physics.box2d.source.thin: Regenerate thin binding with swig.
This commit is contained in:
@@ -29,34 +29,34 @@ package box2d_c.Binding is
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function b2d_new_Circle (Radius : in c_math_c.Real) return box2d_c.Pointers.Shape_Pointer;
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function b2d_new_Polygon (Vertices : in c_math_c.Vector_2.Pointer;
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vertex_Count : in interfaces.c.int) return box2d_c.Pointers.Shape_Pointer;
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vertex_Count : in interfaces.c.int) return box2d_c.Pointers.Shape_Pointer;
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function b2d_new_Box (half_Extents : in c_math_c.Vector_3.Pointer) return box2d_c.Pointers.Shape_Pointer;
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function b2d_new_Capsule (Radii : in c_math_c.Vector_2.Pointer;
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Height : in c_math_c.Real) return box2d_c.Pointers.Shape_Pointer;
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Height : in c_math_c.Real) return box2d_c.Pointers.Shape_Pointer;
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function b2d_new_Cone (Radius : in c_math_c.Real;
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Height : in c_math_c.Real) return box2d_c.Pointers.Shape_Pointer;
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Height : in c_math_c.Real) return box2d_c.Pointers.Shape_Pointer;
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function b2d_new_convex_Hull (Points : in c_math_c.Vector_3.Pointer;
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point_Count : in interfaces.c.int) return box2d_c.Pointers.Shape_Pointer;
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point_Count : in interfaces.c.int) return box2d_c.Pointers.Shape_Pointer;
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function b2d_new_Cylinder (half_Extents : in c_math_c.Vector_3.Pointer) return box2d_c.Pointers.Shape_Pointer;
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function b2d_new_Heightfield (Width : in interfaces.c.int;
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Depth : in interfaces.c.int;
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Heights : in c_math_c.Pointers.Real_Pointer;
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min_Height : in c_math_c.Real;
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max_Height : in c_math_c.Real;
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Scale : in c_math_c.Vector_3.Pointer) return box2d_c.Pointers.Shape_Pointer;
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Depth : in interfaces.c.int;
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Heights : in c_math_c.Pointers.Real_Pointer;
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min_Height : in c_math_c.Real;
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max_Height : in c_math_c.Real;
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Scale : in c_math_c.Vector_3.Pointer) return box2d_c.Pointers.Shape_Pointer;
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function b2d_new_multiSphere (Positions : in c_math_c.Vector_3.Pointer;
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Radii : in c_math_c.Pointers.Real_Pointer;
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sphere_Count : in interfaces.c.int) return box2d_c.Pointers.Shape_Pointer;
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Radii : in c_math_c.Pointers.Real_Pointer;
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sphere_Count : in interfaces.c.int) return box2d_c.Pointers.Shape_Pointer;
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function b2d_new_Plane (Normal : in c_math_c.Vector_3.Pointer;
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Offset : in c_math_c.Real) return box2d_c.Pointers.Shape_Pointer;
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Offset : in c_math_c.Real) return box2d_c.Pointers.Shape_Pointer;
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function b2d_new_Sphere (Radius : in c_math_c.Real) return box2d_c.Pointers.Shape_Pointer;
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@@ -65,125 +65,126 @@ Offset : in c_math_c.Real) return box2d_c.Pointers.Shape_Pointer;
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function b2d_Shape_user_Data (Self : in box2d_c.Pointers.Shape_Pointer) return swig.void_ptr;
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procedure b2d_Shape_user_Data_is (Self : in box2d_c.Pointers.Shape_Pointer;
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Now : in swig.void_ptr);
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Now : in swig.void_ptr);
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procedure b2d_shape_Scale_is (Self : in box2d_c.Pointers.Shape_Pointer;
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Now : in c_math_c.Vector_2.Item);
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Now : in c_math_c.Vector_2.Item);
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function b2d_new_Object (Site : in c_math_c.Vector_2.Pointer;
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Mass : in c_math_c.Real;
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Friction : in c_math_c.Real;
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Restitution : in c_math_c.Real;
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the_Shape : in box2d_c.Pointers.Shape_Pointer) return box2d_c.Pointers.Object_Pointer;
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Mass : in c_math_c.Real;
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Friction : in c_math_c.Real;
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Restitution : in c_math_c.Real;
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the_Shape : in box2d_c.Pointers.Shape_Pointer) return box2d_c.Pointers.Object_Pointer;
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procedure b2d_free_Object (Self : in box2d_c.Pointers.Object_Pointer);
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procedure b2d_Object_Scale_is (Self : in box2d_c.Pointers.Object_Pointer;
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Now : in c_math_c.Vector_2.Pointer);
