Add initial prototype.
16
3-mid/physics/implement/box2d/alire.toml
Normal file
@@ -0,0 +1,16 @@
|
||||
name = "lace_box2d"
|
||||
description = "Provides a thin Ada binding to the 'box2d' C++ project."
|
||||
version = "0.1.1"
|
||||
|
||||
authors = ["Rod Kay"]
|
||||
maintainers = ["Rod Kay <rodakay5@gmail.com>"]
|
||||
maintainers-logins = ["charlie5"]
|
||||
|
||||
licenses = "ISC"
|
||||
website = "https://github.com/charlie5/lace-alire"
|
||||
tags = ["physics", "2d"]
|
||||
|
||||
project-files = ["library/box2d_thin.gpr"]
|
||||
|
||||
[[depends-on]]
|
||||
lace_c_math = "~0.1"
|
||||
7
3-mid/physics/implement/box2d/contrib/.gitignore
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
build/
|
||||
imgui.ini
|
||||
settings.ini
|
||||
.vscode/
|
||||
CMakeSettings.json
|
||||
out/
|
||||
.vs/
|
||||
60
3-mid/physics/implement/box2d/contrib/CHANGELOG.md
Normal file
@@ -0,0 +1,60 @@
|
||||
# Changes for version 2.4.1
|
||||
|
||||
## API Changes
|
||||
- Extended distance joint to have a minimum and maximum limit.
|
||||
- Removed rope joint. Use the distance joint instead.
|
||||
- B2_USER_SETTINGS and b2_user_settings.h can control user data, length units, and maximum polygon vertices.
|
||||
- Default user data is now uintptr_t instead of void*
|
||||
- b2FixtureDef::restitutionThreshold lets you set the restitution velocity threshold per fixture.
|
||||
|
||||
## BREAKING Changes
|
||||
- BREAKING: distance joint 0 stiffness now means the spring is turned off rather than making the joint rigid.
|
||||
- BREAKING: distance joint minimum and maximum must be set correctly to get old behavior.
|
||||
|
||||
## Infrastructure
|
||||
- Library installation function available in CMake.
|
||||
- Shared library (DLL) option available.
|
||||
- Bug fixes
|
||||
|
||||
# Changes for version 2.4.0
|
||||
|
||||
## Infrastructure
|
||||
- Documentation in Doxygen format
|
||||
- CMake build system
|
||||
- Unit test support
|
||||
- Continuous integration testing using Travis CI
|
||||
- Limited use of C++11 (nullptr and override)
|
||||
- Restructured folders and renamed files to better match open-source standards
|
||||
- MIT License
|
||||
- Removed float32 and float64
|
||||
- Linked the Box2D project to GitHub Sponsors
|
||||
|
||||
## Collision
|
||||
- Chain and edge shape must now be one-sided to eliminate ghost collisions
|
||||
- Broad-phase optimizations
|
||||
- Added b2ShapeCast for linear shape casting
|
||||
|
||||
## Dynamics
|
||||
- Joint limits are now predictive and not stateful
|
||||
- Experimental 2D cloth (rope)
|
||||
- b2Body::SetActive -> b2Body::SetEnabled
|
||||
- Better support for running multiple worlds
|
||||
- Handle zero density better
|
||||
- The body behaves like a static body
|
||||
- The body is drawn with a red color
|
||||
- Added translation limit to wheel joint
|
||||
- World dump now writes to box2d_dump.inl
|
||||
- Static bodies are never awake
|
||||
- All joints with spring-dampers now use stiffness and damping
|
||||
- Added utility functions to convert frequency and damping ratio to stiffness and damping
|
||||
|
||||
## Testbed
|
||||
- Testbed uses dear imgui
|
||||
- glad OpenGL loader
|
||||
- OpenGL 3.3 required
|
||||
|
||||
# Changes for version 2.3.0
|
||||
- Polygon creation now computes the convex hull. Vertices no longer need to be ordered.
|
||||
- The convex hull code will merge vertices closer than dm_linearSlop. This may lead to failure on very small polygons.
|
||||
- Added b2MotorJoint.
|
||||
- Bug fixes.
|
||||
21
3-mid/physics/implement/box2d/contrib/LICENSE
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Erin Catto
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
115
3-mid/physics/implement/box2d/contrib/README.md
Normal file
@@ -0,0 +1,115 @@
|
||||

|
||||
|
||||
# Build Status
|
||||
[](https://travis-ci.org/erincatto/box2d)
|
||||
|
||||
# Box2D
|
||||
|
||||
Box2D is a 2D physics engine for games.
|
||||
|
||||
## Contributing
|
||||
|
||||
Please do not submit pull requests with new features or core library changes. Instead, please file an issue first for discussion. For bugs, I prefer detailed bug reports over pull requests.
|
||||
|
||||
## Features
|
||||
|
||||
### Collision
|
||||
- Continuous collision detection
|
||||
- Contact callbacks: begin, end, pre-solve, post-solve
|
||||
- Convex polygons and circles
|
||||
- Multiple shapes per body
|
||||
- One-shot contact manifolds
|
||||
- Dynamic tree broadphase
|
||||
- Efficient pair management
|
||||
- Fast broadphase AABB queries
|
||||
- Collision groups and categories
|
||||
|
||||
### Physics
|
||||
- Continuous physics with time of impact solver
|
||||
- Persistent body-joint-contact graph
|
||||
- Island solution and sleep management
|
||||
- Contact, friction, and restitution
|
||||
- Stable stacking with a linear-time solver
|
||||
- Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
|
||||
- Joint limits, motors, and friction
|
||||
- Momentum decoupled position correction
|
||||
- Fairly accurate reaction forces/impulses
|
||||
|
||||
### System
|
||||
- Small block and stack allocators
|
||||
- Centralized tuning parameters
|
||||
- Highly portable C++ with no use of STL containers
|
||||
|
||||
### Testbed
|
||||
- OpenGL with GLFW
|
||||
- Graphical user interface with imgui
|
||||
- Extensible test framework
|
||||
- Support for loading world dumps
|
||||
|
||||
## Building
|
||||
- Install [CMake](https://cmake.org/)
|
||||
- Ensure CMake is in the user `PATH`
|
||||
- Visual Studio: run `build.bat` from the command prompt
|
||||
- Otherwise: run `build.sh` from a bash shell
|
||||
- Results are in the build sub-folder
|
||||
- On Windows you can open box2d.sln
|
||||
|
||||
## Building Box2D - Using vcpkg
|
||||
You can download and install Box2D using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
|
||||
|
||||
- git clone https://github.com/Microsoft/vcpkg.git
|
||||
- cd vcpkg
|
||||
- ./bootstrap-vcpkg.sh
|
||||
- ./vcpkg integrate install
|
||||
- ./vcpkg install box2d
|
||||
|
||||
The Box2D port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
|
||||
|
||||
Note: vcpkg support is not provided by the Box2D project
|
||||
|
||||
## Building for Xcode
|
||||
- Install [CMake](https://cmake.org)
|
||||
- Add Cmake to the path in .zprofile (the default Terminal shell is zsh)
|
||||
- export PATH="/Applications/CMake.app/Contents/bin:$PATH"
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -G Xcode ..
|
||||
- open box2d.xcodeproj
|
||||
- Select the testbed scheme
|
||||
- Edit the scheme to set a custom working directory, make this be in box2d/testbed
|
||||
- You can now build and run the testbed
|
||||
|
||||
## Installing using CMake
|
||||
You can use the CMake install feature to deploy the library to a central location that can
|
||||
be accessed using:
|
||||
```
|
||||
find_package(box2d REQUIRED)
|
||||
target_link_libraries(mytarget PRIVATE box2d)
|
||||
```
|
||||
You can build and install the library and docs using this command sequence (requires Doxygen):
|
||||
```
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -DBOX2D_BUILD_DOCS=ON ..
|
||||
cmake --build .
|
||||
cmake --build . --target INSTALL
|
||||
```
|
||||
On Windows this tries to install in `Program Files` and thus requires admin privileges. Alternatively you can target another directory using something like this:
|
||||
```
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -DBOX2D_BUILD_DOCS=ON -DCMAKE_INSTALL_PREFIX="C:/packages" ..
|
||||
cmake --build .
|
||||
cmake --build . --target INSTALL
|
||||
```
|
||||
|
||||
## Documentation
|
||||
- [Manual](https://box2d.org/documentation/)
|
||||
- [reddit](https://www.reddit.com/r/box2d/)
|
||||
- [Discord](https://discord.gg/NKYgCBP)
|
||||
|
||||
## License
|
||||
Box2D is developed by Erin Catto, and uses the [MIT license](https://en.wikipedia.org/wiki/MIT_License).
|
||||
|
||||
## Sponsorship
|
||||
Support development of Box2D through [Github Sponsors](https://github.com/sponsors/erincatto)
|
||||
146
3-mid/physics/implement/box2d/contrib/docs/FAQ.md
Normal file
@@ -0,0 +1,146 @@
|
||||
# FAQ
|
||||
|
||||
## What is Box2D?
|
||||
|
||||
Box2D is a feature rich 2D rigid body physics engine, written in C++ by Erin Catto. It has been used in many games, including Crayon Physics Deluxe, winner of the 2008 Independant Game Festival Grand Prize.
|
||||
|
||||
Box2D uses the [MIT license](https://en.wikipedia.org/wiki/MIT_License) license and can be used free of charge.
|
||||
|
||||
## What platforms does Box2D support?
|
||||
|
||||
Box2D is developed on Windows using Visual C++. Ports are also available for Flash, Java, C#, Python.
|
||||
|
||||
Erin Catto maintains the C++ version, but provides no support for other languages. Other languages are supported by the community and possibly by the authors of those ports.
|
||||
|
||||
## Who makes it?
|
||||
|
||||
Erin Catto is the driving force behind Box2D, with various others supporting the ports. Box2D is an open source project, and accepts community feedback.
|
||||
|
||||
## How do I get help?
|
||||
|
||||
You should read the documentation and the rest of this FAQ first. Also, you should study the examples included in the source distribution. Then you can visit the [subreddit](https://www.reddit.com/r/box2d/) to ask any remaining questions.
|
||||
|
||||
Please to not PM or email Erin Catto for support. It is best to ask questions in the forum so that everyone can benefit from the discussion.
|
||||
|
||||
## Documentation
|
||||
|
||||
### Why isn't feature foo documented?
|
||||
|
||||
If you grab the latest code from the git master branch you will likely find features that are not documented in the manual. New features are added to the manual after they are mature and a new point release is imminent. However, all major features added to Box2D are accompanied by example code in the testbed to test the feature and show the intended usage.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
### Programming
|
||||
|
||||
You should have a working knowledge of C++ before you use Box2D. You should understand classes, inheritance, and pointers. There are plenty of resources on the web for learning C++. You should also understand your development environment: compilation, linking, and debugging.
|
||||
|
||||
### Math and Physics
|
||||
|
||||
You should have a basic knowledge of rigid bodies, force, torque, and impulses. If you come across a math or physics concept you don't understand, please read about it on Wikipedia. Visit this [page](http://box2d.org/publications/) if you want a deeper knowledge of the algorithms used in Box2D.
|
||||
|
||||
## API
|
||||
|
||||
### What units does Box2D use?
|
||||
|
||||
Box2D is tuned for meters-kilograms-seconds (MKS). Your moving objects should be between 0.1 - 10 meters. Do not use pixels as units! You will get a jittery simulation.
|
||||
|
||||
### How do I convert pixels to meters?
|
||||
|
||||
Suppose you have a sprite for a character that is 100x100 pixels. You decide to use a scaling factor that is 0.01. This will make the character physics box 1m x 1m. So go make a physics box that is 1x1. Now suppose the character starts out at pixel coordinate (345,679). So position the physics box at (3.45,6.79). Now simulate the physics world. Suppose the character physics box moves to (2.31,4.98), so move your character sprite to pixel coordinates (231,498).
|
||||
Now the only tricky part is choosing a scaling factor. This really depends on your game. You should try to get your moving objects in the range 0.1 - 10 meters, with 1 meter being the sweet spot.
|
||||
|
||||
### Why don't you use this awesome C++ feature?
|
||||
|
||||
Box2D is designed to be portable, so I try to keep the C++ usage simple. Also, I don't use the STL (except sort) or other libraries to keep the dependencies low. I keep template usage low and don't use name spaces. Remember, just because a C++ feature exists, that doesn't mean you need to use it.
|
||||
|
||||
The many ports of Box2D to other languages platforms shows that this strategy has been successful.
|
||||
|
||||
### Can I use Box2D in a DLL?
|
||||
|
||||
Box2D was not designed to be used in a DLL. You may have to change how static data is used to make this work.
|
||||
|
||||
### Is Box2D thread-safe?
|
||||
|
||||
No. Box2D will likely never be thread-safe. Box2D has a large API and trying to make such an API thread-safe would have a large performance and complexity impact.
|
||||
|
||||
## Build Issues
|
||||
|
||||
### Why doesn't my code compile and/or link?
|
||||
|
||||
There are many reasons why a build can go bad. Here are a few that have come up:
|
||||
|
||||
* Using old Box2D headers with new code
|
||||
* Not linking the Box2D library with your application
|
||||
* Using old project files that don't include some new source files
|
||||
|
||||
## Rendering
|
||||
|
||||
### What are Box2D's rendering capabilities?
|
||||
|
||||
Box2D is only a physics engine. How you draw stuff is up to you.
|
||||
|
||||
### But the Testbed draws stuff
|
||||
|
||||
Visualization is very important for debugging collision and physics. I wrote the test bed to help me test Box2D and give you examples of how to use Box2D. The TestBed is not part of the Box2D library.
|
||||
|
||||
### How do I draw shapes?
|
||||
|
||||
Drawing shapes is not supported and shape internal data is likely to change. Instead you should implement the `b2DebugDraw` interface.
|
||||
|
||||
## Accuracy
|
||||
|
||||
Box2D uses approximate methods for a few reasons.
|
||||
|
||||
* Performance
|
||||
* Some differential equations don't have known solutions
|
||||
* Some constraints cannot be determined uniquely
|
||||
|
||||
What this means is that constraints are not perfectly rigid and sometimes you will see some bounce even when the restitution is zero.
|
||||
Box2D uses Gauss-Seidel to approximately solve constraints.
|
||||
Box2D also uses Semi-implicit Euler to approximately solve the differential equations.
|
||||
Box2D also does not have exact collision. Polygons are covered with a thin skin (around 0.5cm thick) to avoid numerical problems. This can sometimes lead to unexpected contact normals. Also, some shapes may begin to overlap and then be pushed apart by the solver.
|
||||
|
||||
## Making Games
|
||||
|
||||
### Worms Clones
|
||||
|
||||
Making a worms clone requires arbitrarily destructible terrain. This is beyond the scope of Box2D, so you will have to figure out how to do this on your own.
|
||||
|
||||
### Tile Based Environment
|
||||
|
||||
Using many boxes for your terrain may not work well because box-like characters can get snagged on internal corners. A future update to Box2D should allow for smooth motion over edge chains. In general you should avoid using a rectangular character because collision tolerances will still lead to undesirable snagging.
|
||||
|
||||
### Asteroid Type Coordinate Systems
|
||||
|
||||
Box2D does not have any support for coordinate frame wrapping. You would likely need to customize Box2D for this purpose. You may need to use a different broad-phase for this to work.
|
||||
|
||||
## Determinism
|
||||
|
||||
### Is Box2D deterministic?
|
||||
|
||||
For the same input, and same binary, Box2D will reproduce any simulation. Box2D does not use any random numbers nor base any computation on random events (such as timers, etc).
|
||||
|
||||
However, people often want more stringent determinism. People often want to know if Box2D can produce identical results on different binaries and on different platforms. The answer is no. The reason for this answer has to do with how floating point math is implemented in many compilers and processors. I recommend reading this article if you are curious: http://www.yosefk.com/blog/consistency-how-to-defeat-the-purpose-of-ieee-floating-point.html
|
||||
|
||||
### But I really want determinism
|
||||
|
||||
This naturally leads to the question of fixed-point math. Box2D does not support fixed-point math. In the past Box2D was ported to the NDS in fixed-point and apparently it worked okay. Fixed-point math is slower and more tedious to develop, so I have chosen not to use fixed-point for the development of Box2D.
|
||||
|
||||
## Why is the restitution/friction mixing inaccurate?
|
||||
|
||||
A physically correct restitution value must be measured in experiments. But as soon as you change the geometry from the experiment then the value is wrong. Next, adding simultaneous collision makes the answer worse. We've been down this road before.
|
||||
|
||||
So the question of accuracy has been answered: failure.
|
||||
|
||||
The only remaining question is how do we make it convenient. On this opinions may vary.
|
||||
|
||||
`b2Settings` is just that. Settings you can adjust if you know what you are doing.
|
||||
|
||||
## What are the biggest mistakes made by new users?
|
||||
|
||||
* Using pixels for length instead of meters.
|
||||
* Expecting Box2D to give pixel perfect results.
|
||||
* Using b2Polygon to create concave polygons.
|
||||
* Testing their code in release mode.
|
||||
* Not learning C++ before using Box2D.
|
||||
* Not reading this FAQ. :)
|
||||
433
3-mid/physics/implement/box2d/contrib/docs/collision.md
Normal file
@@ -0,0 +1,433 @@
|
||||
# Collision Module
|
||||
The Collision module contains shapes and functions that operate on them.
|
||||
The module also contains a dynamic tree and broad-phase to acceleration
|
||||
collision processing of large systems.
|
||||
|
||||
The collision module is designed to be usable outside of the dynamic
|
||||
system. For example, you can use the dynamic tree for other aspects of
|
||||
your game besides physics.
|
||||
|
||||
However, the main purpose of Box2D is to provide a rigid body physics
|
||||
engine, so the using the collision module by itself may feel limited for
|
||||
some applications. Likewise, I will not make a strong effort to document
|
||||
it or polish the APIs.
|
||||
|
||||
## Shapes
|
||||
Shapes describe collision geometry and may be used independently of
|
||||
physics simulation. At a minimum, you should understand how to create
|
||||
shapes that can be later attached to rigid bodies.
|
||||
|
||||
Box2D shapes implement the b2Shape base class. The base class defines
|
||||
functions to:
|
||||
- Test a point for overlap with the shape.
|
||||
- Perform a ray cast against the shape.
|
||||
- Compute the shape's AABB.
|
||||
- Compute the mass properties of the shape.
|
||||
|
||||
In addition, each shape has a type member and a radius. The radius even
|
||||
applies to polygons, as discussed below.
|
||||
|
||||
Keep in mind that a shape does not know about bodies and stand apart
|
||||
from the dynamics system. Shapes are stored in a compact form that is
|
||||
optimized for size and performance. As such, shapes are not easily moved
|
||||
around. You have to manually set the shape vertex positions to move a
|
||||
shape. However, when a shape is attached to a body using a fixture, the
|
||||
shapes move rigidly with the host body. In summary:
|
||||
- When a shape is **not** attached to a body, you can view it's vertices as being expressed in world-space.
|
||||
- When a shape is attached to a body, you can view it's vertices as being expressed in local coordinates.
|
||||
|
||||
### Circle Shapes
|
||||
Circle shapes have a position and radius. Circles are solid. You cannot
|
||||
make a hollow circle using the circle shape.
|
||||
|
||||
```cpp
|
||||
b2CircleShape circle;
|
||||
circle.m_p.Set(2.0f, 3.0f);
|
||||
circle.m_radius = 0.5f;
|
||||
```
|
||||
|
||||
### Polygon Shapes
|
||||
Polygon shapes are solid convex polygons. A polygon is convex when all
|
||||
line segments connecting two points in the interior do not cross any
|
||||
edge of the polygon. Polygons are solid and never hollow. A polygon must
|
||||
have 3 or more vertices.
|
||||
|
||||

|
||||
|
||||
Polygons vertices are stored with a counter clockwise winding (CCW). We
|
||||
must be careful because the notion of CCW is with respect to a
|
||||
right-handed coordinate system with the z-axis pointing out of the
|
||||
plane. This might turn out to be clockwise on your screen, depending on
|
||||
your coordinate system conventions.
|
||||
|
||||

|
||||
|
||||
The polygon members are public, but you should use initialization
|
||||
functions to create a polygon. The initialization functions create
|
||||
normal vectors and perform validation.
|
||||
|
||||
You can create a polygon shape by passing in a vertex array. The maximal
|
||||
size of the array is controlled by `b2_maxPolygonVertices` which has a
|
||||
default value of 8. This is sufficient to describe most convex polygons.
|
||||
|
||||
The `b2PolygonShape::Set` function automatically computes the convex hull
|
||||
and establishes the proper winding order. This function is fast when the
|
||||
number of vertices is low. If you increase `b2_maxPolygonVertices`, then
|
||||
the convex hull computation might become slow. Also note that the convex
|
||||
hull function may eliminate and/or re-order the points you provide.
|
||||
Vertices that are closer than `b2_linearSlop` may be merged.
|
||||
|
||||
```cpp
|
||||
// This defines a triangle in CCW order.
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(0.0f, 0.0f);
|
||||
vertices[1].Set(1.0f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.0f);
|
||||
|
||||
int32 count = 3;
|
||||
b2PolygonShape polygon;
|
||||
polygon.Set(vertices, count);
|
||||
```
|
||||
|
||||
The polygon shape has some convenience functions to create boxes.
|
||||
|
||||
```cpp
|
||||
void SetAsBox(float hx, float hy);
|
||||
void SetAsBox(float hx, float hy, const b2Vec2& center, float angle);
|
||||
```
|
||||
|
||||
Polygons inherit a radius from b2Shape. The radius creates a skin around
|
||||
the polygon. The skin is used in stacking scenarios to keep polygons
|
||||
slightly separated. This allows continuous collision to work against the
|
||||
core polygon.
|
||||
|
||||

|
||||
|
||||
The polygon skin helps prevent tunneling by keeping the polygons
|
||||
separated. This results in small gaps between the shapes. Your visual
|
||||
representation can be larger than the polygon to hide any gaps.
|
||||
|
||||

|
||||
|
||||
Not that polygon skin is only provided to help with continuous collision.
|
||||
The purpose is not to simulate rounded polygons.
|
||||
|
||||
### Edge Shapes
|
||||
Edge shapes are line segments. These are provided to assist in making a
|
||||
free-form static environment for your game. A major limitation of edge
|
||||
shapes is that they can collide with circles and polygons but not with
|
||||
themselves. The collision algorithms used by Box2D require that at least
|
||||
one of two colliding shapes have volume. Edge shapes have no volume, so
|
||||
edge-edge collision is not possible.
|
||||
|
||||
```cpp
|
||||
// This an edge shape.
|
||||
b2Vec2 v1(0.0f, 0.0f);
|
||||
b2Vec2 v2(1.0f, 0.0f);
|
||||
|
||||
b2EdgeShape edge;
|
||||
edge.SetTwoSided(v1, v2);
|
||||
```
|
||||
|
||||
In many cases a game environment is constructed by connecting several
|
||||
edge shapes end-to-end. This can give rise to an unexpected artifact
|
||||
when a polygon slides along the chain of edges. In the figure below we
|
||||
see a box colliding with an internal vertex. These *ghost* collisions
|
||||
are caused when the polygon collides with an internal vertex generating
|
||||
an internal collision normal.
|
||||
|
||||

|
||||
|
||||
If edge1 did not exist this collision would seem fine. With edge1
|
||||
present, the internal collision seems like a bug. But normally when
|
||||
Box2D collides two shapes, it views them in isolation.
|
||||
|
||||
Fortunately, the edge shape provides a mechanism for eliminating ghost
|
||||
collisions by storing the adjacent *ghost* vertices. Box2D uses these
|
||||
ghost vertices to prevent internal collisions.
|
||||
|
||||

|
||||
|
||||
The Box2D algorithm for dealing with ghost collisions only supports
|
||||
one-sided collision. The front face is to the right when looking from the first
|
||||
vertex towards the second vertex. This matches the CCW winding order
|
||||
used by polygons.
|
||||
|
||||
```cpp
|
||||
// This is an edge shape with ghost vertices.
|
||||
b2Vec2 v0(1.7f, 0.0f);
|
||||
b2Vec2 v1(1.0f, 0.25f);
|
||||
b2Vec2 v2(0.0f, 0.0f);
|
||||
b2Vec2 v3(-1.7f, 0.4f);
|
||||
|
||||
b2EdgeShape edge;
|
||||
edge.SetOneSided(v0, v1, v2, v3);
|
||||
```
|
||||
|
||||
In general stitching edges together this way is a bit wasteful and
|
||||
tedious. This brings us to chain shapes.
|
||||
|
||||
### Chain Shapes
|
||||
|
||||
The chain shape provides an efficient way to connect many edges together
|
||||
to construct your static game worlds. Chain shapes automatically
|
||||
eliminate ghost collisions and provide one-sided collision. The collision is
|
||||
one-sided to eliminate ghost collisions.
|
||||
|
||||
If you don't care about ghost collisions, you can just create a bunch of
|
||||
two-sided edge shapes. The efficiency is similar.
|
||||
|
||||
The simplest way to use chain shapes is to create loops. Simply provide an
|
||||
array of vertices.
|
||||
|
||||
```cpp
|
||||
b2Vec2 vs[4];
|
||||
vs[0].Set(1.7f, 0.0f);
|
||||
vs[1].Set(1.0f, 0.25f);
|
||||
vs[2].Set(0.0f, 0.0f);
|
||||
vs[3].Set(-1.7f, 0.4f);
|
||||
|
||||
b2ChainShape chain;
|
||||
chain.CreateLoop(vs, 4);
|
||||
```
|
||||
|
||||
The edge normal depends on the winding order. A counter-clockwise winding order orients the normal outwards and a clockwise winding order orients the normal inwards.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
You may have a scrolling game world and would like to connect several chains together.
|
||||
You can connect chains together using ghost vertices, like we did with b2EdgeShape.
|
||||
|
||||

|
||||
|
||||
```cpp
|
||||
b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count,
|
||||
const b2Vec2& prevVertex, const b2Vec2& nextVertex);
|
||||
```
|
||||
|
||||
Self-intersection of chain shapes is not supported. It might work, it
|
||||
might not. The code that prevents ghost collisions assumes there are no
|
||||
self-intersections of the chain. Also, very close vertices can cause
|
||||
problems. Make sure all your edges are longer than b2_linearSlop (5mm).
|
||||
|
||||

|
||||
|
||||
Each edge in the chain is treated as a child shape and can be accessed
|
||||
by index. When a chain shape is connected to a body, each edge gets its
|
||||
own bounding box in the broad-phase collision tree.
|
||||
|
||||
```cpp
|
||||
// Visit each child edge.
|
||||
for (int32 i = 0; i \< chain.GetChildCount(); ++i)
|
||||
{
|
||||
b2EdgeShape edge;
|
||||
chain.GetChildEdge(&edge, i);
|
||||
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
## Geometric Queries
|
||||
You can perform a couple geometric queries on a single shape.
|
||||
|
||||
### Shape Point Test
|
||||
You can test a point for overlap with a shape. You provide a transform
|
||||
for the shape and a world point.
|
||||
|
||||
```cpp
|
||||
b2Transform transform;
|
||||
transform.SetIdentity();
|
||||
b2Vec2 point(5.0f, 2.0f);
|
||||
|
||||
bool hit = shape->TestPoint(transform, point);
|
||||
```
|
||||
|
||||
Edge and chain shapes always return false, even if the chain is a loop.
|
||||
|
||||
### Shape Ray Cast
|
||||
You can cast a ray at a shape to get the point of first intersection and normal vector. A child index is included for chain shapes because the ray cast will only check a single edge at a time.
|
||||
|
||||
> **Caution**:
|
||||
> No hit will register if the ray starts inside a convex shape like a circle or polygon. This is consistent with Box2D treating convex shapes as solid.
|
||||
>
|
||||
|
||||
```cpp
|
||||
b2Transfrom transform;
|
||||
transform.SetIdentity();
|
||||
|
||||
b2RayCastInput input;
|
||||
input.p1.Set(0.0f, 0.0f);
|
||||
input.p2.Set(1.0f, 0.0f);
|
||||
input.maxFraction = 1.0f;
|
||||
int32 childIndex = 0;
|
||||
|
||||
b2RayCastOutput output;
|
||||
bool hit = shape->RayCast(&output, input, transform, childIndex);
|
||||
|
||||
if (hit)
|
||||
{
|
||||
b2Vec2 hitPoint = input.p1 + output.fraction * (input.p2 -- input.p1);
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
## Pairwise Functions
|
||||
The Collision module contains functions that take a pair of shapes and compute some results. These include:
|
||||
- Overlap
|
||||
- Contact manifolds
|
||||
- Distance
|
||||
- Time of impact
|
||||
|
||||
### Overlap
|
||||
You can test two shapes for overlap using this function:
|
||||
|
||||
```cpp
|
||||
b2Transform xfA = ..., xfB = ...;
|
||||
bool overlap = b2TestOverlap(shapeA, indexA, shapeB, indexB, xfA, xfB);
|
||||
```
|
||||
|
||||
Again you must provide child indices to for the case of chain shapes.
|
||||
|
||||
### Contact Manifolds
|
||||
Box2D has functions to compute contact points for overlapping shapes. If
|
||||
we consider circle-circle or circle-polygon, we can only get one contact
|
||||
point and normal. In the case of polygon-polygon we can get two points.
|
||||
These points share the same normal vector so Box2D groups them into a
|
||||
manifold structure. The contact solver takes advantage of this to
|
||||
improve stacking stability.
|
||||
|
||||

|
||||
|
||||
Normally you don't need to compute contact manifolds directly, however
|
||||
you will likely use the results produced in the simulation.
|
||||
|
||||
The b2Manifold structure holds a normal vector and up to two contact
|
||||
points. The normal and points are held in local coordinates. As a
|
||||
convenience for the contact solver, each point stores the normal and
|
||||
tangential (friction) impulses.
|
||||
|
||||
The data stored in b2Manifold is optimized for internal use. If you need
|
||||
this data, it is usually best to use the b2WorldManifold structure to
|
||||
generate the world coordinates of the contact normal and points. You
|
||||
need to provide a b2Manifold and the shape transforms and radii.
|
||||
|
||||
```cpp
|
||||
b2WorldManifold worldManifold;
|
||||
worldManifold.Initialize(&manifold, transformA, shapeA.m_radius,
|
||||
transformB, shapeB.m_radius);
|
||||
|
||||
for (int32 i = 0; i \< manifold.pointCount; ++i)
|
||||
{
|
||||
b2Vec2 point = worldManifold.points[i];
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
Notice that the world manifold uses the point count from the original
|
||||
manifold.
|
||||
|
||||
During simulation shapes may move and the manifolds may change. Points
|
||||
may be added or removed. You can detect this using b2GetPointStates.
|
||||
|
||||
```cpp
|
||||
b2PointState state1[2], state2[2];
|
||||
b2GetPointStates(state1, state2, &manifold1, &manifold2);
|
||||
|
||||
if (state1[0] == b2_removeState)
|
||||
{
|
||||
// process event
|
||||
}
|
||||
```
|
||||
|
||||
### Distance
|
||||
The `b2Distance` function can be used to compute the distance between two
|
||||
shapes. The distance function needs both shapes to be converted into a
|
||||
b2DistanceProxy. There is also some caching used to warm start the
|
||||
distance function for repeated calls.
|
||||
|
||||

|
||||
|
||||
### Time of Impact
|
||||
If two shapes are moving fast, they may *tunnel* through each other in a
|
||||
single time step.
|
||||
|
||||

|
||||
|
||||
The `b2TimeOfImpact` function is used to determine the time when two
|
||||
moving shapes collide. This is called the *time of impact* (TOI). The
|
||||
main purpose of `b2TimeOfImpact` is for tunnel prevention. In particular,
|
||||
it is designed to prevent moving objects from tunneling outside of
|
||||
static level geometry.
|
||||
|
||||
This function accounts for rotation and translation of both shapes,
|
||||
however if the rotations are large enough, then the function may miss a
|
||||
collision. However the function will still report a non-overlapped time
|
||||
and will capture all translational collisions.
|
||||
|
||||
The time of impact function identities an initial separating axis and
|
||||
ensures the shapes do not cross on that axis. This might miss collisions
|
||||
that are clear at the final positions. While this approach may miss some
|
||||
collisions, it is very fast and adequate for tunnel prevention.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
It is difficult to put a restriction on the rotation magnitude. There
|
||||
may be cases where collisions are missed for small rotations. Normally,
|
||||
these missed rotational collisions should not harm game play. They tend
|
||||
to be glancing collisions.
|
||||
|
||||
The function requires two shapes (converted to b2DistanceProxy) and two
|
||||
b2Sweep structures. The sweep structure defines the initial and final
|
||||
transforms of the shapes.
|
||||
|
||||
You can use fixed rotations to perform a *shape cast*. In this case, the
|
||||
time of impact function will not miss any collisions.
|
||||
|
||||
## Dynamic Tree
|
||||
The b2DynamicTree class is used by Box2D to organize large numbers of
|
||||
shapes efficiently. The class does not know about shapes. Instead it
|
||||
operates on axis-aligned bounding boxes (AABBs) with user data pointers.
|
||||
|
||||
The dynamic tree is a hierarchical AABB tree. Each internal node in the
|
||||
tree has two children. A leaf node is a single user AABB. The tree uses
|
||||
rotations to keep the tree balanced, even in the case of degenerate
|
||||
input.
|
||||
|
||||
The tree structure allows for efficient ray casts and region queries.
|
||||
For example, you may have hundreds of shapes in your scene. You could
|
||||
perform a ray cast against the scene in a brute force manner by ray
|
||||
casting each shape. This would be inefficient because it does not take
|
||||
advantage of shapes being spread out. Instead, you can maintain a
|
||||
dynamic tree and perform ray casts against the tree. This traverses the
|
||||
ray through the tree skipping large numbers of shapes.
|
||||
|
||||
A region query uses the tree to find all leaf AABBs that overlap a query
|
||||
AABB. This is faster than a brute force approach because many shapes can
|
||||
be skipped.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Normally you will not use the dynamic tree directly. Rather you will go
|
||||
through the b2World class for ray casts and region queries. If you plan
|
||||
to instantiate your own dynamic tree, you can learn how to use it by
|
||||
looking at how Box2D uses it.
|
||||
|
||||
## Broad-phase
|
||||
Collision processing in a physics step can be divided into narrow-phase
|
||||
and broad-phase. In the narrow-phase we compute contact points between
|
||||
pairs of shapes. Imagine we have N shapes. Using brute force, we would
|
||||
need to perform the narrow-phase for N*N/2 pairs.
|
||||
|
||||
The b2BroadPhase class reduces this load by using a dynamic tree for
|
||||
pair management. This greatly reduces the number of narrow-phase calls.
|
||||
|
||||
Normally you do not interact with the broad-phase directly. Instead,
|
||||
Box2D creates and manages a broad-phase internally. Also, b2BroadPhase
|
||||
is designed with Box2D's simulation loop in mind, so it is likely not
|
||||
suited for other use cases.
|
||||
66
3-mid/physics/implement/box2d/contrib/docs/common.md
Normal file
@@ -0,0 +1,66 @@
|
||||
# Common Module
|
||||
The Common module contains settings, memory management, and vector math.
|
||||
|
||||
## Settings
|
||||
The header b2Settings.h contains:
|
||||
- Types such as int32 and float
|
||||
- Constants
|
||||
- Allocation wrappers
|
||||
- The version number
|
||||
|
||||
### Types
|
||||
Box2D defines various types such as int8, etc. to make it easy
|
||||
to determine the size of structures.
|
||||
|
||||
### Constants
|
||||
Box2D defines several constants. These are all documented in
|
||||
b2Settings.h. Normally you do not need to adjust these constants.
|
||||
|
||||
Box2D uses floating point math for collision and simulation. Due to
|
||||
round-off error some numerical tolerances are defined. Some tolerances
|
||||
are absolute and some are relative. Absolute tolerances use MKS units.
|
||||
|
||||
### Allocation wrappers
|
||||
The settings file defines b2Alloc and b2Free for large allocations. You
|
||||
may forward these calls to your own memory management system.
|
||||
|
||||
### Version
|
||||
The b2Version structure holds the current version so you can query this
|
||||
at run-time.
|
||||
|
||||
## Memory Management
|
||||
A large number of the decisions about the design of Box2D were based on
|
||||
the need for quick and efficient use of memory. In this section I will
|
||||
discuss how and why Box2D allocates memory.
|
||||
|
||||
Box2D tends to allocate a large number of small objects (around 50-300
|
||||
bytes). Using the system heap through malloc or new for small objects is
|
||||
inefficient and can cause fragmentation. Many of these small objects may
|
||||
have a short life span, such as contacts, but can persist for several
|
||||
time steps. So we need an allocator that can efficiently provide heap
|
||||
memory for these objects.
|
||||
|
||||
Box2D's solution is to use a small object allocator (SOA) called
|
||||
b2BlockAllocator. The SOA keeps a number of growable pools of varying
|
||||
sizes. When a request is made for memory, the SOA returns a block of
|
||||
memory that best fits the requested size. When a block is freed, it is
|
||||
returned to the pool. Both of these operations are fast and cause little
|
||||
heap traffic.
|
||||
|
||||
Since Box2D uses a SOA, you should never new or malloc a body, fixture,
|
||||
or joint. However, you do have to allocate a b2World on your own. The
|
||||
b2World class provides factories for you to create bodies, fixtures, and
|
||||
joints. This allows Box2D to use the SOA and hide the gory details from
|
||||
you. Never, call delete or free on a body, fixture, or joint.
|
||||
|
||||
While executing a time step, Box2D needs some temporary workspace
|
||||
memory. For this, it uses a stack allocator called b2StackAllocator to
|
||||
avoid per-step heap allocations. You don't need to interact with the
|
||||
stack allocator, but it's good to know it's there.
|
||||
|
||||
## Math
|
||||
Box2D includes a simple small vector and matrix module. This has been
|
||||
designed to suit the internal needs of Box2D and the API. All the
|
||||
members are exposed, so you may use them freely in your application.
|
||||
|
||||
The math library is kept simple to make Box2D easy to port and maintain.
|
||||
1674
3-mid/physics/implement/box2d/contrib/docs/dynamics.md
Normal file
246
3-mid/physics/implement/box2d/contrib/docs/hello.md
Normal file
@@ -0,0 +1,246 @@
|
||||
# Hello Box2D
|
||||
In the distribution of Box2D is a Hello World project. The program
|
||||
creates a large ground box and a small dynamic box. This code does not
|
||||
contain any graphics. All you will see is text output in the console of
|
||||
the box's position over time.
|
||||
|
||||
This is a good example of how to get up and running with Box2D.
|
||||
|
||||
## Creating a World
|
||||
Every Box2D program begins with the creation of a b2World object.
|
||||
b2World is the physics hub that manages memory, objects, and simulation.
|
||||
You can allocate the physics world on the stack, heap, or data section.
|
||||
|
||||
It is easy to create a Box2D world. First, we define the gravity vector.
|
||||
|
||||
```cpp
|
||||
b2Vec2 gravity(0.0f, -10.0f);
|
||||
```
|
||||
|
||||
Now we create the world object. Note that we are creating the world on
|
||||
the stack, so the world must remain in scope.
|
||||
|
||||
```cpp
|
||||
b2World world(gravity);
|
||||
```
|
||||
|
||||
So now we have our physics world, let's start adding some stuff to it.
|
||||
|
||||
## Creating a Ground Box
|
||||
Bodies are built using the following steps:
|
||||
1. Define a body with position, damping, etc.
|
||||
2. Use the world object to create the body.
|
||||
3. Define fixtures with a shape, friction, density, etc.
|
||||
4. Create fixtures on the body.
|
||||
|
||||
For step 1 we create the ground body. For this we need a body
|
||||
definition. With the body definition we specify the initial position of
|
||||
the ground body.
|
||||
|
||||
```cpp
|
||||
b2BodyDef groundBodyDef;
|
||||
groundBodyDef.position.Set(0.0f, -10.0f);
|
||||
```
|
||||
|
||||
For step 2 the body definition is passed to the world object to create
|
||||
the ground body. The world object does not keep a reference to the body
|
||||
definition. Bodies are static by default. Static bodies don't collide
|
||||
with other static bodies and are immovable.
|
||||
|
||||
```cpp
|
||||
b2Body* groundBody = world.CreateBody(&groundBodyDef);
|
||||
```
|
||||
|
||||
For step 3 we create a ground polygon. We use the SetAsBox shortcut to
|
||||
form the ground polygon into a box shape, with the box centered on the
|
||||
origin of the parent body.
|
||||
|
||||
```cpp
|
||||
b2PolygonShape groundBox;
|
||||
groundBox.SetAsBox(50.0f, 10.0f);
|
||||
```
|
||||
|
||||
The SetAsBox function takes the **half**-**width** and
|
||||
**half**-**height** (extents). So in this case the ground box is 100
|
||||
units wide (x-axis) and 20 units tall (y-axis). Box2D is tuned for
|
||||
meters, kilograms, and seconds. So you can consider the extents to be in
|
||||
meters. Box2D generally works best when objects are the size of typical
|
||||
real world objects. For example, a barrel is about 1 meter tall. Due to
|
||||
the limitations of floating point arithmetic, using Box2D to model the
|
||||
movement of glaciers or dust particles is not a good idea.
|
||||
|
||||
We finish the ground body in step 4 by creating the shape fixture. For
|
||||
this step we have a shortcut. We do not have a need to alter the default
|
||||
fixture material properties, so we can pass the shape directly to the
|
||||
body without creating a fixture definition. Later we will see how to use
|
||||
a fixture definition for customized material properties. The second
|
||||
parameter is the shape density in kilograms per meter squared. A static
|
||||
body has zero mass by definition, so the density is not used in this
|
||||
case.
|
||||
|
||||
```cpp
|
||||
groundBody->CreateFixture(&groundBox, 0.0f);
|
||||
```
|
||||
|
||||
Box2D does not keep a reference to the shape. It clones the data into a
|
||||
new b2Shape object.
|
||||
|
||||
Note that every fixture must have a parent body, even fixtures that are
|
||||
static. However, you can attach all static fixtures to a single static
|
||||
body.
|
||||
|
||||
When you attach a shape to a body using a fixture, the shape's
|
||||
coordinates become local to the body. So when the body moves, so does
|
||||
the shape. A fixture's world transform is inherited from the parent
|
||||
body. A fixture does not have a transform independent of the body. So we
|
||||
don't move a shape around on the body. Moving or modifying a shape that
|
||||
is on a body is not supported. The reason is simple: a body with
|
||||
morphing shapes is not a rigid body, but Box2D is a rigid body engine.
|
||||
Many of the assumptions made in Box2D are based on the rigid body model.
|
||||
If this is violated many things will break
|
||||
|
||||
## Creating a Dynamic Body
|
||||
So now we have a ground body. We can use the same technique to create a
|
||||
dynamic body. The main difference, besides dimensions, is that we must
|
||||
establish the dynamic body's mass properties.
|
||||
|
||||
First we create the body using CreateBody. By default bodies are static,
|
||||
so we should set the b2BodyType at construction time to make the body
|
||||
dynamic.
|
||||
|
||||
```cpp
|
||||
b2BodyDef bodyDef;
|
||||
bodyDef.type = b2_dynamicBody;
|
||||
bodyDef.position.Set(0.0f, 4.0f);
|
||||
b2Body* body = world.CreateBody(&bodyDef);
|
||||
```
|
||||
|
||||
> **Caution**:
|
||||
> You must set the body type to b2_dynamicBody if you want the body to
|
||||
> move in response to forces.
|
||||
|
||||
Next we create and attach a polygon shape using a fixture definition.
|
||||
First we create a box shape:
|
||||
|
||||
```cpp
|
||||
b2PolygonShape dynamicBox;
|
||||
dynamicBox.SetAsBox(1.0f, 1.0f);
|
||||
```
|
||||
|
||||
Next we create a fixture definition using the box. Notice that we set
|
||||
density to 1. The default density is zero. Also, the friction on the
|
||||
shape is set to 0.3.
|
||||
|
||||
```cpp
|
||||
b2FixtureDef fixtureDef;
|
||||
fixtureDef.shape = &dynamicBox;
|
||||
fixtureDef.density = 1.0f;
|
||||
fixtureDef.friction = 0.3f;
|
||||
```
|
||||
|
||||
> **Caution**:
|
||||
> A dynamic body should have at least one fixture with a non-zero density.
|
||||
> Otherwise you will get strange behavior.
|
||||
|
||||
Using the fixture definition we can now create the fixture. This
|
||||
automatically updates the mass of the body. You can add as many fixtures
|
||||
as you like to a body. Each one contributes to the total mass.
|
||||
|
||||
```cpp
|
||||
body->CreateFixture(&fixtureDef);
|
||||
```
|
||||
|
||||
That's it for initialization. We are now ready to begin simulating.
|
||||
|
||||
## Simulating the World
|
||||
So we have initialized the ground box and a dynamic box. Now we are
|
||||
ready to set Newton loose to do his thing. We just have a couple more
|
||||
issues to consider.
|
||||
|
||||
Box2D uses a computational algorithm called an integrator. Integrators
|
||||
simulate the physics equations at discrete points of time. This goes
|
||||
along with the traditional game loop where we essentially have a flip
|
||||
book of movement on the screen. So we need to pick a time step for
|
||||
Box2D. Generally physics engines for games like a time step at least as
|
||||
fast as 60Hz or 1/60 seconds. You can get away with larger time steps,
|
||||
but you will have to be more careful about setting up the definitions
|
||||
for your world. We also don't like the time step to change much. A
|
||||
variable time step produces variable results, which makes it difficult
|
||||
to debug. So don't tie the time step to your frame rate (unless you
|
||||
really, really have to). Without further ado, here is the time step.
|
||||
|
||||
```cpp
|
||||
float timeStep = 1.0f / 60.0f;
|
||||
```
|
||||
|
||||
In addition to the integrator, Box2D also uses a larger bit of code
|
||||
called a constraint solver. The constraint solver solves all the
|
||||
constraints in the simulation, one at a time. A single constraint can be
|
||||
solved perfectly. However, when we solve one constraint, we slightly
|
||||
disrupt other constraints. To get a good solution, we need to iterate
|
||||
over all constraints a number of times.
|
||||
|
||||
There are two phases in the constraint solver: a velocity phase and a
|
||||
position phase. In the velocity phase the solver computes the impulses
|
||||
necessary for the bodies to move correctly. In the position phase the
|
||||
solver adjusts the positions of the bodies to reduce overlap and joint
|
||||
detachment. Each phase has its own iteration count. In addition, the
|
||||
position phase may exit iterations early if the errors are small.
|
||||
|
||||
The suggested iteration count for Box2D is 8 for velocity and 3 for
|
||||
position. You can tune this number to your liking, just keep in mind
|
||||
that this has a trade-off between performance and accuracy. Using fewer
|
||||
iterations increases performance but accuracy suffers. Likewise, using
|
||||
more iterations decreases performance but improves the quality of your
|
||||
simulation. For this simple example, we don't need much iteration. Here
|
||||
are our chosen iteration counts.
|
||||
|
||||
```cpp
|
||||
int32 velocityIterations = 6;
|
||||
int32 positionIterations = 2;
|
||||
```
|
||||
|
||||
Note that the time step and the iteration count are completely
|
||||
unrelated. An iteration is not a sub-step. One solver iteration is a
|
||||
single pass over all the constraints within a time step. You can have
|
||||
multiple passes over the constraints within a single time step.
|
||||
|
||||
We are now ready to begin the simulation loop. In your game the
|
||||
simulation loop can be merged with your game loop. In each pass through
|
||||
your game loop you call b2World::Step. Just one call is usually enough,
|
||||
depending on your frame rate and your physics time step.
|
||||
|
||||
The Hello World program was designed to be simple, so it has no
|
||||
graphical output. The code prints out the position and rotation of the
|
||||
dynamic body. Here is the simulation loop that simulates 60 time steps
|
||||
for a total of 1 second of simulated time.
|
||||
|
||||
```cpp
|
||||
for (int32 i = 0; i < 60; ++i)
|
||||
{
|
||||
world.Step(timeStep, velocityIterations, positionIterations);
|
||||
b2Vec2 position = body->GetPosition();
|
||||
float angle = body->GetAngle();
|
||||
printf("%4.2f %4.2f %4.2f\n", position.x, position.y, angle);
|
||||
}
|
||||
```
|
||||
|
||||
The output shows the box falling and landing on the ground box. Your
|
||||
output should look like this:
|
||||
|
||||
```
|
||||
0.00 4.00 0.00
|
||||
0.00 3.99 0.00
|
||||
0.00 3.98 0.00
|
||||
...
|
||||
0.00 1.25 0.00
|
||||
0.00 1.13 0.00
|
||||
0.00 1.01 0.00
|
||||
```
|
||||
|
||||
## Cleanup
|
||||
When a world leaves scope or is deleted by calling delete on a pointer,
|
||||
all the memory reserved for bodies, fixtures, and joints is freed. This
|
||||
is done to improve performance and make your life easier. However, you
|
||||
will need to nullify any body, fixture, or joint pointers you have
|
||||
because they will become invalid.
|
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After Width: | Height: | Size: 9.4 KiB |
214
3-mid/physics/implement/box2d/contrib/docs/loose_ends.md
Normal file
@@ -0,0 +1,214 @@
|
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# Loose Ends
|
||||
|
||||
## User Data
|
||||
The `b2Fixture`, `b2Body`, and `b2Joint` classes allow you to attach user data
|
||||
as a uintptr_t. This is handy when you are examining Box2D data
|
||||
structures and you want to determine how they relate to the objects in
|
||||
your game engine.
|
||||
|
||||
For example, it is typical to attach an actor pointer to the rigid body
|
||||
on that actor. This sets up a circular reference. If you have the actor,
|
||||
you can get the body. If you have the body, you can get the actor.
|
||||
|
||||
```cpp
|
||||
GameActor* actor = GameCreateActor();
|
||||
b2BodyDef bodyDef;
|
||||
bodyDef.userData.pointer = reinterpret_cast<uintptr_t>(actor);
|
||||
actor->body = myWorld->CreateBody(&bodyDef);
|
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```
|
||||
|
||||
You can also use this to hold an integral value rather than a pointer.
|
||||
|
||||
Here are some examples of cases where you would need the user data:
|
||||
- Applying damage to an actor using a collision result.
|
||||
- Playing a scripted event if the player is inside an axis-aligned box.
|
||||
- Accessing a game structure when Box2D notifies you that a joint is
|
||||
going to be destroyed.
|
||||
|
||||
Keep in mind that user data is optional and you can put anything in it.
|
||||
However, you should be consistent. For example, if you want to store an
|
||||
actor pointer on one body, you should keep an actor pointer on all
|
||||
bodies. Don't store an actor pointer on one body, and a foo pointer on
|
||||
another body. Casting an actor pointer to a foo pointer may lead to a
|
||||
crash.
|
||||
|
||||
User data pointers are 0 by default.
|
||||
|
||||
For fixtures you might consider defining a user data structure that lets
|
||||
you store game specific information, such as material type, effects
|
||||
hooks, sound hooks, etc.
|
||||
|
||||
```cpp
|
||||
struct FixtureUserData
|
||||
{
|
||||
int materialIndex;
|
||||
// ...
|
||||
};
|
||||
|
||||
FixtureUserData myData = new FixtureUserData;
|
||||
myData->materialIndex = 2;
|
||||
|
||||
b2FixtureDef fixtureDef;
|
||||
fixtureDef.shape = &someShape;
|
||||
fixtureDef.userData.pointer = reinterpret_cast<uintptr_t>(myData);
|
||||
|
||||
b2Fixture* fixture = body->CreateFixture(&fixtureDef);
|
||||
// ...
|
||||
|
||||
delete fixture->GetUserData();
|
||||
body->DestroyFixture(fixture);
|
||||
```
|
||||
|
||||
## Custom User Data
|
||||
You can define custom data structures that are embedded in the Box2D data
|
||||
structures. This is done by defining `B2_USER_SETTINGS` and providing the
|
||||
file `b2_user_settings.h`. See `b2_settings.h` for details.
|
||||
|
||||
## Implicit Destruction
|
||||
Box2D doesn't use reference counting. So if you destroy a body it is
|
||||
really gone. Accessing a pointer to a destroyed body has undefined
|
||||
behavior. In other words, your program will likely crash and burn. To
|
||||
help fix these problems, the debug build memory manager fills destroyed
|
||||
entities with FDFDFDFD. This can help find problems more easily in some
|
||||
cases.
|
||||
|
||||
If you destroy a Box2D entity, it is up to you to make sure you remove
|
||||
all references to the destroyed object. This is easy if you only have a
|
||||
single reference to the entity. If you have multiple references, you
|
||||
might consider implementing a handle class to wrap the raw pointer.
|
||||
|
||||
Often when using Box2D you will create and destroy many bodies, shapes,
|
||||
and joints. Managing these entities is somewhat automated by Box2D. If
|
||||
you destroy a body then all associated shapes and joints are
|
||||
automatically destroyed. This is called implicit destruction.
|
||||
|
||||
When you destroy a body, all its attached shapes, joints, and contacts
|
||||
are destroyed. This is called implicit destruction. Any body connected
|
||||
to one of those joints and/or contacts is woken. This process is usually
|
||||
convenient. However, you must be aware of one crucial issue:
|
||||
|
||||
> **Caution**:
|
||||
> When a body is destroyed, all fixtures and joints attached to the body
|
||||
> are automatically destroyed. You must nullify any pointers you have to
|
||||
> those shapes and joints. Otherwise, your program will die horribly if
|
||||
> you try to access or destroy those shapes or joints later.
|
||||
|
||||
To help you nullify your joint pointers, Box2D provides a listener class
|
||||
named b2DestructionListener that you can implement and provide to your
|
||||
world object. Then the world object will notify you when a joint is
|
||||
going to be implicitly destroyed
|
||||
|
||||
Note that there no notification when a joint or fixture is explicitly
|
||||
destroyed. In this case ownership is clear and you can perform the
|
||||
necessary cleanup on the spot. If you like, you can call your own
|
||||
implementation of b2DestructionListener to keep cleanup code
|
||||
centralized.
|
||||
|
||||
Implicit destruction is a great convenience in many cases. It can also
|
||||
make your program fall apart. You may store pointers to shapes and
|
||||
joints somewhere in your code. These pointers become orphaned when an
|
||||
associated body is destroyed. The situation becomes worse when you
|
||||
consider that joints are often created by a part of the code unrelated
|
||||
to management of the associated body. For example, the testbed creates a
|
||||
b2MouseJoint for interactive manipulation of bodies on the screen.
|
||||
|
||||
Box2D provides a callback mechanism to inform your application when
|
||||
implicit destruction occurs. This gives your application a chance to
|
||||
nullify the orphaned pointers. This callback mechanism is described
|
||||
later in this manual.
|
||||
|
||||
You can implement a `b2DestructionListener` that allows b2World to inform
|
||||
you when a shape or joint is implicitly destroyed because an associated
|
||||
body was destroyed. This will help prevent your code from accessing
|
||||
orphaned pointers.
|
||||
|
||||
```cpp
|
||||
class MyDestructionListener : public b2DestructionListener
|
||||
{
|
||||
void SayGoodbye(b2Joint* joint)
|
||||
{
|
||||
// remove all references to joint.
