Add initial prototype.
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "test.h"
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extern B2_API bool g_blockSolve;
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class BoxStack : public Test
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{
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public:
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enum
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{
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e_columnCount = 1,
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e_rowCount = 15
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//e_columnCount = 1,
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//e_rowCount = 1
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};
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BoxStack()
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{
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{
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b2BodyDef bd;
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b2Body* ground = m_world->CreateBody(&bd);
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b2EdgeShape shape;
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shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
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ground->CreateFixture(&shape, 0.0f);
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shape.SetTwoSided(b2Vec2(20.0f, 0.0f), b2Vec2(20.0f, 20.0f));
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ground->CreateFixture(&shape, 0.0f);
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}
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float xs[5] = {0.0f, -10.0f, -5.0f, 5.0f, 10.0f};
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for (int32 j = 0; j < e_columnCount; ++j)
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{
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b2PolygonShape shape;
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shape.SetAsBox(0.5f, 0.5f);
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b2FixtureDef fd;
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fd.shape = &shape;
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fd.density = 1.0f;
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fd.friction = 0.3f;
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for (int i = 0; i < e_rowCount; ++i)
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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int32 n = j * e_rowCount + i;
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b2Assert(n < e_rowCount * e_columnCount);
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m_indices[n] = n;
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bd.userData.pointer = n;
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float x = 0.0f;
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//float x = RandomFloat(-0.02f, 0.02f);
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//float x = i % 2 == 0 ? -0.01f : 0.01f;
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bd.position.Set(xs[j] + x, 0.55f + 1.1f * i);
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b2Body* body = m_world->CreateBody(&bd);
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m_bodies[n] = body;
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body->CreateFixture(&fd);
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}
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}
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m_bullet = NULL;
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}
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void Keyboard(int key) override
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{
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switch (key)
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{
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case GLFW_KEY_COMMA:
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if (m_bullet != NULL)
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{
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m_world->DestroyBody(m_bullet);
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m_bullet = NULL;
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}
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{
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b2CircleShape shape;
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shape.m_radius = 0.25f;
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b2FixtureDef fd;
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fd.shape = &shape;
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fd.density = 20.0f;
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fd.restitution = 0.05f;
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.bullet = true;
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bd.position.Set(-31.0f, 5.0f);
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m_bullet = m_world->CreateBody(&bd);
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m_bullet->CreateFixture(&fd);
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m_bullet->SetLinearVelocity(b2Vec2(400.0f, 0.0f));
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}
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break;
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case GLFW_KEY_B:
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g_blockSolve = !g_blockSolve;
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break;
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}
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}
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void Step(Settings& settings) override
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{
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Test::Step(settings);
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g_debugDraw.DrawString(5, m_textLine, "Press: (,) to launch a bullet.");
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m_textLine += m_textIncrement;
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g_debugDraw.DrawString(5, m_textLine, "Blocksolve = %d", g_blockSolve);
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//if (m_stepCount == 300)
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//{
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// if (m_bullet != NULL)
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// {
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// m_world->DestroyBody(m_bullet);
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// m_bullet = NULL;
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// }
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// {
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// b2CircleShape shape;
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// shape.m_radius = 0.25f;
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// b2FixtureDef fd;
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// fd.shape = &shape;
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// fd.density = 20.0f;
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// fd.restitution = 0.05f;
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// b2BodyDef bd;
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// bd.type = b2_dynamicBody;
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// bd.bullet = true;
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// bd.position.Set(-31.0f, 5.0f);
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// m_bullet = m_world->CreateBody(&bd);
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// m_bullet->CreateFixture(&fd);
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// m_bullet->SetLinearVelocity(b2Vec2(400.0f, 0.0f));
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// }
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//}
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}
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static Test* Create()
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{
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return new BoxStack;
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}
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b2Body* m_bullet;
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b2Body* m_bodies[e_rowCount * e_columnCount];
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int32 m_indices[e_rowCount * e_columnCount];
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};
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static int testIndex = RegisterTest("Stacking", "Boxes", BoxStack::Create);
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