Add initial prototype.
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "test.h"
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#include "imgui/imgui.h"
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class EdgeTest : public Test
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{
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public:
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EdgeTest()
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{
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b2Vec2 vertices[10] =
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{
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{10.0f, -4.0f},
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{10.0f, 0.0f},
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{6.0f, 0.0f},
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{4.0f, 2.0f},
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{2.0f, 0.0f},
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{-2.0f, 0.0f},
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{-6.0f, 0.0f},
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{-8.0f, -3.0f},
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{-10.0f, 0.0f},
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{-10.0f, -4.0f}
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};
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m_offset1.Set(0.0f, 8.0f);
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m_offset2.Set(0.0f, 16.0f);
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{
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b2Vec2 v1 = vertices[0] + m_offset1;
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b2Vec2 v2 = vertices[1] + m_offset1;
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b2Vec2 v3 = vertices[2] + m_offset1;
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b2Vec2 v4 = vertices[3] + m_offset1;
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b2Vec2 v5 = vertices[4] + m_offset1;
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b2Vec2 v6 = vertices[5] + m_offset1;
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b2Vec2 v7 = vertices[6] + m_offset1;
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b2Vec2 v8 = vertices[7] + m_offset1;
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b2Vec2 v9 = vertices[8] + m_offset1;
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b2Vec2 v10 = vertices[9] + m_offset1;
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b2BodyDef bd;
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b2Body* ground = m_world->CreateBody(&bd);
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b2EdgeShape shape;
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shape.SetOneSided(v10, v1, v2, v3);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetOneSided(v1, v2, v3, v4);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetOneSided(v2, v3, v4, v5);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetOneSided(v3, v4, v5, v6);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetOneSided(v4, v5, v6, v7);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetOneSided(v5, v6, v7, v8);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetOneSided(v6, v7, v8, v9);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetOneSided(v7, v8, v9, v10);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetOneSided(v8, v9, v10, v1);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetOneSided(v9, v10, v1, v2);
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ground->CreateFixture(&shape, 0.0f);
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}
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{
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b2Vec2 v1 = vertices[0] + m_offset2;
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b2Vec2 v2 = vertices[1] + m_offset2;
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b2Vec2 v3 = vertices[2] + m_offset2;
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b2Vec2 v4 = vertices[3] + m_offset2;
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b2Vec2 v5 = vertices[4] + m_offset2;
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b2Vec2 v6 = vertices[5] + m_offset2;
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b2Vec2 v7 = vertices[6] + m_offset2;
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b2Vec2 v8 = vertices[7] + m_offset2;
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b2Vec2 v9 = vertices[8] + m_offset2;
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b2Vec2 v10 = vertices[9] + m_offset2;
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b2BodyDef bd;
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b2Body* ground = m_world->CreateBody(&bd);
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b2EdgeShape shape;
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shape.SetTwoSided(v1, v2);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetTwoSided(v2, v3);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetTwoSided(v3, v4);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetTwoSided(v4, v5);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetTwoSided(v5, v6);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetTwoSided(v6, v7);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetTwoSided(v7, v8);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetTwoSided(v8, v9);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetTwoSided(v9, v10);
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ground->CreateFixture(&shape, 0.0f);
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shape.SetTwoSided(v10, v1);
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ground->CreateFixture(&shape, 0.0f);
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}
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m_body1 = nullptr;
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m_body2 = nullptr;
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CreateBoxes();
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m_boxes = true;
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}
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void CreateBoxes()
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{
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if (m_body1)
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{
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m_world->DestroyBody(m_body1);
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m_body1 = nullptr;
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}
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if (m_body2)
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{
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m_world->DestroyBody(m_body2);
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m_body2 = nullptr;
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}
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position = b2Vec2(8.0f, 2.6f) + m_offset1;
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bd.allowSleep = false;
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m_body1 = m_world->CreateBody(&bd);
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b2PolygonShape shape;
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shape.SetAsBox(0.5f, 1.0f);
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m_body1->CreateFixture(&shape, 1.0f);
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}
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position = b2Vec2(8.0f, 2.6f) + m_offset2;
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bd.allowSleep = false;
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m_body2 = m_world->CreateBody(&bd);
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b2PolygonShape shape;
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shape.SetAsBox(0.5f, 1.0f);
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m_body2->CreateFixture(&shape, 1.0f);
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}
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}
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void CreateCircles()
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{
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if (m_body1)
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{
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m_world->DestroyBody(m_body1);
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m_body1 = nullptr;
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}
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if (m_body2)
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{
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m_world->DestroyBody(m_body2);
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m_body2 = nullptr;
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}
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position = b2Vec2(-0.5f, 0.6f) + m_offset1;
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bd.allowSleep = false;
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m_body1 = m_world->CreateBody(&bd);
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b2CircleShape shape;
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shape.m_radius = 0.5f;
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m_body1->CreateFixture(&shape, 1.0f);
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}
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position = b2Vec2(-0.5f, 0.6f) + m_offset2;
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bd.allowSleep = false;
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m_body2 = m_world->CreateBody(&bd);
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b2CircleShape shape;
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shape.m_radius = 0.5f;
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m_body2->CreateFixture(&shape, 1.0f);
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}
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}
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void UpdateUI() override
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{
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ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
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ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f));
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ImGui::Begin("Custom Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
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if (ImGui::RadioButton("Boxes", m_boxes == true))
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{
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CreateBoxes();
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m_boxes = true;
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}
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if (ImGui::RadioButton("Circles", m_boxes == false))
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{
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CreateCircles();
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m_boxes = false;
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}
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ImGui::End();
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}
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void Step(Settings& settings) override
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{
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if (glfwGetKey(g_mainWindow, GLFW_KEY_A) == GLFW_PRESS)
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{
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m_body1->ApplyForceToCenter(b2Vec2(-10.0f, 0.0f), true);
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m_body2->ApplyForceToCenter(b2Vec2(-10.0f, 0.0f), true);
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}
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if (glfwGetKey(g_mainWindow, GLFW_KEY_D) == GLFW_PRESS)
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{
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m_body1->ApplyForceToCenter(b2Vec2(10.0f, 0.0f), true);
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m_body2->ApplyForceToCenter(b2Vec2(10.0f, 0.0f), true);
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}
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Test::Step(settings);
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}
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static Test* Create()
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{
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return new EdgeTest;
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}
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b2Vec2 m_offset1, m_offset2;
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b2Body* m_body1;
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b2Body* m_body2;
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bool m_boxes;
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};
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static int testIndex = RegisterTest("Geometry", "Edge Test", EdgeTest::Create);
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