Add initial prototype.

This commit is contained in:
Rod Kay
2022-07-31 17:34:54 +10:00
commit 54a53b2ac0
1421 changed files with 358874 additions and 0 deletions

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class AddPair : public Test
{
public:
AddPair()
{
m_world->SetGravity(b2Vec2(0.0f,0.0f));
{
b2CircleShape shape;
shape.m_p.SetZero();
shape.m_radius = 0.1f;
float minX = -6.0f;
float maxX = 0.0f;
float minY = 4.0f;
float maxY = 6.0f;
for (int32 i = 0; i < 400; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = b2Vec2(RandomFloat(minX,maxX),RandomFloat(minY,maxY));
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 0.01f);
}
}
{
b2PolygonShape shape;
shape.SetAsBox(1.5f, 1.5f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-40.0f,5.0f);
bd.bullet = true;
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 1.0f);
body->SetLinearVelocity(b2Vec2(10.0f, 0.0f));
}
}
static Test* Create()
{
return new AddPair;
}
};
static int testIndex = RegisterTest("Benchmark", "Add Pair", AddPair::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
// This test shows how to apply forces and torques to a body.
// It also shows how to use the friction joint that can be useful
// for overhead games.
class ApplyForce : public Test
{
public:
ApplyForce()
{
m_world->SetGravity(b2Vec2(0.0f, 0.0f));
const float k_restitution = 0.4f;
b2Body* ground;
{
b2BodyDef bd;
bd.position.Set(0.0f, 20.0f);
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
b2FixtureDef sd;
sd.shape = &shape;
sd.density = 0.0f;
sd.restitution = k_restitution;
// Left vertical
shape.SetTwoSided(b2Vec2(-20.0f, -20.0f), b2Vec2(-20.0f, 20.0f));
ground->CreateFixture(&sd);
// Right vertical
shape.SetTwoSided(b2Vec2(20.0f, -20.0f), b2Vec2(20.0f, 20.0f));
ground->CreateFixture(&sd);
// Top horizontal
shape.SetTwoSided(b2Vec2(-20.0f, 20.0f), b2Vec2(20.0f, 20.0f));
ground->CreateFixture(&sd);
// Bottom horizontal
shape.SetTwoSided(b2Vec2(-20.0f, -20.0f), b2Vec2(20.0f, -20.0f));
ground->CreateFixture(&sd);
}
{
b2Transform xf1;
xf1.q.Set(0.3524f * b2_pi);
xf1.p = xf1.q.GetXAxis();
b2Vec2 vertices[3];
vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f));
vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f));
vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f));
b2PolygonShape poly1;
poly1.Set(vertices, 3);
b2FixtureDef sd1;
sd1.shape = &poly1;
sd1.density = 2.0f;
b2Transform xf2;
xf2.q.Set(-0.3524f * b2_pi);
xf2.p = -xf2.q.GetXAxis();
vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f));
vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f));
vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f));
b2PolygonShape poly2;
poly2.Set(vertices, 3);
b2FixtureDef sd2;
sd2.shape = &poly2;
sd2.density = 2.0f;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 3.0);
bd.angle = b2_pi;
bd.allowSleep = false;
m_body = m_world->CreateBody(&bd);
m_body->CreateFixture(&sd1);
m_body->CreateFixture(&sd2);
float gravity = 10.0f;
float I = m_body->GetInertia();
float mass = m_body->GetMass();
// Compute an effective radius that can be used to
// set the max torque for a friction joint
// For a circle: I = 0.5 * m * r * r ==> r = sqrt(2 * I / m)
float radius = b2Sqrt(2.0f * I / mass);
b2FrictionJointDef jd;
jd.bodyA = ground;
jd.bodyB = m_body;
jd.localAnchorA.SetZero();
jd.localAnchorB = m_body->GetLocalCenter();
jd.collideConnected = true;
jd.maxForce = 0.5f * mass * gravity;
jd.maxTorque = 0.2f * mass * radius * gravity;
m_world->CreateJoint(&jd);
}
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.5f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 1.0f;
fd.friction = 0.3f;
for (int i = 0; i < 10; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 7.0f + 1.54f * i);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
float gravity = 10.0f;
float I = body->GetInertia();
float mass = body->GetMass();
// For a circle: I = 0.5 * m * r * r ==> r = sqrt(2 * I / m)
float radius = b2Sqrt(2.0f * I / mass);
b2FrictionJointDef jd;
jd.localAnchorA.SetZero();
jd.localAnchorB.SetZero();
jd.bodyA = ground;
jd.bodyB = body;
jd.collideConnected = true;
jd.maxForce = mass * gravity;
jd.maxTorque = 0.1f * mass * radius * gravity;
m_world->CreateJoint(&jd);
}
}
}
void Step(Settings& settings) override
{
g_debugDraw.DrawString(5, m_textLine, "Forward (W), Turn (A) and (D)");
m_textLine += m_textIncrement;
if (glfwGetKey(g_mainWindow, GLFW_KEY_W) == GLFW_PRESS)
{
b2Vec2 f = m_body->GetWorldVector(b2Vec2(0.0f, -50.0f));
b2Vec2 p = m_body->GetWorldPoint(b2Vec2(0.0f, 3.0f));
m_body->ApplyForce(f, p, true);
}
if (glfwGetKey(g_mainWindow, GLFW_KEY_A) == GLFW_PRESS)
{
m_body->ApplyTorque(10.0f, true);
}
if (glfwGetKey(g_mainWindow, GLFW_KEY_D) == GLFW_PRESS)
{
m_body->ApplyTorque(-10.0f, true);
}
Test::Step(settings);
}
static Test* Create()
{
return new ApplyForce;
}
b2Body* m_body;
};
static int testIndex = RegisterTest("Forces", "Apply Force", ApplyForce::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class BodyTypes : public Test
{
public:
BodyTypes()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
b2FixtureDef fd;
fd.shape = &shape;
ground->CreateFixture(&fd);
}
// Define attachment
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 3.0f);
m_attachment = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.5f, 2.0f);
m_attachment->CreateFixture(&shape, 2.0f);
}
// Define platform
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-4.0f, 5.0f);
m_platform = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.5f, 4.0f, b2Vec2(4.0f, 0.0f), 0.5f * b2_pi);
b2FixtureDef fd;
fd.shape = &shape;
fd.friction = 0.6f;
fd.density = 2.0f;
m_platform->CreateFixture(&fd);
b2RevoluteJointDef rjd;
rjd.Initialize(m_attachment, m_platform, b2Vec2(0.0f, 5.0f));
rjd.maxMotorTorque = 50.0f;
rjd.enableMotor = true;
m_world->CreateJoint(&rjd);
b2PrismaticJointDef pjd;
pjd.Initialize(ground, m_platform, b2Vec2(0.0f, 5.0f), b2Vec2(1.0f, 0.0f));
pjd.maxMotorForce = 1000.0f;
pjd.enableMotor = true;
pjd.lowerTranslation = -10.0f;
pjd.upperTranslation = 10.0f;
pjd.enableLimit = true;
m_world->CreateJoint(&pjd);
m_speed = 3.0f;
}
// Create a payload
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 8.0f);
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.75f, 0.75f);
b2FixtureDef fd;
fd.shape = &shape;
fd.friction = 0.6f;
fd.density = 2.0f;
body->CreateFixture(&fd);
}
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_D:
m_platform->SetType(b2_dynamicBody);
break;
case GLFW_KEY_S:
m_platform->SetType(b2_staticBody);
break;
case GLFW_KEY_K:
m_platform->SetType(b2_kinematicBody);
m_platform->SetLinearVelocity(b2Vec2(-m_speed, 0.0f));
m_platform->SetAngularVelocity(0.0f);
break;
}
}
void Step(Settings& settings) override
{
// Drive the kinematic body.
if (m_platform->GetType() == b2_kinematicBody)
{
b2Vec2 p = m_platform->GetTransform().p;
b2Vec2 v = m_platform->GetLinearVelocity();
if ((p.x < -10.0f && v.x < 0.0f) ||
(p.x > 10.0f && v.x > 0.0f))
{
v.x = -v.x;
m_platform->SetLinearVelocity(v);
}
}
Test::Step(settings);
g_debugDraw.DrawString(5, m_textLine, "Keys: (d) dynamic, (s) static, (k) kinematic");
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new BodyTypes;
}
b2Body* m_attachment;
b2Body* m_platform;
float m_speed;
};
static int testIndex = RegisterTest("Examples", "Body Types", BodyTypes::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
extern B2_API bool g_blockSolve;
class BoxStack : public Test
{
public:
enum
{
e_columnCount = 1,
e_rowCount = 15
//e_columnCount = 1,
//e_rowCount = 1
};
BoxStack()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(b2Vec2(20.0f, 0.0f), b2Vec2(20.0f, 20.0f));
ground->CreateFixture(&shape, 0.0f);
}
float xs[5] = {0.0f, -10.0f, -5.0f, 5.0f, 10.0f};
for (int32 j = 0; j < e_columnCount; ++j)
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.5f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 1.0f;
fd.friction = 0.3f;
for (int i = 0; i < e_rowCount; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
int32 n = j * e_rowCount + i;
b2Assert(n < e_rowCount * e_columnCount);
m_indices[n] = n;
bd.userData.pointer = n;
float x = 0.0f;
//float x = RandomFloat(-0.02f, 0.02f);
//float x = i % 2 == 0 ? -0.01f : 0.01f;
bd.position.Set(xs[j] + x, 0.55f + 1.1f * i);
b2Body* body = m_world->CreateBody(&bd);
m_bodies[n] = body;
body->CreateFixture(&fd);
}
}
m_bullet = NULL;
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_COMMA:
if (m_bullet != NULL)
{
m_world->DestroyBody(m_bullet);
m_bullet = NULL;
}
{
b2CircleShape shape;
shape.m_radius = 0.25f;
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
fd.restitution = 0.05f;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.bullet = true;
bd.position.Set(-31.0f, 5.0f);
m_bullet = m_world->CreateBody(&bd);
m_bullet->CreateFixture(&fd);
m_bullet->SetLinearVelocity(b2Vec2(400.0f, 0.0f));
}
break;
case GLFW_KEY_B:
g_blockSolve = !g_blockSolve;
break;
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
g_debugDraw.DrawString(5, m_textLine, "Press: (,) to launch a bullet.");
m_textLine += m_textIncrement;
g_debugDraw.DrawString(5, m_textLine, "Blocksolve = %d", g_blockSolve);
//if (m_stepCount == 300)
//{
// if (m_bullet != NULL)
// {
// m_world->DestroyBody(m_bullet);
// m_bullet = NULL;
// }
// {
// b2CircleShape shape;
// shape.m_radius = 0.25f;
// b2FixtureDef fd;
// fd.shape = &shape;
// fd.density = 20.0f;
// fd.restitution = 0.05f;
// b2BodyDef bd;
// bd.type = b2_dynamicBody;
// bd.bullet = true;
// bd.position.Set(-31.0f, 5.0f);
// m_bullet = m_world->CreateBody(&bd);
// m_bullet->CreateFixture(&fd);
// m_bullet->SetLinearVelocity(b2Vec2(400.0f, 0.0f));
// }
//}
}
static Test* Create()
{
return new BoxStack;
}
b2Body* m_bullet;
b2Body* m_bodies[e_rowCount * e_columnCount];
int32 m_indices[e_rowCount * e_columnCount];
};
static int testIndex = RegisterTest("Stacking", "Boxes", BoxStack::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
// This is used to test sensor shapes.
class Breakable : public Test
{
public:
enum
{
e_count = 7
};
Breakable()
{
// Ground body
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
// Breakable dynamic body
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 40.0f);
bd.angle = 0.25f * b2_pi;
m_body1 = m_world->CreateBody(&bd);
m_shape1.SetAsBox(0.5f, 0.5f, b2Vec2(-0.5f, 0.0f), 0.0f);
m_piece1 = m_body1->CreateFixture(&m_shape1, 1.0f);
m_shape2.SetAsBox(0.5f, 0.5f, b2Vec2(0.5f, 0.0f), 0.0f);
m_piece2 = m_body1->CreateFixture(&m_shape2, 1.0f);
}
m_break = false;
m_broke = false;
}
void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) override
{
if (m_broke)
{
// The body already broke.
return;
}
// Should the body break?
int32 count = contact->GetManifold()->pointCount;
float maxImpulse = 0.0f;
for (int32 i = 0; i < count; ++i)
{
maxImpulse = b2Max(maxImpulse, impulse->normalImpulses[i]);
}
if (maxImpulse > 40.0f)
{
// Flag the body for breaking.
m_break = true;
}
}
void Break()
{
// Create two bodies from one.
b2Body* body1 = m_piece1->GetBody();
b2Vec2 center = body1->GetWorldCenter();
body1->DestroyFixture(m_piece2);
m_piece2 = NULL;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = body1->GetPosition();
bd.angle = body1->GetAngle();
b2Body* body2 = m_world->CreateBody(&bd);
m_piece2 = body2->CreateFixture(&m_shape2, 1.0f);
// Compute consistent velocities for new bodies based on
// cached velocity.
b2Vec2 center1 = body1->GetWorldCenter();
b2Vec2 center2 = body2->GetWorldCenter();
b2Vec2 velocity1 = m_velocity + b2Cross(m_angularVelocity, center1 - center);
b2Vec2 velocity2 = m_velocity + b2Cross(m_angularVelocity, center2 - center);
body1->SetAngularVelocity(m_angularVelocity);
body1->SetLinearVelocity(velocity1);
body2->SetAngularVelocity(m_angularVelocity);
body2->SetLinearVelocity(velocity2);
}
void Step(Settings& settings) override
{
if (m_break)
{
Break();
m_broke = true;
m_break = false;
}
// Cache velocities to improve movement on breakage.
if (m_broke == false)
{
m_velocity = m_body1->GetLinearVelocity();
m_angularVelocity = m_body1->GetAngularVelocity();
}
Test::Step(settings);
}
static Test* Create()
{
return new Breakable;
}
b2Body* m_body1;
b2Vec2 m_velocity;
float m_angularVelocity;
b2PolygonShape m_shape1;
b2PolygonShape m_shape2;
b2Fixture* m_piece1;
b2Fixture* m_piece2;
bool m_broke;
bool m_break;
};
static int testIndex = RegisterTest("Examples", "Breakable", Breakable::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class Bridge : public Test
{
public:
enum
{
e_count = 30
};
Bridge()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.125f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
fd.friction = 0.2f;
b2RevoluteJointDef jd;
b2Body* prevBody = ground;
for (int32 i = 0; i < e_count; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-14.5f + 1.0f * i, 5.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
b2Vec2 anchor(-15.0f + 1.0f * i, 5.0f);
jd.Initialize(prevBody, body, anchor);
m_world->CreateJoint(&jd);
if (i == (e_count >> 1))
{
m_middle = body;
}
prevBody = body;
}
b2Vec2 anchor(-15.0f + 1.0f * e_count, 5.0f);
jd.Initialize(prevBody, ground, anchor);
m_world->CreateJoint(&jd);
}
for (int32 i = 0; i < 2; ++i)
{
b2Vec2 vertices[3];
vertices[0].Set(-0.5f, 0.0f);
vertices[1].Set(0.5f, 0.0f);
vertices[2].Set(0.0f, 1.5f);
b2PolygonShape shape;
shape.Set(vertices, 3);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 1.0f;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-8.0f + 8.0f * i, 12.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
}
for (int32 i = 0; i < 3; ++i)
{
b2CircleShape shape;
shape.m_radius = 0.5f;
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 1.0f;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-6.0f + 6.0f * i, 10.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
}
}
static Test* Create()
{
return new Bridge;
}
b2Body* m_middle;
};
static int testIndex = RegisterTest("Joints", "Bridge", Bridge::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class BulletTest : public Test
{
public:
BulletTest()
{
{
b2BodyDef bd;
bd.position.Set(0.0f, 0.0f);
b2Body* body = m_world->CreateBody(&bd);
b2EdgeShape edge;
edge.SetTwoSided(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
body->CreateFixture(&edge, 0.0f);
b2PolygonShape shape;
shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f);
body->CreateFixture(&shape, 0.0f);
}
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 4.0f);
b2PolygonShape box;
box.SetAsBox(2.0f, 0.1f);
m_body = m_world->CreateBody(&bd);
m_body->CreateFixture(&box, 1.0f);
box.SetAsBox(0.25f, 0.25f);
//m_x = RandomFloat(-1.0f, 1.0f);
m_x = 0.20352793f;
bd.position.Set(m_x, 10.0f);
bd.bullet = true;
m_bullet = m_world->CreateBody(&bd);
m_bullet->CreateFixture(&box, 100.0f);
m_bullet->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
}
}
void Launch()
{
m_body->SetTransform(b2Vec2(0.0f, 4.0f), 0.0f);
m_body->SetLinearVelocity(b2Vec2_zero);
m_body->SetAngularVelocity(0.0f);
m_x = RandomFloat(-1.0f, 1.0f);
m_bullet->SetTransform(b2Vec2(m_x, 10.0f), 0.0f);
m_bullet->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
m_bullet->SetAngularVelocity(0.0f);
extern B2_API int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
extern B2_API int32 b2_toiCalls, b2_toiIters, b2_toiMaxIters;
extern B2_API int32 b2_toiRootIters, b2_toiMaxRootIters;
b2_gjkCalls = 0;
b2_gjkIters = 0;
b2_gjkMaxIters = 0;
b2_toiCalls = 0;
b2_toiIters = 0;
b2_toiMaxIters = 0;
b2_toiRootIters = 0;
b2_toiMaxRootIters = 0;
}
void Step(Settings& settings) override
{
Test::Step(settings);
extern B2_API int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
extern B2_API int32 b2_toiCalls, b2_toiIters;
extern B2_API int32 b2_toiRootIters, b2_toiMaxRootIters;
if (b2_gjkCalls > 0)
{
g_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d",
b2_gjkCalls, b2_gjkIters / float(b2_gjkCalls), b2_gjkMaxIters);
m_textLine += m_textIncrement;
}
if (b2_toiCalls > 0)
{
g_debugDraw.DrawString(5, m_textLine, "toi calls = %d, ave toi iters = %3.1f, max toi iters = %d",
b2_toiCalls, b2_toiIters / float(b2_toiCalls), b2_toiMaxRootIters);
m_textLine += m_textIncrement;
g_debugDraw.DrawString(5, m_textLine, "ave toi root iters = %3.1f, max toi root iters = %d",
b2_toiRootIters / float(b2_toiCalls), b2_toiMaxRootIters);
m_textLine += m_textIncrement;
}
if (m_stepCount % 60 == 0)
{
Launch();
}
}
static Test* Create()
{
return new BulletTest;
}
b2Body* m_body;
b2Body* m_bullet;
float m_x;
};
static int testIndex = RegisterTest("Continuous", "Bullet Test", BulletTest::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
// It is difficult to make a cantilever made of links completely rigid with weld joints.
// You will have to use a high number of iterations to make them stiff.
// So why not go ahead and use soft weld joints? They behave like a revolute
// joint with a rotational spring.
