opengl: Rid 'Texture' and 'Texture_is' for texture_Sets.
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@@ -74,6 +74,10 @@ is
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-- Texturing
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--
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function texture_Object (Self : in Item; Which : in texture_Set.texture_Id) return texture.Object;
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procedure texture_Object_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture.Object);
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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