gel.demos: Update code to use new openGL updates.

This commit is contained in:
Rod Kay
2025-09-14 10:11:21 +10:00
parent d357ce109b
commit 5afee0e2e4
41 changed files with 677 additions and 347 deletions

View File

@@ -13,11 +13,20 @@ gprclean -r -P ../gel_demo.gpr -Xrestrictions=xgc -Xopengl_platform=egl -Xopengl
## Build
#
mkdir --parents dsa/x86_64-unknown-linux-gnu/obj
cp /usr/lib/gcc/x86_64-pc-linux-gnu/13.2.1/adalib/a-sttebu.ali \
cp /usr/lib/gcc/x86_64-pc-linux-gnu/15.1.1/adalib/a-sttebu.ali \
dsa/x86_64-unknown-linux-gnu/obj
set +e
po_gnatdist -Xrestrictions=xgc -Xopengl_platform=egl -Xopengl_profile=lean -P demo_dsa.gpr simple_dsa.cfg
po_gnatdist -Xrestrictions=xgc \
-Xopengl_platform=egl \
-Xopengl_profile=lean \
-P demo_dsa.gpr \
simple_dsa.cfg \
-cargs \
-I$LACE/3-mid/physics/implement/box2d/contrib/include \
-g \
-largs \
-g
set -e
@@ -27,3 +36,8 @@ cp dsa/x86_64-unknown-linux-gnu/obj/*.o dsa/x86_64-unknown-linux-gnu/partition
cp dsa/x86_64-unknown-linux-gnu/obj/*.o dsa/x86_64-unknown-linux-gnu/partitions/simple_dsa/client_partition
po_gnatdist -Xrestrictions=xgc -Xopengl_platform=egl -Xopengl_profile=lean -P demo_dsa.gpr simple_dsa.cfg
cp bin/server_partition test/test_server
cp bin/client_partition test/test_client_1
cp bin/client_partition test/test_client_2

View File

@@ -67,7 +67,8 @@ is
-- Close.
--
gel_demo_services.World.deregister (the_mirror => the_Applet.client_World.all'access);
gel_demo_services.World.deregister (the_Mirror => the_Applet.client_World.all'access,
Mirror_as_Observer => the_Applet.client_World.all'access);
the_Applet.destroy;
gel_demo_Server.item.stop;

View File

@@ -11,6 +11,7 @@ with
openGL.Model.capsule.textured,
openGL.Model.any,
openGL.Model.terrain,
openGL.texture_Set,
openGL.IO,
openGL.Light,
openGL.Palette;
@@ -35,11 +36,12 @@ is
procedure put_Line (Message : in String)
is
Text : constant gel.Sprite.view := gel.Forge.new_text_Sprite (the_Applet.gui_World,
text_line_Site,
Message,
the_Applet.Font,
White);
Text : constant gel.Sprite.view := gel.Forge.new_text_Sprite (in_World => the_Applet.gui_World,
Site => text_line_Site,
Spin => Identity_3x3,
Text => Message,
Font => the_Applet.Font,
Color => White);
begin
the_Applet.gui_World.add (Text);
text_line_Site (2) := text_line_Site (2) - 2.0;
@@ -83,13 +85,14 @@ is
Scale => 10.0);
the_terrain_Model : constant openGL.Model.terrain.view
:= openGL.Model.terrain.new_Terrain (heights_Asset => terrain_Heights,
Row => 1,
Col => 1,
Heights => openGL.Model.terrain.height_Map_view (gl_Heights),
color_Map => terrain_Texture,
Tiling => (s => (0.0, 1.0),
t => (0.0, 1.0)));
:= openGL.Model.terrain.new_Terrain (heights_Asset => terrain_Heights,
Row => 1,
Col => 1,
Heights => openGL.Model.terrain.height_Map_view (gl_Heights),
color_Map => terrain_Texture,
texture_Details => texture_Set.to_Details ([1 => terrain_Texture]),
Tiling => (s => (0.0, 1.0),
t => (0.0, 1.0)));
the_terrain_physics_Model : constant physics.Model.view
:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.heightfield,
@@ -97,11 +100,10 @@ is
height_Range => [0.0, 200.0]),
Scale => [hs, 1.0, hs]);
the_Terrain : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Terrain",
the_Applet.gui_World.all'Access,
Origin_3D,
the_terrain_Model,
the_terrain_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Terrain",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_terrain_Model,
physics_Model => the_terrain_physics_Model);
begin
-- Setup the applet.
--
@@ -163,11 +165,10 @@ begin
Mass => 1.0);
the_Box : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Box",
the_Applet.gui_World.all'Access,
Origin_3D,
the_box_Model.all'Access,
the_box_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Box",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_box_Model.all'Access,
physics_Model => the_box_physics_Model);
-- Ball
--
@@ -177,36 +178,37 @@ begin
Mass => 1.0);
the_ball_Model : constant openGL.Model.sphere.textured.view
:= openGL.Model.sphere.textured.new_Sphere (Radius => 0.5,
Image => openGL.to_Asset ("assets/gel/texture/earth_map.bmp"));
:= openGL.Model.sphere.textured.new_Sphere (Radius => 0.5,
Image => openGL.to_Asset ("assets/gel/texture/earth_map.bmp"),
texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]));
the_Ball : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Ball",
the_Applet.gui_World.all'Access,
Origin_3D,
the_ball_Model,
the_ball_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Ball",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_ball_Model,
physics_Model => the_ball_physics_Model);
-- Cone
--
the_cone_Model : constant openGL.Model.any.view
:= openGL.Model.any.new_Model (Model => openGL.to_Asset ("assets/gel/model/unit_cone.obj"),
Texture => openGL.to_Asset ("assets/gel/Face1.bmp"),
texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]),
Texture_is_lucid => False);
the_cone_physics_Model : constant physics.Model.view
:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.cone),
Mass => 1.0);
the_Cone : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Cone",
the_Applet.gui_World.all'Access,
Origin_3D,
the_cone_Model.all'Access,
the_cone_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Cone",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_cone_Model.all'Access,
physics_Model => the_cone_physics_Model);
-- Capsule
--
the_capsule_Model : constant openGL.Model.capsule.textured.view
:= openGL.Model.capsule.textured.new_Capsule (Radius => 0.5,
Height => 1.0,
texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]),
Image => openGL.to_Asset ("assets/gel/Face1.bmp"));
the_capsule_physics_Model : constant physics.Model.view
@@ -216,33 +218,32 @@ begin
Height => 1.0),
Mass => 1.0);
the_Capsule : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Capsule",
the_Applet.gui_World.all'Access,
Origin_3D,
the_capsule_Model.all'Access,
the_capsule_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Capsule",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_capsule_Model.all'Access,
physics_Model => the_capsule_physics_Model);
-- multi_Sphere
--
the_multi_Sphere_Model : constant openGL.Model.capsule.textured.view
:= openGL.Model.capsule.textured.new_Capsule (Radius => 0.5,
Height => 0.0,
Image => openGL.to_Asset ("assets/gel/golf_green-16x16.tga"));
the_multi_Sphere_physics_Model : constant physics.Model.view
:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.multi_Sphere,
Sites => new physics.Vector_3_array' ([-0.5, 0.0, 0.0],
[ 0.5, 0.0, 0.0]),
Radii => new gel.math.Vector' (1 => 0.5,
2 => 0.5)),
Mass => 1.0);
the_multi_Sphere : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.multi_Sphere",
the_Applet.gui_World.all'Access,
Origin_3D,
the_multi_Sphere_Model.all'Access,
the_multi_Sphere_physics_Model);
-- the_multi_Sphere_Model : constant openGL.Model.capsule.textured.view
-- := openGL.Model.capsule.textured.new_Capsule (Radius => 0.5,
-- Height => 0.0,
-- texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/golf_green-16x16.tga")]),
-- Image => openGL.to_Asset ("assets/gel/golf_green-16x16.tga"));
--
-- the_multi_Sphere_physics_Model : constant physics.Model.view
-- := physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.multi_Sphere,
-- Sites => new physics.Vector_3_array' ([-0.5, 0.0, 0.0],
-- [ 0.5, 0.0, 0.0]),
-- Radii => new gel.math.Vector' (1 => 0.5,
-- 2 => 0.5)),
-- Mass => 1.0);
--
-- the_multi_Sphere : constant gel.Sprite.view
-- := gel.Sprite.forge.new_Sprite (Name => "demo.multi_Sphere",
-- World => the_Applet.gui_World.all'Access,
-- graphics_Model => the_multi_Sphere_Model.all'Access,
-- physics_Model => the_multi_Sphere_physics_Model);
-- Hull
--
@@ -264,24 +265,23 @@ begin
[ s, s, -s],
[-s, s, -s])));
the_Hull : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Hull",
the_Applet.gui_World.all'Access,
Origin_3D,
the_hull_Model.all'Access,
the_hull_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Hull",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_hull_Model.all'Access,
physics_Model => the_hull_physics_Model);
begin
the_Applet.gui_World.add (the_Ball);
the_Applet.gui_World.add (the_Box);
the_Applet.gui_World.add (the_Cone);
the_Applet.gui_World.add (the_Capsule);
the_Applet.gui_World.add (the_multi_Sphere);
-- the_Applet.gui_World.add (the_multi_Sphere);
the_Applet.gui_World.add (the_Hull);
the_Ball .Site_is ([ x, y, 0.0]);
the_Box .Site_is ([ 0.0, y, -2.5]);
the_Cone .Site_is ([ 0.0, y, 0.0]);
the_Capsule .Site_is ([ 0.0 + X, y, 0.0 + x]);
the_multi_Sphere.Site_is ([-4.0, y, 4.4]);
-- the_multi_Sphere.Site_is ([-4.0, y, 4.4]);
the_Hull .Site_is ([ 4.0, y, 4.4]);
x := x + 2.0;