class Cantilever : public Test
{
public:
enum
{
e_count = 8
};
Cantilever()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.125f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
b2WeldJointDef jd;
b2Body* prevBody = ground;
for (int32 i = 0; i < e_count; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-14.5f + 1.0f * i, 5.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
b2Vec2 anchor(-15.0f + 1.0f * i, 5.0f);
jd.Initialize(prevBody, body, anchor);
m_world->CreateJoint(&jd);
prevBody = body;
}
}
{
b2PolygonShape shape;
shape.SetAsBox(1.0f, 0.125f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
b2WeldJointDef jd;
float frequencyHz = 5.0f;
float dampingRatio = 0.7f;
b2Body* prevBody = ground;
for (int32 i = 0; i < 3; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-14.0f + 2.0f * i, 15.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
b2Vec2 anchor(-15.0f + 2.0f * i, 15.0f);
jd.Initialize(prevBody, body, anchor);
b2AngularStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_world->CreateJoint(&jd);
prevBody = body;
}
}
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.125f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
b2WeldJointDef jd;
b2Body* prevBody = ground;
for (int32 i = 0; i < e_count; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-4.5f + 1.0f * i, 5.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
if (i > 0)
{
b2Vec2 anchor(-5.0f + 1.0f * i, 5.0f);
jd.Initialize(prevBody, body, anchor);
m_world->CreateJoint(&jd);
}
prevBody = body;
}
}
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.125f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
b2WeldJointDef jd;
float frequencyHz = 8.0f;
float dampingRatio = 0.7f;
b2Body* prevBody = ground;
for (int32 i = 0; i < e_count; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(5.5f + 1.0f * i, 10.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
if (i > 0)
{
b2Vec2 anchor(5.0f + 1.0f * i, 10.0f);
jd.Initialize(prevBody, body, anchor);
b2AngularStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, prevBody, body);
m_world->CreateJoint(&jd);
}
prevBody = body;
}
}
for (int32 i = 0; i < 2; ++i)
{
b2Vec2 vertices[3];
vertices[0].Set(-0.5f, 0.0f);
vertices[1].Set(0.5f, 0.0f);
vertices[2].Set(0.0f, 1.5f);
b2PolygonShape shape;
shape.Set(vertices, 3);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 1.0f;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-8.0f + 8.0f * i, 12.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
}
for (int32 i = 0; i < 2; ++i)
{
b2CircleShape shape;
shape.m_radius = 0.5f;
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 1.0f;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-6.0f + 6.0f * i, 10.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
}
}
static Test* Create()
{
return new Cantilever;
}
b2Body* m_middle;
};
static int testIndex = RegisterTest("Joints", "Cantilever", Cantilever::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
// This is a fun demo that shows off the wheel joint
class Car : public Test
{
public:
Car()
{
m_speed = 50.0f;
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 0.0f;
fd.friction = 0.6f;
shape.SetTwoSided(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
ground->CreateFixture(&fd);
float hs[10] = {0.25f, 1.0f, 4.0f, 0.0f, 0.0f, -1.0f, -2.0f, -2.0f, -1.25f, 0.0f};
float x = 20.0f, y1 = 0.0f, dx = 5.0f;
for (int32 i = 0; i < 10; ++i)
{
float y2 = hs[i];
shape.SetTwoSided(b2Vec2(x, y1), b2Vec2(x + dx, y2));
ground->CreateFixture(&fd);
y1 = y2;
x += dx;
}
for (int32 i = 0; i < 10; ++i)
{
float y2 = hs[i];
shape.SetTwoSided(b2Vec2(x, y1), b2Vec2(x + dx, y2));
ground->CreateFixture(&fd);
y1 = y2;
x += dx;
}
shape.SetTwoSided(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
ground->CreateFixture(&fd);
x += 80.0f;
shape.SetTwoSided(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
ground->CreateFixture(&fd);
x += 40.0f;
shape.SetTwoSided(b2Vec2(x, 0.0f), b2Vec2(x + 10.0f, 5.0f));
ground->CreateFixture(&fd);
x += 20.0f;
shape.SetTwoSided(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
ground->CreateFixture(&fd);
x += 40.0f;
shape.SetTwoSided(b2Vec2(x, 0.0f), b2Vec2(x, 20.0f));
ground->CreateFixture(&fd);
}
// Teeter
{
b2BodyDef bd;
bd.position.Set(140.0f, 1.0f);
bd.type = b2_dynamicBody;
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape box;
box.SetAsBox(10.0f, 0.25f);
body->CreateFixture(&box, 1.0f);
b2RevoluteJointDef jd;
jd.Initialize(ground, body, body->GetPosition());
jd.lowerAngle = -8.0f * b2_pi / 180.0f;
jd.upperAngle = 8.0f * b2_pi / 180.0f;
jd.enableLimit = true;
m_world->CreateJoint(&jd);
body->ApplyAngularImpulse(100.0f, true);
}
// Bridge
{
int32 N = 20;
b2PolygonShape shape;
shape.SetAsBox(1.0f, 0.125f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 1.0f;
fd.friction = 0.6f;
b2RevoluteJointDef jd;
b2Body* prevBody = ground;
for (int32 i = 0; i < N; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(161.0f + 2.0f * i, -0.125f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
b2Vec2 anchor(160.0f + 2.0f * i, -0.125f);
jd.Initialize(prevBody, body, anchor);
m_world->CreateJoint(&jd);
prevBody = body;
}
b2Vec2 anchor(160.0f + 2.0f * N, -0.125f);
jd.Initialize(prevBody, ground, anchor);
m_world->CreateJoint(&jd);
}
// Boxes
{
b2PolygonShape box;
box.SetAsBox(0.5f, 0.5f);
b2Body* body = NULL;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(230.0f, 0.5f);
body = m_world->CreateBody(&bd);
body->CreateFixture(&box, 0.5f);
bd.position.Set(230.0f, 1.5f);
body = m_world->CreateBody(&bd);
body->CreateFixture(&box, 0.5f);
bd.position.Set(230.0f, 2.5f);
body = m_world->CreateBody(&bd);
body->CreateFixture(&box, 0.5f);
bd.position.Set(230.0f, 3.5f);
body = m_world->CreateBody(&bd);
body->CreateFixture(&box, 0.5f);
bd.position.Set(230.0f, 4.5f);
body = m_world->CreateBody(&bd);
body->CreateFixture(&box, 0.5f);
}
// Car
{
b2PolygonShape chassis;
b2Vec2 vertices[8];
vertices[0].Set(-1.5f, -0.5f);
vertices[1].Set(1.5f, -0.5f);
vertices[2].Set(1.5f, 0.0f);
vertices[3].Set(0.0f, 0.9f);
vertices[4].Set(-1.15f, 0.9f);
vertices[5].Set(-1.5f, 0.2f);
chassis.Set(vertices, 6);
b2CircleShape circle;
circle.m_radius = 0.4f;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 1.0f);
m_car = m_world->CreateBody(&bd);
m_car->CreateFixture(&chassis, 1.0f);
b2FixtureDef fd;
fd.shape = &circle;
fd.density = 1.0f;
fd.friction = 0.9f;
bd.position.Set(-1.0f, 0.35f);
m_wheel1 = m_world->CreateBody(&bd);
m_wheel1->CreateFixture(&fd);
bd.position.Set(1.0f, 0.4f);
m_wheel2 = m_world->CreateBody(&bd);
m_wheel2->CreateFixture(&fd);
b2WheelJointDef jd;
b2Vec2 axis(0.0f, 1.0f);
float mass1 = m_wheel1->GetMass();
float mass2 = m_wheel2->GetMass();
float hertz = 4.0f;
float dampingRatio = 0.7f;
float omega = 2.0f * b2_pi * hertz;
jd.Initialize(m_car, m_wheel1, m_wheel1->GetPosition(), axis);
jd.motorSpeed = 0.0f;
jd.maxMotorTorque = 20.0f;
jd.enableMotor = true;
jd.stiffness = mass1 * omega * omega;
jd.damping = 2.0f * mass1 * dampingRatio * omega;
jd.lowerTranslation = -0.25f;
jd.upperTranslation = 0.25f;
jd.enableLimit = true;
m_spring1 = (b2WheelJoint*)m_world->CreateJoint(&jd);
jd.Initialize(m_car, m_wheel2, m_wheel2->GetPosition(), axis);
jd.motorSpeed = 0.0f;
jd.maxMotorTorque = 10.0f;
jd.enableMotor = false;
jd.stiffness = mass2 * omega * omega;
jd.damping = 2.0f * mass2 * dampingRatio * omega;
jd.lowerTranslation = -0.25f;
jd.upperTranslation = 0.25f;
jd.enableLimit = true;
m_spring2 = (b2WheelJoint*)m_world->CreateJoint(&jd);
}
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_A:
m_spring1->SetMotorSpeed(m_speed);
break;
case GLFW_KEY_S:
m_spring1->SetMotorSpeed(0.0f);
break;
case GLFW_KEY_D:
m_spring1->SetMotorSpeed(-m_speed);
break;
}
}
void Step(Settings& settings) override
{
g_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, hz down = q, hz up = e");
m_textLine += m_textIncrement;
g_camera.m_center.x = m_car->GetPosition().x;
Test::Step(settings);
}
static Test* Create()
{
return new Car;
}
b2Body* m_car;
b2Body* m_wheel1;
b2Body* m_wheel2;
float m_speed;
b2WheelJoint* m_spring1;
b2WheelJoint* m_spring2;
};
static int testIndex = RegisterTest("Examples", "Car", Car::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
#define TEST_BAD_BODY 0
class Chain : public Test
{
public:
Chain()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(0.6f, 0.125f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
fd.friction = 0.2f;
b2RevoluteJointDef jd;
jd.collideConnected = false;
const float y = 25.0f;
b2Body* prevBody = ground;
for (int32 i = 0; i < 30; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.5f + i, y);
b2Body* body = m_world->CreateBody(&bd);
#if TEST_BAD_BODY == 1
if (i == 10)
{
// Test zero density dynamic body
fd.density = 0.0f;
}
else
{
fd.density = 20.0f;
}
#endif
body->CreateFixture(&fd);
b2Vec2 anchor(float(i), y);
jd.Initialize(prevBody, body, anchor);
m_world->CreateJoint(&jd);
prevBody = body;
}
}
}
static Test* Create()
{
return new Chain;
}
};
static int testIndex = RegisterTest("Joints", "Chain", Chain::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class ChainProblem : public Test
{
public:
ChainProblem()
{
{
b2Vec2 g(0.0f, -10.0f);
m_world->SetGravity(g);
b2Body** bodies = (b2Body**)b2Alloc(2 * sizeof(b2Body*));
b2Joint** joints = (b2Joint**)b2Alloc(0 * sizeof(b2Joint*));
{
b2BodyDef bd;
bd.type = b2BodyType(0);
bodies[0] = m_world->CreateBody(&bd);
{
b2FixtureDef fd;
b2Vec2 v1(0.0f, 1.0f);
b2Vec2 v2(0.0f, 0.0f);
b2Vec2 v3(4.0f, 0.0f);
b2EdgeShape shape;
shape.SetTwoSided(v1, v2);
bodies[0]->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(v2, v3);
bodies[0]->CreateFixture(&shape, 0.0f);
}
}
{
b2BodyDef bd;
bd.type = b2BodyType(2);
//bd.position.Set(6.033980250358582e-01f, 3.028350114822388e+00f);
bd.position.Set(1.0f, 3.0f);
bodies[1] = m_world->CreateBody(&bd);
{
b2FixtureDef fd;
fd.friction = 0.2f;
fd.density = 10.0f;
b2PolygonShape shape;
b2Vec2 vs[8];
vs[0].Set(0.5f, -3.0f);
vs[1].Set(0.5f, 3.0f);
vs[2].Set(-0.5f, 3.0f);
vs[3].Set(-0.5f, -3.0f);
shape.Set(vs, 4);
fd.shape = &shape;
bodies[1]->CreateFixture(&fd);
}
}
b2Free(joints);
b2Free(bodies);
joints = NULL;
bodies = NULL;
}
}
static Test* Create()
{
return new ChainProblem;
}
};
static int testIndex = RegisterTest("Bugs", "Chain Problem", ChainProblem::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
/// This is a test of typical character collision scenarios. This does not
/// show how you should implement a character in your application.
/// Instead this is used to test smooth collision on edge chains.
class CharacterCollision : public Test
{
public:
CharacterCollision()
{
// Ground body
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
// Collinear edges with no adjacency information.
// This shows the problematic case where a box shape can hit
// an internal vertex.
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-8.0f, 1.0f), b2Vec2(-6.0f, 1.0f));
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(b2Vec2(-6.0f, 1.0f), b2Vec2(-4.0f, 1.0f));
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(b2Vec2(-4.0f, 1.0f), b2Vec2(-2.0f, 1.0f));
ground->CreateFixture(&shape, 0.0f);
}
// Chain shape
{
b2BodyDef bd;
bd.angle = 0.25f * b2_pi;
b2Body* ground = m_world->CreateBody(&bd);
b2Vec2 vs[4];
vs[0].Set(5.0f, 7.0f);
vs[1].Set(6.0f, 8.0f);
vs[2].Set(7.0f, 8.0f);
vs[3].Set(8.0f, 7.0f);
b2ChainShape shape;
shape.CreateLoop(vs, 4);
ground->CreateFixture(&shape, 0.0f);
}
// Square tiles. This shows that adjacency shapes may
// have non-smooth collision. There is no solution
// to this problem.
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(1.0f, 1.0f, b2Vec2(4.0f, 3.0f), 0.0f);
ground->CreateFixture(&shape, 0.0f);
shape.SetAsBox(1.0f, 1.0f, b2Vec2(6.0f, 3.0f), 0.0f);
ground->CreateFixture(&shape, 0.0f);
shape.SetAsBox(1.0f, 1.0f, b2Vec2(8.0f, 3.0f), 0.0f);
ground->CreateFixture(&shape, 0.0f);
}
// Square made from an edge loop. Collision should be smooth.
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2Vec2 vs[4];
vs[0].Set(-1.0f, 3.0f);
vs[1].Set(1.0f, 3.0f);
vs[2].Set(1.0f, 5.0f);
vs[3].Set(-1.0f, 5.0f);
b2ChainShape shape;
shape.CreateLoop(vs, 4);
ground->CreateFixture(&shape, 0.0f);
}
// Edge loop. Collision should be smooth.
{
b2BodyDef bd;
bd.position.Set(-10.0f, 4.0f);
b2Body* ground = m_world->CreateBody(&bd);
b2Vec2 vs[10];
vs[0].Set(0.0f, 0.0f);
vs[1].Set(6.0f, 0.0f);
vs[2].Set(6.0f, 2.0f);
vs[3].Set(4.0f, 1.0f);
vs[4].Set(2.0f, 2.0f);
vs[5].Set(0.0f, 2.0f);
vs[6].Set(-2.0f, 2.0f);
vs[7].Set(-4.0f, 3.0f);
vs[8].Set(-6.0f, 2.0f);
vs[9].Set(-6.0f, 0.0f);
b2ChainShape shape;
shape.CreateLoop(vs, 10);
ground->CreateFixture(&shape, 0.0f);
}
// Square character 1
{
b2BodyDef bd;
bd.position.Set(-3.0f, 8.0f);
bd.type = b2_dynamicBody;
bd.fixedRotation = true;
bd.allowSleep = false;
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.5f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
body->CreateFixture(&fd);
}
// Square character 2
{
b2BodyDef bd;
bd.position.Set(-5.0f, 5.0f);
bd.type = b2_dynamicBody;
bd.fixedRotation = true;
bd.allowSleep = false;
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.25f, 0.25f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
body->CreateFixture(&fd);
}
// Hexagon character
{
b2BodyDef bd;
bd.position.Set(-5.0f, 8.0f);
bd.type = b2_dynamicBody;
bd.fixedRotation = true;
bd.allowSleep = false;
b2Body* body = m_world->CreateBody(&bd);
float angle = 0.0f;
float delta = b2_pi / 3.0f;
b2Vec2 vertices[6];
for (int32 i = 0; i < 6; ++i)
{
vertices[i].Set(0.5f * cosf(angle), 0.5f * sinf(angle));
angle += delta;
}
b2PolygonShape shape;
shape.Set(vertices, 6);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
body->CreateFixture(&fd);
}
// Circle character
{
b2BodyDef bd;
bd.position.Set(3.0f, 5.0f);
bd.type = b2_dynamicBody;
bd.fixedRotation = true;
bd.allowSleep = false;
b2Body* body = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 0.5f;
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
body->CreateFixture(&fd);
}
// Circle character
{
b2BodyDef bd;
bd.position.Set(-7.0f, 6.0f);
bd.type = b2_dynamicBody;
bd.allowSleep = false;
m_character = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 0.25f;
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
fd.friction = 1.0f;
m_character->CreateFixture(&fd);
}
}
void Step(Settings& settings) override
{
b2Vec2 v = m_character->GetLinearVelocity();
v.x = -5.0f;
m_character->SetLinearVelocity(v);
Test::Step(settings);
g_debugDraw.DrawString(5, m_textLine, "This tests various character collision shapes.");
m_textLine += m_textIncrement;
g_debugDraw.DrawString(5, m_textLine, "Limitation: square and hexagon can snag on aligned boxes.");
m_textLine += m_textIncrement;
g_debugDraw.DrawString(5, m_textLine, "Feature: edge chains have smooth collision inside and out.");
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new CharacterCollision;
}
b2Body* m_character;
};
static int testIndex = RegisterTest("Examples", "Character Collision", CharacterCollision::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class CircleStack : public Test
{
public:
enum
{
e_count = 10
};
CircleStack()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2CircleShape shape;
shape.m_radius = 1.0f;
for (int32 i = 0; i < e_count; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0, 4.0f + 3.0f * i);
m_bodies[i] = m_world->CreateBody(&bd);
m_bodies[i]->CreateFixture(&shape, 1.0f);
m_bodies[i]->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
}
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
//for (int32 i = 0; i < e_count; ++i)
//{
// printf("%g ", m_bodies[i]->GetWorldCenter().y);
//}
//for (int32 i = 0; i < e_count; ++i)
//{
// printf("%g ", m_bodies[i]->GetLinearVelocity().y);
//}
//printf("\n");
}
static Test* Create()
{
return new CircleStack;
}
b2Body* m_bodies[e_count];
};
static int testIndex = RegisterTest("Stacking", "Circles", CircleStack::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
// This is a test of collision filtering.
// There is a triangle, a box, and a circle.
// There are 6 shapes. 3 large and 3 small.
// The 3 small ones always collide.
// The 3 large ones never collide.
// The boxes don't collide with triangles (except if both are small).
const int16 k_smallGroup = 1;
const int16 k_largeGroup = -1;
const uint16 k_triangleCategory = 0x0002;
const uint16 k_boxCategory = 0x0004;
const uint16 k_circleCategory = 0x0008;
const uint16 k_triangleMask = 0xFFFF;
const uint16 k_boxMask = 0xFFFF ^ k_triangleCategory;
const uint16 k_circleMask = 0xFFFF;
class CollisionFiltering : public Test
{
public:
CollisionFiltering()
{
// Ground body
{
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
b2FixtureDef sd;
sd.shape = &shape;
sd.friction = 0.3f;
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&sd);
}
// Small triangle
b2Vec2 vertices[3];
vertices[0].Set(-1.0f, 0.0f);
vertices[1].Set(1.0f, 0.0f);
vertices[2].Set(0.0f, 2.0f);
b2PolygonShape polygon;
polygon.Set(vertices, 3);
b2FixtureDef triangleShapeDef;
triangleShapeDef.shape = &polygon;
triangleShapeDef.density = 1.0f;
triangleShapeDef.filter.groupIndex = k_smallGroup;
triangleShapeDef.filter.categoryBits = k_triangleCategory;
triangleShapeDef.filter.maskBits = k_triangleMask;
b2BodyDef triangleBodyDef;
triangleBodyDef.type = b2_dynamicBody;
triangleBodyDef.position.Set(-5.0f, 2.0f);
b2Body* body1 = m_world->CreateBody(&triangleBodyDef);
body1->CreateFixture(&triangleShapeDef);
// Large triangle (recycle definitions)
vertices[0] *= 2.0f;
vertices[1] *= 2.0f;
vertices[2] *= 2.0f;
polygon.Set(vertices, 3);
triangleShapeDef.filter.groupIndex = k_largeGroup;
triangleBodyDef.position.Set(-5.0f, 6.0f);
triangleBodyDef.fixedRotation = true; // look at me!
b2Body* body2 = m_world->CreateBody(&triangleBodyDef);
body2->CreateFixture(&triangleShapeDef);
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-5.0f, 10.0f);
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape p;
p.SetAsBox(0.5f, 1.0f);
body->CreateFixture(&p, 1.0f);
b2PrismaticJointDef jd;
jd.bodyA = body2;
jd.bodyB = body;
jd.enableLimit = true;
jd.localAnchorA.Set(0.0f, 4.0f);
jd.localAnchorB.SetZero();
jd.localAxisA.Set(0.0f, 1.0f);
jd.lowerTranslation = -1.0f;
jd.upperTranslation = 1.0f;
m_world->CreateJoint(&jd);
}
// Small box
polygon.SetAsBox(1.0f, 0.5f);
b2FixtureDef boxShapeDef;
boxShapeDef.shape = &polygon;
boxShapeDef.density = 1.0f;
boxShapeDef.restitution = 0.1f;
boxShapeDef.filter.groupIndex = k_smallGroup;
boxShapeDef.filter.categoryBits = k_boxCategory;
boxShapeDef.filter.maskBits = k_boxMask;
b2BodyDef boxBodyDef;
boxBodyDef.type = b2_dynamicBody;
boxBodyDef.position.Set(0.0f, 2.0f);
b2Body* body3 = m_world->CreateBody(&boxBodyDef);
body3->CreateFixture(&boxShapeDef);
// Large box (recycle definitions)
polygon.SetAsBox(2.0f, 1.0f);
boxShapeDef.filter.groupIndex = k_largeGroup;
boxBodyDef.position.Set(0.0f, 6.0f);
b2Body* body4 = m_world->CreateBody(&boxBodyDef);
body4->CreateFixture(&boxShapeDef);
// Small circle
b2CircleShape circle;
circle.m_radius = 1.0f;
b2FixtureDef circleShapeDef;
circleShapeDef.shape = &circle;
circleShapeDef.density = 1.0f;
circleShapeDef.filter.groupIndex = k_smallGroup;
circleShapeDef.filter.categoryBits = k_circleCategory;
circleShapeDef.filter.maskBits = k_circleMask;
b2BodyDef circleBodyDef;
circleBodyDef.type = b2_dynamicBody;
circleBodyDef.position.Set(5.0f, 2.0f);
b2Body* body5 = m_world->CreateBody(&circleBodyDef);
body5->CreateFixture(&circleShapeDef);
// Large circle
circle.m_radius *= 2.0f;
circleShapeDef.filter.groupIndex = k_largeGroup;
circleBodyDef.position.Set(5.0f, 6.0f);
b2Body* body6 = m_world->CreateBody(&circleBodyDef);
body6->CreateFixture(&circleShapeDef);
}
static Test* Create()
{
return new CollisionFiltering;
}
};
static int testIndex = RegisterTest("Examples", "Collision Filtering", CollisionFiltering::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
#include <algorithm>
// This test shows collision processing and tests
// deferred body destruction.
class CollisionProcessing : public Test
{
public:
CollisionProcessing()
{
// Ground body
{
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-50.0f, 0.0f), b2Vec2(50.0f, 0.0f));
b2FixtureDef sd;
sd.shape = &shape;;
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&sd);
}
float xLo = -5.0f, xHi = 5.0f;
float yLo = 2.0f, yHi = 35.0f;
// Small triangle
b2Vec2 vertices[3];
vertices[0].Set(-1.0f, 0.0f);
vertices[1].Set(1.0f, 0.0f);
vertices[2].Set(0.0f, 2.0f);
b2PolygonShape polygon;
polygon.Set(vertices, 3);
b2FixtureDef triangleShapeDef;
triangleShapeDef.shape = &polygon;
triangleShapeDef.density = 1.0f;
b2BodyDef triangleBodyDef;
triangleBodyDef.type = b2_dynamicBody;
triangleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
b2Body* body1 = m_world->CreateBody(&triangleBodyDef);
body1->CreateFixture(&triangleShapeDef);
// Large triangle (recycle definitions)
vertices[0] *= 2.0f;
vertices[1] *= 2.0f;
vertices[2] *= 2.0f;
polygon.Set(vertices, 3);
triangleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
b2Body* body2 = m_world->CreateBody(&triangleBodyDef);
body2->CreateFixture(&triangleShapeDef);
// Small box
polygon.SetAsBox(1.0f, 0.5f);
b2FixtureDef boxShapeDef;
boxShapeDef.shape = &polygon;
boxShapeDef.density = 1.0f;
b2BodyDef boxBodyDef;
boxBodyDef.type = b2_dynamicBody;
boxBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
b2Body* body3 = m_world->CreateBody(&boxBodyDef);
body3->CreateFixture(&boxShapeDef);
// Large box (recycle definitions)
polygon.SetAsBox(2.0f, 1.0f);
boxBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
b2Body* body4 = m_world->CreateBody(&boxBodyDef);
body4->CreateFixture(&boxShapeDef);
// Small circle
b2CircleShape circle;
circle.m_radius = 1.0f;
b2FixtureDef circleShapeDef;
circleShapeDef.shape = &circle;
circleShapeDef.density = 1.0f;
b2BodyDef circleBodyDef;
circleBodyDef.type = b2_dynamicBody;
circleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
b2Body* body5 = m_world->CreateBody(&circleBodyDef);
body5->CreateFixture(&circleShapeDef);
// Large circle
circle.m_radius *= 2.0f;
circleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
b2Body* body6 = m_world->CreateBody(&circleBodyDef);
body6->CreateFixture(&circleShapeDef);
}
void Step(Settings& settings) override
{
Test::Step(settings);
// We are going to destroy some bodies according to contact
// points. We must buffer the bodies that should be destroyed
// because they may belong to multiple contact points.
const int32 k_maxNuke = 6;
b2Body* nuke[k_maxNuke];
int32 nukeCount = 0;
// Traverse the contact results. Destroy bodies that
// are touching heavier bodies.
for (int32 i = 0; i < m_pointCount; ++i)
{
ContactPoint* point = m_points + i;
b2Body* body1 = point->fixtureA->GetBody();
b2Body* body2 = point->fixtureB->GetBody();
float mass1 = body1->GetMass();
float mass2 = body2->GetMass();
if (mass1 > 0.0f && mass2 > 0.0f)
{
if (mass2 > mass1)
{
nuke[nukeCount++] = body1;
}
else
{
nuke[nukeCount++] = body2;
}
if (nukeCount == k_maxNuke)
{
break;
}
}
}
// Sort the nuke array to group duplicates.
std::sort(nuke, nuke + nukeCount);
// Destroy the bodies, skipping duplicates.
