@@ -0,0 +1,18 @@
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with
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"gel_sdl",
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"lace_shared";
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project ghost_Sprite
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is
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for Object_Dir use "build";
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for Exec_Dir use ".";
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for Main use ("launch_ghost_sprite.adb");
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for Languages use ("Ada");
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package Ide renames Lace_shared.Ide;
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package Builder renames Lace_shared.Builder;
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package Compiler renames Lace_shared.Compiler;
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package Binder renames Lace_shared.Binder;
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end ghost_Sprite;
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@@ -0,0 +1,98 @@
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with
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gel.Forge,
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gel.Window.sdl,
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gel.Applet.gui_world,
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gel.Camera,
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gel.Sprite,
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physics.Model,
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openGL.Model.box.colored,
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openGL.Palette,
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ada.Text_IO,
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ada.Exceptions;
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pragma unreferenced (gel.window.sdl);
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procedure launch_ghost_Sprite
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--
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-- Drops a box onto a box 'terrain'.
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--
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is
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use openGL.Model.box,
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openGL,
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opengl.Palette,
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ada.Text_IO;
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the_Applet : constant gel.Applet.gui_World.view
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:= gel.Forge.new_gui_Applet ("ghost Sprite");
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the_ground_graphics_Model : constant openGL.Model.box.colored.view
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:= openGL.Model.box.colored.new_Box (Size => [10.0, 0.5, 10.0],
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Faces => [Front => (Colors => [others => (Red, Opaque)]),
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Rear => (Colors => [others => (Blue, Opaque)]),
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Upper => (Colors => [others => (Green, Opaque)]),
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Lower => (Colors => [others => (Yellow, Opaque)]),
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Left => (Colors => [others => (Cyan, Opaque)]),
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Right => (Colors => [others => (Magenta, Opaque)])]);
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the_ground_physics_Model : constant physics.Model.view
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:= physics.Model.Forge.new_physics_Model (shape_Info => (Kind => physics.Model.cube,
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half_Extents => [5.0, 0.25, 5.0]),
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is_Tangible => False);
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the_Ground : constant gel.Sprite.view
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:= gel.Sprite.forge.new_Sprite (Name => "demo.Ground",
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World => gel.Sprite.World_view (the_Applet.gui_World),
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graphics_Model => the_ground_graphics_Model,
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physics_Model => the_ground_physics_Model);
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the_box_physics_Model : constant physics.Model.view
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:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.cube,
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half_Extents => [1.0, 0.5, 1.0]),
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Mass => 1.0);
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the_box_graphics_Model : constant openGL.Model.box.colored.view
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:= openGL.Model.box.colored.new_Box (Size => [1.0, 1.0, 1.0],
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Faces => [Front => (Colors => [others => (Red, Opaque)]),
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Rear => (Colors => [others => (Blue, Opaque)]),
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Upper => (Colors => [others => (dark_Green, Opaque)]),
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Lower => (Colors => [others => (Yellow, Opaque)]),
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Left => (Colors => [others => (Cyan, Opaque)]),
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Right => (Colors => [others => (Magenta, Opaque)])]);
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the_Box : constant gel.Sprite.view
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:= gel.Sprite.forge.new_Sprite (Name => "demo.Box",
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World => gel.Sprite.World_view (the_Applet.gui_World),
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graphics_Model => the_box_graphics_Model,
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physics_Model => the_box_physics_Model);
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begin
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new_Line;
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put_Line ("Use arrow keys and PgUp/PgDn to move the camera.");
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new_Line;
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the_Applet.gui_Camera.Site_is ([0.0, 5.0, 15.0]); -- Position the camera.
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the_Applet.enable_simple_Dolly (1); -- Enable user camera control via keyboards.
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the_Applet.enable_Mouse (detect_Motion => False); -- Enable the mouse.
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the_Applet.gui_World.add (the_Ground, and_children => False); -- Add ground.
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the_Ground.Site_is (math.Origin_3D);
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the_Applet.gui_World.add (the_Box, and_Children => False); -- Add ball.
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the_Box.Site_is ([0.0, 10.0, 0.0]);
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while the_Applet.is_open
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loop
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the_Applet.freshen; -- Handle any new events and update the screen.
