Add initial prototype.
This commit is contained in:
@@ -0,0 +1,373 @@
|
||||
with
|
||||
bullet_c.Binding,
|
||||
|
||||
bullet_physics.Shape,
|
||||
|
||||
c_math_c.Conversion,
|
||||
c_math_c.Vector_3,
|
||||
c_math_c.Matrix_3x3,
|
||||
c_math_c.Matrix_4x4,
|
||||
|
||||
Swig,
|
||||
interfaces.C,
|
||||
|
||||
ada.unchecked_Deallocation,
|
||||
ada.Unchecked_Conversion,
|
||||
ada.Text_IO;
|
||||
|
||||
package body bullet_Physics.Object
|
||||
is
|
||||
use bullet_c.Binding,
|
||||
c_math_c.Conversion,
|
||||
ada.Text_IO;
|
||||
|
||||
type Any_limited_view is access all lace.Any.limited_item'Class;
|
||||
|
||||
|
||||
function new_Object (Shape : in physics.Shape.view;
|
||||
Mass : in Real;
|
||||
Friction : in Real;
|
||||
Restitution : in Real;
|
||||
at_Site : in Vector_3) return View
|
||||
-- is_Kinematic : in Boolean) return View
|
||||
is
|
||||
Self : constant View := new Item;
|
||||
begin
|
||||
Self.define (Shape => Shape,
|
||||
Mass => Mass,
|
||||
Friction => Friction,
|
||||
Restitution => Restitution,
|
||||
at_Site => at_Site);
|
||||
return Self;
|
||||
end new_Object;
|
||||
|
||||
|
||||
overriding
|
||||
procedure define (Self : access Item; Shape : in physics.Shape.view;
|
||||
Mass : in Real;
|
||||
Friction : in Real;
|
||||
Restitution : in Real;
|
||||
at_Site : in Vector_3)
|
||||
is
|
||||
use interfaces.C;
|
||||
function to_void_ptr is new ada.unchecked_Conversion (Any_limited_view, Swig.void_ptr);
|
||||
|
||||
begin
|
||||
Self.C := b3d_new_Object (c_math_c.Real (Mass),
|
||||
bullet_physics.Shape.view (Shape).C,
|
||||
is_Kinematic => Boolean'Pos (False));
|
||||
-- Boolean'Pos (is_Kinematic));
|
||||
|
||||
b3d_Object_Friction_is (Self.C, c_float (Friction));
|
||||
b3d_Object_Restitution_is (Self.C, c_float (Restitution));
|
||||
b3d_Object_user_Data_is (Self => Self.C.all'Access,
|
||||
Now => to_void_ptr (Self.all'Access));
|
||||
|
||||
Self.user_Data_is (Self);
|
||||
Self.Site_is (at_Site);
|
||||
end define;
|
||||
|
||||
|
||||
overriding
|
||||
procedure destruct (Self : in out Item)
|
||||
is
|
||||
begin
|
||||
null;
|
||||
end destruct;
|
||||
|
||||
|
||||
procedure free (the_Object : in out physics.Object.view)
|
||||
is
|
||||
procedure deallocate is new ada.unchecked_Deallocation (physics.Object.item'Class,
|
||||
physics.Object.view);
|
||||
begin
|
||||
the_Object.destruct;
|
||||
deallocate (the_Object);
|
||||
end free;
|
||||
|
||||
|
||||
function C (Self : in Item) return access bullet_C.Object
|
||||
is
|
||||
begin
|
||||
return Self.C;
|
||||
end C;
|
||||
|
||||
|
||||
overriding
|
||||
function Model (Self : in Item) return physics.Model.view
|
||||
is
|
||||
begin
|
||||
return Self.Model;
|
||||
end Model;
|
||||
|
||||
|
||||
overriding
|
||||
procedure Model_is (Self : in out Item; Now : in physics.Model.view)
|
||||
is
|
||||
begin
|
||||
Self.Model := Now;
|
||||
end Model_is;
|
||||
|
||||
|
||||
overriding
|
||||
function Shape (Self : in Item) return physics.Shape.view
|
||||
is
|
||||
c_Shape : constant bullet_c.Pointers.Shape_pointer := b3d_Object_Shape (Self.C);
|
||||
|
||||
function to_Any_view is new ada.unchecked_Conversion (Swig.void_ptr, Any_limited_view);
|
||||
begin
|
||||
return physics.Shape.view (to_Any_view (b3d_Shape_user_Data (c_Shape)));