int32 i = 0;
while (i < nukeCount)
{
b2Body* b = nuke[i++];
while (i < nukeCount && nuke[i] == b)
{
++i;
}
if (b != m_bomb)
{
m_world->DestroyBody(b);
}
}
}
static Test* Create()
{
return new CollisionProcessing;
}
};
static int testIndex = RegisterTest("Examples", "Collision Processing", CollisionProcessing::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
#include "imgui/imgui.h"
class CompoundShapes : public Test
{
public:
CompoundShapes()
{
{
b2BodyDef bd;
bd.position.Set(0.0f, 0.0f);
b2Body* body = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f));
body->CreateFixture(&shape, 0.0f);
}
// Table 1
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-15.0f, 1.0f);
m_table1 = m_world->CreateBody(&bd);
b2PolygonShape top;
top.SetAsBox(3.0f, 0.5f, b2Vec2(0.0f, 3.5f), 0.0f);
b2PolygonShape leftLeg;
leftLeg.SetAsBox(0.5f, 1.5f, b2Vec2(-2.5f, 1.5f), 0.0f);
b2PolygonShape rightLeg;
rightLeg.SetAsBox(0.5f, 1.5f, b2Vec2(2.5f, 1.5f), 0.0f);
m_table1->CreateFixture(&top, 2.0f);
m_table1->CreateFixture(&leftLeg, 2.0f);
m_table1->CreateFixture(&rightLeg, 2.0f);
}
// Table 2
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-5.0f, 1.0f);
m_table2 = m_world->CreateBody(&bd);
b2PolygonShape top;
top.SetAsBox(3.0f, 0.5f, b2Vec2(0.0f, 3.5f), 0.0f);
b2PolygonShape leftLeg;
leftLeg.SetAsBox(0.5f, 2.0f, b2Vec2(-2.5f, 2.0f), 0.0f);
b2PolygonShape rightLeg;
rightLeg.SetAsBox(0.5f, 2.0f, b2Vec2(2.5f, 2.0f), 0.0f);
m_table2->CreateFixture(&top, 2.0f);
m_table2->CreateFixture(&leftLeg, 2.0f);
m_table2->CreateFixture(&rightLeg, 2.0f);
}
// Spaceship 1
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(5.0f, 1.0f);
m_ship1 = m_world->CreateBody(&bd);
b2Vec2 vertices[3];
b2PolygonShape left;
vertices[0].Set(-2.0f, 0.0f);
vertices[1].Set(0.0f, 4.0f / 3.0f);
vertices[2].Set(0.0f, 4.0f);
left.Set(vertices, 3);
b2PolygonShape right;
vertices[0].Set(2.0f, 0.0f);
vertices[1].Set(0.0f, 4.0f / 3.0f);
vertices[2].Set(0.0f, 4.0f);
right.Set(vertices, 3);
m_ship1->CreateFixture(&left, 2.0f);
m_ship1->CreateFixture(&right, 2.0f);
}
// Spaceship 2
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(15.0f, 1.0f);
m_ship2 = m_world->CreateBody(&bd);
b2Vec2 vertices[3];
b2PolygonShape left;
vertices[0].Set(-2.0f, 0.0f);
vertices[1].Set(1.0f, 2.0f);
vertices[2].Set(0.0f, 4.0f);
left.Set(vertices, 3);
b2PolygonShape right;
vertices[0].Set(2.0f, 0.0f);
vertices[1].Set(-1.0f, 2.0f);
vertices[2].Set(0.0f, 4.0f);
right.Set(vertices, 3);
m_ship2->CreateFixture(&left, 2.0f);
m_ship2->CreateFixture(&right, 2.0f);
}
}
void Spawn()
{
// Table 1 obstruction
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = m_table1->GetPosition();
bd.angle = m_table1->GetAngle();
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape box;
box.SetAsBox(4.0f, 0.1f, b2Vec2(0.0f, 3.0f), 0.0f);
body->CreateFixture(&box, 2.0f);
}
// Table 2 obstruction
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = m_table2->GetPosition();
bd.angle = m_table2->GetAngle();
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape box;
box.SetAsBox(4.0f, 0.1f, b2Vec2(0.0f, 3.0f), 0.0f);
body->CreateFixture(&box, 2.0f);
}
// Ship 1 obstruction
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = m_ship1->GetPosition();
bd.angle = m_ship1->GetAngle();
bd.gravityScale = 0.0f;
b2Body* body = m_world->CreateBody(&bd);
b2CircleShape circle;
circle.m_radius = 0.5f;
circle.m_p.Set(0.0f, 2.0f);
body->CreateFixture(&circle, 2.0f);
}
// Ship 2 obstruction
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = m_ship2->GetPosition();
bd.angle = m_ship2->GetAngle();
bd.gravityScale = 0.0f;
b2Body* body = m_world->CreateBody(&bd);
b2CircleShape circle;
circle.m_radius = 0.5f;
circle.m_p.Set(0.0f, 2.0f);
body->CreateFixture(&circle, 2.0f);
}
}
void UpdateUI() override
{
ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f));
ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
if (ImGui::Button("Spawn"))
{
Spawn();
}
ImGui::End();
}
static Test* Create()
{
return new CompoundShapes;
}
b2Body* m_table1;
b2Body* m_table2;
b2Body* m_ship1;
b2Body* m_ship2;
};
static int testIndex = RegisterTest("Examples", "Compound Shapes", CompoundShapes::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class Confined : public Test
{
public:
enum
{
e_columnCount = 0,
e_rowCount = 0
};
Confined()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
// Floor
shape.SetTwoSided(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
// Left wall
shape.SetTwoSided(b2Vec2(-10.0f, 0.0f), b2Vec2(-10.0f, 20.0f));
ground->CreateFixture(&shape, 0.0f);
// Right wall
shape.SetTwoSided(b2Vec2(10.0f, 0.0f), b2Vec2(10.0f, 20.0f));
ground->CreateFixture(&shape, 0.0f);
// Roof
shape.SetTwoSided(b2Vec2(-10.0f, 20.0f), b2Vec2(10.0f, 20.0f));
ground->CreateFixture(&shape, 0.0f);
}
float radius = 0.5f;
b2CircleShape shape;
shape.m_p.SetZero();
shape.m_radius = radius;
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 1.0f;
fd.friction = 0.1f;
for (int32 j = 0; j < e_columnCount; ++j)
{
for (int i = 0; i < e_rowCount; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-10.0f + (2.1f * j + 1.0f + 0.01f * i) * radius, (2.0f * i + 1.0f) * radius);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
}
}
m_world->SetGravity(b2Vec2(0.0f, 0.0f));
}
void CreateCircle()
{
float radius = 2.0f;
b2CircleShape shape;
shape.m_p.SetZero();
shape.m_radius = radius;
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 1.0f;
fd.friction = 0.0f;
b2Vec2 p(RandomFloat(), 3.0f + RandomFloat());
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = p;
//bd.allowSleep = false;
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_C:
CreateCircle();
break;
}
}
void Step(Settings& settings) override
{
bool sleeping = true;
for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
{
if (b->GetType() != b2_dynamicBody)
{
continue;
}
if (b->IsAwake())
{
sleeping = false;
}
}
if (m_stepCount == 180)
{
m_stepCount += 0;
}
//if (sleeping)
//{
// CreateCircle();
//}
Test::Step(settings);
for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
{
if (b->GetType() != b2_dynamicBody)
{
continue;
}
b2Vec2 p = b->GetPosition();
if (p.x <= -10.0f || 10.0f <= p.x || p.y <= 0.0f || 20.0f <= p.y)
{
p.x += 0.0f;
}
}
g_debugDraw.DrawString(5, m_textLine, "Press 'c' to create a circle.");
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new Confined;
}
};
static int testIndex = RegisterTest("Solver", "Confined", Confined::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class ContinuousTest : public Test
{
public:
ContinuousTest()
{
{
b2BodyDef bd;
bd.position.Set(0.0f, 0.0f);
b2Body* body = m_world->CreateBody(&bd);
b2EdgeShape edge;
edge.SetTwoSided(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
body->CreateFixture(&edge, 0.0f);
b2PolygonShape shape;
shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f);
body->CreateFixture(&shape, 0.0f);
}
#if 1
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 20.0f);
//bd.angle = 0.1f;
b2PolygonShape shape;
shape.SetAsBox(2.0f, 0.1f);
m_body = m_world->CreateBody(&bd);
m_body->CreateFixture(&shape, 1.0f);
m_angularVelocity = RandomFloat(-50.0f, 50.0f);
//m_angularVelocity = 46.661274f;
m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
m_body->SetAngularVelocity(m_angularVelocity);
}
#else
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 2.0f);
b2Body* body = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_p.SetZero();
shape.m_radius = 0.5f;
body->CreateFixture(&shape, 1.0f);
bd.bullet = true;
bd.position.Set(0.0f, 10.0f);
body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 1.0f);
body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
}
#endif
extern B2_API int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
extern B2_API int32 b2_toiCalls, b2_toiIters;
extern B2_API int32 b2_toiRootIters, b2_toiMaxRootIters;
extern B2_API float b2_toiTime, b2_toiMaxTime;
b2_gjkCalls = 0; b2_gjkIters = 0; b2_gjkMaxIters = 0;
b2_toiCalls = 0; b2_toiIters = 0;
b2_toiRootIters = 0; b2_toiMaxRootIters = 0;
b2_toiTime = 0.0f; b2_toiMaxTime = 0.0f;
}
void Launch()
{
extern B2_API int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
extern B2_API int32 b2_toiCalls, b2_toiIters;
extern B2_API int32 b2_toiRootIters, b2_toiMaxRootIters;
extern B2_API float b2_toiTime, b2_toiMaxTime;
b2_gjkCalls = 0; b2_gjkIters = 0; b2_gjkMaxIters = 0;
b2_toiCalls = 0; b2_toiIters = 0;
b2_toiRootIters = 0; b2_toiMaxRootIters = 0;
b2_toiTime = 0.0f; b2_toiMaxTime = 0.0f;
m_body->SetTransform(b2Vec2(0.0f, 20.0f), 0.0f);
m_angularVelocity = RandomFloat(-50.0f, 50.0f);
m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
m_body->SetAngularVelocity(m_angularVelocity);
}
void Step(Settings& settings) override
{
Test::Step(settings);
extern B2_API int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
if (b2_gjkCalls > 0)
{
g_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d",
b2_gjkCalls, b2_gjkIters / float(b2_gjkCalls), b2_gjkMaxIters);
m_textLine += m_textIncrement;
}
extern B2_API int32 b2_toiCalls, b2_toiIters;
extern B2_API int32 b2_toiRootIters, b2_toiMaxRootIters;
extern B2_API float b2_toiTime, b2_toiMaxTime;
if (b2_toiCalls > 0)
{
g_debugDraw.DrawString(5, m_textLine, "toi calls = %d, ave [max] toi iters = %3.1f [%d]",
b2_toiCalls, b2_toiIters / float(b2_toiCalls), b2_toiMaxRootIters);
m_textLine += m_textIncrement;
g_debugDraw.DrawString(5, m_textLine, "ave [max] toi root iters = %3.1f [%d]",
b2_toiRootIters / float(b2_toiCalls), b2_toiMaxRootIters);
m_textLine += m_textIncrement;
g_debugDraw.DrawString(5, m_textLine, "ave [max] toi time = %.1f [%.1f] (microseconds)",
1000.0f * b2_toiTime / float(b2_toiCalls), 1000.0f * b2_toiMaxTime);
m_textLine += m_textIncrement;
}
if (m_stepCount % 60 == 0)
{
//Launch();
}
}
static Test* Create()
{
return new ContinuousTest;
}
b2Body* m_body;
float m_angularVelocity;
};
static int testIndex = RegisterTest("Continuous", "Continuous Test", ContinuousTest::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class ConvexHull : public Test
{
public:
enum
{
e_count = b2_maxPolygonVertices
};
ConvexHull()
{
Generate();
m_auto = false;
}
void Generate()
{
b2Vec2 lowerBound(-8.0f, -8.0f);
b2Vec2 upperBound(8.0f, 8.0f);
for (int32 i = 0; i < e_count; ++i)
{
float x = 10.0f * RandomFloat();
float y = 10.0f * RandomFloat();
// Clamp onto a square to help create collinearities.
// This will stress the convex hull algorithm.
b2Vec2 v(x, y);
v = b2Clamp(v, lowerBound, upperBound);
m_points[i] = v;
}
m_count = e_count;
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_A:
m_auto = !m_auto;
break;
case GLFW_KEY_G:
Generate();
break;
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
b2PolygonShape shape;
shape.Set(m_points, m_count);
g_debugDraw.DrawString(5, m_textLine, "Press g to generate a new random convex hull");
m_textLine += m_textIncrement;
g_debugDraw.DrawPolygon(shape.m_vertices, shape.m_count, b2Color(0.9f, 0.9f, 0.9f));
for (int32 i = 0; i < m_count; ++i)
{
g_debugDraw.DrawPoint(m_points[i], 3.0f, b2Color(0.3f, 0.9f, 0.3f));
g_debugDraw.DrawString(m_points[i] + b2Vec2(0.05f, 0.05f), "%d", i);
}
if (shape.Validate() == false)
{
m_textLine += 0;
}
if (m_auto)
{
Generate();
}
}
static Test* Create()
{
return new ConvexHull;
}
b2Vec2 m_points[b2_maxPolygonVertices];
int32 m_count;
bool m_auto;
};
static int testIndex = RegisterTest("Geometry", "Convex Hull", ConvexHull::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class ConveyorBelt : public Test
{
public:
ConveyorBelt()
{
// Ground
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
// Platform
{
b2BodyDef bd;
bd.position.Set(-5.0f, 5.0f);
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(10.0f, 0.5f);
b2FixtureDef fd;
fd.shape = &shape;
fd.friction = 0.8f;
m_platform = body->CreateFixture(&fd);
}
// Boxes
for (int32 i = 0; i < 5; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-10.0f + 2.0f * i, 7.0f);
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.5f);
body->CreateFixture(&shape, 20.0f);
}
}
void PreSolve(b2Contact* contact, const b2Manifold* oldManifold) override
{
Test::PreSolve(contact, oldManifold);
b2Fixture* fixtureA = contact->GetFixtureA();
b2Fixture* fixtureB = contact->GetFixtureB();
if (fixtureA == m_platform)
{
contact->SetTangentSpeed(5.0f);
}
if (fixtureB == m_platform)
{
contact->SetTangentSpeed(-5.0f);
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
}
static Test* Create()
{
return new ConveyorBelt;
}
b2Fixture* m_platform;
};
static int testIndex = RegisterTest("Examples", "Conveyor Belt", ConveyorBelt::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
#include "imgui/imgui.h"
// This tests distance joints, body destruction, and joint destruction.
class DistanceJoint : public Test
{
public:
DistanceJoint()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.angularDamping = 0.1f;
bd.position.Set(0.0f, 5.0f);
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.5f);
body->CreateFixture(&shape, 5.0f);
m_hertz = 1.0f;
m_dampingRatio = 0.7f;
b2DistanceJointDef jd;
jd.Initialize(ground, body, b2Vec2(0.0f, 15.0f), bd.position);
jd.collideConnected = true;
m_length = jd.length;
m_minLength = m_length;
m_maxLength = m_length;
b2LinearStiffness(jd.stiffness, jd.damping, m_hertz, m_dampingRatio, jd.bodyA, jd.bodyB);
m_joint = (b2DistanceJoint*)m_world->CreateJoint(&jd);
}
}
void UpdateUI() override
{
ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
ImGui::SetNextWindowSize(ImVec2(260.0f, 150.0f));
ImGui::Begin("Joint Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
if (ImGui::SliderFloat("Length", &m_length, 0.0f, 20.0f, "%.0f"))
{
m_length = m_joint->SetLength(m_length);
}
if (ImGui::SliderFloat("Min Length", &m_minLength, 0.0f, 20.0f, "%.0f"))
{
m_minLength = m_joint->SetMinLength(m_minLength);
}
if (ImGui::SliderFloat("Max Length", &m_maxLength, 0.0f, 20.0f, "%.0f"))
{
m_maxLength = m_joint->SetMaxLength(m_maxLength);
}
if (ImGui::SliderFloat("Hertz", &m_hertz, 0.0f, 10.0f, "%.1f"))
{
float stiffness;
float damping;
b2LinearStiffness(stiffness, damping, m_hertz, m_dampingRatio, m_joint->GetBodyA(), m_joint->GetBodyB());
m_joint->SetStiffness(stiffness);
m_joint->SetDamping(damping);
}
if (ImGui::SliderFloat("Damping Ratio", &m_dampingRatio, 0.0f, 2.0f, "%.1f"))
{
float stiffness;
float damping;
b2LinearStiffness(stiffness, damping, m_hertz, m_dampingRatio, m_joint->GetBodyA(), m_joint->GetBodyB());
m_joint->SetStiffness(stiffness);
m_joint->SetDamping(damping);
}
ImGui::End();
}
static Test* Create()
{
return new DistanceJoint;
}
b2DistanceJoint* m_joint;
float m_length;
float m_minLength;
float m_maxLength;
float m_hertz;
float m_dampingRatio;
};
static int testIndex = RegisterTest("Joints", "Distance Joint", DistanceJoint::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
#include "box2d/b2_distance.h"
class DistanceTest : public Test
{
public:
DistanceTest()
{
{
m_transformA.SetIdentity();
m_transformA.p.Set(0.0f, -0.2f);
m_polygonA.SetAsBox(10.0f, 0.2f);
}
{
m_positionB.Set(12.017401f, 0.13678508f);
m_angleB = -0.0109265f;
m_transformB.Set(m_positionB, m_angleB);
m_polygonB.SetAsBox(2.0f, 0.1f);
}
}
static Test* Create()
{
return new DistanceTest;
}
void Step(Settings& settings) override
{
Test::Step(settings);
b2DistanceInput input;
input.proxyA.Set(&m_polygonA, 0);
input.proxyB.Set(&m_polygonB, 0);
input.transformA = m_transformA;
input.transformB = m_transformB;
input.useRadii = true;
b2SimplexCache cache;
cache.count = 0;
b2DistanceOutput output;
b2Distance(&output, &cache, &input);
g_debugDraw.DrawString(5, m_textLine, "distance = %g", output.distance);
m_textLine += m_textIncrement;
g_debugDraw.DrawString(5, m_textLine, "iterations = %d", output.iterations);
m_textLine += m_textIncrement;
{
b2Color color(0.9f, 0.9f, 0.9f);
b2Vec2 v[b2_maxPolygonVertices];
for (int32 i = 0; i < m_polygonA.m_count; ++i)
{
v[i] = b2Mul(m_transformA, m_polygonA.m_vertices[i]);
}
g_debugDraw.DrawPolygon(v, m_polygonA.m_count, color);
for (int32 i = 0; i < m_polygonB.m_count; ++i)
{
v[i] = b2Mul(m_transformB, m_polygonB.m_vertices[i]);
}
g_debugDraw.DrawPolygon(v, m_polygonB.m_count, color);
}
b2Vec2 x1 = output.pointA;
b2Vec2 x2 = output.pointB;
b2Color c1(1.0f, 0.0f, 0.0f);
g_debugDraw.DrawPoint(x1, 4.0f, c1);
b2Color c2(1.0f, 1.0f, 0.0f);
g_debugDraw.DrawPoint(x2, 4.0f, c2);
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_A:
m_positionB.x -= 0.1f;
break;
case GLFW_KEY_D:
m_positionB.x += 0.1f;
break;
case GLFW_KEY_S:
m_positionB.y -= 0.1f;
break;
case GLFW_KEY_W:
m_positionB.y += 0.1f;
break;
case GLFW_KEY_Q:
m_angleB += 0.1f * b2_pi;
break;
case GLFW_KEY_E:
m_angleB -= 0.1f * b2_pi;
break;
}
m_transformB.Set(m_positionB, m_angleB);
}
b2Vec2 m_positionB;
float m_angleB;
b2Transform m_transformA;
b2Transform m_transformB;
b2PolygonShape m_polygonA;
b2PolygonShape m_polygonB;
};
static int testIndex = RegisterTest("Geometry", "Distance Test", DistanceTest::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class Dominos : public Test
{
public:
Dominos()
{
b2Body* b1;
{
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
b2BodyDef bd;
b1 = m_world->CreateBody(&bd);
b1->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(6.0f, 0.25f);
b2BodyDef bd;
bd.position.Set(-1.5f, 10.0f);
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(0.1f, 1.0f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
fd.friction = 0.1f;
for (int i = 0; i < 10; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-6.0f + 1.0f * i, 11.25f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&fd);
}
}
{
b2PolygonShape shape;
shape.SetAsBox(7.0f, 0.25f, b2Vec2_zero, 0.3f);
b2BodyDef bd;
bd.position.Set(1.0f, 6.0f);
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&shape, 0.0f);
}
b2Body* b2;
{
b2PolygonShape shape;
shape.SetAsBox(0.25f, 1.5f);
b2BodyDef bd;
bd.position.Set(-7.0f, 4.0f);
b2 = m_world->CreateBody(&bd);
b2->CreateFixture(&shape, 0.0f);
}
b2Body* b3;
{
b2PolygonShape shape;
shape.SetAsBox(6.0f, 0.125f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-0.9f, 1.0f);
bd.angle = -0.15f;
b3 = m_world->CreateBody(&bd);
b3->CreateFixture(&shape, 10.0f);
}
b2RevoluteJointDef jd;
b2Vec2 anchor;
anchor.Set(-2.0f, 1.0f);
jd.Initialize(b1, b3, anchor);
jd.collideConnected = true;
m_world->CreateJoint(&jd);
b2Body* b4;
{
b2PolygonShape shape;
shape.SetAsBox(0.25f, 0.25f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-10.0f, 15.0f);
b4 = m_world->CreateBody(&bd);
b4->CreateFixture(&shape, 10.0f);
}
anchor.Set(-7.0f, 15.0f);
jd.Initialize(b2, b4, anchor);
m_world->CreateJoint(&jd);
b2Body* b5;
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(6.5f, 3.0f);
b5 = m_world->CreateBody(&bd);
b2PolygonShape shape;
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 10.0f;
fd.friction = 0.1f;
shape.SetAsBox(1.0f, 0.1f, b2Vec2(0.0f, -0.9f), 0.0f);
b5->CreateFixture(&fd);
shape.SetAsBox(0.1f, 1.0f, b2Vec2(-0.9f, 0.0f), 0.0f);
b5->CreateFixture(&fd);
shape.SetAsBox(0.1f, 1.0f, b2Vec2(0.9f, 0.0f), 0.0f);
b5->CreateFixture(&fd);
}
anchor.Set(6.0f, 2.0f);
jd.Initialize(b1, b5, anchor);
m_world->CreateJoint(&jd);
b2Body* b6;
{
b2PolygonShape shape;
shape.SetAsBox(1.0f, 0.1f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(6.5f, 4.1f);
b6 = m_world->CreateBody(&bd);
b6->CreateFixture(&shape, 30.0f);
}
anchor.Set(7.5f, 4.0f);
jd.Initialize(b5, b6, anchor);
m_world->CreateJoint(&jd);
b2Body* b7;
{
b2PolygonShape shape;
shape.SetAsBox(0.1f, 1.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(7.4f, 1.0f);
b7 = m_world->CreateBody(&bd);
b7->CreateFixture(&shape, 10.0f);
}
b2DistanceJointDef djd;
djd.bodyA = b3;
djd.bodyB = b7;
djd.localAnchorA.Set(6.0f, 0.0f);
djd.localAnchorB.Set(0.0f, -1.0f);
b2Vec2 d = djd.bodyB->GetWorldPoint(djd.localAnchorB) - djd.bodyA->GetWorldPoint(djd.localAnchorA);
djd.length = d.Length();
b2LinearStiffness(djd.stiffness, djd.damping, 1.0f, 1.0f, djd.bodyA, djd.bodyB);
m_world->CreateJoint(&djd);
{
float radius = 0.2f;
b2CircleShape shape;
shape.m_radius = radius;
for (int32 i = 0; i < 4; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(5.9f + 2.0f * radius * i, 2.4f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 10.0f);
}
}
}
static Test* Create()
{
return new Dominos;
}
};
static int testIndex = RegisterTest("Examples", "Dominos", Dominos::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
// This test holds worlds dumped using b2World::Dump.
