opengl: Rid 'Texture' and 'Texture_is' for texture_Sets.
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@@ -420,6 +420,9 @@ is
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deallocate (the_Vertices);
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destroy (the_Model);
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Self.Geometry.Model_is (Self'unchecked_Access);
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-- Set the geometry texture.
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--
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if Self.Texture /= null_Asset
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