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
You can then register an instance of your destruction listener with your
|
||||
world object. You should do this during world initialization.
|
||||
|
||||
```cpp
|
||||
myWorld->SetListener(myDestructionListener);
|
||||
```
|
||||
|
||||
## Pixels and Coordinate Systems
|
||||
Recall that Box2D uses MKS (meters, kilograms, and seconds) units and
|
||||
radians for angles. You may have trouble working with meters because
|
||||
your game is expressed in terms of pixels. To deal with this in the
|
||||
testbed I have the whole *game* work in meters and just use an OpenGL
|
||||
viewport transformation to scale the world into screen space.
|
||||
|
||||
```cpp
|
||||
float lowerX = -25.0f, upperX = 25.0f, lowerY = -5.0f, upperY = 25.0f;
|
||||
gluOrtho2D(lowerX, upperX, lowerY, upperY);
|
||||
```
|
||||
|
||||
If your game must work in pixel units then you should convert your
|
||||
length units from pixels to meters when passing values from Box2D.
|
||||
Likewise you should convert the values received from Box2D from meters
|
||||
to pixels. This will improve the stability of the physics simulation.
|
||||
|
||||
You have to come up with a reasonable conversion factor. I suggest
|
||||
making this choice based on the size of your characters. Suppose you
|
||||
have determined to use 50 pixels per meter (because your character is 75
|
||||
pixels tall). Then you can convert from pixels to meters using these
|
||||
formulas:
|
||||
|
||||
```cpp
|
||||
xMeters = 0.02f * xPixels;
|
||||
yMeters = 0.02f * yPixels;
|
||||
```
|
||||
|
||||
In reverse:
|
||||
|
||||
```cpp
|
||||
xPixels = 50.0f * xMeters;
|
||||
yPixels = 50.0f * yMeters;
|
||||
```
|
||||
|
||||
You should consider using MKS units in your game code and just convert
|
||||
to pixels when you render. This will simplify your game logic and reduce
|
||||
the chance for errors since the rendering conversion can be isolated to
|
||||
a small amount of code.
|
||||
|
||||
If you use a conversion factor, you should try tweaking it globally to
|
||||
make sure nothing breaks. You can also try adjusting it to improve
|
||||
stability.
|
||||
|
||||
## Debug Drawing
|
||||
You can implement the b2DebugDraw class to get detailed drawing of the
|
||||
physics world. Here are the available entities:
|
||||
- shape outlines
|
||||
- joint connectivity
|
||||
- broad-phase axis-aligned bounding boxes (AABBs)
|
||||
- center of mass
|
||||
|
||||

|
||||
|
||||
This is the preferred method of drawing these physics entities, rather
|
||||
than accessing the data directly. The reason is that much of the
|
||||
necessary data is internal and subject to change.
|
||||
|
||||
The testbed draws physics entities using the debug draw facility and the
|
||||
contact listener, so it serves as the primary example of how to
|
||||
implement debug drawing as well as how to draw contact points.
|
||||
|
||||
## Limitations
|
||||
Box2D uses several approximations to simulate rigid body physics
|
||||
efficiently. This brings some limitations.
|
||||
|
||||
Here are the current limitations:
|
||||
1. Stacking heavy bodies on top of much lighter bodies is not stable. Stability degrades as the mass ratio passes 10:1.
|
||||
2. Chains of bodies connected by joints may stretch if a lighter body is supporting a heavier body. For example, a wrecking ball connect to a chain of light weight bodies may not be stable. Stability degrades as the mass ratio passes 10:1.
|
||||
3. There is typically around 0.5cm of slop in shape versus shape collision.
|
||||
4. Continuous collision does not handle joints. So you may see joint stretching on fast moving objects.
|
||||
5. Box2D uses the symplectic Euler integration scheme. It does not reproduce parabolic motion of projectiles and has only first-order accuracy. However it is fast and has good stability.
|
||||
6. Box2D uses an iterative solver to provide real-time performance. You will not get precisely rigid collisions or pixel perfect accuracy. Increasing the iterations will improve accuracy.
|
||||
216
3-mid/physics/implement/box2d/contrib/docs/overview.md
Normal file
@@ -0,0 +1,216 @@
|
||||
# Overview
|
||||
Box2D is a 2D rigid body simulation library for games. Programmers can
|
||||
use it in their games to make objects move in realistic ways and make
|
||||
the game world more interactive. From the game engine's point of view,
|
||||
a physics engine is just a system for procedural animation.
|
||||
|
||||
Box2D is written in portable C++. Most of the types defined in the
|
||||
engine begin with the b2 prefix. Hopefully this is sufficient to avoid
|
||||
name clashing with your game engine.
|
||||
|
||||
## Prerequisites
|
||||
In this manual I'll assume you are familiar with basic physics
|
||||
concepts, such as mass, force, torque, and impulses. If not, please
|
||||
first consult Google search and Wikipedia.
|
||||
|
||||
Box2D was created as part of a physics tutorial at the Game Developer
|
||||
Conference. You can get these tutorials from the download section of
|
||||
box2d.org.
|
||||
|
||||
Since Box2D is written in C++, you are expected to be experienced in C++
|
||||
programming. Box2D should not be your first C++ programming project! You
|
||||
should be comfortable with compiling, linking, and debugging.
|
||||
|
||||
> **Caution**:
|
||||
> Box2D should not be your first C++ project. Please learn C++
|
||||
> programming, compiling, linking, and debugging before working with
|
||||
> Box2D. There are many resources for this on the net.
|
||||
|
||||
## Scope
|
||||
This manual covers the majority of the Box2D API. However, not every
|
||||
aspect is covered. Please look at the testbed included
|
||||
with Box2D to learn more.
|
||||
|
||||
This manual is only updated with new releases. The latest version of
|
||||
Box2D may be out of sync with this manual.
|
||||
|
||||
## Feedback and Bugs
|
||||
Please file bugs and feature requests here:
|
||||
[Box2D Issues](https://github.com/erincatto/box2d/issues)
|
||||
|
||||
You can help to ensure your issue gets fixed if you provide sufficient
|
||||
detail. A testbed example that reproduces the problem is ideal. You can
|
||||
read about the testbed later in this document.
|
||||
|
||||
There is also a [Discord server](https://discord.gg/NKYgCBP) and a
|
||||
[subreddit](https://reddit.com/r/box2d) for Box2D.
|
||||
|
||||
## Core Concepts
|
||||
Box2D works with several fundamental concepts and objects. We briefly
|
||||
define these objects here and more details are given later in this
|
||||
document.
|
||||
|
||||
#### shape
|
||||
A shape is 2D geometrical object, such as a circle or polygon.
|
||||
|
||||
#### rigid body
|
||||
A chunk of matter that is so strong that the distance between any two
|
||||
bits of matter on the chunk is constant. They are hard like a diamond.
|
||||
In the following discussion we use body interchangeably with rigid body.
|
||||
|
||||
#### fixture
|
||||
A fixture binds a shape to a body and adds material properties such as
|
||||
density, friction, and restitution. A fixture puts a shape into the
|
||||
collision system (broad-phase) so that it can collide with other shapes.
|
||||
|
||||
#### constraint
|
||||
A constraint is a physical connection that removes degrees of freedom
|
||||
from bodies. A 2D body has 3 degrees of freedom (two translation
|
||||
coordinates and one rotation coordinate). If we take a body and pin it
|
||||
to the wall (like a pendulum) we have constrained the body to the wall.
|
||||
At this point the body can only rotate about the pin, so the constraint
|
||||
has removed 2 degrees of freedom.
|
||||
|
||||
#### contact constraint
|
||||
A special constraint designed to prevent penetration of rigid bodies and
|
||||
to simulate friction and restitution. You do not create contact
|
||||
constraints; they are created automatically by Box2D.
|
||||
|
||||
#### joint
|
||||
This is a constraint used to hold two or more bodies together. Box2D
|
||||
supports several joint types: revolute, prismatic, distance, and more.
|
||||
Some joints may have limits and motors.
|
||||
|
||||
#### joint limit
|
||||
A joint limit restricts the range of motion of a joint. For example, the
|
||||
human elbow only allows a certain range of angles.
|
||||
|
||||
#### joint motor
|
||||
A joint motor drives the motion of the connected bodies according to the
|
||||
joint's degrees of freedom. For example, you can use a motor to drive
|
||||
the rotation of an elbow.
|
||||
|
||||
#### world
|
||||
A physics world is a collection of bodies, fixtures, and constraints
|
||||
that interact together. Box2D supports the creation of multiple worlds,
|
||||
but this is usually not necessary or desirable.
|
||||
|
||||
#### solver
|
||||
The physics world has a solver that is used to advance time and to
|
||||
resolve contact and joint constraints. The Box2D solver is a high
|
||||
performance iterative solver that operates in order N time, where N is
|
||||
the number of constraints.
|
||||
|
||||
#### continuous collision
|
||||
The solver advances bodies in time using discrete time steps. Without
|
||||
intervention this can lead to tunneling.
|
||||

|
||||
|
||||
Box2D contains specialized algorithms to deal with tunneling. First, the
|
||||
collision algorithms can interpolate the motion of two bodies to find
|
||||
the first time of impact (TOI). Second, there is a sub-stepping solver
|
||||
that moves bodies to their first time of impact and then resolves the
|
||||
collision.
|
||||
|
||||
## Modules
|
||||
Box2D is composed of three modules: Common, Collision, and Dynamics. The
|
||||
Common module has code for allocation, math, and settings. The Collision
|
||||
module defines shapes, a broad-phase, and collision functions/queries.
|
||||
Finally the Dynamics module provides the simulation world, bodies,
|
||||
fixtures, and joints.
|
||||

|
||||
|
||||
## Units
|
||||
Box2D works with floating point numbers and tolerances have to be used
|
||||
to make Box2D perform well. These tolerances have been tuned to work
|
||||
well with meters-kilogram-second (MKS) units. In particular, Box2D has
|
||||
been tuned to work well with moving shapes between 0.1 and 10 meters. So
|
||||
this means objects between soup cans and buses in size should work well.
|
||||
Static shapes may be up to 50 meters long without trouble.
|
||||
|
||||
Being a 2D physics engine, it is tempting to use pixels as your units.
|
||||
Unfortunately this will lead to a poor simulation and possibly weird
|
||||
behavior. An object of length 200 pixels would be seen by Box2D as the
|
||||
size of a 45 story building.
|
||||
|
||||
> **Caution**:
|
||||
> Box2D is tuned for MKS units. Keep the size of moving objects roughly
|
||||
> between 0.1 and 10 meters. You'll need to use some scaling system when
|
||||
> you render your environment and actors. The Box2D testbed does this by
|
||||
> using an OpenGL viewport transform. DO NOT USE PIXELS.
|
||||
|
||||
It is best to think of Box2D bodies as moving billboards upon which you
|
||||
attach your artwork. The billboard may move in a unit system of meters,
|
||||
but you can convert that to pixel coordinates with a simple scaling
|
||||
factor. You can then use those pixel coordinates to place your sprites,
|
||||
etc. You can also account for flipped coordinate axes.
|
||||
|
||||
Another limitation to consider is overall world size. If your world units
|
||||
become larger than 2 kilometers or so, then the lost precision can affect
|
||||
stability.
|
||||
|
||||
> **Caution**:
|
||||
> Box2D works best with world sizes less than 2 kilometers. Use
|
||||
> b2World::ShiftOrigin to support larger worlds.
|
||||
|
||||
If you need to have a larger game world, consider using
|
||||
b2World::ShiftOrigin to keep the world origin close to your player. I recommend
|
||||
to use grid lines along with some hysteresis for triggering calls to ShiftOrigin.
|
||||
This call should be made infrequently because it is has CPU cost. You may
|
||||
need to store a physics offset when translating between game units and Box2D units.
|
||||
|
||||
Box2D uses radians for angles. The body rotation is stored in radians
|
||||
and may grow unbounded. Consider normalizing the angle of your bodies if
|
||||
the magnitude of the angle becomes too large (use `b2Body::SetTransform`).
|
||||
|
||||
> **Caution**:
|
||||
> Box2D uses radians, not degrees.
|
||||
|
||||
## Changing the length units
|
||||
Advanced users may change the length unit modifying `b2_lengthUnitsPerMeter`.
|
||||
You can avoid merge conflicts by defining `B2_USER_SETTINGS` and providing
|
||||
`b2_user_settings.h`. See the file `b2_settings.h` for details.
|
||||
|
||||
## Factories and Definitions
|
||||
Fast memory management plays a central role in the design of the Box2D
|
||||
API. So when you create a b2Body or a b2Joint, you need to call the
|
||||
factory functions on b2World. You should never try to allocate these
|
||||
types in another manner.
|
||||
|
||||
There are creation functions:
|
||||
|
||||
```cpp
|
||||
b2Body* b2World::CreateBody(const b2BodyDef* def)
|
||||
b2Joint* b2World::CreateJoint(const b2JointDef* def)
|
||||
```
|
||||
|
||||
And there are corresponding destruction functions:
|
||||
|
||||
```cpp
|
||||
void b2World::DestroyBody(b2Body* body)
|
||||
void b2World::DestroyJoint(b2Joint* joint)
|
||||
```
|
||||
|
||||
When you create a body or joint, you need to provide a definition. These
|
||||
definitions contain all the information needed to build the body or
|
||||
joint. By using this approach we can prevent construction errors, keep
|
||||
the number of function parameters small, provide sensible defaults, and
|
||||
reduce the number of accessors.
|
||||
|
||||
Since fixtures (shapes) must be parented to a body, they are created and
|
||||
destroyed using a factory method on b2Body:
|
||||
|
||||
```cpp
|
||||
b2Fixture* b2Body::CreateFixture(const b2FixtureDef* def)
|
||||
void b2Body::DestroyFixture(b2Fixture* fixture)
|
||||
```
|
||||
|
||||
There is also shortcut to create a fixture directly from the shape and
|
||||
density.
|
||||
|
||||
```cpp
|
||||
b2Fixture* b2Body::CreateFixture(const b2Shape* shape, float density)
|
||||
```
|
||||
|
||||
Factories do not retain references to the definitions. So you can create
|
||||
definitions on the stack and keep them in temporary resources.
|
||||
4
3-mid/physics/implement/box2d/contrib/docs/references.md
Normal file
@@ -0,0 +1,4 @@
|
||||
# References
|
||||
- [Erin Catto's Publications](https://box2d.org/publications/)
|
||||
- Collision Detection in Interactive 3D Environments, Gino van den Bergen, 2004
|
||||
- Real-Time Collision Detection, Christer Ericson, 2005
|
||||
21
3-mid/physics/implement/box2d/contrib/docs/testbed.md
Normal file
@@ -0,0 +1,21 @@
|
||||
# Testbed
|
||||
Once you have conquered the HelloWorld example, you should start looking
|
||||
at Box2D's testbed. The testbed is a testing framework and demo
|
||||
environment. Here are some of the features:
|
||||
- Camera with pan and zoom.
|
||||
- Mouse picking of shapes attached to dynamic bodies.
|
||||
- Extensible set of tests.
|
||||
- GUI for selecting tests, parameter tuning, and debug drawing options.
|
||||
- Pause and single step simulation.
|
||||
- Text rendering.
|
||||
|
||||

|
||||
|
||||
The testbed has many examples of Box2D usage in the test cases and the
|
||||
framework itself. I encourage you to explore and tinker with the testbed
|
||||
as you learn Box2D.
|
||||
|
||||
Note: the testbed is written using [GLFW](https://www.glfw.org) and
|
||||
[imgui](https://github.com/ocornut/imgui). The testbed is not part of the
|
||||
Box2D library. The Box2D library is agnostic about rendering. As shown by
|
||||
the HelloWorld example, you don't need a renderer to use Box2D.
|
||||
11
3-mid/physics/implement/box2d/contrib/extern/glad/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
set(GLAD_SOURCE_FILES
|
||||
src/gl.c)
|
||||
|
||||
set(GLAD_HEADER_FILES
|
||||
include/glad/gl.h
|
||||
include/KHR/khrplatform.h)
|
||||
|
||||
add_library(glad STATIC ${GLAD_SOURCE_FILES} ${GLAD_HEADER_FILES})
|
||||
target_include_directories(glad PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
|
||||
|
||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${GLAD_SOURCE_FILES} ${GLAD_HEADER_FILES})
|
||||
290
3-mid/physics/implement/box2d/contrib/extern/glad/include/KHR/khrplatform.h
vendored
Normal file
@@ -0,0 +1,290 @@
|
||||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||
* The last semantic modification to khrplatform.h was at commit ID:
|
||||
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by filing pull requests or issues on
|
||||
* the EGL Registry repository linked above.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
||||
# define KHRONOS_STATIC 1
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(KHRONOS_STATIC)
|
||||
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
||||
* header compatible with static linking. */
|
||||
# define KHRONOS_APICALL
|
||||
#elif defined(_WIN32)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
||||
2114
3-mid/physics/implement/box2d/contrib/extern/glad/include/glad/gl.h
vendored
Normal file
949
3-mid/physics/implement/box2d/contrib/extern/glad/src/gl.c
vendored
Normal file
@@ -0,0 +1,949 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <glad/gl.h>
|
||||
|
||||
#ifndef GLAD_IMPL_UTIL_C_
|
||||
#define GLAD_IMPL_UTIL_C_
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
|
||||
#else
|
||||
#define GLAD_IMPL_UTIL_SSCANF sscanf
|
||||
#endif
|
||||
|
||||
#endif /* GLAD_IMPL_UTIL_C_ */
|
||||
|
||||
|
||||
int GLAD_GL_VERSION_1_0 = 0;
|
||||
int GLAD_GL_VERSION_1_1 = 0;
|
||||
int GLAD_GL_VERSION_1_2 = 0;
|
||||
int GLAD_GL_VERSION_1_3 = 0;
|
||||
int GLAD_GL_VERSION_1_4 = 0;
|
||||
int GLAD_GL_VERSION_1_5 = 0;
|
||||
int GLAD_GL_VERSION_2_0 = 0;
|
||||
int GLAD_GL_VERSION_2_1 = 0;
|
||||
int GLAD_GL_VERSION_3_0 = 0;
|
||||
int GLAD_GL_VERSION_3_1 = 0;
|
||||
int GLAD_GL_VERSION_3_2 = 0;
|
||||
int GLAD_GL_VERSION_3_3 = 0;
|
||||
|
||||
|
||||
|
||||
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
|
||||
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
|
||||
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
|
||||
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
|
||||
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
|
||||
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
|
||||
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
|
||||
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
|
||||
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
|
||||
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
|
||||
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
|
||||
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
|
||||
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
|
||||
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
|
||||
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
|
||||
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
|
||||
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
|
||||
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
|
||||
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
|
||||
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
|
||||
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
|
||||
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
|
||||
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
|
||||
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
|
||||
PFNGLCLEARPROC glad_glClear = NULL;
|
||||
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
|
||||
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
|
||||
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
|
||||
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
|
||||
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
|
||||
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
|
||||
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
|
||||
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
|
||||
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
|
||||
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
|
||||
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
|
||||
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
|
||||
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
|
||||
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
|
||||
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
|
||||
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
|
||||
PFNGLCULLFACEPROC glad_glCullFace = NULL;
|
||||
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
|
||||
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
|
||||
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
|
||||
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
|
||||
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
|
||||
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
|
||||
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
|
||||
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
|
||||
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
|
||||
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
|
||||
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
|
||||
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
|
||||
PFNGLDISABLEPROC glad_glDisable = NULL;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
|
||||
PFNGLDISABLEIPROC glad_glDisablei = NULL;
|
||||
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
|
||||
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
|
||||
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
|
||||
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
|
||||
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
|
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
|
||||
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
|
||||
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
|
||||
PFNGLENABLEPROC glad_glEnable = NULL;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
|
||||
PFNGLENABLEIPROC glad_glEnablei = NULL;
|
||||
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
|
||||
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
|
||||
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
|
||||
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
|
||||
PFNGLFINISHPROC glad_glFinish = NULL;
|
||||
PFNGLFLUSHPROC glad_glFlush = NULL;
|
||||
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
||||
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
|
||||
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
|
||||
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
||||
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
|
||||
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
||||
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
|
||||
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
|
||||
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
||||
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
||||
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
|
||||
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
|
||||
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
|
||||
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
|
||||
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
|
||||
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
|
||||
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
|
||||
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
|
||||
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
|
||||
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
|
||||
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
|
||||
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
|
||||
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
|
||||
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
|
||||
PFNGLGETERRORPROC glad_glGetError = NULL;
|
||||
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
|
||||
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
|
||||
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
|
||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
||||
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
|
||||
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
|
||||
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
|
||||
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
|
||||
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
||||
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
||||
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
|
||||
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
|
||||
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
|
||||
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
||||
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
||||
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
|
||||
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
||||
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
||||
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
||||
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
||||
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
||||
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
||||
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
|
||||
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
|
||||
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
|
||||
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
|
||||
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
|
||||
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
||||
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
||||
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
||||
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
||||
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
||||
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
||||
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
||||
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
||||
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
|
||||
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
||||
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
||||
PFNGLHINTPROC glad_glHint = NULL;
|
||||
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
||||
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
||||
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
|
||||
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
||||
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
||||
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
||||
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
||||
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
|
||||
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
||||
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
||||
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
||||
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
||||
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
||||
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
||||
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
|
||||
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
|
||||
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
||||
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
|
||||
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
|
||||
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
||||
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
|
||||
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
|
||||
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
|
||||
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
|
||||
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
|
||||
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
|
||||
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
||||
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
|
||||
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
|
||||
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
|
||||
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
||||
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
||||
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
||||
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
||||
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
|
||||
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
|
||||
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
||||
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
||||
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
||||
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
||||
PFNGLSCISSORPROC glad_glScissor = NULL;
|
||||
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
||||
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
||||
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
||||
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
||||
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
||||
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
||||
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
||||
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
||||
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
|
||||
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
||||
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
|
||||
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
||||
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
|
||||
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
||||
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
||||
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
||||
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
||||
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
||||
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
||||
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
|
||||
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
||||
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
||||
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
||||
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
||||
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
||||
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
||||
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
||||
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
||||
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
||||
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
||||
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
||||
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
||||
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
||||
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
||||
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
||||
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
||||
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
||||
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
||||
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
||||
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
||||
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
||||
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
||||
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
||||
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
||||
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
||||
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
||||
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
||||
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
||||
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
||||
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
||||
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
||||
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
|
||||
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
|
||||
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
||||
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
||||
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
|
||||
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
|
||||
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
|
||||
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
|
||||
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
||||
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
||||
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
|
||||
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
|
||||
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
|
||||
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
|
||||
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
||||
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
||||
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
|
||||
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
|
||||
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
|
||||
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
|
||||
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
|
||||
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
|
||||
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
|
||||
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
|
||||
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
|
||||
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
||||
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
||||
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
|
||||
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
|
||||
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
|
||||
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
|
||||
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
|
||||
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
|
||||
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
||||
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
|
||||
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
|
||||
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
|
||||
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
|
||||
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
|
||||
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
|
||||
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
|
||||
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
|
||||
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
|
||||
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
|
||||
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
||||
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
||||
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
|
||||
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
|
||||
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
||||
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
|
||||
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
||||
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
|
||||
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
|
||||
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
|
||||
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
|
||||
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
|
||||
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
|
||||
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
|
||||
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
||||
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
||||
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
||||
|
||||
|
||||
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_1_0) return;
|
||||
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
|
||||
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
|
||||
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
|
||||
glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
|
||||
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
|
||||
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
|
||||
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
|
||||
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
|
||||
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
|
||||
glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
|
||||
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
|
||||
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
|
||||
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
|
||||
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
|
||||
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
|
||||
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
|
||||
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
|
||||
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
|
||||
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
|
||||
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
|
||||
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
|
||||
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
||||
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
|
||||
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
|
||||
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
|
||||
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
|
||||
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
|
||||
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
|
||||
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
|
||||
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
|
||||
glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
|
||||
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
|
||||
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
|
||||
glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
|
||||
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
|
||||
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
|
||||
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
|
||||
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
|
||||
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
|
||||
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
|
||||
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
|
||||
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
|
||||
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
|
||||
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
|
||||
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
|
||||
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
|
||||
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
|
||||
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
|
||||
}
|
||||
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_1_1) return;
|
||||
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
|
||||
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
|
||||
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
|
||||
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
|
||||
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
|
||||
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
|
||||
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
|
||||
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
|
||||
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
|
||||
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
|
||||
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
|
||||
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
|
||||
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
|
||||
}
|
||||
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_1_2) return;
|
||||
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
|
||||
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
|
||||
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
|
||||
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
|
||||
}
|
||||
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_1_3) return;
|
||||
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
|
||||
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
|
||||
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
|
||||
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
|
||||
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
|
||||
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
|
||||
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
|
||||
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
|
||||
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
|
||||
}
|
||||
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_1_4) return;
|
||||
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
|
||||
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
|
||||
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
|
||||
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
|
||||
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
|
||||
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
|
||||
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
|
||||
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
|
||||
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
|
||||
}
|
||||
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_1_5) return;
|
||||
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
|
||||
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
|
||||
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
|
||||
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
|
||||
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
|
||||
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
|
||||
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
|
||||
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
|
||||
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
|
||||
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
|
||||
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
|
||||
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
|
||||
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
|
||||
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
|
||||
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
|
||||
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
|
||||
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
|
||||
glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
|
||||
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
|
||||
}
|
||||
static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_2_0) return;
|
||||
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
|
||||
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
|
||||
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
|
||||
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
|
||||
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
|
||||
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
|
||||
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
|
||||
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
|
||||
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
|
||||
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
|
||||
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
|
||||
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
|
||||
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
|
||||
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
|
||||
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
|
||||
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
|
||||
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
|
||||
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
|
||||
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
|
||||
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
|
||||
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
|
||||
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
|
||||
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
|
||||
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
|
||||
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
|
||||
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
|
||||
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
|
||||
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
|
||||
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
|
||||
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
|
||||
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
|
||||
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
|
||||
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
|
||||
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
|
||||
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
|
||||
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
|
||||
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
|
||||
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
|
||||
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
|
||||
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
|
||||
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
|
||||
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
|
||||
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
|
||||
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
|
||||
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
|
||||
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
|
||||
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
|
||||
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
|
||||
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
|
||||
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
|
||||
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
|
||||
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
|
||||
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
|
||||
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
|
||||
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
|
||||
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
|
||||
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
|
||||
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
|
||||
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
|
||||
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
|
||||
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
|
||||
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
|
||||
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
|
||||
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
|
||||
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
|
||||
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
|
||||
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
|
||||
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
|
||||
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
|
||||
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
|
||||
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
|
||||
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
|
||||
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
|
||||
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
|
||||
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
|
||||
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
|
||||
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
|
||||
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
|
||||
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
|
||||
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
|
||||
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
|
||||
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
|
||||
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
|
||||
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
|
||||
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
|
||||
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
|
||||
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
|
||||
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
|
||||
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
|
||||
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
|
||||
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
|
||||
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
|
||||
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
|
||||
}
|
||||
static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_2_1) return;
|
||||
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
|
||||
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
|
||||
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
|
||||
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
|
||||
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
|
||||
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
|
||||
}
|
||||
static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_3_0) return;
|
||||
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
|
||||
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
|
||||
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
||||
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
||||
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
|
||||
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
|
||||
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
|
||||
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
|
||||
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
|
||||
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
|
||||
glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
|
||||
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
|
||||
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
|
||||
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
|
||||
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
|
||||
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
|
||||
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
|
||||
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
|
||||
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
|
||||
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
|
||||
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
|
||||
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
|
||||
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
|
||||
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
|
||||
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
|
||||
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
|
||||
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
|
||||
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
|
||||
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
|
||||
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
|
||||
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
|
||||
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
|
||||
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
|
||||
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
|
||||
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
|
||||
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
|
||||
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
||||
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
|
||||
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
|
||||
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
|
||||
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
|
||||
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
|
||||
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
|
||||
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
|
||||
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
|
||||
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
|
||||
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
|
||||
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
|
||||
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
|
||||
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
|
||||
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
|
||||
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
|
||||
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
|
||||
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
|
||||
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
|
||||
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
|
||||
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
|
||||
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
|
||||
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
|
||||
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
|
||||
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
|
||||
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
|
||||
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
|
||||
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
|
||||
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
|
||||
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
|
||||
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
|
||||
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
|
||||
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
|
||||
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
|
||||
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
|
||||
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
|
||||
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
|
||||
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
|
||||
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
|
||||
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
|
||||
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
|
||||
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
|
||||
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
|
||||
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
|
||||
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
|
||||
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
|
||||
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
|
||||
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
|
||||
}
|
||||
static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_3_1) return;
|
||||
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
||||
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
||||
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
|
||||
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
|
||||
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
|
||||
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
|
||||
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
|
||||
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
|
||||
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
|
||||
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
||||
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
|
||||
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
|
||||
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
|
||||
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
|
||||
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
|
||||
}
|
||||
static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_3_2) return;
|
||||
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
|
||||
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
|
||||
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
|
||||
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
|
||||
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
|
||||
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
|
||||
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
|
||||
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
|
||||
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
|
||||
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
|
||||
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
|
||||
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
|
||||
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
|
||||
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
|
||||
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
|
||||
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
|
||||
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
|
||||
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
|
||||
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
|
||||
}
|
||||
static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_VERSION_3_3) return;
|
||||
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
|
||||
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
|
||||
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
|
||||
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
|
||||
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
|
||||
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
|
||||
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
|
||||
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
|
||||
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
|
||||
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
|
||||
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
|
||||
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
|
||||
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
|
||||
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
|
||||
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
|
||||
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
|
||||
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
|
||||
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
|
||||
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
|
||||
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
|
||||
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
|
||||
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
|
||||
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
|
||||
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
|
||||
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
|
||||
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
|
||||
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
|
||||
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
||||
#define GLAD_GL_IS_SOME_NEW_VERSION 1
|
||||
#else
|
||||
#define GLAD_GL_IS_SOME_NEW_VERSION 0
|
||||
#endif
|
||||
|
||||
static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
|
||||
#if GLAD_GL_IS_SOME_NEW_VERSION
|
||||
if(GLAD_VERSION_MAJOR(version) < 3) {
|
||||
#else
|
||||
(void) version;
|
||||
(void) out_num_exts_i;
|
||||
(void) out_exts_i;
|
||||
#endif
|
||||
if (glad_glGetString == NULL) {
|
||||
return 0;
|
||||
}
|
||||
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
|
||||
#if GLAD_GL_IS_SOME_NEW_VERSION
|
||||
} else {
|
||||
unsigned int index = 0;
|
||||
unsigned int num_exts_i = 0;
|
||||
char **exts_i = NULL;
|
||||
if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
|
||||
return 0;
|
||||
}
|
||||
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
|
||||
if (num_exts_i > 0) {
|
||||
exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
|
||||
}
|
||||
if (exts_i == NULL) {
|
||||
return 0;
|
||||
}
|
||||
for(index = 0; index < num_exts_i; index++) {
|
||||
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
|
||||
size_t len = strlen(gl_str_tmp) + 1;
|
||||
|
||||
char *local_str = (char*) malloc(len * sizeof(char));
|
||||
if(local_str != NULL) {
|
||||
memcpy(local_str, gl_str_tmp, len * sizeof(char));
|
||||
}
|
||||
|
||||
exts_i[index] = local_str;
|
||||
}
|
||||
|
||||
*out_num_exts_i = num_exts_i;
|
||||
*out_exts_i = exts_i;
|
||||
}
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
|
||||
if (exts_i != NULL) {
|
||||
unsigned int index;
|
||||
for(index = 0; index < num_exts_i; index++) {
|
||||
free((void *) (exts_i[index]));
|
||||
}
|
||||
free((void *)exts_i);
|
||||
exts_i = NULL;
|
||||
}
|
||||
}
|
||||
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
|
||||
if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
|
||||
const char *extensions;
|
||||
const char *loc;
|
||||
const char *terminator;
|
||||
extensions = exts;
|
||||
if(extensions == NULL || ext == NULL) {
|
||||
return 0;
|
||||
}
|
||||
while(1) {
|
||||
loc = strstr(extensions, ext);
|
||||
if(loc == NULL) {
|
||||
return 0;
|
||||
}
|
||||
terminator = loc + strlen(ext);
|
||||
if((loc == extensions || *(loc - 1) == ' ') &&
|
||||
(*terminator == ' ' || *terminator == '\0')) {
|
||||
return 1;
|
||||
}
|
||||
extensions = terminator;
|
||||
}
|
||||
} else {
|
||||
unsigned int index;
|
||||
for(index = 0; index < num_exts_i; index++) {
|
||||
const char *e = exts_i[index];
|
||||
if(strcmp(e, ext) == 0) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
|
||||
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
||||
}
|
||||
|
||||
static int glad_gl_find_extensions_gl( int version) {
|
||||
const char *exts = NULL;
|
||||
unsigned int num_exts_i = 0;
|
||||
char **exts_i = NULL;
|
||||
if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
|
||||
|
||||
(void) glad_gl_has_extension;
|
||||
|
||||
glad_gl_free_extensions(exts_i, num_exts_i);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int glad_gl_find_core_gl(void) {
|
||||
int i, major, minor;
|
||||
const char* version;
|
||||
const char* prefixes[] = {
|
||||
"OpenGL ES-CM ",
|
||||
"OpenGL ES-CL ",
|
||||
"OpenGL ES ",
|
||||
NULL
|
||||
};
|
||||
version = (const char*) glad_glGetString(GL_VERSION);
|
||||
if (!version) return 0;
|
||||
for (i = 0; prefixes[i]; i++) {
|
||||
const size_t length = strlen(prefixes[i]);
|
||||
if (strncmp(version, prefixes[i], length) == 0) {
|
||||
version += length;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
||||
|
||||
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
||||
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
||||
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
||||
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
||||
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
||||
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
||||
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
||||
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
||||
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
||||
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
||||
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
||||
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
||||
|
||||
return GLAD_MAKE_VERSION(major, minor);
|
||||
}
|
||||
|
||||
int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
|
||||
int version;
|
||||
|
||||
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
||||
if(glad_glGetString == NULL) return 0;
|
||||
if(glad_glGetString(GL_VERSION) == NULL) return 0;
|
||||
version = glad_gl_find_core_gl();
|
||||
|
||||
glad_gl_load_GL_VERSION_1_0(load, userptr);
|
||||
glad_gl_load_GL_VERSION_1_1(load, userptr);
|
||||
glad_gl_load_GL_VERSION_1_2(load, userptr);
|
||||
glad_gl_load_GL_VERSION_1_3(load, userptr);
|
||||
glad_gl_load_GL_VERSION_1_4(load, userptr);
|
||||
glad_gl_load_GL_VERSION_1_5(load, userptr);
|
||||
glad_gl_load_GL_VERSION_2_0(load, userptr);
|
||||
glad_gl_load_GL_VERSION_2_1(load, userptr);
|
||||
glad_gl_load_GL_VERSION_3_0(load, userptr);
|
||||
glad_gl_load_GL_VERSION_3_1(load, userptr);
|
||||
glad_gl_load_GL_VERSION_3_2(load, userptr);
|
||||
glad_gl_load_GL_VERSION_3_3(load, userptr);
|
||||
|
||||
if (!glad_gl_find_extensions_gl(version)) return 0;
|
||||
|
||||
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
|
||||
int gladLoadGL( GLADloadfunc load) {
|
||||
return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
92
3-mid/physics/implement/box2d/contrib/extern/glfw/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,92 @@
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
# Establish target libraries and include directories
|
||||
if (APPLE)
|
||||
|
||||
list(APPEND glfw_LIBRARIES
|
||||
"-framework Cocoa"
|
||||
"-framework IOKit"
|
||||
"-framework CoreFoundation"
|
||||
"-framework CoreVideo")
|
||||
|
||||
elseif (UNIX)
|
||||
find_library(RT_LIBRARY rt)
|
||||
if (RT_LIBRARY)
|
||||
list(APPEND glfw_LIBRARIES "${RT_LIBRARY}")
|
||||
endif()
|
||||
|
||||
find_library(MATH_LIBRARY m)
|
||||
if (MATH_LIBRARY)
|
||||
list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}")
|
||||
endif()
|
||||
|
||||
if (CMAKE_DL_LIBS)
|
||||
list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
|
||||
endif()
|
||||
|
||||
find_package(X11 REQUIRED)
|
||||
|
||||
# Set up library and include paths
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
|
||||
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
# Check for XRandR (modern resolution switching and gamma control)
|
||||
if (NOT X11_Xrandr_FOUND)
|
||||
message(FATAL_ERROR "The RandR headers were not found")
|
||||
endif()
|
||||
|
||||
# Check for Xinerama (legacy multi-monitor support)
|
||||
if (NOT X11_Xinerama_FOUND)
|
||||
message(FATAL_ERROR "The Xinerama headers were not found")
|
||||
endif()
|
||||
|
||||
# Check for Xkb (X keyboard extension)
|
||||
if (NOT X11_Xkb_FOUND)
|
||||
message(FATAL_ERROR "The X keyboard extension headers were not found")
|
||||
endif()
|
||||
|
||||
# Check for Xcursor (cursor creation from RGBA images)
|
||||
if (NOT X11_Xcursor_FOUND)
|
||||
message(FATAL_ERROR "The Xcursor headers were not found")
|
||||
endif()
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
|
||||
"${X11_Xinerama_INCLUDE_PATH}"
|
||||
"${X11_Xkb_INCLUDE_PATH}"
|
||||
"${X11_Xcursor_INCLUDE_PATH}")
|
||||
endif()
|
||||
|
||||
set(common_HEADERS src/internal.h src/mappings.h
|
||||
include/GLFW/glfw3.h
|
||||
include/GLFW/glfw3native.h)
|
||||
set(common_SOURCES src/context.c src/init.c src/input.c src/monitor.c src/vulkan.c src/window.c)
|
||||
|
||||
if (APPLE)
|
||||
set(glfw_HEADERS ${common_HEADERS} src/cocoa_platform.h src/cocoa_joystick.h
|
||||
src/posix_thread.h src/nsgl_context.h src/egl_context.h src/osmesa_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} src/cocoa_init.m src/cocoa_joystick.m
|
||||
src/cocoa_monitor.m src/cocoa_window.m src/cocoa_time.c src/posix_thread.c
|
||||
src/nsgl_context.m src/egl_context.c src/osmesa_context.c)
|
||||
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
|
||||
elseif (WIN32)
|
||||
set(glfw_HEADERS ${common_HEADERS} src/win32_platform.h src/win32_joystick.h
|
||||
src/wgl_context.h src/egl_context.h src/osmesa_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} src/win32_init.c src/win32_joystick.c
|
||||
src/win32_monitor.c src/win32_time.c src/win32_thread.c src/win32_window.c
|
||||
src/wgl_context.c src/egl_context.c src/osmesa_context.c)
|
||||
elseif (UNIX)
|
||||
set(glfw_HEADERS ${common_HEADERS} src/x11_platform.h src/xkb_unicode.h src/posix_time.h
|
||||
src/posix_thread.h src/glx_context.h src/egl_context.h src/osmesa_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} src/x11_init.c src/x11_monitor.c src/x11_window.c
|
||||
src/xkb_unicode.c src/posix_time.c src/posix_thread.c src/glx_context.c
|
||||
src/egl_context.c src/osmesa_context.c)
|
||||
set(glfw_HEADERS ${glfw_HEADERS} src/linux_joystick.h)
|
||||
set(glfw_SOURCES ${glfw_SOURCES} src/linux_joystick.c)
|
||||
endif()
|
||||
|
||||
add_library(glfw STATIC ${glfw_SOURCES} ${glfw_HEADERS})
|
||||
target_include_directories(glfw PUBLIC include)
|
||||
target_include_directories(glfw PRIVATE ${glfw_INCLUDE_DIRS})
|
||||
target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
|
||||
|
||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${glfw_SOURCES} ${glfw_HEADERS})
|
||||
5556
3-mid/physics/implement/box2d/contrib/extern/glfw/include/GLFW/glfw3.h
vendored
Normal file
525
3-mid/physics/implement/box2d/contrib/extern/glfw/include/GLFW/glfw3native.h
vendored
Normal file
@@ -0,0 +1,525 @@
|
||||
/*************************************************************************
|
||||
* GLFW 3.3 - www.glfw.org
|
||||
* A library for OpenGL, window and input
|
||||
*------------------------------------------------------------------------
|
||||
* Copyright (c) 2002-2006 Marcus Geelnard
|
||||
* Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would
|
||||
* be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not
|
||||
* be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
*************************************************************************/
|
||||
|
||||
#ifndef _glfw3_native_h_
|
||||
#define _glfw3_native_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Doxygen documentation
|
||||
*************************************************************************/
|
||||
|
||||
/*! @file glfw3native.h
|
||||
* @brief The header of the native access functions.
|
||||
*
|
||||
* This is the header file of the native access functions. See @ref native for
|
||||
* more information.
|
||||
*/
|
||||
/*! @defgroup native Native access
|
||||
* @brief Functions related to accessing native handles.
|
||||
*
|
||||
* **By using the native access functions you assert that you know what you're
|
||||
* doing and how to fix problems caused by using them. If you don't, you
|
||||
* shouldn't be using them.**
|
||||
*
|
||||
* Before the inclusion of @ref glfw3native.h, you may define zero or more
|
||||
* window system API macro and zero or more context creation API macros.
|
||||
*
|
||||
* The chosen backends must match those the library was compiled for. Failure
|
||||
* to do this will cause a link-time error.
|
||||
*
|
||||
* The available window API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WIN32`
|
||||
* * `GLFW_EXPOSE_NATIVE_COCOA`
|
||||
* * `GLFW_EXPOSE_NATIVE_X11`
|
||||
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
|
||||
*
|
||||
* The available context API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WGL`
|
||||
* * `GLFW_EXPOSE_NATIVE_NSGL`
|
||||
* * `GLFW_EXPOSE_NATIVE_GLX`
|
||||
* * `GLFW_EXPOSE_NATIVE_EGL`
|
||||
* * `GLFW_EXPOSE_NATIVE_OSMESA`
|
||||
*
|
||||
* These macros select which of the native access functions that are declared
|
||||
* and which platform-specific headers to include. It is then up your (by
|
||||
* definition platform-specific) code to handle which of these should be
|
||||
* defined.
|
||||
*/
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* System headers and types
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
|
||||
// example to allow applications to correctly declare a GL_ARB_debug_output
|
||||
// callback) but windows.h assumes no one will define APIENTRY before it does
|
||||
#if defined(GLFW_APIENTRY_DEFINED)
|
||||
#undef APIENTRY
|
||||
#undef GLFW_APIENTRY_DEFINED
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
#if defined(__OBJC__)
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
typedef void* id;
|
||||
#endif
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
|
||||
#include <wayland-client.h>
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
/* WGL is declared by windows.h */
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
/* NSGL is declared by Cocoa.h */
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
#include <GL/glx.h>
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
#include <EGL/egl.h>
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
|
||||
#include <GL/osmesa.h>
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Functions
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
|
||||
/*! @brief Returns the adapter device name of the specified monitor.
|
||||
*
|
||||
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
|
||||
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
|
||||
* occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the display device name of the specified monitor.
|
||||
*
|
||||
* @return The UTF-8 encoded display device name (for example
|
||||
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `HWND` of the specified window.
|
||||
*
|
||||
* @return The `HWND` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
/*! @brief Returns the `HGLRC` of the specified window.
|
||||
*
|
||||
* @return The `HGLRC` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
|
||||
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
|
||||
*
|
||||
* @return The `CGDirectDisplayID` of the specified monitor, or
|
||||
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `NSWindow` of the specified window.
|
||||
*
|
||||
* @return The `NSWindow` of the specified window, or `nil` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
/*! @brief Returns the `NSOpenGLContext` of the specified window.
|
||||
*
|
||||
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_X11)
|
||||
/*! @brief Returns the `Display` used by GLFW.
|
||||
*
|
||||
* @return The `Display` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI Display* glfwGetX11Display(void);
|
||||
|
||||
/*! @brief Returns the `RRCrtc` of the specified monitor.
|
||||
*
|
||||
* @return The `RRCrtc` of the specified monitor, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `RROutput` of the specified monitor.
|
||||
*
|
||||
* @return The `RROutput` of the specified monitor, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `Window` of the specified window.
|
||||
*
|
||||
* @return The `Window` of the specified window, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
|
||||
|
||||
/*! @brief Sets the current primary selection to the specified string.
|
||||
*
|
||||
* @param[in] string A UTF-8 encoded string.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The specified string is copied before this function
|
||||
* returns.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref clipboard
|
||||
* @sa glfwGetX11SelectionString
|
||||
* @sa glfwSetClipboardString
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI void glfwSetX11SelectionString(const char* string);
|
||||
|
||||
/*! @brief Returns the contents of the current primary selection as a string.
|
||||
*
|
||||
* If the selection is empty or if its contents cannot be converted, `NULL`
|
||||
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
|
||||
*
|
||||
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
|
||||
* if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the next call to @ref
|
||||
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
|
||||
* library is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref clipboard
|
||||
* @sa glfwSetX11SelectionString
|
||||
* @sa glfwGetClipboardString
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI const char* glfwGetX11SelectionString(void);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
/*! @brief Returns the `GLXContext` of the specified window.
|
||||
*
|
||||
* @return The `GLXContext` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the `GLXWindow` of the specified window.
|
||||
*
|
||||
* @return The `GLXWindow` of the specified window, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
|
||||
/*! @brief Returns the `struct wl_display*` used by GLFW.
|
||||
*
|
||||
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
|
||||
|
||||
/*! @brief Returns the `struct wl_output*` of the specified monitor.
|
||||
*
|
||||
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the main `struct wl_surface*` of the specified window.
|
||||
*
|
||||
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
|
||||
* an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
/*! @brief Returns the `EGLDisplay` used by GLFW.
|
||||
*
|
||||
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
|
||||
|
||||
/*! @brief Returns the `EGLContext` of the specified window.
|
||||
*
|
||||
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the `EGLSurface` of the specified window.
|
||||
*
|
||||
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
|
||||
/*! @brief Retrieves the color buffer associated with the specified window.
|
||||
*
|
||||
* @param[in] window The window whose color buffer to retrieve.
|
||||
* @param[out] width Where to store the width of the color buffer, or `NULL`.
|
||||
* @param[out] height Where to store the height of the color buffer, or `NULL`.
|
||||
* @param[out] format Where to store the OSMesa pixel format of the color
|
||||
* buffer, or `NULL`.
|
||||
* @param[out] buffer Where to store the address of the color buffer, or
|
||||
* `NULL`.
|
||||
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
|
||||
|
||||
/*! @brief Retrieves the depth buffer associated with the specified window.
|
||||
*
|
||||
* @param[in] window The window whose depth buffer to retrieve.
|
||||
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
|
||||
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
|
||||
* @param[out] bytesPerValue Where to store the number of bytes per depth
|
||||
* buffer element, or `NULL`.
|
||||
* @param[out] buffer Where to store the address of the depth buffer, or
|
||||
* `NULL`.
|
||||
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
|
||||
|
||||
/*! @brief Returns the `OSMesaContext` of the specified window.