class DumpLoader : public Test
{
public:
DumpLoader()
{
b2ChainShape chainShape;
b2Vec2 vertices[] = {b2Vec2(-5,0), b2Vec2(5,0), b2Vec2(5,5), b2Vec2(4,1), b2Vec2(-4,1), b2Vec2(-5,5)};
chainShape.CreateLoop(vertices, 6);
b2FixtureDef groundFixtureDef;
groundFixtureDef.density = 0;
groundFixtureDef.shape = &chainShape;
b2BodyDef groundBodyDef;
groundBodyDef.type = b2_staticBody;
b2Body *groundBody = m_world->CreateBody(&groundBodyDef);
b2Fixture *groundBodyFixture = groundBody->CreateFixture(&groundFixtureDef);
b2CircleShape ballShape;
ballShape.m_radius = 1;
b2FixtureDef ballFixtureDef;
ballFixtureDef.restitution = 0.75f;
ballFixtureDef.density = 1;
ballFixtureDef.shape = &ballShape;
b2BodyDef ballBodyDef;
ballBodyDef.type = b2BodyType::b2_dynamicBody;
ballBodyDef.position = b2Vec2(0, 10);
// ballBodyDef.angularDamping = 0.2f;
m_ball = m_world->CreateBody(&ballBodyDef);
b2Fixture *ballFixture = m_ball->CreateFixture(&ballFixtureDef);
m_ball->ApplyForceToCenter(b2Vec2(-1000, -400), true);
}
void Step(Settings& settings) override
{
b2Vec2 v = m_ball->GetLinearVelocity();
float omega = m_ball->GetAngularVelocity();
b2MassData massData;
m_ball->GetMassData(&massData);
float ke = 0.5f * massData.mass * b2Dot(v, v) + 0.5f * massData.I * omega * omega;
g_debugDraw.DrawString(5, m_textLine, "kinetic energy = %.6f", ke);
m_textLine += m_textIncrement;
Test::Step(settings);
}
static Test* Create()
{
return new DumpLoader;
}
b2Body* m_ball;
};
static int testIndex = RegisterTest("Bugs", "Dump Loader", DumpLoader::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class DynamicTree : public Test
{
public:
enum
{
e_actorCount = 128
};
DynamicTree()
{
m_worldExtent = 15.0f;
m_proxyExtent = 0.5f;
srand(888);
for (int32 i = 0; i < e_actorCount; ++i)
{
Actor* actor = m_actors + i;
GetRandomAABB(&actor->aabb);
actor->proxyId = m_tree.CreateProxy(actor->aabb, actor);
}
m_stepCount = 0;
float h = m_worldExtent;
m_queryAABB.lowerBound.Set(-3.0f, -4.0f + h);
m_queryAABB.upperBound.Set(5.0f, 6.0f + h);
m_rayCastInput.p1.Set(-5.0, 5.0f + h);
m_rayCastInput.p2.Set(7.0f, -4.0f + h);
//m_rayCastInput.p1.Set(0.0f, 2.0f + h);
//m_rayCastInput.p2.Set(0.0f, -2.0f + h);
m_rayCastInput.maxFraction = 1.0f;
m_automated = false;
}
static Test* Create()
{
return new DynamicTree;
}
void Step(Settings& settings) override
{
B2_NOT_USED(settings);
m_rayActor = NULL;
for (int32 i = 0; i < e_actorCount; ++i)
{
m_actors[i].fraction = 1.0f;
m_actors[i].overlap = false;
}
if (m_automated == true)
{
int32 actionCount = b2Max(1, e_actorCount >> 2);
for (int32 i = 0; i < actionCount; ++i)
{
Action();
}
}
Query();
RayCast();
for (int32 i = 0; i < e_actorCount; ++i)
{
Actor* actor = m_actors + i;
if (actor->proxyId == b2_nullNode)
continue;
b2Color c(0.9f, 0.9f, 0.9f);
if (actor == m_rayActor && actor->overlap)
{
c.Set(0.9f, 0.6f, 0.6f);
}
else if (actor == m_rayActor)
{
c.Set(0.6f, 0.9f, 0.6f);
}
else if (actor->overlap)
{
c.Set(0.6f, 0.6f, 0.9f);
}
g_debugDraw.DrawAABB(&actor->aabb, c);
}
b2Color c(0.7f, 0.7f, 0.7f);
g_debugDraw.DrawAABB(&m_queryAABB, c);
g_debugDraw.DrawSegment(m_rayCastInput.p1, m_rayCastInput.p2, c);
b2Color c1(0.2f, 0.9f, 0.2f);
b2Color c2(0.9f, 0.2f, 0.2f);
g_debugDraw.DrawPoint(m_rayCastInput.p1, 6.0f, c1);
g_debugDraw.DrawPoint(m_rayCastInput.p2, 6.0f, c2);
if (m_rayActor)
{
b2Color cr(0.2f, 0.2f, 0.9f);
b2Vec2 p = m_rayCastInput.p1 + m_rayActor->fraction * (m_rayCastInput.p2 - m_rayCastInput.p1);
g_debugDraw.DrawPoint(p, 6.0f, cr);
}
{
int32 height = m_tree.GetHeight();
g_debugDraw.DrawString(5, m_textLine, "dynamic tree height = %d", height);
m_textLine += m_textIncrement;
}
++m_stepCount;
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_A:
m_automated = !m_automated;
break;
case GLFW_KEY_C:
CreateProxy();
break;
case GLFW_KEY_D:
DestroyProxy();
break;
case GLFW_KEY_M:
MoveProxy();
break;
}
}
bool QueryCallback(int32 proxyId)
{
Actor* actor = (Actor*)m_tree.GetUserData(proxyId);
actor->overlap = b2TestOverlap(m_queryAABB, actor->aabb);
return true;
}
float RayCastCallback(const b2RayCastInput& input, int32 proxyId)
{
Actor* actor = (Actor*)m_tree.GetUserData(proxyId);
b2RayCastOutput output;
bool hit = actor->aabb.RayCast(&output, input);
if (hit)
{
m_rayCastOutput = output;
m_rayActor = actor;
m_rayActor->fraction = output.fraction;
return output.fraction;
}
return input.maxFraction;
}
private:
struct Actor
{
b2AABB aabb;
float fraction;
bool overlap;
int32 proxyId;
};
void GetRandomAABB(b2AABB* aabb)
{
b2Vec2 w; w.Set(2.0f * m_proxyExtent, 2.0f * m_proxyExtent);
//aabb->lowerBound.x = -m_proxyExtent;
//aabb->lowerBound.y = -m_proxyExtent + m_worldExtent;
aabb->lowerBound.x = RandomFloat(-m_worldExtent, m_worldExtent);
aabb->lowerBound.y = RandomFloat(0.0f, 2.0f * m_worldExtent);
aabb->upperBound = aabb->lowerBound + w;
}
void MoveAABB(b2AABB* aabb)
{
b2Vec2 d;
d.x = RandomFloat(-0.5f, 0.5f);
d.y = RandomFloat(-0.5f, 0.5f);
//d.x = 2.0f;
//d.y = 0.0f;
aabb->lowerBound += d;
aabb->upperBound += d;
b2Vec2 c0 = 0.5f * (aabb->lowerBound + aabb->upperBound);
b2Vec2 min; min.Set(-m_worldExtent, 0.0f);
b2Vec2 max; max.Set(m_worldExtent, 2.0f * m_worldExtent);
b2Vec2 c = b2Clamp(c0, min, max);
aabb->lowerBound += c - c0;
aabb->upperBound += c - c0;
}
void CreateProxy()
{
for (int32 i = 0; i < e_actorCount; ++i)
{
int32 j = rand() % e_actorCount;
Actor* actor = m_actors + j;
if (actor->proxyId == b2_nullNode)
{
GetRandomAABB(&actor->aabb);
actor->proxyId = m_tree.CreateProxy(actor->aabb, actor);
return;
}
}
}
void DestroyProxy()
{
for (int32 i = 0; i < e_actorCount; ++i)
{
int32 j = rand() % e_actorCount;
Actor* actor = m_actors + j;
if (actor->proxyId != b2_nullNode)
{
m_tree.DestroyProxy(actor->proxyId);
actor->proxyId = b2_nullNode;
return;
}
}
}
void MoveProxy()
{
for (int32 i = 0; i < e_actorCount; ++i)
{
int32 j = rand() % e_actorCount;
Actor* actor = m_actors + j;
if (actor->proxyId == b2_nullNode)
{
continue;
}
b2AABB aabb0 = actor->aabb;
MoveAABB(&actor->aabb);
b2Vec2 displacement = actor->aabb.GetCenter() - aabb0.GetCenter();
m_tree.MoveProxy(actor->proxyId, actor->aabb, displacement);
return;
}
}
void Action()
{
int32 choice = rand() % 20;
switch (choice)
{
case 0:
CreateProxy();
break;
case 1:
DestroyProxy();
break;
default:
MoveProxy();
}
}
void Query()
{
m_tree.Query(this, m_queryAABB);
for (int32 i = 0; i < e_actorCount; ++i)
{
if (m_actors[i].proxyId == b2_nullNode)
{
continue;
}
bool overlap = b2TestOverlap(m_queryAABB, m_actors[i].aabb);
B2_NOT_USED(overlap);
b2Assert(overlap == m_actors[i].overlap);
}
}
void RayCast()
{
m_rayActor = NULL;
b2RayCastInput input = m_rayCastInput;
// Ray cast against the dynamic tree.
m_tree.RayCast(this, input);
// Brute force ray cast.
Actor* bruteActor = NULL;
b2RayCastOutput bruteOutput;
for (int32 i = 0; i < e_actorCount; ++i)
{
if (m_actors[i].proxyId == b2_nullNode)
{
continue;
}
b2RayCastOutput output;
bool hit = m_actors[i].aabb.RayCast(&output, input);
if (hit)
{
bruteActor = m_actors + i;
bruteOutput = output;
input.maxFraction = output.fraction;
}
}
if (bruteActor != NULL)
{
b2Assert(bruteOutput.fraction == m_rayCastOutput.fraction);
}
}
float m_worldExtent;
float m_proxyExtent;
b2DynamicTree m_tree;
b2AABB m_queryAABB;
b2RayCastInput m_rayCastInput;
b2RayCastOutput m_rayCastOutput;
Actor* m_rayActor;
Actor m_actors[e_actorCount];
int32 m_stepCount;
bool m_automated;
};
static int testIndex = RegisterTest("Collision", "Dynamic Tree", DynamicTree::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "settings.h"
#include "test.h"
class EdgeShapesCallback : public b2RayCastCallback
{
public:
EdgeShapesCallback()
{
m_fixture = NULL;
}
float ReportFixture(b2Fixture* fixture, const b2Vec2& point,
const b2Vec2& normal, float fraction) override
{
m_fixture = fixture;
m_point = point;
m_normal = normal;
return fraction;
}
b2Fixture* m_fixture;
b2Vec2 m_point;
b2Vec2 m_normal;
};
class EdgeShapes : public Test
{
public:
enum
{
e_maxBodies = 256
};
EdgeShapes()
{
// Ground body
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
float x1 = -20.0f;
float y1 = 2.0f * cosf(x1 / 10.0f * b2_pi);
for (int32 i = 0; i < 80; ++i)
{
float x2 = x1 + 0.5f;
float y2 = 2.0f * cosf(x2 / 10.0f * b2_pi);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(x1, y1), b2Vec2(x2, y2));
ground->CreateFixture(&shape, 0.0f);
x1 = x2;
y1 = y2;
}
}
{
b2Vec2 vertices[3];
vertices[0].Set(-0.5f, 0.0f);
vertices[1].Set(0.5f, 0.0f);
vertices[2].Set(0.0f, 1.5f);
m_polygons[0].Set(vertices, 3);
}
{
b2Vec2 vertices[3];
vertices[0].Set(-0.1f, 0.0f);
vertices[1].Set(0.1f, 0.0f);
vertices[2].Set(0.0f, 1.5f);
m_polygons[1].Set(vertices, 3);
}
{
float w = 1.0f;
float b = w / (2.0f + b2Sqrt(2.0f));
float s = b2Sqrt(2.0f) * b;
b2Vec2 vertices[8];
vertices[0].Set(0.5f * s, 0.0f);
vertices[1].Set(0.5f * w, b);
vertices[2].Set(0.5f * w, b + s);
vertices[3].Set(0.5f * s, w);
vertices[4].Set(-0.5f * s, w);
vertices[5].Set(-0.5f * w, b + s);
vertices[6].Set(-0.5f * w, b);
vertices[7].Set(-0.5f * s, 0.0f);
m_polygons[2].Set(vertices, 8);
}
{
m_polygons[3].SetAsBox(0.5f, 0.5f);
}
{
m_circle.m_radius = 0.5f;
}
m_bodyIndex = 0;
memset(m_bodies, 0, sizeof(m_bodies));
m_angle = 0.0f;
}
void Create(int32 index)
{
if (m_bodies[m_bodyIndex] != NULL)
{
m_world->DestroyBody(m_bodies[m_bodyIndex]);
m_bodies[m_bodyIndex] = NULL;
}
b2BodyDef bd;
float x = RandomFloat(-10.0f, 10.0f);
float y = RandomFloat(10.0f, 20.0f);
bd.position.Set(x, y);
bd.angle = RandomFloat(-b2_pi, b2_pi);
bd.type = b2_dynamicBody;
if (index == 4)
{
bd.angularDamping = 0.02f;
}
m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
if (index < 4)
{
b2FixtureDef fd;
fd.shape = m_polygons + index;
fd.friction = 0.3f;
fd.density = 20.0f;
m_bodies[m_bodyIndex]->CreateFixture(&fd);
}
else
{
b2FixtureDef fd;
fd.shape = &m_circle;
fd.friction = 0.3f;
fd.density = 20.0f;
m_bodies[m_bodyIndex]->CreateFixture(&fd);
}
m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
}
void DestroyBody()
{
for (int32 i = 0; i < e_maxBodies; ++i)
{
if (m_bodies[i] != NULL)
{
m_world->DestroyBody(m_bodies[i]);
m_bodies[i] = NULL;
return;
}
}
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_1:
case GLFW_KEY_2:
case GLFW_KEY_3:
case GLFW_KEY_4:
case GLFW_KEY_5:
Create(key - GLFW_KEY_1);
break;
case GLFW_KEY_D:
DestroyBody();
break;
}
}
void Step(Settings& settings) override
{
bool advanceRay = settings.m_pause == 0 || settings.m_singleStep;
Test::Step(settings);
g_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff");
m_textLine += m_textIncrement;
float L = 25.0f;
b2Vec2 point1(0.0f, 10.0f);
b2Vec2 d(L * cosf(m_angle), -L * b2Abs(sinf(m_angle)));
b2Vec2 point2 = point1 + d;
EdgeShapesCallback callback;
m_world->RayCast(&callback, point1, point2);
if (callback.m_fixture)
{
g_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
g_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
g_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
}
else
{
g_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
}
if (advanceRay)
{
m_angle += 0.25f * b2_pi / 180.0f;
}
}
static Test* Create()
{
return new EdgeShapes;
}
int32 m_bodyIndex;
b2Body* m_bodies[e_maxBodies];
b2PolygonShape m_polygons[4];
b2CircleShape m_circle;
float m_angle;
};
static int testIndex = RegisterTest("Geometry", "Edge Shapes", EdgeShapes::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
#include "imgui/imgui.h"
class EdgeTest : public Test
{
public:
EdgeTest()
{
b2Vec2 vertices[10] =
{
{10.0f, -4.0f},
{10.0f, 0.0f},
{6.0f, 0.0f},
{4.0f, 2.0f},
{2.0f, 0.0f},
{-2.0f, 0.0f},
{-6.0f, 0.0f},
{-8.0f, -3.0f},
{-10.0f, 0.0f},
{-10.0f, -4.0f}
};
m_offset1.Set(0.0f, 8.0f);
m_offset2.Set(0.0f, 16.0f);
{
b2Vec2 v1 = vertices[0] + m_offset1;
b2Vec2 v2 = vertices[1] + m_offset1;
b2Vec2 v3 = vertices[2] + m_offset1;
b2Vec2 v4 = vertices[3] + m_offset1;
b2Vec2 v5 = vertices[4] + m_offset1;
b2Vec2 v6 = vertices[5] + m_offset1;
b2Vec2 v7 = vertices[6] + m_offset1;
b2Vec2 v8 = vertices[7] + m_offset1;
b2Vec2 v9 = vertices[8] + m_offset1;
b2Vec2 v10 = vertices[9] + m_offset1;
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetOneSided(v10, v1, v2, v3);
ground->CreateFixture(&shape, 0.0f);
shape.SetOneSided(v1, v2, v3, v4);
ground->CreateFixture(&shape, 0.0f);
shape.SetOneSided(v2, v3, v4, v5);
ground->CreateFixture(&shape, 0.0f);
shape.SetOneSided(v3, v4, v5, v6);
ground->CreateFixture(&shape, 0.0f);
shape.SetOneSided(v4, v5, v6, v7);
ground->CreateFixture(&shape, 0.0f);
shape.SetOneSided(v5, v6, v7, v8);
ground->CreateFixture(&shape, 0.0f);
shape.SetOneSided(v6, v7, v8, v9);
ground->CreateFixture(&shape, 0.0f);
shape.SetOneSided(v7, v8, v9, v10);
ground->CreateFixture(&shape, 0.0f);
shape.SetOneSided(v8, v9, v10, v1);
ground->CreateFixture(&shape, 0.0f);
shape.SetOneSided(v9, v10, v1, v2);
ground->CreateFixture(&shape, 0.0f);
}
{
b2Vec2 v1 = vertices[0] + m_offset2;
b2Vec2 v2 = vertices[1] + m_offset2;
b2Vec2 v3 = vertices[2] + m_offset2;
b2Vec2 v4 = vertices[3] + m_offset2;
b2Vec2 v5 = vertices[4] + m_offset2;
b2Vec2 v6 = vertices[5] + m_offset2;
b2Vec2 v7 = vertices[6] + m_offset2;
b2Vec2 v8 = vertices[7] + m_offset2;
b2Vec2 v9 = vertices[8] + m_offset2;
b2Vec2 v10 = vertices[9] + m_offset2;
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(v1, v2);
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(v2, v3);
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(v3, v4);
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(v4, v5);
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(v5, v6);
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(v6, v7);
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(v7, v8);
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(v8, v9);
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(v9, v10);
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(v10, v1);
ground->CreateFixture(&shape, 0.0f);
}
m_body1 = nullptr;
m_body2 = nullptr;
CreateBoxes();
m_boxes = true;
}
void CreateBoxes()
{
if (m_body1)
{
m_world->DestroyBody(m_body1);
m_body1 = nullptr;
}
if (m_body2)
{
m_world->DestroyBody(m_body2);
m_body2 = nullptr;
}
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = b2Vec2(8.0f, 2.6f) + m_offset1;
bd.allowSleep = false;
m_body1 = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.5f, 1.0f);
m_body1->CreateFixture(&shape, 1.0f);
}
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = b2Vec2(8.0f, 2.6f) + m_offset2;
bd.allowSleep = false;
m_body2 = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.5f, 1.0f);
m_body2->CreateFixture(&shape, 1.0f);
}
}
void CreateCircles()
{
if (m_body1)
{
m_world->DestroyBody(m_body1);
m_body1 = nullptr;
}
if (m_body2)
{
m_world->DestroyBody(m_body2);
m_body2 = nullptr;
}
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = b2Vec2(-0.5f, 0.6f) + m_offset1;
bd.allowSleep = false;
m_body1 = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 0.5f;
m_body1->CreateFixture(&shape, 1.0f);
}
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = b2Vec2(-0.5f, 0.6f) + m_offset2;
bd.allowSleep = false;
m_body2 = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 0.5f;
m_body2->CreateFixture(&shape, 1.0f);
}
}
void UpdateUI() override
{
ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f));
ImGui::Begin("Custom Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
if (ImGui::RadioButton("Boxes", m_boxes == true))
{
CreateBoxes();
m_boxes = true;
}
if (ImGui::RadioButton("Circles", m_boxes == false))
{
CreateCircles();
m_boxes = false;
}
ImGui::End();
}
void Step(Settings& settings) override
{
if (glfwGetKey(g_mainWindow, GLFW_KEY_A) == GLFW_PRESS)
{
m_body1->ApplyForceToCenter(b2Vec2(-10.0f, 0.0f), true);
m_body2->ApplyForceToCenter(b2Vec2(-10.0f, 0.0f), true);
}
if (glfwGetKey(g_mainWindow, GLFW_KEY_D) == GLFW_PRESS)
{
m_body1->ApplyForceToCenter(b2Vec2(10.0f, 0.0f), true);
m_body2->ApplyForceToCenter(b2Vec2(10.0f, 0.0f), true);
}
Test::Step(settings);
}
static Test* Create()
{
return new EdgeTest;
}
b2Vec2 m_offset1, m_offset2;
b2Body* m_body1;
b2Body* m_body2;
bool m_boxes;
};
static int testIndex = RegisterTest("Geometry", "Edge Test", EdgeTest::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class Friction : public Test
{
public:
Friction()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(13.0f, 0.25f);
b2BodyDef bd;
bd.position.Set(-4.0f, 22.0f);
bd.angle = -0.25f;
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(0.25f, 1.0f);
b2BodyDef bd;
bd.position.Set(10.5f, 19.0f);
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(13.0f, 0.25f);
b2BodyDef bd;
bd.position.Set(4.0f, 14.0f);
bd.angle = 0.25f;
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(0.25f, 1.0f);
b2BodyDef bd;
bd.position.Set(-10.5f, 11.0f);
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(13.0f, 0.25f);
b2BodyDef bd;
bd.position.Set(-4.0f, 6.0f);
bd.angle = -0.25f;
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.5f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 25.0f;
float friction[5] = {0.75f, 0.5f, 0.35f, 0.1f, 0.0f};
for (int i = 0; i < 5; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-15.0f + 4.0f * i, 28.0f);
b2Body* body = m_world->CreateBody(&bd);
fd.friction = friction[i];
body->CreateFixture(&fd);
}
}
}
static Test* Create()
{
return new Friction;
}
};
static int testIndex = RegisterTest("Forces", "Friction", Friction::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class GearJoint : public Test
{
public:
GearJoint()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2CircleShape circle1;
circle1.m_radius = 1.0f;
b2PolygonShape box;
box.SetAsBox(0.5f, 5.0f);
b2CircleShape circle2;
circle2.m_radius = 2.0f;
b2BodyDef bd1;
bd1.type = b2_staticBody;
bd1.position.Set(10.0f, 9.0f);
b2Body* body1 = m_world->CreateBody(&bd1);
body1->CreateFixture(&circle1, 5.0f);
b2BodyDef bd2;
bd2.type = b2_dynamicBody;
bd2.position.Set(10.0f, 8.0f);
b2Body* body2 = m_world->CreateBody(&bd2);
body2->CreateFixture(&box, 5.0f);
b2BodyDef bd3;
bd3.type = b2_dynamicBody;
bd3.position.Set(10.0f, 6.0f);
b2Body* body3 = m_world->CreateBody(&bd3);
body3->CreateFixture(&circle2, 5.0f);
b2RevoluteJointDef jd1;
jd1.Initialize(body1, body2, bd1.position);
b2Joint* joint1 = m_world->CreateJoint(&jd1);
b2RevoluteJointDef jd2;
jd2.Initialize(body2, body3, bd3.position);
b2Joint* joint2 = m_world->CreateJoint(&jd2);
b2GearJointDef jd4;
jd4.bodyA = body1;
jd4.bodyB = body3;
jd4.joint1 = joint1;
jd4.joint2 = joint2;
jd4.ratio = circle2.m_radius / circle1.m_radius;
m_world->CreateJoint(&jd4);
}
{
b2CircleShape circle1;
circle1.m_radius = 1.0f;
b2CircleShape circle2;
circle2.m_radius = 2.0f;
b2PolygonShape box;
box.SetAsBox(0.5f, 5.0f);
b2BodyDef bd1;
bd1.type = b2_dynamicBody;
bd1.position.Set(-3.0f, 12.0f);
b2Body* body1 = m_world->CreateBody(&bd1);
body1->CreateFixture(&circle1, 5.0f);
b2RevoluteJointDef jd1;
jd1.bodyA = ground;
jd1.bodyB = body1;
jd1.localAnchorA = ground->GetLocalPoint(bd1.position);
jd1.localAnchorB = body1->GetLocalPoint(bd1.position);
jd1.referenceAngle = body1->GetAngle() - ground->GetAngle();
m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&jd1);
b2BodyDef bd2;
bd2.type = b2_dynamicBody;
bd2.position.Set(0.0f, 12.0f);
b2Body* body2 = m_world->CreateBody(&bd2);
body2->CreateFixture(&circle2, 5.0f);
b2RevoluteJointDef jd2;
jd2.Initialize(ground, body2, bd2.position);
m_joint2 = (b2RevoluteJoint*)m_world->CreateJoint(&jd2);
b2BodyDef bd3;
bd3.type = b2_dynamicBody;
bd3.position.Set(2.5f, 12.0f);
b2Body* body3 = m_world->CreateBody(&bd3);
body3->CreateFixture(&box, 5.0f);
b2PrismaticJointDef jd3;
jd3.Initialize(ground, body3, bd3.position, b2Vec2(0.0f, 1.0f));
jd3.lowerTranslation = -5.0f;
jd3.upperTranslation = 5.0f;
jd3.enableLimit = true;
m_joint3 = (b2PrismaticJoint*)m_world->CreateJoint(&jd3);
b2GearJointDef jd4;
jd4.bodyA = body1;
jd4.bodyB = body2;
jd4.joint1 = m_joint1;
jd4.joint2 = m_joint2;
jd4.ratio = circle2.m_radius / circle1.m_radius;
m_joint4 = (b2GearJoint*)m_world->CreateJoint(&jd4);
b2GearJointDef jd5;
jd5.bodyA = body2;
jd5.bodyB = body3;
jd5.joint1 = m_joint2;
jd5.joint2 = m_joint3;
jd5.ratio = -1.0f / circle2.m_radius;
m_joint5 = (b2GearJoint*)m_world->CreateJoint(&jd5);
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
float ratio, value;
ratio = m_joint4->GetRatio();
value = m_joint1->GetJointAngle() + ratio * m_joint2->GetJointAngle();
g_debugDraw.DrawString(5, m_textLine, "theta1 + %4.2f * theta2 = %4.2f", (float) ratio, (float) value);
m_textLine += m_textIncrement;
ratio = m_joint5->GetRatio();
value = m_joint2->GetJointAngle() + ratio * m_joint3->GetJointTranslation();
g_debugDraw.DrawString(5, m_textLine, "theta2 + %4.2f * delta = %4.2f", (float) ratio, (float) value);
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new GearJoint;
}
b2RevoluteJoint* m_joint1;
b2RevoluteJoint* m_joint2;
b2PrismaticJoint* m_joint3;
b2GearJoint* m_joint4;
b2GearJoint* m_joint5;
};
static int testIndex = RegisterTest("Joints", "Gear", GearJoint::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class Heavy1 : public Test
{
public:
Heavy1()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 0.5f);
b2Body* body = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 0.5f;
body->CreateFixture(&shape, 10.0f);
bd.position.Set(0.0f, 6.0f);
body = m_world->CreateBody(&bd);
shape.m_radius = 5.0f;
body->CreateFixture(&shape, 10.0f);
}
static Test* Create()
{
return new Heavy1;
}
};
static int testIndex = RegisterTest("Solver", "Heavy 1", Heavy1::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class Heavy2 : public Test
{
public:
Heavy2()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 2.5f);
b2Body* body = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 0.5f;
body->CreateFixture(&shape, 10.0f);
bd.position.Set(0.0f, 3.5f);
body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 10.0f);
m_heavy = NULL;
}
void ToggleHeavy()
{
if (m_heavy)
{
m_world->DestroyBody(m_heavy);
m_heavy = NULL;
}
else
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 9.0f);
m_heavy = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 5.0f;
m_heavy->CreateFixture(&shape, 10.0f);
}
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_H:
ToggleHeavy();
break;
}
}
static Test* Create()
{
return new Heavy2;
}
b2Body* m_heavy;
};
static int testIndex = RegisterTest("Solver", "Heavy 2", Heavy2::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class MobileBalanced : public Test
{
public:
enum
{
e_depth = 4
};
MobileBalanced()
{
b2Body* ground;
// Create ground body.
