Add initial prototype.
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# Build Status
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[](https://travis-ci.org/erincatto/box2d)
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# Box2D
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Box2D is a 2D physics engine for games.
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## Contributing
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Please do not submit pull requests with new features or core library changes. Instead, please file an issue first for discussion. For bugs, I prefer detailed bug reports over pull requests.
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## Features
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### Collision
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- Continuous collision detection
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- Contact callbacks: begin, end, pre-solve, post-solve
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- Convex polygons and circles
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- Multiple shapes per body
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- One-shot contact manifolds
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- Dynamic tree broadphase
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- Efficient pair management
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- Fast broadphase AABB queries
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- Collision groups and categories
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### Physics
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- Continuous physics with time of impact solver
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- Persistent body-joint-contact graph
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- Island solution and sleep management
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- Contact, friction, and restitution
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- Stable stacking with a linear-time solver
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- Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
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- Joint limits, motors, and friction
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- Momentum decoupled position correction
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- Fairly accurate reaction forces/impulses
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### System
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- Small block and stack allocators
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- Centralized tuning parameters
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- Highly portable C++ with no use of STL containers
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### Testbed
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- OpenGL with GLFW
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- Graphical user interface with imgui
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- Extensible test framework
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- Support for loading world dumps
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## Building
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- Install [CMake](https://cmake.org/)
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- Ensure CMake is in the user `PATH`
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- Visual Studio: run `build.bat` from the command prompt
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- Otherwise: run `build.sh` from a bash shell
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- Results are in the build sub-folder
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- On Windows you can open box2d.sln
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## Building Box2D - Using vcpkg
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You can download and install Box2D using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
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- git clone https://github.com/Microsoft/vcpkg.git
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- cd vcpkg
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- ./bootstrap-vcpkg.sh
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- ./vcpkg integrate install
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- ./vcpkg install box2d
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The Box2D port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
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Note: vcpkg support is not provided by the Box2D project
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## Building for Xcode
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- Install [CMake](https://cmake.org)
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- Add Cmake to the path in .zprofile (the default Terminal shell is zsh)
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- export PATH="/Applications/CMake.app/Contents/bin:$PATH"
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- mkdir build
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- cd build
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- cmake -G Xcode ..
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- open box2d.xcodeproj
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- Select the testbed scheme
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- Edit the scheme to set a custom working directory, make this be in box2d/testbed
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- You can now build and run the testbed
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## Installing using CMake
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You can use the CMake install feature to deploy the library to a central location that can
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be accessed using:
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```
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find_package(box2d REQUIRED)
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target_link_libraries(mytarget PRIVATE box2d)
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```
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You can build and install the library and docs using this command sequence (requires Doxygen):
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```
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mkdir build
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cd build
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cmake -DBOX2D_BUILD_DOCS=ON ..
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cmake --build .
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cmake --build . --target INSTALL
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```
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On Windows this tries to install in `Program Files` and thus requires admin privileges. Alternatively you can target another directory using something like this:
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```
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mkdir build
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cd build
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cmake -DBOX2D_BUILD_DOCS=ON -DCMAKE_INSTALL_PREFIX="C:/packages" ..
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cmake --build .
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cmake --build . --target INSTALL
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```
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## Documentation
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- [Manual](https://box2d.org/documentation/)
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- [reddit](https://www.reddit.com/r/box2d/)
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- [Discord](https://discord.gg/NKYgCBP)
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## License
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Box2D is developed by Erin Catto, and uses the [MIT license](https://en.wikipedia.org/wiki/MIT_License).
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## Sponsorship
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Support development of Box2D through [Github Sponsors](https://github.com/sponsors/erincatto)
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