|
||||
*
|
||||
* @return The `OSMesaContext` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _glfw3_native_h_ */
|
||||
|
||||
403
3-mid/physics/implement/box2d/contrib/extern/glfw/src/cocoa_init.m
vendored
Normal file
@@ -0,0 +1,403 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
#include <sys/param.h> // For MAXPATHLEN
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
|
||||
#define NSEventMaskKeyUp NSKeyUpMask
|
||||
#define NSEventModifierFlagCommand NSCommandKeyMask
|
||||
#endif
|
||||
|
||||
// Change to our application bundle's resources directory, if present
|
||||
//
|
||||
static void changeToResourcesDirectory(void)
|
||||
{
|
||||
char resourcesPath[MAXPATHLEN];
|
||||
|
||||
CFBundleRef bundle = CFBundleGetMainBundle();
|
||||
if (!bundle)
|
||||
return;
|
||||
|
||||
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
|
||||
|
||||
CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
|
||||
if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
|
||||
{
|
||||
CFRelease(last);
|
||||
CFRelease(resourcesURL);
|
||||
return;
|
||||
}
|
||||
|
||||
CFRelease(last);
|
||||
|
||||
if (!CFURLGetFileSystemRepresentation(resourcesURL,
|
||||
true,
|
||||
(UInt8*) resourcesPath,
|
||||
MAXPATHLEN))
|
||||
{
|
||||
CFRelease(resourcesURL);
|
||||
return;
|
||||
}
|
||||
|
||||
CFRelease(resourcesURL);
|
||||
|
||||
chdir(resourcesPath);
|
||||
}
|
||||
|
||||
// Create key code translation tables
|
||||
//
|
||||
static void createKeyTables(void)
|
||||
{
|
||||
int scancode;
|
||||
|
||||
memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
|
||||
memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
|
||||
|
||||
_glfw.ns.keycodes[0x1D] = GLFW_KEY_0;
|
||||
_glfw.ns.keycodes[0x12] = GLFW_KEY_1;
|
||||
_glfw.ns.keycodes[0x13] = GLFW_KEY_2;
|
||||
_glfw.ns.keycodes[0x14] = GLFW_KEY_3;
|
||||
_glfw.ns.keycodes[0x15] = GLFW_KEY_4;
|
||||
_glfw.ns.keycodes[0x17] = GLFW_KEY_5;
|
||||
_glfw.ns.keycodes[0x16] = GLFW_KEY_6;
|
||||
_glfw.ns.keycodes[0x1A] = GLFW_KEY_7;
|
||||
_glfw.ns.keycodes[0x1C] = GLFW_KEY_8;
|
||||
_glfw.ns.keycodes[0x19] = GLFW_KEY_9;
|
||||
_glfw.ns.keycodes[0x00] = GLFW_KEY_A;
|
||||
_glfw.ns.keycodes[0x0B] = GLFW_KEY_B;
|
||||
_glfw.ns.keycodes[0x08] = GLFW_KEY_C;
|
||||
_glfw.ns.keycodes[0x02] = GLFW_KEY_D;
|
||||
_glfw.ns.keycodes[0x0E] = GLFW_KEY_E;
|
||||
_glfw.ns.keycodes[0x03] = GLFW_KEY_F;
|
||||
_glfw.ns.keycodes[0x05] = GLFW_KEY_G;
|
||||
_glfw.ns.keycodes[0x04] = GLFW_KEY_H;
|
||||
_glfw.ns.keycodes[0x22] = GLFW_KEY_I;
|
||||
_glfw.ns.keycodes[0x26] = GLFW_KEY_J;
|
||||
_glfw.ns.keycodes[0x28] = GLFW_KEY_K;
|
||||
_glfw.ns.keycodes[0x25] = GLFW_KEY_L;
|
||||
_glfw.ns.keycodes[0x2E] = GLFW_KEY_M;
|
||||
_glfw.ns.keycodes[0x2D] = GLFW_KEY_N;
|
||||
_glfw.ns.keycodes[0x1F] = GLFW_KEY_O;
|
||||
_glfw.ns.keycodes[0x23] = GLFW_KEY_P;
|
||||
_glfw.ns.keycodes[0x0C] = GLFW_KEY_Q;
|
||||
_glfw.ns.keycodes[0x0F] = GLFW_KEY_R;
|
||||
_glfw.ns.keycodes[0x01] = GLFW_KEY_S;
|
||||
_glfw.ns.keycodes[0x11] = GLFW_KEY_T;
|
||||
_glfw.ns.keycodes[0x20] = GLFW_KEY_U;
|
||||
_glfw.ns.keycodes[0x09] = GLFW_KEY_V;
|
||||
_glfw.ns.keycodes[0x0D] = GLFW_KEY_W;
|
||||
_glfw.ns.keycodes[0x07] = GLFW_KEY_X;
|
||||
_glfw.ns.keycodes[0x10] = GLFW_KEY_Y;
|
||||
_glfw.ns.keycodes[0x06] = GLFW_KEY_Z;
|
||||
|
||||
_glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE;
|
||||
_glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH;
|
||||
_glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA;
|
||||
_glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL;
|
||||
_glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT;
|
||||
_glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET;
|
||||
_glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS;
|
||||
_glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD;
|
||||
_glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET;
|
||||
_glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON;
|
||||
_glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH;
|
||||
_glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1;
|
||||
|
||||
_glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE;
|
||||
_glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK;
|
||||
_glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE;
|
||||
_glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN;
|
||||
_glfw.ns.keycodes[0x77] = GLFW_KEY_END;
|
||||
_glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER;
|
||||
_glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE;
|
||||
_glfw.ns.keycodes[0x7A] = GLFW_KEY_F1;
|
||||
_glfw.ns.keycodes[0x78] = GLFW_KEY_F2;
|
||||
_glfw.ns.keycodes[0x63] = GLFW_KEY_F3;
|
||||
_glfw.ns.keycodes[0x76] = GLFW_KEY_F4;
|
||||
_glfw.ns.keycodes[0x60] = GLFW_KEY_F5;
|
||||
_glfw.ns.keycodes[0x61] = GLFW_KEY_F6;
|
||||
_glfw.ns.keycodes[0x62] = GLFW_KEY_F7;
|
||||
_glfw.ns.keycodes[0x64] = GLFW_KEY_F8;
|
||||
_glfw.ns.keycodes[0x65] = GLFW_KEY_F9;
|
||||
_glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
|
||||
_glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
|
||||
_glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
|
||||
_glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
|
||||
_glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
|
||||
_glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
|
||||
_glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
|
||||
_glfw.ns.keycodes[0x40] = GLFW_KEY_F17;
|
||||
_glfw.ns.keycodes[0x4F] = GLFW_KEY_F18;
|
||||
_glfw.ns.keycodes[0x50] = GLFW_KEY_F19;
|
||||
_glfw.ns.keycodes[0x5A] = GLFW_KEY_F20;
|
||||
_glfw.ns.keycodes[0x73] = GLFW_KEY_HOME;
|
||||
_glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT;
|
||||
_glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT;
|
||||
_glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT;
|
||||
_glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL;
|
||||
_glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT;
|
||||
_glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER;
|
||||
_glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU;
|
||||
_glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK;
|
||||
_glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN;
|
||||
_glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP;
|
||||
_glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT;
|
||||
_glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT;
|
||||
_glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL;
|
||||
_glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT;
|
||||
_glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER;
|
||||
_glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE;
|
||||
_glfw.ns.keycodes[0x30] = GLFW_KEY_TAB;
|
||||
_glfw.ns.keycodes[0x7E] = GLFW_KEY_UP;
|
||||
|
||||
_glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0;
|
||||
_glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1;
|
||||
_glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2;
|
||||
_glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3;
|
||||
_glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4;
|
||||
_glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5;
|
||||
_glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6;
|
||||
_glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7;
|
||||
_glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8;
|
||||
_glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9;
|
||||
_glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD;
|
||||
_glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL;
|
||||
_glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE;
|
||||
_glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER;
|
||||
_glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL;
|
||||
_glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
|
||||
_glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;
|
||||
|
||||
for (scancode = 0; scancode < 256; scancode++)
|
||||
{
|
||||
// Store the reverse translation for faster key name lookup
|
||||
if (_glfw.ns.keycodes[scancode] >= 0)
|
||||
_glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode;
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve Unicode data for the current keyboard layout
|
||||
//
|
||||
static GLFWbool updateUnicodeDataNS(void)
|
||||
{
|
||||
if (_glfw.ns.inputSource)
|
||||
{
|
||||
CFRelease(_glfw.ns.inputSource);
|
||||
_glfw.ns.inputSource = NULL;
|
||||
_glfw.ns.unicodeData = nil;
|
||||
}
|
||||
|
||||
_glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
|
||||
if (!_glfw.ns.inputSource)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to retrieve keyboard layout input source");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.ns.unicodeData =
|
||||
TISGetInputSourceProperty(_glfw.ns.inputSource,
|
||||
kTISPropertyUnicodeKeyLayoutData);
|
||||
if (!_glfw.ns.unicodeData)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to retrieve keyboard layout Unicode data");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Load HIToolbox.framework and the TIS symbols we need from it
|
||||
//
|
||||
static GLFWbool initializeTIS(void)
|
||||
{
|
||||
// This works only because Cocoa has already loaded it properly
|
||||
_glfw.ns.tis.bundle =
|
||||
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
|
||||
if (!_glfw.ns.tis.bundle)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to load HIToolbox.framework");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
CFStringRef* kPropertyUnicodeKeyLayoutData =
|
||||
CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
|
||||
CFSTR("kTISPropertyUnicodeKeyLayoutData"));
|
||||
_glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
|
||||
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
|
||||
CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
|
||||
_glfw.ns.tis.GetInputSourceProperty =
|
||||
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
|
||||
CFSTR("TISGetInputSourceProperty"));
|
||||
_glfw.ns.tis.GetKbdType =
|
||||
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
|
||||
CFSTR("LMGetKbdType"));
|
||||
|
||||
if (!kPropertyUnicodeKeyLayoutData ||
|
||||
!TISCopyCurrentKeyboardLayoutInputSource ||
|
||||
!TISGetInputSourceProperty ||
|
||||
!LMGetKbdType)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to load TIS API symbols");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
|
||||
*kPropertyUnicodeKeyLayoutData;
|
||||
|
||||
return updateUnicodeDataNS();
|
||||
}
|
||||
|
||||
@interface GLFWHelper : NSObject
|
||||
@end
|
||||
|
||||
@implementation GLFWHelper
|
||||
|
||||
- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
|
||||
{
|
||||
updateUnicodeDataNS();
|
||||
}
|
||||
|
||||
- (void)doNothing:(id)object
|
||||
{
|
||||
}
|
||||
|
||||
@end // GLFWHelper
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformInit(void)
|
||||
{
|
||||
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
|
||||
_glfw.ns.helper = [[GLFWHelper alloc] init];
|
||||
|
||||
[NSThread detachNewThreadSelector:@selector(doNothing:)
|
||||
toTarget:_glfw.ns.helper
|
||||
withObject:nil];
|
||||
|
||||
[NSApplication sharedApplication];
|
||||
|
||||
NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
|
||||
{
|
||||
if ([event modifierFlags] & NSEventModifierFlagCommand)
|
||||
[[NSApp keyWindow] sendEvent:event];
|
||||
|
||||
return event;
|
||||
};
|
||||
|
||||
_glfw.ns.keyUpMonitor =
|
||||
[NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp
|
||||
handler:block];
|
||||
|
||||
if (_glfw.hints.init.ns.chdir)
|
||||
changeToResourcesDirectory();
|
||||
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
addObserver:_glfw.ns.helper
|
||||
selector:@selector(selectedKeyboardInputSourceChanged:)
|
||||
name:NSTextInputContextKeyboardSelectionDidChangeNotification
|
||||
object:nil];
|
||||
|
||||
createKeyTables();
|
||||
|
||||
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
|
||||
if (!_glfw.ns.eventSource)
|
||||
return GLFW_FALSE;
|
||||
|
||||
CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
|
||||
|
||||
if (!initializeTIS())
|
||||
return GLFW_FALSE;
|
||||
|
||||
_glfwInitTimerNS();
|
||||
_glfwInitJoysticksNS();
|
||||
|
||||
_glfwPollMonitorsNS();
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformTerminate(void)
|
||||
{
|
||||
if (_glfw.ns.inputSource)
|
||||
{
|
||||
CFRelease(_glfw.ns.inputSource);
|
||||
_glfw.ns.inputSource = NULL;
|
||||
_glfw.ns.unicodeData = nil;
|
||||
}
|
||||
|
||||
if (_glfw.ns.eventSource)
|
||||
{
|
||||
CFRelease(_glfw.ns.eventSource);
|
||||
_glfw.ns.eventSource = NULL;
|
||||
}
|
||||
|
||||
if (_glfw.ns.delegate)
|
||||
{
|
||||
[NSApp setDelegate:nil];
|
||||
[_glfw.ns.delegate release];
|
||||
_glfw.ns.delegate = nil;
|
||||
}
|
||||
|
||||
if (_glfw.ns.helper)
|
||||
{
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
removeObserver:_glfw.ns.helper
|
||||
name:NSTextInputContextKeyboardSelectionDidChangeNotification
|
||||
object:nil];
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
removeObserver:_glfw.ns.helper];
|
||||
[_glfw.ns.helper release];
|
||||
_glfw.ns.helper = nil;
|
||||
}
|
||||
|
||||
if (_glfw.ns.keyUpMonitor)
|
||||
[NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
|
||||
|
||||
free(_glfw.ns.clipboardString);
|
||||
|
||||
_glfwTerminateNSGL();
|
||||
_glfwTerminateJoysticksNS();
|
||||
|
||||
[_glfw.ns.autoreleasePool release];
|
||||
_glfw.ns.autoreleasePool = nil;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
return _GLFW_VERSION_NUMBER " Cocoa NSGL"
|
||||
#if defined(_GLFW_BUILD_DLL)
|
||||
" dynamic"
|
||||
#endif
|
||||
;
|
||||
}
|
||||
|
||||
50
3-mid/physics/implement/box2d/contrib/extern/glfw/src/cocoa_joystick.h
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Cocoa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <IOKit/IOKitLib.h>
|
||||
#include <IOKit/IOCFPlugIn.h>
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
#include <IOKit/hid/IOHIDKeys.h>
|
||||
|
||||
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
|
||||
|
||||
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
|
||||
|
||||
// Cocoa-specific per-joystick data
|
||||
//
|
||||
typedef struct _GLFWjoystickNS
|
||||
{
|
||||
IOHIDDeviceRef device;
|
||||
CFMutableArrayRef axes;
|
||||
CFMutableArrayRef buttons;
|
||||
CFMutableArrayRef hats;
|
||||
} _GLFWjoystickNS;
|
||||
|
||||
|
||||
void _glfwInitJoysticksNS(void);
|
||||
void _glfwTerminateJoysticksNS(void);
|
||||
|
||||
462
3-mid/physics/implement/box2d/contrib/extern/glfw/src/cocoa_joystick.m
vendored
Normal file
@@ -0,0 +1,462 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Cocoa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <unistd.h>
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <mach/mach.h>
|
||||
#include <mach/mach_error.h>
|
||||
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
|
||||
|
||||
|
||||
// Joystick element information
|
||||
//
|
||||
typedef struct _GLFWjoyelementNS
|
||||
{
|
||||
IOHIDElementRef native;
|
||||
uint32_t usage;
|
||||
int index;
|
||||
long minimum;
|
||||
long maximum;
|
||||
|
||||
} _GLFWjoyelementNS;
|
||||
|
||||
|
||||
// Returns the value of the specified element of the specified joystick
|
||||
//
|
||||
static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element)
|
||||
{
|
||||
IOHIDValueRef valueRef;
|
||||
long value = 0;
|
||||
|
||||
if (js->ns.device)
|
||||
{
|
||||
if (IOHIDDeviceGetValue(js->ns.device,
|
||||
element->native,
|
||||
&valueRef) == kIOReturnSuccess)
|
||||
{
|
||||
value = IOHIDValueGetIntegerValue(valueRef);
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
// Comparison function for matching the SDL element order
|
||||
//
|
||||
static CFComparisonResult compareElements(const void* fp,
|
||||
const void* sp,
|
||||
void* user)
|
||||
{
|
||||
const _GLFWjoyelementNS* fe = fp;
|
||||
const _GLFWjoyelementNS* se = sp;
|
||||
if (fe->usage < se->usage)
|
||||
return kCFCompareLessThan;
|
||||
if (fe->usage > se->usage)
|
||||
return kCFCompareGreaterThan;
|
||||
if (fe->index < se->index)
|
||||
return kCFCompareLessThan;
|
||||
if (fe->index > se->index)
|
||||
return kCFCompareGreaterThan;
|
||||
return kCFCompareEqualTo;
|
||||
}
|
||||
|
||||
// Removes the specified joystick
|
||||
//
|
||||
static void closeJoystick(_GLFWjoystick* js)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!js->present)
|
||||
return;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
|
||||
CFRelease(js->ns.axes);
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
|
||||
CFRelease(js->ns.buttons);
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
|
||||
CFRelease(js->ns.hats);
|
||||
|
||||
_glfwFreeJoystick(js);
|
||||
_glfwInputJoystick(js, GLFW_DISCONNECTED);
|
||||
}
|
||||
|
||||
// Callback for user-initiated joystick addition
|
||||
//
|
||||
static void matchCallback(void* context,
|
||||
IOReturn result,
|
||||
void* sender,
|
||||
IOHIDDeviceRef device)
|
||||
{
|
||||
int jid;
|
||||
char name[256];
|
||||
char guid[33];
|
||||
CFIndex i;
|
||||
CFTypeRef property;
|
||||
uint32_t vendor = 0, product = 0, version = 0;
|
||||
_GLFWjoystick* js;
|
||||
CFMutableArrayRef axes, buttons, hats;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (_glfw.joysticks[jid].ns.device == device)
|
||||
return;
|
||||
}
|
||||
|
||||
axes = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
buttons = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
hats = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
|
||||
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
|
||||
if (property)
|
||||
{
|
||||
CFStringGetCString(property,
|
||||
name,
|
||||
sizeof(name),
|
||||
kCFStringEncodingUTF8);
|
||||
}
|
||||
else
|
||||
strncpy(name, "Unknown", sizeof(name));
|
||||
|
||||
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
|
||||
if (property)
|
||||
CFNumberGetValue(property, kCFNumberSInt32Type, &vendor);
|
||||
|
||||
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
|
||||
if (property)
|
||||
CFNumberGetValue(property, kCFNumberSInt32Type, &product);
|
||||
|
||||
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey));
|
||||
if (property)
|
||||
CFNumberGetValue(property, kCFNumberSInt32Type, &version);
|
||||
|
||||
// Generate a joystick GUID that matches the SDL 2.0.5+ one
|
||||
if (vendor && product)
|
||||
{
|
||||
sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000",
|
||||
(uint8_t) vendor, (uint8_t) (vendor >> 8),
|
||||
(uint8_t) product, (uint8_t) (product >> 8),
|
||||
(uint8_t) version, (uint8_t) (version >> 8));
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
|
||||
name[0], name[1], name[2], name[3],
|
||||
name[4], name[5], name[6], name[7],
|
||||
name[8], name[9], name[10]);
|
||||
}
|
||||
|
||||
CFArrayRef elements =
|
||||
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(elements); i++)
|
||||
{
|
||||
IOHIDElementRef native = (IOHIDElementRef)
|
||||
CFArrayGetValueAtIndex(elements, i);
|
||||
if (CFGetTypeID(native) != IOHIDElementGetTypeID())
|
||||
continue;
|
||||
|
||||
const IOHIDElementType type = IOHIDElementGetType(native);
|
||||
if ((type != kIOHIDElementTypeInput_Axis) &&
|
||||
(type != kIOHIDElementTypeInput_Button) &&
|
||||
(type != kIOHIDElementTypeInput_Misc))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
CFMutableArrayRef target = NULL;
|
||||
|
||||
const uint32_t usage = IOHIDElementGetUsage(native);
|
||||
const uint32_t page = IOHIDElementGetUsagePage(native);
|
||||
if (page == kHIDPage_GenericDesktop)
|
||||
{
|
||||
switch (usage)
|
||||
{
|
||||
case kHIDUsage_GD_X:
|
||||
case kHIDUsage_GD_Y:
|
||||
case kHIDUsage_GD_Z:
|
||||
case kHIDUsage_GD_Rx:
|
||||
case kHIDUsage_GD_Ry:
|
||||
case kHIDUsage_GD_Rz:
|
||||
case kHIDUsage_GD_Slider:
|
||||
case kHIDUsage_GD_Dial:
|
||||
case kHIDUsage_GD_Wheel:
|
||||
target = axes;
|
||||
break;
|
||||
case kHIDUsage_GD_Hatswitch:
|
||||
target = hats;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (page == kHIDPage_Button)
|
||||
target = buttons;
|
||||
|
||||
if (target)
|
||||
{
|
||||
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
|
||||
element->native = native;
|
||||
element->usage = usage;
|
||||
element->index = (int) CFArrayGetCount(target);
|
||||
element->minimum = IOHIDElementGetLogicalMin(native);
|
||||
element->maximum = IOHIDElementGetLogicalMax(native);
|
||||
CFArrayAppendValue(target, element);
|
||||
}
|
||||
}
|
||||
|
||||
CFRelease(elements);
|
||||
|
||||
CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)),
|
||||
compareElements, NULL);
|
||||
CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)),
|
||||
compareElements, NULL);
|
||||
CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)),
|
||||
compareElements, NULL);
|
||||
|
||||
js = _glfwAllocJoystick(name, guid,
|
||||
(int) CFArrayGetCount(axes),
|
||||
(int) CFArrayGetCount(buttons),
|
||||
(int) CFArrayGetCount(hats));
|
||||
|
||||
js->ns.device = device;
|
||||
js->ns.axes = axes;
|
||||
js->ns.buttons = buttons;
|
||||
js->ns.hats = hats;
|
||||
|
||||
_glfwInputJoystick(js, GLFW_CONNECTED);
|
||||
}
|
||||
|
||||
// Callback for user-initiated joystick removal
|
||||
//
|
||||
static void removeCallback(void* context,
|
||||
IOReturn result,
|
||||
void* sender,
|
||||
IOHIDDeviceRef device)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (_glfw.joysticks[jid].ns.device == device)
|
||||
{
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize joystick interface
|
||||
//
|
||||
void _glfwInitJoysticksNS(void)
|
||||
{
|
||||
CFMutableArrayRef matching;
|
||||
const long usages[] =
|
||||
{
|
||||
kHIDUsage_GD_Joystick,
|
||||
kHIDUsage_GD_GamePad,
|
||||
kHIDUsage_GD_MultiAxisController
|
||||
};
|
||||
|
||||
_glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,
|
||||
kIOHIDOptionsTypeNone);
|
||||
|
||||
matching = CFArrayCreateMutable(kCFAllocatorDefault,
|
||||
0,
|
||||
&kCFTypeArrayCallBacks);
|
||||
if (!matching)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < sizeof(usages) / sizeof(long); i++)
|
||||
{
|
||||
const long page = kHIDPage_GenericDesktop;
|
||||
|
||||
CFMutableDictionaryRef dict =
|
||||
CFDictionaryCreateMutable(kCFAllocatorDefault,
|
||||
0,
|
||||
&kCFTypeDictionaryKeyCallBacks,
|
||||
&kCFTypeDictionaryValueCallBacks);
|
||||
if (!dict)
|
||||
continue;
|
||||
|
||||
CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
|
||||
kCFNumberLongType,
|
||||
&page);
|
||||
CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
|
||||
kCFNumberLongType,
|
||||
&usages[i]);
|
||||
if (pageRef && usageRef)
|
||||
{
|
||||
CFDictionarySetValue(dict,
|
||||
CFSTR(kIOHIDDeviceUsagePageKey),
|
||||
pageRef);
|
||||
CFDictionarySetValue(dict,
|
||||
CFSTR(kIOHIDDeviceUsageKey),
|
||||
usageRef);
|
||||
CFArrayAppendValue(matching, dict);
|
||||
}
|
||||
|
||||
if (pageRef)
|
||||
CFRelease(pageRef);
|
||||
if (usageRef)
|
||||
CFRelease(usageRef);
|
||||
|
||||
CFRelease(dict);
|
||||
}
|
||||
|
||||
IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching);
|
||||
CFRelease(matching);
|
||||
|
||||
IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,
|
||||
&matchCallback, NULL);
|
||||
IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,
|
||||
&removeCallback, NULL);
|
||||
IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,
|
||||
CFRunLoopGetMain(),
|
||||
kCFRunLoopDefaultMode);
|
||||
IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);
|
||||
|
||||
// Execute the run loop once in order to register any initially-attached
|
||||
// joysticks
|
||||
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
|
||||
}
|
||||
|
||||
// Close all opened joystick handles
|
||||
//
|
||||
void _glfwTerminateJoysticksNS(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
|
||||
CFRelease(_glfw.ns.hidManager);
|
||||
_glfw.ns.hidManager = NULL;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
{
|
||||
if (mode & _GLFW_POLL_AXES)
|
||||
{
|
||||
CFIndex i;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
|
||||
{
|
||||
_GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->ns.axes, i);
|
||||
|
||||
const long raw = getElementValue(js, axis);
|
||||
// Perform auto calibration
|
||||
if (raw < axis->minimum)
|
||||
axis->minimum = raw;
|
||||
if (raw > axis->maximum)
|
||||
axis->maximum = raw;
|
||||
|
||||
const long delta = axis->maximum - axis->minimum;
|
||||
if (delta == 0)
|
||||
_glfwInputJoystickAxis(js, (int) i, 0.f);
|
||||
else
|
||||
{
|
||||
const float value = (2.f * (raw - axis->minimum) / delta) - 1.f;
|
||||
_glfwInputJoystickAxis(js, (int) i, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mode & _GLFW_POLL_BUTTONS)
|
||||
{
|
||||
CFIndex i;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
|
||||
{
|
||||
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->ns.buttons, i);
|
||||
const char value = getElementValue(js, button) - button->minimum;
|
||||
_glfwInputJoystickButton(js, (int) i, value);
|
||||
}
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
|
||||
{
|
||||
const int states[9] =
|
||||
{
|
||||
GLFW_HAT_UP,
|
||||
GLFW_HAT_RIGHT_UP,
|
||||
GLFW_HAT_RIGHT,
|
||||
GLFW_HAT_RIGHT_DOWN,
|
||||
GLFW_HAT_DOWN,
|
||||
GLFW_HAT_LEFT_DOWN,
|
||||
GLFW_HAT_LEFT,
|
||||
GLFW_HAT_LEFT_UP,
|
||||
GLFW_HAT_CENTERED
|
||||
};
|
||||
|
||||
_GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->ns.hats, i);
|
||||
long state = getElementValue(js, hat) - hat->minimum;
|
||||
if (state < 0 || state > 8)
|
||||
state = 8;
|
||||
|
||||
_glfwInputJoystickHat(js, (int) i, states[state]);
|
||||
}
|
||||
}
|
||||
|
||||
return js->present;
|
||||
}
|
||||
|
||||
void _glfwPlatformUpdateGamepadGUID(char* guid)
|
||||
{
|
||||
if ((strncmp(guid + 4, "000000000000", 12) == 0) &&
|
||||
(strncmp(guid + 20, "000000000000", 12) == 0))
|
||||
{
|
||||
char original[33];
|
||||
strcpy(original, guid);
|
||||
sprintf(guid, "03000000%.4s0000%.4s000000000000",
|
||||
original, original + 16);
|
||||
}
|
||||
}
|
||||
|
||||
527
3-mid/physics/implement/box2d/contrib/extern/glfw/src/cocoa_monitor.m
vendored
Normal file
@@ -0,0 +1,527 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <limits.h>
|
||||
|
||||
#include <IOKit/graphics/IOGraphicsLib.h>
|
||||
#include <CoreVideo/CVBase.h>
|
||||
#include <CoreVideo/CVDisplayLink.h>
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
|
||||
|
||||
// Get the name of the specified display, or NULL
|
||||
//
|
||||
static char* getDisplayName(CGDirectDisplayID displayID)
|
||||
{
|
||||
io_iterator_t it;
|
||||
io_service_t service;
|
||||
CFDictionaryRef info;
|
||||
|
||||
if (IOServiceGetMatchingServices(kIOMasterPortDefault,
|
||||
IOServiceMatching("IODisplayConnect"),
|
||||
&it) != 0)
|
||||
{
|
||||
// This may happen if a desktop Mac is running headless
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while ((service = IOIteratorNext(it)) != 0)
|
||||
{
|
||||
info = IODisplayCreateInfoDictionary(service,
|
||||
kIODisplayOnlyPreferredName);
|
||||
|
||||
CFNumberRef vendorIDRef =
|
||||
CFDictionaryGetValue(info, CFSTR(kDisplayVendorID));
|
||||
CFNumberRef productIDRef =
|
||||
CFDictionaryGetValue(info, CFSTR(kDisplayProductID));
|
||||
if (!vendorIDRef || !productIDRef)
|
||||
{
|
||||
CFRelease(info);
|
||||
continue;
|
||||
}
|
||||
|
||||
unsigned int vendorID, productID;
|
||||
CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID);
|
||||
CFNumberGetValue(productIDRef, kCFNumberIntType, &productID);
|
||||
|
||||
if (CGDisplayVendorNumber(displayID) == vendorID &&
|
||||
CGDisplayModelNumber(displayID) == productID)
|
||||
{
|
||||
// Info dictionary is used and freed below
|
||||
break;
|
||||
}
|
||||
|
||||
CFRelease(info);
|
||||
}
|
||||
|
||||
IOObjectRelease(it);
|
||||
|
||||
if (!service)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to find service port for display");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
CFDictionaryRef names =
|
||||
CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
|
||||
|
||||
CFStringRef nameRef;
|
||||
|
||||
if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
|
||||
(const void**) &nameRef))
|
||||
{
|
||||
// This may happen if a desktop Mac is running headless
|
||||
CFRelease(info);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const CFIndex size =
|
||||
CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef),
|
||||
kCFStringEncodingUTF8);
|
||||
char* name = calloc(size + 1, 1);
|
||||
CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8);
|
||||
|
||||
CFRelease(info);
|
||||
return name;
|
||||
}
|
||||
|
||||
// Check whether the display mode should be included in enumeration
|
||||
//
|
||||
static GLFWbool modeIsGood(CGDisplayModeRef mode)
|
||||
{
|
||||
uint32_t flags = CGDisplayModeGetIOFlags(mode);
|
||||
|
||||
if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
|
||||
return GLFW_FALSE;
|
||||
if (flags & kDisplayModeInterlacedFlag)
|
||||
return GLFW_FALSE;
|
||||
if (flags & kDisplayModeStretchedFlag)
|
||||
return GLFW_FALSE;
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
|
||||
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
|
||||
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
|
||||
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
|
||||
{
|
||||
CFRelease(format);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
CFRelease(format);
|
||||
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Convert Core Graphics display mode to GLFW video mode
|
||||
//
|
||||
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
|
||||
CVDisplayLinkRef link)
|
||||
{
|
||||
GLFWvidmode result;
|
||||
result.width = (int) CGDisplayModeGetWidth(mode);
|
||||
result.height = (int) CGDisplayModeGetHeight(mode);
|
||||
result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode);
|
||||
|
||||
if (result.refreshRate == 0)
|
||||
{
|
||||
const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);
|
||||
if (!(time.flags & kCVTimeIsIndefinite))
|
||||
result.refreshRate = (int) (time.timeScale / (double) time.timeValue);
|
||||
}
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
|
||||
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
|
||||
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
|
||||
{
|
||||
result.redBits = 5;
|
||||
result.greenBits = 5;
|
||||
result.blueBits = 5;
|
||||
}
|
||||
else
|
||||
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
|
||||
{
|
||||
result.redBits = 8;
|
||||
result.greenBits = 8;
|
||||
result.blueBits = 8;
|
||||
}
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
|
||||
CFRelease(format);
|
||||
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
|
||||
return result;
|
||||
}
|
||||
|
||||
// Starts reservation for display fading
|
||||
//
|
||||
static CGDisplayFadeReservationToken beginFadeReservation(void)
|
||||
{
|
||||
CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
|
||||
|
||||
if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
|
||||
{
|
||||
CGDisplayFade(token, 0.3,
|
||||
kCGDisplayBlendNormal,
|
||||
kCGDisplayBlendSolidColor,
|
||||
0.0, 0.0, 0.0,
|
||||
TRUE);
|
||||
}
|
||||
|
||||
return token;
|
||||
}
|
||||
|
||||
// Ends reservation for display fading
|
||||
//
|
||||
static void endFadeReservation(CGDisplayFadeReservationToken token)
|
||||
{
|
||||
if (token != kCGDisplayFadeReservationInvalidToken)
|
||||
{
|
||||
CGDisplayFade(token, 0.5,
|
||||
kCGDisplayBlendSolidColor,
|
||||
kCGDisplayBlendNormal,
|
||||
0.0, 0.0, 0.0,
|
||||
FALSE);
|
||||
CGReleaseDisplayFadeReservation(token);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Poll for changes in the set of connected monitors
|
||||
//
|
||||
void _glfwPollMonitorsNS(void)
|
||||
{
|
||||
uint32_t i, j, displayCount, disconnectedCount;
|
||||
CGDirectDisplayID* displays;
|
||||
_GLFWmonitor** disconnected = NULL;
|
||||
|
||||
CGGetOnlineDisplayList(0, NULL, &displayCount);
|
||||
displays = calloc(displayCount, sizeof(CGDirectDisplayID));
|
||||
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
|
||||
|
||||
for (i = 0; i < _glfw.monitorCount; i++)
|
||||
_glfw.monitors[i]->ns.screen = nil;
|
||||
|
||||
disconnectedCount = _glfw.monitorCount;
|
||||
if (disconnectedCount)
|
||||
{
|
||||
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
|
||||
memcpy(disconnected,
|
||||
_glfw.monitors,
|
||||
_glfw.monitorCount * sizeof(_GLFWmonitor*));
|
||||
}
|
||||
|
||||
for (i = 0; i < displayCount; i++)
|
||||
{
|
||||
_GLFWmonitor* monitor;
|
||||
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
|
||||
|
||||
if (CGDisplayIsAsleep(displays[i]))
|
||||
continue;
|
||||
|
||||
for (j = 0; j < disconnectedCount; j++)
|
||||
{
|
||||
// HACK: Compare unit numbers instead of display IDs to work around
|
||||
// display replacement on machines with automatic graphics
|
||||
// switching
|
||||
if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
|
||||
{
|
||||
disconnected[j] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const CGSize size = CGDisplayScreenSize(displays[i]);
|
||||
char* name = getDisplayName(displays[i]);
|
||||
if (!name)
|
||||
name = _glfw_strdup("Unknown");
|
||||
|
||||
monitor = _glfwAllocMonitor(name, size.width, size.height);
|
||||
monitor->ns.displayID = displays[i];
|
||||
monitor->ns.unitNumber = unitNumber;
|
||||
|
||||
free(name);
|
||||
|
||||
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
|
||||
}
|
||||
|
||||
for (i = 0; i < disconnectedCount; i++)
|
||||
{
|
||||
if (disconnected[i])
|
||||
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
|
||||
}
|
||||
|
||||
free(disconnected);
|
||||
free(displays);
|
||||
}
|
||||
|
||||
// Change the current video mode
|
||||
//
|
||||
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
|
||||
{
|
||||
CFArrayRef modes;
|
||||
CFIndex count, i;
|
||||
CVDisplayLinkRef link;
|
||||
CGDisplayModeRef native = NULL;
|
||||
GLFWvidmode current;
|
||||
const GLFWvidmode* best;
|
||||
|
||||
best = _glfwChooseVideoMode(monitor, desired);
|
||||
_glfwPlatformGetVideoMode(monitor, ¤t);
|
||||
if (_glfwCompareVideoModes(¤t, best) == 0)
|
||||
return;
|
||||
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
|
||||
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
count = CFArrayGetCount(modes);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
||||
if (!modeIsGood(dm))
|
||||
continue;
|
||||
|
||||
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
|
||||
if (_glfwCompareVideoModes(best, &mode) == 0)
|
||||
{
|
||||
native = dm;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (native)
|
||||
{
|
||||
if (monitor->ns.previousMode == NULL)
|
||||
monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
|
||||
|
||||
CGDisplayFadeReservationToken token = beginFadeReservation();
|
||||
CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL);
|
||||
endFadeReservation(token);
|
||||
}
|
||||
|
||||
CFRelease(modes);
|
||||
CVDisplayLinkRelease(link);
|
||||
}
|
||||
|
||||
// Restore the previously saved (original) video mode
|
||||
//
|
||||
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
|
||||
{
|
||||
if (monitor->ns.previousMode)
|
||||
{
|
||||
CGDisplayFadeReservationToken token = beginFadeReservation();
|
||||
CGDisplaySetDisplayMode(monitor->ns.displayID,
|
||||
monitor->ns.previousMode, NULL);
|
||||
endFadeReservation(token);
|
||||
|
||||
CGDisplayModeRelease(monitor->ns.previousMode);
|
||||
monitor->ns.previousMode = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
|
||||
|
||||
if (xpos)
|
||||
*xpos = (int) bounds.origin.x;
|
||||
if (ypos)
|
||||
*ypos = (int) bounds.origin.y;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (!monitor->ns.screen)
|
||||
{
|
||||
NSUInteger i;
|
||||
NSArray* screens = [NSScreen screens];
|
||||
|
||||
for (i = 0; i < [screens count]; i++)
|
||||
{
|
||||
NSScreen* screen = [screens objectAtIndex:i];
|
||||
NSNumber* displayID =
|
||||
[[screen deviceDescription] objectForKey:@"NSScreenNumber"];
|
||||
|
||||
// HACK: Compare unit numbers instead of display IDs to work around
|
||||
// display replacement on machines with automatic graphics
|
||||
// switching
|
||||
if (monitor->ns.unitNumber ==
|
||||
CGDisplayUnitNumber([displayID unsignedIntValue]))
|
||||
{
|
||||
monitor->ns.screen = screen;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == [screens count])
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to find a screen for monitor");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const NSRect points = [monitor->ns.screen frame];
|
||||
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
|
||||
|
||||
if (xscale)
|
||||
*xscale = (float) (pixels.size.width / points.size.width);
|
||||
if (yscale)
|
||||
*yscale = (float) (pixels.size.height / points.size.height);
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
|
||||
{
|
||||
CFArrayRef modes;
|
||||
CFIndex found, i, j;
|
||||
GLFWvidmode* result;
|
||||
CVDisplayLinkRef link;
|
||||
|
||||
*count = 0;
|
||||
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
|
||||
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
found = CFArrayGetCount(modes);
|
||||
result = calloc(found, sizeof(GLFWvidmode));
|
||||
|
||||
for (i = 0; i < found; i++)
|
||||
{
|
||||
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
||||
if (!modeIsGood(dm))
|
||||
continue;
|
||||
|
||||
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
|
||||
|
||||
for (j = 0; j < *count; j++)
|
||||
{
|
||||
if (_glfwCompareVideoModes(result + j, &mode) == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
// Skip duplicate modes
|
||||
if (i < *count)
|
||||
continue;
|
||||
|
||||
(*count)++;
|
||||
result[*count - 1] = mode;
|
||||
}
|
||||
|
||||
CFRelease(modes);
|
||||
CVDisplayLinkRelease(link);
|
||||
return result;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
|
||||
{
|
||||
CGDisplayModeRef displayMode;
|
||||
CVDisplayLinkRef link;
|
||||
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
|
||||
displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
|
||||
*mode = vidmodeFromCGDisplayMode(displayMode, link);
|
||||
CGDisplayModeRelease(displayMode);
|
||||
|
||||
CVDisplayLinkRelease(link);
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
|
||||
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
|
||||
|
||||
CGGetDisplayTransferByTable(monitor->ns.displayID,
|
||||
size,
|
||||
values,
|
||||
values + size,
|
||||
values + size * 2,
|
||||
&size);
|
||||
|
||||
_glfwAllocGammaArrays(ramp, size);
|
||||
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
ramp->red[i] = (unsigned short) (values[i] * 65535);
|
||||
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
|
||||
ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);
|
||||
}
|
||||
|
||||
free(values);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
{
|
||||
int i;
|
||||
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
|
||||
|
||||
for (i = 0; i < ramp->size; i++)
|
||||
{
|
||||
values[i] = ramp->red[i] / 65535.f;
|
||||
values[i + ramp->size] = ramp->green[i] / 65535.f;
|
||||
values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;
|
||||
}
|
||||
|
||||
CGSetDisplayTransferByTable(monitor->ns.displayID,
|
||||
ramp->size,
|
||||
values,
|
||||
values + ramp->size,
|
||||
values + ramp->size * 2);
|
||||
|
||||
free(values);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
|
||||
return monitor->ns.displayID;
|
||||
}
|
||||
|
||||
169
3-mid/physics/implement/box2d/contrib/extern/glfw/src/cocoa_platform.h
vendored
Normal file
@@ -0,0 +1,169 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <stdint.h>
|
||||
#include <dlfcn.h>
|
||||
|
||||
#include <Carbon/Carbon.h>
|
||||
#if defined(__OBJC__)
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
typedef void* id;
|
||||
#endif
|
||||
|
||||
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
|
||||
|
||||
typedef struct VkMacOSSurfaceCreateInfoMVK
|
||||
{
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkMacOSSurfaceCreateFlagsMVK flags;
|
||||
const void* pView;
|
||||
} VkMacOSSurfaceCreateInfoMVK;
|
||||
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
|
||||
#include "posix_thread.h"
|
||||
#include "cocoa_joystick.h"
|
||||
#include "nsgl_context.h"
|
||||
#include "egl_context.h"
|
||||
#include "osmesa_context.h"
|
||||
|
||||
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _glfw_dlclose(handle) dlclose(handle)
|
||||
#define _glfw_dlsym(handle, name) dlsym(handle, name)
|
||||
|
||||
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.view)
|
||||
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns
|
||||
|
||||
// HIToolbox.framework pointer typedefs
|
||||
#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
|
||||
typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
|
||||
#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource
|
||||
typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);
|
||||
#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty
|
||||
typedef UInt8 (*PFN_LMGetKbdType)(void);
|
||||
#define LMGetKbdType _glfw.ns.tis.GetKbdType
|
||||
|
||||
|
||||
// Cocoa-specific per-window data
|
||||
//
|
||||
typedef struct _GLFWwindowNS
|
||||
{
|
||||
id object;
|
||||
id delegate;
|
||||
id view;
|
||||
id layer;
|
||||
|
||||
GLFWbool maximized;
|
||||
|
||||
// Cached window properties to filter out duplicate events
|
||||
int width, height;
|
||||
int fbWidth, fbHeight;
|
||||
float xscale, yscale;
|
||||
|
||||
// The total sum of the distances the cursor has been warped
|
||||
// since the last cursor motion event was processed
|
||||
// This is kept to counteract Cocoa doing the same internally
|
||||
double cursorWarpDeltaX, cursorWarpDeltaY;
|
||||
|
||||
} _GLFWwindowNS;
|
||||
|
||||
// Cocoa-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryNS
|
||||
{
|
||||
CGEventSourceRef eventSource;
|
||||
id delegate;
|
||||
id autoreleasePool;
|
||||
GLFWbool cursorHidden;
|
||||
TISInputSourceRef inputSource;
|
||||
IOHIDManagerRef hidManager;
|
||||
id unicodeData;
|
||||
id helper;
|
||||
id keyUpMonitor;
|
||||
id nibObjects;
|
||||
|
||||
char keyName[64];
|
||||
short int keycodes[256];
|
||||
short int scancodes[GLFW_KEY_LAST + 1];
|
||||
char* clipboardString;
|
||||
CGPoint cascadePoint;
|
||||
// Where to place the cursor when re-enabled
|
||||
double restoreCursorPosX, restoreCursorPosY;
|
||||
// The window whose disabled cursor mode is active
|
||||
_GLFWwindow* disabledCursorWindow;
|
||||
|
||||
struct {
|
||||
CFBundleRef bundle;
|
||||
PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource;
|
||||
PFN_TISGetInputSourceProperty GetInputSourceProperty;
|
||||
PFN_LMGetKbdType GetKbdType;
|
||||
CFStringRef kPropertyUnicodeKeyLayoutData;
|
||||
} tis;
|
||||
|
||||
} _GLFWlibraryNS;
|
||||
|
||||
// Cocoa-specific per-monitor data
|
||||
//
|
||||
typedef struct _GLFWmonitorNS
|
||||
{
|
||||
CGDirectDisplayID displayID;
|
||||
CGDisplayModeRef previousMode;
|
||||
uint32_t unitNumber;
|
||||
id screen;
|
||||
|
||||
} _GLFWmonitorNS;
|
||||
|
||||
// Cocoa-specific per-cursor data
|
||||
//
|
||||
typedef struct _GLFWcursorNS
|
||||
{
|
||||
id object;
|
||||
|
||||
} _GLFWcursorNS;
|
||||
|
||||
// Cocoa-specific global timer data
|
||||
//
|
||||
typedef struct _GLFWtimerNS
|
||||
{
|
||||
uint64_t frequency;
|
||||
|
||||
} _GLFWtimerNS;
|
||||
|
||||
|
||||
void _glfwInitTimerNS(void);
|
||||
|
||||
void _glfwPollMonitorsNS(void);
|
||||
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
|
||||
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
|
||||
|
||||
60
3-mid/physics/implement/box2d/contrib/extern/glfw/src/cocoa_time.c
vendored
Normal file
@@ -0,0 +1,60 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <mach/mach_time.h>
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialise timer
|
||||
//
|
||||
void _glfwInitTimerNS(void)
|
||||
{
|
||||
mach_timebase_info_data_t info;
|
||||
mach_timebase_info(&info);
|
||||
|
||||
_glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
uint64_t _glfwPlatformGetTimerValue(void)
|
||||
{
|
||||
return mach_absolute_time();
|
||||
}
|
||||
|
||||
uint64_t _glfwPlatformGetTimerFrequency(void)
|
||||
{
|
||||
return _glfw.timer.ns.frequency;
|
||||
}
|
||||
|
||||
1855
3-mid/physics/implement/box2d/contrib/extern/glfw/src/cocoa_window.m
vendored
Normal file
758
3-mid/physics/implement/box2d/contrib/extern/glfw/src/context.c
vendored
Normal file
@@ -0,0 +1,758 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Checks whether the desired context attributes are valid
|
||||
//
|
||||
// This function checks things like whether the specified client API version
|
||||
// exists and whether all relevant options have supported and non-conflicting
|
||||
// values
|
||||
//
|
||||
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
{
|
||||
if (ctxconfig->share)
|
||||
{
|
||||
if (ctxconfig->client == GLFW_NO_API ||
|
||||
ctxconfig->share->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
|
||||
ctxconfig->source != GLFW_EGL_CONTEXT_API &&
|
||||
ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid context creation API 0x%08X",
|
||||
ctxconfig->source);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->client != GLFW_NO_API &&
|
||||
ctxconfig->client != GLFW_OPENGL_API &&
|
||||
ctxconfig->client != GLFW_OPENGL_ES_API)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid client API 0x%08X",
|
||||
ctxconfig->client);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
|
||||
(ctxconfig->major == 1 && ctxconfig->minor > 5) ||
|
||||
(ctxconfig->major == 2 && ctxconfig->minor > 1) ||
|
||||
(ctxconfig->major == 3 && ctxconfig->minor > 3))
|
||||
{
|
||||
// OpenGL 1.0 is the smallest valid version
|
||||
// OpenGL 1.x series ended with version 1.5
|
||||
// OpenGL 2.x series ended with version 2.1
|
||||
// OpenGL 3.x series ended with version 3.3
|
||||
// For now, let everything else through
|
||||
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Invalid OpenGL version %i.%i",
|
||||
ctxconfig->major, ctxconfig->minor);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->profile)
|
||||
{
|
||||
if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
|
||||
ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid OpenGL profile 0x%08X",
|
||||
ctxconfig->profile);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->major <= 2 ||
|
||||
(ctxconfig->major == 3 && ctxconfig->minor < 2))
|
||||
{
|
||||
// Desktop OpenGL context profiles are only defined for version 3.2
|
||||
// and above
|
||||
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Context profiles are only defined for OpenGL version 3.2 and above");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->forward && ctxconfig->major <= 2)
|
||||
{
|
||||
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Forward-compatibility is only defined for OpenGL version 3.0 and above");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
else if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
|
||||
(ctxconfig->major == 1 && ctxconfig->minor > 1) ||
|
||||
(ctxconfig->major == 2 && ctxconfig->minor > 0))
|
||||
{
|
||||
// OpenGL ES 1.0 is the smallest valid version
|
||||
// OpenGL ES 1.x series ended with version 1.1
|
||||
// OpenGL ES 2.x series ended with version 2.0
|
||||
// For now, let everything else through
|
||||
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Invalid OpenGL ES version %i.%i",
|
||||
ctxconfig->major, ctxconfig->minor);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->robustness)
|
||||
{
|
||||
if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
|
||||
ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid context robustness mode 0x%08X",
|
||||
ctxconfig->robustness);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->release)
|
||||
{
|
||||
if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
|
||||
ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid context release behavior 0x%08X",
|
||||
ctxconfig->release);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Chooses the framebuffer config that best matches the desired one
|
||||
//
|
||||
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
const _GLFWfbconfig* alternatives,
|
||||
unsigned int count)
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned int missing, leastMissing = UINT_MAX;
|
||||
unsigned int colorDiff, leastColorDiff = UINT_MAX;
|
||||
unsigned int extraDiff, leastExtraDiff = UINT_MAX;
|
||||
const _GLFWfbconfig* current;
|
||||
const _GLFWfbconfig* closest = NULL;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
current = alternatives + i;
|
||||
|
||||
if (desired->stereo > 0 && current->stereo == 0)
|
||||
{
|
||||
// Stereo is a hard constraint
|
||||
continue;
|
||||
}
|
||||
|
||||
if (desired->doublebuffer != current->doublebuffer)
|
||||
{
|
||||
// Double buffering is a hard constraint
|
||||
continue;
|
||||
}
|
||||
|
||||
// Count number of missing buffers
|
||||
{
|
||||
missing = 0;
|
||||
|
||||
if (desired->alphaBits > 0 && current->alphaBits == 0)
|
||||
missing++;
|
||||
|
||||
if (desired->depthBits > 0 && current->depthBits == 0)
|
||||
missing++;
|
||||
|
||||
if (desired->stencilBits > 0 && current->stencilBits == 0)
|
||||
missing++;
|
||||
|
||||
if (desired->auxBuffers > 0 &&
|
||||
current->auxBuffers < desired->auxBuffers)
|
||||
{
|
||||
missing += desired->auxBuffers - current->auxBuffers;
|
||||
}
|
||||
|
||||
if (desired->samples > 0 && current->samples == 0)
|
||||
{
|
||||
// Technically, several multisampling buffers could be
|
||||
// involved, but that's a lower level implementation detail and
|
||||
// not important to us here, so we count them as one
|
||||
missing++;
|
||||
}
|
||||
|
||||
if (desired->transparent != current->transparent)
|
||||
missing++;
|
||||
}
|
||||
|
||||
// These polynomials make many small channel size differences matter
|
||||
// less than one large channel size difference
|
||||
|
||||
// Calculate color channel size difference value
|
||||
{
|
||||
colorDiff = 0;
|
||||
|
||||
if (desired->redBits != GLFW_DONT_CARE)
|
||||
{
|
||||
colorDiff += (desired->redBits - current->redBits) *
|
||||
(desired->redBits - current->redBits);
|
||||
}
|
||||
|
||||
if (desired->greenBits != GLFW_DONT_CARE)
|
||||
{
|
||||
colorDiff += (desired->greenBits - current->greenBits) *
|
||||
(desired->greenBits - current->greenBits);
|
||||
}
|
||||
|
||||
if (desired->blueBits != GLFW_DONT_CARE)
|
||||
{
|
||||
colorDiff += (desired->blueBits - current->blueBits) *
|
||||
(desired->blueBits - current->blueBits);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate non-color channel size difference value
|
||||
{
|
||||
extraDiff = 0;
|
||||
|
||||
if (desired->alphaBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->alphaBits - current->alphaBits) *
|
||||
(desired->alphaBits - current->alphaBits);
|
||||
}
|
||||
|
||||
if (desired->depthBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->depthBits - current->depthBits) *
|
||||
(desired->depthBits - current->depthBits);
|
||||
}
|
||||
|
||||
if (desired->stencilBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->stencilBits - current->stencilBits) *
|
||||
(desired->stencilBits - current->stencilBits);
|
||||
}
|
||||
|
||||
if (desired->accumRedBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->accumRedBits - current->accumRedBits) *
|
||||
(desired->accumRedBits - current->accumRedBits);
|
||||
}
|
||||
|
||||
if (desired->accumGreenBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
|
||||
(desired->accumGreenBits - current->accumGreenBits);
|
||||
}
|
||||
|
||||
if (desired->accumBlueBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
|
||||
(desired->accumBlueBits - current->accumBlueBits);
|
||||
}
|
||||
|
||||
if (desired->accumAlphaBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
|
||||
(desired->accumAlphaBits - current->accumAlphaBits);
|
||||
}
|
||||
|
||||
if (desired->samples != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->samples - current->samples) *
|
||||
(desired->samples - current->samples);
|
||||
}
|
||||
|
||||
if (desired->sRGB && !current->sRGB)
|
||||
extraDiff++;
|
||||
}
|
||||
|
||||
// Figure out if the current one is better than the best one found so far
|
||||
// Least number of missing buffers is the most important heuristic,
|
||||
// then color buffer size match and lastly size match for other buffers
|
||||
|
||||
if (missing < leastMissing)
|
||||
closest = current;
|
||||
else if (missing == leastMissing)
|
||||
{
|
||||
if ((colorDiff < leastColorDiff) ||
|
||||
(colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
|
||||
{
|
||||
closest = current;
|
||||
}
|
||||
}
|
||||
|
||||
if (current == closest)
|
||||
{
|
||||
leastMissing = missing;
|
||||
leastColorDiff = colorDiff;
|
||||
leastExtraDiff = extraDiff;
|
||||
}
|
||||
}
|
||||
|
||||
return closest;
|
||||
}
|
||||
|
||||
// Retrieves the attributes of the current context
|
||||
//
|
||||
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig)
|
||||
{
|
||||
int i;
|
||||
_GLFWwindow* previous;
|
||||
const char* version;
|
||||
const char* prefixes[] =
|
||||
{
|
||||
"OpenGL ES-CM ",
|
||||
"OpenGL ES-CL ",
|
||||
"OpenGL ES ",
|
||||
NULL
|
||||
};
|
||||
|
||||
window->context.source = ctxconfig->source;
|
||||
window->context.client = GLFW_OPENGL_API;
|
||||
|
||||
previous = _glfwPlatformGetTls(&_glfw.contextSlot);;
|
||||
glfwMakeContextCurrent((GLFWwindow*) window);
|
||||
|
||||
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
|
||||
window->context.getProcAddress("glGetIntegerv");
|
||||
window->context.GetString = (PFNGLGETSTRINGPROC)
|
||||
window->context.getProcAddress("glGetString");
|
||||
if (!window->context.GetIntegerv || !window->context.GetString)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
version = (const char*) window->context.GetString(GL_VERSION);
|
||||
if (!version)
|
||||
{
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"OpenGL version string retrieval is broken");
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"OpenGL ES version string retrieval is broken");
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
for (i = 0; prefixes[i]; i++)
|
||||
{
|
||||
const size_t length = strlen(prefixes[i]);
|
||||
|
||||
if (strncmp(version, prefixes[i], length) == 0)
|
||||
{
|
||||
version += length;
|
||||
window->context.client = GLFW_OPENGL_ES_API;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!sscanf(version, "%d.%d.%d",
|
||||
&window->context.major,
|
||||
&window->context.minor,
|
||||
&window->context.revision))
|
||||
{
|
||||
if (window->context.client == GLFW_OPENGL_API)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"No version found in OpenGL version string");
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"No version found in OpenGL ES version string");
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (window->context.major < ctxconfig->major ||
|
||||
(window->context.major == ctxconfig->major &&
|
||||
window->context.minor < ctxconfig->minor))
|
||||
{
|
||||
// The desired OpenGL version is greater than the actual version
|
||||
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
|
||||
// /and/ the user has requested an OpenGL version greater than 1.0
|
||||
|
||||
// For API consistency, we emulate the behavior of the
|
||||
// {GLX|WGL}_ARB_create_context extension and fail here
|
||||
|
||||
if (window->context.client == GLFW_OPENGL_API)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Requested OpenGL version %i.%i, got version %i.%i",
|
||||
ctxconfig->major, ctxconfig->minor,
|
||||
window->context.major, window->context.minor);
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Requested OpenGL ES version %i.%i, got version %i.%i",
|
||||
ctxconfig->major, ctxconfig->minor,
|
||||
window->context.major, window->context.minor);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (window->context.major >= 3)
|
||||
{
|
||||
// OpenGL 3.0+ uses a different function for extension string retrieval
|
||||
// We cache it here instead of in glfwExtensionSupported mostly to alert
|
||||
// users as early as possible that their build may be broken
|
||||
|
||||
window->context.GetStringi = (PFNGLGETSTRINGIPROC)
|
||||
window->context.getProcAddress("glGetStringi");
|
||||
if (!window->context.GetStringi)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Entry point retrieval is broken");
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (window->context.client == GLFW_OPENGL_API)
|
||||
{
|
||||
// Read back context flags (OpenGL 3.0 and above)
|
||||
if (window->context.major >= 3)
|
||||
{
|
||||
GLint flags;
|
||||
window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);
|
||||
|
||||
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
|
||||
window->context.forward = GLFW_TRUE;
|
||||
|
||||
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
|
||||
window->context.debug = GLFW_TRUE;
|
||||
else if (glfwExtensionSupported("GL_ARB_debug_output") &&
|
||||
ctxconfig->debug)
|
||||
{
|
||||
// HACK: This is a workaround for older drivers (pre KHR_debug)
|
||||
// not setting the debug bit in the context flags for
|
||||
// debug contexts
|
||||
window->context.debug = GLFW_TRUE;
|
||||
}
|
||||
|
||||
if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
|
||||
window->context.noerror = GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Read back OpenGL context profile (OpenGL 3.2 and above)
|
||||
if (window->context.major >= 4 ||
|
||||
(window->context.major == 3 && window->context.minor >= 2))
|
||||
{
|
||||
GLint mask;
|
||||
window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
|
||||
|
||||
if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
|
||||
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
|
||||
else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
|
||||
window->context.profile = GLFW_OPENGL_CORE_PROFILE;
|
||||
else if (glfwExtensionSupported("GL_ARB_compatibility"))
|
||||
{
|
||||
// HACK: This is a workaround for the compatibility profile bit
|
||||
// not being set in the context flags if an OpenGL 3.2+
|
||||
// context was created without having requested a specific
|
||||
// version
|
||||
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
|
||||
}
|
||||
}
|
||||
|
||||
// Read back robustness strategy
|
||||
if (glfwExtensionSupported("GL_ARB_robustness"))
|
||||
{
|
||||
// NOTE: We avoid using the context flags for detection, as they are
|
||||
// only present from 3.0 while the extension applies from 1.1
|
||||
|
||||
GLint strategy;
|
||||
window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
&strategy);
|
||||
|
||||
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
|
||||
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
|
||||
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
|
||||
window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Read back robustness strategy
|
||||
if (glfwExtensionSupported("GL_EXT_robustness"))
|
||||
{
|
||||
// NOTE: The values of these constants match those of the OpenGL ARB
|
||||
// one, so we can reuse them here
|
||||
|
||||
GLint strategy;
|
||||
window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
&strategy);
|
||||
|
||||
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
|
||||
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
|
||||
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
|
||||
window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
|
||||
}
|
||||
}
|
||||
|
||||
if (glfwExtensionSupported("GL_KHR_context_flush_control"))
|
||||
{
|
||||
GLint behavior;
|
||||
window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
|
||||
|
||||
if (behavior == GL_NONE)
|
||||
window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
|
||||
else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
|
||||
window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
|
||||
}
|
||||
|
||||
// Clearing the front buffer to black to avoid garbage pixels left over from
|
||||
// previous uses of our bit of VRAM
|
||||
{
|
||||
PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
|
||||
window->context.getProcAddress("glClear");
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
window->context.swapBuffers(window);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Searches an extension string for the specified extension