{
b2BodyDef bodyDef;
bodyDef.position.Set(0.0f, 20.0f);
ground = m_world->CreateBody(&bodyDef);
}
float a = 0.5f;
b2Vec2 h(0.0f, a);
b2Body* root = AddNode(ground, b2Vec2_zero, 0, 3.0f, a);
b2RevoluteJointDef jointDef;
jointDef.bodyA = ground;
jointDef.bodyB = root;
jointDef.localAnchorA.SetZero();
jointDef.localAnchorB = h;
m_world->CreateJoint(&jointDef);
}
b2Body* AddNode(b2Body* parent, const b2Vec2& localAnchor, int32 depth, float offset, float a)
{
float density = 20.0f;
b2Vec2 h(0.0f, a);
b2Vec2 p = parent->GetPosition() + localAnchor - h;
b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
bodyDef.position = p;
b2Body* body = m_world->CreateBody(&bodyDef);
b2PolygonShape shape;
shape.SetAsBox(0.25f * a, a);
body->CreateFixture(&shape, density);
if (depth == e_depth)
{
return body;
}
shape.SetAsBox(offset, 0.25f * a, b2Vec2(0, -a), 0.0f);
body->CreateFixture(&shape, density);
b2Vec2 a1 = b2Vec2(offset, -a);
b2Vec2 a2 = b2Vec2(-offset, -a);
b2Body* body1 = AddNode(body, a1, depth + 1, 0.5f * offset, a);
b2Body* body2 = AddNode(body, a2, depth + 1, 0.5f * offset, a);
b2RevoluteJointDef jointDef;
jointDef.bodyA = body;
jointDef.localAnchorB = h;
jointDef.localAnchorA = a1;
jointDef.bodyB = body1;
m_world->CreateJoint(&jointDef);
jointDef.localAnchorA = a2;
jointDef.bodyB = body2;
m_world->CreateJoint(&jointDef);
return body;
}
static Test* Create()
{
return new MobileBalanced;
}
};
static int testIndex = RegisterTest("Solver", "Mobile Balanced", MobileBalanced::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class MobileUnbalanced : public Test
{
public:
enum
{
e_depth = 4
};
MobileUnbalanced()
{
b2Body* ground;
// Create ground body.
{
b2BodyDef bodyDef;
bodyDef.position.Set(0.0f, 20.0f);
ground = m_world->CreateBody(&bodyDef);
}
float a = 0.5f;
b2Vec2 h(0.0f, a);
b2Body* root = AddNode(ground, b2Vec2_zero, 0, 3.0f, a);
b2RevoluteJointDef jointDef;
jointDef.bodyA = ground;
jointDef.bodyB = root;
jointDef.localAnchorA.SetZero();
jointDef.localAnchorB = h;
m_world->CreateJoint(&jointDef);
}
b2Body* AddNode(b2Body* parent, const b2Vec2& localAnchor, int32 depth, float offset, float a)
{
float density = 20.0f;
b2Vec2 h(0.0f, a);
b2Vec2 p = parent->GetPosition() + localAnchor - h;
b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
bodyDef.position = p;
b2Body* body = m_world->CreateBody(&bodyDef);
b2PolygonShape shape;
shape.SetAsBox(0.25f * a, a);
body->CreateFixture(&shape, density);
if (depth == e_depth)
{
return body;
}
b2Vec2 a1 = b2Vec2(offset, -a);
b2Vec2 a2 = b2Vec2(-offset, -a);
b2Body* body1 = AddNode(body, a1, depth + 1, 0.5f * offset, a);
b2Body* body2 = AddNode(body, a2, depth + 1, 0.5f * offset, a);
b2RevoluteJointDef jointDef;
jointDef.bodyA = body;
jointDef.localAnchorB = h;
jointDef.localAnchorA = a1;
jointDef.bodyB = body1;
m_world->CreateJoint(&jointDef);
jointDef.localAnchorA = a2;
jointDef.bodyB = body2;
m_world->CreateJoint(&jointDef);
return body;
}
static Test* Create()
{
return new MobileUnbalanced;
}
};
static int testIndex = RegisterTest("Solver", "Mobile Unbalanced", MobileUnbalanced::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "settings.h"
#include "test.h"
/// This test shows how to use a motor joint. A motor joint
/// can be used to animate a dynamic body. With finite motor forces
/// the body can be blocked by collision with other bodies.
class MotorJoint : public Test
{
public:
MotorJoint()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
b2FixtureDef fd;
fd.shape = &shape;
ground->CreateFixture(&fd);
}
// Define motorized body
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 8.0f);
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(2.0f, 0.5f);
b2FixtureDef fd;
fd.shape = &shape;
fd.friction = 0.6f;
fd.density = 2.0f;
body->CreateFixture(&fd);
b2MotorJointDef mjd;
mjd.Initialize(ground, body);
mjd.maxForce = 1000.0f;
mjd.maxTorque = 1000.0f;
m_joint = (b2MotorJoint*)m_world->CreateJoint(&mjd);
}
m_go = false;
m_time = 0.0f;
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_S:
m_go = !m_go;
break;
}
}
void Step(Settings& settings) override
{
if (m_go && settings.m_hertz > 0.0f)
{
m_time += 1.0f / settings.m_hertz;
}
b2Vec2 linearOffset;
linearOffset.x = 6.0f * sinf(2.0f * m_time);
linearOffset.y = 8.0f + 4.0f * sinf(1.0f * m_time);
float angularOffset = 4.0f * m_time;
m_joint->SetLinearOffset(linearOffset);
m_joint->SetAngularOffset(angularOffset);
g_debugDraw.DrawPoint(linearOffset, 4.0f, b2Color(0.9f, 0.9f, 0.9f));
Test::Step(settings);
g_debugDraw.DrawString(5, m_textLine, "Keys: (s) pause");
m_textLine += 15;
}
static Test* Create()
{
return new MotorJoint;
}
b2MotorJoint* m_joint;
float m_time;
bool m_go;
};
static int testIndex = RegisterTest("Joints", "Motor Joint", MotorJoint::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
/// This tests bullet collision and provides an example of a gameplay scenario.
/// This also uses a loop shape.
class Pinball : public Test
{
public:
Pinball()
{
// Ground body
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2Vec2 vs[5];
vs[0].Set(-8.0f, 6.0f);
vs[1].Set(-8.0f, 20.0f);
vs[2].Set(8.0f, 20.0f);
vs[3].Set(8.0f, 6.0f);
vs[4].Set(0.0f, -2.0f);
b2ChainShape loop;
loop.CreateLoop(vs, 5);
b2FixtureDef fd;
fd.shape = &loop;
fd.density = 0.0f;
ground->CreateFixture(&fd);
}
// Flippers
{
b2Vec2 p1(-2.0f, 0.0f), p2(2.0f, 0.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = p1;
b2Body* leftFlipper = m_world->CreateBody(&bd);
bd.position = p2;
b2Body* rightFlipper = m_world->CreateBody(&bd);
b2PolygonShape box;
box.SetAsBox(1.75f, 0.1f);
b2FixtureDef fd;
fd.shape = &box;
fd.density = 1.0f;
leftFlipper->CreateFixture(&fd);
rightFlipper->CreateFixture(&fd);
b2RevoluteJointDef jd;
jd.bodyA = ground;
jd.localAnchorB.SetZero();
jd.enableMotor = true;
jd.maxMotorTorque = 1000.0f;
jd.enableLimit = true;
jd.motorSpeed = 0.0f;
jd.localAnchorA = p1;
jd.bodyB = leftFlipper;
jd.lowerAngle = -30.0f * b2_pi / 180.0f;
jd.upperAngle = 5.0f * b2_pi / 180.0f;
m_leftJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
jd.motorSpeed = 0.0f;
jd.localAnchorA = p2;
jd.bodyB = rightFlipper;
jd.lowerAngle = -5.0f * b2_pi / 180.0f;
jd.upperAngle = 30.0f * b2_pi / 180.0f;
m_rightJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
}
// Circle character
{
b2BodyDef bd;
bd.position.Set(1.0f, 15.0f);
bd.type = b2_dynamicBody;
bd.bullet = true;
m_ball = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 0.2f;
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 1.0f;
m_ball->CreateFixture(&fd);
}
m_button = false;
}
void Step(Settings& settings) override
{
if (m_button)
{
m_leftJoint->SetMotorSpeed(20.0f);
m_rightJoint->SetMotorSpeed(-20.0f);
}
else
{
m_leftJoint->SetMotorSpeed(-10.0f);
m_rightJoint->SetMotorSpeed(10.0f);
}
Test::Step(settings);
g_debugDraw.DrawString(5, m_textLine, "Press 'a' to control the flippers");
m_textLine += m_textIncrement;
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_A:
m_button = true;
break;
}
}
void KeyboardUp(int key) override
{
switch (key)
{
case GLFW_KEY_A:
m_button = false;
break;
}
}
static Test* Create()
{
return new Pinball;
}
b2RevoluteJoint* m_leftJoint;
b2RevoluteJoint* m_rightJoint;
b2Body* m_ball;
bool m_button;
};
static int testIndex = RegisterTest("Examples", "Pinball", Pinball::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class Platformer : public Test
{
public:
enum State
{
e_unknown,
e_above,
e_below
};
Platformer()
{
// Ground
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
// Platform
{
b2BodyDef bd;
bd.position.Set(0.0f, 10.0f);
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(3.0f, 0.5f);
m_platform = body->CreateFixture(&shape, 0.0f);
m_bottom = 10.0f - 0.5f;
m_top = 10.0f + 0.5f;
}
// Actor
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 12.0f);
b2Body* body = m_world->CreateBody(&bd);
m_radius = 0.5f;
b2CircleShape shape;
shape.m_radius = m_radius;
m_character = body->CreateFixture(&shape, 20.0f);
body->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
m_state = e_unknown;
}
}
void PreSolve(b2Contact* contact, const b2Manifold* oldManifold) override
{
Test::PreSolve(contact, oldManifold);
b2Fixture* fixtureA = contact->GetFixtureA();
b2Fixture* fixtureB = contact->GetFixtureB();
if (fixtureA != m_platform && fixtureA != m_character)
{
return;
}
if (fixtureB != m_platform && fixtureB != m_character)
{
return;
}
#if 1
b2Vec2 position = m_character->GetBody()->GetPosition();
if (position.y < m_top + m_radius - 3.0f * b2_linearSlop)
{
contact->SetEnabled(false);
}
#else
b2Vec2 v = m_character->GetBody()->GetLinearVelocity();
if (v.y > 0.0f)
{
contact->SetEnabled(false);
}
#endif
}
void Step(Settings& settings) override
{
Test::Step(settings);
b2Vec2 v = m_character->GetBody()->GetLinearVelocity();
g_debugDraw.DrawString(5, m_textLine, "Character Linear Velocity: %f", v.y);
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new Platformer;
}
float m_radius, m_top, m_bottom;
State m_state;
b2Fixture* m_platform;
b2Fixture* m_character;
};
static int testIndex = RegisterTest("Examples", "Platformer", Platformer::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class PolygonCollision : public Test
{
public:
PolygonCollision()
{
{
m_polygonA.SetAsBox(0.2f, 0.4f);
m_transformA.Set(b2Vec2(0.0f, 0.0f), 0.0f);
}
{
m_polygonB.SetAsBox(0.5f, 0.5f);
m_positionB.Set(19.345284f, 1.5632932f);
m_angleB = 1.9160721f;
m_transformB.Set(m_positionB, m_angleB);
}
}
static Test* Create()
{
return new PolygonCollision;
}
void Step(Settings& settings) override
{
B2_NOT_USED(settings);
b2Manifold manifold;
b2CollidePolygons(&manifold, &m_polygonA, m_transformA, &m_polygonB, m_transformB);
b2WorldManifold worldManifold;
worldManifold.Initialize(&manifold, m_transformA, m_polygonA.m_radius, m_transformB, m_polygonB.m_radius);
g_debugDraw.DrawString(5, m_textLine, "point count = %d", manifold.pointCount);
m_textLine += m_textIncrement;
{
b2Color color(0.9f, 0.9f, 0.9f);
b2Vec2 v[b2_maxPolygonVertices];
for (int32 i = 0; i < m_polygonA.m_count; ++i)
{
v[i] = b2Mul(m_transformA, m_polygonA.m_vertices[i]);
}
g_debugDraw.DrawPolygon(v, m_polygonA.m_count, color);
for (int32 i = 0; i < m_polygonB.m_count; ++i)
{
v[i] = b2Mul(m_transformB, m_polygonB.m_vertices[i]);
}
g_debugDraw.DrawPolygon(v, m_polygonB.m_count, color);
}
for (int32 i = 0; i < manifold.pointCount; ++i)
{
g_debugDraw.DrawPoint(worldManifold.points[i], 4.0f, b2Color(0.9f, 0.3f, 0.3f));
}
Test::Step(settings);
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_A:
m_positionB.x -= 0.1f;
break;
case GLFW_KEY_D:
m_positionB.x += 0.1f;
break;
case GLFW_KEY_S:
m_positionB.y -= 0.1f;
break;
case GLFW_KEY_W:
m_positionB.y += 0.1f;
break;
case GLFW_KEY_Q:
m_angleB += 0.1f * b2_pi;
break;
case GLFW_KEY_E:
m_angleB -= 0.1f * b2_pi;
break;
}
m_transformB.Set(m_positionB, m_angleB);
}
b2PolygonShape m_polygonA;
b2PolygonShape m_polygonB;
b2Transform m_transformA;
b2Transform m_transformB;
b2Vec2 m_positionB;
float m_angleB;
};
static int testIndex = RegisterTest("Geometry", "Polygon Collision", PolygonCollision::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
/// This tests stacking. It also shows how to use b2World::Query
/// and b2TestOverlap.
/// This callback is called by b2World::QueryAABB. We find all the fixtures
/// that overlap an AABB. Of those, we use b2TestOverlap to determine which fixtures
/// overlap a circle. Up to 4 overlapped fixtures will be highlighted with a yellow border.
class PolygonShapesCallback : public b2QueryCallback
{
public:
enum
{
e_maxCount = 4
};
PolygonShapesCallback()
{
m_count = 0;
}
/// Called for each fixture found in the query AABB.
/// @return false to terminate the query.
bool ReportFixture(b2Fixture* fixture) override
{
if (m_count == e_maxCount)
{
return false;
}
b2Body* body = fixture->GetBody();
b2Shape* shape = fixture->GetShape();
bool overlap = b2TestOverlap(shape, 0, &m_circle, 0, body->GetTransform(), m_transform);
if (overlap)
{
b2Color color(0.95f, 0.95f, 0.6f);
b2Vec2 center = body->GetWorldCenter();
g_debugDraw->DrawPoint(center, 5.0f, color);
++m_count;
}
return true;
}
b2CircleShape m_circle;
b2Transform m_transform;
b2Draw* g_debugDraw;
int32 m_count;
};
class PolygonShapes : public Test
{
public:
enum
{
e_maxBodies = 256
};
PolygonShapes()
{
// Ground body
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2Vec2 vertices[3];
vertices[0].Set(-0.5f, 0.0f);
vertices[1].Set(0.5f, 0.0f);
vertices[2].Set(0.0f, 1.5f);
m_polygons[0].Set(vertices, 3);
}
{
b2Vec2 vertices[3];
vertices[0].Set(-0.1f, 0.0f);
vertices[1].Set(0.1f, 0.0f);
vertices[2].Set(0.0f, 1.5f);
m_polygons[1].Set(vertices, 3);
}
{
float w = 1.0f;
float b = w / (2.0f + b2Sqrt(2.0f));
float s = b2Sqrt(2.0f) * b;
b2Vec2 vertices[8];
vertices[0].Set(0.5f * s, 0.0f);
vertices[1].Set(0.5f * w, b);
vertices[2].Set(0.5f * w, b + s);
vertices[3].Set(0.5f * s, w);
vertices[4].Set(-0.5f * s, w);
vertices[5].Set(-0.5f * w, b + s);
vertices[6].Set(-0.5f * w, b);
vertices[7].Set(-0.5f * s, 0.0f);
m_polygons[2].Set(vertices, 8);
}
{
m_polygons[3].SetAsBox(0.5f, 0.5f);
}
{
m_circle.m_radius = 0.5f;
}
m_bodyIndex = 0;
memset(m_bodies, 0, sizeof(m_bodies));
}
void Create(int32 index)
{
if (m_bodies[m_bodyIndex] != NULL)
{
m_world->DestroyBody(m_bodies[m_bodyIndex]);
m_bodies[m_bodyIndex] = NULL;
}
b2BodyDef bd;
bd.type = b2_dynamicBody;
float x = RandomFloat(-2.0f, 2.0f);
bd.position.Set(x, 10.0f);
bd.angle = RandomFloat(-b2_pi, b2_pi);
if (index == 4)
{
bd.angularDamping = 0.02f;
}
m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
if (index < 4)
{
b2FixtureDef fd;
fd.shape = m_polygons + index;
fd.density = 1.0f;
fd.friction = 0.3f;
m_bodies[m_bodyIndex]->CreateFixture(&fd);
}
else
{
b2FixtureDef fd;
fd.shape = &m_circle;
fd.density = 1.0f;
fd.friction = 0.3f;
m_bodies[m_bodyIndex]->CreateFixture(&fd);
}
m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
}
void DestroyBody()
{
for (int32 i = 0; i < e_maxBodies; ++i)
{
if (m_bodies[i] != NULL)
{
m_world->DestroyBody(m_bodies[i]);
m_bodies[i] = NULL;
return;
}
}
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_1:
case GLFW_KEY_2:
case GLFW_KEY_3:
case GLFW_KEY_4:
case GLFW_KEY_5:
Create(key - GLFW_KEY_1);
break;
case GLFW_KEY_A:
for (int32 i = 0; i < e_maxBodies; i += 2)
{
if (m_bodies[i])
{
bool enabled = m_bodies[i]->IsEnabled();
m_bodies[i]->SetEnabled(!enabled);
}
}
break;
case GLFW_KEY_D:
DestroyBody();
break;
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
PolygonShapesCallback callback;
callback.m_circle.m_radius = 2.0f;
callback.m_circle.m_p.Set(0.0f, 1.1f);
callback.m_transform.SetIdentity();
callback.g_debugDraw = &g_debugDraw;
b2AABB aabb;
callback.m_circle.ComputeAABB(&aabb, callback.m_transform, 0);
m_world->QueryAABB(&callback, aabb);
b2Color color(0.4f, 0.7f, 0.8f);
g_debugDraw.DrawCircle(callback.m_circle.m_p, callback.m_circle.m_radius, color);
g_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff, maximum of %d overlaps detected", PolygonShapesCallback::e_maxCount);
m_textLine += m_textIncrement;
g_debugDraw.DrawString(5, m_textLine, "Press 'a' to enable/disable some bodies");
m_textLine += m_textIncrement;
g_debugDraw.DrawString(5, m_textLine, "Press 'd' to destroy a body");
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new PolygonShapes;
}
int32 m_bodyIndex;
b2Body* m_bodies[e_maxBodies];
b2PolygonShape m_polygons[4];
b2CircleShape m_circle;
};
static int testIndex = RegisterTest("Geometry", "Polygon Shapes", PolygonShapes::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "settings.h"
#include "test.h"
#include "imgui/imgui.h"
// Test the prismatic joint with limits and motor options.