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end loop;
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the_Applet.destroy;
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exception
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when E : others =>
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new_Line;
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put_Line ("Unhandled exception in main thread ...");
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put_Line (ada.Exceptions.exception_Information (E));
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new_Line;
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end launch_ghost_Sprite;
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@@ -62,31 +62,28 @@ begin
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half_Extents => box_Size / 2.0),
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Mass => 1.0);
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the_Box_1 : constant gel.Sprite.view
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:= gel.Sprite.forge.new_Sprite ("demo.Box.static.1",
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the_Applet.gui_World.all'Access,
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math.Origin_3d,
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the_box_Model.all'Access,
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the_static_box_physics_Model,
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owns_Graphics => False,
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owns_Physics => True);
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:= gel.Sprite.forge.new_Sprite (Name => "demo.Box.static.1",
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World => the_Applet.gui_World.all'Access,
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graphics_Model => the_box_Model.all'Access,
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physics_Model => the_static_box_physics_Model,
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owns_Graphics => False,
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owns_Physics => True);
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the_Box_2 : constant gel.Sprite.view
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:= gel.Sprite.forge.new_Sprite ("demo.Box.dynamic.2",
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the_Applet.gui_World.all'Access,
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math.Origin_3d,
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the_box_Model.all'Access,
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the_dynamic_box_physics_Model,
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owns_Graphics => False,
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owns_Physics => False);
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:= gel.Sprite.forge.new_Sprite (Name => "demo.Box.dynamic.2",
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World => the_Applet.gui_World.all'Access,
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graphics_Model => the_box_Model.all'Access,
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physics_Model => the_dynamic_box_physics_Model,
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owns_Graphics => False,
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owns_Physics => False);
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the_Box_3 : constant gel.Sprite.view
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:= gel.Sprite.forge.new_Sprite ("demo.Box.dynamic.3",
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the_Applet.gui_World.all'Access,
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math.Origin_3d,
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the_box_Model.all'Access,
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the_dynamic_box_physics_Model,
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owns_Graphics => True,
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owns_Physics => True);
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:= gel.Sprite.forge.new_Sprite (Name => "demo.Box.dynamic.3",
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World => the_Applet.gui_World.all'Access,
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graphics_Model => the_box_Model.all'Access,
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physics_Model => the_dynamic_box_physics_Model,
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owns_Graphics => True,
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owns_Physics => True);
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the_Joint_1 : constant gel.hinge_Joint.view := new gel.hinge_Joint.item;
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the_Joint_2 : constant gel.hinge_Joint.view := new gel.hinge_Joint.item;
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@@ -101,7 +98,6 @@ begin
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the_Box_1.Site_is ([ 0.0, 0.0, 0.0]);
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the_Box_2.Site_is ([ -1.0, 2.0, 0.0]);
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the_Box_3.Site_is ([ 10.0, 10.0, 0.0]);
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-- the_Box_3.Site_is (( 10.0, 10.0, 0.0));
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declare
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use math.Algebra.linear.d3;
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@@ -47,26 +47,49 @@ begin
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-- Hinge
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--
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declare
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the_hinge_Box_1 : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, Name => "the_hinge_Box_1", mass => 0.0);
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the_hinge_Box_2 : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, Name => "the_hinge_Box_2", mass => 1.0);
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the_hinge_Box_1 : constant gel.Sprite.view := new_circle_Sprite (in_World => the_Applet.gui_World,
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Name => "the_hinge_Box_1",
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Mass => 0.0,
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Color => (openGL.Palette.Green, openGL.Opaque),
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Fill => False);
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the_hinge_Box_2 : constant gel.Sprite.view := new_circle_Sprite (in_World => the_Applet.gui_World,
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Name => "the_hinge_Box_2",
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Mass => 1.0,
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Color => (openGL.Palette.Green, openGL.Opaque),
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Fill => False);
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new_Joint : gel. Joint .view;
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Frame_A : constant math.Matrix_4x4 := math.Identity_4x4;
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Frame_B : constant math.Matrix_4x4 := math.Identity_4x4;
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-- Frame_A : constant math.Matrix_4x4 := math.Identity_4x4;
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-- Frame_B : constant math.Matrix_4x4 := math.Identity_4x4;
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begin
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the_hinge_Box_1.Site_is ([ 0.0, 0.0, 0.0]);
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the_hinge_Box_2.Site_is ([-10.0, 0.0, 0.0]);
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the_Applet.gui_World.add (the_hinge_Box_1);
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the_Applet.gui_World.add (the_hinge_Box_2);
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-- the_hinge_Box_1.attach_via_Hinge (the_Child => the_hinge_Box_2,
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-- Frame_in_parent => Frame_A,
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-- Frame_in_child => Frame_B,
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-- Limits => (0.0, to_Radians (355.0)),
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-- collide_Connected => False,
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-- new_joint => new_Joint);
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the_hinge_Box_1.attach_via_Hinge
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(the_Child => the_hinge_Box_2,
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pivot_Axis => [0.0, 0.0, 1.0], -- Unused.
