gel.demos: Update code to use new openGL updates.
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@@ -7,6 +7,7 @@ with
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openGL.Model.any,
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openGL.Light,
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openGL.texture_Set,
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ada.command_Line,
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ada.Calendar,
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@@ -54,6 +55,7 @@ begin
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the_Rig : aliased gel.Rig.item;
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the_rig_Model : aliased constant openGL.Model.any.view := openGL.Model.any.new_Model (Model => openGL.to_Asset (model_Name),
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Texture => openGL.null_Asset,
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texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]),
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Texture_is_lucid => False);
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next_render_Time : ada.calendar.Time := ada.calendar.Clock;
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