opengl.model.circle.lit_textured: Use model texturing mixin.

This commit is contained in:
Rod Kay
2025-09-07 12:28:53 +10:00
parent 65a5e2c6af
commit 5707b1783f
7 changed files with 63 additions and 191 deletions

View File

@@ -1,78 +1,40 @@
with
openGL.texture_Set,
openGL.Texture;
openGL.Texture,
openGL.Model.texturing;
package openGL.Model.circle.lit_textured
--
-- Models a lit, colored and textured hexagon.
-- Models a lit and textured circle.
--
is
type Item is new Model.item with private;
package textured_Model is new texturing.Mixin (Model.circle.item);
type Item is new textured_Model.textured_Item with private;
type View is access all Item'Class;
type Face_t is
record
texture_Details : texture_Set.Details;
end record;
---------
--- Forge
--
function new_circle (Radius : in Real;
Face : in lit_textured.Face_t;
Sides : in Positive := 24) return View;
function new_circle (Radius : in Real;
texture_Details : in texture_Set.Details;
Sides : in Positive := 24) return View;
--------------
--- Attributes
--
function Face (Self : in Item) return Face_t;
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
overriding
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in Boolean);
overriding
procedure animate (Self : in out Item);
private
type Item is new Model.circle.item with
record
Face : lit_textured.Face_t;
end record;
type Item is new textured_Model.textured_Item with null record;
end openGL.Model.circle.lit_textured;