View File

@@ -102,13 +102,14 @@ begin
--- Ball
--
the_Ball : constant gel.Sprite.view
:= gel.Forge.new_circle_Sprite (in_World => the_Applet.World,
Site => [0.0, 0.0],
Mass => 1.0,
:= gel.Forge.new_circle_Sprite (Name => "Ball",
in_World => the_Applet.World,
Site => [0.0, 0.0, 0.0],
Mass => 0.2,
Bounce => 1.0,
Friction => 0.0,
Radius => 0.5,
Color => Grey,
Color => (Grey, openGL.Opaque),
Texture => openGL.to_Asset ("assets/opengl/texture/Face1.bmp"));
court_Width : constant := 30.0;
@@ -140,8 +141,9 @@ begin
the_Player : Player renames the_Players (Id);
score_Site : constant Vector_2 := Site + [0.0, court_Height / 2.0 + 0.8];
begin
the_Player.Paddle := gel.Forge.new_rectangle_Sprite (the_Applet.World,
Site => Site,
the_Player.Paddle := gel.Forge.new_rectangle_Sprite (in_World => the_Applet.World,
Name => "Paddle" & Id'Image,
Site => Vector_3 (Site & 0.0),
Mass => 0.0,
Bounce => 1.0,
Friction => 0.0,
@@ -149,17 +151,22 @@ begin
Height => 3.0,
Color => Red);
the_Player.score_Text := gel.Forge.new_text_Sprite (the_Applet.World,
Origin_3D,
" 0",
the_Applet.Font,
Green);
the_Player.score_Text := gel.Forge.new_text_Sprite (in_World => the_Applet.World,
Site => Origin_3D,
Text => " 0",
Font => the_Applet.Font,
Color => Green,
Size => ([1.0, 1.0, 1.0]));
the_Player.score_Model := openGL.Model.text.view (the_Player.score_Text.graphics_Model);
-- the_Player.score_Model.
the_Applet.World.add (the_Player.Paddle);
the_Applet.World.add (the_Player.score_Text);
the_Player.score_Text.Site_is (Vector_3 (score_Site & 0.0));
the_Player.score_Text.Scale_is ([50.0, 50.0, 50.0]);
-- the_Player.score_Text.graphics_Model.
end add_Player;
@@ -170,8 +177,9 @@ begin
Height : in Real)
is
the_Wall : constant gel.Sprite.view
:= gel.Forge.new_rectangle_Sprite (the_Applet.World,
Site => Site,
:= gel.Forge.new_rectangle_Sprite (in_World => the_Applet.World,
Name => "Wall",
Site => Vector_3 (Site & 0.0),
Mass => 0.0,
Bounce => 1.0,
Friction => 0.0,
@@ -269,7 +277,7 @@ begin
declare
Light : openGL.Light.item := the_Applet.Renderer.new_Light;
begin
Light.Site_is ([0.0, -1000.0, 0.0]);
Light.Site_is ([0.0, 0.0, 1.0]);
the_Applet.Renderer.set (Light);
end;
@@ -387,6 +395,8 @@ begin
if the_Player.moving_Down then the_Player.Paddle.Site_is (the_Player.Paddle.Site - paddle_Speed); end if;
end;
end loop;
delay 1.0 / 60.0;
end loop;
free (the_Applet);

View File

@@ -50,12 +50,13 @@ is
--
the_Ball : constant gel.Sprite.view
:= gel.Forge.new_circle_Sprite (in_World => the_Applet.World,
Name => "Ball",
Site => [0.0, 0.0, 0.0],
Mass => 1.0,
Mass => 0.2,
Bounce => 1.0,
Friction => 0.0,
Radius => 0.5,
Color => Grey,
Color => (Grey, openGL.Opaque),
Texture => openGL.to_Asset ("assets/opengl/texture/Face1.bmp"));
--- Players
--
@@ -84,7 +85,8 @@ is
stadium_Height / 2.0 + 0.8,
0.0];
begin
the_Player.Paddle := gel.Forge.new_rectangle_Sprite (the_Applet.World,
the_Player.Paddle := gel.Forge.new_rectangle_Sprite (in_World => the_Applet.World,
Name => "Paddle" & Id'Image,
Site => Site,
Mass => 0.0,
Bounce => 1.0,
@@ -93,11 +95,14 @@ is
Height => 3.0,
Color => Red);
the_Player.score_Text := gel.Forge.new_text_Sprite (the_Applet.World,
Origin_3D,
" 0",
the_Applet.Font,
Green);
the_Player.score_Text := gel.Forge.new_text_Sprite (in_World => the_Applet.World,
Site => Origin_3D,
Text => " 0",
Font => the_Applet.Font,
Color => Green,
Size => ([1.0, 1.0, 1.0]));
the_Player.score_Model := openGL.Model.text.view (the_Player.score_Text.graphics_Model);
the_Applet.World.add (the_Player.Paddle);
@@ -114,14 +119,15 @@ is
Height : in Real)
is
the_Wall : constant gel.Sprite.view
:= gel.Forge.new_rectangle_Sprite (the_Applet.World,
Site => Site,
Mass => 0.0,
Bounce => 1.0,
Friction => 0.0,
Width => Width,
Height => Height,
Color => Blue);
:= gel.Forge.new_rectangle_Sprite (in_World => the_Applet.World,
Name => "Wall",
Site => Site,
Mass => 0.0,
Bounce => 1.0,
Friction => 0.0,
Width => Width,
Height => Height,
Color => Blue);
begin
the_Applet.World.add (the_Wall);
end add_Wall;
@@ -196,7 +202,7 @@ begin
declare
Light : openGL.Light.item := the_Applet.Renderer.new_Light;
begin
Light.Site_is ([0.0, -1000.0, 0.0]);
Light.Site_is ([0.0, 0.0, 1.0]);
the_Applet.Renderer.set (Light);
end;
@@ -280,6 +286,7 @@ begin
if relaunch_Ball
then
the_Ball.Site_is ([0.0, 0.0, 0.0]);
declare
the_Force : Vector_3 := [gel.Math.Random.random_Real (50.0, 200.0),
gel.Math.Random.random_Real ( 5.0, 20.0),
@@ -291,7 +298,8 @@ begin
end if;
the_Ball.apply_Force (the_Force);
end;
end;
relaunch_Ball := False;
end if;

View File

@@ -1,3 +1,4 @@
with openGL.texture_Set;
with
gel.Applet.gui_World,
gel.Window.setup,
@@ -8,6 +9,7 @@ with
openGL.Model.any,
openGL.Light,
openGL.texture_Set,
ada.Calendar,
ada.Text_IO,
@@ -33,7 +35,8 @@ is
the_human_graphics_Model : constant openGL.Model.any.view
:= openGL.Model.any.new_Model (Model => openGL.to_Asset ("./assets/opengl/model/human.obj"),
Texture => openGL.null_Asset,
Texture => openGL.to_Asset ("./assets/opengl/texture/wooden-crate.jpg"),
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/opengl/texture/wooden-crate.jpg")]),
Texture_is_lucid => False);
the_human_physics_Model : constant physics.Model.view
@@ -52,6 +55,7 @@ is
the_cobra_graphics_Model : aliased constant openGL.Model.any.view
:= openGL.Model.any.new_Model (Model => openGL.to_Asset ("./assets/oolite_cobra3.obj"),
Texture => openGL.to_Asset ("./assets/oolite_cobra3_diffuse.png"),
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/oolite_cobra3_diffuse.png")]),
Texture_is_lucid => False);
the_cobra_physics_Model : constant physics.Model.view
@@ -82,7 +86,7 @@ begin
the_Human.Site_is ([0.0, 5.0, 0.0]); --
-- the_Applet.gui_World.add (the_Cobra); -- Add cobra.
-- the_Cobra.Site_is ((0.0, 5.0, 0.0)); --
the_Cobra.Site_is ((0.0, 5.0, 0.0)); --
the_Applet.gui_Camera.Site_is ([0.0, 1.5, 2.6]); -- Position the camera.
-- the_Applet.gui_Camera.Site_is ((0.0, 100.0, 0.0)); -- Position the camera.
@@ -95,7 +99,7 @@ begin
declare
Light : openGL.Light.item := the_Applet.Renderer.new_Light;
begin
Light.Site_is ([0.0, 1000.0, 1000.0]);
Light.Site_is ([0.0, 15.0, 15.0]);
the_Applet.Renderer.set (Light);
end;

