Add initial prototype.
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with
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physics.Object,
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physics.Model,
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physics.Shape,
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bullet_C;
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private
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with
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bullet_c.Pointers,
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lace.Any;
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package bullet_Physics.Object
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--
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-- Provides glue between a physics object and a Bullet3D object.
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--
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is
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type Item is limited new physics.Object.item with private;
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type View is access all Item'Class;
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use Math;
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---------
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--- Forge
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--
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function new_Object (Shape : in physics.Shape.view;
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Mass : in Real;
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Friction : in Real;
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Restitution : in Real;
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at_Site : in Vector_3) return View;
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-- is_Kinematic : in Boolean) return View;
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overriding
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procedure define (Self : access Item; Shape : in physics.Shape.view;
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Mass : in Real;
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Friction : in Real;
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Restitution : in Real;
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at_Site : in Vector_3);
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procedure free (the_Object : in out physics.Object.view);
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--------------
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--- Attributes
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--
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function C (Self : in Item) return access bullet_C.Object;
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overriding
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function Model (Self : in Item) return physics.Model.view;
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overriding
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procedure Model_is (Self : in out Item; Now : in physics.Model.view);
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overriding
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procedure update_Dynamics (Self : in out Item);
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overriding
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function get_Dynamics (Self : in Item) return Matrix_4x4;
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private
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type Item is limited new physics.Object.item with
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record
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C : bullet_c.Pointers.Object_pointer;
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Shape : physics.Shape.view;
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Model : physics.Model.view;
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Dynamics : physics.Object.safe_Dynamics;
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user_Data : access lace.Any.limited_item'Class;
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end record;
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overriding
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procedure destruct (Self : in out Item);
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overriding
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function Shape (Self : in Item) return physics.Shape.view;
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overriding
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function Scale (Self : in Item) return Vector_3;
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overriding
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procedure Scale_is (Self : in out Item; Now : in Vector_3);
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overriding
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procedure activate (Self : in out Item; forceActivation : in Boolean := False);
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overriding
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function is_Active (Self : in Item) return Boolean;
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overriding
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function Mass (Self : in Item) return Real;
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overriding
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function Site (Self : in Item) return Vector_3;
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overriding
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procedure Site_is (Self : in out Item; Now : in Vector_3);
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overriding
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function Spin (Self : in Item) return Matrix_3x3;
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overriding
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procedure Spin_is (Self : in out Item; Now : in Matrix_3x3);
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overriding
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function xy_Spin (Self : in Item) return Radians;
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overriding
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procedure xy_Spin_is (Self : in out Item; Now : in Radians);
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overriding
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function Transform (Self : in Item) return Matrix_4x4;
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overriding
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procedure Transform_is (Self : in out Item; Now : in Matrix_4x4);
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overriding
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function Speed (Self : in Item) return Vector_3;
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overriding
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procedure Speed_is (Self : in out Item; Now : in Vector_3);
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overriding
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function Gyre (Self : in Item) return Vector_3;
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overriding
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procedure Gyre_is (Self : in out Item; Now : in Vector_3);
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overriding
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procedure Friction_is (Self : in out Item; Now : in Real);
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overriding
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procedure Restitution_is (Self : in out Item; Now : in Real);
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--- Forces
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--
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overriding
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procedure apply_Torque (Self : in out Item; Torque : in Vector_3);
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overriding
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procedure apply_Torque_impulse (Self : in out Item; Torque : in Vector_3);
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overriding
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procedure apply_Force (Self : in out Item; Force : in Vector_3);
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--- User data
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--
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overriding
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procedure user_Data_is (Self : in out Item; Now : access lace.Any.limited_item'Class);
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overriding
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function user_Data (Self : in Item) return access lace.Any.limited_item'Class;
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end bullet_Physics.Object;
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