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Now : in c_math_c.Vector_2.Pointer);
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function b2d_Object_Shape (Self : in box2d_c.Pointers.Object_Pointer) return box2d_c.Pointers.Shape_Pointer;
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function b2d_Object_user_Data (Self : in box2d_c.Pointers.Object_Pointer) return swig.void_ptr;
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procedure b2d_Object_user_Data_is (Self : in box2d_c.Pointers.Object_Pointer;
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Now : in swig.void_ptr);
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Now : in swig.void_ptr);
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function b2d_Object_Mass (Self : in box2d_c.Pointers.Object_Pointer) return c_math_c.Real;
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procedure b2d_Object_Friction_is (Self : in box2d_c.Pointers.Object_Pointer;
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Now : in c_math_c.Real);
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Now : in c_math_c.Real);
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procedure b2d_Object_Restitution_is (Self : in box2d_c.Pointers.Object_Pointer;
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Now : in c_math_c.Real);
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Now : in c_math_c.Real);
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function b2d_Object_Site (Self : in box2d_c.Pointers.Object_Pointer) return c_math_c.Vector_3.Item;
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procedure b2d_Object_Site_is (Self : in box2d_c.Pointers.Object_Pointer;
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Now : in c_math_c.Vector_3.Pointer);
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Now : in c_math_c.Vector_3.Pointer);
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function b2d_Object_Spin (Self : in box2d_c.Pointers.Object_Pointer) return c_math_c.Matrix_3x3.Item;
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procedure b2d_Object_Spin_is (Self : in box2d_c.Pointers.Object_Pointer;
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Now : in c_math_c.Matrix_3x3.Pointer);
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Now : in c_math_c.Matrix_3x3.Pointer);
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function b2d_Object_xy_Spin (Self : in box2d_c.Pointers.Object_Pointer) return c_math_c.Real;
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procedure b2d_Object_xy_Spin_is (Self : in box2d_c.Pointers.Object_Pointer;
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Now : in c_math_c.Real);
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Now : in c_math_c.Real);
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function b2d_Object_Transform (Self : in box2d_c.Pointers.Object_Pointer) return c_math_c.Matrix_4x4.Item;
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procedure b2d_Object_Transform_is (Self : in box2d_c.Pointers.Object_Pointer;
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Now : in c_math_c.Matrix_4x4.Pointer);
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Now : in c_math_c.Matrix_4x4.Pointer);
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function b2d_Object_Speed (Self : in box2d_c.Pointers.Object_Pointer) return c_math_c.Vector_3.Item;
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procedure b2d_Object_Speed_is (Self : in box2d_c.Pointers.Object_Pointer;
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Now : in c_math_c.Vector_3.Pointer);
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Now : in c_math_c.Vector_3.Pointer);
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function b2d_Object_Gyre (Self : in box2d_c.Pointers.Object_Pointer) return c_math_c.Vector_3.Item;
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procedure b2d_Object_Gyre_is (Self : in box2d_c.Pointers.Object_Pointer;
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Now : in c_math_c.Vector_3.Pointer);
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Now : in c_math_c.Vector_3.Pointer);
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procedure b2d_Object_apply_Force (Self : in box2d_c.Pointers.Object_Pointer;
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Force : in c_math_c.Vector_3.Pointer);
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Force : in c_math_c.Vector_3.Pointer);
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procedure b2d_Object_apply_Torque (Self : in box2d_c.Pointers.Object_Pointer;
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Torque : in c_math_c.Vector_3.Pointer);
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Torque : in c_math_c.Vector_3.Pointer);
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procedure b2d_Object_apply_Torque_impulse (Self : in box2d_c.Pointers.Object_Pointer;
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Torque : in c_math_c.Vector_3.Pointer);
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Torque : in c_math_c.Vector_3.Pointer);
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procedure b2d_dump (Self : in box2d_c.Pointers.Object_Pointer);
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function b2d_new_hinge_Joint_with_local_anchors (in_Space : in box2d_c.Pointers.Space_Pointer;
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Object_A : in box2d_c.Pointers.Object_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Anchor_in_A : in c_math_c.Vector_3.Pointer;
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Anchor_in_B : in c_math_c.Vector_3.Pointer;
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low_Limit : in interfaces.c.c_float;
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high_Limit : in interfaces.c.c_float;
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collide_Connected : in swig.bool) return box2d_c.Pointers.Joint_Pointer;
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Object_A : in box2d_c.Pointers.Object_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Anchor_in_A : in c_math_c.Vector_3.Pointer;
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Anchor_in_B : in c_math_c.Vector_3.Pointer;
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low_Limit : in interfaces.c.c_float;