View File

@@ -1,4 +1,6 @@
with
openGL.Palette,
gel.Window.setup,
gel.Applet.gui_world,
gel.World,
@@ -40,8 +42,10 @@ begin
declare
use ada.Calendar;
the_Ball : constant gel.Sprite.view := gel.Forge.new_ball_Sprite (the_Applet.World (1),
Mass => 1.0);
the_Ball : constant gel.Sprite.view := gel.Forge.new_ball_Sprite (in_World => the_Applet.World (1),
Mass => 1.0,
is_Lit => False,
Color => (openGL.Palette.Green, openGL.Opaque));
type retreat_Sprite is new lace.Response.item with

View File

@@ -1,4 +1,6 @@
with
openGL.Palette,
gel.Window.setup,
gel.Applet.gui_world,
gel.World,
@@ -40,8 +42,11 @@ begin
declare
use ada.Calendar;
the_Ball : constant gel.Sprite.view := gel.Forge.new_circle_Sprite (the_Applet.World (1),
Mass => 1.0);
the_Ball : constant gel.Sprite.view := gel.Forge.new_circle_Sprite (in_World => the_Applet.World (1),
Name => "Ball",
Mass => 1.0,
Color => (openGL.Palette.Green, openGL.Opaque),
Fill => False);
type retreat_Sprite is new lace.Response.item with

View File

@@ -6,7 +6,9 @@ with
gel.Forge,
openGL.Model.any,
openGL.Light.directional,
openGL.texture_Set,
openGL.Light,
-- openGL.Light.directional,
ada.Calendar;
@@ -28,12 +30,13 @@ is
--- Variables
--
the_Applet : constant gel.Applet.gui_World.view := gel.Forge.new_gui_Applet ("Rig Demo", 1536, 864);
the_rig_Model : constant openGL.Model.any.view := openGL.Model.any.new_Model (-- Model => openGL.to_Asset ("./box_1_bone.dae"),
the_rig_Model : constant openGL.Model.any.view := openGL.Model.any.new_Model (Model => openGL.to_Asset ("./box_1_bone.dae"),
-- Model => openGL.to_Asset ("./box_1_bone-animated.dae"),
-- Model => openGL.to_Asset ("./box_2_bone.dae"),
-- Model => openGL.to_Asset ("./box_3_bone.dae"),
Model => openGL.to_Asset ("./human-default-animated-01_01.dae"),
-- Model => openGL.to_Asset ("./human-default-animated-01_01.dae"),
Texture => openGL.null_Asset,
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]),
Texture_is_lucid => False);
the_Rig : gel.Rig.item;
next_render_Time : ada.calendar.Time;
@@ -50,15 +53,20 @@ begin
-- Set the lights position and ambient color.
--
declare
Light : openGL.Light.directional.item := the_Applet.Renderer.Light (Id => 1);
-- Light : openGL.Light.directional.item := the_Applet.Renderer.Light (Id => 1);
Light : openGL.Light.item := the_Applet.Renderer.new_Light;
begin
Light.ambient_Color_is ((255.0 / 255.0,
153.0 / 255.0,
102.0 / 255.0,
1.0));
Light.Site_is ((1000.0, 000.0, 1000.0));
-- Light.ambient_Color_is ((255.0 / 255.0,
-- 153.0 / 255.0,
-- 102.0 / 255.0,
-- 1.0));
Light.Color_is ((255.0 / 255.0,
153.0 / 255.0,
102.0 / 255.0));
Light.Site_is ([1000.0, 000.0, 1000.0]);
the_Applet.Renderer.Light_is (Id => 1, Now => Light);
-- the_Applet.Renderer.Light_is (Id => 1, Now => Light);
the_Applet.Renderer.set (the_Light => Light);
end;

View File

@@ -9,6 +9,7 @@ with
openGL.Model.any,
openGL.Light,
openGL.texture_Set,
ada.Calendar;
@@ -46,6 +47,7 @@ is
Model => openGL.to_Asset ("./box_1_bone.dae"),
-- Model => openGL.to_Asset ("./box_2_bone.dae"),
Texture => openGL.null_Asset,
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/opengl/textures/wooden-crate.jpg")]),
Texture_is_lucid => False);
the_Rig : aliased gel.Rig.item;

View File

@@ -7,6 +7,7 @@ with
openGL.Model.any,
openGL.Light,
openGL.texture_Set,
ada.command_Line,
ada.Calendar,
@@ -54,6 +55,7 @@ begin
the_Rig : aliased gel.Rig.item;
the_rig_Model : aliased constant openGL.Model.any.view := openGL.Model.any.new_Model (Model => openGL.to_Asset (model_Name),
Texture => openGL.null_Asset,
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]),
Texture_is_lucid => False);
next_render_Time : ada.calendar.Time := ada.calendar.Clock;

View File

@@ -6,7 +6,8 @@ with
gel.Joint,
Physics,
openGL.Palette;
openGL.Palette,
openGL.Light;
pragma unreferenced (gel.Window.sdl);
@@ -37,6 +38,15 @@ begin
the_Applet.Renderer .Background_is (Grey);
the_Applet.enable_simple_Dolly (in_World => gui_World.gui_world_Id);
-- Set the lights position.
--
declare
Light : openGL.Light.item := the_Applet.Renderer.new_Light;
begin
Light.Site_is ([0.0, 0.0, 15.0]);
the_Applet.Renderer.set (Light);
end;
the_Ground.Site_is ([0.0, -40.0, 0.0]);
the_Applet.gui_World.add (the_Ground, and_Children => False);
@@ -44,8 +54,13 @@ begin
--
declare
ball_Count : constant := 39;
the_root_Ball : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, Name => "the_root_Ball", Mass => 0.0);
the_Balls : constant gel.Sprite.views := [1 .. ball_Count => new_circle_Sprite (the_Applet.gui_World, Name => "the_Balls", Mass => 1.0)];
the_root_Ball : constant gel.Sprite.view := new_circle_Sprite (in_World => the_Applet.gui_World,
Name => "the_root_Ball",
Mass => 0.0);
the_Balls : constant gel.Sprite.views := [1 .. ball_Count => new_circle_Sprite (in_World => the_Applet.gui_World,
Name => "the_Balls",
Color => (Green, openGL.Opaque),
Mass => 1.0)];
Parent : gel.Sprite.view := the_root_Ball;
new_Joint : gel.Joint .view;

View File

@@ -6,6 +6,9 @@ with
gel.World,
gel.Camera,
openGL.Light,
openGL.Palette,
Physics,
ada.Text_IO,
@@ -41,7 +44,8 @@ is
end gui_Camera;
the_Ball : constant gel.Sprite.view := gel.Forge.new_ball_Sprite (gui_World);
the_Ball : constant gel.Sprite.view := gel.Forge.new_ball_Sprite (in_World => gui_World,
Color => (openGL.Palette.Green, openGL.Opaque));
the_Box : constant gel.Sprite.view := gel.Forge.new_box_Sprite (gui_World,
Mass => 0.0,
Size => [20.0, 1.0, 20.0]);
@@ -59,6 +63,15 @@ begin
gui_World.add (the_Ball); -- Add ball.
gui_World.add (the_Box); -- Add box.
-- Set the lights position.
--
declare
Light : openGL.Light.item := the_Applet.Renderer.new_Light;
begin
Light.Site_is ([0.0, 15.0, 15.0]);
Light.ambient_Coefficient_is (0.5);
the_Applet.Renderer.set (Light);
end;
while the_Applet.is_open
loop