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pivot_Anchor => [-0.0, 0.0, 0.0],
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low_Limit => to_Radians (-355.0),
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high_Limit => to_Radians ( 355.0),
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new_joint => new_Joint);
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the_hinge_Box_1.attach_via_Hinge (the_Child => the_hinge_Box_2,
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Frame_in_parent => Frame_A,
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Frame_in_child => Frame_B,
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Limits => (0.0, to_Radians (355.0)),
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collide_Connected => False,
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new_joint => new_Joint);
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-- the_hinge_Joint := gel.hinge_Joint .view (new_Joint);
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the_Applet.gui_World.add (the_hinge_Box_1, and_children => True);
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-- the_Applet.gui_World.add (the_hinge_Box_1, and_children => True);
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the_Applet.gui_World.add (new_Joint);
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end;
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-- -- DoF6
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@@ -10,8 +10,10 @@ with
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openGL.Model.box.colored,
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openGL.Model.sphere.lit_colored_textured,
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openGL.Model.capsule.lit_colored_textured,
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openGL.Model.capsule.textured,
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openGL.Model.any,
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openGL.Model.terrain,
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openGL.texture_Set,
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openGL.IO,
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openGL.Light,
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openGL.Palette;
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@@ -90,13 +92,14 @@ is
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Scale => 2.0);
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the_heightfield_Model : constant openGL.Model.terrain.view
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:= openGL.Model.terrain.new_Terrain (heights_Asset => terrain_Heights,
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Row => 1,
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Col => 1,
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Heights => openGL.Model.terrain.height_Map_view (gl_Heights),
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color_Map => terrain_Texture,
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Tiling => (s => (0.0, 1.0),
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t => (0.0, 1.0)));
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:= openGL.Model.terrain.new_Terrain (heights_Asset => terrain_Heights,
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Row => 1,
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Col => 1,
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Heights => openGL.Model.terrain.height_Map_view (gl_Heights),
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color_Map => terrain_Texture,
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texture_Details => texture_Set.to_Details ([1 => terrain_Texture]),
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Tiling => (s => (0.0, 1.0),
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t => (0.0, 1.0)));
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the_heightfield_physics_Model : constant physics.Model.view
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:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.heightfield,
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@@ -104,11 +107,10 @@ is
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height_Range => [0.0, 200.0]),
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Scale => [hs, 1.0, hs]);
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the_Heightfield : constant gel.Sprite.view
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:= gel.Sprite.forge.new_Sprite ("demo.Hull",
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the_Applet.gui_World.all'Access,
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Origin_3D,
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the_Heightfield_Model,
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the_Heightfield_physics_Model);
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:= gel.Sprite.forge.new_Sprite (Name => "demo.Heightfield",
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World => the_Applet.gui_World.all'Access,
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graphics_Model => the_Heightfield_Model,
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physics_Model => the_Heightfield_physics_Model);
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begin
|
||||
-- Applet.