|
||||
//
|
||||
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
|
||||
{
|
||||
const char* start = extensions;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
const char* where;
|
||||
const char* terminator;
|
||||
|
||||
where = strstr(start, string);
|
||||
if (!where)
|
||||
return GLFW_FALSE;
|
||||
|
||||
terminator = where + strlen(string);
|
||||
if (where == start || *(where - 1) == ' ')
|
||||
{
|
||||
if (*terminator == ' ' || *terminator == '\0')
|
||||
break;
|
||||
}
|
||||
|
||||
start = terminator;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (window && window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
|
||||
"Cannot make current with a window that has no OpenGL or OpenGL ES context");
|
||||
return;
|
||||
}
|
||||
|
||||
if (previous)
|
||||
{
|
||||
if (!window || window->context.source != previous->context.source)
|
||||
previous->context.makeCurrent(NULL);
|
||||
}
|
||||
|
||||
if (window)
|
||||
window->context.makeCurrent(window);
|
||||
}
|
||||
|
||||
GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
|
||||
"Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
|
||||
return;
|
||||
}
|
||||
|
||||
window->context.swapBuffers(window);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSwapInterval(int interval)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
|
||||
"Cannot set swap interval without a current OpenGL or OpenGL ES context");
|
||||
return;
|
||||
}
|
||||
|
||||
window->context.swapInterval(interval);
|
||||
}
|
||||
|
||||
GLFWAPI int glfwExtensionSupported(const char* extension)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
assert(extension != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
||||
|
||||
window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
|
||||
"Cannot query extension without a current OpenGL or OpenGL ES context");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (*extension == '\0')
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (window->context.major >= 3)
|
||||
{
|
||||
int i;
|
||||
GLint count;
|
||||
|
||||
// Check if extension is in the modern OpenGL extensions string list
|
||||
|
||||
window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
const char* en = (const char*)
|
||||
window->context.GetStringi(GL_EXTENSIONS, i);
|
||||
if (!en)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Extension string retrieval is broken");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (strcmp(en, extension) == 0)
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check if extension is in the old style OpenGL extensions string
|
||||
|
||||
const char* extensions = (const char*)
|
||||
window->context.GetString(GL_EXTENSIONS);
|
||||
if (!extensions)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Extension string retrieval is broken");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (_glfwStringInExtensionString(extension, extensions))
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Check if extension is in the platform-specific string
|
||||
return window->context.extensionSupported(extension);
|
||||
}
|
||||
|
||||
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
assert(procname != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
|
||||
"Cannot query entry point without a current OpenGL or OpenGL ES context");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->context.getProcAddress(procname);
|
||||
}
|
||||
|
||||
786
3-mid/physics/implement/box2d/contrib/extern/glfw/src/egl_context.c
vendored
Normal file
@@ -0,0 +1,786 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 EGL - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
// Return a description of the specified EGL error
|
||||
//
|
||||
static const char* getEGLErrorString(EGLint error)
|
||||
{
|
||||
switch (error)
|
||||
{
|
||||
case EGL_SUCCESS:
|
||||
return "Success";
|
||||
case EGL_NOT_INITIALIZED:
|
||||
return "EGL is not or could not be initialized";
|
||||
case EGL_BAD_ACCESS:
|
||||
return "EGL cannot access a requested resource";
|
||||
case EGL_BAD_ALLOC:
|
||||
return "EGL failed to allocate resources for the requested operation";
|
||||
case EGL_BAD_ATTRIBUTE:
|
||||
return "An unrecognized attribute or attribute value was passed in the attribute list";
|
||||
case EGL_BAD_CONTEXT:
|
||||
return "An EGLContext argument does not name a valid EGL rendering context";
|
||||
case EGL_BAD_CONFIG:
|
||||
return "An EGLConfig argument does not name a valid EGL frame buffer configuration";
|
||||
case EGL_BAD_CURRENT_SURFACE:
|
||||
return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid";
|
||||
case EGL_BAD_DISPLAY:
|
||||
return "An EGLDisplay argument does not name a valid EGL display connection";
|
||||
case EGL_BAD_SURFACE:
|
||||
return "An EGLSurface argument does not name a valid surface configured for GL rendering";
|
||||
case EGL_BAD_MATCH:
|
||||
return "Arguments are inconsistent";
|
||||
case EGL_BAD_PARAMETER:
|
||||
return "One or more argument values are invalid";
|
||||
case EGL_BAD_NATIVE_PIXMAP:
|
||||
return "A NativePixmapType argument does not refer to a valid native pixmap";
|
||||
case EGL_BAD_NATIVE_WINDOW:
|
||||
return "A NativeWindowType argument does not refer to a valid native window";
|
||||
case EGL_CONTEXT_LOST:
|
||||
return "The application must destroy all contexts and reinitialise";
|
||||
default:
|
||||
return "ERROR: UNKNOWN EGL ERROR";
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the specified attribute of the specified EGLConfig
|
||||
//
|
||||
static int getEGLConfigAttrib(EGLConfig config, int attrib)
|
||||
{
|
||||
int value;
|
||||
eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
// Return the EGLConfig most closely matching the specified hints
|
||||
//
|
||||
static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* desired,
|
||||
EGLConfig* result)
|
||||
{
|
||||
EGLConfig* nativeConfigs;
|
||||
_GLFWfbconfig* usableConfigs;
|
||||
const _GLFWfbconfig* closest;
|
||||
int i, nativeCount, usableCount;
|
||||
|
||||
eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
|
||||
if (!nativeCount)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));
|
||||
eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
|
||||
|
||||
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
|
||||
usableCount = 0;
|
||||
|
||||
for (i = 0; i < nativeCount; i++)
|
||||
{
|
||||
const EGLConfig n = nativeConfigs[i];
|
||||
_GLFWfbconfig* u = usableConfigs + usableCount;
|
||||
|
||||
// Only consider RGB(A) EGLConfigs
|
||||
if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER)
|
||||
continue;
|
||||
|
||||
// Only consider window EGLConfigs
|
||||
if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
|
||||
continue;
|
||||
|
||||
#if defined(_GLFW_X11)
|
||||
XVisualInfo vi = {0};
|
||||
|
||||
// Only consider EGLConfigs with associated Visuals
|
||||
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
|
||||
if (!vi.visualid)
|
||||
continue;
|
||||
|
||||
if (desired->transparent)
|
||||
{
|
||||
int count;
|
||||
XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display,
|
||||
VisualIDMask, &vi,
|
||||
&count);
|
||||
if (vis)
|
||||
{
|
||||
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
|
||||
XFree(vis);
|
||||
}
|
||||
}
|
||||
#endif // _GLFW_X11
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
if (ctxconfig->major == 1)
|
||||
{
|
||||
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
|
||||
continue;
|
||||
}
|
||||
|
||||
u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
|
||||
u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE);
|
||||
u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE);
|
||||
|
||||
u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE);
|
||||
u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE);
|
||||
u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
|
||||
|
||||
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
|
||||
u->doublebuffer = GLFW_TRUE;
|
||||
|
||||
u->handle = (uintptr_t) n;
|
||||
usableCount++;
|
||||
}
|
||||
|
||||
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
|
||||
if (closest)
|
||||
*result = (EGLConfig) closest->handle;
|
||||
|
||||
free(nativeConfigs);
|
||||
free(usableConfigs);
|
||||
|
||||
return closest != NULL;
|
||||
}
|
||||
|
||||
static void makeContextCurrentEGL(_GLFWwindow* window)
|
||||
{
|
||||
if (window)
|
||||
{
|
||||
if (!eglMakeCurrent(_glfw.egl.display,
|
||||
window->context.egl.surface,
|
||||
window->context.egl.surface,
|
||||
window->context.egl.handle))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"EGL: Failed to make context current: %s",
|
||||
getEGLErrorString(eglGetError()));
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!eglMakeCurrent(_glfw.egl.display,
|
||||
EGL_NO_SURFACE,
|
||||
EGL_NO_SURFACE,
|
||||
EGL_NO_CONTEXT))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"EGL: Failed to clear current context: %s",
|
||||
getEGLErrorString(eglGetError()));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.contextSlot, window);
|
||||
}
|
||||
|
||||
static void swapBuffersEGL(_GLFWwindow* window)
|
||||
{
|
||||
if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"EGL: The context must be current on the calling thread when swapping buffers");
|
||||
return;
|
||||
}
|
||||
|
||||
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
|
||||
}
|
||||
|
||||
static void swapIntervalEGL(int interval)
|
||||
{
|
||||
eglSwapInterval(_glfw.egl.display, interval);
|
||||
}
|
||||
|
||||
static int extensionSupportedEGL(const char* extension)
|
||||
{
|
||||
const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
|
||||
if (extensions)
|
||||
{
|
||||
if (_glfwStringInExtensionString(extension, extensions))
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
static GLFWglproc getProcAddressEGL(const char* procname)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
|
||||
if (window->context.egl.client)
|
||||
{
|
||||
GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client,
|
||||
procname);
|
||||
if (proc)
|
||||
return proc;
|
||||
}
|
||||
|
||||
return eglGetProcAddress(procname);
|
||||
}
|
||||
|
||||
static void destroyContextEGL(_GLFWwindow* window)
|
||||
{
|
||||
#if defined(_GLFW_X11)
|
||||
// NOTE: Do not unload libGL.so.1 while the X11 display is still open,
|
||||
// as it will make XCloseDisplay segfault
|
||||
if (window->context.client != GLFW_OPENGL_API)
|
||||
#endif // _GLFW_X11
|
||||
{
|
||||
if (window->context.egl.client)
|
||||
{
|
||||
_glfw_dlclose(window->context.egl.client);
|
||||
window->context.egl.client = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (window->context.egl.surface)
|
||||
{
|
||||
eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
|
||||
window->context.egl.surface = EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
if (window->context.egl.handle)
|
||||
{
|
||||
eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
|
||||
window->context.egl.handle = EGL_NO_CONTEXT;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize EGL
|
||||
//
|
||||
GLFWbool _glfwInitEGL(void)
|
||||
{
|
||||
int i;
|
||||
const char* sonames[] =
|
||||
{
|
||||
#if defined(_GLFW_EGL_LIBRARY)
|
||||
_GLFW_EGL_LIBRARY,
|
||||
#elif defined(_GLFW_WIN32)
|
||||
"libEGL.dll",
|
||||
"EGL.dll",
|
||||
#elif defined(_GLFW_COCOA)
|
||||
"libEGL.dylib",
|
||||
#elif defined(__CYGWIN__)
|
||||
"libEGL-1.so",
|
||||
#else
|
||||
"libEGL.so.1",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
if (_glfw.egl.handle)
|
||||
return GLFW_TRUE;
|
||||
|
||||
for (i = 0; sonames[i]; i++)
|
||||
{
|
||||
_glfw.egl.handle = _glfw_dlopen(sonames[i]);
|
||||
if (_glfw.egl.handle)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!_glfw.egl.handle)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0);
|
||||
|
||||
_glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");
|
||||
_glfw.egl.GetConfigs = (PFN_eglGetConfigs)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");
|
||||
_glfw.egl.GetDisplay = (PFN_eglGetDisplay)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");
|
||||
_glfw.egl.GetError = (PFN_eglGetError)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglGetError");
|
||||
_glfw.egl.Initialize = (PFN_eglInitialize)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglInitialize");
|
||||
_glfw.egl.Terminate = (PFN_eglTerminate)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglTerminate");
|
||||
_glfw.egl.BindAPI = (PFN_eglBindAPI)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglBindAPI");
|
||||
_glfw.egl.CreateContext = (PFN_eglCreateContext)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglCreateContext");
|
||||
_glfw.egl.DestroySurface = (PFN_eglDestroySurface)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");
|
||||
_glfw.egl.DestroyContext = (PFN_eglDestroyContext)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");
|
||||
_glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");
|
||||
_glfw.egl.MakeCurrent = (PFN_eglMakeCurrent)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");
|
||||
_glfw.egl.SwapBuffers = (PFN_eglSwapBuffers)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");
|
||||
_glfw.egl.SwapInterval = (PFN_eglSwapInterval)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
|
||||
_glfw.egl.QueryString = (PFN_eglQueryString)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglQueryString");
|
||||
_glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
|
||||
|
||||
if (!_glfw.egl.GetConfigAttrib ||
|
||||
!_glfw.egl.GetConfigs ||
|
||||
!_glfw.egl.GetDisplay ||
|
||||
!_glfw.egl.GetError ||
|
||||
!_glfw.egl.Initialize ||
|
||||
!_glfw.egl.Terminate ||
|
||||
!_glfw.egl.BindAPI ||
|
||||
!_glfw.egl.CreateContext ||
|
||||
!_glfw.egl.DestroySurface ||
|
||||
!_glfw.egl.DestroyContext ||
|
||||
!_glfw.egl.CreateWindowSurface ||
|
||||
!_glfw.egl.MakeCurrent ||
|
||||
!_glfw.egl.SwapBuffers ||
|
||||
!_glfw.egl.SwapInterval ||
|
||||
!_glfw.egl.QueryString ||
|
||||
!_glfw.egl.GetProcAddress)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"EGL: Failed to load required entry points");
|
||||
|
||||
_glfwTerminateEGL();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
|
||||
if (_glfw.egl.display == EGL_NO_DISPLAY)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"EGL: Failed to get EGL display: %s",
|
||||
getEGLErrorString(eglGetError()));
|
||||
|
||||
_glfwTerminateEGL();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"EGL: Failed to initialize EGL: %s",
|
||||
getEGLErrorString(eglGetError()));
|
||||
|
||||
_glfwTerminateEGL();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.egl.KHR_create_context =
|
||||
extensionSupportedEGL("EGL_KHR_create_context");
|
||||
_glfw.egl.KHR_create_context_no_error =
|
||||
extensionSupportedEGL("EGL_KHR_create_context_no_error");
|
||||
_glfw.egl.KHR_gl_colorspace =
|
||||
extensionSupportedEGL("EGL_KHR_gl_colorspace");
|
||||
_glfw.egl.KHR_get_all_proc_addresses =
|
||||
extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
|
||||
_glfw.egl.KHR_context_flush_control =
|
||||
extensionSupportedEGL("EGL_KHR_context_flush_control");
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Terminate EGL
|
||||
//
|
||||
void _glfwTerminateEGL(void)
|
||||
{
|
||||
if (_glfw.egl.display)
|
||||
{
|
||||
eglTerminate(_glfw.egl.display);
|
||||
_glfw.egl.display = EGL_NO_DISPLAY;
|
||||
}
|
||||
|
||||
if (_glfw.egl.handle)
|
||||
{
|
||||
_glfw_dlclose(_glfw.egl.handle);
|
||||
_glfw.egl.handle = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
#define setAttrib(a, v) \
|
||||
{ \
|
||||
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
|
||||
attribs[index++] = a; \
|
||||
attribs[index++] = v; \
|
||||
}
|
||||
|
||||
// Create the OpenGL or OpenGL ES context
|
||||
//
|
||||
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
EGLint attribs[40];
|
||||
EGLConfig config;
|
||||
EGLContext share = NULL;
|
||||
int index = 0;
|
||||
|
||||
if (!_glfw.egl.display)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->share)
|
||||
share = ctxconfig->share->context.egl.handle;
|
||||
|
||||
if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
|
||||
{
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"EGL: Failed to find a suitable EGLConfig");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
if (!eglBindAPI(EGL_OPENGL_ES_API))
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"EGL: Failed to bind OpenGL ES: %s",
|
||||
getEGLErrorString(eglGetError()));
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!eglBindAPI(EGL_OPENGL_API))
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"EGL: Failed to bind OpenGL: %s",
|
||||
getEGLErrorString(eglGetError()));
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.egl.KHR_create_context)
|
||||
{
|
||||
int mask = 0, flags = 0;
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
if (ctxconfig->forward)
|
||||
flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
|
||||
|
||||
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
|
||||
mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
|
||||
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
|
||||
mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
|
||||
}
|
||||
|
||||
if (ctxconfig->debug)
|
||||
flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
|
||||
|
||||
if (ctxconfig->robustness)
|
||||
{
|
||||
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
|
||||
{
|
||||
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
|
||||
EGL_NO_RESET_NOTIFICATION_KHR);
|
||||
}
|
||||
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
|
||||
{
|
||||
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
|
||||
EGL_LOSE_CONTEXT_ON_RESET_KHR);
|
||||
}
|
||||
|
||||
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
|
||||
}
|
||||
|
||||
if (ctxconfig->noerror)
|
||||
{
|
||||
if (_glfw.egl.KHR_create_context_no_error)
|
||||
setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
|
||||
}
|
||||
|
||||
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
|
||||
{
|
||||
setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
|
||||
setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
|
||||
}
|
||||
|
||||
if (mask)
|
||||
setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
|
||||
|
||||
if (flags)
|
||||
setAttrib(EGL_CONTEXT_FLAGS_KHR, flags);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
|
||||
}
|
||||
|
||||
if (_glfw.egl.KHR_context_flush_control)
|
||||
{
|
||||
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
|
||||
{
|
||||
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
|
||||
EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR);
|
||||
}
|
||||
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
|
||||
{
|
||||
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
|
||||
EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR);
|
||||
}
|
||||
}
|
||||
|
||||
setAttrib(EGL_NONE, EGL_NONE);
|
||||
|
||||
window->context.egl.handle = eglCreateContext(_glfw.egl.display,
|
||||
config, share, attribs);
|
||||
|
||||
if (window->context.egl.handle == EGL_NO_CONTEXT)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"EGL: Failed to create context: %s",
|
||||
getEGLErrorString(eglGetError()));
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
// Set up attributes for surface creation
|
||||
{
|
||||
int index = 0;
|
||||
|
||||
if (fbconfig->sRGB)
|
||||
{
|
||||
if (_glfw.egl.KHR_gl_colorspace)
|
||||
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
|
||||
}
|
||||
|
||||
setAttrib(EGL_NONE, EGL_NONE);
|
||||
}
|
||||
|
||||
window->context.egl.surface =
|
||||
eglCreateWindowSurface(_glfw.egl.display,
|
||||
config,
|
||||
_GLFW_EGL_NATIVE_WINDOW,
|
||||
attribs);
|
||||
if (window->context.egl.surface == EGL_NO_SURFACE)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"EGL: Failed to create window surface: %s",
|
||||
getEGLErrorString(eglGetError()));
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
window->context.egl.config = config;
|
||||
|
||||
// Load the appropriate client library
|
||||
if (!_glfw.egl.KHR_get_all_proc_addresses)
|
||||
{
|
||||
int i;
|
||||
const char** sonames;
|
||||
const char* es1sonames[] =
|
||||
{
|
||||
#if defined(_GLFW_GLESV1_LIBRARY)
|
||||
_GLFW_GLESV1_LIBRARY,
|
||||
#elif defined(_GLFW_WIN32)
|
||||
"GLESv1_CM.dll",
|
||||
"libGLES_CM.dll",
|
||||
#elif defined(_GLFW_COCOA)
|
||||
"libGLESv1_CM.dylib",
|
||||
#else
|
||||
"libGLESv1_CM.so.1",
|
||||
"libGLES_CM.so.1",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
const char* es2sonames[] =
|
||||
{
|
||||
#if defined(_GLFW_GLESV2_LIBRARY)
|
||||
_GLFW_GLESV2_LIBRARY,
|
||||
#elif defined(_GLFW_WIN32)
|
||||
"GLESv2.dll",
|
||||
"libGLESv2.dll",
|
||||
#elif defined(_GLFW_COCOA)
|
||||
"libGLESv2.dylib",
|
||||
#elif defined(__CYGWIN__)
|
||||
"libGLESv2-2.so",
|
||||
#else
|
||||
"libGLESv2.so.2",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
const char* glsonames[] =
|
||||
{
|
||||
#if defined(_GLFW_OPENGL_LIBRARY)
|
||||
_GLFW_OPENGL_LIBRARY,
|
||||
#elif defined(_GLFW_WIN32)
|
||||
#elif defined(_GLFW_COCOA)
|
||||
#else
|
||||
"libGL.so.1",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
if (ctxconfig->major == 1)
|
||||
sonames = es1sonames;
|
||||
else
|
||||
sonames = es2sonames;
|
||||
}
|
||||
else
|
||||
sonames = glsonames;
|
||||
|
||||
for (i = 0; sonames[i]; i++)
|
||||
{
|
||||
// HACK: Match presence of lib prefix to increase chance of finding
|
||||
// a matching pair in the jungle that is Win32 EGL/GLES
|
||||
if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0))
|
||||
continue;
|
||||
|
||||
window->context.egl.client = _glfw_dlopen(sonames[i]);
|
||||
if (window->context.egl.client)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!window->context.egl.client)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"EGL: Failed to load client library");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
window->context.makeCurrent = makeContextCurrentEGL;
|
||||
window->context.swapBuffers = swapBuffersEGL;
|
||||
window->context.swapInterval = swapIntervalEGL;
|
||||
window->context.extensionSupported = extensionSupportedEGL;
|
||||
window->context.getProcAddress = getProcAddressEGL;
|
||||
window->context.destroy = destroyContextEGL;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
#undef setAttrib
|
||||
|
||||
// Returns the Visual and depth of the chosen EGLConfig
|
||||
//
|
||||
#if defined(_GLFW_X11)
|
||||
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth)
|
||||
{
|
||||
XVisualInfo* result;
|
||||
XVisualInfo desired;
|
||||
EGLConfig native;
|
||||
EGLint visualID = 0, count = 0;
|
||||
const long vimask = VisualScreenMask | VisualIDMask;
|
||||
|
||||
if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
|
||||
{
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"EGL: Failed to find a suitable EGLConfig");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
eglGetConfigAttrib(_glfw.egl.display, native,
|
||||
EGL_NATIVE_VISUAL_ID, &visualID);
|
||||
|
||||
desired.screen = _glfw.x11.screen;
|
||||
desired.visualid = visualID;
|
||||
|
||||
result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);
|
||||
if (!result)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"EGL: Failed to retrieve Visual for EGLConfig");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
*visual = result->visual;
|
||||
*depth = result->depth;
|
||||
|
||||
XFree(result);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
#endif // _GLFW_X11
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY);
|
||||
return _glfw.egl.display;
|
||||
}
|
||||
|
||||
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return EGL_NO_CONTEXT;
|
||||
}
|
||||
|
||||
return window->context.egl.handle;
|
||||
}
|
||||
|
||||
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
return window->context.egl.surface;
|
||||
}
|
||||
|
||||
215
3-mid/physics/implement/box2d/contrib/extern/glfw/src/egl_context.h
vendored
Normal file
@@ -0,0 +1,215 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 EGL - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#if defined(_GLFW_USE_EGLPLATFORM_H)
|
||||
#include <EGL/eglplatform.h>
|
||||
#elif defined(_GLFW_WIN32)
|
||||
#define EGLAPIENTRY __stdcall
|
||||
typedef HDC EGLNativeDisplayType;
|
||||
typedef HWND EGLNativeWindowType;
|
||||
#elif defined(_GLFW_COCOA)
|
||||
#define EGLAPIENTRY
|
||||
typedef void* EGLNativeDisplayType;
|
||||
typedef id EGLNativeWindowType;
|
||||
#elif defined(_GLFW_X11)
|
||||
#define EGLAPIENTRY
|
||||
typedef Display* EGLNativeDisplayType;
|
||||
typedef Window EGLNativeWindowType;
|
||||
#elif defined(_GLFW_WAYLAND)
|
||||
#define EGLAPIENTRY
|
||||
typedef struct wl_display* EGLNativeDisplayType;
|
||||
typedef struct wl_egl_window* EGLNativeWindowType;
|
||||
#else
|
||||
#error "No supported EGL platform selected"
|
||||
#endif
|
||||
|
||||
#define EGL_SUCCESS 0x3000
|
||||
#define EGL_NOT_INITIALIZED 0x3001
|
||||
#define EGL_BAD_ACCESS 0x3002
|
||||
#define EGL_BAD_ALLOC 0x3003
|
||||
#define EGL_BAD_ATTRIBUTE 0x3004
|
||||
#define EGL_BAD_CONFIG 0x3005
|
||||
#define EGL_BAD_CONTEXT 0x3006
|
||||
#define EGL_BAD_CURRENT_SURFACE 0x3007
|
||||
#define EGL_BAD_DISPLAY 0x3008
|
||||
#define EGL_BAD_MATCH 0x3009
|
||||
#define EGL_BAD_NATIVE_PIXMAP 0x300a
|
||||
#define EGL_BAD_NATIVE_WINDOW 0x300b
|
||||
#define EGL_BAD_PARAMETER 0x300c
|
||||
#define EGL_BAD_SURFACE 0x300d
|
||||
#define EGL_CONTEXT_LOST 0x300e
|
||||
#define EGL_COLOR_BUFFER_TYPE 0x303f
|
||||
#define EGL_RGB_BUFFER 0x308e
|
||||
#define EGL_SURFACE_TYPE 0x3033
|
||||
#define EGL_WINDOW_BIT 0x0004
|
||||
#define EGL_RENDERABLE_TYPE 0x3040
|
||||
#define EGL_OPENGL_ES_BIT 0x0001
|
||||
#define EGL_OPENGL_ES2_BIT 0x0004
|
||||
#define EGL_OPENGL_BIT 0x0008
|
||||
#define EGL_ALPHA_SIZE 0x3021
|
||||
#define EGL_BLUE_SIZE 0x3022
|
||||
#define EGL_GREEN_SIZE 0x3023
|
||||
#define EGL_RED_SIZE 0x3024
|
||||
#define EGL_DEPTH_SIZE 0x3025
|
||||
#define EGL_STENCIL_SIZE 0x3026
|
||||
#define EGL_SAMPLES 0x3031
|
||||
#define EGL_OPENGL_ES_API 0x30a0
|
||||
#define EGL_OPENGL_API 0x30a2
|
||||
#define EGL_NONE 0x3038
|
||||
#define EGL_EXTENSIONS 0x3055
|
||||
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
|
||||
#define EGL_NATIVE_VISUAL_ID 0x302e
|
||||
#define EGL_NO_SURFACE ((EGLSurface) 0)
|
||||
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
|
||||
#define EGL_NO_CONTEXT ((EGLContext) 0)
|
||||
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
|
||||
|
||||
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
|
||||
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
|
||||
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
|
||||
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
|
||||
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
|
||||
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
|
||||
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
|
||||
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
|
||||
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
|
||||
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
|
||||
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
|
||||
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
|
||||
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
|
||||
#define EGL_GL_COLORSPACE_KHR 0x309d
|
||||
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
|
||||
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
|
||||
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
|
||||
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
|
||||
|
||||
typedef int EGLint;
|
||||
typedef unsigned int EGLBoolean;
|
||||
typedef unsigned int EGLenum;
|
||||
typedef void* EGLConfig;
|
||||
typedef void* EGLContext;
|
||||
typedef void* EGLDisplay;
|
||||
typedef void* EGLSurface;
|
||||
|
||||
// EGL function pointer typedefs
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
|
||||
typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
|
||||
typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
|
||||
typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
|
||||
typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
|
||||
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
|
||||
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
|
||||
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
|
||||
#define eglGetConfigs _glfw.egl.GetConfigs
|
||||
#define eglGetDisplay _glfw.egl.GetDisplay
|
||||
#define eglGetError _glfw.egl.GetError
|
||||
#define eglInitialize _glfw.egl.Initialize
|
||||
#define eglTerminate _glfw.egl.Terminate
|
||||
#define eglBindAPI _glfw.egl.BindAPI
|
||||
#define eglCreateContext _glfw.egl.CreateContext
|
||||
#define eglDestroySurface _glfw.egl.DestroySurface
|
||||
#define eglDestroyContext _glfw.egl.DestroyContext
|
||||
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
|
||||
#define eglMakeCurrent _glfw.egl.MakeCurrent
|
||||
#define eglSwapBuffers _glfw.egl.SwapBuffers
|
||||
#define eglSwapInterval _glfw.egl.SwapInterval
|
||||
#define eglQueryString _glfw.egl.QueryString
|
||||
#define eglGetProcAddress _glfw.egl.GetProcAddress
|
||||
|
||||
#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
|
||||
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
|
||||
|
||||
|
||||
// EGL-specific per-context data
|
||||
//
|
||||
typedef struct _GLFWcontextEGL
|
||||
{
|
||||
EGLConfig config;
|
||||
EGLContext handle;
|
||||
EGLSurface surface;
|
||||
|
||||
void* client;
|
||||
|
||||
} _GLFWcontextEGL;
|
||||
|
||||
// EGL-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryEGL
|
||||
{
|
||||
EGLDisplay display;
|
||||
EGLint major, minor;
|
||||
GLFWbool prefix;
|
||||
|
||||
GLFWbool KHR_create_context;
|
||||
GLFWbool KHR_create_context_no_error;
|
||||
GLFWbool KHR_gl_colorspace;
|
||||
GLFWbool KHR_get_all_proc_addresses;
|
||||
GLFWbool KHR_context_flush_control;
|
||||
|
||||
void* handle;
|
||||
|
||||
PFN_eglGetConfigAttrib GetConfigAttrib;
|
||||
PFN_eglGetConfigs GetConfigs;
|
||||
PFN_eglGetDisplay GetDisplay;
|
||||
PFN_eglGetError GetError;
|
||||
PFN_eglInitialize Initialize;
|
||||
PFN_eglTerminate Terminate;
|
||||
PFN_eglBindAPI BindAPI;
|
||||
PFN_eglCreateContext CreateContext;
|
||||
PFN_eglDestroySurface DestroySurface;
|
||||
PFN_eglDestroyContext DestroyContext;
|
||||
PFN_eglCreateWindowSurface CreateWindowSurface;
|
||||
PFN_eglMakeCurrent MakeCurrent;
|
||||
PFN_eglSwapBuffers SwapBuffers;
|
||||
PFN_eglSwapInterval SwapInterval;
|
||||
PFN_eglQueryString QueryString;
|
||||
PFN_eglGetProcAddress GetProcAddress;
|
||||
|
||||
} _GLFWlibraryEGL;
|
||||
|
||||
|
||||
GLFWbool _glfwInitEGL(void);
|
||||
void _glfwTerminateEGL(void);
|
||||
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
#if defined(_GLFW_X11)
|
||||
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth);
|
||||
#endif /*_GLFW_X11*/
|
||||
|
||||
45
3-mid/physics/implement/box2d/contrib/extern/glfw/src/glfw_config.h
vendored
Normal file
@@ -0,0 +1,45 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// As glfw_config.h.in, this file is used by CMake to produce the
|
||||
// glfw_config.h configuration header file. If you are adding a feature
|
||||
// requiring conditional compilation, this is where to add the macro.
|
||||
//========================================================================
|
||||
// As glfw_config.h, this file defines compile-time option macros for a
|
||||
// specific platform and development environment. If you are using the
|
||||
// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
|
||||
// are using your own build system, make this file define the appropriate
|
||||
// macros in whatever way is suitable.
|
||||
//========================================================================
|
||||
|
||||
// MODIFIED_ERIN
|
||||
#ifdef _WIN32
|
||||
#define _GLFW_WIN32
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#elif __APPLE__
|
||||
#define _GLFW_COCOA
|
||||
#else
|
||||
#define _GLFW_X11
|
||||
#endif
|
||||
698
3-mid/physics/implement/box2d/contrib/extern/glfw/src/glx_context.c
vendored
Normal file
@@ -0,0 +1,698 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 GLX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
|
||||
#ifndef GLXBadProfileARB
|
||||
#define GLXBadProfileARB 13
|
||||
#endif
|
||||
|
||||
|
||||
// Returns the specified attribute of the specified GLXFBConfig
|
||||
//
|
||||
static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
|
||||
{
|
||||
int value;
|
||||
glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
// Return the GLXFBConfig most closely matching the specified hints
|
||||
//
|
||||
static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
|
||||
GLXFBConfig* result)
|
||||
{
|
||||
GLXFBConfig* nativeConfigs;
|
||||
_GLFWfbconfig* usableConfigs;
|
||||
const _GLFWfbconfig* closest;
|
||||
int i, nativeCount, usableCount;
|
||||
const char* vendor;
|
||||
GLFWbool trustWindowBit = GLFW_TRUE;
|
||||
|
||||
// HACK: This is a (hopefully temporary) workaround for Chromium
|
||||
// (VirtualBox GL) not setting the window bit on any GLXFBConfigs
|
||||
vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
|
||||
if (vendor && strcmp(vendor, "Chromium") == 0)
|
||||
trustWindowBit = GLFW_FALSE;
|
||||
|
||||
nativeConfigs =
|
||||
glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount);
|
||||
if (!nativeConfigs || !nativeCount)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
|
||||
usableCount = 0;
|
||||
|
||||
for (i = 0; i < nativeCount; i++)
|
||||
{
|
||||
const GLXFBConfig n = nativeConfigs[i];
|
||||
_GLFWfbconfig* u = usableConfigs + usableCount;
|
||||
|
||||
// Only consider RGBA GLXFBConfigs
|
||||
if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT))
|
||||
continue;
|
||||
|
||||
// Only consider window GLXFBConfigs
|
||||
if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT))
|
||||
{
|
||||
if (trustWindowBit)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (desired->transparent)
|
||||
{
|
||||
XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
|
||||
if (vi)
|
||||
{
|
||||
u->transparent = _glfwIsVisualTransparentX11(vi->visual);
|
||||
XFree(vi);
|
||||
}
|
||||
}
|
||||
|
||||
u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE);
|
||||
u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE);
|
||||
u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE);
|
||||
|
||||
u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE);
|
||||
u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE);
|
||||
u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE);
|
||||
|
||||
u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE);
|
||||
u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE);
|
||||
u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE);
|
||||
u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);
|
||||
|
||||
u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS);
|
||||
|
||||
if (getGLXFBConfigAttrib(n, GLX_STEREO))
|
||||
u->stereo = GLFW_TRUE;
|
||||
if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER))
|
||||
u->doublebuffer = GLFW_TRUE;
|
||||
|
||||
if (_glfw.glx.ARB_multisample)
|
||||
u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);
|
||||
|
||||
if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB)
|
||||
u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
|
||||
|
||||
u->handle = (uintptr_t) n;
|
||||
usableCount++;
|
||||
}
|
||||
|
||||
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
|
||||
if (closest)
|
||||
*result = (GLXFBConfig) closest->handle;
|
||||
|
||||
XFree(nativeConfigs);
|
||||
free(usableConfigs);
|
||||
|
||||
return closest != NULL;
|
||||
}
|
||||
|
||||
// Create the OpenGL context using legacy API
|
||||
//
|
||||
static GLXContext createLegacyContextGLX(_GLFWwindow* window,
|
||||
GLXFBConfig fbconfig,
|
||||
GLXContext share)
|
||||
{
|
||||
return glXCreateNewContext(_glfw.x11.display,
|
||||
fbconfig,
|
||||
GLX_RGBA_TYPE,
|
||||
share,
|
||||
True);
|
||||
}
|
||||
|
||||
static void makeContextCurrentGLX(_GLFWwindow* window)
|
||||
{
|
||||
if (window)
|
||||
{
|
||||
if (!glXMakeCurrent(_glfw.x11.display,
|
||||
window->context.glx.window,
|
||||
window->context.glx.handle))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"GLX: Failed to make context current");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!glXMakeCurrent(_glfw.x11.display, None, NULL))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"GLX: Failed to clear current context");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.contextSlot, window);
|
||||
}
|
||||
|
||||
static void swapBuffersGLX(_GLFWwindow* window)
|
||||
{
|
||||
glXSwapBuffers(_glfw.x11.display, window->context.glx.window);
|
||||
}
|
||||
|
||||
static void swapIntervalGLX(int interval)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
|
||||
if (_glfw.glx.EXT_swap_control)
|
||||
{
|
||||
_glfw.glx.SwapIntervalEXT(_glfw.x11.display,
|
||||
window->context.glx.window,
|
||||
interval);
|
||||
}
|
||||
else if (_glfw.glx.MESA_swap_control)
|
||||
_glfw.glx.SwapIntervalMESA(interval);
|
||||
else if (_glfw.glx.SGI_swap_control)
|
||||
{
|
||||
if (interval > 0)
|
||||
_glfw.glx.SwapIntervalSGI(interval);
|
||||
}
|
||||
}
|
||||
|
||||
static int extensionSupportedGLX(const char* extension)
|
||||
{
|
||||
const char* extensions =
|
||||
glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen);
|
||||
if (extensions)
|
||||
{
|
||||
if (_glfwStringInExtensionString(extension, extensions))
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
static GLFWglproc getProcAddressGLX(const char* procname)
|
||||
{
|
||||
if (_glfw.glx.GetProcAddress)
|
||||
return _glfw.glx.GetProcAddress((const GLubyte*) procname);
|
||||
else if (_glfw.glx.GetProcAddressARB)
|
||||
return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
|
||||
else
|
||||
return _glfw_dlsym(_glfw.glx.handle, procname);
|
||||
}
|
||||
|
||||
// Destroy the OpenGL context
|
||||
//
|
||||
static void destroyContextGLX(_GLFWwindow* window)
|
||||
{
|
||||
if (window->context.glx.window)
|
||||
{
|
||||
glXDestroyWindow(_glfw.x11.display, window->context.glx.window);
|
||||
window->context.glx.window = None;
|
||||
}
|
||||
|
||||
if (window->context.glx.handle)
|
||||
{
|
||||
glXDestroyContext(_glfw.x11.display, window->context.glx.handle);
|
||||
window->context.glx.handle = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize GLX
|
||||
//
|
||||
GLFWbool _glfwInitGLX(void)
|
||||
{
|
||||
int i;
|
||||
const char* sonames[] =
|
||||
{
|
||||
#if defined(_GLFW_GLX_LIBRARY)
|
||||
_GLFW_GLX_LIBRARY,
|
||||
#elif defined(__CYGWIN__)
|
||||
"libGL-1.so",
|
||||
#else
|
||||
"libGL.so.1",
|
||||
"libGL.so",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
if (_glfw.glx.handle)
|
||||
return GLFW_TRUE;
|
||||
|
||||
for (i = 0; sonames[i]; i++)
|
||||
{
|
||||
_glfw.glx.handle = _glfw_dlopen(sonames[i]);
|
||||
if (_glfw.glx.handle)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!_glfw.glx.handle)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.glx.GetFBConfigs =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigs");
|
||||
_glfw.glx.GetFBConfigAttrib =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib");
|
||||
_glfw.glx.GetClientString =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetClientString");
|
||||
_glfw.glx.QueryExtension =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXQueryExtension");
|
||||
_glfw.glx.QueryVersion =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXQueryVersion");
|
||||
_glfw.glx.DestroyContext =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXDestroyContext");
|
||||
_glfw.glx.MakeCurrent =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXMakeCurrent");
|
||||
_glfw.glx.SwapBuffers =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXSwapBuffers");
|
||||
_glfw.glx.QueryExtensionsString =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXQueryExtensionsString");
|
||||
_glfw.glx.CreateNewContext =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXCreateNewContext");
|
||||
_glfw.glx.CreateWindow =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXCreateWindow");
|
||||
_glfw.glx.DestroyWindow =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXDestroyWindow");
|
||||
_glfw.glx.GetProcAddress =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress");
|
||||
_glfw.glx.GetProcAddressARB =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
|
||||
_glfw.glx.GetVisualFromFBConfig =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
|
||||
|
||||
if (!_glfw.glx.GetFBConfigs ||
|
||||
!_glfw.glx.GetFBConfigAttrib ||
|
||||
!_glfw.glx.GetClientString ||
|
||||
!_glfw.glx.QueryExtension ||
|
||||
!_glfw.glx.QueryVersion ||
|
||||
!_glfw.glx.DestroyContext ||
|
||||
!_glfw.glx.MakeCurrent ||
|
||||
!_glfw.glx.SwapBuffers ||
|
||||
!_glfw.glx.QueryExtensionsString ||
|
||||
!_glfw.glx.CreateNewContext ||
|
||||
!_glfw.glx.CreateWindow ||
|
||||
!_glfw.glx.DestroyWindow ||
|
||||
!_glfw.glx.GetProcAddress ||
|
||||
!_glfw.glx.GetProcAddressARB ||
|
||||
!_glfw.glx.GetVisualFromFBConfig)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"GLX: Failed to load required entry points");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!glXQueryExtension(_glfw.x11.display,
|
||||
&_glfw.glx.errorBase,
|
||||
&_glfw.glx.eventBase))
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor))
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"GLX: Failed to query GLX version");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (_glfw.glx.major == 1 && _glfw.glx.minor < 3)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"GLX: GLX version 1.3 is required");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (extensionSupportedGLX("GLX_EXT_swap_control"))
|
||||
{
|
||||
_glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)
|
||||
getProcAddressGLX("glXSwapIntervalEXT");
|
||||
|
||||
if (_glfw.glx.SwapIntervalEXT)
|
||||
_glfw.glx.EXT_swap_control = GLFW_TRUE;
|
||||
}
|
||||
|
||||
if (extensionSupportedGLX("GLX_SGI_swap_control"))
|
||||
{
|
||||
_glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)
|
||||
getProcAddressGLX("glXSwapIntervalSGI");
|
||||
|
||||
if (_glfw.glx.SwapIntervalSGI)
|
||||
_glfw.glx.SGI_swap_control = GLFW_TRUE;
|
||||
}
|
||||
|
||||
if (extensionSupportedGLX("GLX_MESA_swap_control"))
|
||||
{
|
||||
_glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)
|
||||
getProcAddressGLX("glXSwapIntervalMESA");
|
||||
|
||||
if (_glfw.glx.SwapIntervalMESA)
|
||||
_glfw.glx.MESA_swap_control = GLFW_TRUE;
|
||||
}
|
||||
|
||||
if (extensionSupportedGLX("GLX_ARB_multisample"))
|
||||
_glfw.glx.ARB_multisample = GLFW_TRUE;
|
||||
|
||||
if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB"))
|
||||
_glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE;
|
||||
|
||||
if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB"))
|
||||
_glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE;
|
||||
|
||||
if (extensionSupportedGLX("GLX_ARB_create_context"))
|
||||
{
|
||||
_glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
|
||||
getProcAddressGLX("glXCreateContextAttribsARB");
|
||||
|
||||
if (_glfw.glx.CreateContextAttribsARB)
|
||||
_glfw.glx.ARB_create_context = GLFW_TRUE;
|
||||
}
|
||||
|
||||
if (extensionSupportedGLX("GLX_ARB_create_context_robustness"))
|
||||
_glfw.glx.ARB_create_context_robustness = GLFW_TRUE;
|
||||
|
||||
if (extensionSupportedGLX("GLX_ARB_create_context_profile"))
|
||||
_glfw.glx.ARB_create_context_profile = GLFW_TRUE;
|
||||
|
||||
if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile"))
|
||||
_glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE;
|
||||
|
||||
if (extensionSupportedGLX("GLX_ARB_create_context_no_error"))
|
||||
_glfw.glx.ARB_create_context_no_error = GLFW_TRUE;
|
||||
|
||||
if (extensionSupportedGLX("GLX_ARB_context_flush_control"))
|
||||
_glfw.glx.ARB_context_flush_control = GLFW_TRUE;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Terminate GLX
|
||||
//
|
||||
void _glfwTerminateGLX(void)
|
||||
{
|
||||
// NOTE: This function must not call any X11 functions, as it is called
|
||||
// after XCloseDisplay (see _glfwPlatformTerminate for details)
|
||||
|
||||
if (_glfw.glx.handle)
|
||||
{
|
||||
_glfw_dlclose(_glfw.glx.handle);
|
||||
_glfw.glx.handle = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
#define setAttrib(a, v) \
|
||||
{ \
|
||||
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
|
||||
attribs[index++] = a; \
|
||||
attribs[index++] = v; \
|
||||
}
|
||||
|
||||
// Create the OpenGL or OpenGL ES context
|
||||
//
|
||||
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
int attribs[40];
|
||||
GLXFBConfig native = NULL;
|
||||
GLXContext share = NULL;
|
||||
|
||||
if (ctxconfig->share)
|
||||
share = ctxconfig->share->context.glx.handle;
|
||||
|
||||
if (!chooseGLXFBConfig(fbconfig, &native))
|
||||
{
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"GLX: Failed to find a suitable GLXFBConfig");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
if (!_glfw.glx.ARB_create_context ||
|
||||
!_glfw.glx.ARB_create_context_profile ||
|
||||
!_glfw.glx.EXT_create_context_es2_profile)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->forward)
|
||||
{
|
||||
if (!_glfw.glx.ARB_create_context)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->profile)
|
||||
{
|
||||
if (!_glfw.glx.ARB_create_context ||
|
||||
!_glfw.glx.ARB_create_context_profile)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
_glfwGrabErrorHandlerX11();
|
||||
|
||||
if (_glfw.glx.ARB_create_context)
|
||||
{
|
||||
int index = 0, mask = 0, flags = 0;
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
if (ctxconfig->forward)
|
||||
flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
|
||||
|
||||
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
|
||||
mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
|
||||
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
|
||||
mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
|
||||
}
|
||||
else
|
||||
mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
|
||||
|
||||
if (ctxconfig->debug)
|
||||
flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
|
||||
|
||||
if (ctxconfig->robustness)
|
||||
{
|
||||
if (_glfw.glx.ARB_create_context_robustness)
|
||||
{
|
||||
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
|
||||
{
|
||||
setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
GLX_NO_RESET_NOTIFICATION_ARB);
|
||||
}
|
||||
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
|
||||
{
|
||||
setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
GLX_LOSE_CONTEXT_ON_RESET_ARB);
|
||||
}
|
||||
|
||||
flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->release)
|
||||
{
|
||||
if (_glfw.glx.ARB_context_flush_control)
|
||||
{
|
||||
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
|
||||
{
|
||||
setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
|
||||
GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
|
||||
}
|
||||
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
|
||||
{
|
||||
setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
|
||||
GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->noerror)
|
||||
{
|
||||
if (_glfw.glx.ARB_create_context_no_error)
|
||||
setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
|
||||
}
|
||||
|
||||
// NOTE: Only request an explicitly versioned context when necessary, as
|
||||
// explicitly requesting version 1.0 does not always return the
|
||||
// highest version supported by the driver
|
||||
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
|
||||
{
|
||||
setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
|
||||
setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
|
||||
}
|
||||
|
||||
if (mask)
|
||||
setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
|
||||
|
||||
if (flags)
|
||||
setAttrib(GLX_CONTEXT_FLAGS_ARB, flags);
|
||||
|
||||
setAttrib(None, None);
|
||||
|
||||
window->context.glx.handle =
|
||||
_glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
|
||||
native,
|
||||
share,
|
||||
True,
|
||||
attribs);
|
||||
|
||||
// HACK: This is a fallback for broken versions of the Mesa
|
||||
// implementation of GLX_ARB_create_context_profile that fail
|
||||
// default 1.0 context creation with a GLXBadProfileARB error in
|
||||
// violation of the extension spec
|
||||
if (!window->context.glx.handle)
|
||||
{
|
||||
if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&
|
||||
ctxconfig->client == GLFW_OPENGL_API &&
|
||||
ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE &&
|
||||
ctxconfig->forward == GLFW_FALSE)
|
||||
{
|
||||
window->context.glx.handle =
|
||||
createLegacyContextGLX(window, native, share);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
window->context.glx.handle =
|
||||
createLegacyContextGLX(window, native, share);
|
||||
}
|
||||
|
||||
_glfwReleaseErrorHandlerX11();
|
||||
|
||||
if (!window->context.glx.handle)
|
||||
{
|
||||
_glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
window->context.glx.window =
|
||||
glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL);
|
||||
if (!window->context.glx.window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
window->context.makeCurrent = makeContextCurrentGLX;
|
||||
window->context.swapBuffers = swapBuffersGLX;
|
||||
window->context.swapInterval = swapIntervalGLX;
|
||||
window->context.extensionSupported = extensionSupportedGLX;
|
||||
window->context.getProcAddress = getProcAddressGLX;
|
||||
window->context.destroy = destroyContextGLX;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
#undef setAttrib
|
||||
|
||||
// Returns the Visual and depth of the chosen GLXFBConfig
|
||||
//
|
||||
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth)
|
||||
{
|
||||
GLXFBConfig native;
|
||||
XVisualInfo* result;
|
||||
|
||||
if (!chooseGLXFBConfig(fbconfig, &native))
|
||||
{
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"GLX: Failed to find a suitable GLXFBConfig");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
result = glXGetVisualFromFBConfig(_glfw.x11.display, native);
|
||||
if (!result)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"GLX: Failed to retrieve Visual for GLXFBConfig");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
*visual = result->visual;
|
||||
*depth = result->depth;
|
||||
|
||||
XFree(result);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->context.glx.handle;
|
||||
}
|
||||
|
||||
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(None);
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return None;
|
||||
}
|
||||
|
||||
return window->context.glx.window;
|
||||
}
|
||||
|
||||
181
3-mid/physics/implement/box2d/contrib/extern/glfw/src/glx_context.h
vendored
Normal file
@@ -0,0 +1,181 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 GLX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLX_VENDOR 1
|
||||
#define GLX_RGBA_BIT 0x00000001
|
||||
#define GLX_WINDOW_BIT 0x00000001
|
||||
#define GLX_DRAWABLE_TYPE 0x8010
|
||||
#define GLX_RENDER_TYPE 0x8011
|
||||
#define GLX_RGBA_TYPE 0x8014
|
||||
#define GLX_DOUBLEBUFFER 5
|
||||
#define GLX_STEREO 6
|
||||
#define GLX_AUX_BUFFERS 7
|
||||
#define GLX_RED_SIZE 8
|
||||
#define GLX_GREEN_SIZE 9
|
||||
#define GLX_BLUE_SIZE 10
|
||||
#define GLX_ALPHA_SIZE 11
|
||||
#define GLX_DEPTH_SIZE 12
|
||||
#define GLX_STENCIL_SIZE 13
|
||||
#define GLX_ACCUM_RED_SIZE 14
|
||||
#define GLX_ACCUM_GREEN_SIZE 15
|
||||
#define GLX_ACCUM_BLUE_SIZE 16
|
||||
#define GLX_ACCUM_ALPHA_SIZE 17
|
||||
#define GLX_SAMPLES 0x186a1
|
||||
#define GLX_VISUAL_ID 0x800b
|
||||
|
||||
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2
|
||||
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
|
||||
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
||||
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
||||
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
|
||||
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
|
||||
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define GLX_CONTEXT_FLAGS_ARB 0x2094
|
||||
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
|
||||
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
|
||||
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
||||
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
||||
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
|
||||
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
|
||||
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
|
||||
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
|
||||
#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
|
||||
|
||||
typedef XID GLXWindow;
|
||||
typedef XID GLXDrawable;
|
||||
typedef struct __GLXFBConfig* GLXFBConfig;
|
||||
typedef struct __GLXcontext* GLXContext;
|
||||
typedef void (*__GLXextproc)(void);
|
||||
|
||||
typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);
|
||||
typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);
|
||||
typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);
|
||||
typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*);
|
||||
typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);
|
||||
typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);
|
||||
typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);
|
||||
typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
|
||||
typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
|
||||
typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
|
||||
typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);
|
||||
typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
|
||||
typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
|
||||
typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
|
||||
typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);
|
||||
|
||||
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
|
||||
typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
|
||||
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
|
||||
|
||||
// libGL.so function pointer typedefs
|
||||
#define glXGetFBConfigs _glfw.glx.GetFBConfigs
|
||||
#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
|
||||
#define glXGetClientString _glfw.glx.GetClientString
|
||||
#define glXQueryExtension _glfw.glx.QueryExtension
|
||||
#define glXQueryVersion _glfw.glx.QueryVersion
|
||||
#define glXDestroyContext _glfw.glx.DestroyContext
|
||||
#define glXMakeCurrent _glfw.glx.MakeCurrent
|
||||
#define glXSwapBuffers _glfw.glx.SwapBuffers
|
||||
#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString
|
||||
#define glXCreateNewContext _glfw.glx.CreateNewContext
|
||||
#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
|
||||
#define glXCreateWindow _glfw.glx.CreateWindow
|
||||
#define glXDestroyWindow _glfw.glx.DestroyWindow
|
||||
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx
|
||||
|
||||
|
||||
// GLX-specific per-context data
|
||||
//
|
||||
typedef struct _GLFWcontextGLX
|
||||
{
|
||||
GLXContext handle;
|
||||
GLXWindow window;
|
||||
|
||||
} _GLFWcontextGLX;
|
||||
|
||||
// GLX-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryGLX
|
||||
{
|
||||
int major, minor;
|
||||
int eventBase;
|
||||
int errorBase;
|
||||
|
||||
// dlopen handle for libGL.so.1
|
||||
void* handle;
|
||||
|
||||
// GLX 1.3 functions
|
||||
PFNGLXGETFBCONFIGSPROC GetFBConfigs;
|
||||
PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib;
|
||||
PFNGLXGETCLIENTSTRINGPROC GetClientString;
|
||||
PFNGLXQUERYEXTENSIONPROC QueryExtension;
|
||||
PFNGLXQUERYVERSIONPROC QueryVersion;
|
||||
PFNGLXDESTROYCONTEXTPROC DestroyContext;
|
||||
PFNGLXMAKECURRENTPROC MakeCurrent;
|
||||
PFNGLXSWAPBUFFERSPROC SwapBuffers;
|
||||
PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString;
|
||||
PFNGLXCREATENEWCONTEXTPROC CreateNewContext;
|
||||
PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig;
|
||||
PFNGLXCREATEWINDOWPROC CreateWindow;
|
||||
PFNGLXDESTROYWINDOWPROC DestroyWindow;
|
||||
|
||||
// GLX 1.4 and extension functions
|
||||
PFNGLXGETPROCADDRESSPROC GetProcAddress;
|
||||
PFNGLXGETPROCADDRESSPROC GetProcAddressARB;
|
||||
PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
|
||||
PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
|
||||
PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
|
||||
PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
|
||||
GLFWbool SGI_swap_control;
|
||||
GLFWbool EXT_swap_control;
|
||||
GLFWbool MESA_swap_control;
|
||||
GLFWbool ARB_multisample;
|
||||
GLFWbool ARB_framebuffer_sRGB;
|
||||
GLFWbool EXT_framebuffer_sRGB;
|
||||
GLFWbool ARB_create_context;
|
||||
GLFWbool ARB_create_context_profile;
|
||||
GLFWbool ARB_create_context_robustness;
|
||||
GLFWbool EXT_create_context_es2_profile;
|
||||
GLFWbool ARB_create_context_no_error;
|
||||
GLFWbool ARB_context_flush_control;
|
||||
|
||||
} _GLFWlibraryGLX;
|
||||
|
||||
GLFWbool _glfwInitGLX(void);
|
||||
void _glfwTerminateGLX(void);
|
||||
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
void _glfwDestroyContextGLX(_GLFWwindow* window);
|
||||
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth);
|
||||
|
||||
338
3-mid/physics/implement/box2d/contrib/extern/glfw/src/init.c
vendored
Normal file
@@ -0,0 +1,338 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
#include "mappings.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
// The global variables below comprise all mutable global data in GLFW
|
||||
//
|
||||
// Any other global variable is a bug
|
||||
|
||||
// Global state shared between compilation units of GLFW
|
||||
//
|
||||
_GLFWlibrary _glfw = { GLFW_FALSE };
|
||||
|
||||
// These are outside of _glfw so they can be used before initialization and
|
||||
// after termination
|
||||
//
|
||||
static _GLFWerror _glfwMainThreadError;
|
||||
static GLFWerrorfun _glfwErrorCallback;
|
||||
static _GLFWinitconfig _glfwInitHints =
|
||||
{
|
||||
GLFW_TRUE, // hat buttons
|
||||
{
|
||||
GLFW_TRUE, // macOS menu bar
|
||||
GLFW_TRUE // macOS bundle chdir
|
||||
}
|
||||
};
|
||||
|
||||
// Terminate the library
|
||||
//
|
||||
static void terminate(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
|
||||
|
||||
while (_glfw.windowListHead)
|
||||
glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
|
||||
|
||||
while (_glfw.cursorListHead)
|
||||
glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
|
||||
|
||||
for (i = 0; i < _glfw.monitorCount; i++)
|
||||
{
|
||||
_GLFWmonitor* monitor = _glfw.monitors[i];
|
||||
if (monitor->originalRamp.size)
|
||||
_glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
|
||||
_glfwFreeMonitor(monitor);
|
||||
}
|
||||
|
||||
free(_glfw.monitors);
|
||||
_glfw.monitors = NULL;
|
||||
_glfw.monitorCount = 0;
|
||||
|
||||
free(_glfw.mappings);
|
||||
_glfw.mappings = NULL;
|
||||
_glfw.mappingCount = 0;
|
||||
|
||||
_glfwTerminateVulkan();
|
||||
_glfwPlatformTerminate();
|
||||
|
||||
_glfw.initialized = GLFW_FALSE;
|
||||
|
||||
while (_glfw.errorListHead)
|
||||
{
|
||||
_GLFWerror* error = _glfw.errorListHead;
|
||||
_glfw.errorListHead = error->next;
|
||||
free(error);
|
||||
}
|
||||
|
||||
_glfwPlatformDestroyTls(&_glfw.contextSlot);
|
||||
_glfwPlatformDestroyTls(&_glfw.errorSlot);
|
||||
_glfwPlatformDestroyMutex(&_glfw.errorLock);
|
||||
|
||||
memset(&_glfw, 0, sizeof(_glfw));
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
char* _glfw_strdup(const char* source)
|
||||
{
|
||||
const size_t length = strlen(source);
|
||||
char* result = calloc(length + 1, 1);
|
||||
strcpy(result, source);
|
||||
return result;
|
||||
}
|
||||
|
||||
float _glfw_fminf(float a, float b)
|
||||
{
|
||||
if (a != a)
|
||||
return b;
|
||||
else if (b != b)
|
||||
return a;
|
||||
else if (a < b)
|
||||
return a;
|
||||
else
|
||||
return b;
|
||||
}
|
||||
|
||||
float _glfw_fmaxf(float a, float b)
|
||||
{
|
||||
if (a != a)
|
||||
return b;
|
||||
else if (b != b)
|
||||
return a;
|
||||
else if (a > b)
|
||||
return a;
|
||||
else
|
||||
return b;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Notifies shared code of an error
|
||||
//
|
||||
void _glfwInputError(int code, const char* format, ...)