View File

@@ -41,11 +41,10 @@ is
half_Extents => [5.0, 0.25, 5.0]));
the_Ground : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Ground",
gel.Sprite.World_view (the_Applet.gui_World),
math.Origin_3D,
the_ground_graphics_Model,
the_ground_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Ground",
World => gel.Sprite.World_view (the_Applet.gui_World),
graphics_Model => the_ground_graphics_Model,
physics_Model => the_ground_physics_Model);
the_box_physics_Model : constant physics.Model.view
@@ -62,11 +61,10 @@ is
Left => (Colors => [others => (Cyan, Opaque)]),
Right => (Colors => [others => (Magenta, Opaque)])]);
the_Box : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Box",
gel.Sprite.World_view (the_Applet.gui_World),
math.Origin_3D,
the_box_graphics_Model,
the_box_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Box",
World => gel.Sprite.World_view (the_Applet.gui_World),
graphics_Model => the_box_graphics_Model,
physics_Model => the_box_physics_Model);
begin
new_Line;
put_Line ("Use arrow keys and PgUp/PgDn to move the camera.");
@@ -79,7 +77,7 @@ begin
the_Applet.gui_World.add (the_Ground, and_children => False); -- Add ground.
the_Ground.Site_is (math.Origin_3D);
the_Applet.gui_World.add (the_Box, and_Children => False); -- Add ball.
the_Applet.gui_World.add (the_Box, and_Children => False); -- Add ball.
the_Box.Site_is ([0.0, 10.0, 0.0]);
while the_Applet.is_open

View File

@@ -0,0 +1,18 @@
with
"gel_sdl",
"lace_shared";
project ghost_Sprite
is
for Object_Dir use "build";
for Exec_Dir use ".";
for Main use ("launch_ghost_sprite.adb");
for Languages use ("Ada");
package Ide renames Lace_shared.Ide;
package Builder renames Lace_shared.Builder;
package Compiler renames Lace_shared.Compiler;
package Binder renames Lace_shared.Binder;
end ghost_Sprite;

View File

@@ -0,0 +1,98 @@
with
gel.Forge,
gel.Window.sdl,
gel.Applet.gui_world,
gel.Camera,
gel.Sprite,
physics.Model,
openGL.Model.box.colored,
openGL.Palette,
ada.Text_IO,
ada.Exceptions;
pragma unreferenced (gel.window.sdl);
procedure launch_ghost_Sprite
--
-- Drops a box onto a box 'terrain'.
--
is
use openGL.Model.box,
openGL,
opengl.Palette,
ada.Text_IO;
the_Applet : constant gel.Applet.gui_World.view
:= gel.Forge.new_gui_Applet ("ghost Sprite");
the_ground_graphics_Model : constant openGL.Model.box.colored.view
:= openGL.Model.box.colored.new_Box (Size => [10.0, 0.5, 10.0],
Faces => [Front => (Colors => [others => (Red, Opaque)]),
Rear => (Colors => [others => (Blue, Opaque)]),
Upper => (Colors => [others => (Green, Opaque)]),
Lower => (Colors => [others => (Yellow, Opaque)]),
Left => (Colors => [others => (Cyan, Opaque)]),
Right => (Colors => [others => (Magenta, Opaque)])]);
the_ground_physics_Model : constant physics.Model.view
:= physics.Model.Forge.new_physics_Model (shape_Info => (Kind => physics.Model.cube,
half_Extents => [5.0, 0.25, 5.0]),
is_Tangible => False);
the_Ground : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite (Name => "demo.Ground",
World => gel.Sprite.World_view (the_Applet.gui_World),
graphics_Model => the_ground_graphics_Model,
physics_Model => the_ground_physics_Model);
the_box_physics_Model : constant physics.Model.view
:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.cube,
half_Extents => [1.0, 0.5, 1.0]),
Mass => 1.0);
the_box_graphics_Model : constant openGL.Model.box.colored.view
:= openGL.Model.box.colored.new_Box (Size => [1.0, 1.0, 1.0],
Faces => [Front => (Colors => [others => (Red, Opaque)]),
Rear => (Colors => [others => (Blue, Opaque)]),
Upper => (Colors => [others => (dark_Green, Opaque)]),
Lower => (Colors => [others => (Yellow, Opaque)]),
Left => (Colors => [others => (Cyan, Opaque)]),
Right => (Colors => [others => (Magenta, Opaque)])]);
the_Box : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite (Name => "demo.Box",
World => gel.Sprite.World_view (the_Applet.gui_World),
graphics_Model => the_box_graphics_Model,
physics_Model => the_box_physics_Model);
begin
new_Line;
put_Line ("Use arrow keys and PgUp/PgDn to move the camera.");
new_Line;
the_Applet.gui_Camera.Site_is ([0.0, 5.0, 15.0]); -- Position the camera.
the_Applet.enable_simple_Dolly (1); -- Enable user camera control via keyboards.
the_Applet.enable_Mouse (detect_Motion => False); -- Enable the mouse.
the_Applet.gui_World.add (the_Ground, and_children => False); -- Add ground.
the_Ground.Site_is (math.Origin_3D);
the_Applet.gui_World.add (the_Box, and_Children => False); -- Add ball.
the_Box.Site_is ([0.0, 10.0, 0.0]);
while the_Applet.is_open
loop
the_Applet.freshen; -- Handle any new events and update the screen.
end loop;
the_Applet.destroy;
exception
when E : others =>
new_Line;
put_Line ("Unhandled exception in main thread ...");
put_Line (ada.Exceptions.exception_Information (E));
new_Line;
end launch_ghost_Sprite;

View File

@@ -62,31 +62,28 @@ begin
half_Extents => box_Size / 2.0),
Mass => 1.0);
the_Box_1 : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Box.static.1",
the_Applet.gui_World.all'Access,
math.Origin_3d,
the_box_Model.all'Access,
the_static_box_physics_Model,
owns_Graphics => False,
owns_Physics => True);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Box.static.1",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_box_Model.all'Access,
physics_Model => the_static_box_physics_Model,
owns_Graphics => False,
owns_Physics => True);
the_Box_2 : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Box.dynamic.2",
the_Applet.gui_World.all'Access,
math.Origin_3d,
the_box_Model.all'Access,
the_dynamic_box_physics_Model,
owns_Graphics => False,
owns_Physics => False);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Box.dynamic.2",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_box_Model.all'Access,
physics_Model => the_dynamic_box_physics_Model,
owns_Graphics => False,
owns_Physics => False);
the_Box_3 : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Box.dynamic.3",
the_Applet.gui_World.all'Access,
math.Origin_3d,
the_box_Model.all'Access,
the_dynamic_box_physics_Model,
owns_Graphics => True,
owns_Physics => True);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Box.dynamic.3",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_box_Model.all'Access,
physics_Model => the_dynamic_box_physics_Model,
owns_Graphics => True,
owns_Physics => True);
the_Joint_1 : constant gel.hinge_Joint.view := new gel.hinge_Joint.item;
the_Joint_2 : constant gel.hinge_Joint.view := new gel.hinge_Joint.item;
@@ -101,7 +98,6 @@ begin
the_Box_1.Site_is ([ 0.0, 0.0, 0.0]);
the_Box_2.Site_is ([ -1.0, 2.0, 0.0]);
the_Box_3.Site_is ([ 10.0, 10.0, 0.0]);
-- the_Box_3.Site_is (( 10.0, 10.0, 0.0));
declare
use math.Algebra.linear.d3;

View File

@@ -47,26 +47,49 @@ begin
-- Hinge
--
declare
the_hinge_Box_1 : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, Name => "the_hinge_Box_1", mass => 0.0);
the_hinge_Box_2 : constant gel.Sprite.view := new_circle_Sprite (the_Applet.gui_World, Name => "the_hinge_Box_2", mass => 1.0);
the_hinge_Box_1 : constant gel.Sprite.view := new_circle_Sprite (in_World => the_Applet.gui_World,
Name => "the_hinge_Box_1",
Mass => 0.0,
Color => (openGL.Palette.Green, openGL.Opaque),
Fill => False);
the_hinge_Box_2 : constant gel.Sprite.view := new_circle_Sprite (in_World => the_Applet.gui_World,
Name => "the_hinge_Box_2",
Mass => 1.0,
Color => (openGL.Palette.Green, openGL.Opaque),
Fill => False);
new_Joint : gel. Joint .view;
Frame_A : constant math.Matrix_4x4 := math.Identity_4x4;
Frame_B : constant math.Matrix_4x4 := math.Identity_4x4;
-- Frame_A : constant math.Matrix_4x4 := math.Identity_4x4;
-- Frame_B : constant math.Matrix_4x4 := math.Identity_4x4;
begin
the_hinge_Box_1.Site_is ([ 0.0, 0.0, 0.0]);
the_hinge_Box_2.Site_is ([-10.0, 0.0, 0.0]);
the_Applet.gui_World.add (the_hinge_Box_1);
the_Applet.gui_World.add (the_hinge_Box_2);
-- the_hinge_Box_1.attach_via_Hinge (the_Child => the_hinge_Box_2,
-- Frame_in_parent => Frame_A,
-- Frame_in_child => Frame_B,
-- Limits => (0.0, to_Radians (355.0)),
-- collide_Connected => False,
-- new_joint => new_Joint);
the_hinge_Box_1.attach_via_Hinge
(the_Child => the_hinge_Box_2,
pivot_Axis => [0.0, 0.0, 1.0], -- Unused.
pivot_Anchor => [-0.0, 0.0, 0.0],
low_Limit => to_Radians (-355.0),
high_Limit => to_Radians ( 355.0),
new_joint => new_Joint);
the_hinge_Box_1.attach_via_Hinge (the_Child => the_hinge_Box_2,
Frame_in_parent => Frame_A,
Frame_in_child => Frame_B,
Limits => (0.0, to_Radians (355.0)),
collide_Connected => False,
new_joint => new_Joint);
-- the_hinge_Joint := gel.hinge_Joint .view (new_Joint);
the_Applet.gui_World.add (the_hinge_Box_1, and_children => True);
-- the_Applet.gui_World.add (the_hinge_Box_1, and_children => True);
the_Applet.gui_World.add (new_Joint);
end;
-- -- DoF6