|
||||
--
|
||||
@@ -153,11 +155,10 @@ begin
|
||||
Mass => 1.0);
|
||||
|
||||
the_Box : constant gel.Sprite.view
|
||||
:= gel.Sprite.forge.new_Sprite ("demo.Box",
|
||||
the_Applet.gui_World.all'Access,
|
||||
Origin_3D,
|
||||
the_box_Model.all'Access,
|
||||
the_box_physics_Model);
|
||||
:= gel.Sprite.forge.new_Sprite (Name => "demo.Box",
|
||||
World => the_Applet.gui_World.all'Access,
|
||||
graphics_Model => the_box_Model.all'Access,
|
||||
physics_Model => the_box_physics_Model);
|
||||
|
||||
-- Ball
|
||||
--
|
||||
@@ -167,36 +168,37 @@ begin
|
||||
Mass => 1.0);
|
||||
|
||||
the_ball_Model : constant openGL.Model.sphere.lit_colored_textured.view
|
||||
:= openGL.Model.sphere.lit_colored_textured.new_Sphere (Radius => 1.0,
|
||||
Image => openGL.to_Asset ("assets/gel/golf_green-16x16.tga"));
|
||||
:= openGL.Model.sphere.lit_colored_textured.new_Sphere (Radius => 1.0,
|
||||
Image => openGL.to_Asset ("assets/gel/golf_green-16x16.tga"),
|
||||
texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]));
|
||||
the_Ball : constant gel.Sprite.view
|
||||
:= gel.Sprite.forge.new_Sprite ("demo.Ball",
|
||||
the_Applet.gui_World.all'Access,
|
||||
Origin_3D,
|
||||
the_ball_Model,
|
||||
the_ball_physics_Model);
|
||||
:= gel.Sprite.forge.new_Sprite (Name => "demo.Ball",
|
||||
World => the_Applet.gui_World.all'Access,
|
||||
graphics_Model => the_ball_Model,
|
||||
physics_Model => the_ball_physics_Model);
|
||||
|
||||
-- Cone
|
||||
--
|
||||
the_cone_Model : constant openGL.Model.any.view
|
||||
:= openGL.Model.any.new_Model (Model => openGL.to_Asset ("assets/gel/model/unit_cone.obj"),
|
||||
Texture => openGL.null_Asset,
|
||||
Texture => openGL.to_Asset ("assets/gel/Face1.bmp"),
|
||||
texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]),
|
||||
Texture_is_lucid => False);
|
||||
|
||||
the_cone_physics_Model : constant physics.Model.view
|
||||
:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.cone),
|
||||
Mass => 1.0);
|
||||
the_Cone : constant gel.Sprite.view
|
||||
:= gel.Sprite.forge.new_Sprite ("demo.Cone",
|
||||
the_Applet.gui_World.all'Access,
|
||||
Origin_3D,
|
||||
the_cone_Model.all'Access,
|
||||
the_cone_physics_Model);
|
||||
:= gel.Sprite.forge.new_Sprite (Name => "demo.Cone",
|
||||
World => the_Applet.gui_World.all'Access,
|
||||
graphics_Model => the_cone_Model.all'Access,
|
||||
physics_Model => the_cone_physics_Model);
|
||||
-- Cylinder
|
||||
--
|
||||
the_cylinder_Model : constant openGL.Model.any.view
|
||||
:= openGL.Model.any.new_Model (Model => openGL.to_Asset ("assets/gel/model/unit_cylinder.obj"),
|
||||
Texture => openGL.null_Asset,
|
||||
Texture => openGL.to_Asset ("assets/gel/Face1.bmp"),
|
||||
texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]),
|
||||
Texture_is_lucid => False);
|
||||
|
||||
the_cylinder_physics_Model : constant physics.Model.view
|
||||
@@ -205,17 +207,18 @@ begin
|
||||
Mass => 1.0);
|
||||
|
||||
the_Cylinder : constant gel.Sprite.view
|
||||
:= gel.Sprite.forge.new_Sprite ("demo.Cylinder",
|
||||
the_Applet.gui_World.all'Access,
|
||||
Origin_3D,
|
||||
the_cylinder_Model.all'Access,
|
||||
the_cylinder_physics_Model);
|
||||
:= gel.Sprite.forge.new_Sprite (Name => "demo.Cylinder",
|
||||
World => the_Applet.gui_World.all'Access,
|
||||
graphics_Model => the_cylinder_Model.all'Access,