|
||||
{
|
||||
_GLFWerror* error;
|
||||
char description[_GLFW_MESSAGE_SIZE];
|
||||
|
||||
if (format)
|
||||
{
|
||||
va_list vl;
|
||||
|
||||
va_start(vl, format);
|
||||
vsnprintf(description, sizeof(description), format, vl);
|
||||
va_end(vl);
|
||||
|
||||
description[sizeof(description) - 1] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
if (code == GLFW_NOT_INITIALIZED)
|
||||
strcpy(description, "The GLFW library is not initialized");
|
||||
else if (code == GLFW_NO_CURRENT_CONTEXT)
|
||||
strcpy(description, "There is no current context");
|
||||
else if (code == GLFW_INVALID_ENUM)
|
||||
strcpy(description, "Invalid argument for enum parameter");
|
||||
else if (code == GLFW_INVALID_VALUE)
|
||||
strcpy(description, "Invalid value for parameter");
|
||||
else if (code == GLFW_OUT_OF_MEMORY)
|
||||
strcpy(description, "Out of memory");
|
||||
else if (code == GLFW_API_UNAVAILABLE)
|
||||
strcpy(description, "The requested API is unavailable");
|
||||
else if (code == GLFW_VERSION_UNAVAILABLE)
|
||||
strcpy(description, "The requested API version is unavailable");
|
||||
else if (code == GLFW_PLATFORM_ERROR)
|
||||
strcpy(description, "A platform-specific error occurred");
|
||||
else if (code == GLFW_FORMAT_UNAVAILABLE)
|
||||
strcpy(description, "The requested format is unavailable");
|
||||
else if (code == GLFW_NO_WINDOW_CONTEXT)
|
||||
strcpy(description, "The specified window has no context");
|
||||
else
|
||||
strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
|
||||
}
|
||||
|
||||
if (_glfw.initialized)
|
||||
{
|
||||
error = _glfwPlatformGetTls(&_glfw.errorSlot);
|
||||
if (!error)
|
||||
{
|
||||
error = calloc(1, sizeof(_GLFWerror));
|
||||
_glfwPlatformSetTls(&_glfw.errorSlot, error);
|
||||
_glfwPlatformLockMutex(&_glfw.errorLock);
|
||||
error->next = _glfw.errorListHead;
|
||||
_glfw.errorListHead = error;
|
||||
_glfwPlatformUnlockMutex(&_glfw.errorLock);
|
||||
}
|
||||
}
|
||||
else
|
||||
error = &_glfwMainThreadError;
|
||||
|
||||
error->code = code;
|
||||
strcpy(error->description, description);
|
||||
|
||||
if (_glfwErrorCallback)
|
||||
_glfwErrorCallback(code, description);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI int glfwInit(void)
|
||||
{
|
||||
if (_glfw.initialized)
|
||||
return GLFW_TRUE;
|
||||
|
||||
memset(&_glfw, 0, sizeof(_glfw));
|
||||
_glfw.hints.init = _glfwInitHints;
|
||||
|
||||
if (!_glfwPlatformInit())
|
||||
{
|
||||
terminate();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
|
||||
!_glfwPlatformCreateTls(&_glfw.errorSlot) ||
|
||||
!_glfwPlatformCreateTls(&_glfw.contextSlot))
|
||||
{
|
||||
terminate();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
|
||||
|
||||
_glfw.initialized = GLFW_TRUE;
|
||||
_glfw.timer.offset = _glfwPlatformGetTimerValue();
|
||||
|
||||
glfwDefaultWindowHints();
|
||||
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; _glfwDefaultMappings[i]; i++)
|
||||
{
|
||||
if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
|
||||
{
|
||||
terminate();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwTerminate(void)
|
||||
{
|
||||
if (!_glfw.initialized)
|
||||
return;
|
||||
|
||||
terminate();
|
||||
}
|
||||
|
||||
GLFWAPI void glfwInitHint(int hint, int value)
|
||||
{
|
||||
switch (hint)
|
||||
{
|
||||
case GLFW_JOYSTICK_HAT_BUTTONS:
|
||||
_glfwInitHints.hatButtons = value;
|
||||
return;
|
||||
case GLFW_COCOA_CHDIR_RESOURCES:
|
||||
_glfwInitHints.ns.chdir = value;
|
||||
return;
|
||||
case GLFW_COCOA_MENUBAR:
|
||||
_glfwInitHints.ns.menubar = value;
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid init hint 0x%08X", hint);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
|
||||
{
|
||||
if (major != NULL)
|
||||
*major = GLFW_VERSION_MAJOR;
|
||||
if (minor != NULL)
|
||||
*minor = GLFW_VERSION_MINOR;
|
||||
if (rev != NULL)
|
||||
*rev = GLFW_VERSION_REVISION;
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetVersionString(void)
|
||||
{
|
||||
return _glfwPlatformGetVersionString();
|
||||
}
|
||||
|
||||
GLFWAPI int glfwGetError(const char** description)
|
||||
{
|
||||
_GLFWerror* error;
|
||||
int code = GLFW_NO_ERROR;
|
||||
|
||||
if (description)
|
||||
*description = NULL;
|
||||
|
||||
if (_glfw.initialized)
|
||||
error = _glfwPlatformGetTls(&_glfw.errorSlot);
|
||||
else
|
||||
error = &_glfwMainThreadError;
|
||||
|
||||
if (error)
|
||||
{
|
||||
code = error->code;
|
||||
error->code = GLFW_NO_ERROR;
|
||||
if (description && code)
|
||||
*description = error->description;
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
|
||||
{
|
||||
_GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
1307
3-mid/physics/implement/box2d/contrib/extern/glfw/src/input.c
vendored
Normal file
772
3-mid/physics/implement/box2d/contrib/extern/glfw/src/internal.h
vendored
Normal file
@@ -0,0 +1,772 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#pragma once
|
||||
|
||||
// MODIFIED_ERIN
|
||||
//#if defined(_GLFW_USE_CONFIG_H)
|
||||
#include "glfw_config.h"
|
||||
//#endif
|
||||
|
||||
#if defined(GLFW_INCLUDE_GLCOREARB) || \
|
||||
defined(GLFW_INCLUDE_ES1) || \
|
||||
defined(GLFW_INCLUDE_ES2) || \
|
||||
defined(GLFW_INCLUDE_ES3) || \
|
||||
defined(GLFW_INCLUDE_ES31) || \
|
||||
defined(GLFW_INCLUDE_ES32) || \
|
||||
defined(GLFW_INCLUDE_NONE) || \
|
||||
defined(GLFW_INCLUDE_GLEXT) || \
|
||||
defined(GLFW_INCLUDE_GLU) || \
|
||||
defined(GLFW_INCLUDE_VULKAN) || \
|
||||
defined(GLFW_DLL)
|
||||
#error "You must not define any header option macros when compiling GLFW"
|
||||
#endif
|
||||
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include "../include/GLFW/glfw3.h"
|
||||
|
||||
#define _GLFW_INSERT_FIRST 0
|
||||
#define _GLFW_INSERT_LAST 1
|
||||
|
||||
#define _GLFW_POLL_PRESENCE 0
|
||||
#define _GLFW_POLL_AXES 1
|
||||
#define _GLFW_POLL_BUTTONS 2
|
||||
#define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS)
|
||||
|
||||
#define _GLFW_MESSAGE_SIZE 1024
|
||||
|
||||
typedef int GLFWbool;
|
||||
|
||||
typedef struct _GLFWerror _GLFWerror;
|
||||
typedef struct _GLFWinitconfig _GLFWinitconfig;
|
||||
typedef struct _GLFWwndconfig _GLFWwndconfig;
|
||||
typedef struct _GLFWctxconfig _GLFWctxconfig;
|
||||
typedef struct _GLFWfbconfig _GLFWfbconfig;
|
||||
typedef struct _GLFWcontext _GLFWcontext;
|
||||
typedef struct _GLFWwindow _GLFWwindow;
|
||||
typedef struct _GLFWlibrary _GLFWlibrary;
|
||||
typedef struct _GLFWmonitor _GLFWmonitor;
|
||||
typedef struct _GLFWcursor _GLFWcursor;
|
||||
typedef struct _GLFWmapelement _GLFWmapelement;
|
||||
typedef struct _GLFWmapping _GLFWmapping;
|
||||
typedef struct _GLFWjoystick _GLFWjoystick;
|
||||
typedef struct _GLFWtls _GLFWtls;
|
||||
typedef struct _GLFWmutex _GLFWmutex;
|
||||
|
||||
typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);
|
||||
typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);
|
||||
typedef void (* _GLFWswapintervalfun)(int);
|
||||
typedef int (* _GLFWextensionsupportedfun)(const char*);
|
||||
typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
|
||||
typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
|
||||
|
||||
#define GL_VERSION 0x1f02
|
||||
#define GL_NONE 0
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_EXTENSIONS 0x1f03
|
||||
#define GL_NUM_EXTENSIONS 0x821d
|
||||
#define GL_CONTEXT_FLAGS 0x821e
|
||||
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
||||
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
||||
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
||||
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
||||
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
||||
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
||||
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
||||
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
|
||||
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
|
||||
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
|
||||
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
|
||||
|
||||
typedef int GLint;
|
||||
typedef unsigned int GLuint;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef unsigned char GLubyte;
|
||||
|
||||
typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
|
||||
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
|
||||
typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
|
||||
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
|
||||
|
||||
#define VK_NULL_HANDLE 0
|
||||
|
||||
typedef void* VkInstance;
|
||||
typedef void* VkPhysicalDevice;
|
||||
typedef uint64_t VkSurfaceKHR;
|
||||
typedef uint32_t VkFlags;
|
||||
typedef uint32_t VkBool32;
|
||||
|
||||
typedef enum VkStructureType
|
||||
{
|
||||
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
|
||||
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
|
||||
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
|
||||
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
|
||||
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
|
||||
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
|
||||
} VkStructureType;
|
||||
|
||||
typedef enum VkResult
|
||||
{
|
||||
VK_SUCCESS = 0,
|
||||
VK_NOT_READY = 1,
|
||||
VK_TIMEOUT = 2,
|
||||
VK_EVENT_SET = 3,
|
||||
VK_EVENT_RESET = 4,
|
||||
VK_INCOMPLETE = 5,
|
||||
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
|
||||
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
|
||||
VK_ERROR_INITIALIZATION_FAILED = -3,
|
||||
VK_ERROR_DEVICE_LOST = -4,
|
||||
VK_ERROR_MEMORY_MAP_FAILED = -5,
|
||||
VK_ERROR_LAYER_NOT_PRESENT = -6,
|
||||
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
|
||||
VK_ERROR_FEATURE_NOT_PRESENT = -8,
|
||||
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
|
||||
VK_ERROR_TOO_MANY_OBJECTS = -10,
|
||||
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
|
||||
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
|
||||
VK_SUBOPTIMAL_KHR = 1000001003,
|
||||
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
|
||||
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
|
||||
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
|
||||
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
|
||||
VK_RESULT_MAX_ENUM = 0x7FFFFFFF
|
||||
} VkResult;
|
||||
|
||||
typedef struct VkAllocationCallbacks VkAllocationCallbacks;
|
||||
|
||||
typedef struct VkExtensionProperties
|
||||
{
|
||||
char extensionName[256];
|
||||
uint32_t specVersion;
|
||||
} VkExtensionProperties;
|
||||
|
||||
typedef void (APIENTRY * PFN_vkVoidFunction)(void);
|
||||
|
||||
#if defined(_GLFW_VULKAN_STATIC)
|
||||
PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*);
|
||||
VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*);
|
||||
#else
|
||||
typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
|
||||
typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
|
||||
#define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties
|
||||
#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
|
||||
#endif
|
||||
|
||||
#if defined(_GLFW_COCOA)
|
||||
#include "cocoa_platform.h"
|
||||
#elif defined(_GLFW_WIN32)
|
||||
#include "win32_platform.h"
|
||||
#elif defined(_GLFW_X11)
|
||||
#include "x11_platform.h"
|
||||
#elif defined(_GLFW_WAYLAND)
|
||||
#include "wl_platform.h"
|
||||
#elif defined(_GLFW_OSMESA)
|
||||
#include "null_platform.h"
|
||||
#else
|
||||
#error "No supported window creation API selected"
|
||||
#endif
|
||||
|
||||
// Constructs a version number string from the public header macros
|
||||
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
|
||||
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
|
||||
#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
|
||||
GLFW_VERSION_MINOR, \
|
||||
GLFW_VERSION_REVISION)
|
||||
|
||||
// Checks for whether the library has been initialized
|
||||
#define _GLFW_REQUIRE_INIT() \
|
||||
if (!_glfw.initialized) \
|
||||
{ \
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
|
||||
return; \
|
||||
}
|
||||
#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \
|
||||
if (!_glfw.initialized) \
|
||||
{ \
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
|
||||
return x; \
|
||||
}
|
||||
|
||||
// Swaps the provided pointers
|
||||
#define _GLFW_SWAP_POINTERS(x, y) \
|
||||
{ \
|
||||
void* t; \
|
||||
t = x; \
|
||||
x = y; \
|
||||
y = t; \
|
||||
}
|
||||
|
||||
// Per-thread error structure
|
||||
//
|
||||
struct _GLFWerror
|
||||
{
|
||||
_GLFWerror* next;
|
||||
int code;
|
||||
char description[_GLFW_MESSAGE_SIZE];
|
||||
};
|
||||
|
||||
// Initialization configuration
|
||||
//
|
||||
// Parameters relating to the initialization of the library
|
||||
//
|
||||
struct _GLFWinitconfig
|
||||
{
|
||||
GLFWbool hatButtons;
|
||||
struct {
|
||||
GLFWbool menubar;
|
||||
GLFWbool chdir;
|
||||
} ns;
|
||||
};
|
||||
|
||||
// Window configuration
|
||||
//
|
||||
// Parameters relating to the creation of the window but not directly related
|
||||
// to the framebuffer. This is used to pass window creation parameters from
|
||||
// shared code to the platform API.
|
||||
//
|
||||
struct _GLFWwndconfig
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
const char* title;
|
||||
GLFWbool resizable;
|
||||
GLFWbool visible;
|
||||
GLFWbool decorated;
|
||||
GLFWbool focused;
|
||||
GLFWbool autoIconify;
|
||||
GLFWbool floating;
|
||||
GLFWbool maximized;
|
||||
GLFWbool centerCursor;
|
||||
GLFWbool focusOnShow;
|
||||
GLFWbool scaleToMonitor;
|
||||
struct {
|
||||
GLFWbool retina;
|
||||
char frameName[256];
|
||||
} ns;
|
||||
struct {
|
||||
char className[256];
|
||||
char instanceName[256];
|
||||
} x11;
|
||||
};
|
||||
|
||||
// Context configuration
|
||||
//
|
||||
// Parameters relating to the creation of the context but not directly related
|
||||
// to the framebuffer. This is used to pass context creation parameters from
|
||||
// shared code to the platform API.
|
||||
//
|
||||
struct _GLFWctxconfig
|
||||
{
|
||||
int client;
|
||||
int source;
|
||||
int major;
|
||||
int minor;
|
||||
GLFWbool forward;
|
||||
GLFWbool debug;
|
||||
GLFWbool noerror;
|
||||
int profile;
|
||||
int robustness;
|
||||
int release;
|
||||
_GLFWwindow* share;
|
||||
struct {
|
||||
GLFWbool offline;
|
||||
} nsgl;
|
||||
};
|
||||
|
||||
// Framebuffer configuration
|
||||
//
|
||||
// This describes buffers and their sizes. It also contains
|
||||
// a platform-specific ID used to map back to the backend API object.
|
||||
//
|
||||
// It is used to pass framebuffer parameters from shared code to the platform
|
||||
// API and also to enumerate and select available framebuffer configs.
|
||||
//
|
||||
struct _GLFWfbconfig
|
||||
{
|
||||
int redBits;
|
||||
int greenBits;
|
||||
int blueBits;
|
||||
int alphaBits;
|
||||
int depthBits;
|
||||
int stencilBits;
|
||||
int accumRedBits;
|
||||
int accumGreenBits;
|
||||
int accumBlueBits;
|
||||
int accumAlphaBits;
|
||||
int auxBuffers;
|
||||
GLFWbool stereo;
|
||||
int samples;
|
||||
GLFWbool sRGB;
|
||||
GLFWbool doublebuffer;
|
||||
GLFWbool transparent;
|
||||
uintptr_t handle;
|
||||
};
|
||||
|
||||
// Context structure
|
||||
//
|
||||
struct _GLFWcontext
|
||||
{
|
||||
int client;
|
||||
int source;
|
||||
int major, minor, revision;
|
||||
GLFWbool forward, debug, noerror;
|
||||
int profile;
|
||||
int robustness;
|
||||
int release;
|
||||
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
PFNGLGETINTEGERVPROC GetIntegerv;
|
||||
PFNGLGETSTRINGPROC GetString;
|
||||
|
||||
_GLFWmakecontextcurrentfun makeCurrent;
|
||||
_GLFWswapbuffersfun swapBuffers;
|
||||
_GLFWswapintervalfun swapInterval;
|
||||
_GLFWextensionsupportedfun extensionSupported;
|
||||
_GLFWgetprocaddressfun getProcAddress;
|
||||
_GLFWdestroycontextfun destroy;
|
||||
|
||||
// This is defined in the context API's context.h
|
||||
_GLFW_PLATFORM_CONTEXT_STATE;
|
||||
// This is defined in egl_context.h
|
||||
_GLFW_EGL_CONTEXT_STATE;
|
||||
// This is defined in osmesa_context.h
|
||||
_GLFW_OSMESA_CONTEXT_STATE;
|
||||
};
|
||||
|
||||
// Window and context structure
|
||||
//
|
||||
struct _GLFWwindow
|
||||
{
|
||||
struct _GLFWwindow* next;
|
||||
|
||||
// Window settings and state
|
||||
GLFWbool resizable;
|
||||
GLFWbool decorated;
|
||||
GLFWbool autoIconify;
|
||||
GLFWbool floating;
|
||||
GLFWbool focusOnShow;
|
||||
GLFWbool shouldClose;
|
||||
void* userPointer;
|
||||
GLFWvidmode videoMode;
|
||||
_GLFWmonitor* monitor;
|
||||
_GLFWcursor* cursor;
|
||||
|
||||
int minwidth, minheight;
|
||||
int maxwidth, maxheight;
|
||||
int numer, denom;
|
||||
|
||||
GLFWbool stickyKeys;
|
||||
GLFWbool stickyMouseButtons;
|
||||
GLFWbool lockKeyMods;
|
||||
int cursorMode;
|
||||
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
|
||||
char keys[GLFW_KEY_LAST + 1];
|
||||
// Virtual cursor position when cursor is disabled
|
||||
double virtualCursorPosX, virtualCursorPosY;
|
||||
|
||||
_GLFWcontext context;
|
||||
|
||||
struct {
|
||||
GLFWwindowposfun pos;
|
||||
GLFWwindowsizefun size;
|
||||
GLFWwindowclosefun close;
|
||||
GLFWwindowrefreshfun refresh;
|
||||
GLFWwindowfocusfun focus;
|
||||
GLFWwindowiconifyfun iconify;
|
||||
GLFWwindowmaximizefun maximize;
|
||||
GLFWframebuffersizefun fbsize;
|
||||
GLFWwindowcontentscalefun scale;
|
||||
GLFWmousebuttonfun mouseButton;
|
||||
GLFWcursorposfun cursorPos;
|
||||
GLFWcursorenterfun cursorEnter;
|
||||
GLFWscrollfun scroll;
|
||||
GLFWkeyfun key;
|
||||
GLFWcharfun character;
|
||||
GLFWcharmodsfun charmods;
|
||||
GLFWdropfun drop;
|
||||
} callbacks;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_GLFW_PLATFORM_WINDOW_STATE;
|
||||
};
|
||||
|
||||
// Monitor structure
|
||||
//
|
||||
struct _GLFWmonitor
|
||||
{
|
||||
char* name;
|
||||
void* userPointer;
|
||||
|
||||
// Physical dimensions in millimeters.
|
||||
int widthMM, heightMM;
|
||||
|
||||
// The window whose video mode is current on this monitor
|
||||
_GLFWwindow* window;
|
||||
|
||||
GLFWvidmode* modes;
|
||||
int modeCount;
|
||||
GLFWvidmode currentMode;
|
||||
|
||||
GLFWgammaramp originalRamp;
|
||||
GLFWgammaramp currentRamp;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_GLFW_PLATFORM_MONITOR_STATE;
|
||||
};
|
||||
|
||||
// Cursor structure
|
||||
//
|
||||
struct _GLFWcursor
|
||||
{
|
||||
_GLFWcursor* next;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_GLFW_PLATFORM_CURSOR_STATE;
|
||||
};
|
||||
|
||||
// Gamepad mapping element structure
|
||||
//
|
||||
struct _GLFWmapelement
|
||||
{
|
||||
uint8_t type;
|
||||
uint8_t index;
|
||||
int8_t axisScale;
|
||||
int8_t axisOffset;
|
||||
};
|
||||
|
||||
// Gamepad mapping structure
|
||||
//
|
||||
struct _GLFWmapping
|
||||
{
|
||||
char name[128];
|
||||
char guid[33];
|
||||
_GLFWmapelement buttons[15];
|
||||
_GLFWmapelement axes[6];
|
||||
};
|
||||
|
||||
// Joystick structure
|
||||
//
|
||||
struct _GLFWjoystick
|
||||
{
|
||||
GLFWbool present;
|
||||
float* axes;
|
||||
int axisCount;
|
||||
unsigned char* buttons;
|
||||
int buttonCount;
|
||||
unsigned char* hats;
|
||||
int hatCount;
|
||||
char* name;
|
||||
void* userPointer;
|
||||
char guid[33];
|
||||
_GLFWmapping* mapping;
|
||||
|
||||
// This is defined in the joystick API's joystick.h
|
||||
_GLFW_PLATFORM_JOYSTICK_STATE;
|
||||
};
|
||||
|
||||
// Thread local storage structure
|
||||
//
|
||||
struct _GLFWtls
|
||||
{
|
||||
// This is defined in the platform's thread.h
|
||||
_GLFW_PLATFORM_TLS_STATE;
|
||||
};
|
||||
|
||||
// Mutex structure
|
||||
//
|
||||
struct _GLFWmutex
|
||||
{
|
||||
// This is defined in the platform's thread.h
|
||||
_GLFW_PLATFORM_MUTEX_STATE;
|
||||
};
|
||||
|
||||
// Library global data
|
||||
//
|
||||
struct _GLFWlibrary
|
||||
{
|
||||
GLFWbool initialized;
|
||||
|
||||
struct {
|
||||
_GLFWinitconfig init;
|
||||
_GLFWfbconfig framebuffer;
|
||||
_GLFWwndconfig window;
|
||||
_GLFWctxconfig context;
|
||||
int refreshRate;
|
||||
} hints;
|
||||
|
||||
_GLFWerror* errorListHead;
|
||||
_GLFWcursor* cursorListHead;
|
||||
_GLFWwindow* windowListHead;
|
||||
|
||||
_GLFWmonitor** monitors;
|
||||
int monitorCount;
|
||||
|
||||
_GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
|
||||
_GLFWmapping* mappings;
|
||||
int mappingCount;
|
||||
|
||||
_GLFWtls errorSlot;
|
||||
_GLFWtls contextSlot;
|
||||
_GLFWmutex errorLock;
|
||||
|
||||
struct {
|
||||
uint64_t offset;
|
||||
// This is defined in the platform's time.h
|
||||
_GLFW_PLATFORM_LIBRARY_TIMER_STATE;
|
||||
} timer;
|
||||
|
||||
struct {
|
||||
GLFWbool available;
|
||||
void* handle;
|
||||
char* extensions[2];
|
||||
#if !defined(_GLFW_VULKAN_STATIC)
|
||||
PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;
|
||||
PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
|
||||
#endif
|
||||
GLFWbool KHR_surface;
|
||||
#if defined(_GLFW_WIN32)
|
||||
GLFWbool KHR_win32_surface;
|
||||
#elif defined(_GLFW_COCOA)
|
||||
GLFWbool MVK_macos_surface;
|
||||
#elif defined(_GLFW_X11)
|
||||
GLFWbool KHR_xlib_surface;
|
||||
GLFWbool KHR_xcb_surface;
|
||||
#elif defined(_GLFW_WAYLAND)
|
||||
GLFWbool KHR_wayland_surface;
|
||||
#endif
|
||||
} vk;
|
||||
|
||||
struct {
|
||||
GLFWmonitorfun monitor;
|
||||
GLFWjoystickfun joystick;
|
||||
} callbacks;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
|
||||
// This is defined in the context API's context.h
|
||||
_GLFW_PLATFORM_LIBRARY_CONTEXT_STATE;
|
||||
// This is defined in the platform's joystick.h
|
||||
_GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
|
||||
// This is defined in egl_context.h
|
||||
_GLFW_EGL_LIBRARY_CONTEXT_STATE;
|
||||
// This is defined in osmesa_context.h
|
||||
_GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
|
||||
};
|
||||
|
||||
// Global state shared between compilation units of GLFW
|
||||
//
|
||||
extern _GLFWlibrary _glfw;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformInit(void);
|
||||
void _glfwPlatformTerminate(void);
|
||||
const char* _glfwPlatformGetVersionString(void);
|
||||
|
||||
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
|
||||
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
|
||||
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
|
||||
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
|
||||
const GLFWimage* image, int xhot, int yhot);
|
||||
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
|
||||
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
|
||||
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
|
||||
|
||||
const char* _glfwPlatformGetScancodeName(int scancode);
|
||||
int _glfwPlatformGetKeyScancode(int key);
|
||||
|
||||
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor);
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale);
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
|
||||
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
|
||||
|
||||
void _glfwPlatformSetClipboardString(const char* string);
|
||||
const char* _glfwPlatformGetClipboardString(void);
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
|
||||
void _glfwPlatformUpdateGamepadGUID(char* guid);
|
||||
|
||||
uint64_t _glfwPlatformGetTimerValue(void);
|
||||
uint64_t _glfwPlatformGetTimerFrequency(void);
|
||||
|
||||
int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
void _glfwPlatformDestroyWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
|
||||
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
|
||||
int count, const GLFWimage* images);
|
||||
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);
|
||||
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
|
||||
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
|
||||
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight);
|
||||
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
|
||||
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
|
||||
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
|
||||
int* left, int* top,
|
||||
int* right, int* bottom);
|
||||
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
|
||||
float* xscale, float* yscale);
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformHideWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window);
|
||||
void _glfwPlatformFocusWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor,
|
||||
int xpos, int ypos, int width, int height,
|
||||
int refreshRate);
|
||||
int _glfwPlatformWindowFocused(_GLFWwindow* window);
|
||||
int _glfwPlatformWindowIconified(_GLFWwindow* window);
|
||||
int _glfwPlatformWindowVisible(_GLFWwindow* window);
|
||||
int _glfwPlatformWindowMaximized(_GLFWwindow* window);
|
||||
int _glfwPlatformWindowHovered(_GLFWwindow* window);
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window);
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
|
||||
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);
|
||||
|
||||
void _glfwPlatformPollEvents(void);
|
||||
void _glfwPlatformWaitEvents(void);
|
||||
void _glfwPlatformWaitEventsTimeout(double timeout);
|
||||
void _glfwPlatformPostEmptyEvent(void);
|
||||
|
||||
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions);
|
||||
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily);
|
||||
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
|
||||
_GLFWwindow* window,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface);
|
||||
|
||||
GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls);
|
||||
void _glfwPlatformDestroyTls(_GLFWtls* tls);
|
||||
void* _glfwPlatformGetTls(_GLFWtls* tls);
|
||||
void _glfwPlatformSetTls(_GLFWtls* tls, void* value);
|
||||
|
||||
GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex);
|
||||
void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
|
||||
void _glfwPlatformLockMutex(_GLFWmutex* mutex);
|
||||
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
|
||||
void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
|
||||
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
|
||||
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
|
||||
void _glfwInputWindowContentScale(_GLFWwindow* window,
|
||||
float xscale, float yscale);
|
||||
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
|
||||
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized);
|
||||
void _glfwInputWindowDamage(_GLFWwindow* window);
|
||||
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
|
||||
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
|
||||
|
||||
void _glfwInputKey(_GLFWwindow* window,
|
||||
int key, int scancode, int action, int mods);
|
||||
void _glfwInputChar(_GLFWwindow* window,
|
||||
unsigned int codepoint, int mods, GLFWbool plain);
|
||||
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
|
||||
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
|
||||
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
|
||||
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
|
||||
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
|
||||
void _glfwInputJoystick(_GLFWjoystick* js, int event);
|
||||
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
|
||||
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
|
||||
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
|
||||
|
||||
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
|
||||
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);
|
||||
|
||||
#if defined(__GNUC__)
|
||||
void _glfwInputError(int code, const char* format, ...)
|
||||
__attribute__((format(printf, 2, 3)));
|
||||
#else
|
||||
void _glfwInputError(int code, const char* format, ...);
|
||||
#endif
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
|
||||
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
const _GLFWfbconfig* alternatives,
|
||||
unsigned int count);
|
||||
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig);
|
||||
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
|
||||
|
||||
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
|
||||
const GLFWvidmode* desired);
|
||||
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
|
||||
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
|
||||
void _glfwFreeMonitor(_GLFWmonitor* monitor);
|
||||
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
|
||||
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
|
||||
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
|
||||
|
||||
_GLFWjoystick* _glfwAllocJoystick(const char* name,
|
||||
const char* guid,
|
||||
int axisCount,
|
||||
int buttonCount,
|
||||
int hatCount);
|
||||
void _glfwFreeJoystick(_GLFWjoystick* js);
|
||||
|
||||
GLFWbool _glfwInitVulkan(int mode);
|
||||
void _glfwTerminateVulkan(void);
|
||||
const char* _glfwGetVulkanResultString(VkResult result);
|
||||
|
||||
char* _glfw_strdup(const char* source);
|
||||
float _glfw_fminf(float a, float b);
|
||||
float _glfw_fmaxf(float a, float b);
|
||||
|
||||
434
3-mid/physics/implement/box2d/contrib/extern/glfw/src/linux_joystick.c
vendored
Normal file
@@ -0,0 +1,434 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Linux - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/inotify.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
#include <dirent.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#ifndef SYN_DROPPED // < v2.6.39 kernel headers
|
||||
// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32
|
||||
#define SYN_DROPPED 3
|
||||
#endif
|
||||
|
||||
// Apply an EV_KEY event to the specified joystick
|
||||
//
|
||||
static void handleKeyEvent(_GLFWjoystick* js, int code, int value)
|
||||
{
|
||||
_glfwInputJoystickButton(js,
|
||||
js->linjs.keyMap[code - BTN_MISC],
|
||||
value ? GLFW_PRESS : GLFW_RELEASE);
|
||||
}
|
||||
|
||||
// Apply an EV_ABS event to the specified joystick
|
||||
//
|
||||
static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
|
||||
{
|
||||
const int index = js->linjs.absMap[code];
|
||||
|
||||
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
|
||||
{
|
||||
static const char stateMap[3][3] =
|
||||
{
|
||||
{ GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN },
|
||||
{ GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN },
|
||||
{ GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN },
|
||||
};
|
||||
|
||||
const int hat = (code - ABS_HAT0X) / 2;
|
||||
const int axis = (code - ABS_HAT0X) % 2;
|
||||
int* state = js->linjs.hats[hat];
|
||||
|
||||
// NOTE: Looking at several input drivers, it seems all hat events use
|
||||
// -1 for left / up, 0 for centered and 1 for right / down
|
||||
if (value == 0)
|
||||
state[axis] = 0;
|
||||
else if (value < 0)
|
||||
state[axis] = 1;
|
||||
else if (value > 0)
|
||||
state[axis] = 2;
|
||||
|
||||
_glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]);
|
||||
}
|
||||
else
|
||||
{
|
||||
const struct input_absinfo* info = &js->linjs.absInfo[code];
|
||||
float normalized = value;
|
||||
|
||||
const int range = info->maximum - info->minimum;
|
||||
if (range)
|
||||
{
|
||||
// Normalize to 0.0 -> 1.0
|
||||
normalized = (normalized - info->minimum) / range;
|
||||
// Normalize to -1.0 -> 1.0
|
||||
normalized = normalized * 2.0f - 1.0f;
|
||||
}
|
||||
|
||||
_glfwInputJoystickAxis(js, index, normalized);
|
||||
}
|
||||
}
|
||||
|
||||
// Poll state of absolute axes
|
||||
//
|
||||
static void pollAbsState(_GLFWjoystick* js)
|
||||
{
|
||||
int code;
|
||||
|
||||
for (code = 0; code < ABS_CNT; code++)
|
||||
{
|
||||
if (js->linjs.absMap[code] < 0)
|
||||
continue;
|
||||
|
||||
struct input_absinfo* info = &js->linjs.absInfo[code];
|
||||
|
||||
if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0)
|
||||
continue;
|
||||
|
||||
handleAbsEvent(js, code, info->value);
|
||||
}
|
||||
}
|
||||
|
||||
#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8)))
|
||||
|
||||
// Attempt to open the specified joystick device
|
||||
//
|
||||
static GLFWbool openJoystickDevice(const char* path)
|
||||
{
|
||||
int jid, code;
|
||||
char name[256] = "";
|
||||
char guid[33] = "";
|
||||
char evBits[(EV_CNT + 7) / 8] = {0};
|
||||
char keyBits[(KEY_CNT + 7) / 8] = {0};
|
||||
char absBits[(ABS_CNT + 7) / 8] = {0};
|
||||
int axisCount = 0, buttonCount = 0, hatCount = 0;
|
||||
struct input_id id;
|
||||
_GLFWjoystickLinux linjs = {0};
|
||||
_GLFWjoystick* js = NULL;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (!_glfw.joysticks[jid].present)
|
||||
continue;
|
||||
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
|
||||
if (linjs.fd == -1)
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
|
||||
ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
|
||||
ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
|
||||
ioctl(linjs.fd, EVIOCGID, &id) < 0)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Linux: Failed to query input device: %s",
|
||||
strerror(errno));
|
||||
close(linjs.fd);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
// Ensure this device supports the events expected of a joystick
|
||||
if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits))
|
||||
{
|
||||
close(linjs.fd);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
|
||||
strncpy(name, "Unknown", sizeof(name));
|
||||
|
||||
// Generate a joystick GUID that matches the SDL 2.0.5+ one
|
||||
if (id.vendor && id.product && id.version)
|
||||
{
|
||||
sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
|
||||
id.bustype & 0xff, id.bustype >> 8,
|
||||
id.vendor & 0xff, id.vendor >> 8,
|
||||
id.product & 0xff, id.product >> 8,
|
||||
id.version & 0xff, id.version >> 8);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
|
||||
id.bustype & 0xff, id.bustype >> 8,
|
||||
name[0], name[1], name[2], name[3],
|
||||
name[4], name[5], name[6], name[7],
|
||||
name[8], name[9], name[10]);
|
||||
}
|
||||
|
||||
for (code = BTN_MISC; code < KEY_CNT; code++)
|
||||
{
|
||||
if (!isBitSet(code, keyBits))
|
||||
continue;
|
||||
|
||||
linjs.keyMap[code - BTN_MISC] = buttonCount;
|
||||
buttonCount++;
|
||||
}
|
||||
|
||||
for (code = 0; code < ABS_CNT; code++)
|
||||
{
|
||||
linjs.absMap[code] = -1;
|
||||
if (!isBitSet(code, absBits))
|
||||
continue;
|
||||
|
||||
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
|
||||
{
|
||||
linjs.absMap[code] = hatCount;
|
||||
hatCount++;
|
||||
// Skip the Y axis
|
||||
code++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0)
|
||||
continue;
|
||||
|
||||
linjs.absMap[code] = axisCount;
|
||||
axisCount++;
|
||||
}
|
||||
}
|
||||
|
||||
js = _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
|
||||
if (!js)
|
||||
{
|
||||
close(linjs.fd);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
strncpy(linjs.path, path, sizeof(linjs.path) - 1);
|
||||
memcpy(&js->linjs, &linjs, sizeof(linjs));
|
||||
|
||||
pollAbsState(js);
|
||||
|
||||
_glfwInputJoystick(js, GLFW_CONNECTED);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
#undef isBitSet
|
||||
|
||||
// Frees all resources associated with the specified joystick
|
||||
//
|
||||
static void closeJoystick(_GLFWjoystick* js)
|
||||
{
|
||||
close(js->linjs.fd);
|
||||
_glfwFreeJoystick(js);
|
||||
_glfwInputJoystick(js, GLFW_DISCONNECTED);
|
||||
}
|
||||
|
||||
// Lexically compare joysticks by name; used by qsort
|
||||
//
|
||||
static int compareJoysticks(const void* fp, const void* sp)
|
||||
{
|
||||
const _GLFWjoystick* fj = fp;
|
||||
const _GLFWjoystick* sj = sp;
|
||||
return strcmp(fj->linjs.path, sj->linjs.path);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize joystick interface
|
||||
//
|
||||
GLFWbool _glfwInitJoysticksLinux(void)
|
||||
{
|
||||
DIR* dir;
|
||||
int count = 0;
|
||||
const char* dirname = "/dev/input";
|
||||
|
||||
_glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
|
||||
if (_glfw.linjs.inotify > 0)
|
||||
{
|
||||
// HACK: Register for IN_ATTRIB to get notified when udev is done
|
||||
// This works well in practice but the true way is libudev
|
||||
|
||||
_glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify,
|
||||
dirname,
|
||||
IN_CREATE | IN_ATTRIB | IN_DELETE);
|
||||
}
|
||||
|
||||
// Continue without device connection notifications if inotify fails
|
||||
|
||||
if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
dir = opendir(dirname);
|
||||
if (dir)
|
||||
{
|
||||
struct dirent* entry;
|
||||
|
||||
while ((entry = readdir(dir)))
|
||||
{
|
||||
regmatch_t match;
|
||||
|
||||
if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0)
|
||||
continue;
|
||||
|
||||
char path[PATH_MAX];
|
||||
|
||||
snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
|
||||
|
||||
if (openJoystickDevice(path))
|
||||
count++;
|
||||
}
|
||||
|
||||
closedir(dir);
|
||||
}
|
||||
|
||||
// Continue with no joysticks if enumeration fails
|
||||
|
||||
qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Close all opened joystick handles
|
||||
//
|
||||
void _glfwTerminateJoysticksLinux(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
_GLFWjoystick* js = _glfw.joysticks + jid;
|
||||
if (js->present)
|
||||
closeJoystick(js);
|
||||
}
|
||||
|
||||
regfree(&_glfw.linjs.regex);
|
||||
|
||||
if (_glfw.linjs.inotify > 0)
|
||||
{
|
||||
if (_glfw.linjs.watch > 0)
|
||||
inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
|
||||
|
||||
close(_glfw.linjs.inotify);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwDetectJoystickConnectionLinux(void)
|
||||
{
|
||||
ssize_t offset = 0;
|
||||
char buffer[16384];
|
||||
|
||||
if (_glfw.linjs.inotify <= 0)
|
||||
return;
|
||||
|
||||
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
|
||||
|
||||
while (size > offset)
|
||||
{
|
||||
regmatch_t match;
|
||||
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
|
||||
|
||||
offset += sizeof(struct inotify_event) + e->len;
|
||||
|
||||
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
|
||||
continue;
|
||||
|
||||
char path[PATH_MAX];
|
||||
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
|
||||
|
||||
if (e->mask & (IN_CREATE | IN_ATTRIB))
|
||||
openJoystickDevice(path);
|
||||
else if (e->mask & IN_DELETE)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
|
||||
{
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
{
|
||||
// Read all queued events (non-blocking)
|
||||
for (;;)
|
||||
{
|
||||
struct input_event e;
|
||||
|
||||
errno = 0;
|
||||
if (read(js->linjs.fd, &e, sizeof(e)) < 0)
|
||||
{
|
||||
// Reset the joystick slot if the device was disconnected
|
||||
if (errno == ENODEV)
|
||||
closeJoystick(js);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (e.type == EV_SYN)
|
||||
{
|
||||
if (e.code == SYN_DROPPED)
|
||||
_glfw.linjs.dropped = GLFW_TRUE;
|
||||
else if (e.code == SYN_REPORT)
|
||||
{
|
||||
_glfw.linjs.dropped = GLFW_FALSE;
|
||||
pollAbsState(js);
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.linjs.dropped)
|
||||
continue;
|
||||
|
||||
if (e.type == EV_KEY)
|
||||
handleKeyEvent(js, e.code, e.value);
|
||||
else if (e.type == EV_ABS)
|
||||
handleAbsEvent(js, e.code, e.value);
|
||||
}
|
||||
|
||||
return js->present;
|
||||
}
|
||||
|
||||
void _glfwPlatformUpdateGamepadGUID(char* guid)
|
||||
{
|
||||
}
|
||||
|
||||
62
3-mid/physics/implement/box2d/contrib/extern/glfw/src/linux_joystick.h
vendored
Normal file
@@ -0,0 +1,62 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Linux - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <linux/input.h>
|
||||
#include <linux/limits.h>
|
||||
#include <regex.h>
|
||||
|
||||
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs
|
||||
|
||||
#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
|
||||
|
||||
// Linux-specific joystick data
|
||||
//
|
||||
typedef struct _GLFWjoystickLinux
|
||||
{
|
||||
int fd;
|
||||
char path[PATH_MAX];
|
||||
int keyMap[KEY_CNT - BTN_MISC];
|
||||
int absMap[ABS_CNT];
|
||||
struct input_absinfo absInfo[ABS_CNT];
|
||||
int hats[4][2];
|
||||
} _GLFWjoystickLinux;
|
||||
|
||||
// Linux-specific joystick API data
|
||||
//
|
||||
typedef struct _GLFWlibraryLinux
|
||||
{
|
||||
int inotify;
|
||||
int watch;
|
||||
regex_t regex;
|
||||
GLFWbool dropped;
|
||||
} _GLFWlibraryLinux;
|
||||
|
||||
|
||||
GLFWbool _glfwInitJoysticksLinux(void);
|
||||
void _glfwTerminateJoysticksLinux(void);
|
||||
void _glfwDetectJoystickConnectionLinux(void);
|
||||
|
||||
478
3-mid/physics/implement/box2d/contrib/extern/glfw/src/mappings.h
vendored
Normal file
@@ -0,0 +1,478 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// As mappings.h.in, this file is used by CMake to produce the mappings.h
|
||||
// header file. If you are adding a GLFW specific gamepad mapping, this is
|
||||
// where to put it.
|
||||
//========================================================================
|
||||
// As mappings.h, this provides all pre-defined gamepad mappings, including
|
||||
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
|
||||
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
|
||||
// This file can be re-generated from mappings.h.in and the upstream
|
||||
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
|
||||
//========================================================================
|
||||
|
||||
// All gamepad mappings not labeled GLFW are copied from the
|
||||
// SDL_GameControllerDB project under the following license:
|
||||
//
|
||||
// Simple DirectMedia Layer
|
||||
// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the
|
||||
// use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
const char* _glfwDefaultMappings[] =
|
||||
{
|
||||
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
|
||||
"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
|
||||
"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
|
||||
"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
|
||||
"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
|
||||
"030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,",
|
||||
"030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,",
|
||||
"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,",
|
||||
"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,",
|
||||
"03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
|
||||
"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,",
|
||||
"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,",
|
||||
"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,",
|
||||
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
|
||||
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,leftx:h0.6,lefty:h0.12,rightshoulder:b5,rightstick:a2,righttrigger:b7,rightx:h0.9,righty:h0.4,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,",
|
||||
"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
|
||||
"03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,",
|
||||
"03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,",
|
||||
"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
|
||||
"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
|
||||
"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,platform:Windows,",
|
||||
"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,",
|
||||
"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
|
||||
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,",
|
||||
"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
|
||||
"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
|
||||
"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
|
||||
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,",
|
||||
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
|
||||
"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
|
||||
"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,",
|
||||
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
|
||||
"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
|
||||
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
|
||||
"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,",
|
||||
"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,",
|
||||
"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000005e0400008e02000001000000,Steam Virtual GamePad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,",
|
||||
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,",
|
||||
"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,",
|
||||
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,",
|
||||
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,",
|
||||
"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
|
||||
"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
|
||||
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
|
||||
"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,",
|
||||
"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
|
||||
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,",
|
||||
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,",
|
||||
"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,",
|
||||
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
|
||||
"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
|
||||
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,",
|
||||
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,",
|
||||
"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
|
||||
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux,",
|
||||
"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,",
|
||||
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
|
||||
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
|
||||
"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
|
||||
"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,",
|
||||
"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
|
||||
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
|
||||
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
|
||||
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,",
|
||||
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,",
|
||||
"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
|
||||
"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
|
||||
"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
|
||||
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,",
|
||||
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
|
||||
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,",
|
||||
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,",
|
||||
"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
|
||||
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
|
||||
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
|
||||
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
|
||||
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,",
|
||||
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,",
|
||||
"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,",
|
||||
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
|
||||
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,",
|
||||
"61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
|
||||
"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
|
||||
"37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
|
||||
"35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,",
|
||||
"5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,",
|
||||
"34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,",
|
||||
"4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,",
|
||||
"4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,",
|
||||
|
||||
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
NULL
|
||||
};
|
||||
|
||||
73
3-mid/physics/implement/box2d/contrib/extern/glfw/src/mappings.h.in
vendored
Normal file
@@ -0,0 +1,73 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// As mappings.h.in, this file is used by CMake to produce the mappings.h
|
||||
// header file. If you are adding a GLFW specific gamepad mapping, this is
|
||||
// where to put it.