View File

@@ -10,8 +10,10 @@ with
openGL.Model.box.colored,
openGL.Model.sphere.lit_colored_textured,
openGL.Model.capsule.lit_colored_textured,
openGL.Model.capsule.textured,
openGL.Model.any,
openGL.Model.terrain,
openGL.texture_Set,
openGL.IO,
openGL.Light,
openGL.Palette;
@@ -90,13 +92,14 @@ is
Scale => 2.0);
the_heightfield_Model : constant openGL.Model.terrain.view
:= openGL.Model.terrain.new_Terrain (heights_Asset => terrain_Heights,
Row => 1,
Col => 1,
Heights => openGL.Model.terrain.height_Map_view (gl_Heights),
color_Map => terrain_Texture,
Tiling => (s => (0.0, 1.0),
t => (0.0, 1.0)));
:= openGL.Model.terrain.new_Terrain (heights_Asset => terrain_Heights,
Row => 1,
Col => 1,
Heights => openGL.Model.terrain.height_Map_view (gl_Heights),
color_Map => terrain_Texture,
texture_Details => texture_Set.to_Details ([1 => terrain_Texture]),
Tiling => (s => (0.0, 1.0),
t => (0.0, 1.0)));
the_heightfield_physics_Model : constant physics.Model.view
:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.heightfield,
@@ -104,11 +107,10 @@ is
height_Range => [0.0, 200.0]),
Scale => [hs, 1.0, hs]);
the_Heightfield : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Hull",
the_Applet.gui_World.all'Access,
Origin_3D,
the_Heightfield_Model,
the_Heightfield_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Heightfield",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_Heightfield_Model,
physics_Model => the_Heightfield_physics_Model);
begin
-- Applet.
--
@@ -153,11 +155,10 @@ begin
Mass => 1.0);
the_Box : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Box",
the_Applet.gui_World.all'Access,
Origin_3D,
the_box_Model.all'Access,
the_box_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Box",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_box_Model.all'Access,
physics_Model => the_box_physics_Model);
-- Ball
--
@@ -167,36 +168,37 @@ begin
Mass => 1.0);
the_ball_Model : constant openGL.Model.sphere.lit_colored_textured.view
:= openGL.Model.sphere.lit_colored_textured.new_Sphere (Radius => 1.0,
Image => openGL.to_Asset ("assets/gel/golf_green-16x16.tga"));
:= openGL.Model.sphere.lit_colored_textured.new_Sphere (Radius => 1.0,
Image => openGL.to_Asset ("assets/gel/golf_green-16x16.tga"),
texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]));
the_Ball : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Ball",
the_Applet.gui_World.all'Access,
Origin_3D,
the_ball_Model,
the_ball_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Ball",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_ball_Model,
physics_Model => the_ball_physics_Model);
-- Cone
--
the_cone_Model : constant openGL.Model.any.view
:= openGL.Model.any.new_Model (Model => openGL.to_Asset ("assets/gel/model/unit_cone.obj"),
Texture => openGL.null_Asset,
Texture => openGL.to_Asset ("assets/gel/Face1.bmp"),
texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]),
Texture_is_lucid => False);
the_cone_physics_Model : constant physics.Model.view
:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.cone),
Mass => 1.0);
the_Cone : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Cone",
the_Applet.gui_World.all'Access,
Origin_3D,
the_cone_Model.all'Access,
the_cone_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Cone",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_cone_Model.all'Access,
physics_Model => the_cone_physics_Model);
-- Cylinder
--
the_cylinder_Model : constant openGL.Model.any.view
:= openGL.Model.any.new_Model (Model => openGL.to_Asset ("assets/gel/model/unit_cylinder.obj"),
Texture => openGL.null_Asset,
Texture => openGL.to_Asset ("assets/gel/Face1.bmp"),
texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]),
Texture_is_lucid => False);
the_cylinder_physics_Model : constant physics.Model.view
@@ -205,17 +207,18 @@ begin
Mass => 1.0);
the_Cylinder : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Cylinder",
the_Applet.gui_World.all'Access,
Origin_3D,
the_cylinder_Model.all'Access,
the_cylinder_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Cylinder",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_cylinder_Model.all'Access,
physics_Model => the_cylinder_physics_Model);
-- Capsule
--
the_capsule_Model : constant openGL.Model.capsule.lit_colored_textured.view
:= openGL.Model.capsule.lit_colored_textured.new_Capsule (Radius => 0.5,
Height => 0.0,
Color => (palette.Green, Opaque));
the_capsule_Model : constant openGL.Model.capsule.textured.view
:= openGL.Model.capsule.textured.new_Capsule (Radius => 0.5,
Height => 2.0,
texture_Details => texture_Set.to_Details ([1 => openGL.to_Asset ("assets/gel/Face1.bmp")]),
Image => openGL.to_Asset ("assets/gel/Face1.bmp"));
the_capsule_physics_Model : constant physics.Model.view
:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.a_Capsule,
@@ -224,34 +227,33 @@ begin
Height => 1.0),
Mass => 1.0);
the_Capsule : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Capsule",
the_Applet.gui_World.all'Access,
Origin_3D,
the_capsule_Model.all'Access,
the_capsule_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Capsule",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_capsule_Model.all'Access,
physics_Model => the_capsule_physics_Model);
-- multi_Sphere
--
the_multi_Sphere_Model : constant openGL.Model.capsule.lit_colored_textured.view
:= openGL.Model.capsule.lit_colored_textured.new_Capsule (Radius => 0.5,
Height => 0.0,
Color => (palette.Green, Opaque),
Image => openGL.to_Asset ("assets/gel/golf_green-16x16.tga"));
the_multi_Sphere_physics_Model : constant physics.Model.view
:= physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.multi_Sphere,
Sites => new physics.Vector_3_array' ([-0.5, 0.0, 0.0],
[ 0.5, 0.0, 0.0]),
Radii => new gel.math.Vector' (1 => 0.5,
2 => 0.5)),
Mass => 1.0);
the_multi_Sphere : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.multi_Sphere",
the_Applet.gui_World.all'Access,
Origin_3D,
the_multi_Sphere_Model.all'Access,
the_multi_Sphere_physics_Model);
-- the_multi_Sphere_Model : constant openGL.Model.capsule.lit_colored_textured.view
-- := openGL.Model.capsule.lit_colored_textured.new_Capsule (Radius => 0.5,
-- Height => 0.0,
-- Color => (palette.Green, Opaque),
-- Image => openGL.to_Asset ("assets/gel/golf_green-16x16.tga"));
--
-- the_multi_Sphere_physics_Model : constant physics.Model.view
-- := physics.Model.forge.new_physics_Model (shape_Info => (Kind => physics.Model.multi_Sphere,
-- Sites => new physics.Vector_3_array' ([-0.5, 0.0, 0.0],
-- [ 0.5, 0.0, 0.0]),
-- Radii => new gel.math.Vector' (1 => 0.5,
-- 2 => 0.5)),
-- Mass => 1.0);
--
-- the_multi_Sphere : constant gel.Sprite.view
-- := gel.Sprite.forge.new_Sprite ("demo.multi_Sphere",
-- the_Applet.gui_World.all'Access,
-- Origin_3D,
-- the_multi_Sphere_Model.all'Access,
-- the_multi_Sphere_physics_Model);
-- Hull
--
@@ -277,18 +279,17 @@ begin
[-s, s, -s])),
Mass => 1.0);
the_Hull : constant gel.Sprite.view
:= gel.Sprite.forge.new_Sprite ("demo.Hull",
the_Applet.gui_World.all'Access,
Origin_3D,
the_hull_Model.all'Access,
the_hull_physics_Model);
:= gel.Sprite.forge.new_Sprite (Name => "demo.Hull",
World => the_Applet.gui_World.all'Access,
graphics_Model => the_hull_Model.all'Access,
physics_Model => the_hull_physics_Model);
begin
the_Applet.gui_World.add (the_Ball);
the_Applet.gui_World.add (the_Box);
the_Applet.gui_World.add (the_Cone);
the_Applet.gui_World.add (the_Cylinder);
the_Applet.gui_World.add (the_Capsule);
the_Applet.gui_World.add (the_multi_Sphere);
-- the_Applet.gui_World.add (the_multi_Sphere);
the_Applet.gui_World.add (the_Hull);
the_Ball .Site_is ([ x, y, 0.0]);
@@ -297,7 +298,7 @@ begin
the_Capsule .Site_is ([ 0.0 + X, y, 0.0 + x]);
the_Cylinder .Site_is ([ 0.0, y, 4.4]);
the_Hull .Site_is ([ 4.0, y, 4.4]);
the_multi_Sphere.Site_is ([-4.0, y, 4.4]);
-- the_multi_Sphere.Site_is ([-4.0, y, 4.4]);
x := x + 2.0;
y := y + 2.0;