|
||||
physics_Model => the_cylinder_physics_Model);
|
||||
-- Capsule
|
||||
--
|
||||
the_capsule_Model : constant openGL.Model.capsule.lit_colored_textured.view
|
||||
:= openGL.Model.capsule.lit_colored_textured.new_Capsule (Radius => 0.5,
|
||||
Height => 0.0,
|
||||
Color => (palette.Green, Opaque));
|
||||
the_capsule_Model : constant openGL.Model.capsule.textured.view
|
||||
:= openGL.Model.capsule.textured.new_Capsule (Radius => 0.5,
|
||||
Height => 2.0,
|
||||
texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]),
|
||||
Image => openGL.to_Asset ("assets/gel/Face1.bmp"));
|
||||
|
||||
|
||||
the_capsule_physics_Model : constant physics.Model.view
|
||||
:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.a_Capsule,
|
||||
@@ -224,34 +227,33 @@ begin
|
||||
Height => 1.0),
|
||||
Mass => 1.0);
|
||||
the_Capsule : constant gel.Sprite.view
|
||||
:= gel.Sprite.forge.new_Sprite ("demo.Capsule",
|
||||
the_Applet.gui_World.all'Access,
|
||||
Origin_3D,
|
||||
the_capsule_Model.all'Access,
|
||||
the_capsule_physics_Model);
|
||||
:= gel.Sprite.forge.new_Sprite (Name => "demo.Capsule",
|
||||
World => the_Applet.gui_World.all'Access,
|
||||
graphics_Model => the_capsule_Model.all'Access,
|
||||
physics_Model => the_capsule_physics_Model);
|
||||
|
||||
-- multi_Sphere
|
||||
--
|
||||
the_multi_Sphere_Model : constant openGL.Model.capsule.lit_colored_textured.view
|
||||
:= openGL.Model.capsule.lit_colored_textured.new_Capsule (Radius => 0.5,
|
||||
Height => 0.0,
|
||||
Color => (palette.Green, Opaque),
|
||||
Image => openGL.to_Asset ("assets/gel/golf_green-16x16.tga"));
|
||||
|
||||
the_multi_Sphere_physics_Model : constant physics.Model.view
|
||||
:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.multi_Sphere,
|
||||
Sites => new physics.Vector_3_array' ([-0.5, 0.0, 0.0],
|
||||
[ 0.5, 0.0, 0.0]),
|
||||
Radii => new gel.math.Vector' (1 => 0.5,
|
||||
2 => 0.5)),
|
||||
Mass => 1.0);
|
||||
|
||||
the_multi_Sphere : constant gel.Sprite.view
|
||||
:= gel.Sprite.forge.new_Sprite ("demo.multi_Sphere",
|
||||
the_Applet.gui_World.all'Access,
|
||||
Origin_3D,
|
||||
the_multi_Sphere_Model.all'Access,
|
||||
the_multi_Sphere_physics_Model);
|
||||
-- the_multi_Sphere_Model : constant openGL.Model.capsule.lit_colored_textured.view
|
||||
-- := openGL.Model.capsule.lit_colored_textured.new_Capsule (Radius => 0.5,
|
||||
-- Height => 0.0,
|
||||
-- Color => (palette.Green, Opaque),
|
||||
-- Image => openGL.to_Asset ("assets/gel/golf_green-16x16.tga"));
|
||||
--
|
||||
-- the_multi_Sphere_physics_Model : constant physics.Model.view
|
||||
-- := physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.multi_Sphere,
|
||||
-- Sites => new physics.Vector_3_array' ([-0.5, 0.0, 0.0],
|
||||
-- [ 0.5, 0.0, 0.0]),
|
||||
-- Radii => new gel.math.Vector' (1 => 0.5,
|
||||
-- 2 => 0.5)),
|
||||
-- Mass => 1.0);
|
||||
--
|
||||
-- the_multi_Sphere : constant gel.Sprite.view
|
||||
-- := gel.Sprite.forge.new_Sprite ("demo.multi_Sphere",
|
||||
-- the_Applet.gui_World.all'Access,
|
||||
-- Origin_3D,
|
||||
-- the_multi_Sphere_Model.all'Access,
|
||||
-- the_multi_Sphere_physics_Model);
|
||||
|
||||
-- Hull
|
||||
--
|
||||
@@ -277,18 +279,17 @@ begin
|
||||
[-s, s, -s])),
|
||||
Mass => 1.0);
|
||||
the_Hull : constant gel.Sprite.view