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high_Limit : in interfaces.c.c_float;
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collide_Connected : in swig.bool) return box2d_c.Pointers.Joint_Pointer;
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function b2d_new_hinge_Joint (in_Space : in box2d_c.Pointers.Space_Pointer;
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Object_A : in box2d_c.Pointers.Object_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Frame_A : in c_math_c.Matrix_4x4.Pointer;
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Frame_B : in c_math_c.Matrix_4x4.Pointer;
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low_Limit : in interfaces.c.c_float;
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high_Limit : in interfaces.c.c_float;
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collide_Connected : in swig.bool) return box2d_c.Pointers.Joint_Pointer;
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Object_A : in box2d_c.Pointers.Object_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Frame_A : in c_math_c.Matrix_4x4.Pointer;
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Frame_B : in c_math_c.Matrix_4x4.Pointer;
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low_Limit : in interfaces.c.c_float;
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high_Limit : in interfaces.c.c_float;
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collide_Connected : in swig.bool) return box2d_c.Pointers.Joint_Pointer;
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procedure b2d_free_hinge_Joint (Self : in box2d_c.Pointers.Joint_Pointer);
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function b2d_new_space_hinge_Joint (Object_A : in box2d_c.Pointers.Object_Pointer;
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Frame_A : in c_math_c.Matrix_4x4.Pointer) return box2d_c.Pointers.Joint_Pointer;
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function b2d_new_space_hinge_Joint (in_Space : in box2d_c.Pointers.Space_Pointer;
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Object_A : in box2d_c.Pointers.Object_Pointer;
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Frame_A : in c_math_c.Matrix_4x4.Pointer) return box2d_c.Pointers.Joint_Pointer;
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function b2d_new_DoF6_Joint (Object_A : in box2d_c.Pointers.Object_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Frame_A : in c_math_c.Matrix_4x4.Pointer;
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Frame_B : in c_math_c.Matrix_4x4.Pointer) return box2d_c.Pointers.Joint_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Frame_A : in c_math_c.Matrix_4x4.Pointer;
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Frame_B : in c_math_c.Matrix_4x4.Pointer) return box2d_c.Pointers.Joint_Pointer;
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function b2d_new_cone_twist_Joint (Object_A : in box2d_c.Pointers.Object_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Frame_A : in c_math_c.Matrix_4x4.Pointer;
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Frame_B : in c_math_c.Matrix_4x4.Pointer) return box2d_c.Pointers.Joint_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Frame_A : in c_math_c.Matrix_4x4.Pointer;
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Frame_B : in c_math_c.Matrix_4x4.Pointer) return box2d_c.Pointers.Joint_Pointer;
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function b2d_new_slider_Joint (Object_A : in box2d_c.Pointers.Object_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Frame_A : in c_math_c.Matrix_4x4.Pointer;
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Frame_B : in c_math_c.Matrix_4x4.Pointer) return box2d_c.Pointers.Joint_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Frame_A : in c_math_c.Matrix_4x4.Pointer;
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Frame_B : in c_math_c.Matrix_4x4.Pointer) return box2d_c.Pointers.Joint_Pointer;
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function b2d_new_ball_Joint (Object_A : in box2d_c.Pointers.Object_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Pivot_in_A : in c_math_c.Vector_3.Pointer;
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Pivot_in_B : in c_math_c.Vector_3.Pointer) return box2d_c.Pointers.Joint_Pointer;
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Object_B : in box2d_c.Pointers.Object_Pointer;
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Pivot_in_A : in c_math_c.Vector_3.Pointer;
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Pivot_in_B : in c_math_c.Vector_3.Pointer) return box2d_c.Pointers.Joint_Pointer;
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function b2d_Joint_user_Data (Self : in box2d_c.Pointers.Joint_Pointer) return swig.void_ptr;
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procedure b2d_Joint_user_Data_is (Self : in box2d_c.Pointers.Joint_Pointer;
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Now : in swig.void_ptr);
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Now : in swig.void_ptr);
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function b2d_Joint_Object_A (Self : in box2d_c.Pointers.Joint_Pointer) return box2d_c.Pointers.Object_Pointer;
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@@ -194,48 +195,48 @@ Now : in swig.void_ptr);
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function b2d_Joint_Frame_B (Self : in box2d_c.Pointers.Joint_Pointer) return c_math_c.Matrix_4x4.Item;
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procedure b2d_Joint_Frame_A_is (Self : in box2d_c.Pointers.Joint_Pointer;
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Now : in c_math_c.Matrix_4x4.Pointer);
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Now : in c_math_c.Matrix_4x4.Pointer);
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procedure b2d_Joint_Frame_B_is (Self : in box2d_c.Pointers.Joint_Pointer;
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Now : in c_math_c.Matrix_4x4.Pointer);
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Now : in c_math_c.Matrix_4x4.Pointer);
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procedure b2d_Joint_set_local_Anchor (Self : in box2d_c.Pointers.Joint_Pointer;