View File

@@ -20,22 +20,20 @@ is
use gel.Math,
openGL.Palette;
the_Applet : constant gel.Applet.gui_World.view := gel.forge.new_gui_Applet ("text sprite Demo",
the_Applet : constant gel.Applet.gui_World.view := gel.Forge.new_gui_Applet ("text sprite Demo",
space_Kind => physics.Bullet);
the_Text_1 : constant gel.Sprite.view := gel.forge.new_text_Sprite (the_Applet.gui_World,
Origin_3D,
"Howdy",
the_Applet.Font,
Green);
the_Text_1 : constant gel.Sprite.view := gel.Forge.new_text_Sprite (in_World => the_Applet.gui_World,
Text => "Howdy",
Font => the_Applet.Font,
Color => dark_Green);
the_Text_2 : constant gel.Sprite.view := gel.forge.new_text_Sprite (the_Applet.gui_World,
Origin_3D,
"Doody",
the_Applet.Font,
Green);
text_1_Model : constant openGL.Model.text.lit_colored.view
:= openGL.Model.text.lit_colored.view (the_Text_1.graphics_Model);
the_Text_2 : constant gel.Sprite.view := gel.Forge.new_text_Sprite (in_World => the_Applet.gui_World,
Text => "Doody",
Font => the_Applet.Font,
Color => dark_Green);
text_2_Model : constant openGL.Model.text.lit_colored.view
:= openGL.Model.text.lit_colored.view (the_Text_2.graphics_Model);
begin
the_Applet.gui_Camera.Site_is ([0.0, 0.0, 50.0]); -- Position the camera.
the_Applet.enable_simple_Dolly (1); -- Enable user camera control via keyboards.
@@ -43,15 +41,15 @@ begin
the_Applet.gui_World.add (the_Text_1);
the_Applet.gui_World.add (the_Text_2);
the_Text_2.Site_is ([0.0, 10.0, 0.0]);
the_Text_2.Site_is ([0.0, -10.0, 0.0]);
while the_Applet.is_open
loop
if text_1_Model.Text = "Yay"
if text_2_Model.Text = "Yay"
then
text_1_Model.Text_is ("Howdy");
text_2_Model.Text_is ("Doody");
else
text_1_Model.Text_is ("Yay");
text_2_Model.Text_is ("Yay");
end if;
the_Applet.gui_World.evolve;

View File

@@ -22,6 +22,7 @@ is
"../source/concrete",
"../source/dolly",
"../source/forge",
"../source/human",
"../source/joint",
"../source/applet",
"../source/applet/distributed",

View File

@@ -865,16 +865,19 @@ is
the_Collision : ray_Collision := the_world_Info.World.cast_Ray (From => the_Camera.Site,
To => Site_world_space);
begin
declare
click_Event : constant gel.Events.sprite_click_up_Event := (Sprite => the_Collision.near_Sprite.Id,
mouse_Button => the_Event.Button,
world_Site => Site_world_space);
begin
if the_Collision.near_Sprite /= null
then
the_Collision.near_Sprite.emit (click_Event);
end if;
end;
if the_Collision.near_Sprite /= null
then
declare
click_Event : constant gel.Events.sprite_click_up_Event := (Sprite => the_Collision.near_Sprite.Id,
mouse_Button => the_Event.Button,
world_Site => Site_world_space);
begin
if the_Collision.near_Sprite /= null
then
the_Collision.near_Sprite.emit (click_Event);
end if;
end;
end if;
end;
when physics.Box2D =>

View File

@@ -23,6 +23,7 @@ with
openGL.Model.line .colored,
openGL.Model.segment_line,
openGL.Palette,
openGL.texture_Set,
physics.Model,
@@ -129,6 +130,7 @@ is
function new_circle_Sprite (in_World : in gel.World.view;
Name : in String;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
@@ -178,6 +180,7 @@ is
return gel.Sprite.Forge.new_Sprite (Name,
sprite.World_view (in_World),
Site,
Spin,
the_graphics_Model,
the_physics_Model,
owns_graphics => True,
@@ -191,6 +194,7 @@ is
function new_polygon_Sprite (in_World : in gel.World.view;
Name : in String;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
@@ -232,6 +236,7 @@ is
return gel.Sprite.Forge.new_Sprite (Name,
sprite.World_view (in_World),
Site,
Spin,
the_graphics_Model,
the_physics_Model,
owns_graphics => True,
@@ -245,6 +250,7 @@ is
function new_rectangle_Sprite (in_World : in gel.World.view;
Name : in String;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
@@ -269,6 +275,7 @@ is
return new_polygon_Sprite (in_World,
Name,
Site,
Spin,
Mass,
Friction,
Bounce,
@@ -288,6 +295,7 @@ is
function new_ball_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Radius : in math.Real := 0.5;
lat_Count : in Positive := openGL.Model.sphere.default_latitude_Count;
@@ -297,7 +305,8 @@ is
Texture : in openGL.asset_Name := openGL.null_Asset;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
is
use type openGL.lucid_Color;
use type openGL.lucid_Color,
openGL.asset_Name;
the_graphics_Model : openGL.Model.sphere.view;
@@ -307,11 +316,19 @@ is
begin
if is_Lit -- TODO: Remaining combinations.
then
the_graphics_Model := openGL.Model.sphere.lit_colored_textured.new_Sphere (Radius,
lat_Count => lat_Count,
long_Count => long_Count,
texture_Details => openGL.texture_Set.to_Details ([1 => Texture]),
Image => Texture).all'Access;
if Texture /= openGL.null_Asset
then
the_graphics_Model := openGL.Model.sphere.lit_colored_textured.new_Sphere (Radius,
lat_Count => lat_Count,
long_Count => long_Count,
texture_Details => openGL.texture_Set.to_Details ([1 => Texture]),
Image => Texture).all'Access;
else
the_graphics_Model := openGL.Model.sphere.lit_colored.new_Sphere (Radius,
lat_Count => lat_Count,
long_Count => long_Count,
Color => Color).all'Access;
end if;
else
if Color /= openGL.no_lucid_Color
then
@@ -323,6 +340,7 @@ is
the_graphics_Model := openGL.Model.sphere.textured.new_Sphere (Radius,
lat_Count => lat_Count,
long_Count => long_Count,
texture_Details => openGL.texture_Set.to_Details ([1 => Texture]),
Image => Texture).all'Access;
end if;
end if;
@@ -330,6 +348,7 @@ is
return gel.Sprite.Forge.new_Sprite ("ball_Sprite",
sprite.World_view (in_World),
Site,
Spin,
the_graphics_Model,
the_physics_Model,
owns_Graphics => True,
@@ -342,6 +361,7 @@ is
function new_skysphere_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Radius : in math.Real := 1_000_000.0;
Texture : in openGL.asset_Name;
user_Data : in any_user_Data_view := null) return gel.Sprite.view
@@ -354,11 +374,13 @@ is
begin
the_graphics_Model := openGL.Model.sphere.textured.new_Sphere (Radius,
lat_Count => 180,
texture_Details => openGL.texture_Set.to_Details ([1 => Texture]),
Image => Texture,
is_Skysphere => True).all'Access;
return gel.Sprite.Forge.new_Sprite ("skysphere_Sprite",
sprite.World_view (in_World),
Site,
Spin,
the_graphics_Model,
the_physics_Model,
owns_Graphics => True,
@@ -371,6 +393,7 @@ is
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Colors : in box_Colors := [others => opengl.Palette.random_Color];
@@ -397,6 +420,7 @@ is
:= gel.Sprite.Forge.new_Sprite ("demo.Box",
sprite.World_view (in_World),
Site,
Spin,
the_box_Model.all'Access,
the_box_physics_Model,
owns_Graphics => True,
@@ -411,6 +435,7 @@ is
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name;
@@ -436,6 +461,7 @@ is
:= gel.Sprite.forge.new_Sprite ("demo.Box",
sprite.World_view (in_World),
Site,
Spin,
the_box_Model.all'Access,
the_box_physics_Model,
owns_graphics => True,
@@ -450,6 +476,7 @@ is
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
@@ -473,6 +500,7 @@ is
:= gel.Sprite.forge.new_Sprite ("Billboard",
sprite.World_view (in_World),
Site,
Spin,
the_billboard_Model.all'Access,
the_billboard_physics_Model,
owns_Graphics => True,
@@ -487,6 +515,7 @@ is
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Color : in openGL.lucid_Color;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
@@ -509,6 +538,7 @@ is
:= gel.Sprite.forge.new_Sprite ("Billboard",
sprite.World_view (in_World),
Site,
Spin,
the_billboard_Model.all'Access,
the_billboard_physics_Model,
owns_Graphics => True,
@@ -523,6 +553,7 @@ is
function new_arrow_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
@@ -545,6 +576,7 @@ is
:= gel.Sprite.forge.new_Sprite ("Arrow",
sprite.World_view (in_World),
Site,
Spin,
the_graphics_Model.all'Access,
the_physics_Model,
owns_Graphics => True,
@@ -559,6 +591,7 @@ is
function new_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
@@ -580,6 +613,7 @@ is
:= gel.Sprite.forge.new_Sprite ("Line",
sprite.World_view (in_World),
Site,
Spin,
the_graphics_Model.all'Access,
the_physics_Model,
owns_Graphics => True,
@@ -594,6 +628,7 @@ is
function new_segment_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
@@ -615,6 +650,7 @@ is
:= gel.Sprite.forge.new_Sprite ("Line",
sprite.World_view (in_World),
Site,
Spin,
the_graphics_Model.all'Access,
the_physics_Model,
owns_Graphics => True,
@@ -632,6 +668,7 @@ is
function new_text_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Text : in String;
Font : in openGL.Font.font_Id;
Color : in openGL.Color := opengl.Palette.Black;
@@ -642,12 +679,22 @@ is
use Math;
use type Physics.space_Kind;
the_graphics_Model : constant openGL.Model.text.lit_colored.view
:= openGL.Model.text.lit_colored.new_Text (Text => Text,
the_Texture : constant openGL.asset_Name := openGL.to_Asset ("assets/opengl/texture/Face1.bmp");
-- the_graphics_Model : constant openGL.Model.text.lit_colored.view
-- := openGL.Model.text.lit_colored.new_Text (Text => Text,
-- Font => Font,
-- Color => (Color, openGL.Opaque),
-- texture_Details => openGL.texture_Set.to_Details ([1 => openGL.null_Asset]),
-- Centered => Centered);
the_graphics_Model : constant openGL.Model.Text.lit_colored.view
:= openGL.Model.Text.lit_colored.new_Text (Text => Text,
Font => Font,
Color => (Color, openGL.Opaque),
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.null_Asset]),
Centered => Centered);
texture_Details => openGL.texture_Set.to_Details ([1 => the_Texture]),
Centered => True);
the_physics_Model : physics.Model.view;
begin
if in_World.space_Kind = Physics.Box2d
@@ -673,6 +720,7 @@ is
return gel.Sprite.Forge.new_Sprite ("text_Sprite",
sprite.World_view (in_World),
Site,
Spin,
the_graphics_Model,
the_physics_Model,
owns_Graphics => True,