|
||||
end Shape;
|
||||
|
||||
|
||||
overriding
|
||||
function Scale (Self : in Item) return Vector_3
|
||||
is
|
||||
begin
|
||||
raise Error with "TODO";
|
||||
return math.Origin_3D;
|
||||
end Scale;
|
||||
|
||||
|
||||
overriding
|
||||
procedure Scale_is (Self : in out Item; Now : in Vector_3)
|
||||
is
|
||||
begin
|
||||
put_Line ("Scale_is not implemented for bullet_Physics.Object");
|
||||
raise Error with "TODO";
|
||||
end Scale_is;
|
||||
|
||||
|
||||
overriding
|
||||
procedure update_Dynamics (Self : in out Item)
|
||||
is
|
||||
Dynamics : constant Matrix_4x4 := Self.Transform;
|
||||
begin
|
||||
Self.Dynamics.set (Dynamics);
|
||||
end update_Dynamics;
|
||||
|
||||
|
||||
overriding
|
||||
function get_Dynamics (Self : in Item) return Matrix_4x4
|
||||
is
|
||||
begin
|
||||
return Self.Dynamics.get;
|
||||
end get_Dynamics;
|
||||
|
||||
|
||||
overriding
|
||||
function is_Active (Self : in Item) return Boolean
|
||||
is
|
||||
begin
|
||||
return True;
|
||||
end is_Active;
|
||||
|
||||
|
||||
overriding
|
||||
procedure activate (Self : in out Item; forceActivation : in Boolean := False)
|
||||
is
|
||||
pragma unreferenced (forceActivation);
|
||||
begin
|
||||
null;
|
||||
end activate;
|
||||
|
||||
|
||||
overriding
|
||||
function Mass (Self : in Item) return Real
|
||||
is
|
||||
begin
|
||||
return Real (b3d_Object_Mass (Self.C));
|
||||
end Mass;
|
||||
|
||||
|
||||
overriding
|
||||
function Site (Self : in Item) return Vector_3
|
||||
is
|
||||
the_Site : constant c_math_c.Vector_3.item := b3d_Object_Site (Self.C);
|
||||
begin
|
||||
return +the_Site;
|
||||
end Site;
|
||||
|
||||
|
||||
overriding
|
||||
procedure Site_is (Self : in out Item; Now : in Vector_3)
|
||||
is
|
||||
c_Now : aliased c_math_c.Vector_3.item := +Now;
|
||||
begin
|
||||
b3d_Object_Site_is (Self.C, c_Now'unchecked_Access);
|
||||
end Site_is;
|
||||
|
||||
|
||||
overriding
|
||||
function Spin (Self : in Item) return math.Matrix_3x3
|
||||
is
|
||||
use type bullet_c.Pointers.Object_pointer;
|
||||
begin
|
||||
if Self.C /= null
|
||||
then
|
||||
declare
|
||||
the_Spin : constant c_math_c.Matrix_3x3.item := b3d_Object_Spin (Self.C);
|
||||
begin
|
||||
return +the_Spin;
|
||||
end;
|
||||
else
|
||||
return Self.Dynamics.get_Spin;
|
||||
end if;
|
||||
end Spin;
|
||||
|
||||
|
||||
overriding
|
||||
procedure Spin_is (Self : in out Item; Now : in Matrix_3x3)
|
||||
is
|
||||
use type bullet_c.Pointers.Object_pointer;
|
||||
begin
|
||||
Self.Dynamics.set_Spin (Now);
|
||||
|
||||
if Self.C /= null
|
||||
then
|
||||
declare
|
||||
c_Now : aliased c_math_c.Matrix_3x3.item := +Now;
|
||||
begin
|
||||
b3d_Object_Spin_is (Self.C, c_Now'unchecked_Access);
|
||||
end;
|
||||
end if;
|
||||
end Spin_is;
|
||||
|
||||
|
||||
overriding
|
||||
function xy_Spin (Self : in Item) return Radians
|
||||
is
|
||||
begin
|
||||
raise Error with "TODO";
|
||||
return 0.0;
|
||||
end xy_Spin;
|
||||
|
||||
|
||||
overriding
|
||||
procedure xy_Spin_is (Self : in out Item; Now : in Radians)
|
||||
is
|
||||
begin
|
||||
raise Error with "TODO";
|
||||
end xy_Spin_is;
|
||||
|
||||
|
||||
overriding
|
||||
function Transform (Self : in Item) return Matrix_4x4
|