|
||||
//========================================================================
|
||||
// As mappings.h, this provides all pre-defined gamepad mappings, including
|
||||
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
|
||||
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
|
||||
// This file can be re-generated from mappings.h.in and the upstream
|
||||
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
|
||||
//========================================================================
|
||||
|
||||
// All gamepad mappings not labeled GLFW are copied from the
|
||||
// SDL_GameControllerDB project under the following license:
|
||||
//
|
||||
// Simple DirectMedia Layer
|
||||
// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the
|
||||
// use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
const char* _glfwDefaultMappings[] =
|
||||
{
|
||||
@GLFW_GAMEPAD_MAPPINGS@
|
||||
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
NULL
|
||||
};
|
||||
|
||||
517
3-mid/physics/implement/box2d/contrib/extern/glfw/src/monitor.c
vendored
Normal file
@@ -0,0 +1,517 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <limits.h>
|
||||
|
||||
|
||||
// Lexically compare video modes, used by qsort
|
||||
//
|
||||
static int compareVideoModes(const void* fp, const void* sp)
|
||||
{
|
||||
const GLFWvidmode* fm = fp;
|
||||
const GLFWvidmode* sm = sp;
|
||||
const int fbpp = fm->redBits + fm->greenBits + fm->blueBits;
|
||||
const int sbpp = sm->redBits + sm->greenBits + sm->blueBits;
|
||||
const int farea = fm->width * fm->height;
|
||||
const int sarea = sm->width * sm->height;
|
||||
|
||||
// First sort on color bits per pixel
|
||||
if (fbpp != sbpp)
|
||||
return fbpp - sbpp;
|
||||
|
||||
// Then sort on screen area
|
||||
if (farea != sarea)
|
||||
return farea - sarea;
|
||||
|
||||
// Lastly sort on refresh rate
|
||||
return fm->refreshRate - sm->refreshRate;
|
||||
}
|
||||
|
||||
// Retrieves the available modes for the specified monitor
|
||||
//
|
||||
static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
|
||||
{
|
||||
int modeCount;
|
||||
GLFWvidmode* modes;
|
||||
|
||||
if (monitor->modes)
|
||||
return GLFW_TRUE;
|
||||
|
||||
modes = _glfwPlatformGetVideoModes(monitor, &modeCount);
|
||||
if (!modes)
|
||||
return GLFW_FALSE;
|
||||
|
||||
qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);
|
||||
|
||||
free(monitor->modes);
|
||||
monitor->modes = modes;
|
||||
monitor->modeCount = modeCount;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Notifies shared code of a monitor connection or disconnection
|
||||
//
|
||||
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
|
||||
{
|
||||
if (action == GLFW_CONNECTED)
|
||||
{
|
||||
_glfw.monitorCount++;
|
||||
_glfw.monitors =
|
||||
realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount);
|
||||
|
||||
if (placement == _GLFW_INSERT_FIRST)
|
||||
{
|
||||
memmove(_glfw.monitors + 1,
|
||||
_glfw.monitors,
|
||||
(_glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
|
||||
_glfw.monitors[0] = monitor;
|
||||
}
|
||||
else
|
||||
_glfw.monitors[_glfw.monitorCount - 1] = monitor;
|
||||
}
|
||||
else if (action == GLFW_DISCONNECTED)
|
||||
{
|
||||
int i;
|
||||
_GLFWwindow* window;
|
||||
|
||||
for (window = _glfw.windowListHead; window; window = window->next)
|
||||
{
|
||||
if (window->monitor == monitor)
|
||||
{
|
||||
int width, height, xoff, yoff;
|
||||
_glfwPlatformGetWindowSize(window, &width, &height);
|
||||
_glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
|
||||
_glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
|
||||
_glfwPlatformSetWindowPos(window, xoff, yoff);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < _glfw.monitorCount; i++)
|
||||
{
|
||||
if (_glfw.monitors[i] == monitor)
|
||||
{
|
||||
_glfw.monitorCount--;
|
||||
memmove(_glfw.monitors + i,
|
||||
_glfw.monitors + i + 1,
|
||||
(_glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.callbacks.monitor)
|
||||
_glfw.callbacks.monitor((GLFWmonitor*) monitor, action);
|
||||
|
||||
if (action == GLFW_DISCONNECTED)
|
||||
_glfwFreeMonitor(monitor);
|
||||
}
|
||||
|
||||
// Notifies shared code that a full screen window has acquired or released
|
||||
// a monitor
|
||||
//
|
||||
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
|
||||
{
|
||||
monitor->window = window;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Allocates and returns a monitor object with the specified name and dimensions
|
||||
//
|
||||
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
|
||||
{
|
||||
_GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));
|
||||
monitor->widthMM = widthMM;
|
||||
monitor->heightMM = heightMM;
|
||||
|
||||
if (name)
|
||||
monitor->name = _glfw_strdup(name);
|
||||
|
||||
return monitor;
|
||||
}
|
||||
|
||||
// Frees a monitor object and any data associated with it
|
||||
//
|
||||
void _glfwFreeMonitor(_GLFWmonitor* monitor)
|
||||
{
|
||||
if (monitor == NULL)
|
||||
return;
|
||||
|
||||
_glfwPlatformFreeMonitor(monitor);
|
||||
|
||||
_glfwFreeGammaArrays(&monitor->originalRamp);
|
||||
_glfwFreeGammaArrays(&monitor->currentRamp);
|
||||
|
||||
free(monitor->modes);
|
||||
free(monitor->name);
|
||||
free(monitor);
|
||||
}
|
||||
|
||||
// Allocates red, green and blue value arrays of the specified size
|
||||
//
|
||||
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
|
||||
{
|
||||
ramp->red = calloc(size, sizeof(unsigned short));
|
||||
ramp->green = calloc(size, sizeof(unsigned short));
|
||||
ramp->blue = calloc(size, sizeof(unsigned short));
|
||||
ramp->size = size;
|
||||
}
|
||||
|
||||
// Frees the red, green and blue value arrays and clears the struct
|
||||
//
|
||||
void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
|
||||
{
|
||||
free(ramp->red);
|
||||
free(ramp->green);
|
||||
free(ramp->blue);
|
||||
|
||||
memset(ramp, 0, sizeof(GLFWgammaramp));
|
||||
}
|
||||
|
||||
// Chooses the video mode most closely matching the desired one
|
||||
//
|
||||
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
|
||||
const GLFWvidmode* desired)
|
||||
{
|
||||
int i;
|
||||
unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
|
||||
unsigned int rateDiff, leastRateDiff = UINT_MAX;
|
||||
unsigned int colorDiff, leastColorDiff = UINT_MAX;
|
||||
const GLFWvidmode* current;
|
||||
const GLFWvidmode* closest = NULL;
|
||||
|
||||
if (!refreshVideoModes(monitor))
|
||||
return NULL;
|
||||
|
||||
for (i = 0; i < monitor->modeCount; i++)
|
||||
{
|
||||
current = monitor->modes + i;
|
||||
|
||||
colorDiff = 0;
|
||||
|
||||
if (desired->redBits != GLFW_DONT_CARE)
|
||||
colorDiff += abs(current->redBits - desired->redBits);
|
||||
if (desired->greenBits != GLFW_DONT_CARE)
|
||||
colorDiff += abs(current->greenBits - desired->greenBits);
|
||||
if (desired->blueBits != GLFW_DONT_CARE)
|
||||
colorDiff += abs(current->blueBits - desired->blueBits);
|
||||
|
||||
sizeDiff = abs((current->width - desired->width) *
|
||||
(current->width - desired->width) +
|
||||
(current->height - desired->height) *
|
||||
(current->height - desired->height));
|
||||
|
||||
if (desired->refreshRate != GLFW_DONT_CARE)
|
||||
rateDiff = abs(current->refreshRate - desired->refreshRate);
|
||||
else
|
||||
rateDiff = UINT_MAX - current->refreshRate;
|
||||
|
||||
if ((colorDiff < leastColorDiff) ||
|
||||
(colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) ||
|
||||
(colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
|
||||
{
|
||||
closest = current;
|
||||
leastSizeDiff = sizeDiff;
|
||||
leastRateDiff = rateDiff;
|
||||
leastColorDiff = colorDiff;
|
||||
}
|
||||
}
|
||||
|
||||
return closest;
|
||||
}
|
||||
|
||||
// Performs lexical comparison between two @ref GLFWvidmode structures
|
||||
//
|
||||
int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
|
||||
{
|
||||
return compareVideoModes(fm, sm);
|
||||
}
|
||||
|
||||
// Splits a color depth into red, green and blue bit depths
|
||||
//
|
||||
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
|
||||
{
|
||||
int delta;
|
||||
|
||||
// We assume that by 32 the user really meant 24
|
||||
if (bpp == 32)
|
||||
bpp = 24;
|
||||
|
||||
// Convert "bits per pixel" to red, green & blue sizes
|
||||
|
||||
*red = *green = *blue = bpp / 3;
|
||||
delta = bpp - (*red * 3);
|
||||
if (delta >= 1)
|
||||
*green = *green + 1;
|
||||
|
||||
if (delta == 2)
|
||||
*red = *red + 1;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
|
||||
{
|
||||
assert(count != NULL);
|
||||
|
||||
*count = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
*count = _glfw.monitorCount;
|
||||
return (GLFWmonitor**) _glfw.monitors;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (!_glfw.monitorCount)
|
||||
return NULL;
|
||||
|
||||
return (GLFWmonitor*) _glfw.monitors[0];
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
if (xpos)
|
||||
*xpos = 0;
|
||||
if (ypos)
|
||||
*ypos = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
_glfwPlatformGetMonitorPos(monitor, xpos, ypos);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
if (widthMM)
|
||||
*widthMM = 0;
|
||||
if (heightMM)
|
||||
*heightMM = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (widthMM)
|
||||
*widthMM = monitor->widthMM;
|
||||
if (heightMM)
|
||||
*heightMM = monitor->heightMM;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
if (xscale)
|
||||
*xscale = 0.f;
|
||||
if (yscale)
|
||||
*yscale = 0.f;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
_glfwPlatformGetMonitorContentScale(monitor, xscale, yscale);
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->name;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
monitor->userPointer = pointer;
|
||||
}
|
||||
|
||||
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->userPointer;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
assert(count != NULL);
|
||||
|
||||
*count = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (!refreshVideoModes(monitor))
|
||||
return NULL;
|
||||
|
||||
*count = monitor->modeCount;
|
||||
return monitor->modes;
|
||||
}
|
||||
|
||||
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
_glfwPlatformGetVideoMode(monitor, &monitor->currentMode);
|
||||
return &monitor->currentMode;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned short* values;
|
||||
GLFWgammaramp ramp;
|
||||
const GLFWgammaramp* original;
|
||||
assert(handle != NULL);
|
||||
assert(gamma > 0.f);
|
||||
assert(gamma <= FLT_MAX);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma);
|
||||
return;
|
||||
}
|
||||
|
||||
original = glfwGetGammaRamp(handle);
|
||||
if (!original)
|
||||
return;
|
||||
|
||||
values = calloc(original->size, sizeof(unsigned short));
|
||||
|
||||
for (i = 0; i < original->size; i++)
|
||||
{
|
||||
float value;
|
||||
|
||||
// Calculate intensity
|
||||
value = i / (float) (original->size - 1);
|
||||
// Apply gamma curve
|
||||
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
|
||||
// Clamp to value range
|
||||
value = _glfw_fminf(value, 65535.f);
|
||||
|
||||
values[i] = (unsigned short) value;
|
||||
}
|
||||
|
||||
ramp.red = values;
|
||||
ramp.green = values;
|
||||
ramp.blue = values;
|
||||
ramp.size = original->size;
|
||||
|
||||
glfwSetGammaRamp(handle, &ramp);
|
||||
free(values);
|
||||
}
|
||||
|
||||
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
_glfwFreeGammaArrays(&monitor->currentRamp);
|
||||
if (!_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp))
|
||||
return NULL;
|
||||
|
||||
return &monitor->currentRamp;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
assert(ramp != NULL);
|
||||
assert(ramp->size > 0);
|
||||
assert(ramp->red != NULL);
|
||||
assert(ramp->green != NULL);
|
||||
assert(ramp->blue != NULL);
|
||||
|
||||
if (ramp->size <= 0)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Invalid gamma ramp size %i",
|
||||
ramp->size);
|
||||
return;
|
||||
}
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (!monitor->originalRamp.size)
|
||||
{
|
||||
if (!_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp))
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformSetGammaRamp(monitor, ramp);
|
||||
}
|
||||
|
||||
56
3-mid/physics/implement/box2d/contrib/extern/glfw/src/nsgl_context.h
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
|
||||
|
||||
|
||||
// NSGL-specific per-context data
|
||||
//
|
||||
typedef struct _GLFWcontextNSGL
|
||||
{
|
||||
id pixelFormat;
|
||||
id object;
|
||||
|
||||
} _GLFWcontextNSGL;
|
||||
|
||||
// NSGL-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryNSGL
|
||||
{
|
||||
// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
|
||||
CFBundleRef framework;
|
||||
|
||||
} _GLFWlibraryNSGL;
|
||||
|
||||
|
||||
GLFWbool _glfwInitNSGL(void);
|
||||
void _glfwTerminateNSGL(void);
|
||||
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
void _glfwDestroyContextNSGL(_GLFWwindow* window);
|
||||
|
||||
340
3-mid/physics/implement/box2d/contrib/extern/glfw/src/nsgl_context.m
vendored
Normal file
@@ -0,0 +1,340 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
|
||||
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
|
||||
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
|
||||
#endif
|
||||
|
||||
static void makeContextCurrentNSGL(_GLFWwindow* window)
|
||||
{
|
||||
if (window)
|
||||
[window->context.nsgl.object makeCurrentContext];
|
||||
else
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.contextSlot, window);
|
||||
}
|
||||
|
||||
static void swapBuffersNSGL(_GLFWwindow* window)
|
||||
{
|
||||
// ARP appears to be unnecessary, but this is future-proof
|
||||
[window->context.nsgl.object flushBuffer];
|
||||
}
|
||||
|
||||
static void swapIntervalNSGL(int interval)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
|
||||
GLint sync = interval;
|
||||
[window->context.nsgl.object setValues:&sync
|
||||
forParameter:NSOpenGLContextParameterSwapInterval];
|
||||
}
|
||||
|
||||
static int extensionSupportedNSGL(const char* extension)
|
||||
{
|
||||
// There are no NSGL extensions
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
static GLFWglproc getProcAddressNSGL(const char* procname)
|
||||
{
|
||||
CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
|
||||
procname,
|
||||
kCFStringEncodingASCII);
|
||||
|
||||
GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework,
|
||||
symbolName);
|
||||
|
||||
CFRelease(symbolName);
|
||||
|
||||
return symbol;
|
||||
}
|
||||
|
||||
// Destroy the OpenGL context
|
||||
//
|
||||
static void destroyContextNSGL(_GLFWwindow* window)
|
||||
{
|
||||
[window->context.nsgl.pixelFormat release];
|
||||
window->context.nsgl.pixelFormat = nil;
|
||||
|
||||
[window->context.nsgl.object release];
|
||||
window->context.nsgl.object = nil;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize OpenGL support
|
||||
//
|
||||
GLFWbool _glfwInitNSGL(void)
|
||||
{
|
||||
if (_glfw.nsgl.framework)
|
||||
return GLFW_TRUE;
|
||||
|
||||
_glfw.nsgl.framework =
|
||||
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
|
||||
if (_glfw.nsgl.framework == NULL)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"NSGL: Failed to locate OpenGL framework");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Terminate OpenGL support
|
||||
//
|
||||
void _glfwTerminateNSGL(void)
|
||||
{
|
||||
}
|
||||
|
||||
// Create the OpenGL context
|
||||
//
|
||||
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"NSGL: OpenGL ES is not available on macOS");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->major > 2)
|
||||
{
|
||||
if (ctxconfig->major == 3 && ctxconfig->minor < 2)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// Context robustness modes (GL_KHR_robustness) are not yet supported by
|
||||
// macOS but are not a hard constraint, so ignore and continue
|
||||
|
||||
// Context release behaviors (GL_KHR_context_flush_control) are not yet
|
||||
// supported by macOS but are not a hard constraint, so ignore and continue
|
||||
|
||||
// Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
|
||||
// a hard constraint, so ignore and continue
|
||||
|
||||
// No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
|
||||
// are not a hard constraint, so ignore and continue
|
||||
|
||||
#define addAttrib(a) \
|
||||
{ \
|
||||
assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
|
||||
attribs[index++] = a; \
|
||||
}
|
||||
#define setAttrib(a, v) { addAttrib(a); addAttrib(v); }
|
||||
|
||||
NSOpenGLPixelFormatAttribute attribs[40];
|
||||
int index = 0;
|
||||
|
||||
addAttrib(NSOpenGLPFAAccelerated);
|
||||
addAttrib(NSOpenGLPFAClosestPolicy);
|
||||
|
||||
if (ctxconfig->nsgl.offline)
|
||||
{
|
||||
addAttrib(NSOpenGLPFAAllowOfflineRenderers);
|
||||
// NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
|
||||
// Info.plist for unbundled applications
|
||||
// HACK: This assumes that NSOpenGLPixelFormat will remain
|
||||
// a straightforward wrapper of its CGL counterpart
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
|
||||
addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching);
|
||||
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
|
||||
}
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
|
||||
if (ctxconfig->major >= 4)
|
||||
{
|
||||
setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
|
||||
}
|
||||
else
|
||||
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
|
||||
if (ctxconfig->major >= 3)
|
||||
{
|
||||
setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
|
||||
}
|
||||
|
||||
if (ctxconfig->major <= 2)
|
||||
{
|
||||
if (fbconfig->auxBuffers != GLFW_DONT_CARE)
|
||||
setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
|
||||
|
||||
if (fbconfig->accumRedBits != GLFW_DONT_CARE &&
|
||||
fbconfig->accumGreenBits != GLFW_DONT_CARE &&
|
||||
fbconfig->accumBlueBits != GLFW_DONT_CARE &&
|
||||
fbconfig->accumAlphaBits != GLFW_DONT_CARE)
|
||||
{
|
||||
const int accumBits = fbconfig->accumRedBits +
|
||||
fbconfig->accumGreenBits +
|
||||
fbconfig->accumBlueBits +
|
||||
fbconfig->accumAlphaBits;
|
||||
|
||||
setAttrib(NSOpenGLPFAAccumSize, accumBits);
|
||||
}
|
||||
}
|
||||
|
||||
if (fbconfig->redBits != GLFW_DONT_CARE &&
|
||||
fbconfig->greenBits != GLFW_DONT_CARE &&
|
||||
fbconfig->blueBits != GLFW_DONT_CARE)
|
||||
{
|
||||
int colorBits = fbconfig->redBits +
|
||||
fbconfig->greenBits +
|
||||
fbconfig->blueBits;
|
||||
|
||||
// macOS needs non-zero color size, so set reasonable values
|
||||
if (colorBits == 0)
|
||||
colorBits = 24;
|
||||
else if (colorBits < 15)
|
||||
colorBits = 15;
|
||||
|
||||
setAttrib(NSOpenGLPFAColorSize, colorBits);
|
||||
}
|
||||
|
||||
if (fbconfig->alphaBits != GLFW_DONT_CARE)
|
||||
setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
|
||||
|
||||
if (fbconfig->depthBits != GLFW_DONT_CARE)
|
||||
setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits);
|
||||
|
||||
if (fbconfig->stencilBits != GLFW_DONT_CARE)
|
||||
setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
|
||||
|
||||
if (fbconfig->stereo)
|
||||
{
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"NSGL: Stereo rendering is deprecated");
|
||||
return GLFW_FALSE;
|
||||
#else
|
||||
addAttrib(NSOpenGLPFAStereo);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (fbconfig->doublebuffer)
|
||||
addAttrib(NSOpenGLPFADoubleBuffer);
|
||||
|
||||
if (fbconfig->samples != GLFW_DONT_CARE)
|
||||
{
|
||||
if (fbconfig->samples == 0)
|
||||
{
|
||||
setAttrib(NSOpenGLPFASampleBuffers, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
setAttrib(NSOpenGLPFASampleBuffers, 1);
|
||||
setAttrib(NSOpenGLPFASamples, fbconfig->samples);
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
|
||||
// framebuffer, so there's no need (and no way) to request it
|
||||
|
||||
addAttrib(0);
|
||||
|
||||
#undef addAttrib
|
||||
#undef setAttrib
|
||||
|
||||
window->context.nsgl.pixelFormat =
|
||||
[[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
|
||||
if (window->context.nsgl.pixelFormat == nil)
|
||||
{
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"NSGL: Failed to find a suitable pixel format");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
NSOpenGLContext* share = NULL;
|
||||
|
||||
if (ctxconfig->share)
|
||||
share = ctxconfig->share->context.nsgl.object;
|
||||
|
||||
window->context.nsgl.object =
|
||||
[[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat
|
||||
shareContext:share];
|
||||
if (window->context.nsgl.object == nil)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"NSGL: Failed to create OpenGL context");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (fbconfig->transparent)
|
||||
{
|
||||
GLint opaque = 0;
|
||||
[window->context.nsgl.object setValues:&opaque
|
||||
forParameter:NSOpenGLContextParameterSurfaceOpacity];
|
||||
}
|
||||
|
||||
[window->context.nsgl.object setView:window->ns.view];
|
||||
|
||||
window->context.makeCurrent = makeContextCurrentNSGL;
|
||||
window->context.swapBuffers = swapBuffersNSGL;
|
||||
window->context.swapInterval = swapIntervalNSGL;
|
||||
window->context.extensionSupported = extensionSupportedNSGL;
|
||||
window->context.getProcAddress = getProcAddressNSGL;
|
||||
window->context.destroy = destroyContextNSGL;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(nil);
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->context.nsgl.object;
|
||||
}
|
||||
|
||||
50
3-mid/physics/implement/box2d/contrib/extern/glfw/src/null_init.c
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformInit(void)
|
||||
{
|
||||
_glfwInitTimerPOSIX();
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformTerminate(void)
|
||||
{
|
||||
_glfwTerminateOSMesa();
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
return _GLFW_VERSION_NUMBER " null OSMesa";
|
||||
}
|
||||
|
||||
42
3-mid/physics/implement/box2d/contrib/extern/glfw/src/null_joystick.c
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
void _glfwPlatformUpdateGamepadGUID(char* guid)
|
||||
{
|
||||
}
|
||||
|
||||
31
3-mid/physics/implement/box2d/contrib/extern/glfw/src/null_joystick.h
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define _GLFW_PLATFORM_JOYSTICK_STATE int nulljs
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int nulljs
|
||||
|
||||
#define _GLFW_PLATFORM_MAPPING_NAME ""
|
||||
|
||||
69
3-mid/physics/implement/box2d/contrib/extern/glfw/src/null_monitor.c
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = 1.f;
|
||||
if (yscale)
|
||||
*yscale = 1.f;
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
|
||||
{
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
{
|
||||
}
|
||||
|
||||
62
3-mid/physics/implement/box2d/contrib/extern/glfw/src/null_platform.h
vendored
Normal file
@@ -0,0 +1,62 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <dlfcn.h>
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
|
||||
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
|
||||
#define _GLFW_EGL_CONTEXT_STATE
|
||||
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
|
||||
|
||||
#include "osmesa_context.h"
|
||||
#include "posix_time.h"
|
||||
#include "posix_thread.h"
|
||||
#include "null_joystick.h"
|
||||
|
||||
#if defined(_GLFW_WIN32)
|
||||
#define _glfw_dlopen(name) LoadLibraryA(name)
|
||||
#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
|
||||
#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
|
||||
#else
|
||||
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _glfw_dlclose(handle) dlclose(handle)
|
||||
#define _glfw_dlsym(handle, name) dlsym(handle, name)
|
||||
#endif
|
||||
|
||||
// Null-specific per-window data
|
||||
//
|
||||
typedef struct _GLFWwindowNull
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
} _GLFWwindowNull;
|
||||
|
||||
321
3-mid/physics/implement/box2d/contrib/extern/glfw/src/null_window.c
vendored
Normal file
@@ -0,0 +1,321 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
static int createNativeWindow(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig)
|
||||
{
|
||||
window->null.width = wndconfig->width;
|
||||
window->null.height = wndconfig->height;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
if (!createNativeWindow(window, wndconfig))
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (ctxconfig->client != GLFW_NO_API)
|
||||
{
|
||||
if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API ||
|
||||
ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
|
||||
{
|
||||
if (!_glfwInitOSMesa())
|
||||
return GLFW_FALSE;
|
||||
if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (window->context.destroy)
|
||||
window->context.destroy(window);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count,
|
||||
const GLFWimage* images)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
_GLFWmonitor* monitor,
|
||||
int xpos, int ypos,
|
||||
int width, int height,
|
||||
int refreshRate)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
|
||||
{
|
||||
if (width)
|
||||
*width = window->null.width;
|
||||
if (height)
|
||||
*height = window->null.height;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
||||
{
|
||||
window->null.width = width;
|
||||
window->null.height = height;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
|
||||
{
|
||||
if (width)
|
||||
*width = window->null.width;
|
||||
if (height)
|
||||
*height = window->null.height;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
|
||||
int* left, int* top,
|
||||
int* right, int* bottom)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = 1.f;
|
||||
if (yscale)
|
||||
*yscale = 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowMaximized(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowHovered(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformFocusWindow(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowFocused(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowIconified(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowVisible(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformWaitEvents(void)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformWaitEventsTimeout(double timeout)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformPostEmptyEvent(void)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
||||
{
|
||||
}
|
||||
|
||||
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
|
||||
const GLFWimage* image,
|
||||
int xhot, int yhot)
|
||||
{
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
|
||||
{
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetScancodeName(int scancode)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
int _glfwPlatformGetKeyScancode(int key)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
|
||||
{
|
||||
}
|
||||
|
||||
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
|
||||
_GLFWwindow* window,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface)
|
||||
{
|
||||
// This seems like the most appropriate error to return here
|
||||
return VK_ERROR_INITIALIZATION_FAILED;
|
||||
}
|
||||
|
||||
370
3-mid/physics/implement/box2d/contrib/extern/glfw/src/osmesa_context.c
vendored
Normal file
@@ -0,0 +1,370 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 OSMesa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
static void makeContextCurrentOSMesa(_GLFWwindow* window)
|
||||
{
|
||||
if (window)
|
||||
{
|
||||
int width, height;
|
||||
_glfwPlatformGetFramebufferSize(window, &width, &height);
|
||||
|
||||
// Check to see if we need to allocate a new buffer
|
||||
if ((window->context.osmesa.buffer == NULL) ||
|
||||
(width != window->context.osmesa.width) ||
|
||||
(height != window->context.osmesa.height))
|
||||
{
|
||||
free(window->context.osmesa.buffer);
|
||||
|
||||
// Allocate the new buffer (width * height * 8-bit RGBA)
|
||||
window->context.osmesa.buffer = calloc(4, width * height);
|
||||
window->context.osmesa.width = width;
|
||||
window->context.osmesa.height = height;
|
||||
}
|
||||
|
||||
if (!OSMesaMakeCurrent(window->context.osmesa.handle,
|
||||
window->context.osmesa.buffer,
|
||||
GL_UNSIGNED_BYTE,
|
||||
width, height))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"OSMesa: Failed to make context current");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.contextSlot, window);
|
||||
}
|
||||
|
||||
static GLFWglproc getProcAddressOSMesa(const char* procname)
|
||||
{
|
||||
return (GLFWglproc) OSMesaGetProcAddress(procname);
|
||||
}
|
||||
|
||||
static void destroyContextOSMesa(_GLFWwindow* window)
|
||||
{
|
||||
if (window->context.osmesa.handle)
|
||||
{
|
||||
OSMesaDestroyContext(window->context.osmesa.handle);
|
||||
window->context.osmesa.handle = NULL;
|
||||
}
|
||||
|
||||
if (window->context.osmesa.buffer)
|
||||
{
|
||||
free(window->context.osmesa.buffer);
|
||||
window->context.osmesa.width = 0;
|
||||
window->context.osmesa.height = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void swapBuffersOSMesa(_GLFWwindow* window)
|
||||
{
|
||||
// No double buffering on OSMesa
|
||||
}
|
||||
|
||||
static void swapIntervalOSMesa(int interval)
|
||||
{
|
||||
// No swap interval on OSMesa
|
||||
}
|
||||
|
||||
static int extensionSupportedOSMesa(const char* extension)
|
||||
{
|
||||
// OSMesa does not have extensions
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWbool _glfwInitOSMesa(void)
|
||||
{
|
||||
int i;
|
||||
const char* sonames[] =
|
||||
{
|
||||
#if defined(_GLFW_OSMESA_LIBRARY)
|
||||
_GLFW_OSMESA_LIBRARY,
|
||||
#elif defined(_WIN32)
|
||||
"libOSMesa.dll",
|
||||
"OSMesa.dll",
|
||||
#elif defined(__APPLE__)
|
||||
"libOSMesa.8.dylib",
|
||||
#elif defined(__CYGWIN__)
|
||||
"libOSMesa-8.so",
|
||||
#else
|
||||
"libOSMesa.so.8",
|
||||
"libOSMesa.so.6",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
if (_glfw.osmesa.handle)
|
||||
return GLFW_TRUE;
|
||||
|
||||
for (i = 0; sonames[i]; i++)
|
||||
{
|
||||
_glfw.osmesa.handle = _glfw_dlopen(sonames[i]);
|
||||
if (_glfw.osmesa.handle)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!_glfw.osmesa.handle)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt)
|
||||
_glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextExt");
|
||||
_glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs)
|
||||
_glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextAttribs");
|
||||
_glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext)
|
||||
_glfw_dlsym(_glfw.osmesa.handle, "OSMesaDestroyContext");
|
||||
_glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent)
|
||||
_glfw_dlsym(_glfw.osmesa.handle, "OSMesaMakeCurrent");
|
||||
_glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer)
|
||||
_glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetColorBuffer");
|
||||
_glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer)
|
||||
_glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetDepthBuffer");
|
||||
_glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress)
|
||||
_glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetProcAddress");
|
||||
|
||||
if (!_glfw.osmesa.CreateContextExt ||
|
||||
!_glfw.osmesa.DestroyContext ||
|
||||
!_glfw.osmesa.MakeCurrent ||
|
||||
!_glfw.osmesa.GetColorBuffer ||
|
||||
!_glfw.osmesa.GetDepthBuffer ||
|
||||
!_glfw.osmesa.GetProcAddress)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"OSMesa: Failed to load required entry points");
|
||||
|
||||
_glfwTerminateOSMesa();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwTerminateOSMesa(void)
|
||||
{
|
||||
if (_glfw.osmesa.handle)
|
||||
{
|
||||
_glfw_dlclose(_glfw.osmesa.handle);
|
||||
_glfw.osmesa.handle = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
#define setAttrib(a, v) \
|
||||
{ \
|
||||
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
|
||||
attribs[index++] = a; \
|
||||
attribs[index++] = v; \
|
||||
}
|
||||
|
||||
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
OSMesaContext share = NULL;
|
||||
const int accumBits = fbconfig->accumRedBits +
|
||||
fbconfig->accumGreenBits +
|
||||
fbconfig->accumBlueBits +
|
||||
fbconfig->accumAlphaBits;
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"OSMesa: OpenGL ES is not available on OSMesa");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->share)
|
||||
share = ctxconfig->share->context.osmesa.handle;
|
||||
|
||||
if (OSMesaCreateContextAttribs)
|
||||
{
|
||||
int index = 0, attribs[40];
|
||||
|
||||
setAttrib(OSMESA_FORMAT, OSMESA_RGBA);
|
||||
setAttrib(OSMESA_DEPTH_BITS, fbconfig->depthBits);
|
||||
setAttrib(OSMESA_STENCIL_BITS, fbconfig->stencilBits);
|
||||
setAttrib(OSMESA_ACCUM_BITS, accumBits);
|
||||
|
||||
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
|
||||
{
|
||||
setAttrib(OSMESA_PROFILE, OSMESA_CORE_PROFILE);
|
||||
}
|
||||
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
|
||||
{
|
||||
setAttrib(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE);
|
||||
}
|
||||
|
||||
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
|
||||
{
|
||||
setAttrib(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major);
|
||||
setAttrib(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor);
|
||||
}
|
||||
|
||||
if (ctxconfig->forward)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"OSMesa: Forward-compatible contexts not supported");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
setAttrib(0, 0);
|
||||
|
||||
window->context.osmesa.handle =
|
||||
OSMesaCreateContextAttribs(attribs, share);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ctxconfig->profile)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"OSMesa: OpenGL profiles unavailable");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
window->context.osmesa.handle =
|
||||
OSMesaCreateContextExt(OSMESA_RGBA,
|
||||
fbconfig->depthBits,
|
||||
fbconfig->stencilBits,
|
||||
accumBits,
|
||||
share);
|
||||
}
|
||||
|
||||
if (window->context.osmesa.handle == NULL)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"OSMesa: Failed to create context");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
window->context.makeCurrent = makeContextCurrentOSMesa;
|
||||
window->context.swapBuffers = swapBuffersOSMesa;
|
||||
window->context.swapInterval = swapIntervalOSMesa;
|
||||
window->context.extensionSupported = extensionSupportedOSMesa;
|
||||
window->context.getProcAddress = getProcAddressOSMesa;
|
||||
window->context.destroy = destroyContextOSMesa;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
#undef setAttrib
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width,
|
||||
int* height, int* format, void** buffer)
|
||||
{
|
||||
void* mesaBuffer;
|
||||
GLint mesaWidth, mesaHeight, mesaFormat;
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
||||
|
||||
if (!OSMesaGetColorBuffer(window->context.osmesa.handle,
|
||||
&mesaWidth, &mesaHeight,
|
||||
&mesaFormat, &mesaBuffer))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"OSMesa: Failed to retrieve color buffer");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (width)
|
||||
*width = mesaWidth;
|
||||
if (height)
|
||||
*height = mesaHeight;
|
||||
if (format)
|
||||
*format = mesaFormat;
|
||||
if (buffer)
|
||||
*buffer = mesaBuffer;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle,
|
||||
int* width, int* height,
|
||||
int* bytesPerValue,
|
||||
void** buffer)
|
||||
{
|
||||
void* mesaBuffer;
|
||||
GLint mesaWidth, mesaHeight, mesaBytes;
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
||||
|
||||
if (!OSMesaGetDepthBuffer(window->context.osmesa.handle,
|
||||
&mesaWidth, &mesaHeight,
|
||||
&mesaBytes, &mesaBuffer))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"OSMesa: Failed to retrieve depth buffer");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (width)
|
||||
*width = mesaWidth;
|
||||
if (height)
|
||||
*height = mesaHeight;
|
||||
if (bytesPerValue)
|
||||
*bytesPerValue = mesaBytes;
|
||||
if (buffer)
|
||||
*buffer = mesaBuffer;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->context.osmesa.handle;
|
||||
}
|
||||
|
||||
94
3-mid/physics/implement/box2d/contrib/extern/glfw/src/osmesa_context.h
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 OSMesa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define OSMESA_RGBA 0x1908
|
||||
#define OSMESA_FORMAT 0x22
|
||||
#define OSMESA_DEPTH_BITS 0x30
|
||||
#define OSMESA_STENCIL_BITS 0x31
|
||||
#define OSMESA_ACCUM_BITS 0x32
|
||||
#define OSMESA_PROFILE 0x33
|
||||
#define OSMESA_CORE_PROFILE 0x34
|
||||
#define OSMESA_COMPAT_PROFILE 0x35
|
||||
#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
|
||||
#define OSMESA_CONTEXT_MINOR_VERSION 0x37
|
||||
|
||||
typedef void* OSMesaContext;
|
||||
typedef void (*OSMESAproc)(void);
|
||||
|
||||
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
|
||||
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
|
||||
typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
|
||||
typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
|
||||
typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
|
||||
typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
|
||||
typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
|
||||
#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
|
||||
#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
|
||||
#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
|
||||
#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
|
||||
#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
|
||||
#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
|
||||
#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
|
||||
|
||||
#define _GLFW_OSMESA_CONTEXT_STATE _GLFWcontextOSMesa osmesa
|
||||
#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE _GLFWlibraryOSMesa osmesa
|
||||
|
||||
|
||||
// OSMesa-specific per-context data
|
||||
//
|
||||
typedef struct _GLFWcontextOSMesa
|
||||
{
|
||||
OSMesaContext handle;
|
||||
int width;
|
||||
int height;
|
||||
void* buffer;
|
||||
|
||||
} _GLFWcontextOSMesa;
|
||||
|
||||
// OSMesa-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryOSMesa
|
||||
{
|
||||
void* handle;
|
||||
|
||||
PFN_OSMesaCreateContextExt CreateContextExt;
|
||||
PFN_OSMesaCreateContextAttribs CreateContextAttribs;
|
||||
PFN_OSMesaDestroyContext DestroyContext;
|
||||
PFN_OSMesaMakeCurrent MakeCurrent;
|
||||
PFN_OSMesaGetColorBuffer GetColorBuffer;
|
||||
PFN_OSMesaGetDepthBuffer GetDepthBuffer;
|
||||
PFN_OSMesaGetProcAddress GetProcAddress;
|
||||
|
||||
} _GLFWlibraryOSMesa;
|
||||
|
||||
|
||||
GLFWbool _glfwInitOSMesa(void);
|
||||
void _glfwTerminateOSMesa(void);
|
||||
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
|
||||
103
3-mid/physics/implement/box2d/contrib/extern/glfw/src/posix_thread.c
vendored
Normal file
@@ -0,0 +1,103 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 POSIX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
|
||||
{
|
||||
assert(tls->posix.allocated == GLFW_FALSE);
|
||||
|
||||
if (pthread_key_create(&tls->posix.key, NULL) != 0)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"POSIX: Failed to create context TLS");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
tls->posix.allocated = GLFW_TRUE;
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyTls(_GLFWtls* tls)
|
||||
{
|
||||
if (tls->posix.allocated)
|
||||
pthread_key_delete(tls->posix.key);
|
||||
memset(tls, 0, sizeof(_GLFWtls));
|
||||
}
|
||||
|
||||
void* _glfwPlatformGetTls(_GLFWtls* tls)
|
||||
{
|
||||
assert(tls->posix.allocated == GLFW_TRUE);
|
||||
return pthread_getspecific(tls->posix.key);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
|
||||
{
|
||||
assert(tls->posix.allocated == GLFW_TRUE);
|
||||
pthread_setspecific(tls->posix.key, value);
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
|
||||
{
|
||||
assert(mutex->posix.allocated == GLFW_FALSE);
|
||||
|
||||
if (pthread_mutex_init(&mutex->posix.handle, NULL) != 0)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create mutex");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return mutex->posix.allocated = GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
|
||||
{
|
||||
if (mutex->posix.allocated)
|
||||
pthread_mutex_destroy(&mutex->posix.handle);
|
||||
memset(mutex, 0, sizeof(_GLFWmutex));
|
||||
}
|
||||
|
||||
void _glfwPlatformLockMutex(_GLFWmutex* mutex)
|
||||
{
|
||||
assert(mutex->posix.allocated == GLFW_TRUE);
|
||||
pthread_mutex_lock(&mutex->posix.handle);
|
||||
}
|
||||
|
||||
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
|
||||
{
|
||||
assert(mutex->posix.allocated == GLFW_TRUE);
|
||||
pthread_mutex_unlock(&mutex->posix.handle);
|
||||
}
|
||||
|
||||
51
3-mid/physics/implement/box2d/contrib/extern/glfw/src/posix_thread.h
vendored
Normal file
@@ -0,0 +1,51 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 POSIX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsPOSIX posix
|
||||
#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexPOSIX posix
|
||||
|
||||
|
||||
// POSIX-specific thread local storage data
|
||||
//
|
||||
typedef struct _GLFWtlsPOSIX
|
||||
{
|
||||
GLFWbool allocated;
|
||||
pthread_key_t key;
|
||||
|
||||
} _GLFWtlsPOSIX;
|
||||
|
||||
// POSIX-specific mutex data
|
||||
//
|
||||
typedef struct _GLFWmutexPOSIX
|
||||
{
|
||||
GLFWbool allocated;
|
||||
pthread_mutex_t handle;
|
||||
|
||||
} _GLFWmutexPOSIX;
|
||||
|
||||
85
3-mid/physics/implement/box2d/contrib/extern/glfw/src/posix_time.c
vendored
Normal file
@@ -0,0 +1,85 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 POSIX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialise timer
|
||||
//
|
||||
void _glfwInitTimerPOSIX(void)
|
||||
{
|
||||
#if defined(CLOCK_MONOTONIC)
|
||||
struct timespec ts;
|
||||
|
||||
if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
|
||||
{
|
||||
_glfw.timer.posix.monotonic = GLFW_TRUE;
|
||||
_glfw.timer.posix.frequency = 1000000000;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
_glfw.timer.posix.monotonic = GLFW_FALSE;
|
||||
_glfw.timer.posix.frequency = 1000000;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
uint64_t _glfwPlatformGetTimerValue(void)
|
||||
{
|
||||
#if defined(CLOCK_MONOTONIC)
|
||||
if (_glfw.timer.posix.monotonic)
|
||||
{
|
||||
struct timespec ts;
|
||||
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||
return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
struct timeval tv;
|
||||
gettimeofday(&tv, NULL);
|
||||
return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec;
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t _glfwPlatformGetTimerFrequency(void)
|
||||
{
|
||||
return _glfw.timer.posix.frequency;
|
||||
}
|
||||
|
||||
44
3-mid/physics/implement/box2d/contrib/extern/glfw/src/posix_time.h
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 POSIX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
// POSIX-specific global timer data
|
||||
//
|
||||
typedef struct _GLFWtimerPOSIX
|
||||
{
|
||||
GLFWbool monotonic;
|
||||
uint64_t frequency;
|
||||
|
||||
} _GLFWtimerPOSIX;
|
||||
|
||||
|
||||
void _glfwInitTimerPOSIX(void);
|
||||
|
||||
326
3-mid/physics/implement/box2d/contrib/extern/glfw/src/vulkan.c
vendored
Normal file
@@ -0,0 +1,326 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#define _GLFW_FIND_LOADER 1
|
||||
#define _GLFW_REQUIRE_LOADER 2
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWbool _glfwInitVulkan(int mode)
|
||||
{
|
||||
VkResult err;
|
||||
VkExtensionProperties* ep;
|
||||
uint32_t i, count;
|
||||
|
||||
if (_glfw.vk.available)
|
||||
return GLFW_TRUE;
|
||||
|
||||
#if !defined(_GLFW_VULKAN_STATIC)
|
||||
#if defined(_GLFW_VULKAN_LIBRARY)
|
||||
_glfw.vk.handle = _glfw_dlopen(_GLFW_VULKAN_LIBRARY);
|
||||
#elif defined(_GLFW_WIN32)
|
||||
_glfw.vk.handle = _glfw_dlopen("vulkan-1.dll");
|
||||
#elif defined(_GLFW_COCOA)
|
||||
_glfw.vk.handle = _glfw_dlopen("libvulkan.1.dylib");
|
||||
#else
|
||||
_glfw.vk.handle = _glfw_dlopen("libvulkan.so.1");
|
||||
#endif
|
||||
if (!_glfw.vk.handle)
|
||||
{
|
||||
if (mode == _GLFW_REQUIRE_LOADER)
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)
|
||||
_glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr");
|
||||
if (!_glfw.vk.GetInstanceProcAddr)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Vulkan: Loader does not export vkGetInstanceProcAddr");
|
||||
|
||||
_glfwTerminateVulkan();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties)
|
||||
vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties");
|
||||
if (!_glfw.vk.EnumerateInstanceExtensionProperties)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties");
|
||||
|
||||
_glfwTerminateVulkan();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
#endif // _GLFW_VULKAN_STATIC
|
||||
|
||||
err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
|
||||
if (err)
|
||||
{
|
||||
// NOTE: This happens on systems with a loader but without any Vulkan ICD
|
||||
if (mode == _GLFW_REQUIRE_LOADER)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Vulkan: Failed to query instance extension count: %s",
|
||||
_glfwGetVulkanResultString(err));
|
||||
}
|
||||
|
||||
_glfwTerminateVulkan();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
ep = calloc(count, sizeof(VkExtensionProperties));
|
||||
|
||||
err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep);
|
||||
if (err)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Vulkan: Failed to query instance extensions: %s",
|
||||
_glfwGetVulkanResultString(err));
|
||||
|
||||
free(ep);
|
||||
_glfwTerminateVulkan();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0)
|
||||
_glfw.vk.KHR_surface = GLFW_TRUE;
|
||||
#if defined(_GLFW_WIN32)
|
||||
else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0)
|
||||
_glfw.vk.KHR_win32_surface = GLFW_TRUE;
|
||||
#elif defined(_GLFW_COCOA)
|
||||
else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0)
|
||||
_glfw.vk.MVK_macos_surface = GLFW_TRUE;
|
||||
#elif defined(_GLFW_X11)
|
||||
else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
|
||||
_glfw.vk.KHR_xlib_surface = GLFW_TRUE;
|
||||
else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0)
|
||||
_glfw.vk.KHR_xcb_surface = GLFW_TRUE;
|
||||
#elif defined(_GLFW_WAYLAND)
|
||||
else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0)
|
||||
_glfw.vk.KHR_wayland_surface = GLFW_TRUE;
|
||||
#endif
|
||||
}
|
||||
|
||||
free(ep);
|
||||
|
||||
_glfw.vk.available = GLFW_TRUE;
|
||||
|
||||
_glfwPlatformGetRequiredInstanceExtensions(_glfw.vk.extensions);
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwTerminateVulkan(void)
|
||||
{
|
||||
#if !defined(_GLFW_VULKAN_STATIC)
|
||||
if (_glfw.vk.handle)
|
||||
_glfw_dlclose(_glfw.vk.handle);
|
||||
#endif
|
||||
}
|
||||
|
||||
const char* _glfwGetVulkanResultString(VkResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case VK_SUCCESS:
|
||||
return "Success";
|
||||
case VK_NOT_READY:
|
||||
return "A fence or query has not yet completed";
|
||||
case VK_TIMEOUT:
|
||||
return "A wait operation has not completed in the specified time";
|
||||
case VK_EVENT_SET:
|
||||
return "An event is signaled";
|
||||
case VK_EVENT_RESET:
|
||||
return "An event is unsignaled";
|
||||
case VK_INCOMPLETE:
|
||||
return "A return array was too small for the result";
|
||||
case VK_ERROR_OUT_OF_HOST_MEMORY:
|
||||
return "A host memory allocation has failed";
|
||||
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
|
||||
return "A device memory allocation has failed";
|
||||
case VK_ERROR_INITIALIZATION_FAILED:
|
||||
return "Initialization of an object could not be completed for implementation-specific reasons";
|
||||
case VK_ERROR_DEVICE_LOST:
|
||||
return "The logical or physical device has been lost";
|
||||
case VK_ERROR_MEMORY_MAP_FAILED:
|
||||
return "Mapping of a memory object has failed";
|
||||
case VK_ERROR_LAYER_NOT_PRESENT:
|
||||
return "A requested layer is not present or could not be loaded";
|
||||
case VK_ERROR_EXTENSION_NOT_PRESENT:
|
||||
return "A requested extension is not supported";
|
||||
case VK_ERROR_FEATURE_NOT_PRESENT:
|
||||
return "A requested feature is not supported";
|
||||
case VK_ERROR_INCOMPATIBLE_DRIVER:
|
||||
return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible";
|
||||
case VK_ERROR_TOO_MANY_OBJECTS:
|
||||
return "Too many objects of the type have already been created";
|
||||
case VK_ERROR_FORMAT_NOT_SUPPORTED:
|
||||
return "A requested format is not supported on this device";
|
||||
case VK_ERROR_SURFACE_LOST_KHR:
|
||||
return "A surface is no longer available";
|
||||
case VK_SUBOPTIMAL_KHR:
|
||||
return "A swapchain no longer matches the surface properties exactly, but can still be used";
|
||||
case VK_ERROR_OUT_OF_DATE_KHR:
|
||||
return "A surface has changed in such a way that it is no longer compatible with the swapchain";
|
||||
case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
|
||||
return "The display used by a swapchain does not use the same presentable image layout";
|
||||
case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
|
||||
return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API";
|
||||
case VK_ERROR_VALIDATION_FAILED_EXT:
|
||||
return "A validation layer found an error";
|
||||
default:
|
||||
return "ERROR: UNKNOWN VULKAN ERROR";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI int glfwVulkanSupported(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
||||
return _glfwInitVulkan(_GLFW_FIND_LOADER);
|
||||
}
|
||||
|
||||
GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count)
|
||||
{
|
||||
assert(count != NULL);
|
||||
|
||||
*count = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
|
||||
return NULL;
|
||||
|
||||
if (!_glfw.vk.extensions[0])
|
||||
return NULL;
|
||||
|
||||
*count = 2;
|
||||
return (const char**) _glfw.vk.extensions;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance,
|
||||
const char* procname)
|
||||
{
|
||||
GLFWvkproc proc;
|
||||
assert(procname != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
|
||||
return NULL;
|
||||
|
||||
proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname);
|
||||
#if defined(_GLFW_VULKAN_STATIC)
|
||||
if (!proc)
|
||||
{
|
||||
if (strcmp(procname, "vkGetInstanceProcAddr") == 0)
|
||||
return (GLFWvkproc) vkGetInstanceProcAddr;
|
||||
}
|
||||
#else
|
||||
if (!proc)
|
||||
proc = (GLFWvkproc) _glfw_dlsym(_glfw.vk.handle, procname);
|
||||
#endif
|
||||
|
||||
return proc;
|
||||
}
|
||||
|
||||
GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily)
|
||||
{
|
||||
assert(instance != VK_NULL_HANDLE);
|
||||
assert(device != VK_NULL_HANDLE);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
||||
|
||||
if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (!_glfw.vk.extensions[0])
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Vulkan: Window surface creation extensions not found");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetPhysicalDevicePresentationSupport(instance,
|
||||
device,
|
||||
queuefamily);
|
||||
}
|
||||
|
||||
GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance,
|
||||
GLFWwindow* handle,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(instance != VK_NULL_HANDLE);
|
||||
assert(window != NULL);
|
||||
assert(surface != NULL);
|
||||
|
||||
*surface = VK_NULL_HANDLE;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED);
|
||||
|
||||
if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
|
||||
return VK_ERROR_INITIALIZATION_FAILED;
|
||||
|
||||
if (!_glfw.vk.extensions[0])
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Vulkan: Window surface creation extensions not found");
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
|
||||
if (window->context.client != GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Vulkan: Window surface creation requires the window to have the client API set to GLFW_NO_API");
|
||||
return VK_ERROR_NATIVE_WINDOW_IN_USE_KHR;
|
||||
}
|
||||
|
||||
return _glfwPlatformCreateWindowSurface(instance, window, allocator, surface);
|
||||
}
|
||||
|
||||
732
3-mid/physics/implement/box2d/contrib/extern/glfw/src/wgl_context.c
vendored
Normal file
@@ -0,0 +1,732 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 WGL - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
// Returns the specified attribute of the specified pixel format
|
||||
//
|
||||
static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib)
|
||||
{
|
||||
int value = 0;
|
||||
|
||||
assert(_glfw.wgl.ARB_pixel_format);
|
||||
|
||||
if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc,
|
||||
pixelFormat,
|
||||
0, 1, &attrib, &value))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to retrieve pixel format attribute");
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
// Return a list of available and usable framebuffer configs
|
||||
//
|
||||
static int choosePixelFormat(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
_GLFWfbconfig* usableConfigs;
|
||||
const _GLFWfbconfig* closest;
|
||||
int i, pixelFormat, nativeCount, usableCount;
|
||||
|
||||
if (_glfw.wgl.ARB_pixel_format)
|
||||
{
|
||||
nativeCount = getPixelFormatAttrib(window,
|
||||
1,
|
||||
WGL_NUMBER_PIXEL_FORMATS_ARB);
|
||||
}
|
||||
else
|
||||
{
|
||||
nativeCount = DescribePixelFormat(window->context.wgl.dc,
|
||||
1,
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
NULL);
|
||||
}
|
||||
|
||||
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
|
||||
usableCount = 0;
|
||||
|
||||
for (i = 0; i < nativeCount; i++)
|
||||
{
|
||||
const int n = i + 1;
|
||||
_GLFWfbconfig* u = usableConfigs + usableCount;
|
||||
|
||||
if (_glfw.wgl.ARB_pixel_format)
|
||||
{
|
||||
// Get pixel format attributes through "modern" extension
|
||||
|
||||
if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) ||
|
||||
!getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (getPixelFormatAttrib(window, n, WGL_PIXEL_TYPE_ARB) !=
|
||||
WGL_TYPE_RGBA_ARB)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (getPixelFormatAttrib(window, n, WGL_ACCELERATION_ARB) ==
|
||||
WGL_NO_ACCELERATION_ARB)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
u->redBits = getPixelFormatAttrib(window, n, WGL_RED_BITS_ARB);
|
||||
u->greenBits = getPixelFormatAttrib(window, n, WGL_GREEN_BITS_ARB);
|
||||
u->blueBits = getPixelFormatAttrib(window, n, WGL_BLUE_BITS_ARB);
|
||||
u->alphaBits = getPixelFormatAttrib(window, n, WGL_ALPHA_BITS_ARB);
|
||||
|