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is_Anchor_A : in swig.bool;
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local_Anchor : in c_math_c.Vector_3.Pointer);
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is_Anchor_A : in swig.bool;
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local_Anchor : in c_math_c.Vector_3.Pointer);
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function b2d_Joint_is_Limited (Self : in box2d_c.Pointers.Joint_Pointer;
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DoF : in interfaces.c.int) return swig.bool;
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DoF : in interfaces.c.int) return swig.bool;
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function b2d_Joint_Extent (Self : in box2d_c.Pointers.Joint_Pointer;
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DoF : in interfaces.c.int) return swig.bool;
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DoF : in interfaces.c.int) return swig.bool;
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procedure b2d_Joint_Velocity_is (Self : in box2d_c.Pointers.Joint_Pointer;
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DoF : in interfaces.c.int;
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Now : in c_math_c.Real);
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DoF : in interfaces.c.int;
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Now : in c_math_c.Real);
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function b2d_Joint_reaction_Force (Self : in box2d_c.Pointers.Joint_Pointer) return c_math_c.Vector_3.Item;
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function b2d_Joint_reaction_Torque (Self : in box2d_c.Pointers.Joint_Pointer) return c_math_c.Real;
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procedure b2d_Joint_hinge_Limits_are (Self : in box2d_c.Pointers.Joint_Pointer;
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Low : in c_math_c.Real;
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High : in c_math_c.Real);
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Low : in c_math_c.Real;
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High : in c_math_c.Real);
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function b2d_new_Space return box2d_c.Pointers.Space_Pointer;
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procedure b2d_free_Space (Self : in box2d_c.Pointers.Space_Pointer);
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procedure b2d_Space_add_Object (Self : in box2d_c.Pointers.Space_Pointer;
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the_Object : in box2d_c.Pointers.Object_Pointer);
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the_Object : in box2d_c.Pointers.Object_Pointer);
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procedure b2d_Space_rid_Object (Self : in box2d_c.Pointers.Space_Pointer;
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the_Object : in box2d_c.Pointers.Object_Pointer);
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the_Object : in box2d_c.Pointers.Object_Pointer);
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procedure b2d_Space_add_Joint (Self : in box2d_c.Pointers.Space_Pointer;
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the_Joint : in box2d_c.Pointers.Joint_Pointer);
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the_Joint : in box2d_c.Pointers.Joint_Pointer);
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procedure b2d_Space_rid_Joint (Self : in box2d_c.Pointers.Space_Pointer;
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the_Joint : in box2d_c.Pointers.Joint_Pointer);
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the_Joint : in box2d_c.Pointers.Joint_Pointer);
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function b2d_b2Joint_user_Data (the_Joint : in box2d_c.Pointers.b2Joint_Pointer) return swig.void_ptr;
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@@ -246,22 +247,22 @@ the_Joint : in box2d_c.Pointers.Joint_Pointer);
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function b2d_Space_joint_Element (Cursor : in box2d_c.joint_Cursor.Pointer) return box2d_c.Pointers.b2Joint_Pointer;
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procedure b2d_Space_Gravity_is (Self : in box2d_c.Pointers.Space_Pointer;
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Now : in c_math_c.Vector_3.Pointer);
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Now : in c_math_c.Vector_3.Pointer);
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procedure b2d_Space_evolve (Self : in box2d_c.Pointers.Space_Pointer;
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By : in interfaces.c.c_float);
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By : in interfaces.c.c_float);
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function b2d_Space_cast_Ray (Self : in box2d_c.Pointers.Space_Pointer;
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From : in c_math_c.Vector_3.Pointer;
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To : in c_math_c.Vector_3.Pointer) return box2d_c.b2d_ray_Collision.Item;
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From : in c_math_c.Vector_3.Pointer;
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To : in c_math_c.Vector_3.Pointer) return box2d_c.b2d_ray_Collision.Item;
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function b2d_Space_cast_Point (Self : in box2d_c.Pointers.Space_Pointer;
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Point : in c_math_c.Vector_3.Pointer) return box2d_c.b2d_point_Collision.Item;
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Point : in c_math_c.Vector_3.Pointer) return box2d_c.b2d_point_Collision.Item;
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function b2d_space_contact_Count (Self : in box2d_c.Pointers.Space_Pointer) return interfaces.c.int;
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function b2d_space_Contact (Self : in box2d_c.Pointers.Space_Pointer;
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contact_Id : in interfaces.c.int) return box2d_c.b2d_Contact.Item;
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contact_Id : in interfaces.c.int) return box2d_c.b2d_Contact.Item;
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