|
||||
:= gel.Sprite.forge.new_Sprite ("demo.Hull",
|
||||
the_Applet.gui_World.all'Access,
|
||||
Origin_3D,
|
||||
the_hull_Model.all'Access,
|
||||
the_hull_physics_Model);
|
||||
:= gel.Sprite.forge.new_Sprite (Name => "demo.Hull",
|
||||
World => the_Applet.gui_World.all'Access,
|
||||
graphics_Model => the_hull_Model.all'Access,
|
||||
physics_Model => the_hull_physics_Model);
|
||||
begin
|
||||
the_Applet.gui_World.add (the_Ball);
|
||||
the_Applet.gui_World.add (the_Box);
|
||||
the_Applet.gui_World.add (the_Cone);
|
||||
the_Applet.gui_World.add (the_Cylinder);
|
||||
the_Applet.gui_World.add (the_Capsule);
|
||||
the_Applet.gui_World.add (the_multi_Sphere);
|
||||
-- the_Applet.gui_World.add (the_multi_Sphere);
|
||||
the_Applet.gui_World.add (the_Hull);
|
||||
|
||||
the_Ball .Site_is ([ x, y, 0.0]);
|
||||
@@ -297,7 +298,7 @@ begin
|
||||
the_Capsule .Site_is ([ 0.0 + X, y, 0.0 + x]);
|
||||
the_Cylinder .Site_is ([ 0.0, y, 4.4]);
|
||||
the_Hull .Site_is ([ 4.0, y, 4.4]);
|
||||
the_multi_Sphere.Site_is ([-4.0, y, 4.4]);
|
||||
-- the_multi_Sphere.Site_is ([-4.0, y, 4.4]);
|
||||
|
||||
x := x + 2.0;
|
||||
y := y + 2.0;
|
||||
|
||||
@@ -20,22 +20,20 @@ is
|
||||
use gel.Math,
|
||||
openGL.Palette;
|
||||
|
||||
the_Applet : constant gel.Applet.gui_World.view := gel.forge.new_gui_Applet ("text sprite Demo",
|
||||
the_Applet : constant gel.Applet.gui_World.view := gel.Forge.new_gui_Applet ("text sprite Demo",
|
||||
space_Kind => physics.Bullet);
|
||||
|
||||
the_Text_1 : constant gel.Sprite.view := gel.forge.new_text_Sprite (the_Applet.gui_World,
|
||||
Origin_3D,
|
||||
"Howdy",
|
||||
the_Applet.Font,
|
||||
Green);
|
||||
the_Text_1 : constant gel.Sprite.view := gel.Forge.new_text_Sprite (in_World => the_Applet.gui_World,
|
||||
Text => "Howdy",
|
||||
Font => the_Applet.Font,
|
||||
Color => dark_Green);
|
||||
|
||||
the_Text_2 : constant gel.Sprite.view := gel.forge.new_text_Sprite (the_Applet.gui_World,
|
||||
Origin_3D,
|
||||
"Doody",
|
||||
the_Applet.Font,
|
||||
Green);
|
||||
text_1_Model : constant openGL.Model.text.lit_colored.view
|
||||
:= openGL.Model.text.lit_colored.view (the_Text_1.graphics_Model);
|
||||
the_Text_2 : constant gel.Sprite.view := gel.Forge.new_text_Sprite (in_World => the_Applet.gui_World,
|
||||
Text => "Doody",
|
||||
Font => the_Applet.Font,
|
||||
Color => dark_Green);
|
||||
text_2_Model : constant openGL.Model.text.lit_colored.view
|
||||
:= openGL.Model.text.lit_colored.view (the_Text_2.graphics_Model);
|
||||
begin
|
||||
the_Applet.gui_Camera.Site_is ([0.0, 0.0, 50.0]); -- Position the camera.
|
||||
the_Applet.enable_simple_Dolly (1); -- Enable user camera control via keyboards.
|
||||
@@ -43,15 +41,15 @@ begin
|
||||
the_Applet.gui_World.add (the_Text_1);
|
||||
the_Applet.gui_World.add (the_Text_2);
|
||||
|
||||
the_Text_2.Site_is ([0.0, 10.0, 0.0]);
|
||||
the_Text_2.Site_is ([0.0, -10.0, 0.0]);
|
||||
|
||||
while the_Applet.is_open
|
||||
loop
|
||||
if text_1_Model.Text = "Yay"
|
||||
if text_2_Model.Text = "Yay"
|
||||
then
|
||||
text_1_Model.Text_is ("Howdy");
|
||||
text_2_Model.Text_is ("Doody");
|
||||
else
|
||||
text_1_Model.Text_is ("Yay");
|
||||
text_2_Model.Text_is ("Yay");
|
||||
end if;
|
||||
|
||||
the_Applet.gui_World.evolve;
|
||||
|
||||
Reference in New Issue
Block a user