View File

@@ -57,6 +57,7 @@ is
function new_circle_Sprite (in_World : in gel.World.view;
Name : in String;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
@@ -71,6 +72,7 @@ is
function new_polygon_Sprite (in_World : in gel.World.view;
Name : in String;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
@@ -84,6 +86,7 @@ is
function new_rectangle_Sprite (in_World : in gel.World.view;
Name : in String;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Friction : in math.Real := 0.5;
Bounce : in math.Real := 0.5;
@@ -102,6 +105,7 @@ is
function new_ball_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Radius : in math.Real := 0.5;
lat_Count : in Positive := openGL.Model.sphere.default_latitude_Count;
@@ -113,6 +117,7 @@ is
function new_skysphere_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Radius : in math.Real := 1_000_000.0;
Texture : in openGL.asset_Name;
user_Data : in any_user_Data_view := null) return gel.Sprite.view;
@@ -122,6 +127,7 @@ is
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Colors : in box_Colors := [others => opengl.Palette.random_Color];
@@ -130,6 +136,7 @@ is
function new_box_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name;
@@ -137,6 +144,7 @@ is
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
@@ -144,6 +152,7 @@ is
function new_billboard_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Color : in openGL.lucid_Color;
Mass : in math.Real := 1.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
@@ -152,6 +161,7 @@ is
function new_arrow_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
@@ -161,6 +171,7 @@ is
function new_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
@@ -170,6 +181,7 @@ is
function new_segment_line_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Mass : in math.Real := 0.0;
Size : in math.Vector_3 := [1.0, 1.0, 1.0];
Texture : in openGL.asset_Name := openGL.null_Asset;
@@ -181,6 +193,7 @@ is
function new_text_Sprite (in_World : in gel.World.view;
Site : in math.Vector_3 := math.Origin_3D;
Spin : in math.Matrix_3x3 := math.Identity_3x3;
Text : in String;
Font : in openGL.Font.font_Id;
Color : in openGL.Color := opengl.Palette.Black;

View File

@@ -408,12 +408,11 @@ is
half_Extents => Size / 2.0),
Mass => 1.0);
begin
new_Sprite := gel.Sprite.Forge.new_Sprite ("Skin Sprite",
gel.sprite.World_view (in_World),
math.Origin_3D,
Model,
physics_Model,
is_Kinematic => is_Kinematic);
new_Sprite := gel.Sprite.Forge.new_Sprite (Name => "Skin Sprite",
World => gel.sprite.World_view (in_World),
graphics_Model => Model,
physics_Model => physics_Model,
is_Kinematic => is_Kinematic);
end;
new_Sprite.Site_is ([0.0, 0.0, 0.0]);

View File

@@ -82,7 +82,8 @@ is
procedure rebuild_Solid (Self : in out Item; at_Site : Vector_3)
procedure rebuild_Solid (Self : in out Item; at_Site : Vector_3;
and_Spin : in Matrix_3x3)
is
use Physics.Object;
begin
@@ -97,12 +98,14 @@ is
Self.physics_Model.Restitution,
at_Site,
Self.is_Kinematic));
Self.Solid.Spin_is (and_Spin);
end rebuild_Solid;
procedure define (Self : access Item; World : in World_view;
at_Site : in Vector_3;
and_Spin : in Matrix_3x3;
graphics_Model : access openGL. Model.item'Class;
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean;
@@ -130,7 +133,7 @@ is
if Self.physics_Model /= null
then
Self.rebuild_Shape;
Self.rebuild_Solid (at_Site);
Self.rebuild_Solid (at_Site, and_Spin);
end if;
end define;
@@ -225,7 +228,8 @@ is
function to_Sprite (Name : in String;
World : in World_view;
at_Site : in Vector_3;
at_Site : in Vector_3 := [0.0, 0.0, 0.0];
and_Spin : in Matrix_3x3 := Identity_3x3;
graphics_Model : access openGL. Model.item'Class;
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean;
@@ -237,7 +241,7 @@ is
return Self : Item := (lace.Subject_and_deferred_Observer.forge.to_Subject_and_Observer (Name)
with others => <>)
do
Self.define (World, at_Site, graphics_Model, physics_Model, owns_Graphics, owns_Physics, is_Kinematic, user_Data);
Self.define (World, at_Site, and_Spin, graphics_Model, physics_Model, owns_Graphics, owns_Physics, is_Kinematic, user_Data);
end return;
end to_Sprite;
@@ -245,7 +249,8 @@ is
function new_Sprite (Name : in String;
World : in World_view;
at_Site : in Vector_3;
at_Site : in Vector_3 := [0.0, 0.0, 0.0];
and_Spin : in Matrix_3x3 := Identity_3x3;
graphics_Model : access openGL. Model.item'Class;
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean := True;
@@ -256,6 +261,7 @@ is
Self : constant View := new Item' (to_Sprite (Name,
World,
at_Site,
and_Spin,
graphics_Model,
physics_Model,
owns_Graphics,

