Add initial prototype.
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-- This file is generated by SWIG. Please do *not* modify by hand.
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--
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with c_math_c;
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with c_math_c.Vector_3;
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with Interfaces.C;
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package bullet_c.ray_Collision is
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-- Item
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--
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type Item is record
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near_Object : access bullet_c.Object;
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hit_Fraction : aliased c_math_c.Real;
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Normal_world : aliased c_math_c.Vector_3.Item;
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Site_world : aliased c_math_c.Vector_3.Item;
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end record;
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-- Items
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--
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type Items is
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array
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(Interfaces.C.size_t range <>) of aliased bullet_c.ray_Collision.Item;
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-- Pointer
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--
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type Pointer is access all bullet_c.ray_Collision.Item;
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-- Pointers
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--
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type Pointers is
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array
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(Interfaces.C
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.size_t range <>) of aliased bullet_c.ray_Collision.Pointer;
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-- Pointer_Pointer
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--
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type Pointer_Pointer is access all bullet_c.ray_Collision.Pointer;
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function construct return bullet_c.ray_Collision.Item;
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private
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pragma Import (C, construct, "Ada_new_ray_Collision");
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end bullet_c.ray_Collision;
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