opengl.errors: Add a 'Debugging' function with separate bodies for debugging and not debugging.
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@@ -22,4 +22,9 @@ is
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-- Clears any existing error.
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-- Sets 'Error_occurred' to true, if a GL error was detected.
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function Debugging return Boolean;
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--
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-- True when the build mode is
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end openGL.Errors;
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