Add initial prototype.
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156
3-mid/physics/implement/box2d/contrib/testbed/test.h
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156
3-mid/physics/implement/box2d/contrib/testbed/test.h
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef TEST_H
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#define TEST_H
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#include "box2d/box2d.h"
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#include "draw.h"
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#include <stdlib.h>
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struct Settings;
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class Test;
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#define RAND_LIMIT 32767
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/// Random number in range [-1,1]
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inline float RandomFloat()
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{
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float r = (float)(rand() & (RAND_LIMIT));
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r /= RAND_LIMIT;
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r = 2.0f * r - 1.0f;
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return r;
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}
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/// Random floating point number in range [lo, hi]
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inline float RandomFloat(float lo, float hi)
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{
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float r = (float)(rand() & (RAND_LIMIT));
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r /= RAND_LIMIT;
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r = (hi - lo) * r + lo;
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return r;
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}
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// This is called when a joint in the world is implicitly destroyed
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// because an attached body is destroyed. This gives us a chance to
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// nullify the mouse joint.
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class DestructionListener : public b2DestructionListener
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{
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public:
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void SayGoodbye(b2Fixture* fixture) override { B2_NOT_USED(fixture); }
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void SayGoodbye(b2Joint* joint) override;
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Test* test;
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};
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const int32 k_maxContactPoints = 2048;
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struct ContactPoint
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{
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b2Fixture* fixtureA;
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b2Fixture* fixtureB;
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b2Vec2 normal;
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b2Vec2 position;
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b2PointState state;
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float normalImpulse;
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float tangentImpulse;
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float separation;
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};
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class Test : public b2ContactListener
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{
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public:
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Test();
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virtual ~Test();
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void DrawTitle(const char* string);
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virtual void Step(Settings& settings);
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virtual void UpdateUI() {}
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virtual void Keyboard(int key) { B2_NOT_USED(key); }
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virtual void KeyboardUp(int key) { B2_NOT_USED(key); }
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void ShiftMouseDown(const b2Vec2& p);
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virtual void MouseDown(const b2Vec2& p);
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virtual void MouseUp(const b2Vec2& p);
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virtual void MouseMove(const b2Vec2& p);
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void LaunchBomb();
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void LaunchBomb(const b2Vec2& position, const b2Vec2& velocity);
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void SpawnBomb(const b2Vec2& worldPt);
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void CompleteBombSpawn(const b2Vec2& p);
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// Let derived tests know that a joint was destroyed.
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virtual void JointDestroyed(b2Joint* joint) { B2_NOT_USED(joint); }
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// Callbacks for derived classes.
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virtual void BeginContact(b2Contact* contact) override { B2_NOT_USED(contact); }
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virtual void EndContact(b2Contact* contact) override { B2_NOT_USED(contact); }
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virtual void PreSolve(b2Contact* contact, const b2Manifold* oldManifold) override;
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virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) override
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{
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B2_NOT_USED(contact);
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B2_NOT_USED(impulse);
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}
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void ShiftOrigin(const b2Vec2& newOrigin);
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protected:
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friend class DestructionListener;
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friend class BoundaryListener;
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friend class ContactListener;
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b2Body* m_groundBody;
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b2AABB m_worldAABB;
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ContactPoint m_points[k_maxContactPoints];
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int32 m_pointCount;
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DestructionListener m_destructionListener;
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int32 m_textLine;
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b2World* m_world;
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b2Body* m_bomb;
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b2MouseJoint* m_mouseJoint;
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b2Vec2 m_bombSpawnPoint;
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bool m_bombSpawning;
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b2Vec2 m_mouseWorld;
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int32 m_stepCount;
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int32 m_textIncrement;
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b2Profile m_maxProfile;
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b2Profile m_totalProfile;
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};
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typedef Test* TestCreateFcn();
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int RegisterTest(const char* category, const char* name, TestCreateFcn* fcn);
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//
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struct TestEntry
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{
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const char* category;
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const char* name;
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TestCreateFcn* createFcn;
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};
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#define MAX_TESTS 256
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extern TestEntry g_testEntries[MAX_TESTS];
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extern int g_testCount;
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#endif
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