class PrismaticJoint : public Test
{
public:
PrismaticJoint()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
m_enableLimit = true;
m_enableMotor = false;
m_motorSpeed = 10.0f;
{
b2PolygonShape shape;
shape.SetAsBox(1.0f, 1.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 10.0f);
bd.angle = 0.5f * b2_pi;
bd.allowSleep = false;
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 5.0f);
b2PrismaticJointDef pjd;
// Horizontal
pjd.Initialize(ground, body, bd.position, b2Vec2(1.0f, 0.0f));
pjd.motorSpeed = m_motorSpeed;
pjd.maxMotorForce = 10000.0f;
pjd.enableMotor = m_enableMotor;
pjd.lowerTranslation = -10.0f;
pjd.upperTranslation = 10.0f;
pjd.enableLimit = m_enableLimit;
m_joint = (b2PrismaticJoint*)m_world->CreateJoint(&pjd);
}
}
void UpdateUI() override
{
ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f));
ImGui::Begin("Joint Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
if (ImGui::Checkbox("Limit", &m_enableLimit))
{
m_joint->EnableLimit(m_enableLimit);
}
if (ImGui::Checkbox("Motor", &m_enableMotor))
{
m_joint->EnableMotor(m_enableMotor);
}
if (ImGui::SliderFloat("Speed", &m_motorSpeed, -100.0f, 100.0f, "%.0f"))
{
m_joint->SetMotorSpeed(m_motorSpeed);
}
ImGui::End();
}
void Step(Settings& settings) override
{
Test::Step(settings);
float force = m_joint->GetMotorForce(settings.m_hertz);
g_debugDraw.DrawString(5, m_textLine, "Motor Force = %4.0f", force);
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new PrismaticJoint;
}
b2PrismaticJoint* m_joint;
float m_motorSpeed;
bool m_enableMotor;
bool m_enableLimit;
};
static int testIndex = RegisterTest("Joints", "Prismatic", PrismaticJoint::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class PulleyJoint : public Test
{
public:
PulleyJoint()
{
float y = 16.0f;
float L = 12.0f;
float a = 1.0f;
float b = 2.0f;
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2CircleShape circle;
circle.m_radius = 2.0f;
circle.m_p.Set(-10.0f, y + b + L);
ground->CreateFixture(&circle, 0.0f);
circle.m_p.Set(10.0f, y + b + L);
ground->CreateFixture(&circle, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(a, b);
b2BodyDef bd;
bd.type = b2_dynamicBody;
//bd.fixedRotation = true;
bd.position.Set(-10.0f, y);
b2Body* body1 = m_world->CreateBody(&bd);
body1->CreateFixture(&shape, 5.0f);
bd.position.Set(10.0f, y);
b2Body* body2 = m_world->CreateBody(&bd);
body2->CreateFixture(&shape, 5.0f);
b2PulleyJointDef pulleyDef;
b2Vec2 anchor1(-10.0f, y + b);
b2Vec2 anchor2(10.0f, y + b);
b2Vec2 groundAnchor1(-10.0f, y + b + L);
b2Vec2 groundAnchor2(10.0f, y + b + L);
pulleyDef.Initialize(body1, body2, groundAnchor1, groundAnchor2, anchor1, anchor2, 1.5f);
m_joint1 = (b2PulleyJoint*)m_world->CreateJoint(&pulleyDef);
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
float ratio = m_joint1->GetRatio();
float L = m_joint1->GetCurrentLengthA() + ratio * m_joint1->GetCurrentLengthB();
g_debugDraw.DrawString(5, m_textLine, "L1 + %4.2f * L2 = %4.2f", (float) ratio, (float) L);
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new PulleyJoint;
}
b2PulleyJoint* m_joint1;
};
static int testIndex = RegisterTest("Joints", "Pulley", PulleyJoint::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class Pyramid : public Test
{
public:
enum
{
e_count = 20
};
Pyramid()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
float a = 0.5f;
b2PolygonShape shape;
shape.SetAsBox(a, a);
b2Vec2 x(-7.0f, 0.75f);
b2Vec2 y;
b2Vec2 deltaX(0.5625f, 1.25f);
b2Vec2 deltaY(1.125f, 0.0f);
for (int32 i = 0; i < e_count; ++i)
{
y = x;
for (int32 j = i; j < e_count; ++j)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = y;
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 5.0f);
y += deltaY;
}
x += deltaX;
}
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
//b2DynamicTree* tree = &m_world->m_contactManager.m_broadPhase.m_tree;
//if (m_stepCount == 400)
//{
// tree->RebuildBottomUp();
//}
}
static Test* Create()
{
return new Pyramid;
}
};
static int testIndex = RegisterTest("Stacking", "Pyramid", Pyramid::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "settings.h"
#include "test.h"
#include "imgui/imgui.h"
enum
{
e_maxBodies = 256
};
// This test demonstrates how to use the world ray-cast feature.
// NOTE: we are intentionally filtering one of the polygons, therefore
// the ray will always miss one type of polygon.
// This callback finds the closest hit. Polygon 0 is filtered.
class RayCastClosestCallback : public b2RayCastCallback
{
public:
RayCastClosestCallback()
{
m_hit = false;
}
float ReportFixture(b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, float fraction) override
{
uintptr_t index = fixture->GetUserData().pointer;
if (index == 1)
{
// By returning -1, we instruct the calling code to ignore this fixture and
// continue the ray-cast to the next fixture.
return -1.0f;
}
m_hit = true;
m_point = point;
m_normal = normal;
// By returning the current fraction, we instruct the calling code to clip the ray and
// continue the ray-cast to the next fixture. WARNING: do not assume that fixtures
// are reported in order. However, by clipping, we can always get the closest fixture.
return fraction;
}
bool m_hit;
b2Vec2 m_point;
b2Vec2 m_normal;
};
// This callback finds any hit. Polygon 0 is filtered. For this type of query we are usually
// just checking for obstruction, so the actual fixture and hit point are irrelevant.
class RayCastAnyCallback : public b2RayCastCallback
{
public:
RayCastAnyCallback()
{
m_hit = false;
}
float ReportFixture(b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, float) override
{
uintptr_t index = fixture->GetUserData().pointer;
if (index == 1)
{
// By returning -1, we instruct the calling code to ignore this fixture and
// continue the ray-cast to the next fixture.
return -1.0f;
}
m_hit = true;
m_point = point;
m_normal = normal;
// At this point we have a hit, so we know the ray is obstructed.
// By returning 0, we instruct the calling code to terminate the ray-cast.
return 0.0f;
}
bool m_hit;
b2Vec2 m_point;
b2Vec2 m_normal;
};
// This ray cast collects multiple hits along the ray. Polygon 0 is filtered.
// The fixtures are not necessary reported in order, so we might not capture
// the closest fixture.
class RayCastMultipleCallback : public b2RayCastCallback
{
public:
enum
{
e_maxCount = 3
};
RayCastMultipleCallback()
{
m_count = 0;
}
float ReportFixture(b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, float) override
{
uintptr_t index = fixture->GetUserData().pointer;
if (index == 1)
{
// By returning -1, we instruct the calling code to ignore this fixture and
// continue the ray-cast to the next fixture.
return -1.0f;
}
b2Assert(m_count < e_maxCount);
m_points[m_count] = point;
m_normals[m_count] = normal;
++m_count;
if (m_count == e_maxCount)
{
// At this point the buffer is full.
// By returning 0, we instruct the calling code to terminate the ray-cast.
return 0.0f;
}
// By returning 1, we instruct the caller to continue without clipping the ray.
return 1.0f;
}
b2Vec2 m_points[e_maxCount];
b2Vec2 m_normals[e_maxCount];
int32 m_count;
};
class RayCast : public Test
{
public:
enum Mode
{
e_any = 0,
e_closest = 1,
e_multiple = 2
};
RayCast()
{
// Ground body
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2Vec2 vertices[3];
vertices[0].Set(-0.5f, 0.0f);
vertices[1].Set(0.5f, 0.0f);
vertices[2].Set(0.0f, 1.5f);
m_polygons[0].Set(vertices, 3);
}
{
b2Vec2 vertices[3];
vertices[0].Set(-0.1f, 0.0f);
vertices[1].Set(0.1f, 0.0f);
vertices[2].Set(0.0f, 1.5f);
m_polygons[1].Set(vertices, 3);
}
{
float w = 1.0f;
float b = w / (2.0f + b2Sqrt(2.0f));
float s = b2Sqrt(2.0f) * b;
b2Vec2 vertices[8];
vertices[0].Set(0.5f * s, 0.0f);
vertices[1].Set(0.5f * w, b);
vertices[2].Set(0.5f * w, b + s);
vertices[3].Set(0.5f * s, w);
vertices[4].Set(-0.5f * s, w);
vertices[5].Set(-0.5f * w, b + s);
vertices[6].Set(-0.5f * w, b);
vertices[7].Set(-0.5f * s, 0.0f);
m_polygons[2].Set(vertices, 8);
}
{
m_polygons[3].SetAsBox(0.5f, 0.5f);
}
{
m_circle.m_radius = 0.5f;
}
{
m_edge.SetTwoSided(b2Vec2(-1.0f, 0.0f), b2Vec2(1.0f, 0.0f));
}
m_bodyIndex = 0;
memset(m_bodies, 0, sizeof(m_bodies));
m_degrees = 0.0f;
m_mode = e_closest;
}
void Create(int32 index)
{
if (m_bodies[m_bodyIndex] != NULL)
{
m_world->DestroyBody(m_bodies[m_bodyIndex]);
m_bodies[m_bodyIndex] = NULL;
}
b2BodyDef bd;
float x = RandomFloat(-10.0f, 10.0f);
float y = RandomFloat(0.0f, 20.0f);
bd.position.Set(x, y);
bd.angle = RandomFloat(-b2_pi, b2_pi);
if (index == 4)
{
bd.angularDamping = 0.02f;
}
m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
if (index < 4)
{
b2FixtureDef fd;
fd.shape = m_polygons + index;
fd.friction = 0.3f;
fd.userData.pointer = index + 1;
m_bodies[m_bodyIndex]->CreateFixture(&fd);
}
else if (index < 5)
{
b2FixtureDef fd;
fd.shape = &m_circle;
fd.friction = 0.3f;
fd.userData.pointer = index + 1;
m_bodies[m_bodyIndex]->CreateFixture(&fd);
}
else
{
b2FixtureDef fd;
fd.shape = &m_edge;
fd.friction = 0.3f;
fd.userData.pointer = index + 1;
m_bodies[m_bodyIndex]->CreateFixture(&fd);
}
m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
}
void DestroyBody()
{
for (int32 i = 0; i < e_maxBodies; ++i)
{
if (m_bodies[i] != NULL)
{
m_world->DestroyBody(m_bodies[i]);
m_bodies[i] = NULL;
return;
}
}
}
void UpdateUI() override
{
ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
ImGui::SetNextWindowSize(ImVec2(210.0f, 285.0f));
ImGui::Begin("Ray-cast Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
if (ImGui::Button("Shape 1"))
{
Create(0);
}
if (ImGui::Button("Shape 2"))
{
Create(1);
}
if (ImGui::Button("Shape 3"))
{
Create(2);
}
if (ImGui::Button("Shape 4"))
{
Create(3);
}
if (ImGui::Button("Shape 5"))
{
Create(4);
}
if (ImGui::Button("Shape 6"))
{
Create(5);
}
if (ImGui::Button("Destroy Shape"))
{
DestroyBody();
}
ImGui::RadioButton("Any", &m_mode, e_any);
ImGui::RadioButton("Closest", &m_mode, e_closest);
ImGui::RadioButton("Multiple", &m_mode, e_multiple);
ImGui::SliderFloat("Angle", &m_degrees, 0.0f, 360.0f, "%.0f");
ImGui::End();
}
void Step(Settings& settings) override
{
Test::Step(settings);
g_debugDraw.DrawString(5, m_textLine, "Shape 1 is intentionally ignored by the ray");
m_textLine += m_textIncrement;
switch (m_mode)
{
case e_closest:
g_debugDraw.DrawString(5, m_textLine, "Ray-cast mode: closest - find closest fixture along the ray");
break;
case e_any:
g_debugDraw.DrawString(5, m_textLine, "Ray-cast mode: any - check for obstruction");
break;
case e_multiple:
g_debugDraw.DrawString(5, m_textLine, "Ray-cast mode: multiple - gather multiple fixtures");
break;
}
m_textLine += m_textIncrement;
float angle = b2_pi * m_degrees / 180.0f;
float L = 11.0f;
b2Vec2 point1(0.0f, 10.0f);
b2Vec2 d(L * cosf(angle), L * sinf(angle));
b2Vec2 point2 = point1 + d;
if (m_mode == e_closest)
{
RayCastClosestCallback callback;
m_world->RayCast(&callback, point1, point2);
if (callback.m_hit)
{
g_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
g_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
g_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
}
else
{
g_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
}
}
else if (m_mode == e_any)
{
RayCastAnyCallback callback;
m_world->RayCast(&callback, point1, point2);
if (callback.m_hit)
{
g_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
g_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
g_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
}
else
{
g_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
}
}
else if (m_mode == e_multiple)
{
RayCastMultipleCallback callback;
m_world->RayCast(&callback, point1, point2);
g_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
for (int32 i = 0; i < callback.m_count; ++i)
{
b2Vec2 p = callback.m_points[i];
b2Vec2 n = callback.m_normals[i];
g_debugDraw.DrawPoint(p, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
g_debugDraw.DrawSegment(point1, p, b2Color(0.8f, 0.8f, 0.8f));
b2Vec2 head = p + 0.5f * n;
g_debugDraw.DrawSegment(p, head, b2Color(0.9f, 0.9f, 0.4f));
}
}
#if 0
// This case was failing.
{
b2Vec2 vertices[4];
//vertices[0].Set(-22.875f, -3.0f);
//vertices[1].Set(22.875f, -3.0f);
//vertices[2].Set(22.875f, 3.0f);
//vertices[3].Set(-22.875f, 3.0f);
b2PolygonShape shape;
//shape.Set(vertices, 4);
shape.SetAsBox(22.875f, 3.0f);
b2RayCastInput input;
input.p1.Set(10.2725f,1.71372f);
input.p2.Set(10.2353f,2.21807f);
//input.maxFraction = 0.567623f;
input.maxFraction = 0.56762173f;
b2Transform xf;
xf.SetIdentity();
xf.position.Set(23.0f, 5.0f);
b2RayCastOutput output;
bool hit;
hit = shape.RayCast(&output, input, xf);
hit = false;
b2Color color(1.0f, 1.0f, 1.0f);
b2Vec2 vs[4];
for (int32 i = 0; i < 4; ++i)
{
vs[i] = b2Mul(xf, shape.m_vertices[i]);
}
g_debugDraw.DrawPolygon(vs, 4, color);
g_debugDraw.DrawSegment(input.p1, input.p2, color);
}
#endif
}
static Test* Create()
{
return new RayCast;
}
int32 m_bodyIndex;
b2Body* m_bodies[e_maxBodies];
b2PolygonShape m_polygons[4];
b2CircleShape m_circle;
b2EdgeShape m_edge;
float m_degrees;
int32 m_mode;
};
static int testIndex = RegisterTest("Collision", "Ray Cast", RayCast::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
// Note: even with a restitution of 1.0, there is some energy change
// due to position correction.
class Restitution : public Test
{
public:
Restitution()
{
const float threshold = 10.0f;
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
b2FixtureDef fd;
fd.shape = &shape;
fd.restitutionThreshold = threshold;
ground->CreateFixture(&fd);
}
{
b2CircleShape shape;
shape.m_radius = 1.0f;
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 1.0f;
float restitution[7] = { 0.0f, 0.1f, 0.3f, 0.5f, 0.75f, 0.9f, 1.0f };
for (int32 i = 0; i < 7; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-10.0f + 3.0f * i, 20.0f);
b2Body* body = m_world->CreateBody(&bd);
fd.restitution = restitution[i];
fd.restitutionThreshold = threshold;
body->CreateFixture(&fd);
}
}
}
static Test* Create()
{
return new Restitution;
}
};
static int testIndex = RegisterTest("Forces", "Restitution", Restitution::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "settings.h"
#include "test.h"
#include "imgui/imgui.h"
class RevoluteJoint : public Test
{
public:
RevoluteJoint()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
b2FixtureDef fd;
fd.shape = &shape;
//fd.filter.categoryBits = 2;
ground->CreateFixture(&fd);
}
m_enableLimit = true;
m_enableMotor = false;
m_motorSpeed = 1.0f;
{
b2PolygonShape shape;
shape.SetAsBox(0.25f, 3.0f, b2Vec2(0.0f, 3.0f), 0.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-10.0f, 20.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 5.0f);
b2RevoluteJointDef jd;
jd.Initialize(ground, body, b2Vec2(-10.0f, 20.5f));
jd.motorSpeed = m_motorSpeed;
jd.maxMotorTorque = 10000.0f;
jd.enableMotor = m_enableMotor;
jd.lowerAngle = -0.25f * b2_pi;
jd.upperAngle = 0.5f * b2_pi;
jd.enableLimit = m_enableLimit;
m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
}
{
b2CircleShape circle_shape;
circle_shape.m_radius = 2.0f;
b2BodyDef circle_bd;
circle_bd.type = b2_dynamicBody;
circle_bd.position.Set(5.0f, 30.0f);
b2FixtureDef fd;
fd.density = 5.0f;
fd.filter.maskBits = 1;
fd.shape = &circle_shape;
m_ball = m_world->CreateBody(&circle_bd);
m_ball->CreateFixture(&fd);
b2PolygonShape polygon_shape;
polygon_shape.SetAsBox(10.0f, 0.5f, b2Vec2 (-10.0f, 0.0f), 0.0f);
b2BodyDef polygon_bd;
polygon_bd.position.Set(20.0f, 10.0f);
polygon_bd.type = b2_dynamicBody;
polygon_bd.bullet = true;
b2Body* polygon_body = m_world->CreateBody(&polygon_bd);
polygon_body->CreateFixture(&polygon_shape, 2.0f);
b2RevoluteJointDef jd;
jd.Initialize(ground, polygon_body, b2Vec2(19.0f, 10.0f));
jd.lowerAngle = -0.25f * b2_pi;
jd.upperAngle = 0.0f * b2_pi;
jd.enableLimit = true;
jd.enableMotor = true;
jd.motorSpeed = 0.0f;
jd.maxMotorTorque = 10000.0f;
m_joint2 = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
}
}
void UpdateUI() override
{
ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f));
ImGui::Begin("Joint Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
if (ImGui::Checkbox("Limit", &m_enableLimit))
{
m_joint1->EnableLimit(m_enableLimit);
}
if (ImGui::Checkbox("Motor", &m_enableMotor))
{
m_joint1->EnableMotor(m_enableMotor);
}
if (ImGui::SliderFloat("Speed", &m_motorSpeed, -20.0f, 20.0f, "%.0f"))
{
m_joint1->SetMotorSpeed(m_motorSpeed);
}
ImGui::End();
}
void Step(Settings& settings) override
{
Test::Step(settings);
float torque1 = m_joint1->GetMotorTorque(settings.m_hertz);
g_debugDraw.DrawString(5, m_textLine, "Motor Torque 1= %4.0f", torque1);
m_textLine += m_textIncrement;
float torque2 = m_joint2->GetMotorTorque(settings.m_hertz);
g_debugDraw.DrawString(5, m_textLine, "Motor Torque 2= %4.0f", torque2);
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new RevoluteJoint;
}
b2Body* m_ball;
b2RevoluteJoint* m_joint1;
b2RevoluteJoint* m_joint2;
float m_motorSpeed;
bool m_enableMotor;
bool m_enableLimit;
};
static int testIndex = RegisterTest("Joints", "Revolute", RevoluteJoint::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "settings.h"
#include "test.h"
#include "box2d/b2_rope.h"
#include "imgui/imgui.h"
///
class Rope : public Test
{
public:
Rope()
{
const int32 N = 20;
const float L = 0.5f;
b2Vec2 vertices[N];
float masses[N];
for (int32 i = 0; i < N; ++i)
{
vertices[i].Set(0.0f, L * (N - i));
masses[i] = 1.0f;
}
masses[0] = 0.0f;
masses[1] = 0.0f;
m_tuning1.bendHertz = 30.0f;
m_tuning1.bendDamping = 4.0f;
m_tuning1.bendStiffness = 1.0f;
m_tuning1.bendingModel = b2_pbdTriangleBendingModel;
m_tuning1.isometric = true;
m_tuning1.stretchHertz = 30.0f;
m_tuning1.stretchDamping = 4.0f;
m_tuning1.stretchStiffness = 1.0f;
m_tuning1.stretchingModel = b2_pbdStretchingModel;
m_tuning2.bendHertz = 30.0f;
m_tuning2.bendDamping = 0.7f;
m_tuning2.bendStiffness = 1.0f;
m_tuning2.bendingModel = b2_pbdHeightBendingModel;
m_tuning2.isometric = true;
m_tuning2.stretchHertz = 30.0f;
m_tuning2.stretchDamping = 1.0f;
m_tuning2.stretchStiffness = 1.0f;
m_tuning2.stretchingModel = b2_pbdStretchingModel;
m_position1.Set(-5.0f, 15.0f);
m_position2.Set(5.0f, 15.0f);
b2RopeDef def;
def.vertices = vertices;
def.count = N;
def.gravity.Set(0.0f, -10.0f);
def.masses = masses;
def.position = m_position1;
def.tuning = m_tuning1;
m_rope1.Create(def);
def.position = m_position2;
def.tuning = m_tuning2;
m_rope2.Create(def);
m_iterations1 = 8;
m_iterations2 = 8;
m_speed = 10.0f;
}
void UpdateUI() override
{
ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
ImGui::SetNextWindowSize(ImVec2(200.0f, 700.0f));
ImGui::Begin("Tuning", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
ImGui::Separator();
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.5f);
const ImGuiComboFlags comboFlags = 0;
const char* bendModels[] = { "Spring", "PBD Ang", "XPBD Ang", "PBD Dist", "PBD Height", "PBD Triangle" };
const char* stretchModels[] = { "PBD", "XPBD" };
ImGui::Text("Rope 1");
static int bendModel1 = m_tuning1.bendingModel;
if (ImGui::BeginCombo("Bend Model##1", bendModels[bendModel1], comboFlags))
{
for (int i = 0; i < IM_ARRAYSIZE(bendModels); ++i)
{
bool isSelected = (bendModel1 == i);
if (ImGui::Selectable(bendModels[i], isSelected))
{
bendModel1 = i;
m_tuning1.bendingModel = b2BendingModel(i);
}
if (isSelected)
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
ImGui::SliderFloat("Damping##B1", &m_tuning1.bendDamping, 0.0f, 4.0f, "%.1f");
ImGui::SliderFloat("Hertz##B1", &m_tuning1.bendHertz, 0.0f, 60.0f, "%.0f");
ImGui::SliderFloat("Stiffness##B1", &m_tuning1.bendStiffness, 0.0f, 1.0f, "%.1f");
ImGui::Checkbox("Isometric##1", &m_tuning1.isometric);
ImGui::Checkbox("Fixed Mass##1", &m_tuning1.fixedEffectiveMass);
ImGui::Checkbox("Warm Start##1", &m_tuning1.warmStart);
static int stretchModel1 = m_tuning1.stretchingModel;
if (ImGui::BeginCombo("Stretch Model##1", stretchModels[stretchModel1], comboFlags))
{
for (int i = 0; i < IM_ARRAYSIZE(stretchModels); ++i)
{
bool isSelected = (stretchModel1 == i);
if (ImGui::Selectable(stretchModels[i], isSelected))
{
stretchModel1 = i;
m_tuning1.stretchingModel = b2StretchingModel(i);
}
if (isSelected)
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
ImGui::SliderFloat("Damping##S1", &m_tuning1.stretchDamping, 0.0f, 4.0f, "%.1f");
ImGui::SliderFloat("Hertz##S1", &m_tuning1.stretchHertz, 0.0f, 60.0f, "%.0f");
ImGui::SliderFloat("Stiffness##S1", &m_tuning1.stretchStiffness, 0.0f, 1.0f, "%.1f");
ImGui::SliderInt("Iterations##1", &m_iterations1, 1, 100, "%d");
ImGui::Separator();
ImGui::Text("Rope 2");
static int bendModel2 = m_tuning2.bendingModel;
if (ImGui::BeginCombo("Bend Model##2", bendModels[bendModel2], comboFlags))
{
for (int i = 0; i < IM_ARRAYSIZE(bendModels); ++i)
{
bool isSelected = (bendModel2 == i);
if (ImGui::Selectable(bendModels[i], isSelected))
{
bendModel2 = i;
m_tuning2.bendingModel = b2BendingModel(i);
}
if (isSelected)
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
ImGui::SliderFloat("Damping##B2", &m_tuning2.bendDamping, 0.0f, 4.0f, "%.1f");
ImGui::SliderFloat("Hertz##B2", &m_tuning2.bendHertz, 0.0f, 60.0f, "%.0f");
ImGui::SliderFloat("Stiffness##B2", &m_tuning2.bendStiffness, 0.0f, 1.0f, "%.1f");
ImGui::Checkbox("Isometric##2", &m_tuning2.isometric);
ImGui::Checkbox("Fixed Mass##2", &m_tuning2.fixedEffectiveMass);
ImGui::Checkbox("Warm Start##2", &m_tuning2.warmStart);
static int stretchModel2 = m_tuning2.stretchingModel;
if (ImGui::BeginCombo("Stretch Model##2", stretchModels[stretchModel2], comboFlags))
{
for (int i = 0; i < IM_ARRAYSIZE(stretchModels); ++i)
{
bool isSelected = (stretchModel2 == i);
if (ImGui::Selectable(stretchModels[i], isSelected))
{
stretchModel2 = i;
m_tuning2.stretchingModel = b2StretchingModel(i);
}
if (isSelected)
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
ImGui::SliderFloat("Damping##S2", &m_tuning2.stretchDamping, 0.0f, 4.0f, "%.1f");
ImGui::SliderFloat("Hertz##S2", &m_tuning2.stretchHertz, 0.0f, 60.0f, "%.0f");
ImGui::SliderFloat("Stiffness##S2", &m_tuning2.stretchStiffness, 0.0f, 1.0f, "%.1f");
ImGui::SliderInt("Iterations##2", &m_iterations2, 1, 100, "%d");
ImGui::Separator();
ImGui::SliderFloat("Speed", &m_speed, 10.0f, 100.0f, "%.0f");
if (ImGui::Button("Reset"))
{
m_position1.Set(-5.0f, 15.0f);
m_position2.Set(5.0f, 15.0f);
m_rope1.Reset(m_position1);
m_rope2.Reset(m_position2);
}
ImGui::PopItemWidth();
ImGui::End();
}
void Step(Settings& settings) override
{
float dt = settings.m_hertz > 0.0f ? 1.0f / settings.m_hertz : 0.0f;
if (settings.m_pause == 1 && settings.m_singleStep == 0)
{
dt = 0.0f;
}
if (glfwGetKey(g_mainWindow, GLFW_KEY_COMMA) == GLFW_PRESS)
{
m_position1.x -= m_speed * dt;
m_position2.x -= m_speed * dt;
}
if (glfwGetKey(g_mainWindow, GLFW_KEY_PERIOD) == GLFW_PRESS)
{
m_position1.x += m_speed * dt;
m_position2.x += m_speed * dt;
}
m_rope1.SetTuning(m_tuning1);
m_rope2.SetTuning(m_tuning2);
m_rope1.Step(dt, m_iterations1, m_position1);
m_rope2.Step(dt, m_iterations2, m_position2);
Test::Step(settings);
m_rope1.Draw(&g_debugDraw);
m_rope2.Draw(&g_debugDraw);
g_debugDraw.DrawString(5, m_textLine, "Press comma and period to move left and right");
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new Rope;
}
b2Rope m_rope1;
b2Rope m_rope2;
b2RopeTuning m_tuning1;
b2RopeTuning m_tuning2;
int32 m_iterations1;
int32 m_iterations2;
b2Vec2 m_position1;
b2Vec2 m_position2;
float m_speed;
};
static int testIndex = RegisterTest("Rope", "Bending", Rope::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
#include "imgui/imgui.h"
// This shows how to use sensor shapes. Sensors don't have collision, but report overlap events.