||||
u->depthBits = getPixelFormatAttrib(window, n, WGL_DEPTH_BITS_ARB);
|
||||
u->stencilBits = getPixelFormatAttrib(window, n, WGL_STENCIL_BITS_ARB);
|
||||
|
||||
u->accumRedBits = getPixelFormatAttrib(window, n, WGL_ACCUM_RED_BITS_ARB);
|
||||
u->accumGreenBits = getPixelFormatAttrib(window, n, WGL_ACCUM_GREEN_BITS_ARB);
|
||||
u->accumBlueBits = getPixelFormatAttrib(window, n, WGL_ACCUM_BLUE_BITS_ARB);
|
||||
u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB);
|
||||
|
||||
u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB);
|
||||
|
||||
if (getPixelFormatAttrib(window, n, WGL_STEREO_ARB))
|
||||
u->stereo = GLFW_TRUE;
|
||||
if (getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB))
|
||||
u->doublebuffer = GLFW_TRUE;
|
||||
|
||||
if (_glfw.wgl.ARB_multisample)
|
||||
u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB);
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
if (_glfw.wgl.ARB_framebuffer_sRGB ||
|
||||
_glfw.wgl.EXT_framebuffer_sRGB)
|
||||
{
|
||||
if (getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB))
|
||||
u->sRGB = GLFW_TRUE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_glfw.wgl.EXT_colorspace)
|
||||
{
|
||||
if (getPixelFormatAttrib(window, n, WGL_COLORSPACE_EXT) ==
|
||||
WGL_COLORSPACE_SRGB_EXT)
|
||||
{
|
||||
u->sRGB = GLFW_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get pixel format attributes through legacy PFDs
|
||||
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
|
||||
if (!DescribePixelFormat(window->context.wgl.dc,
|
||||
n,
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
&pfd))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
|
||||
!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
|
||||
(pfd.dwFlags & PFD_GENERIC_FORMAT))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (pfd.iPixelType != PFD_TYPE_RGBA)
|
||||
continue;
|
||||
|
||||
u->redBits = pfd.cRedBits;
|
||||
u->greenBits = pfd.cGreenBits;
|
||||
u->blueBits = pfd.cBlueBits;
|
||||
u->alphaBits = pfd.cAlphaBits;
|
||||
|
||||
u->depthBits = pfd.cDepthBits;
|
||||
u->stencilBits = pfd.cStencilBits;
|
||||
|
||||
u->accumRedBits = pfd.cAccumRedBits;
|
||||
u->accumGreenBits = pfd.cAccumGreenBits;
|
||||
u->accumBlueBits = pfd.cAccumBlueBits;
|
||||
u->accumAlphaBits = pfd.cAccumAlphaBits;
|
||||
|
||||
u->auxBuffers = pfd.cAuxBuffers;
|
||||
|
||||
if (pfd.dwFlags & PFD_STEREO)
|
||||
u->stereo = GLFW_TRUE;
|
||||
if (pfd.dwFlags & PFD_DOUBLEBUFFER)
|
||||
u->doublebuffer = GLFW_TRUE;
|
||||
}
|
||||
|
||||
u->handle = n;
|
||||
usableCount++;
|
||||
}
|
||||
|
||||
if (!usableCount)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"WGL: The driver does not appear to support OpenGL");
|
||||
|
||||
free(usableConfigs);
|
||||
return 0;
|
||||
}
|
||||
|
||||
closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
|
||||
if (!closest)
|
||||
{
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"WGL: Failed to find a suitable pixel format");
|
||||
|
||||
free(usableConfigs);
|
||||
return 0;
|
||||
}
|
||||
|
||||
pixelFormat = (int) closest->handle;
|
||||
free(usableConfigs);
|
||||
|
||||
return pixelFormat;
|
||||
}
|
||||
|
||||
static void makeContextCurrentWGL(_GLFWwindow* window)
|
||||
{
|
||||
if (window)
|
||||
{
|
||||
if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle))
|
||||
_glfwPlatformSetTls(&_glfw.contextSlot, window);
|
||||
else
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to make context current");
|
||||
_glfwPlatformSetTls(&_glfw.contextSlot, NULL);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!wglMakeCurrent(NULL, NULL))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to clear current context");
|
||||
}
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.contextSlot, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
static void swapBuffersWGL(_GLFWwindow* window)
|
||||
{
|
||||
if (!window->monitor)
|
||||
{
|
||||
if (IsWindowsVistaOrGreater())
|
||||
{
|
||||
BOOL enabled;
|
||||
|
||||
// HACK: Use DwmFlush when desktop composition is enabled
|
||||
if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
|
||||
{
|
||||
int count = abs(window->context.wgl.interval);
|
||||
while (count--)
|
||||
DwmFlush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SwapBuffers(window->context.wgl.dc);
|
||||
}
|
||||
|
||||
static void swapIntervalWGL(int interval)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
|
||||
window->context.wgl.interval = interval;
|
||||
|
||||
if (!window->monitor)
|
||||
{
|
||||
if (IsWindowsVistaOrGreater())
|
||||
{
|
||||
BOOL enabled;
|
||||
|
||||
// HACK: Disable WGL swap interval when desktop composition is enabled to
|
||||
// avoid interfering with DWM vsync
|
||||
if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
|
||||
interval = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.wgl.EXT_swap_control)
|
||||
_glfw.wgl.SwapIntervalEXT(interval);
|
||||
}
|
||||
|
||||
static int extensionSupportedWGL(const char* extension)
|
||||
{
|
||||
const char* extensions = NULL;
|
||||
|
||||
if (_glfw.wgl.GetExtensionsStringARB)
|
||||
extensions = _glfw.wgl.GetExtensionsStringARB(wglGetCurrentDC());
|
||||
else if (_glfw.wgl.GetExtensionsStringEXT)
|
||||
extensions = _glfw.wgl.GetExtensionsStringEXT();
|
||||
|
||||
if (!extensions)
|
||||
return GLFW_FALSE;
|
||||
|
||||
return _glfwStringInExtensionString(extension, extensions);
|
||||
}
|
||||
|
||||
static GLFWglproc getProcAddressWGL(const char* procname)
|
||||
{
|
||||
const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname);
|
||||
if (proc)
|
||||
return proc;
|
||||
|
||||
return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname);
|
||||
}
|
||||
|
||||
// Destroy the OpenGL context
|
||||
//
|
||||
static void destroyContextWGL(_GLFWwindow* window)
|
||||
{
|
||||
if (window->context.wgl.handle)
|
||||
{
|
||||
wglDeleteContext(window->context.wgl.handle);
|
||||
window->context.wgl.handle = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize WGL
|
||||
//
|
||||
GLFWbool _glfwInitWGL(void)
|
||||
{
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
HGLRC prc, rc;
|
||||
HDC pdc, dc;
|
||||
|
||||
if (_glfw.wgl.instance)
|
||||
return GLFW_TRUE;
|
||||
|
||||
_glfw.wgl.instance = LoadLibraryA("opengl32.dll");
|
||||
if (!_glfw.wgl.instance)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to load opengl32.dll");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.wgl.CreateContext = (PFN_wglCreateContext)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglCreateContext");
|
||||
_glfw.wgl.DeleteContext = (PFN_wglDeleteContext)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglDeleteContext");
|
||||
_glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress");
|
||||
_glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC");
|
||||
_glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglGetCurrentContext");
|
||||
_glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent");
|
||||
_glfw.wgl.ShareLists = (PFN_wglShareLists)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglShareLists");
|
||||
|
||||
// NOTE: A dummy context has to be created for opengl32.dll to load the
|
||||
// OpenGL ICD, from which we can then query WGL extensions
|
||||
// NOTE: This code will accept the Microsoft GDI ICD; accelerated context
|
||||
// creation failure occurs during manual pixel format enumeration
|
||||
|
||||
dc = GetDC(_glfw.win32.helperWindowHandle);;
|
||||
|
||||
ZeroMemory(&pfd, sizeof(pfd));
|
||||
pfd.nSize = sizeof(pfd);
|
||||
pfd.nVersion = 1;
|
||||
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
|
||||
pfd.iPixelType = PFD_TYPE_RGBA;
|
||||
pfd.cColorBits = 24;
|
||||
|
||||
if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to set pixel format for dummy context");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
rc = wglCreateContext(dc);
|
||||
if (!rc)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to create dummy context");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
pdc = wglGetCurrentDC();
|
||||
prc = wglGetCurrentContext();
|
||||
|
||||
if (!wglMakeCurrent(dc, rc))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to make dummy context current");
|
||||
wglMakeCurrent(pdc, prc);
|
||||
wglDeleteContext(rc);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
// NOTE: Functions must be loaded first as they're needed to retrieve the
|
||||
// extension string that tells us whether the functions are supported
|
||||
_glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
|
||||
wglGetProcAddress("wglGetExtensionsStringEXT");
|
||||
_glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
|
||||
wglGetProcAddress("wglGetExtensionsStringARB");
|
||||
_glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
|
||||
wglGetProcAddress("wglCreateContextAttribsARB");
|
||||
_glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
|
||||
wglGetProcAddress("wglSwapIntervalEXT");
|
||||
_glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
|
||||
wglGetProcAddress("wglGetPixelFormatAttribivARB");
|
||||
|
||||
// NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not
|
||||
// checked below as we are already using them
|
||||
_glfw.wgl.ARB_multisample =
|
||||
extensionSupportedWGL("WGL_ARB_multisample");
|
||||
_glfw.wgl.ARB_framebuffer_sRGB =
|
||||
extensionSupportedWGL("WGL_ARB_framebuffer_sRGB");
|
||||
_glfw.wgl.EXT_framebuffer_sRGB =
|
||||
extensionSupportedWGL("WGL_EXT_framebuffer_sRGB");
|
||||
_glfw.wgl.ARB_create_context =
|
||||
extensionSupportedWGL("WGL_ARB_create_context");
|
||||
_glfw.wgl.ARB_create_context_profile =
|
||||
extensionSupportedWGL("WGL_ARB_create_context_profile");
|
||||
_glfw.wgl.EXT_create_context_es2_profile =
|
||||
extensionSupportedWGL("WGL_EXT_create_context_es2_profile");
|
||||
_glfw.wgl.ARB_create_context_robustness =
|
||||
extensionSupportedWGL("WGL_ARB_create_context_robustness");
|
||||
_glfw.wgl.ARB_create_context_no_error =
|
||||
extensionSupportedWGL("WGL_ARB_create_context_no_error");
|
||||
_glfw.wgl.EXT_swap_control =
|
||||
extensionSupportedWGL("WGL_EXT_swap_control");
|
||||
_glfw.wgl.EXT_colorspace =
|
||||
extensionSupportedWGL("WGL_EXT_colorspace");
|
||||
_glfw.wgl.ARB_pixel_format =
|
||||
extensionSupportedWGL("WGL_ARB_pixel_format");
|
||||
_glfw.wgl.ARB_context_flush_control =
|
||||
extensionSupportedWGL("WGL_ARB_context_flush_control");
|
||||
|
||||
wglMakeCurrent(pdc, prc);
|
||||
wglDeleteContext(rc);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Terminate WGL
|
||||
//
|
||||
void _glfwTerminateWGL(void)
|
||||
{
|
||||
if (_glfw.wgl.instance)
|
||||
FreeLibrary(_glfw.wgl.instance);
|
||||
}
|
||||
|
||||
#define setAttrib(a, v) \
|
||||
{ \
|
||||
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
|
||||
attribs[index++] = a; \
|
||||
attribs[index++] = v; \
|
||||
}
|
||||
|
||||
// Create the OpenGL or OpenGL ES context
|
||||
//
|
||||
GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
int attribs[40];
|
||||
int pixelFormat;
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
HGLRC share = NULL;
|
||||
|
||||
if (ctxconfig->share)
|
||||
share = ctxconfig->share->context.wgl.handle;
|
||||
|
||||
window->context.wgl.dc = GetDC(window->win32.handle);
|
||||
if (!window->context.wgl.dc)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to retrieve DC for window");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
pixelFormat = choosePixelFormat(window, ctxconfig, fbconfig);
|
||||
if (!pixelFormat)
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (!DescribePixelFormat(window->context.wgl.dc,
|
||||
pixelFormat, sizeof(pfd), &pfd))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to retrieve PFD for selected pixel format");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to set selected pixel format");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
if (ctxconfig->forward)
|
||||
{
|
||||
if (!_glfw.wgl.ARB_create_context)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->profile)
|
||||
{
|
||||
if (!_glfw.wgl.ARB_create_context_profile)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_glfw.wgl.ARB_create_context ||
|
||||
!_glfw.wgl.ARB_create_context_profile ||
|
||||
!_glfw.wgl.EXT_create_context_es2_profile)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.wgl.ARB_create_context)
|
||||
{
|
||||
int index = 0, mask = 0, flags = 0;
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
if (ctxconfig->forward)
|
||||
flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
|
||||
|
||||
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
|
||||
mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
|
||||
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
|
||||
mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
|
||||
}
|
||||
else
|
||||
mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
|
||||
|
||||
if (ctxconfig->debug)
|
||||
flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
|
||||
|
||||
if (ctxconfig->robustness)
|
||||
{
|
||||
if (_glfw.wgl.ARB_create_context_robustness)
|
||||
{
|
||||
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
|
||||
{
|
||||
setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
WGL_NO_RESET_NOTIFICATION_ARB);
|
||||
}
|
||||
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
|
||||
{
|
||||
setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
WGL_LOSE_CONTEXT_ON_RESET_ARB);
|
||||
}
|
||||
|
||||
flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->release)
|
||||
{
|
||||
if (_glfw.wgl.ARB_context_flush_control)
|
||||
{
|
||||
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
|
||||
{
|
||||
setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
|
||||
WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
|
||||
}
|
||||
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
|
||||
{
|
||||
setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
|
||||
WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->noerror)
|
||||
{
|
||||
if (_glfw.wgl.ARB_create_context_no_error)
|
||||
setAttrib(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
|
||||
}
|
||||
|
||||
// NOTE: Only request an explicitly versioned context when necessary, as
|
||||
// explicitly requesting version 1.0 does not always return the
|
||||
// highest version supported by the driver
|
||||
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
|
||||
{
|
||||
setAttrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
|
||||
setAttrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
|
||||
}
|
||||
|
||||
if (flags)
|
||||
setAttrib(WGL_CONTEXT_FLAGS_ARB, flags);
|
||||
|
||||
if (mask)
|
||||
setAttrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask);
|
||||
|
||||
setAttrib(0, 0);
|
||||
|
||||
window->context.wgl.handle =
|
||||
_glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc,
|
||||
share, attribs);
|
||||
if (!window->context.wgl.handle)
|
||||
{
|
||||
const DWORD error = GetLastError();
|
||||
|
||||
if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB))
|
||||
{
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"WGL: Driver does not support OpenGL version %i.%i",
|
||||
ctxconfig->major,
|
||||
ctxconfig->minor);
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"WGL: Driver does not support OpenGL ES version %i.%i",
|
||||
ctxconfig->major,
|
||||
ctxconfig->minor);
|
||||
}
|
||||
}
|
||||
else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB))
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"WGL: Driver does not support the requested OpenGL profile");
|
||||
}
|
||||
else if (error == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB))
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"WGL: The share context is not compatible with the requested context");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"WGL: Failed to create OpenGL context");
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"WGL: Failed to create OpenGL ES context");
|
||||
}
|
||||
}
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
window->context.wgl.handle = wglCreateContext(window->context.wgl.dc);
|
||||
if (!window->context.wgl.handle)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_VERSION_UNAVAILABLE,
|
||||
"WGL: Failed to create OpenGL context");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (share)
|
||||
{
|
||||
if (!wglShareLists(share, window->context.wgl.handle))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to enable sharing with specified OpenGL context");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
window->context.makeCurrent = makeContextCurrentWGL;
|
||||
window->context.swapBuffers = swapBuffersWGL;
|
||||
window->context.swapInterval = swapIntervalWGL;
|
||||
window->context.extensionSupported = extensionSupportedWGL;
|
||||
window->context.getProcAddress = getProcAddressWGL;
|
||||
window->context.destroy = destroyContextWGL;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
#undef setAttrib
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->context.wgl.handle;
|
||||
}
|
||||
|
||||
159
3-mid/physics/implement/box2d/contrib/extern/glfw/src/wgl_context.h
vendored
Normal file
@@ -0,0 +1,159 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 WGL - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
|
||||
#define WGL_SUPPORT_OPENGL_ARB 0x2010
|
||||
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
|
||||
#define WGL_PIXEL_TYPE_ARB 0x2013
|
||||
#define WGL_TYPE_RGBA_ARB 0x202b
|
||||
#define WGL_ACCELERATION_ARB 0x2003
|
||||
#define WGL_NO_ACCELERATION_ARB 0x2025
|
||||
#define WGL_RED_BITS_ARB 0x2015
|
||||
#define WGL_RED_SHIFT_ARB 0x2016
|
||||
#define WGL_GREEN_BITS_ARB 0x2017
|
||||
#define WGL_GREEN_SHIFT_ARB 0x2018
|
||||
#define WGL_BLUE_BITS_ARB 0x2019
|
||||
#define WGL_BLUE_SHIFT_ARB 0x201a
|
||||
#define WGL_ALPHA_BITS_ARB 0x201b
|
||||
#define WGL_ALPHA_SHIFT_ARB 0x201c
|
||||
#define WGL_ACCUM_BITS_ARB 0x201d
|
||||
#define WGL_ACCUM_RED_BITS_ARB 0x201e
|
||||
#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
|
||||
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
|
||||
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
|
||||
#define WGL_DEPTH_BITS_ARB 0x2022
|
||||
#define WGL_STENCIL_BITS_ARB 0x2023
|
||||
#define WGL_AUX_BUFFERS_ARB 0x2024
|
||||
#define WGL_STEREO_ARB 0x2012
|
||||
#define WGL_DOUBLE_BUFFER_ARB 0x2011
|
||||
#define WGL_SAMPLES_ARB 0x2042
|
||||
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
|
||||
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
|
||||
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
|
||||
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
|
||||
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
||||
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
||||
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define WGL_CONTEXT_FLAGS_ARB 0x2094
|
||||
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
|
||||
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
|
||||
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
||||
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
||||
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
|
||||
#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
|
||||
#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
|
||||
#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
|
||||
#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
|
||||
#define WGL_COLORSPACE_EXT 0x309d
|
||||
#define WGL_COLORSPACE_SRGB_EXT 0x3089
|
||||
|
||||
#define ERROR_INVALID_VERSION_ARB 0x2095
|
||||
#define ERROR_INVALID_PROFILE_ARB 0x2096
|
||||
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
|
||||
|
||||
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int);
|
||||
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*);
|
||||
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
|
||||
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC);
|
||||
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*);
|
||||
|
||||
typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC);
|
||||
typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC);
|
||||
typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR);
|
||||
typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void);
|
||||
typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void);
|
||||
typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC);
|
||||
typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
|
||||
|
||||
// opengl32.dll function pointer typedefs
|
||||
#define wglCreateContext _glfw.wgl.CreateContext
|
||||
#define wglDeleteContext _glfw.wgl.DeleteContext
|
||||
#define wglGetProcAddress _glfw.wgl.GetProcAddress
|
||||
#define wglGetCurrentDC _glfw.wgl.GetCurrentDC
|
||||
#define wglGetCurrentContext _glfw.wgl.GetCurrentContext
|
||||
#define wglMakeCurrent _glfw.wgl.MakeCurrent
|
||||
#define wglShareLists _glfw.wgl.ShareLists
|
||||
|
||||
#define _GLFW_RECREATION_NOT_NEEDED 0
|
||||
#define _GLFW_RECREATION_REQUIRED 1
|
||||
#define _GLFW_RECREATION_IMPOSSIBLE 2
|
||||
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl
|
||||
|
||||
|
||||
// WGL-specific per-context data
|
||||
//
|
||||
typedef struct _GLFWcontextWGL
|
||||
{
|
||||
HDC dc;
|
||||
HGLRC handle;
|
||||
int interval;
|
||||
|
||||
} _GLFWcontextWGL;
|
||||
|
||||
// WGL-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryWGL
|
||||
{
|
||||
HINSTANCE instance;
|
||||
PFN_wglCreateContext CreateContext;
|
||||
PFN_wglDeleteContext DeleteContext;
|
||||
PFN_wglGetProcAddress GetProcAddress;
|
||||
PFN_wglGetCurrentDC GetCurrentDC;
|
||||
PFN_wglGetCurrentContext GetCurrentContext;
|
||||
PFN_wglMakeCurrent MakeCurrent;
|
||||
PFN_wglShareLists ShareLists;
|
||||
|
||||
PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
|
||||
PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
|
||||
PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
|
||||
PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
|
||||
PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
|
||||
GLFWbool EXT_swap_control;
|
||||
GLFWbool EXT_colorspace;
|
||||
GLFWbool ARB_multisample;
|
||||
GLFWbool ARB_framebuffer_sRGB;
|
||||
GLFWbool EXT_framebuffer_sRGB;
|
||||
GLFWbool ARB_pixel_format;
|
||||
GLFWbool ARB_create_context;
|
||||
GLFWbool ARB_create_context_profile;
|
||||
GLFWbool EXT_create_context_es2_profile;
|
||||
GLFWbool ARB_create_context_robustness;
|
||||
GLFWbool ARB_create_context_no_error;
|
||||
GLFWbool ARB_context_flush_control;
|
||||
|
||||
} _GLFWlibraryWGL;
|
||||
|
||||
|
||||
GLFWbool _glfwInitWGL(void);
|
||||
void _glfwTerminateWGL(void);
|
||||
GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
|
||||
627
3-mid/physics/implement/box2d/contrib/extern/glfw/src/win32_init.c
vendored
Normal file
@@ -0,0 +1,627 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
|
||||
static const GUID _glfw_GUID_DEVINTERFACE_HID =
|
||||
{0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}};
|
||||
|
||||
#define GUID_DEVINTERFACE_HID _glfw_GUID_DEVINTERFACE_HID
|
||||
|
||||
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
|
||||
|
||||
// Executables (but not DLLs) exporting this symbol with this value will be
|
||||
// automatically directed to the high-performance GPU on Nvidia Optimus systems
|
||||
// with up-to-date drivers
|
||||
//
|
||||
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
|
||||
|
||||
// Executables (but not DLLs) exporting this symbol with this value will be
|
||||
// automatically directed to the high-performance GPU on AMD PowerXpress systems
|
||||
// with up-to-date drivers
|
||||
//
|
||||
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
|
||||
#endif // _GLFW_USE_HYBRID_HPG
|
||||
|
||||
#if defined(_GLFW_BUILD_DLL)
|
||||
|
||||
// GLFW DLL entry point
|
||||
//
|
||||
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#endif // _GLFW_BUILD_DLL
|
||||
|
||||
// Load necessary libraries (DLLs)
|
||||
//
|
||||
static GLFWbool loadLibraries(void)
|
||||
{
|
||||
_glfw.win32.winmm.instance = LoadLibraryA("winmm.dll");
|
||||
if (!_glfw.win32.winmm.instance)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to load winmm.dll");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.win32.winmm.GetTime = (PFN_timeGetTime)
|
||||
GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime");
|
||||
|
||||
_glfw.win32.user32.instance = LoadLibraryA("user32.dll");
|
||||
if (!_glfw.win32.user32.instance)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to load user32.dll");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware)
|
||||
GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
|
||||
_glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx)
|
||||
GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
|
||||
_glfw.win32.user32.EnableNonClientDpiScaling_ = (PFN_EnableNonClientDpiScaling)
|
||||
GetProcAddress(_glfw.win32.user32.instance, "EnableNonClientDpiScaling");
|
||||
_glfw.win32.user32.SetProcessDpiAwarenessContext_ = (PFN_SetProcessDpiAwarenessContext)
|
||||
GetProcAddress(_glfw.win32.user32.instance, "SetProcessDpiAwarenessContext");
|
||||
_glfw.win32.user32.GetDpiForWindow_ = (PFN_GetDpiForWindow)
|
||||
GetProcAddress(_glfw.win32.user32.instance, "GetDpiForWindow");
|
||||
_glfw.win32.user32.AdjustWindowRectExForDpi_ = (PFN_AdjustWindowRectExForDpi)
|
||||
GetProcAddress(_glfw.win32.user32.instance, "AdjustWindowRectExForDpi");
|
||||
|
||||
_glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll");
|
||||
if (_glfw.win32.dinput8.instance)
|
||||
{
|
||||
_glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
|
||||
GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create");
|
||||
}
|
||||
|
||||
{
|
||||
int i;
|
||||
const char* names[] =
|
||||
{
|
||||
"xinput1_4.dll",
|
||||
"xinput1_3.dll",
|
||||
"xinput9_1_0.dll",
|
||||
"xinput1_2.dll",
|
||||
"xinput1_1.dll",
|
||||
NULL
|
||||
};
|
||||
|
||||
for (i = 0; names[i]; i++)
|
||||
{
|
||||
_glfw.win32.xinput.instance = LoadLibraryA(names[i]);
|
||||
if (_glfw.win32.xinput.instance)
|
||||
{
|
||||
_glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
|
||||
GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities");
|
||||
_glfw.win32.xinput.GetState = (PFN_XInputGetState)
|
||||
GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState");
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");
|
||||
if (_glfw.win32.dwmapi.instance)
|
||||
{
|
||||
_glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled)
|
||||
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled");
|
||||
_glfw.win32.dwmapi.Flush = (PFN_DwmFlush)
|
||||
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
|
||||
_glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow)
|
||||
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
|
||||
}
|
||||
|
||||
_glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
|
||||
if (_glfw.win32.shcore.instance)
|
||||
{
|
||||
_glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness)
|
||||
GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
|
||||
_glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor)
|
||||
GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor");
|
||||
}
|
||||
|
||||
_glfw.win32.ntdll.instance = LoadLibraryA("ntdll.dll");
|
||||
if (_glfw.win32.ntdll.instance)
|
||||
{
|
||||
_glfw.win32.ntdll.RtlVerifyVersionInfo_ = (PFN_RtlVerifyVersionInfo)
|
||||
GetProcAddress(_glfw.win32.ntdll.instance, "RtlVerifyVersionInfo");
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Unload used libraries (DLLs)
|
||||
//
|
||||
static void freeLibraries(void)
|
||||
{
|
||||
if (_glfw.win32.xinput.instance)
|
||||
FreeLibrary(_glfw.win32.xinput.instance);
|
||||
|
||||
if (_glfw.win32.dinput8.instance)
|
||||
FreeLibrary(_glfw.win32.dinput8.instance);
|
||||
|
||||
if (_glfw.win32.winmm.instance)
|
||||
FreeLibrary(_glfw.win32.winmm.instance);
|
||||
|
||||
if (_glfw.win32.user32.instance)
|
||||
FreeLibrary(_glfw.win32.user32.instance);
|
||||
|
||||
if (_glfw.win32.dwmapi.instance)
|
||||
FreeLibrary(_glfw.win32.dwmapi.instance);
|
||||
|
||||
if (_glfw.win32.shcore.instance)
|
||||
FreeLibrary(_glfw.win32.shcore.instance);
|
||||
|
||||
if (_glfw.win32.ntdll.instance)
|
||||
FreeLibrary(_glfw.win32.ntdll.instance);
|
||||
}
|
||||
|
||||
// Create key code translation tables
|
||||
//
|
||||
static void createKeyTables(void)
|
||||
{
|
||||
int scancode;
|
||||
|
||||
memset(_glfw.win32.keycodes, -1, sizeof(_glfw.win32.keycodes));
|
||||
memset(_glfw.win32.scancodes, -1, sizeof(_glfw.win32.scancodes));
|
||||
|
||||
_glfw.win32.keycodes[0x00B] = GLFW_KEY_0;
|
||||
_glfw.win32.keycodes[0x002] = GLFW_KEY_1;
|
||||
_glfw.win32.keycodes[0x003] = GLFW_KEY_2;
|
||||
_glfw.win32.keycodes[0x004] = GLFW_KEY_3;
|
||||
_glfw.win32.keycodes[0x005] = GLFW_KEY_4;
|
||||
_glfw.win32.keycodes[0x006] = GLFW_KEY_5;
|
||||
_glfw.win32.keycodes[0x007] = GLFW_KEY_6;
|
||||
_glfw.win32.keycodes[0x008] = GLFW_KEY_7;
|
||||
_glfw.win32.keycodes[0x009] = GLFW_KEY_8;
|
||||
_glfw.win32.keycodes[0x00A] = GLFW_KEY_9;
|
||||
_glfw.win32.keycodes[0x01E] = GLFW_KEY_A;
|
||||
_glfw.win32.keycodes[0x030] = GLFW_KEY_B;
|
||||
_glfw.win32.keycodes[0x02E] = GLFW_KEY_C;
|
||||
_glfw.win32.keycodes[0x020] = GLFW_KEY_D;
|
||||
_glfw.win32.keycodes[0x012] = GLFW_KEY_E;
|
||||
_glfw.win32.keycodes[0x021] = GLFW_KEY_F;
|
||||
_glfw.win32.keycodes[0x022] = GLFW_KEY_G;
|
||||
_glfw.win32.keycodes[0x023] = GLFW_KEY_H;
|
||||
_glfw.win32.keycodes[0x017] = GLFW_KEY_I;
|
||||
_glfw.win32.keycodes[0x024] = GLFW_KEY_J;
|
||||
_glfw.win32.keycodes[0x025] = GLFW_KEY_K;
|
||||
_glfw.win32.keycodes[0x026] = GLFW_KEY_L;
|
||||
_glfw.win32.keycodes[0x032] = GLFW_KEY_M;
|
||||
_glfw.win32.keycodes[0x031] = GLFW_KEY_N;
|
||||
_glfw.win32.keycodes[0x018] = GLFW_KEY_O;
|
||||
_glfw.win32.keycodes[0x019] = GLFW_KEY_P;
|
||||
_glfw.win32.keycodes[0x010] = GLFW_KEY_Q;
|
||||
_glfw.win32.keycodes[0x013] = GLFW_KEY_R;
|
||||
_glfw.win32.keycodes[0x01F] = GLFW_KEY_S;
|
||||
_glfw.win32.keycodes[0x014] = GLFW_KEY_T;
|
||||
_glfw.win32.keycodes[0x016] = GLFW_KEY_U;
|
||||
_glfw.win32.keycodes[0x02F] = GLFW_KEY_V;
|
||||
_glfw.win32.keycodes[0x011] = GLFW_KEY_W;
|
||||
_glfw.win32.keycodes[0x02D] = GLFW_KEY_X;
|
||||
_glfw.win32.keycodes[0x015] = GLFW_KEY_Y;
|
||||
_glfw.win32.keycodes[0x02C] = GLFW_KEY_Z;
|
||||
|
||||
_glfw.win32.keycodes[0x028] = GLFW_KEY_APOSTROPHE;
|
||||
_glfw.win32.keycodes[0x02B] = GLFW_KEY_BACKSLASH;
|
||||
_glfw.win32.keycodes[0x033] = GLFW_KEY_COMMA;
|
||||
_glfw.win32.keycodes[0x00D] = GLFW_KEY_EQUAL;
|
||||
_glfw.win32.keycodes[0x029] = GLFW_KEY_GRAVE_ACCENT;
|
||||
_glfw.win32.keycodes[0x01A] = GLFW_KEY_LEFT_BRACKET;
|
||||
_glfw.win32.keycodes[0x00C] = GLFW_KEY_MINUS;
|
||||
_glfw.win32.keycodes[0x034] = GLFW_KEY_PERIOD;
|
||||
_glfw.win32.keycodes[0x01B] = GLFW_KEY_RIGHT_BRACKET;
|
||||
_glfw.win32.keycodes[0x027] = GLFW_KEY_SEMICOLON;
|
||||
_glfw.win32.keycodes[0x035] = GLFW_KEY_SLASH;
|
||||
_glfw.win32.keycodes[0x056] = GLFW_KEY_WORLD_2;
|
||||
|
||||
_glfw.win32.keycodes[0x00E] = GLFW_KEY_BACKSPACE;
|
||||
_glfw.win32.keycodes[0x153] = GLFW_KEY_DELETE;
|
||||
_glfw.win32.keycodes[0x14F] = GLFW_KEY_END;
|
||||
_glfw.win32.keycodes[0x01C] = GLFW_KEY_ENTER;
|
||||
_glfw.win32.keycodes[0x001] = GLFW_KEY_ESCAPE;
|
||||
_glfw.win32.keycodes[0x147] = GLFW_KEY_HOME;
|
||||
_glfw.win32.keycodes[0x152] = GLFW_KEY_INSERT;
|
||||
_glfw.win32.keycodes[0x15D] = GLFW_KEY_MENU;
|
||||
_glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN;
|
||||
_glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP;
|
||||
_glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE;
|
||||
_glfw.win32.keycodes[0x146] = GLFW_KEY_PAUSE;
|
||||
_glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE;
|
||||
_glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB;
|
||||
_glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK;
|
||||
_glfw.win32.keycodes[0x145] = GLFW_KEY_NUM_LOCK;
|
||||
_glfw.win32.keycodes[0x046] = GLFW_KEY_SCROLL_LOCK;
|
||||
_glfw.win32.keycodes[0x03B] = GLFW_KEY_F1;
|
||||
_glfw.win32.keycodes[0x03C] = GLFW_KEY_F2;
|
||||
_glfw.win32.keycodes[0x03D] = GLFW_KEY_F3;
|
||||
_glfw.win32.keycodes[0x03E] = GLFW_KEY_F4;
|
||||
_glfw.win32.keycodes[0x03F] = GLFW_KEY_F5;
|
||||
_glfw.win32.keycodes[0x040] = GLFW_KEY_F6;
|
||||
_glfw.win32.keycodes[0x041] = GLFW_KEY_F7;
|
||||
_glfw.win32.keycodes[0x042] = GLFW_KEY_F8;
|
||||
_glfw.win32.keycodes[0x043] = GLFW_KEY_F9;
|
||||
_glfw.win32.keycodes[0x044] = GLFW_KEY_F10;
|
||||
_glfw.win32.keycodes[0x057] = GLFW_KEY_F11;
|
||||
_glfw.win32.keycodes[0x058] = GLFW_KEY_F12;
|
||||
_glfw.win32.keycodes[0x064] = GLFW_KEY_F13;
|
||||
_glfw.win32.keycodes[0x065] = GLFW_KEY_F14;
|
||||
_glfw.win32.keycodes[0x066] = GLFW_KEY_F15;
|
||||
_glfw.win32.keycodes[0x067] = GLFW_KEY_F16;
|
||||
_glfw.win32.keycodes[0x068] = GLFW_KEY_F17;
|
||||
_glfw.win32.keycodes[0x069] = GLFW_KEY_F18;
|
||||
_glfw.win32.keycodes[0x06A] = GLFW_KEY_F19;
|
||||
_glfw.win32.keycodes[0x06B] = GLFW_KEY_F20;
|
||||
_glfw.win32.keycodes[0x06C] = GLFW_KEY_F21;
|
||||
_glfw.win32.keycodes[0x06D] = GLFW_KEY_F22;
|
||||
_glfw.win32.keycodes[0x06E] = GLFW_KEY_F23;
|
||||
_glfw.win32.keycodes[0x076] = GLFW_KEY_F24;
|
||||
_glfw.win32.keycodes[0x038] = GLFW_KEY_LEFT_ALT;
|
||||
_glfw.win32.keycodes[0x01D] = GLFW_KEY_LEFT_CONTROL;
|
||||
_glfw.win32.keycodes[0x02A] = GLFW_KEY_LEFT_SHIFT;
|
||||
_glfw.win32.keycodes[0x15B] = GLFW_KEY_LEFT_SUPER;
|
||||
_glfw.win32.keycodes[0x137] = GLFW_KEY_PRINT_SCREEN;
|
||||
_glfw.win32.keycodes[0x138] = GLFW_KEY_RIGHT_ALT;
|
||||
_glfw.win32.keycodes[0x11D] = GLFW_KEY_RIGHT_CONTROL;
|
||||
_glfw.win32.keycodes[0x036] = GLFW_KEY_RIGHT_SHIFT;
|
||||
_glfw.win32.keycodes[0x15C] = GLFW_KEY_RIGHT_SUPER;
|
||||
_glfw.win32.keycodes[0x150] = GLFW_KEY_DOWN;
|
||||
_glfw.win32.keycodes[0x14B] = GLFW_KEY_LEFT;
|
||||
_glfw.win32.keycodes[0x14D] = GLFW_KEY_RIGHT;
|
||||
_glfw.win32.keycodes[0x148] = GLFW_KEY_UP;
|
||||
|
||||
_glfw.win32.keycodes[0x052] = GLFW_KEY_KP_0;
|
||||
_glfw.win32.keycodes[0x04F] = GLFW_KEY_KP_1;
|
||||
_glfw.win32.keycodes[0x050] = GLFW_KEY_KP_2;
|
||||
_glfw.win32.keycodes[0x051] = GLFW_KEY_KP_3;
|
||||
_glfw.win32.keycodes[0x04B] = GLFW_KEY_KP_4;
|
||||
_glfw.win32.keycodes[0x04C] = GLFW_KEY_KP_5;
|
||||
_glfw.win32.keycodes[0x04D] = GLFW_KEY_KP_6;
|
||||
_glfw.win32.keycodes[0x047] = GLFW_KEY_KP_7;
|
||||
_glfw.win32.keycodes[0x048] = GLFW_KEY_KP_8;
|
||||
_glfw.win32.keycodes[0x049] = GLFW_KEY_KP_9;
|
||||
_glfw.win32.keycodes[0x04E] = GLFW_KEY_KP_ADD;
|
||||
_glfw.win32.keycodes[0x053] = GLFW_KEY_KP_DECIMAL;
|
||||
_glfw.win32.keycodes[0x135] = GLFW_KEY_KP_DIVIDE;
|
||||
_glfw.win32.keycodes[0x11C] = GLFW_KEY_KP_ENTER;
|
||||
_glfw.win32.keycodes[0x059] = GLFW_KEY_KP_EQUAL;
|
||||
_glfw.win32.keycodes[0x037] = GLFW_KEY_KP_MULTIPLY;
|
||||
_glfw.win32.keycodes[0x04A] = GLFW_KEY_KP_SUBTRACT;
|
||||
|
||||
for (scancode = 0; scancode < 512; scancode++)
|
||||
{
|
||||
if (_glfw.win32.keycodes[scancode] > 0)
|
||||
_glfw.win32.scancodes[_glfw.win32.keycodes[scancode]] = scancode;
|
||||
}
|
||||
}
|
||||
|
||||
// Creates a dummy window for behind-the-scenes work
|
||||
//
|
||||
static HWND createHelperWindow(void)
|
||||
{
|
||||
MSG msg;
|
||||
HWND window = CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
|
||||
_GLFW_WNDCLASSNAME,
|
||||
L"GLFW message window",
|
||||
WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
|
||||
0, 0, 1, 1,
|
||||
NULL, NULL,
|
||||
GetModuleHandleW(NULL),
|
||||
NULL);
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to create helper window");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// HACK: The command to the first ShowWindow call is ignored if the parent
|
||||
// process passed along a STARTUPINFO, so clear that with a no-op call
|
||||
ShowWindow(window, SW_HIDE);
|
||||
|
||||
// Register for HID device notifications
|
||||
{
|
||||
DEV_BROADCAST_DEVICEINTERFACE_W dbi;
|
||||
ZeroMemory(&dbi, sizeof(dbi));
|
||||
dbi.dbcc_size = sizeof(dbi);
|
||||
dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
|
||||
dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
|
||||
|
||||
_glfw.win32.deviceNotificationHandle =
|
||||
RegisterDeviceNotificationW(window,
|
||||
(DEV_BROADCAST_HDR*) &dbi,
|
||||
DEVICE_NOTIFY_WINDOW_HANDLE);
|
||||
}
|
||||
|
||||
while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessageW(&msg);
|
||||
}
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Returns a wide string version of the specified UTF-8 string
|
||||
//
|
||||
WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source)
|
||||
{
|
||||
WCHAR* target;
|
||||
int count;
|
||||
|
||||
count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
|
||||
if (!count)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to convert string from UTF-8");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
target = calloc(count, sizeof(WCHAR));
|
||||
|
||||
if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to convert string from UTF-8");
|
||||
free(target);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
// Returns a UTF-8 string version of the specified wide string
|
||||
//
|
||||
char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source)
|
||||
{
|
||||
char* target;
|
||||
int size;
|
||||
|
||||
size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
|
||||
if (!size)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to convert string to UTF-8");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
target = calloc(size, 1);
|
||||
|
||||
if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to convert string to UTF-8");
|
||||
free(target);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
// Reports the specified error, appending information about the last Win32 error
|
||||
//
|
||||
void _glfwInputErrorWin32(int error, const char* description)
|
||||
{
|
||||
WCHAR buffer[_GLFW_MESSAGE_SIZE] = L"";
|
||||
char message[_GLFW_MESSAGE_SIZE] = "";
|
||||
|
||||
FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM |
|
||||
FORMAT_MESSAGE_IGNORE_INSERTS |
|
||||
FORMAT_MESSAGE_MAX_WIDTH_MASK,
|
||||
NULL,
|
||||
GetLastError() & 0xffff,
|
||||
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
|
||||
buffer,
|
||||
sizeof(buffer),
|
||||
NULL);
|
||||
WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL);
|
||||
|
||||
_glfwInputError(error, "%s: %s", description, message);
|
||||
}
|
||||
|
||||
// Updates key names according to the current keyboard layout
|
||||
//
|
||||
void _glfwUpdateKeyNamesWin32(void)
|
||||
{
|
||||
int key;
|
||||
BYTE state[256] = {0};
|
||||
|
||||
memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames));
|
||||
|
||||
for (key = GLFW_KEY_SPACE; key <= GLFW_KEY_LAST; key++)
|
||||
{
|
||||
UINT vk;
|
||||
int scancode, length;
|
||||
WCHAR chars[16];
|
||||
|
||||
scancode = _glfw.win32.scancodes[key];
|
||||
if (scancode == -1)
|
||||
continue;
|
||||
|
||||
if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD)
|
||||
{
|
||||
const UINT vks[] = {
|
||||
VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3,
|
||||
VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7,
|
||||
VK_NUMPAD8, VK_NUMPAD9, VK_DECIMAL, VK_DIVIDE,
|
||||
VK_MULTIPLY, VK_SUBTRACT, VK_ADD
|
||||
};
|
||||
|
||||
vk = vks[key - GLFW_KEY_KP_0];
|
||||
}
|
||||
else
|
||||
vk = MapVirtualKey(scancode, MAPVK_VSC_TO_VK);
|
||||
|
||||
length = ToUnicode(vk, scancode, state,
|
||||
chars, sizeof(chars) / sizeof(WCHAR),
|
||||
0);
|
||||
|
||||
if (length == -1)
|
||||
{
|
||||
length = ToUnicode(vk, scancode, state,
|
||||
chars, sizeof(chars) / sizeof(WCHAR),
|
||||
0);
|
||||
}
|
||||
|
||||
if (length < 1)
|
||||
continue;
|
||||
|
||||
WideCharToMultiByte(CP_UTF8, 0, chars, 1,
|
||||
_glfw.win32.keynames[key],
|
||||
sizeof(_glfw.win32.keynames[key]),
|
||||
NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
// Replacement for IsWindowsVersionOrGreater as MinGW lacks versionhelpers.h
|
||||
//
|
||||
BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp)
|
||||
{
|
||||
OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp };
|
||||
DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
|
||||
ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
|
||||
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
|
||||
cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
|
||||
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
|
||||
// latter lies unless the user knew to embedd a non-default manifest
|
||||
// announcing support for Windows 10 via supportedOS GUID
|
||||
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
|
||||
}
|
||||
|
||||
// Checks whether we are on at least the specified build of Windows 10
|
||||
//
|
||||
BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build)
|
||||
{
|
||||
OSVERSIONINFOEXW osvi = { sizeof(osvi), 10, 0, build };
|
||||
DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_BUILDNUMBER;
|
||||
ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
|
||||
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
|
||||
cond = VerSetConditionMask(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL);
|
||||
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
|
||||
// latter lies unless the user knew to embedd a non-default manifest
|
||||
// announcing support for Windows 10 via supportedOS GUID
|
||||
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformInit(void)
|
||||
{
|
||||
// To make SetForegroundWindow work as we want, we need to fiddle
|
||||
// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
|
||||
// as possible in the hope of still being the foreground process)
|
||||
SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
|
||||
&_glfw.win32.foregroundLockTimeout, 0);
|
||||
SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
|
||||
SPIF_SENDCHANGE);
|
||||
|
||||
if (!loadLibraries())
|
||||
return GLFW_FALSE;
|
||||
|
||||
createKeyTables();
|
||||
_glfwUpdateKeyNamesWin32();
|
||||
|
||||
if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32())
|
||||
SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
|
||||
else if (IsWindows8Point1OrGreater())
|
||||
SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
|
||||
else if (IsWindowsVistaOrGreater())
|
||||
SetProcessDPIAware();
|
||||
|
||||
if (!_glfwRegisterWindowClassWin32())
|
||||
return GLFW_FALSE;
|
||||
|
||||
_glfw.win32.helperWindowHandle = createHelperWindow();
|
||||
if (!_glfw.win32.helperWindowHandle)
|
||||
return GLFW_FALSE;
|
||||
|
||||
_glfwInitTimerWin32();
|
||||
_glfwInitJoysticksWin32();
|
||||
|
||||
_glfwPollMonitorsWin32();
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformTerminate(void)
|
||||
{
|
||||
if (_glfw.win32.deviceNotificationHandle)
|
||||
UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle);
|
||||
|
||||
if (_glfw.win32.helperWindowHandle)
|
||||
DestroyWindow(_glfw.win32.helperWindowHandle);
|
||||
|
||||
_glfwUnregisterWindowClassWin32();
|
||||
|
||||
// Restore previous foreground lock timeout system setting
|
||||
SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
|
||||
UIntToPtr(_glfw.win32.foregroundLockTimeout),
|
||||
SPIF_SENDCHANGE);
|
||||
|
||||
free(_glfw.win32.clipboardString);
|
||||
free(_glfw.win32.rawInput);
|
||||
|
||||
_glfwTerminateWGL();
|
||||
_glfwTerminateEGL();
|
||||
|
||||
_glfwTerminateJoysticksWin32();
|
||||
|
||||
freeLibraries();
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
return _GLFW_VERSION_NUMBER " Win32 WGL EGL"
|
||||
#if defined(__MINGW32__)
|
||||
" MinGW"
|
||||
#elif defined(_MSC_VER)
|
||||
" VisualC"
|
||||
#endif
|
||||
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
|
||||
" hybrid-GPU"
|
||||
#endif
|
||||
#if defined(_GLFW_BUILD_DLL)
|
||||
" DLL"
|
||||
#endif
|
||||
;
|
||||
}
|
||||
|
||||
753
3-mid/physics/implement/box2d/contrib/extern/glfw/src/win32_joystick.c
vendored
Normal file
@@ -0,0 +1,753 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
#define _GLFW_TYPE_AXIS 0
|
||||
#define _GLFW_TYPE_SLIDER 1
|
||||
#define _GLFW_TYPE_BUTTON 2
|
||||
#define _GLFW_TYPE_POV 3
|
||||
|
||||
// Data produced with DirectInput device object enumeration
|
||||
//
|
||||
typedef struct _GLFWobjenumWin32
|
||||
{
|
||||
IDirectInputDevice8W* device;
|
||||
_GLFWjoyobjectWin32* objects;
|
||||
int objectCount;
|
||||
int axisCount;
|
||||
int sliderCount;
|
||||
int buttonCount;
|
||||
int povCount;
|
||||
} _GLFWobjenumWin32;
|
||||
|
||||
// Define local copies of the necessary GUIDs
|
||||
//
|
||||
static const GUID _glfw_IID_IDirectInput8W =
|
||||
{0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00}};
|
||||
static const GUID _glfw_GUID_XAxis =
|
||||
{0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
|
||||
static const GUID _glfw_GUID_YAxis =
|
||||
{0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
|
||||
static const GUID _glfw_GUID_ZAxis =
|
||||
{0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
|
||||
static const GUID _glfw_GUID_RxAxis =
|
||||
{0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
|
||||
static const GUID _glfw_GUID_RyAxis =
|
||||
{0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
|
||||
static const GUID _glfw_GUID_RzAxis =
|
||||
{0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
|
||||
static const GUID _glfw_GUID_Slider =
|
||||
{0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
|
||||
static const GUID _glfw_GUID_POV =
|
||||
{0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
|
||||
|
||||
#define IID_IDirectInput8W _glfw_IID_IDirectInput8W
|
||||
#define GUID_XAxis _glfw_GUID_XAxis
|
||||
#define GUID_YAxis _glfw_GUID_YAxis
|
||||
#define GUID_ZAxis _glfw_GUID_ZAxis
|
||||
#define GUID_RxAxis _glfw_GUID_RxAxis
|
||||
#define GUID_RyAxis _glfw_GUID_RyAxis
|
||||
#define GUID_RzAxis _glfw_GUID_RzAxis
|
||||
#define GUID_Slider _glfw_GUID_Slider
|
||||
#define GUID_POV _glfw_GUID_POV
|
||||
|
||||
// Object data array for our clone of c_dfDIJoystick
|
||||
// Generated with https://github.com/elmindreda/c_dfDIJoystick2
|
||||
//
|
||||
static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] =
|
||||
{
|
||||
{ &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
|
||||
{ &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
{ NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
|
||||
};
|
||||
|
||||
// Our clone of c_dfDIJoystick
|
||||
//
|
||||
static const DIDATAFORMAT _glfwDataFormat =
|
||||
{
|
||||
sizeof(DIDATAFORMAT),
|
||||
sizeof(DIOBJECTDATAFORMAT),
|
||||
DIDFT_ABSAXIS,
|
||||
sizeof(DIJOYSTATE),
|
||||
sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT),
|
||||
_glfwObjectDataFormats
|
||||
};
|
||||
|
||||
// Returns a description fitting the specified XInput capabilities
|
||||
//
|
||||
static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic)
|
||||
{
|
||||
switch (xic->SubType)
|
||||
{
|
||||
case XINPUT_DEVSUBTYPE_WHEEL:
|
||||
return "XInput Wheel";
|
||||
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
|
||||
return "XInput Arcade Stick";
|
||||
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
|
||||
return "XInput Flight Stick";
|
||||
case XINPUT_DEVSUBTYPE_DANCE_PAD:
|
||||
return "XInput Dance Pad";
|
||||
case XINPUT_DEVSUBTYPE_GUITAR:
|
||||
return "XInput Guitar";
|
||||
case XINPUT_DEVSUBTYPE_DRUM_KIT:
|
||||
return "XInput Drum Kit";
|
||||
case XINPUT_DEVSUBTYPE_GAMEPAD:
|
||||
{
|
||||
if (xic->Flags & XINPUT_CAPS_WIRELESS)
|
||||
return "Wireless Xbox Controller";
|
||||
else
|
||||
return "Xbox Controller";
|
||||
}
|
||||
}
|
||||
|
||||
return "Unknown XInput Device";
|
||||
}
|
||||
|
||||
// Lexically compare device objects
|
||||
//
|
||||
static int compareJoystickObjects(const void* first, const void* second)
|
||||
{
|
||||
const _GLFWjoyobjectWin32* fo = first;
|
||||
const _GLFWjoyobjectWin32* so = second;
|
||||
|
||||
if (fo->type != so->type)
|
||||
return fo->type - so->type;
|
||||
|
||||
return fo->offset - so->offset;
|
||||
}
|
||||
|
||||
// Checks whether the specified device supports XInput
|
||||
// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom
|
||||
//
|
||||
static GLFWbool supportsXInput(const GUID* guid)
|
||||
{
|
||||
UINT i, count = 0;
|
||||
RAWINPUTDEVICELIST* ridl;
|
||||
GLFWbool result = GLFW_FALSE;
|
||||
|
||||
if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0)
|
||||
return GLFW_FALSE;
|
||||
|
||||
ridl = calloc(count, sizeof(RAWINPUTDEVICELIST));
|
||||
|
||||
if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1)
|
||||
{
|
||||
free(ridl);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
RID_DEVICE_INFO rdi;
|
||||
char name[256];
|
||||
UINT size;
|
||||
|
||||
if (ridl[i].dwType != RIM_TYPEHID)
|
||||
continue;
|
||||
|
||||
ZeroMemory(&rdi, sizeof(rdi));
|
||||
rdi.cbSize = sizeof(rdi);
|
||||
size = sizeof(rdi);
|
||||
|
||||
if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
|
||||
RIDI_DEVICEINFO,
|
||||
&rdi, &size) == -1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG) guid->Data1)
|
||||
continue;
|
||||
|
||||
memset(name, 0, sizeof(name));
|
||||
size = sizeof(name);
|
||||
|
||||
if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
|
||||
RIDI_DEVICENAME,
|
||||
name, &size) == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
name[sizeof(name) - 1] = '\0';
|
||||
if (strstr(name, "IG_"))
|
||||
{
|
||||
result = GLFW_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
free(ridl);
|
||||
return result;
|
||||
}
|
||||
|
||||
// Frees all resources associated with the specified joystick
|
||||
//
|
||||
static void closeJoystick(_GLFWjoystick* js)
|
||||
{
|
||||
if (js->win32.device)
|
||||
{
|
||||
IDirectInputDevice8_Unacquire(js->win32.device);
|
||||
IDirectInputDevice8_Release(js->win32.device);
|
||||
}
|
||||
|
||||
free(js->win32.objects);
|
||||
|
||||
_glfwFreeJoystick(js);
|
||||
_glfwInputJoystick(js, GLFW_DISCONNECTED);
|
||||
}
|
||||
|
||||
// DirectInput device object enumeration callback
|
||||
// Insights gleaned from SDL
|
||||
//
|
||||
static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi,
|
||||
void* user)
|
||||
{
|
||||
_GLFWobjenumWin32* data = user;
|
||||
_GLFWjoyobjectWin32* object = data->objects + data->objectCount;
|
||||
|
||||
if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS)
|
||||
{
|
||||
DIPROPRANGE dipr;
|
||||
|
||||
if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_SLIDER(data->sliderCount);
|
||||
else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_X;
|
||||
else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_Y;
|
||||
else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_Z;
|
||||
else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_RX;
|
||||
else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_RY;
|
||||
else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0)
|
||||
object->offset = DIJOFS_RZ;
|
||||
else
|
||||
return DIENUM_CONTINUE;
|
||||
|
||||
ZeroMemory(&dipr, sizeof(dipr));
|
||||
dipr.diph.dwSize = sizeof(dipr);
|
||||
dipr.diph.dwHeaderSize = sizeof(dipr.diph);
|
||||
dipr.diph.dwObj = doi->dwType;
|
||||
dipr.diph.dwHow = DIPH_BYID;
|
||||
dipr.lMin = -32768;
|
||||
dipr.lMax = 32767;
|
||||
|
||||
if (FAILED(IDirectInputDevice8_SetProperty(data->device,
|
||||
DIPROP_RANGE,
|
||||
&dipr.diph)))
|
||||
{
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
|
||||
{
|
||||
object->type = _GLFW_TYPE_SLIDER;
|
||||
data->sliderCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
object->type = _GLFW_TYPE_AXIS;
|
||||
data->axisCount++;
|
||||
}
|
||||
}
|
||||
else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON)
|
||||
{
|
||||
object->offset = DIJOFS_BUTTON(data->buttonCount);
|
||||
object->type = _GLFW_TYPE_BUTTON;
|
||||
data->buttonCount++;
|
||||
}
|
||||
else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV)
|
||||
{
|
||||
object->offset = DIJOFS_POV(data->povCount);
|
||||
object->type = _GLFW_TYPE_POV;
|
||||
data->povCount++;
|
||||
}
|
||||
|
||||
data->objectCount++;
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
// DirectInput device enumeration callback
|
||||
//
|
||||
static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
|
||||
{
|
||||
int jid = 0;
|
||||
DIDEVCAPS dc;
|
||||
DIPROPDWORD dipd;
|
||||
IDirectInputDevice8* device;
|
||||
_GLFWobjenumWin32 data;
|
||||
_GLFWjoystick* js;
|
||||
char guid[33];
|
||||
char name[256];
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
_GLFWjoystick* js = _glfw.joysticks + jid;
|
||||
if (js->present)
|
||||
{
|
||||
if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (supportsXInput(&di->guidProduct))
|
||||
return DIENUM_CONTINUE;
|
||||
|
||||
if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api,
|
||||
&di->guidInstance,
|
||||
&device,
|
||||
NULL)))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create device");
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat)))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to set device data format");
|
||||
|
||||
IDirectInputDevice8_Release(device);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
ZeroMemory(&dc, sizeof(dc));
|
||||
dc.dwSize = sizeof(dc);
|
||||
|
||||
if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc)))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to query device capabilities");
|
||||
|
||||
IDirectInputDevice8_Release(device);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
ZeroMemory(&dipd, sizeof(dipd));
|
||||
dipd.diph.dwSize = sizeof(dipd);
|
||||
dipd.diph.dwHeaderSize = sizeof(dipd.diph);
|
||||
dipd.diph.dwHow = DIPH_DEVICE;
|
||||
dipd.dwData = DIPROPAXISMODE_ABS;
|
||||
|
||||
if (FAILED(IDirectInputDevice8_SetProperty(device,
|
||||
DIPROP_AXISMODE,
|
||||
&dipd.diph)))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to set device axis mode");
|
||||
|
||||
IDirectInputDevice8_Release(device);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
memset(&data, 0, sizeof(data));
|
||||
data.device = device;
|
||||
data.objects = calloc(dc.dwAxes + dc.dwButtons + dc.dwPOVs,
|
||||
sizeof(_GLFWjoyobjectWin32));
|
||||
|
||||
if (FAILED(IDirectInputDevice8_EnumObjects(device,
|
||||
deviceObjectCallback,
|
||||
&data,
|
||||
DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV)))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to enumerate device objects");