||||
is
|
||||
the_Transform : constant c_math_c.Matrix_4x4.item := b3d_Object_Transform (Self.C);
|
||||
begin
|
||||
return +the_Transform;
|
||||
end Transform;
|
||||
|
||||
|
||||
overriding
|
||||
procedure Transform_is (Self : in out Item; Now : in Matrix_4x4)
|
||||
is
|
||||
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
|
||||
begin
|
||||
b3d_Object_Transform_is (Self.C, c_Now'unchecked_Access);
|
||||
end Transform_is;
|
||||
|
||||
|
||||
overriding
|
||||
function Speed (Self : in Item) return math.Vector_3
|
||||
is
|
||||
the_Speed : constant c_math_c.Vector_3.item := b3d_Object_Speed (Self.C);
|
||||
begin
|
||||
return +the_Speed;
|
||||
end Speed;
|
||||
|
||||
|
||||
overriding
|
||||
procedure Speed_is (Self : in out Item; Now : in Vector_3)
|
||||
is
|
||||
c_Now : aliased c_math_c.Vector_3.item := +Now;
|
||||
begin
|
||||
b3d_Object_Speed_is (Self.C, c_Now'unchecked_Access);
|
||||
end Speed_is;
|
||||
|
||||
|
||||
overriding
|
||||
function Gyre (Self : in Item) return math.Vector_3
|
||||
is
|
||||
the_Gyre : constant c_math_c.Vector_3.item := b3d_Object_Gyre (Self.C);
|
||||
begin
|
||||
return +the_Gyre;
|
||||
end Gyre;
|
||||
|
||||
|
||||
overriding
|
||||
procedure Gyre_is (Self : in out Item; Now : in Vector_3)
|
||||
is
|
||||
c_Now : aliased c_math_c.Vector_3.item := +Now;
|
||||
begin
|
||||
b3d_Object_Gyre_is (Self.C, c_Now'unchecked_Access);
|
||||
end Gyre_is;
|
||||
|
||||
|
||||
overriding
|
||||
procedure Friction_is (Self : in out Item; Now : in Real)
|
||||
is
|
||||
begin
|
||||
b3d_Object_Friction_is (Self.C, +Now);
|
||||
end Friction_is;
|
||||
|
||||
|
||||
overriding
|
||||
procedure Restitution_is (Self : in out Item; Now : in Real)
|
||||
is
|
||||
begin
|
||||
b3d_Object_Restitution_is (Self.C, +Now);
|
||||
end Restitution_is;
|
||||
|
||||
|
||||
--- Forces
|
||||
--
|
||||
|
||||
overriding
|
||||
procedure apply_Torque (Self : in out Item; Torque : in Vector_3)
|
||||
is
|
||||
c_Torque : aliased c_math_c.Vector_3.item := +Torque;
|
||||
begin
|
||||
b3d_Object_apply_Torque (Self.C, c_Torque'unchecked_Access);
|
||||
end apply_Torque;
|
||||
|
||||
|
||||
overriding
|
||||
procedure apply_Torque_impulse (Self : in out Item; Torque : in Vector_3)
|
||||
is
|
||||
c_Torque : aliased c_math_c.Vector_3.item := +Torque;
|
||||
begin
|
||||
b3d_Object_apply_Torque_impulse (Self.C, c_Torque'unchecked_Access);
|
||||
end apply_Torque_impulse;
|
||||
|
||||
|
||||
overriding
|
||||
procedure apply_Force (Self : in out Item; Force : in Vector_3)
|
||||
is
|
||||
c_Force : aliased c_math_c.Vector_3.item := +Force;
|
||||
begin
|
||||
b3d_Object_apply_Force (Self.C, c_Force'unchecked_Access);
|
||||
end apply_Force;
|
||||
|
||||
|
||||
--- User data
|
||||
--
|
||||
|
||||
overriding
|
||||
procedure user_Data_is (Self : in out Item; Now : access lace.Any.limited_item'Class)
|
||||
is
|
||||
begin
|
||||
Self.user_Data := Now.all'unchecked_Access;
|
||||
end user_Data_is;
|
||||
|
||||
|
||||
overriding
|
||||
function user_Data (Self : in Item) return access lace.Any.limited_item'Class
|
||||
is
|
||||
begin
|
||||
return Self.user_Data;
|
||||
end user_Data;
|
||||
|
||||
|
||||
end bullet_Physics.Object;
|
||||
Reference in New Issue
Block a user