View File

@@ -64,6 +64,7 @@ is
procedure define (Self : access Item; World : in World_view;
at_Site : in Vector_3;
and_Spin : in Matrix_3x3;
graphics_Model : access openGL. Model.item'Class;
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean;
@@ -80,7 +81,8 @@ is
is
function to_Sprite (Name : in String;
World : in World_view;
at_Site : in Vector_3;
at_Site : in Vector_3 := [0.0, 0.0, 0.0];
and_Spin : in Matrix_3x3 := Identity_3x3;
graphics_Model : access openGL. Model.item'Class;
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean;
@@ -90,7 +92,8 @@ is
function new_Sprite (Name : in String;
World : in World_view;
at_Site : in Vector_3;
at_Site : in Vector_3 := [0.0, 0.0, 0.0];
and_Spin : in Matrix_3x3 := Identity_3x3;
graphics_Model : access openGL. Model.item'Class;
physics_Model : access physics.Model.item'Class;
owns_Graphics : in Boolean := True;
@@ -324,7 +327,8 @@ is
--- Physics
--
procedure rebuild_Shape (Self : in out Item);
procedure rebuild_Solid (Self : in out Item; at_Site : in Vector_3);
procedure rebuild_Solid (Self : in out Item; at_Site : in Vector_3;
and_Spin : in Matrix_3x3);

View File

@@ -2,6 +2,7 @@ with
openGL.Model.any,
-- gel.Model.box.colored,
openGL.Model.box.lit_colored_textured,
openGL.texture_Set,
-- gel.cone_twist_Joint,
gel.Conversions,
@@ -13,7 +14,7 @@ with
opengl.Palette,
opengl.Geometry.lit_textured_skinned,
opengl.Program .lit_textured_skinned,
opengl.Program .lit.textured_skinned,
float_math.Algebra.linear.d3,
ada.Strings.unbounded;
@@ -157,7 +158,7 @@ is
is
begin
for Each in Self.bone_Transforms'Range loop
openGL.Program.lit_textured_skinned.view (Self.Program)
openGL.Program.lit.textured_skinned.view (Self.Program)
.bone_Transform_is (which => controller_joint_Id'Pos (Each) + 1,
now => Self.bone_Transforms (Each));
end loop;
@@ -478,18 +479,18 @@ is
Model => openGL.to_Asset ("assets/gel/collada/mh-human-dae.dae"),
-- model => gel.to_Asset ("assets/gel/collada/alfieri.dae"),
Texture => openGL.null_Asset, -- gel.to_Asset ("assets/collada/gel-human-texture.tga"),
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/gel/Face1.bmp")]),
Texture_is_lucid => False);
begin
Self.bone_Sprites (the_Bone) := gel.Sprite.forge.new_Sprite (sprite_Name,
gel.sprite.World_view (World),
Origin_3D,
the_human_graphics_Model,
Self.bone_Sprites (the_Bone) := gel.Sprite.forge.new_Sprite (Name => sprite_Name,
World => gel.sprite.World_view (World),
graphics_Model => the_human_graphics_Model,
-- the_graphics_Model,
-- Model,
the_physics_Model,
owns_graphics => True,
owns_physics => True,
is_kinematic => is_Kinematic);
physics_Model => the_physics_Model,
owns_graphics => True,
owns_physics => True,
is_kinematic => is_Kinematic);
-- Self.bone_Sprites (the_Bone).is_Visible (True);
-- Self.bone_Sprites (the_Bone).is_Visible (True);
end;
@@ -512,14 +513,13 @@ is
texture_Name => openGL.null_Asset)));
begin
-- raise program_Error with "TBD";
Self.bone_Sprites (the_Bone) := gel.Sprite.forge.new_Sprite (sprite_Name,
gel.sprite.World_view (World),
Origin_3D,
the_graphics_Model,
the_physics_Model,
owns_graphics => True,
owns_physics => True,
is_kinematic => is_Kinematic);
Self.bone_Sprites (the_Bone) := gel.Sprite.forge.new_Sprite (Name => sprite_Name,
World => gel.sprite.World_view (World),
graphics_Model => the_graphics_Model,
physics_Model => the_physics_Model,
owns_graphics => True,
owns_physics => True,
is_kinematic => is_Kinematic);
-- Self.bone_Sprites (the_Bone).is_Visible (False);
-- Self.bone_Sprites (the_Bone).is_Visible (True);
end;

View File

@@ -1,6 +1,7 @@
with
openGL.Model.any,
openGL.Model.box.colored,
openGL.texture_Set,
-- openGL.Model.box.lit_colored_textured,
-- gel.cone_twist_Joint,
gel.Conversions,
@@ -13,7 +14,7 @@ with
opengl.Palette,
opengl.Geometry.lit_textured_skinned,
opengl.Program.lit_textured_skinned,
opengl.Program.lit.textured_skinned,
ada.Strings.unbounded,
ada.unchecked_Deallocation,
@@ -142,7 +143,7 @@ is
begin
for Each in Self.bone_Transforms'Range
loop
openGL.Program.lit_textured_skinned.view (Self.Program)
openGL.Program.lit.textured_skinned.view (Self.Program)
.bone_Transform_is (which => controller_joint_Id'Pos (Each) + 1,
now => Self.bone_Transforms (Each));
end loop;
@@ -577,14 +578,13 @@ is
left => (colors => (others => (Cyan, Opaque))),
right => (colors => (others => (Magenta, Opaque)))));
begin
Self.bone_Sprites (the_Bone) := gel.Sprite.forge.new_Sprite (sprite_Name,
gel.sprite.World_view (World),
Origin_3D,
the_graphics_Model,
the_physics_Model,
owns_graphics => True,
owns_physics => True,
is_kinematic => is_Kinematic);
Self.bone_Sprites (the_Bone) := gel.Sprite.forge.new_Sprite (Name => sprite_Name,
World => gel.sprite.World_view (World),
graphics_Model => the_graphics_Model,
physics_Model => the_physics_Model,
owns_graphics => True,
owns_physics => True,
is_kinematic => is_Kinematic);
if the_display_Mode = Skin
then
Self.bone_Sprites (the_Bone).is_Visible (False);
@@ -703,8 +703,9 @@ is
--
declare
the_human_graphics_Model : aliased openGL.Model.any.view
:= openGL.Model.any.new_Model (Model => to_Asset (model_Name.all),
Texture => openGL.null_Asset, -- gel.to_Asset ("assets/collada/gel-human-texture.tga"),
:= openGL.Model.any.new_Model (Model => to_Asset (model_Name.all),
Texture => openGL.null_Asset, -- gel.to_Asset ("assets/collada/gel-human-texture.tga"),
texture_Details => openGL.texture_Set.to_Details ([1 => openGL.to_Asset ("./assets/opengl/texture/wooden-crate.jpg")]),
Texture_is_lucid => False);
the_physics_Model : constant standard.physics.Model.view
@@ -713,14 +714,13 @@ is
Mass => 1.0,
is_Tangible => False);
begin
Self.skin_Sprite := gel.Sprite.forge.new_Sprite ("human.skin_Sprite",
gel.sprite.World_view (World),
Origin_3D,
the_human_graphics_Model,
the_physics_Model,
owns_graphics => True,
owns_physics => True,
is_kinematic => is_Kinematic);
Self.skin_Sprite := gel.Sprite.forge.new_Sprite (Name => "human.skin_Sprite",
World => gel.sprite.World_view (World),
graphics_Model => the_human_graphics_Model,
physics_Model =>the_physics_Model,
owns_graphics => True,
owns_physics => True,
is_kinematic => is_Kinematic);
if the_display_Mode = Bones
then
Self.skin_Sprite.is_Visible (False);

View File

@@ -1,3 +1,4 @@
with any_math.any_Algebra.any_linear.any_d3;
with
gel.Events,
@@ -112,6 +113,7 @@ is
the_Sprite := gel.Sprite.forge.new_Sprite (+the_Pair.sprite_Name,
sprite.World_view (the_World),
get_Translation (the_Pair.Transform),
get_Rotation (the_Pair.Transform),
the_graphics_Model,
the_physics_Model,
owns_Graphics => False,
@@ -565,6 +567,8 @@ is
Self. physics_Models,
gel.World.view (Self));
-- log ("*** gel.world.client.is_a_Mirror.add sprite ~ " & the_Sprite.Name'Image);
-- the_Sprite.Spin_is (z_Rotation_from (to_Radians (90.0)));
Self.add (the_Sprite);
end loop;
end;

View File

@@ -110,6 +110,7 @@ is
the_Sprite := gel.Sprite.forge.new_Sprite ("2Sprite" & the_Pair.sprite_Id'Image,
sprite.World_view (the_World),
get_Translation (the_Pair.Transform),
get_Rotation (the_Pair.Transform),
the_graphics_Model,
the_physics_Model,
owns_Graphics => False,

View File

@@ -1,3 +1,4 @@
with any_math.any_Algebra.any_linear.any_d3;
with
gel.Events,
@@ -105,6 +106,7 @@ is
the_Sprite := gel.Sprite.forge.new_Sprite ("Sprite" & the_Pair.sprite_Id'Image,
sprite.World_view (the_World),
get_Translation (the_Pair.Transform),
get_Rotation (the_Pair.Transform),
the_graphics_Model,
the_physics_Model,
owns_Graphics => False,