class Sensors : public Test
{
public:
enum
{
e_count = 7
};
Sensors()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
{
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
#if 0
{
b2FixtureDef sd;
sd.SetAsBox(10.0f, 2.0f, b2Vec2(0.0f, 20.0f), 0.0f);
sd.isSensor = true;
m_sensor = ground->CreateFixture(&sd);
}
#else
{
b2CircleShape shape;
shape.m_radius = 5.0f;
shape.m_p.Set(0.0f, 10.0f);
b2FixtureDef fd;
fd.shape = &shape;
fd.isSensor = true;
m_sensor = ground->CreateFixture(&fd);
}
#endif
}
{
b2CircleShape shape;
shape.m_radius = 1.0f;
for (int32 i = 0; i < e_count; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-10.0f + 3.0f * i, 20.0f);
bd.userData.pointer = i;
m_touching[i] = false;
m_bodies[i] = m_world->CreateBody(&bd);
m_bodies[i]->CreateFixture(&shape, 1.0f);
}
}
m_force = 100.0f;
}
// Implement contact listener.
void BeginContact(b2Contact* contact) override
{
b2Fixture* fixtureA = contact->GetFixtureA();
b2Fixture* fixtureB = contact->GetFixtureB();
if (fixtureA == m_sensor)
{
uintptr_t index = fixtureB->GetBody()->GetUserData().pointer;
if (index < e_count)
{
m_touching[index] = true;
}
}
if (fixtureB == m_sensor)
{
uintptr_t index = fixtureA->GetBody()->GetUserData().pointer;
if (index < e_count)
{
m_touching[index] = true;
}
}
}
// Implement contact listener.
void EndContact(b2Contact* contact) override
{
b2Fixture* fixtureA = contact->GetFixtureA();
b2Fixture* fixtureB = contact->GetFixtureB();
if (fixtureA == m_sensor)
{
uintptr_t index = fixtureB->GetBody()->GetUserData().pointer;
if (index < e_count)
{
m_touching[index] = false;
}
}
if (fixtureB == m_sensor)
{
uintptr_t index = fixtureA->GetBody()->GetUserData().pointer;
if (index < e_count)
{
m_touching[index] = false;
}
}
}
void UpdateUI() override
{
ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
ImGui::SetNextWindowSize(ImVec2(200.0f, 60.0f));
ImGui::Begin("Sensor Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
ImGui::SliderFloat("Force", &m_force, 0.0f, 2000.0f, "%.0f");
ImGui::End();
}
void Step(Settings& settings) override
{
Test::Step(settings);
// Traverse the contact results. Apply a force on shapes
// that overlap the sensor.
for (int32 i = 0; i < e_count; ++i)
{
if (m_touching[i] == false)
{
continue;
}
b2Body* body = m_bodies[i];
b2Body* ground = m_sensor->GetBody();
b2CircleShape* circle = (b2CircleShape*)m_sensor->GetShape();
b2Vec2 center = ground->GetWorldPoint(circle->m_p);
b2Vec2 position = body->GetPosition();
b2Vec2 d = center - position;
if (d.LengthSquared() < FLT_EPSILON * FLT_EPSILON)
{
continue;
}
d.Normalize();
b2Vec2 F = m_force * d;
body->ApplyForce(F, position, false);
}
}
static Test* Create()
{
return new Sensors;
}
b2Fixture* m_sensor;
b2Body* m_bodies[e_count];
float m_force;
bool m_touching[e_count];
};
static int testIndex = RegisterTest("Collision", "Sensors", Sensors::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
#include "box2d/b2_distance.h"
class ShapeCast : public Test
{
public:
enum
{
e_vertexCount = 8
};
ShapeCast()
{
#if 1
m_vAs[0].Set(-0.5f, 1.0f);
m_vAs[1].Set(0.5f, 1.0f);
m_vAs[2].Set(0.0f, 0.0f);
m_countA = 3;
m_radiusA = b2_polygonRadius;
m_vBs[0].Set(-0.5f, -0.5f);
m_vBs[1].Set(0.5f, -0.5f);
m_vBs[2].Set(0.5f, 0.5f);
m_vBs[3].Set(-0.5f, 0.5f);
m_countB = 4;
m_radiusB = b2_polygonRadius;
m_transformA.p.Set(0.0f, 0.25f);
m_transformA.q.SetIdentity();
m_transformB.p.Set(-4.0f, 0.0f);
m_transformB.q.SetIdentity();
m_translationB.Set(8.0f, 0.0f);
#elif 0
m_vAs[0].Set(0.0f, 0.0f);
m_countA = 1;
m_radiusA = 0.5f;
m_vBs[0].Set(0.0f, 0.0f);
m_countB = 1;
m_radiusB = 0.5f;
m_transformA.p.Set(0.0f, 0.25f);
m_transformA.q.SetIdentity();
m_transformB.p.Set(-4.0f, 0.0f);
m_transformB.q.SetIdentity();
m_translationB.Set(8.0f, 0.0f);
#else
m_vAs[0].Set(0.0f, 0.0f);
m_vAs[1].Set(2.0f, 0.0f);
m_countA = 2;
m_radiusA = b2_polygonRadius;
m_vBs[0].Set(0.0f, 0.0f);
m_countB = 1;
m_radiusB = 0.25f;
// Initial overlap
m_transformA.p.Set(0.0f, 0.0f);
m_transformA.q.SetIdentity();
m_transformB.p.Set(-0.244360745f, 0.05999358f);
m_transformB.q.SetIdentity();
m_translationB.Set(0.0f, 0.0399999991f);
#endif
}
static Test* Create()
{
return new ShapeCast;
}
void Step(Settings& settings) override
{
Test::Step(settings);
b2ShapeCastInput input;
input.proxyA.Set(m_vAs, m_countA, m_radiusA);
input.proxyB.Set(m_vBs, m_countB, m_radiusB);
input.transformA = m_transformA;
input.transformB = m_transformB;
input.translationB = m_translationB;
b2ShapeCastOutput output;
bool hit = b2ShapeCast(&output, &input);
b2Transform transformB2;
transformB2.q = m_transformB.q;
transformB2.p = m_transformB.p + output.lambda * input.translationB;
b2DistanceInput distanceInput;
distanceInput.proxyA.Set(m_vAs, m_countA, m_radiusA);
distanceInput.proxyB.Set(m_vBs, m_countB, m_radiusB);
distanceInput.transformA = m_transformA;
distanceInput.transformB = transformB2;
distanceInput.useRadii = false;
b2SimplexCache simplexCache;
simplexCache.count = 0;
b2DistanceOutput distanceOutput;
b2Distance(&distanceOutput, &simplexCache, &distanceInput);
g_debugDraw.DrawString(5, m_textLine, "hit = %s, iters = %d, lambda = %g, distance = %g",
hit ? "true" : "false", output.iterations, output.lambda, distanceOutput.distance);
m_textLine += m_textIncrement;
b2Vec2 vertices[b2_maxPolygonVertices];
for (int32 i = 0; i < m_countA; ++i)
{
vertices[i] = b2Mul(m_transformA, m_vAs[i]);
}
if (m_countA == 1)
{
g_debugDraw.DrawCircle(vertices[0], m_radiusA, b2Color(0.9f, 0.9f, 0.9f));
}
else
{
g_debugDraw.DrawPolygon(vertices, m_countA, b2Color(0.9f, 0.9f, 0.9f));
}
for (int32 i = 0; i < m_countB; ++i)
{
vertices[i] = b2Mul(m_transformB, m_vBs[i]);
}
if (m_countB == 1)
{
g_debugDraw.DrawCircle(vertices[0], m_radiusB, b2Color(0.5f, 0.9f, 0.5f));
}
else
{
g_debugDraw.DrawPolygon(vertices, m_countB, b2Color(0.5f, 0.9f, 0.5f));
}
for (int32 i = 0; i < m_countB; ++i)
{
vertices[i] = b2Mul(transformB2, m_vBs[i]);
}
if (m_countB == 1)
{
g_debugDraw.DrawCircle(vertices[0], m_radiusB, b2Color(0.5f, 0.7f, 0.9f));
}
else
{
g_debugDraw.DrawPolygon(vertices, m_countB, b2Color(0.5f, 0.7f, 0.9f));
}
if (hit)
{
b2Vec2 p1 = output.point;
g_debugDraw.DrawPoint(p1, 10.0f, b2Color(0.9f, 0.3f, 0.3f));
b2Vec2 p2 = p1 + output.normal;
g_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.3f, 0.3f));
}
}
b2Vec2 m_vAs[b2_maxPolygonVertices];
int32 m_countA;
float m_radiusA;
b2Vec2 m_vBs[b2_maxPolygonVertices];
int32 m_countB;
float m_radiusB;
b2Transform m_transformA;
b2Transform m_transformB;
b2Vec2 m_translationB;
};
static int testIndex = RegisterTest("Collision", "Shape Cast", ShapeCast::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class ShapeEditing : public Test
{
public:
ShapeEditing()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 10.0f);
m_body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(4.0f, 4.0f, b2Vec2(0.0f, 0.0f), 0.0f);
m_fixture1 = m_body->CreateFixture(&shape, 10.0f);
m_fixture2 = NULL;
m_sensor = false;
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_C:
if (m_fixture2 == NULL)
{
b2CircleShape shape;
shape.m_radius = 3.0f;
shape.m_p.Set(0.5f, -4.0f);
m_fixture2 = m_body->CreateFixture(&shape, 10.0f);
m_body->SetAwake(true);
}
break;
case GLFW_KEY_D:
if (m_fixture2 != NULL)
{
m_body->DestroyFixture(m_fixture2);
m_fixture2 = NULL;
m_body->SetAwake(true);
}
break;
case GLFW_KEY_S:
if (m_fixture2 != NULL)
{
m_sensor = !m_sensor;
m_fixture2->SetSensor(m_sensor);
}
break;
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
g_debugDraw.DrawString(5, m_textLine, "Press: (c) create a shape, (d) destroy a shape.");
m_textLine += m_textIncrement;
g_debugDraw.DrawString(5, m_textLine, "sensor = %d", m_sensor);
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new ShapeEditing;
}
b2Body* m_body;
b2Fixture* m_fixture1;
b2Fixture* m_fixture2;
bool m_sensor;
};
static int testIndex = RegisterTest("Examples", "Shape Editing", ShapeEditing::Create);

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/*
Test case for collision/jerking issue.
*/
#include "test.h"
#include <vector>
#include <iostream>
class Skier : public Test
{
public:
Skier()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
float const PlatformWidth = 8.0f;
/*
First angle is from the horizontal and should be negative for a downward slope.
Second angle is relative to the preceding slope, and should be positive, creating a kind of
loose 'Z'-shape from the 3 edges.
If A1 = -10, then A2 <= ~1.5 will result in the collision glitch.
If A1 = -30, then A2 <= ~10.0 will result in the glitch.
*/
float const Angle1Degrees = -30.0f;
float const Angle2Degrees = 10.0f;
/*
The larger the value of SlopeLength, the less likely the glitch will show up.
*/
float const SlopeLength = 2.0f;
float const SurfaceFriction = 0.2f;
// Convert to radians
float const Slope1Incline = -Angle1Degrees * b2_pi / 180.0f;
float const Slope2Incline = Slope1Incline - Angle2Degrees * b2_pi / 180.0f;
//
m_platform_width = PlatformWidth;
// Horizontal platform
b2Vec2 v1(-PlatformWidth, 0.0f);
b2Vec2 v2(0.0f, 0.0f);
b2Vec2 v3(SlopeLength * cosf(Slope1Incline), -SlopeLength * sinf(Slope1Incline));
b2Vec2 v4(v3.x + SlopeLength * cosf(Slope2Incline), v3.y - SlopeLength * sinf(Slope2Incline));
b2Vec2 v5(v4.x, v4.y - 1.0f);
b2Vec2 vertices[5] = { v5, v4, v3, v2, v1 };
b2ChainShape shape;
shape.CreateLoop(vertices, 5);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 0.0f;
fd.friction = SurfaceFriction;
ground->CreateFixture(&fd);
}
{
float const BodyWidth = 1.0f;
float const BodyHeight = 2.5f;
float const SkiLength = 3.0f;
/*
Larger values for this seem to alleviate the issue to some extent.
*/
float const SkiThickness = 0.3f;
float const SkiFriction = 0.0f;
float const SkiRestitution = 0.15f;
b2BodyDef bd;
bd.type = b2_dynamicBody;
float initial_y = BodyHeight / 2 + SkiThickness;
bd.position.Set(-m_platform_width / 2, initial_y);
b2Body* skier = m_world->CreateBody(&bd);
b2PolygonShape ski;
b2Vec2 verts[4];
verts[0].Set(-SkiLength / 2 - SkiThickness, -BodyHeight / 2);
verts[1].Set(-SkiLength / 2, -BodyHeight / 2 - SkiThickness);
verts[2].Set(SkiLength / 2, -BodyHeight / 2 - SkiThickness);
verts[3].Set(SkiLength / 2 + SkiThickness, -BodyHeight / 2);
ski.Set(verts, 4);
b2FixtureDef fd;
fd.density = 1.0f;
fd.friction = SkiFriction;
fd.restitution = SkiRestitution;
fd.shape = &ski;
skier->CreateFixture(&fd);
skier->SetLinearVelocity(b2Vec2(0.5f, 0.0f));
m_skier = skier;
}
g_camera.m_center = b2Vec2(m_platform_width / 2.0f, 0.0f);
g_camera.m_zoom = 0.4f;
m_fixed_camera = true;
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_C:
m_fixed_camera = !m_fixed_camera;
if(m_fixed_camera)
{
g_camera.m_center = b2Vec2(m_platform_width / 2.0f, 0.0f);
}
break;
}
}
void Step(Settings& settings) override
{
g_debugDraw.DrawString(5, m_textLine, "Keys: c = Camera fixed/tracking");
m_textLine += m_textIncrement;
if(!m_fixed_camera)
{
g_camera.m_center = m_skier->GetPosition();
}
Test::Step(settings);
}
static Test* Create()
{
return new Skier;
}
b2Body* m_skier;
float m_platform_width;
bool m_fixed_camera;
};
static int testIndex = RegisterTest("Bugs", "Skier", Skier::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
// A basic slider crank created for GDC tutorial: Understanding Constraints
class SliderCrank1 : public Test
{
public:
SliderCrank1()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
bd.position.Set(0.0f, 17.0f);
ground = m_world->CreateBody(&bd);
}
{
b2Body* prevBody = ground;
// Define crank.
{
b2PolygonShape shape;
shape.SetAsBox(4.0f, 1.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-8.0f, 20.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(-12.0f, 20.0f));
m_world->CreateJoint(&rjd);
prevBody = body;
}
// Define connecting rod
{
b2PolygonShape shape;
shape.SetAsBox(8.0f, 1.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(4.0f, 20.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(-4.0f, 20.0f));
m_world->CreateJoint(&rjd);
prevBody = body;
}
// Define piston
{
b2PolygonShape shape;
shape.SetAsBox(3.0f, 3.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.fixedRotation = true;
bd.position.Set(12.0f, 20.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(12.0f, 20.0f));
m_world->CreateJoint(&rjd);
b2PrismaticJointDef pjd;
pjd.Initialize(ground, body, b2Vec2(12.0f, 17.0f), b2Vec2(1.0f, 0.0f));
m_world->CreateJoint(&pjd);
}
}
}
static Test* Create()
{
return new SliderCrank1;
}
};
static int testIndex = RegisterTest("Examples", "Slider Crank 1", SliderCrank1::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "settings.h"
#include "test.h"
// A motor driven slider crank with joint friction.
class SliderCrank2 : public Test
{
public:
SliderCrank2()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2Body* prevBody = ground;
// Define crank.
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 2.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 7.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 5.0f));
rjd.motorSpeed = 1.0f * b2_pi;
rjd.maxMotorTorque = 10000.0f;
rjd.enableMotor = true;
m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&rjd);
prevBody = body;
}
// Define follower.
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 4.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 13.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 9.0f));
rjd.enableMotor = false;
m_world->CreateJoint(&rjd);
prevBody = body;
}
// Define piston
{
b2PolygonShape shape;
shape.SetAsBox(1.5f, 1.5f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.fixedRotation = true;
bd.position.Set(0.0f, 17.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 17.0f));
m_world->CreateJoint(&rjd);
b2PrismaticJointDef pjd;
pjd.Initialize(ground, body, b2Vec2(0.0f, 17.0f), b2Vec2(0.0f, 1.0f));
pjd.maxMotorForce = 1000.0f;
pjd.enableMotor = true;
m_joint2 = (b2PrismaticJoint*)m_world->CreateJoint(&pjd);
}
// Create a payload
{
b2PolygonShape shape;
shape.SetAsBox(1.5f, 1.5f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 23.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
}
}
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_F:
m_joint2->EnableMotor(!m_joint2->IsMotorEnabled());
m_joint2->GetBodyB()->SetAwake(true);
break;
case GLFW_KEY_M:
m_joint1->EnableMotor(!m_joint1->IsMotorEnabled());
m_joint1->GetBodyB()->SetAwake(true);
break;
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
g_debugDraw.DrawString(5, m_textLine, "Keys: (f) toggle friction, (m) toggle motor");
m_textLine += m_textIncrement;
float torque = m_joint1->GetMotorTorque(settings.m_hertz);
g_debugDraw.DrawString(5, m_textLine, "Motor Torque = %5.0f", (float) torque);
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new SliderCrank2;
}
b2RevoluteJoint* m_joint1;
b2PrismaticJoint* m_joint2;
};
static int testIndex = RegisterTest("Examples", "Slider Crank 2", SliderCrank2::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// Inspired by a contribution from roman_m
// Dimensions scooped from APE (http://www.cove.org/ape/index.htm)
#include "test.h"
class TheoJansen : public Test
{
public:
void CreateLeg(float s, const b2Vec2& wheelAnchor)
{
b2Vec2 p1(5.4f * s, -6.1f);
b2Vec2 p2(7.2f * s, -1.2f);
b2Vec2 p3(4.3f * s, -1.9f);
b2Vec2 p4(3.1f * s, 0.8f);
b2Vec2 p5(6.0f * s, 1.5f);
b2Vec2 p6(2.5f * s, 3.7f);
b2FixtureDef fd1, fd2;
fd1.filter.groupIndex = -1;
fd2.filter.groupIndex = -1;
fd1.density = 1.0f;
fd2.density = 1.0f;
b2PolygonShape poly1, poly2;
if (s > 0.0f)
{
b2Vec2 vertices[3];
vertices[0] = p1;
vertices[1] = p2;
vertices[2] = p3;
poly1.Set(vertices, 3);
vertices[0] = b2Vec2_zero;
vertices[1] = p5 - p4;
vertices[2] = p6 - p4;
poly2.Set(vertices, 3);
}
else
{
b2Vec2 vertices[3];
vertices[0] = p1;
vertices[1] = p3;
vertices[2] = p2;
poly1.Set(vertices, 3);
vertices[0] = b2Vec2_zero;
vertices[1] = p6 - p4;
vertices[2] = p5 - p4;
poly2.Set(vertices, 3);
}
fd1.shape = &poly1;
fd2.shape = &poly2;
b2BodyDef bd1, bd2;
bd1.type = b2_dynamicBody;
bd2.type = b2_dynamicBody;
bd1.position = m_offset;
bd2.position = p4 + m_offset;
bd1.angularDamping = 10.0f;
bd2.angularDamping = 10.0f;
b2Body* body1 = m_world->CreateBody(&bd1);
b2Body* body2 = m_world->CreateBody(&bd2);
body1->CreateFixture(&fd1);
body2->CreateFixture(&fd2);
{
b2DistanceJointDef jd;
// Using a soft distance constraint can reduce some jitter.
