Add initial prototype.
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68
4-high/gel/source/applet/gel-applet-sim_2d_world.adb
Normal file
68
4-high/gel/source/applet/gel-applet-sim_2d_world.adb
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with
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gel.Camera.forge,
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gel.World.simple;
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package body gel.Applet.sim_2D_world
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is
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sim_world_Id : constant gel.world_Id := 1;
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sim_camera_Id : constant gel.camera_Id := 1;
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procedure define (Self : in View; Name : in String)
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is
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the_world_Info : constant world_Info_view := new world_Info;
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the_Camera : constant gel.Camera.View := gel.Camera.forge.new_Camera;
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begin
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the_world_Info.World := gel.World.simple.forge.new_World (Name,
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sim_world_Id,
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physics.Box2d,
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Self.Renderer).all'Access;
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the_Camera.Viewport_is (Self.Window.Width, Self.Window.Height);
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the_Camera.Renderer_is (Self.Renderer);
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the_Camera.Site_is ((0.0, 5.0, 50.0));
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the_world_Info.Cameras.append (the_Camera);
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Self.Worlds.append (the_world_Info);
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end define;
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package body Forge
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is
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function new_Applet (Name : in String;
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use_Window : in gel.Window.view) return View
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is
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Self : constant View := new Item' (gel.Applet.Forge.to_Applet (Name, use_Window)
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with null record);
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begin
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define (Self, Name);
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return Self;
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end new_Applet;
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end Forge;
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function sim_World (Self : in Item) return gel.World.view
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is
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begin
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return Self.World (sim_world_Id);
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end sim_World;
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function sim_Camera (Self : in Item) return gel.Camera.view
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is
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begin
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return Self.Camera (sim_world_Id,
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sim_camera_Id);
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end sim_Camera;
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end gel.Applet.sim_2D_world;
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