|
||||
|
||||
IDirectInputDevice8_Release(device);
|
||||
free(data.objects);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
qsort(data.objects, data.objectCount,
|
||||
sizeof(_GLFWjoyobjectWin32),
|
||||
compareJoystickObjects);
|
||||
|
||||
if (!WideCharToMultiByte(CP_UTF8, 0,
|
||||
di->tszInstanceName, -1,
|
||||
name, sizeof(name),
|
||||
NULL, NULL))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to convert joystick name to UTF-8");
|
||||
|
||||
IDirectInputDevice8_Release(device);
|
||||
free(data.objects);
|
||||
return DIENUM_STOP;
|
||||
}
|
||||
|
||||
// Generate a joystick GUID that matches the SDL 2.0.5+ one
|
||||
if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0)
|
||||
{
|
||||
sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000",
|
||||
(uint8_t) di->guidProduct.Data1,
|
||||
(uint8_t) (di->guidProduct.Data1 >> 8),
|
||||
(uint8_t) (di->guidProduct.Data1 >> 16),
|
||||
(uint8_t) (di->guidProduct.Data1 >> 24));
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
|
||||
name[0], name[1], name[2], name[3],
|
||||
name[4], name[5], name[6], name[7],
|
||||
name[8], name[9], name[10]);
|
||||
}
|
||||
|
||||
js = _glfwAllocJoystick(name, guid,
|
||||
data.axisCount + data.sliderCount,
|
||||
data.buttonCount,
|
||||
data.povCount);
|
||||
if (!js)
|
||||
{
|
||||
IDirectInputDevice8_Release(device);
|
||||
free(data.objects);
|
||||
return DIENUM_STOP;
|
||||
}
|
||||
|
||||
js->win32.device = device;
|
||||
js->win32.guid = di->guidInstance;
|
||||
js->win32.objects = data.objects;
|
||||
js->win32.objectCount = data.objectCount;
|
||||
|
||||
_glfwInputJoystick(js, GLFW_CONNECTED);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize joystick interface
|
||||
//
|
||||
void _glfwInitJoysticksWin32(void)
|
||||
{
|
||||
if (_glfw.win32.dinput8.instance)
|
||||
{
|
||||
if (FAILED(DirectInput8Create(GetModuleHandle(NULL),
|
||||
DIRECTINPUT_VERSION,
|
||||
&IID_IDirectInput8W,
|
||||
(void**) &_glfw.win32.dinput8.api,
|
||||
NULL)))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to create interface");
|
||||
}
|
||||
}
|
||||
|
||||
_glfwDetectJoystickConnectionWin32();
|
||||
}
|
||||
|
||||
// Close all opened joystick handles
|
||||
//
|
||||
void _glfwTerminateJoysticksWin32(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
|
||||
if (_glfw.win32.dinput8.api)
|
||||
IDirectInput8_Release(_glfw.win32.dinput8.api);
|
||||
}
|
||||
|
||||
// Checks for new joysticks after DBT_DEVICEARRIVAL
|
||||
//
|
||||
void _glfwDetectJoystickConnectionWin32(void)
|
||||
{
|
||||
if (_glfw.win32.xinput.instance)
|
||||
{
|
||||
DWORD index;
|
||||
|
||||
for (index = 0; index < XUSER_MAX_COUNT; index++)
|
||||
{
|
||||
int jid;
|
||||
char guid[33];
|
||||
XINPUT_CAPABILITIES xic;
|
||||
_GLFWjoystick* js;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (_glfw.joysticks[jid].present &&
|
||||
_glfw.joysticks[jid].win32.device == NULL &&
|
||||
_glfw.joysticks[jid].win32.index == index)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (jid <= GLFW_JOYSTICK_LAST)
|
||||
continue;
|
||||
|
||||
if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)
|
||||
continue;
|
||||
|
||||
// Generate a joystick GUID that matches the SDL 2.0.5+ one
|
||||
sprintf(guid, "78696e707574%02x000000000000000000",
|
||||
xic.SubType & 0xff);
|
||||
|
||||
js = _glfwAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1);
|
||||
if (!js)
|
||||
continue;
|
||||
|
||||
js->win32.index = index;
|
||||
|
||||
_glfwInputJoystick(js, GLFW_CONNECTED);
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.win32.dinput8.api)
|
||||
{
|
||||
if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api,
|
||||
DI8DEVCLASS_GAMECTRL,
|
||||
deviceCallback,
|
||||
NULL,
|
||||
DIEDFL_ALLDEVICES)))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Failed to enumerate DirectInput8 devices");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE
|
||||
//
|
||||
void _glfwDetectJoystickDisconnectionWin32(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
_GLFWjoystick* js = _glfw.joysticks + jid;
|
||||
if (js->present)
|
||||
_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
{
|
||||
if (js->win32.device)
|
||||
{
|
||||
int i, ai = 0, bi = 0, pi = 0;
|
||||
HRESULT result;
|
||||
DIJOYSTATE state;
|
||||
|
||||
IDirectInputDevice8_Poll(js->win32.device);
|
||||
result = IDirectInputDevice8_GetDeviceState(js->win32.device,
|
||||
sizeof(state),
|
||||
&state);
|
||||
if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST)
|
||||
{
|
||||
IDirectInputDevice8_Acquire(js->win32.device);
|
||||
IDirectInputDevice8_Poll(js->win32.device);
|
||||
result = IDirectInputDevice8_GetDeviceState(js->win32.device,
|
||||
sizeof(state),
|
||||
&state);
|
||||
}
|
||||
|
||||
if (FAILED(result))
|
||||
{
|
||||
closeJoystick(js);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (mode == _GLFW_POLL_PRESENCE)
|
||||
return GLFW_TRUE;
|
||||
|
||||
for (i = 0; i < js->win32.objectCount; i++)
|
||||
{
|
||||
const void* data = (char*) &state + js->win32.objects[i].offset;
|
||||
|
||||
switch (js->win32.objects[i].type)
|
||||
{
|
||||
case _GLFW_TYPE_AXIS:
|
||||
case _GLFW_TYPE_SLIDER:
|
||||
{
|
||||
const float value = (*((LONG*) data) + 0.5f) / 32767.5f;
|
||||
_glfwInputJoystickAxis(js, ai, value);
|
||||
ai++;
|
||||
break;
|
||||
}
|
||||
|
||||
case _GLFW_TYPE_BUTTON:
|
||||
{
|
||||
const char value = (*((BYTE*) data) & 0x80) != 0;
|
||||
_glfwInputJoystickButton(js, bi, value);
|
||||
bi++;
|
||||
break;
|
||||
}
|
||||
|
||||
case _GLFW_TYPE_POV:
|
||||
{
|
||||
const int states[9] =
|
||||
{
|
||||
GLFW_HAT_UP,
|
||||
GLFW_HAT_RIGHT_UP,
|
||||
GLFW_HAT_RIGHT,
|
||||
GLFW_HAT_RIGHT_DOWN,
|
||||
GLFW_HAT_DOWN,
|
||||
GLFW_HAT_LEFT_DOWN,
|
||||
GLFW_HAT_LEFT,
|
||||
GLFW_HAT_LEFT_UP,
|
||||
GLFW_HAT_CENTERED
|
||||
};
|
||||
|
||||
// Screams of horror are appropriate at this point
|
||||
int state = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
|
||||
if (state < 0 || state > 8)
|
||||
state = 8;
|
||||
|
||||
_glfwInputJoystickHat(js, pi, states[state]);
|
||||
pi++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int i, dpad = 0;
|
||||
DWORD result;
|
||||
XINPUT_STATE xis;
|
||||
const WORD buttons[10] =
|
||||
{
|
||||
XINPUT_GAMEPAD_A,
|
||||
XINPUT_GAMEPAD_B,
|
||||
XINPUT_GAMEPAD_X,
|
||||
XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER,
|
||||
XINPUT_GAMEPAD_RIGHT_SHOULDER,
|
||||
XINPUT_GAMEPAD_BACK,
|
||||
XINPUT_GAMEPAD_START,
|
||||
XINPUT_GAMEPAD_LEFT_THUMB,
|
||||
XINPUT_GAMEPAD_RIGHT_THUMB
|
||||
};
|
||||
|
||||
result = XInputGetState(js->win32.index, &xis);
|
||||
if (result != ERROR_SUCCESS)
|
||||
{
|
||||
if (result == ERROR_DEVICE_NOT_CONNECTED)
|
||||
closeJoystick(js);
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (mode == _GLFW_POLL_PRESENCE)
|
||||
return GLFW_TRUE;
|
||||
|
||||
_glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
|
||||
_glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);
|
||||
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
|
||||
_glfwInputJoystickButton(js, i, value);
|
||||
}
|
||||
|
||||
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
|
||||
dpad |= GLFW_HAT_UP;
|
||||
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
|
||||
dpad |= GLFW_HAT_RIGHT;
|
||||
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
|
||||
dpad |= GLFW_HAT_DOWN;
|
||||
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
|
||||
dpad |= GLFW_HAT_LEFT;
|
||||
|
||||
_glfwInputJoystickHat(js, 0, dpad);
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformUpdateGamepadGUID(char* guid)
|
||||
{
|
||||
if (strcmp(guid + 20, "504944564944") == 0)
|
||||
{
|
||||
char original[33];
|
||||
strcpy(original, guid);
|
||||
sprintf(guid, "03000000%.4s0000%.4s000000000000",
|
||||
original, original + 4);
|
||||
}
|
||||
}
|
||||
|
||||
56
3-mid/physics/implement/box2d/contrib/extern/glfw/src/win32_joystick.h
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int dummy
|
||||
|
||||
#define _GLFW_PLATFORM_MAPPING_NAME "Windows"
|
||||
|
||||
// Joystick element (axis, button or slider)
|
||||
//
|
||||
typedef struct _GLFWjoyobjectWin32
|
||||
{
|
||||
int offset;
|
||||
int type;
|
||||
} _GLFWjoyobjectWin32;
|
||||
|
||||
// Win32-specific per-joystick data
|
||||
//
|
||||
typedef struct _GLFWjoystickWin32
|
||||
{
|
||||
_GLFWjoyobjectWin32* objects;
|
||||
int objectCount;
|
||||
IDirectInputDevice8W* device;
|
||||
DWORD index;
|
||||
GUID guid;
|
||||
} _GLFWjoystickWin32;
|
||||
|
||||
|
||||
void _glfwInitJoysticksWin32(void);
|
||||
void _glfwTerminateJoysticksWin32(void);
|
||||
void _glfwDetectJoystickConnectionWin32(void);
|
||||
void _glfwDetectJoystickDisconnectionWin32(void);
|
||||
|
||||
515
3-mid/physics/implement/box2d/contrib/extern/glfw/src/win32_monitor.c
vendored
Normal file
@@ -0,0 +1,515 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
#include <malloc.h>
|
||||
|
||||
|
||||
// Callback for EnumDisplayMonitors in createMonitor
|
||||
//
|
||||
static BOOL CALLBACK monitorCallback(HMONITOR handle,
|
||||
HDC dc,
|
||||
RECT* rect,
|
||||
LPARAM data)
|
||||
{
|
||||
MONITORINFOEXW mi;
|
||||
ZeroMemory(&mi, sizeof(mi));
|
||||
mi.cbSize = sizeof(mi);
|
||||
|
||||
if (GetMonitorInfoW(handle, (MONITORINFO*) &mi))
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) data;
|
||||
if (wcscmp(mi.szDevice, monitor->win32.adapterName) == 0)
|
||||
monitor->win32.handle = handle;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Create monitor from an adapter and (optionally) a display
|
||||
//
|
||||
static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
|
||||
DISPLAY_DEVICEW* display)
|
||||
{
|
||||
_GLFWmonitor* monitor;
|
||||
int widthMM, heightMM;
|
||||
char* name;
|
||||
HDC dc;
|
||||
DEVMODEW dm;
|
||||
RECT rect;
|
||||
|
||||
if (display)
|
||||
name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString);
|
||||
else
|
||||
name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString);
|
||||
if (!name)
|
||||
return NULL;
|
||||
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
|
||||
|
||||
dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);
|
||||
|
||||
if (IsWindows8Point1OrGreater())
|
||||
{
|
||||
widthMM = GetDeviceCaps(dc, HORZSIZE);
|
||||
heightMM = GetDeviceCaps(dc, VERTSIZE);
|
||||
}
|
||||
else
|
||||
{
|
||||
widthMM = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX));
|
||||
heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY));
|
||||
}
|
||||
|
||||
DeleteDC(dc);
|
||||
|
||||
monitor = _glfwAllocMonitor(name, widthMM, heightMM);
|
||||
free(name);
|
||||
|
||||
if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
|
||||
monitor->win32.modesPruned = GLFW_TRUE;
|
||||
|
||||
wcscpy(monitor->win32.adapterName, adapter->DeviceName);
|
||||
WideCharToMultiByte(CP_UTF8, 0,
|
||||
adapter->DeviceName, -1,
|
||||
monitor->win32.publicAdapterName,
|
||||
sizeof(monitor->win32.publicAdapterName),
|
||||
NULL, NULL);
|
||||
|
||||
if (display)
|
||||
{
|
||||
wcscpy(monitor->win32.displayName, display->DeviceName);
|
||||
WideCharToMultiByte(CP_UTF8, 0,
|
||||
display->DeviceName, -1,
|
||||
monitor->win32.publicDisplayName,
|
||||
sizeof(monitor->win32.publicDisplayName),
|
||||
NULL, NULL);
|
||||
}
|
||||
|
||||
rect.left = dm.dmPosition.x;
|
||||
rect.top = dm.dmPosition.y;
|
||||
rect.right = dm.dmPosition.x + dm.dmPelsWidth;
|
||||
rect.bottom = dm.dmPosition.y + dm.dmPelsHeight;
|
||||
|
||||
EnumDisplayMonitors(NULL, &rect, monitorCallback, (LPARAM) monitor);
|
||||
return monitor;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Poll for changes in the set of connected monitors
|
||||
//
|
||||
void _glfwPollMonitorsWin32(void)
|
||||
{
|
||||
int i, disconnectedCount;
|
||||
_GLFWmonitor** disconnected = NULL;
|
||||
DWORD adapterIndex, displayIndex;
|
||||
DISPLAY_DEVICEW adapter, display;
|
||||
_GLFWmonitor* monitor;
|
||||
|
||||
disconnectedCount = _glfw.monitorCount;
|
||||
if (disconnectedCount)
|
||||
{
|
||||
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
|
||||
memcpy(disconnected,
|
||||
_glfw.monitors,
|
||||
_glfw.monitorCount * sizeof(_GLFWmonitor*));
|
||||
}
|
||||
|
||||
for (adapterIndex = 0; ; adapterIndex++)
|
||||
{
|
||||
int type = _GLFW_INSERT_LAST;
|
||||
|
||||
ZeroMemory(&adapter, sizeof(adapter));
|
||||
adapter.cb = sizeof(adapter);
|
||||
|
||||
if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
|
||||
break;
|
||||
|
||||
if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
|
||||
continue;
|
||||
|
||||
if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
|
||||
type = _GLFW_INSERT_FIRST;
|
||||
|
||||
for (displayIndex = 0; ; displayIndex++)
|
||||
{
|
||||
ZeroMemory(&display, sizeof(display));
|
||||
display.cb = sizeof(display);
|
||||
|
||||
if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
|
||||
break;
|
||||
|
||||
if (!(display.StateFlags & DISPLAY_DEVICE_ACTIVE))
|
||||
continue;
|
||||
|
||||
for (i = 0; i < disconnectedCount; i++)
|
||||
{
|
||||
if (disconnected[i] &&
|
||||
wcscmp(disconnected[i]->win32.displayName,
|
||||
display.DeviceName) == 0)
|
||||
{
|
||||
disconnected[i] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < disconnectedCount)
|
||||
continue;
|
||||
|
||||
monitor = createMonitor(&adapter, &display);
|
||||
if (!monitor)
|
||||
{
|
||||
free(disconnected);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwInputMonitor(monitor, GLFW_CONNECTED, type);
|
||||
|
||||
type = _GLFW_INSERT_LAST;
|
||||
}
|
||||
|
||||
// HACK: If an active adapter does not have any display devices
|
||||
// (as sometimes happens), add it directly as a monitor
|
||||
if (displayIndex == 0)
|
||||
{
|
||||
for (i = 0; i < disconnectedCount; i++)
|
||||
{
|
||||
if (disconnected[i] &&
|
||||
wcscmp(disconnected[i]->win32.adapterName,
|
||||
adapter.DeviceName) == 0)
|
||||
{
|
||||
disconnected[i] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < disconnectedCount)
|
||||
continue;
|
||||
|
||||
monitor = createMonitor(&adapter, NULL);
|
||||
if (!monitor)
|
||||
{
|
||||
free(disconnected);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwInputMonitor(monitor, GLFW_CONNECTED, type);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < disconnectedCount; i++)
|
||||
{
|
||||
if (disconnected[i])
|
||||
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
|
||||
}
|
||||
|
||||
free(disconnected);
|
||||
}
|
||||
|
||||
// Change the current video mode
|
||||
//
|
||||
void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired)
|
||||
{
|
||||
GLFWvidmode current;
|
||||
const GLFWvidmode* best;
|
||||
DEVMODEW dm;
|
||||
LONG result;
|
||||
|
||||
best = _glfwChooseVideoMode(monitor, desired);
|
||||
_glfwPlatformGetVideoMode(monitor, ¤t);
|
||||
if (_glfwCompareVideoModes(¤t, best) == 0)
|
||||
return;
|
||||
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL |
|
||||
DM_DISPLAYFREQUENCY;
|
||||
dm.dmPelsWidth = best->width;
|
||||
dm.dmPelsHeight = best->height;
|
||||
dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits;
|
||||
dm.dmDisplayFrequency = best->refreshRate;
|
||||
|
||||
if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24)
|
||||
dm.dmBitsPerPel = 32;
|
||||
|
||||
result = ChangeDisplaySettingsExW(monitor->win32.adapterName,
|
||||
&dm,
|
||||
NULL,
|
||||
CDS_FULLSCREEN,
|
||||
NULL);
|
||||
if (result == DISP_CHANGE_SUCCESSFUL)
|
||||
monitor->win32.modeChanged = GLFW_TRUE;
|
||||
else
|
||||
{
|
||||
const char* description = "Unknown error";
|
||||
|
||||
if (result == DISP_CHANGE_BADDUALVIEW)
|
||||
description = "The system uses DualView";
|
||||
else if (result == DISP_CHANGE_BADFLAGS)
|
||||
description = "Invalid flags";
|
||||
else if (result == DISP_CHANGE_BADMODE)
|
||||
description = "Graphics mode not supported";
|
||||
else if (result == DISP_CHANGE_BADPARAM)
|
||||
description = "Invalid parameter";
|
||||
else if (result == DISP_CHANGE_FAILED)
|
||||
description = "Graphics mode failed";
|
||||
else if (result == DISP_CHANGE_NOTUPDATED)
|
||||
description = "Failed to write to registry";
|
||||
else if (result == DISP_CHANGE_RESTART)
|
||||
description = "Computer restart required";
|
||||
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to set video mode: %s",
|
||||
description);
|
||||
}
|
||||
}
|
||||
|
||||
// Restore the previously saved (original) video mode
|
||||
//
|
||||
void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
|
||||
{
|
||||
if (monitor->win32.modeChanged)
|
||||
{
|
||||
ChangeDisplaySettingsExW(monitor->win32.adapterName,
|
||||
NULL, NULL, CDS_FULLSCREEN, NULL);
|
||||
monitor->win32.modeChanged = GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale)
|
||||
{
|
||||
UINT xdpi, ydpi;
|
||||
|
||||
if (IsWindows8Point1OrGreater())
|
||||
GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
|
||||
else
|
||||
{
|
||||
const HDC dc = GetDC(NULL);
|
||||
xdpi = GetDeviceCaps(dc, LOGPIXELSX);
|
||||
ydpi = GetDeviceCaps(dc, LOGPIXELSY);
|
||||
ReleaseDC(NULL, dc);
|
||||
}
|
||||
|
||||
if (xscale)
|
||||
*xscale = xdpi / (float) USER_DEFAULT_SCREEN_DPI;
|
||||
if (yscale)
|
||||
*yscale = ydpi / (float) USER_DEFAULT_SCREEN_DPI;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
DEVMODEW dm;
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
|
||||
EnumDisplaySettingsExW(monitor->win32.adapterName,
|
||||
ENUM_CURRENT_SETTINGS,
|
||||
&dm,
|
||||
EDS_ROTATEDMODE);
|
||||
|
||||
if (xpos)
|
||||
*xpos = dm.dmPosition.x;
|
||||
if (ypos)
|
||||
*ypos = dm.dmPosition.y;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
_glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale);
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
|
||||
{
|
||||
int modeIndex = 0, size = 0;
|
||||
GLFWvidmode* result = NULL;
|
||||
|
||||
*count = 0;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
int i;
|
||||
GLFWvidmode mode;
|
||||
DEVMODEW dm;
|
||||
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
|
||||
if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm))
|
||||
break;
|
||||
|
||||
modeIndex++;
|
||||
|
||||
// Skip modes with less than 15 BPP
|
||||
if (dm.dmBitsPerPel < 15)
|
||||
continue;
|
||||
|
||||
mode.width = dm.dmPelsWidth;
|
||||
mode.height = dm.dmPelsHeight;
|
||||
mode.refreshRate = dm.dmDisplayFrequency;
|
||||
_glfwSplitBPP(dm.dmBitsPerPel,
|
||||
&mode.redBits,
|
||||
&mode.greenBits,
|
||||
&mode.blueBits);
|
||||
|
||||
for (i = 0; i < *count; i++)
|
||||
{
|
||||
if (_glfwCompareVideoModes(result + i, &mode) == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
// Skip duplicate modes
|
||||
if (i < *count)
|
||||
continue;
|
||||
|
||||
if (monitor->win32.modesPruned)
|
||||
{
|
||||
// Skip modes not supported by the connected displays
|
||||
if (ChangeDisplaySettingsExW(monitor->win32.adapterName,
|
||||
&dm,
|
||||
NULL,
|
||||
CDS_TEST,
|
||||
NULL) != DISP_CHANGE_SUCCESSFUL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (*count == size)
|
||||
{
|
||||
size += 128;
|
||||
result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode));
|
||||
}
|
||||
|
||||
(*count)++;
|
||||
result[*count - 1] = mode;
|
||||
}
|
||||
|
||||
if (!*count)
|
||||
{
|
||||
// HACK: Report the current mode if no valid modes were found
|
||||
result = calloc(1, sizeof(GLFWvidmode));
|
||||
_glfwPlatformGetVideoMode(monitor, result);
|
||||
*count = 1;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
|
||||
{
|
||||
DEVMODEW dm;
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
|
||||
EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm);
|
||||
|
||||
mode->width = dm.dmPelsWidth;
|
||||
mode->height = dm.dmPelsHeight;
|
||||
mode->refreshRate = dm.dmDisplayFrequency;
|
||||
_glfwSplitBPP(dm.dmBitsPerPel,
|
||||
&mode->redBits,
|
||||
&mode->greenBits,
|
||||
&mode->blueBits);
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
HDC dc;
|
||||
WORD values[768];
|
||||
|
||||
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
|
||||
GetDeviceGammaRamp(dc, values);
|
||||
DeleteDC(dc);
|
||||
|
||||
_glfwAllocGammaArrays(ramp, 256);
|
||||
|
||||
memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short));
|
||||
memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short));
|
||||
memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short));
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
{
|
||||
HDC dc;
|
||||
WORD values[768];
|
||||
|
||||
if (ramp->size != 256)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Gamma ramp size must be 256");
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short));
|
||||
memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short));
|
||||
memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short));
|
||||
|
||||
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
|
||||
SetDeviceGammaRamp(dc, values);
|
||||
DeleteDC(dc);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->win32.publicAdapterName;
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->win32.publicDisplayName;
|
||||
}
|
||||
|
||||
449
3-mid/physics/implement/box2d/contrib/extern/glfw/src/win32_platform.h
vendored
Normal file
@@ -0,0 +1,449 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
// We don't need all the fancy stuff
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
|
||||
#ifndef VC_EXTRALEAN
|
||||
#define VC_EXTRALEAN
|
||||
#endif
|
||||
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
|
||||
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
|
||||
// example to allow applications to correctly declare a GL_ARB_debug_output
|
||||
// callback) but windows.h assumes no one will define APIENTRY before it does
|
||||
#undef APIENTRY
|
||||
|
||||
// GLFW on Windows is Unicode only and does not work in MBCS mode
|
||||
#ifndef UNICODE
|
||||
#define UNICODE
|
||||
#endif
|
||||
|
||||
// GLFW requires Windows XP or later
|
||||
#if WINVER < 0x0501
|
||||
#undef WINVER
|
||||
#define WINVER 0x0501
|
||||
#endif
|
||||
#if _WIN32_WINNT < 0x0501
|
||||
#undef _WIN32_WINNT
|
||||
#define _WIN32_WINNT 0x0501
|
||||
#endif
|
||||
|
||||
// GLFW uses DirectInput8 interfaces
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
|
||||
#include <wctype.h>
|
||||
#include <windows.h>
|
||||
#include <dinput.h>
|
||||
#include <xinput.h>
|
||||
#include <dbt.h>
|
||||
|
||||
// HACK: Define macros that some windows.h variants don't
|
||||
#ifndef WM_MOUSEHWHEEL
|
||||
#define WM_MOUSEHWHEEL 0x020E
|
||||
#endif
|
||||
#ifndef WM_DWMCOMPOSITIONCHANGED
|
||||
#define WM_DWMCOMPOSITIONCHANGED 0x031E
|
||||
#endif
|
||||
#ifndef WM_COPYGLOBALDATA
|
||||
#define WM_COPYGLOBALDATA 0x0049
|
||||
#endif
|
||||
#ifndef WM_UNICHAR
|
||||
#define WM_UNICHAR 0x0109
|
||||
#endif
|
||||
#ifndef UNICODE_NOCHAR
|
||||
#define UNICODE_NOCHAR 0xFFFF
|
||||
#endif
|
||||
#ifndef WM_DPICHANGED
|
||||
#define WM_DPICHANGED 0x02E0
|
||||
#endif
|
||||
#ifndef GET_XBUTTON_WPARAM
|
||||
#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
|
||||
#endif
|
||||
#ifndef EDS_ROTATEDMODE
|
||||
#define EDS_ROTATEDMODE 0x00000004
|
||||
#endif
|
||||
#ifndef DISPLAY_DEVICE_ACTIVE
|
||||
#define DISPLAY_DEVICE_ACTIVE 0x00000001
|
||||
#endif
|
||||
#ifndef _WIN32_WINNT_WINBLUE
|
||||
#define _WIN32_WINNT_WINBLUE 0x0602
|
||||
#endif
|
||||
#ifndef WM_GETDPISCALEDSIZE
|
||||
#define WM_GETDPISCALEDSIZE 0x02e4
|
||||
#endif
|
||||
#ifndef USER_DEFAULT_SCREEN_DPI
|
||||
#define USER_DEFAULT_SCREEN_DPI 96
|
||||
#endif
|
||||
|
||||
#if WINVER < 0x0601
|
||||
typedef struct
|
||||
{
|
||||
DWORD cbSize;
|
||||
DWORD ExtStatus;
|
||||
} CHANGEFILTERSTRUCT;
|
||||
#ifndef MSGFLT_ALLOW
|
||||
#define MSGFLT_ALLOW 1
|
||||
#endif
|
||||
#endif /*Windows 7*/
|
||||
|
||||
#if WINVER < 0x0600
|
||||
#define DWM_BB_ENABLE 0x00000001
|
||||
#define DWM_BB_BLURREGION 0x00000002
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwFlags;
|
||||
BOOL fEnable;
|
||||
HRGN hRgnBlur;
|
||||
BOOL fTransitionOnMaximized;
|
||||
} DWM_BLURBEHIND;
|
||||
#else
|
||||
#include <dwmapi.h>
|
||||
#endif /*Windows Vista*/
|
||||
|
||||
#ifndef DPI_ENUMS_DECLARED
|
||||
typedef enum
|
||||
{
|
||||
PROCESS_DPI_UNAWARE = 0,
|
||||
PROCESS_SYSTEM_DPI_AWARE = 1,
|
||||
PROCESS_PER_MONITOR_DPI_AWARE = 2
|
||||
} PROCESS_DPI_AWARENESS;
|
||||
typedef enum
|
||||
{
|
||||
MDT_EFFECTIVE_DPI = 0,
|
||||
MDT_ANGULAR_DPI = 1,
|
||||
MDT_RAW_DPI = 2,
|
||||
MDT_DEFAULT = MDT_EFFECTIVE_DPI
|
||||
} MONITOR_DPI_TYPE;
|
||||
#endif /*DPI_ENUMS_DECLARED*/
|
||||
|
||||
#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
|
||||
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((HANDLE) -4)
|
||||
#endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/
|
||||
|
||||
// HACK: Define versionhelpers.h functions manually as MinGW lacks the header
|
||||
#define IsWindowsXPOrGreater() \
|
||||
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINXP), \
|
||||
LOBYTE(_WIN32_WINNT_WINXP), 0)
|
||||
#define IsWindowsVistaOrGreater() \
|
||||
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_VISTA), \
|
||||
LOBYTE(_WIN32_WINNT_VISTA), 0)
|
||||
#define IsWindows7OrGreater() \
|
||||
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN7), \
|
||||
LOBYTE(_WIN32_WINNT_WIN7), 0)
|
||||
#define IsWindows8OrGreater() \
|
||||
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN8), \
|
||||
LOBYTE(_WIN32_WINNT_WIN8), 0)
|
||||
#define IsWindows8Point1OrGreater() \
|
||||
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINBLUE), \
|
||||
LOBYTE(_WIN32_WINNT_WINBLUE), 0)
|
||||
|
||||
#define _glfwIsWindows10AnniversaryUpdateOrGreaterWin32() \
|
||||
_glfwIsWindows10BuildOrGreaterWin32(14393)
|
||||
#define _glfwIsWindows10CreatorsUpdateOrGreaterWin32() \
|
||||
_glfwIsWindows10BuildOrGreaterWin32(15063)
|
||||
|
||||
// HACK: Define macros that some xinput.h variants don't
|
||||
#ifndef XINPUT_CAPS_WIRELESS
|
||||
#define XINPUT_CAPS_WIRELESS 0x0002
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_WHEEL
|
||||
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
|
||||
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
|
||||
#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
|
||||
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_GUITAR
|
||||
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
|
||||
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
|
||||
#endif
|
||||
#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
|
||||
#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
|
||||
#endif
|
||||
#ifndef XUSER_MAX_COUNT
|
||||
#define XUSER_MAX_COUNT 4
|
||||
#endif
|
||||
|
||||
// HACK: Define macros that some dinput.h variants don't
|
||||
#ifndef DIDFT_OPTIONAL
|
||||
#define DIDFT_OPTIONAL 0x80000000
|
||||
#endif
|
||||
|
||||
// winmm.dll function pointer typedefs
|
||||
typedef DWORD (WINAPI * PFN_timeGetTime)(void);
|
||||
#define timeGetTime _glfw.win32.winmm.GetTime
|
||||
|
||||
// xinput.dll function pointer typedefs
|
||||
typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
|
||||
typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
|
||||
#define XInputGetCapabilities _glfw.win32.xinput.GetCapabilities
|
||||
#define XInputGetState _glfw.win32.xinput.GetState
|
||||
|
||||
// dinput8.dll function pointer typedefs
|
||||
typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN);
|
||||
#define DirectInput8Create _glfw.win32.dinput8.Create
|
||||
|
||||
// user32.dll function pointer typedefs
|
||||
typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void);
|
||||
typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*);
|
||||
typedef BOOL (WINAPI * PFN_EnableNonClientDpiScaling)(HWND);
|
||||
typedef BOOL (WINAPI * PFN_SetProcessDpiAwarenessContext)(HANDLE);
|
||||
typedef UINT (WINAPI * PFN_GetDpiForWindow)(HWND);
|
||||
typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UINT);
|
||||
#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_
|
||||
#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_
|
||||
#define EnableNonClientDpiScaling _glfw.win32.user32.EnableNonClientDpiScaling_
|
||||
#define SetProcessDpiAwarenessContext _glfw.win32.user32.SetProcessDpiAwarenessContext_
|
||||
#define GetDpiForWindow _glfw.win32.user32.GetDpiForWindow_
|
||||
#define AdjustWindowRectExForDpi _glfw.win32.user32.AdjustWindowRectExForDpi_
|
||||
|
||||
// dwmapi.dll function pointer typedefs
|
||||
typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
|
||||
typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
|
||||
typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
|
||||
#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
|
||||
#define DwmFlush _glfw.win32.dwmapi.Flush
|
||||
#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
|
||||
|
||||
// shcore.dll function pointer typedefs
|
||||
typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
|
||||
typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
|
||||
#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_
|
||||
#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_
|
||||
|
||||
// ntdll.dll function pointer typedefs
|
||||
typedef LONG (WINAPI * PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*,ULONG,ULONGLONG);
|
||||
#define RtlVerifyVersionInfo _glfw.win32.ntdll.RtlVerifyVersionInfo_
|
||||
|
||||
typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
|
||||
|
||||
typedef struct VkWin32SurfaceCreateInfoKHR
|
||||
{
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkWin32SurfaceCreateFlagsKHR flags;
|
||||
HINSTANCE hinstance;
|
||||
HWND hwnd;
|
||||
} VkWin32SurfaceCreateInfoKHR;
|
||||
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t);
|
||||
|
||||
#include "win32_joystick.h"
|
||||
#include "wgl_context.h"
|
||||
#include "egl_context.h"
|
||||
#include "osmesa_context.h"
|
||||
|
||||
#if !defined(_GLFW_WNDCLASSNAME)
|
||||
#define _GLFW_WNDCLASSNAME L"GLFW30"
|
||||
#endif
|
||||
|
||||
#define _glfw_dlopen(name) LoadLibraryA(name)
|
||||
#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
|
||||
#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
|
||||
|
||||
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle)
|
||||
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32
|
||||
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32
|
||||
#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsWin32 win32
|
||||
#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexWin32 win32
|
||||
|
||||
|
||||
// Win32-specific per-window data
|
||||
//
|
||||
typedef struct _GLFWwindowWin32
|
||||
{
|
||||
HWND handle;
|
||||
HICON bigIcon;
|
||||
HICON smallIcon;
|
||||
|
||||
GLFWbool cursorTracked;
|
||||
GLFWbool frameAction;
|
||||
GLFWbool iconified;
|
||||
GLFWbool maximized;
|
||||
// Whether to enable framebuffer transparency on DWM
|
||||
GLFWbool transparent;
|
||||
GLFWbool scaleToMonitor;
|
||||
|
||||
// The last received cursor position, regardless of source
|
||||
int lastCursorPosX, lastCursorPosY;
|
||||
|
||||
} _GLFWwindowWin32;
|
||||
|
||||
// Win32-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryWin32
|
||||
{
|
||||
HWND helperWindowHandle;
|
||||
HDEVNOTIFY deviceNotificationHandle;
|
||||
DWORD foregroundLockTimeout;
|
||||
int acquiredMonitorCount;
|
||||
char* clipboardString;
|
||||
short int keycodes[512];
|
||||
short int scancodes[GLFW_KEY_LAST + 1];
|
||||
char keynames[GLFW_KEY_LAST + 1][5];
|
||||
// Where to place the cursor when re-enabled
|
||||
double restoreCursorPosX, restoreCursorPosY;
|
||||
// The window whose disabled cursor mode is active
|
||||
_GLFWwindow* disabledCursorWindow;
|
||||
RAWINPUT* rawInput;
|
||||
int rawInputSize;
|
||||
UINT mouseTrailSize;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_timeGetTime GetTime;
|
||||
} winmm;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_DirectInput8Create Create;
|
||||
IDirectInput8W* api;
|
||||
} dinput8;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_XInputGetCapabilities GetCapabilities;
|
||||
PFN_XInputGetState GetState;
|
||||
} xinput;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_SetProcessDPIAware SetProcessDPIAware_;
|
||||
PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_;
|
||||
PFN_EnableNonClientDpiScaling EnableNonClientDpiScaling_;
|
||||
PFN_SetProcessDpiAwarenessContext SetProcessDpiAwarenessContext_;
|
||||
PFN_GetDpiForWindow GetDpiForWindow_;
|
||||
PFN_AdjustWindowRectExForDpi AdjustWindowRectExForDpi_;
|
||||
} user32;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_DwmIsCompositionEnabled IsCompositionEnabled;
|
||||
PFN_DwmFlush Flush;
|
||||
PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
|
||||
} dwmapi;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_SetProcessDpiAwareness SetProcessDpiAwareness_;
|
||||
PFN_GetDpiForMonitor GetDpiForMonitor_;
|
||||
} shcore;
|
||||
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_RtlVerifyVersionInfo RtlVerifyVersionInfo_;
|
||||
} ntdll;
|
||||
|
||||
} _GLFWlibraryWin32;
|
||||
|
||||
// Win32-specific per-monitor data
|
||||
//
|
||||
typedef struct _GLFWmonitorWin32
|
||||
{
|
||||
HMONITOR handle;
|
||||
// This size matches the static size of DISPLAY_DEVICE.DeviceName
|
||||
WCHAR adapterName[32];
|
||||
WCHAR displayName[32];
|
||||
char publicAdapterName[32];
|
||||
char publicDisplayName[32];
|
||||
GLFWbool modesPruned;
|
||||
GLFWbool modeChanged;
|
||||
|
||||
} _GLFWmonitorWin32;
|
||||
|
||||
// Win32-specific per-cursor data
|
||||
//
|
||||
typedef struct _GLFWcursorWin32
|
||||
{
|
||||
HCURSOR handle;
|
||||
|
||||
} _GLFWcursorWin32;
|
||||
|
||||
// Win32-specific global timer data
|
||||
//
|
||||
typedef struct _GLFWtimerWin32
|
||||
{
|
||||
GLFWbool hasPC;
|
||||
uint64_t frequency;
|
||||
|
||||
} _GLFWtimerWin32;
|
||||
|
||||
// Win32-specific thread local storage data
|
||||
//
|
||||
typedef struct _GLFWtlsWin32
|
||||
{
|
||||
GLFWbool allocated;
|
||||
DWORD index;
|
||||
|
||||
} _GLFWtlsWin32;
|
||||
|
||||
// Win32-specific mutex data
|
||||
//
|
||||
typedef struct _GLFWmutexWin32
|
||||
{
|
||||
GLFWbool allocated;
|
||||
CRITICAL_SECTION section;
|
||||
|
||||
} _GLFWmutexWin32;
|
||||
|
||||
|
||||
GLFWbool _glfwRegisterWindowClassWin32(void);
|
||||
void _glfwUnregisterWindowClassWin32(void);
|
||||
|
||||
WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source);
|
||||
char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source);
|
||||
BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp);
|
||||
BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build);
|
||||
void _glfwInputErrorWin32(int error, const char* description);
|
||||
void _glfwUpdateKeyNamesWin32(void);
|
||||
|
||||
void _glfwInitTimerWin32(void);
|
||||
|
||||
void _glfwPollMonitorsWin32(void);
|
||||
void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);
|
||||
void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor);
|
||||
void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale);
|
||||
|
||||
97
3-mid/physics/implement/box2d/contrib/extern/glfw/src/win32_thread.c
vendored
Normal file
@@ -0,0 +1,97 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
|
||||
{
|
||||
assert(tls->win32.allocated == GLFW_FALSE);
|
||||
|
||||
tls->win32.index = TlsAlloc();
|
||||
if (tls->win32.index == TLS_OUT_OF_INDEXES)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to allocate TLS index");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
tls->win32.allocated = GLFW_TRUE;
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyTls(_GLFWtls* tls)
|
||||
{
|
||||
if (tls->win32.allocated)
|
||||
TlsFree(tls->win32.index);
|
||||
memset(tls, 0, sizeof(_GLFWtls));
|
||||
}
|
||||
|
||||
void* _glfwPlatformGetTls(_GLFWtls* tls)
|
||||
{
|
||||
assert(tls->win32.allocated == GLFW_TRUE);
|
||||
return TlsGetValue(tls->win32.index);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
|
||||
{
|
||||
assert(tls->win32.allocated == GLFW_TRUE);
|
||||
TlsSetValue(tls->win32.index, value);
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
|
||||
{
|
||||
assert(mutex->win32.allocated == GLFW_FALSE);
|
||||
InitializeCriticalSection(&mutex->win32.section);
|
||||
return mutex->win32.allocated = GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
|
||||
{
|
||||
if (mutex->win32.allocated)
|
||||
DeleteCriticalSection(&mutex->win32.section);
|
||||
memset(mutex, 0, sizeof(_GLFWmutex));
|
||||
}
|
||||
|
||||
void _glfwPlatformLockMutex(_GLFWmutex* mutex)
|
||||
{
|
||||
assert(mutex->win32.allocated == GLFW_TRUE);
|
||||
EnterCriticalSection(&mutex->win32.section);
|
||||
}
|
||||
|
||||
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
|
||||
{
|
||||
assert(mutex->win32.allocated == GLFW_TRUE);
|
||||
LeaveCriticalSection(&mutex->win32.section);
|
||||
}
|
||||
|
||||
74
3-mid/physics/implement/box2d/contrib/extern/glfw/src/win32_time.c
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialise timer
|
||||
//
|
||||
void _glfwInitTimerWin32(void)
|
||||
{
|
||||
uint64_t frequency;
|
||||
|
||||
if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
|
||||
{
|
||||
_glfw.timer.win32.hasPC = GLFW_TRUE;
|
||||
_glfw.timer.win32.frequency = frequency;
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfw.timer.win32.hasPC = GLFW_FALSE;
|
||||
_glfw.timer.win32.frequency = 1000;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
uint64_t _glfwPlatformGetTimerValue(void)
|
||||
{
|
||||
if (_glfw.timer.win32.hasPC)
|
||||
{
|
||||
uint64_t value;
|
||||
QueryPerformanceCounter((LARGE_INTEGER*) &value);
|
||||
return value;
|
||||
}
|
||||
else
|
||||
return (uint64_t) timeGetTime();
|
||||
}
|
||||
|
||||
uint64_t _glfwPlatformGetTimerFrequency(void)
|
||||
{
|
||||
return _glfw.timer.win32.frequency;
|
||||
}
|
||||
|
||||
2205
3-mid/physics/implement/box2d/contrib/extern/glfw/src/win32_window.c
vendored
Normal file
1113
3-mid/physics/implement/box2d/contrib/extern/glfw/src/window.c
vendored
Normal file
1318
3-mid/physics/implement/box2d/contrib/extern/glfw/src/wl_init.c
vendored
Normal file
208
3-mid/physics/implement/box2d/contrib/extern/glfw/src/wl_monitor.c
vendored
Normal file
@@ -0,0 +1,208 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Wayland - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <errno.h>
|
||||
|
||||
|
||||
static void outputHandleGeometry(void* data,
|
||||
struct wl_output* output,
|
||||
int32_t x,
|
||||
int32_t y,
|
||||
int32_t physicalWidth,
|
||||
int32_t physicalHeight,
|
||||
int32_t subpixel,
|
||||
const char* make,
|
||||
const char* model,
|
||||
int32_t transform)
|
||||
{
|
||||
struct _GLFWmonitor *monitor = data;
|
||||
char name[1024];
|
||||
|
||||
monitor->wl.x = x;
|
||||
monitor->wl.y = y;
|
||||
monitor->widthMM = physicalWidth;
|
||||
monitor->heightMM = physicalHeight;
|
||||
|
||||
snprintf(name, sizeof(name), "%s %s", make, model);
|
||||
monitor->name = _glfw_strdup(name);
|
||||
}
|
||||
|
||||
static void outputHandleMode(void* data,
|
||||
struct wl_output* output,
|
||||
uint32_t flags,
|
||||
int32_t width,
|
||||
int32_t height,
|
||||
int32_t refresh)
|
||||
{
|
||||
struct _GLFWmonitor *monitor = data;
|
||||
GLFWvidmode mode;
|
||||
|
||||
mode.width = width;
|
||||
mode.height = height;
|
||||
mode.redBits = 8;
|
||||
mode.greenBits = 8;
|
||||
mode.blueBits = 8;
|
||||
mode.refreshRate = refresh / 1000;
|
||||
|
||||
monitor->modeCount++;
|
||||
monitor->modes =
|
||||
realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode));
|
||||
monitor->modes[monitor->modeCount - 1] = mode;
|
||||
|
||||
if (flags & WL_OUTPUT_MODE_CURRENT)
|
||||
monitor->wl.currentMode = monitor->modeCount - 1;
|
||||
}
|
||||
|
||||
static void outputHandleDone(void* data, struct wl_output* output)
|
||||
{
|
||||
struct _GLFWmonitor *monitor = data;
|
||||
|
||||
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
|
||||
}
|
||||
|
||||
static void outputHandleScale(void* data,
|
||||
struct wl_output* output,
|
||||
int32_t factor)
|
||||
{
|
||||
struct _GLFWmonitor *monitor = data;
|
||||
|
||||
monitor->wl.scale = factor;
|
||||
}
|
||||
|
||||
static const struct wl_output_listener outputListener = {
|
||||
outputHandleGeometry,
|
||||
outputHandleMode,
|
||||
outputHandleDone,
|
||||
outputHandleScale,
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwAddOutputWayland(uint32_t name, uint32_t version)
|
||||
{
|
||||
_GLFWmonitor *monitor;
|
||||
struct wl_output *output;
|
||||
|
||||
if (version < 2)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Wayland: Unsupported output interface version");
|
||||
return;
|
||||
}
|
||||
|
||||
// The actual name of this output will be set in the geometry handler.
|
||||
monitor = _glfwAllocMonitor(NULL, 0, 0);
|
||||
|
||||
output = wl_registry_bind(_glfw.wl.registry,
|
||||
name,
|
||||
&wl_output_interface,
|
||||
2);
|
||||
if (!output)
|
||||
{
|
||||
_glfwFreeMonitor(monitor);
|
||||
return;
|
||||
}
|
||||
|
||||
monitor->wl.scale = 1;
|
||||
monitor->wl.output = output;
|
||||
monitor->wl.name = name;
|
||||
|
||||
wl_output_add_listener(output, &outputListener, monitor);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
|
||||
{
|
||||
if (monitor->wl.output)
|
||||
wl_output_destroy(monitor->wl.output);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
if (xpos)
|
||||
*xpos = monitor->wl.x;
|
||||
if (ypos)
|
||||
*ypos = monitor->wl.y;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = (float) monitor->wl.scale;
|
||||
if (yscale)
|
||||
*yscale = (float) monitor->wl.scale;
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
|
||||
{
|
||||
*found = monitor->modeCount;
|
||||
return monitor->modes;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
|
||||
{
|
||||
*mode = monitor->modes[monitor->wl.currentMode];
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Wayland: Gamma ramp access it not available");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor,
|
||||
const GLFWgammaramp* ramp)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Wayland: Gamma ramp access is not available");
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->wl.output;
|
||||
}
|
||||
|
||||
359
3-mid/physics/implement/box2d/contrib/extern/glfw/src/wl_platform.h
vendored
Normal file
@@ -0,0 +1,359 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Wayland - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <wayland-client.h>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
#include <xkbcommon/xkbcommon-compose.h>
|
||||
#endif
|
||||
#include <dlfcn.h>
|
||||
|
||||
typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
|
||||
|
||||
typedef struct VkWaylandSurfaceCreateInfoKHR
|
||||
{
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkWaylandSurfaceCreateFlagsKHR flags;
|
||||
struct wl_display* display;
|
||||
struct wl_surface* surface;
|
||||
} VkWaylandSurfaceCreateInfoKHR;
|
||||
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*);
|
||||
|
||||
#include "posix_thread.h"
|
||||
#include "posix_time.h"
|
||||
#ifdef __linux__
|
||||
#include "linux_joystick.h"
|
||||
#else
|
||||
#include "null_joystick.h"
|
||||
#endif
|
||||
#include "xkb_unicode.h"
|
||||
#include "egl_context.h"
|
||||
#include "osmesa_context.h"
|
||||
|
||||
#include "wayland-xdg-shell-client-protocol.h"
|
||||
#include "wayland-xdg-decoration-client-protocol.h"
|
||||
#include "wayland-viewporter-client-protocol.h"
|
||||
#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
|
||||
#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
|
||||
#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"
|
||||
|
||||
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _glfw_dlclose(handle) dlclose(handle)
|
||||
#define _glfw_dlsym(handle, name) dlsym(handle, name)
|
||||
|
||||
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->wl.native)
|
||||
#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.wl.display)
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wl
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wl
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWayland wl
|
||||
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
|
||||
|
||||
struct wl_cursor_image {
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t hotspot_x;
|
||||
uint32_t hotspot_y;
|
||||
uint32_t delay;
|
||||
};
|
||||
struct wl_cursor {
|
||||
unsigned int image_count;
|
||||
struct wl_cursor_image** images;
|
||||
char* name;
|
||||
};
|
||||
typedef struct wl_cursor_theme* (* PFN_wl_cursor_theme_load)(const char*, int, struct wl_shm*);
|
||||
typedef void (* PFN_wl_cursor_theme_destroy)(struct wl_cursor_theme*);
|
||||
typedef struct wl_cursor* (* PFN_wl_cursor_theme_get_cursor)(struct wl_cursor_theme*, const char*);
|
||||
typedef struct wl_buffer* (* PFN_wl_cursor_image_get_buffer)(struct wl_cursor_image*);
|
||||
#define wl_cursor_theme_load _glfw.wl.cursor.theme_load
|
||||
#define wl_cursor_theme_destroy _glfw.wl.cursor.theme_destroy
|
||||
#define wl_cursor_theme_get_cursor _glfw.wl.cursor.theme_get_cursor
|
||||
#define wl_cursor_image_get_buffer _glfw.wl.cursor.image_get_buffer
|
||||
|
||||
typedef struct wl_egl_window* (* PFN_wl_egl_window_create)(struct wl_surface*, int, int);
|
||||
typedef void (* PFN_wl_egl_window_destroy)(struct wl_egl_window*);
|
||||
typedef void (* PFN_wl_egl_window_resize)(struct wl_egl_window*, int, int, int, int);
|
||||
#define wl_egl_window_create _glfw.wl.egl.window_create
|
||||
#define wl_egl_window_destroy _glfw.wl.egl.window_destroy
|
||||
#define wl_egl_window_resize _glfw.wl.egl.window_resize
|
||||
|
||||
typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags);
|
||||
typedef void (* PFN_xkb_context_unref)(struct xkb_context*);
|
||||
typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags);
|
||||
typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*);
|
||||
typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*);
|
||||
typedef int (* PFN_xkb_keymap_key_repeats)(struct xkb_keymap*, xkb_keycode_t);
|
||||
typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*);
|
||||
typedef void (* PFN_xkb_state_unref)(struct xkb_state*);
|
||||
typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**);
|
||||
typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
|
||||
typedef xkb_mod_mask_t (* PFN_xkb_state_serialize_mods)(struct xkb_state*, enum xkb_state_component);
|
||||
#define xkb_context_new _glfw.wl.xkb.context_new
|
||||
#define xkb_context_unref _glfw.wl.xkb.context_unref
|
||||
#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string
|
||||
#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref
|
||||
#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index
|
||||
#define xkb_keymap_key_repeats _glfw.wl.xkb.keymap_key_repeats
|
||||
#define xkb_state_new _glfw.wl.xkb.state_new
|
||||
#define xkb_state_unref _glfw.wl.xkb.state_unref
|
||||
#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms
|
||||
#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask
|
||||
#define xkb_state_serialize_mods _glfw.wl.xkb.state_serialize_mods
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags);
|
||||
typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*);
|
||||
typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags);
|
||||
typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*);
|
||||
typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t);
|
||||
typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*);
|
||||
typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*);
|
||||
#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale
|
||||
#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref
|
||||
#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new
|
||||
#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref
|
||||
#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed
|
||||
#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status
|
||||
#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym
|
||||
#endif
|
||||
|
||||
#define _GLFW_DECORATION_WIDTH 4
|
||||
#define _GLFW_DECORATION_TOP 24
|
||||
#define _GLFW_DECORATION_VERTICAL (_GLFW_DECORATION_TOP + _GLFW_DECORATION_WIDTH)
|
||||
#define _GLFW_DECORATION_HORIZONTAL (2 * _GLFW_DECORATION_WIDTH)
|
||||
|
||||
typedef enum _GLFWdecorationSideWayland
|
||||
{
|
||||
mainWindow,
|
||||
topDecoration,
|
||||
leftDecoration,
|
||||
rightDecoration,
|
||||
bottomDecoration,
|
||||
|
||||
} _GLFWdecorationSideWayland;
|
||||
|
||||
typedef struct _GLFWdecorationWayland
|
||||
{
|
||||
struct wl_surface* surface;
|
||||
struct wl_subsurface* subsurface;
|
||||
struct wp_viewport* viewport;
|
||||
|
||||
} _GLFWdecorationWayland;
|
||||
|
||||
// Wayland-specific per-window data
|
||||
//
|
||||
typedef struct _GLFWwindowWayland
|
||||
{
|
||||
int width, height;
|
||||
GLFWbool visible;
|
||||
GLFWbool maximized;
|
||||
GLFWbool hovered;
|
||||
GLFWbool transparent;
|
||||
struct wl_surface* surface;
|
||||
struct wl_egl_window* native;
|
||||
struct wl_shell_surface* shellSurface;
|
||||
struct wl_callback* callback;
|
||||
|
||||
struct {
|
||||
struct xdg_surface* surface;
|
||||
struct xdg_toplevel* toplevel;
|
||||
struct zxdg_toplevel_decoration_v1* decoration;
|
||||
} xdg;
|
||||
|
||||
_GLFWcursor* currentCursor;
|
||||
double cursorPosX, cursorPosY;
|
||||
|
||||
char* title;
|
||||
|
||||
// We need to track the monitors the window spans on to calculate the
|
||||
// optimal scaling factor.
|
||||
int scale;
|
||||
_GLFWmonitor** monitors;
|
||||
int monitorsCount;
|
||||
int monitorsSize;
|
||||
|
||||
struct {
|
||||
struct zwp_relative_pointer_v1* relativePointer;
|
||||
struct zwp_locked_pointer_v1* lockedPointer;
|
||||
} pointerLock;
|
||||
|
||||
struct zwp_idle_inhibitor_v1* idleInhibitor;
|
||||
|
||||
// This is a hack to prevent auto-iconification on creation.
|
||||
GLFWbool justCreated;
|
||||
|
||||
struct {
|
||||
GLFWbool serverSide;
|
||||
struct wl_buffer* buffer;
|
||||
_GLFWdecorationWayland top, left, right, bottom;
|
||||
int focus;
|
||||
} decorations;
|
||||
|
||||
} _GLFWwindowWayland;
|
||||
|
||||
// Wayland-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryWayland
|
||||
{
|
||||
struct wl_display* display;
|
||||
struct wl_registry* registry;
|
||||
struct wl_compositor* compositor;
|
||||
struct wl_subcompositor* subcompositor;
|
||||
struct wl_shell* shell;
|
||||
struct wl_shm* shm;
|
||||
struct wl_seat* seat;
|
||||
struct wl_pointer* pointer;
|
||||
struct wl_keyboard* keyboard;
|
||||
struct wl_data_device_manager* dataDeviceManager;
|
||||
struct wl_data_device* dataDevice;
|
||||
struct wl_data_offer* dataOffer;
|
||||
struct wl_data_source* dataSource;
|
||||
struct xdg_wm_base* wmBase;
|
||||
struct zxdg_decoration_manager_v1* decorationManager;
|
||||
struct wp_viewporter* viewporter;
|
||||
struct zwp_relative_pointer_manager_v1* relativePointerManager;
|
||||
struct zwp_pointer_constraints_v1* pointerConstraints;
|
||||
struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
|
||||
|
||||
int compositorVersion;
|
||||
int seatVersion;
|
||||
|
||||
struct wl_cursor_theme* cursorTheme;
|
||||
struct wl_cursor_theme* cursorThemeHiDPI;
|
||||
struct wl_surface* cursorSurface;
|
||||
int cursorTimerfd;
|
||||
uint32_t serial;
|
||||
|
||||
int32_t keyboardRepeatRate;
|
||||
int32_t keyboardRepeatDelay;
|
||||
int keyboardLastKey;
|
||||
int keyboardLastScancode;
|
||||
char* clipboardString;
|
||||
size_t clipboardSize;
|
||||
char* clipboardSendString;
|
||||
size_t clipboardSendSize;
|
||||
int timerfd;
|
||||
short int keycodes[256];
|
||||
short int scancodes[GLFW_KEY_LAST + 1];
|
||||
|
||||
struct {
|
||||
void* handle;
|
||||
struct xkb_context* context;
|
||||
struct xkb_keymap* keymap;
|
||||
struct xkb_state* state;
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
struct xkb_compose_state* composeState;
|
||||
#endif
|
||||
|
||||
xkb_mod_mask_t controlMask;
|
||||
xkb_mod_mask_t altMask;
|
||||
xkb_mod_mask_t shiftMask;
|
||||
xkb_mod_mask_t superMask;
|
||||
xkb_mod_mask_t capsLockMask;
|
||||
xkb_mod_mask_t numLockMask;
|
||||
unsigned int modifiers;
|
||||
|
||||
PFN_xkb_context_new context_new;
|
||||
PFN_xkb_context_unref context_unref;
|
||||
PFN_xkb_keymap_new_from_string keymap_new_from_string;
|
||||
PFN_xkb_keymap_unref keymap_unref;
|
||||
PFN_xkb_keymap_mod_get_index keymap_mod_get_index;
|
||||
PFN_xkb_keymap_key_repeats keymap_key_repeats;
|
||||
PFN_xkb_state_new state_new;
|
||||
PFN_xkb_state_unref state_unref;
|
||||
PFN_xkb_state_key_get_syms state_key_get_syms;
|
||||
PFN_xkb_state_update_mask state_update_mask;
|
||||
PFN_xkb_state_serialize_mods state_serialize_mods;
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale;
|
||||
PFN_xkb_compose_table_unref compose_table_unref;
|
||||
PFN_xkb_compose_state_new compose_state_new;
|
||||
PFN_xkb_compose_state_unref compose_state_unref;
|
||||
PFN_xkb_compose_state_feed compose_state_feed;
|
||||
PFN_xkb_compose_state_get_status compose_state_get_status;
|
||||
PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym;
|
||||
#endif
|
||||
} xkb;
|
||||
|
||||
_GLFWwindow* pointerFocus;
|
||||
_GLFWwindow* keyboardFocus;
|
||||
|
||||
struct {
|
||||
void* handle;
|
||||
|
||||
PFN_wl_cursor_theme_load theme_load;
|
||||
PFN_wl_cursor_theme_destroy theme_destroy;
|
||||
PFN_wl_cursor_theme_get_cursor theme_get_cursor;
|
||||
PFN_wl_cursor_image_get_buffer image_get_buffer;
|
||||
} cursor;
|
||||
|
||||
struct {
|
||||
void* handle;
|
||||
|
||||
PFN_wl_egl_window_create window_create;
|
||||
PFN_wl_egl_window_destroy window_destroy;
|
||||
PFN_wl_egl_window_resize window_resize;
|
||||
} egl;
|
||||
|
||||
} _GLFWlibraryWayland;
|
||||
|
||||
// Wayland-specific per-monitor data
|
||||
//
|
||||
typedef struct _GLFWmonitorWayland
|
||||
{
|
||||
struct wl_output* output;
|
||||
int name;
|
||||
int currentMode;
|
||||
|
||||
int x;
|
||||
int y;
|
||||
int scale;
|
||||
|
||||
} _GLFWmonitorWayland;
|
||||
|
||||
// Wayland-specific per-cursor data
|
||||
//
|
||||
typedef struct _GLFWcursorWayland
|
||||
{
|
||||
struct wl_cursor* cursor;
|
||||
struct wl_cursor* cursorHiDPI;
|
||||
struct wl_buffer* buffer;
|
||||
int width, height;
|
||||
int xhot, yhot;
|
||||
int currentImage;
|
||||
} _GLFWcursorWayland;
|
||||
|
||||
|
||||
void _glfwAddOutputWayland(uint32_t name, uint32_t version);
|
||||
|
||||