// It also makes the structure seem a bit more fluid by
// acting like a suspension system.
float dampingRatio = 0.5f;
float frequencyHz = 10.0f;
jd.Initialize(body1, body2, p2 + m_offset, p5 + m_offset);
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_world->CreateJoint(&jd);
jd.Initialize(body1, body2, p3 + m_offset, p4 + m_offset);
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_world->CreateJoint(&jd);
jd.Initialize(body1, m_wheel, p3 + m_offset, wheelAnchor + m_offset);
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_world->CreateJoint(&jd);
jd.Initialize(body2, m_wheel, p6 + m_offset, wheelAnchor + m_offset);
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_world->CreateJoint(&jd);
}
{
b2RevoluteJointDef jd;
jd.Initialize(body2, m_chassis, p4 + m_offset);
m_world->CreateJoint(&jd);
}
}
TheoJansen()
{
m_offset.Set(0.0f, 8.0f);
m_motorSpeed = 2.0f;
m_motorOn = true;
b2Vec2 pivot(0.0f, 0.8f);
// Ground
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-50.0f, 0.0f), b2Vec2(50.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(b2Vec2(-50.0f, 0.0f), b2Vec2(-50.0f, 10.0f));
ground->CreateFixture(&shape, 0.0f);
shape.SetTwoSided(b2Vec2(50.0f, 0.0f), b2Vec2(50.0f, 10.0f));
ground->CreateFixture(&shape, 0.0f);
}
// Balls
for (int32 i = 0; i < 40; ++i)
{
b2CircleShape shape;
shape.m_radius = 0.25f;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-40.0f + 2.0f * i, 0.5f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 1.0f);
}
// Chassis
{
b2PolygonShape shape;
shape.SetAsBox(2.5f, 1.0f);
b2FixtureDef sd;
sd.density = 1.0f;
sd.shape = &shape;
sd.filter.groupIndex = -1;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = pivot + m_offset;
m_chassis = m_world->CreateBody(&bd);
m_chassis->CreateFixture(&sd);
}
{
b2CircleShape shape;
shape.m_radius = 1.6f;
b2FixtureDef sd;
sd.density = 1.0f;
sd.shape = &shape;
sd.filter.groupIndex = -1;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = pivot + m_offset;
m_wheel = m_world->CreateBody(&bd);
m_wheel->CreateFixture(&sd);
}
{
b2RevoluteJointDef jd;
jd.Initialize(m_wheel, m_chassis, pivot + m_offset);
jd.collideConnected = false;
jd.motorSpeed = m_motorSpeed;
jd.maxMotorTorque = 400.0f;
jd.enableMotor = m_motorOn;
m_motorJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
}
b2Vec2 wheelAnchor;
wheelAnchor = pivot + b2Vec2(0.0f, -0.8f);
CreateLeg(-1.0f, wheelAnchor);
CreateLeg(1.0f, wheelAnchor);
m_wheel->SetTransform(m_wheel->GetPosition(), 120.0f * b2_pi / 180.0f);
CreateLeg(-1.0f, wheelAnchor);
CreateLeg(1.0f, wheelAnchor);
m_wheel->SetTransform(m_wheel->GetPosition(), -120.0f * b2_pi / 180.0f);
CreateLeg(-1.0f, wheelAnchor);
CreateLeg(1.0f, wheelAnchor);
}
void Step(Settings& settings) override
{
g_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, toggle motor = m");
m_textLine += m_textIncrement;
Test::Step(settings);
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_A:
m_motorJoint->SetMotorSpeed(-m_motorSpeed);
break;
case GLFW_KEY_S:
m_motorJoint->SetMotorSpeed(0.0f);
break;
case GLFW_KEY_D:
m_motorJoint->SetMotorSpeed(m_motorSpeed);
break;
case GLFW_KEY_M:
m_motorJoint->EnableMotor(!m_motorJoint->IsMotorEnabled());
break;
}
}
static Test* Create()
{
return new TheoJansen;
}
b2Vec2 m_offset;
b2Body* m_chassis;
b2Body* m_wheel;
b2RevoluteJoint* m_motorJoint;
bool m_motorOn;
float m_motorSpeed;
};
static int testIndex = RegisterTest("Examples", "Theo Jansen", TheoJansen::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
/// This stress tests the dynamic tree broad-phase. This also shows that tile
/// based collision is _not_ smooth due to Box2D not knowing about adjacency.
class Tiles : public Test
{
public:
enum
{
e_count = 20
};
Tiles()
{
m_fixtureCount = 0;
b2Timer timer;
{
float a = 0.5f;
b2BodyDef bd;
bd.position.y = -a;
b2Body* ground = m_world->CreateBody(&bd);
#if 1
int32 N = 200;
int32 M = 10;
b2Vec2 position;
position.y = 0.0f;
for (int32 j = 0; j < M; ++j)
{
position.x = -N * a;
for (int32 i = 0; i < N; ++i)
{
b2PolygonShape shape;
shape.SetAsBox(a, a, position, 0.0f);
ground->CreateFixture(&shape, 0.0f);
++m_fixtureCount;
position.x += 2.0f * a;
}
position.y -= 2.0f * a;
}
#else
int32 N = 200;
int32 M = 10;
b2Vec2 position;
position.x = -N * a;
for (int32 i = 0; i < N; ++i)
{
position.y = 0.0f;
for (int32 j = 0; j < M; ++j)
{
b2PolygonShape shape;
shape.SetAsBox(a, a, position, 0.0f);
ground->CreateFixture(&shape, 0.0f);
position.y -= 2.0f * a;
}
position.x += 2.0f * a;
}
#endif
}
{
float a = 0.5f;
b2PolygonShape shape;
shape.SetAsBox(a, a);
b2Vec2 x(-7.0f, 0.75f);
b2Vec2 y;
b2Vec2 deltaX(0.5625f, 1.25f);
b2Vec2 deltaY(1.125f, 0.0f);
for (int32 i = 0; i < e_count; ++i)
{
y = x;
for (int32 j = i; j < e_count; ++j)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = y;
//if (i == 0 && j == 0)
//{
// bd.allowSleep = false;
//}
//else
//{
// bd.allowSleep = true;
//}
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 5.0f);
++m_fixtureCount;
y += deltaY;
}
x += deltaX;
}
}
m_createTime = timer.GetMilliseconds();
}
void Step(Settings& settings) override
{
const b2ContactManager& cm = m_world->GetContactManager();
int32 height = cm.m_broadPhase.GetTreeHeight();
int32 leafCount = cm.m_broadPhase.GetProxyCount();
int32 minimumNodeCount = 2 * leafCount - 1;
float minimumHeight = ceilf(logf(float(minimumNodeCount)) / logf(2.0f));
g_debugDraw.DrawString(5, m_textLine, "dynamic tree height = %d, min = %d", height, int32(minimumHeight));
m_textLine += m_textIncrement;
Test::Step(settings);
g_debugDraw.DrawString(5, m_textLine, "create time = %6.2f ms, fixture count = %d",
m_createTime, m_fixtureCount);
m_textLine += m_textIncrement;
//b2DynamicTree* tree = &m_world->m_contactManager.m_broadPhase.m_tree;
//if (m_stepCount == 400)
//{
// tree->RebuildBottomUp();
//}
}
static Test* Create()
{
return new Tiles;
}
int32 m_fixtureCount;
float m_createTime;
};
static int testIndex = RegisterTest("Benchmark", "Tiles", Tiles::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
#include "box2d/b2_time_of_impact.h"
class TimeOfImpact : public Test
{
public:
TimeOfImpact()
{
m_shapeA.SetAsBox(25.0f, 5.0f);
m_shapeB.SetAsBox(2.5f, 2.5f);
}
static Test* Create()
{
return new TimeOfImpact;
}
void Step(Settings& settings) override
{
Test::Step(settings);
b2Sweep sweepA;
sweepA.c0.Set(24.0f, -60.0f);
sweepA.a0 = 2.95f;
sweepA.c = sweepA.c0;
sweepA.a = sweepA.a0;
sweepA.localCenter.SetZero();
b2Sweep sweepB;
sweepB.c0.Set(53.474274f, -50.252514f);
sweepB.a0 = 513.36676f; // - 162.0f * b2_pi;
sweepB.c.Set(54.595478f, -51.083473f);
sweepB.a = 513.62781f; // - 162.0f * b2_pi;
sweepB.localCenter.SetZero();
//sweepB.a0 -= 300.0f * b2_pi;
//sweepB.a -= 300.0f * b2_pi;
b2TOIInput input;
input.proxyA.Set(&m_shapeA, 0);
input.proxyB.Set(&m_shapeB, 0);
input.sweepA = sweepA;
input.sweepB = sweepB;
input.tMax = 1.0f;
b2TOIOutput output;
b2TimeOfImpact(&output, &input);
g_debugDraw.DrawString(5, m_textLine, "toi = %g", output.t);
m_textLine += m_textIncrement;
extern B2_API int32 b2_toiMaxIters, b2_toiMaxRootIters;
g_debugDraw.DrawString(5, m_textLine, "max toi iters = %d, max root iters = %d", b2_toiMaxIters, b2_toiMaxRootIters);
m_textLine += m_textIncrement;
b2Vec2 vertices[b2_maxPolygonVertices];
b2Transform transformA;
sweepA.GetTransform(&transformA, 0.0f);
for (int32 i = 0; i < m_shapeA.m_count; ++i)
{
vertices[i] = b2Mul(transformA, m_shapeA.m_vertices[i]);
}
g_debugDraw.DrawPolygon(vertices, m_shapeA.m_count, b2Color(0.9f, 0.9f, 0.9f));
b2Transform transformB;
sweepB.GetTransform(&transformB, 0.0f);
//b2Vec2 localPoint(2.0f, -0.1f);
for (int32 i = 0; i < m_shapeB.m_count; ++i)
{
vertices[i] = b2Mul(transformB, m_shapeB.m_vertices[i]);
}
g_debugDraw.DrawPolygon(vertices, m_shapeB.m_count, b2Color(0.5f, 0.9f, 0.5f));
sweepB.GetTransform(&transformB, output.t);
for (int32 i = 0; i < m_shapeB.m_count; ++i)
{
vertices[i] = b2Mul(transformB, m_shapeB.m_vertices[i]);
}
g_debugDraw.DrawPolygon(vertices, m_shapeB.m_count, b2Color(0.5f, 0.7f, 0.9f));
sweepB.GetTransform(&transformB, 1.0f);
for (int32 i = 0; i < m_shapeB.m_count; ++i)
{
vertices[i] = b2Mul(transformB, m_shapeB.m_vertices[i]);
}
g_debugDraw.DrawPolygon(vertices, m_shapeB.m_count, b2Color(0.9f, 0.5f, 0.5f));
#if 0
for (float t = 0.0f; t < 1.0f; t += 0.1f)
{
sweepB.GetTransform(&transformB, t);
for (int32 i = 0; i < m_shapeB.m_count; ++i)
{
vertices[i] = b2Mul(transformB, m_shapeB.m_vertices[i]);
}
g_debugDraw.DrawPolygon(vertices, m_shapeB.m_count, b2Color(0.9f, 0.5f, 0.5f));
}
#endif
}
b2PolygonShape m_shapeA;
b2PolygonShape m_shapeB;
};
static int testIndex = RegisterTest("Collision", "Time of Impact", TimeOfImpact::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
class Tumbler : public Test
{
public:
enum
{
e_count = 800
};
Tumbler()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
}
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.allowSleep = false;
bd.position.Set(0.0f, 10.0f);
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.5f, 10.0f, b2Vec2( 10.0f, 0.0f), 0.0);
body->CreateFixture(&shape, 5.0f);
shape.SetAsBox(0.5f, 10.0f, b2Vec2(-10.0f, 0.0f), 0.0);
body->CreateFixture(&shape, 5.0f);
shape.SetAsBox(10.0f, 0.5f, b2Vec2(0.0f, 10.0f), 0.0);
body->CreateFixture(&shape, 5.0f);
shape.SetAsBox(10.0f, 0.5f, b2Vec2(0.0f, -10.0f), 0.0);
body->CreateFixture(&shape, 5.0f);
b2RevoluteJointDef jd;
jd.bodyA = ground;
jd.bodyB = body;
jd.localAnchorA.Set(0.0f, 10.0f);
jd.localAnchorB.Set(0.0f, 0.0f);
jd.referenceAngle = 0.0f;
jd.motorSpeed = 0.05f * b2_pi;
jd.maxMotorTorque = 1e8f;
jd.enableMotor = true;
m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
}
m_count = 0;
}
void Step(Settings& settings) override
{
Test::Step(settings);
if (m_count < e_count)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 10.0f);
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.125f, 0.125f);
body->CreateFixture(&shape, 1.0f);
++m_count;
}
}
static Test* Create()
{
return new Tumbler;
}
b2RevoluteJoint* m_joint;
int32 m_count;
};
static int testIndex = RegisterTest("Benchmark", "Tumbler", Tumbler::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
// Test distance joints, body destruction, and joint destruction.
class Web : public Test
{
public:
Web()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.5f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-5.0f, 5.0f);
m_bodies[0] = m_world->CreateBody(&bd);
m_bodies[0]->CreateFixture(&shape, 5.0f);
bd.position.Set(5.0f, 5.0f);
m_bodies[1] = m_world->CreateBody(&bd);
m_bodies[1]->CreateFixture(&shape, 5.0f);
bd.position.Set(5.0f, 15.0f);
m_bodies[2] = m_world->CreateBody(&bd);
m_bodies[2]->CreateFixture(&shape, 5.0f);
bd.position.Set(-5.0f, 15.0f);
m_bodies[3] = m_world->CreateBody(&bd);
m_bodies[3]->CreateFixture(&shape, 5.0f);
b2DistanceJointDef jd;
b2Vec2 p1, p2, d;
float frequencyHz = 2.0f;
float dampingRatio = 0.0f;
jd.bodyA = ground;
jd.bodyB = m_bodies[0];
jd.localAnchorA.Set(-10.0f, 0.0f);
jd.localAnchorB.Set(-0.5f, -0.5f);
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
d = p2 - p1;
jd.length = d.Length();
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_joints[0] = m_world->CreateJoint(&jd);
jd.bodyA = ground;
jd.bodyB = m_bodies[1];
jd.localAnchorA.Set(10.0f, 0.0f);
jd.localAnchorB.Set(0.5f, -0.5f);
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
d = p2 - p1;
jd.length = d.Length();
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_joints[1] = m_world->CreateJoint(&jd);
jd.bodyA = ground;
jd.bodyB = m_bodies[2];
jd.localAnchorA.Set(10.0f, 20.0f);
jd.localAnchorB.Set(0.5f, 0.5f);
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
d = p2 - p1;
jd.length = d.Length();
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_joints[2] = m_world->CreateJoint(&jd);
jd.bodyA = ground;
jd.bodyB = m_bodies[3];
jd.localAnchorA.Set(-10.0f, 20.0f);
jd.localAnchorB.Set(-0.5f, 0.5f);
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
d = p2 - p1;
jd.length = d.Length();
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_joints[3] = m_world->CreateJoint(&jd);
jd.bodyA = m_bodies[0];
jd.bodyB = m_bodies[1];
jd.localAnchorA.Set(0.5f, 0.0f);
jd.localAnchorB.Set(-0.5f, 0.0f);;
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
d = p2 - p1;
jd.length = d.Length();
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_joints[4] = m_world->CreateJoint(&jd);
jd.bodyA = m_bodies[1];
jd.bodyB = m_bodies[2];
jd.localAnchorA.Set(0.0f, 0.5f);
jd.localAnchorB.Set(0.0f, -0.5f);
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
d = p2 - p1;
jd.length = d.Length();
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_joints[5] = m_world->CreateJoint(&jd);
jd.bodyA = m_bodies[2];
jd.bodyB = m_bodies[3];
jd.localAnchorA.Set(-0.5f, 0.0f);
jd.localAnchorB.Set(0.5f, 0.0f);
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
d = p2 - p1;
jd.length = d.Length();
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_joints[6] = m_world->CreateJoint(&jd);
jd.bodyA = m_bodies[3];
jd.bodyB = m_bodies[0];
jd.localAnchorA.Set(0.0f, -0.5f);
jd.localAnchorB.Set(0.0f, 0.5f);
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
d = p2 - p1;
jd.length = d.Length();
b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
m_joints[7] = m_world->CreateJoint(&jd);
}
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_B:
for (int32 i = 0; i < 4; ++i)
{
if (m_bodies[i])
{
m_world->DestroyBody(m_bodies[i]);
m_bodies[i] = NULL;
break;
}
}
break;
case GLFW_KEY_J:
for (int32 i = 0; i < 8; ++i)
{
if (m_joints[i])
{
m_world->DestroyJoint(m_joints[i]);
m_joints[i] = NULL;
break;
}
}
break;
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
g_debugDraw.DrawString(5, m_textLine, "Press: (b) to delete a body, (j) to delete a joint");
m_textLine += m_textIncrement;
}
void JointDestroyed(b2Joint* joint) override
{
for (int32 i = 0; i < 8; ++i)
{
if (m_joints[i] == joint)
{
m_joints[i] = NULL;
break;
}
}
}
static Test* Create()
{
return new Web;
}
b2Body* m_bodies[4];
b2Joint* m_joints[8];
};
static int testIndex = RegisterTest("Examples", "Web", Web::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "settings.h"
#include "test.h"
#include "imgui/imgui.h"
// Test the wheel joint with motor, spring, and limit options.
class WheelJoint : public Test
{
public:
WheelJoint()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
m_enableLimit = true;
m_enableMotor = false;
m_motorSpeed = 10.0f;
{
b2CircleShape shape;
shape.m_radius = 2.0f;
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 10.0f);
bd.allowSleep = false;
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 5.0f);
b2WheelJointDef jd;
// Horizontal
jd.Initialize(ground, body, bd.position, b2Vec2(0.0f, 1.0f));
jd.motorSpeed = m_motorSpeed;
jd.maxMotorTorque = 10000.0f;
jd.enableMotor = m_enableMotor;
jd.lowerTranslation = -3.0f;
jd.upperTranslation = 3.0f;
jd.enableLimit = m_enableLimit;
float hertz = 1.0f;
float dampingRatio = 0.7f;
b2LinearStiffness(jd.stiffness, jd.damping, hertz, dampingRatio, ground, body);
m_joint = (b2WheelJoint*)m_world->CreateJoint(&jd);
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
float torque = m_joint->GetMotorTorque(settings.m_hertz);
g_debugDraw.DrawString(5, m_textLine, "Motor Torque = %4.0f", torque);
m_textLine += m_textIncrement;
b2Vec2 F = m_joint->GetReactionForce(settings.m_hertz);
g_debugDraw.DrawString(5, m_textLine, "Reaction Force = (%4.1f, %4.1f)", F.x, F.y);
m_textLine += m_textIncrement;
}
void UpdateUI() override
{
ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f));
ImGui::Begin("Joint Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
if (ImGui::Checkbox("Limit", &m_enableLimit))
{
m_joint->EnableLimit(m_enableLimit);
}
if (ImGui::Checkbox("Motor", &m_enableMotor))
{
m_joint->EnableMotor(m_enableMotor);
}
if (ImGui::SliderFloat("Speed", &m_motorSpeed, -100.0f, 100.0f, "%.0f"))
{
m_joint->SetMotorSpeed(m_motorSpeed);
}
ImGui::End();
}
static Test* Create()
{
return new WheelJoint;
}
b2WheelJoint* m_joint;
float m_motorSpeed;
bool m_enableMotor;
bool m_enableLimit;
};
static int testIndex = RegisterTest("Joints", "Wheel", WheelJoint::Create);

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// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "test.h"
#include "imgui/imgui.h"
/// This test shows how a distance joint can be used to stabilize a chain of
/// bodies with a heavy payload. Notice that the distance joint just prevents
/// excessive stretching and has no other effect.
/// By disabling the distance joint you can see that the Box2D solver has trouble
/// supporting heavy bodies with light bodies. Try playing around with the
/// densities, time step, and iterations to see how they affect stability.
/// This test also shows how to use contact filtering. Filtering is configured
/// so that the payload does not collide with the chain.
class WreckingBall : public Test
{
public:
WreckingBall()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.125f);
b2FixtureDef fd;
fd.shape = &shape;
fd.density = 20.0f;
fd.friction = 0.2f;
fd.filter.categoryBits = 0x0001;
fd.filter.maskBits = 0xFFFF & ~0x0002;
b2RevoluteJointDef jd;
jd.collideConnected = false;
const int32 N = 10;
const float y = 15.0f;
m_distanceJointDef.localAnchorA.Set(0.0f, y);
b2Body* prevBody = ground;
for (int32 i = 0; i < N; ++i)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.5f + 1.0f * i, y);
if (i == N - 1)
{
bd.position.Set(1.0f * i, y);
bd.angularDamping = 0.4f;
}
b2Body* body = m_world->CreateBody(&bd);
if (i == N - 1)
{
b2CircleShape circleShape;
circleShape.m_radius = 1.5f;
b2FixtureDef sfd;
sfd.shape = &circleShape;
sfd.density = 100.0f;
sfd.filter.categoryBits = 0x0002;
body->CreateFixture(&sfd);
}
else
{
body->CreateFixture(&fd);
}
b2Vec2 anchor(float(i), y);
jd.Initialize(prevBody, body, anchor);
m_world->CreateJoint(&jd);
prevBody = body;
}
m_distanceJointDef.localAnchorB.SetZero();
float extraLength = 0.01f;
m_distanceJointDef.minLength = 0.0f;
m_distanceJointDef.maxLength = N - 1.0f + extraLength;
m_distanceJointDef.bodyB = prevBody;
}
{
m_distanceJointDef.bodyA = ground;
m_distanceJoint = m_world->CreateJoint(&m_distanceJointDef);
m_stabilize = true;
}
}
void UpdateUI() override
{
ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f));
ImGui::Begin("Wrecking Ball Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
if (ImGui::Checkbox("Stabilize", &m_stabilize))
{
if (m_stabilize == true && m_distanceJoint == nullptr)
{
m_distanceJoint = m_world->CreateJoint(&m_distanceJointDef);
}
else if (m_stabilize == false && m_distanceJoint != nullptr)
{
m_world->DestroyJoint(m_distanceJoint);
m_distanceJoint = nullptr;
}
}
ImGui::End();
}
void Step(Settings& settings) override
{
Test::Step(settings);
if (m_distanceJoint)
{
g_debugDraw.DrawString(5, m_textLine, "Distance Joint ON");
}
else
{
g_debugDraw.DrawString(5, m_textLine, "Distance Joint OFF");
}
m_textLine += m_textIncrement;
}
static Test* Create()
{
return new WreckingBall;
}
b2DistanceJointDef m_distanceJointDef;
b2Joint* m_distanceJoint;
bool m_stabilize;
};
static int testIndex = RegisterTest("Examples", "Wrecking Ball", WreckingBall::Create);