Add initial prototype.
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with
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glx.Pointers;
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package glx.Context
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is
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subtype Item is Pointers.ContextRec_Pointer;
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type Pointer is access all Item;
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type Pointer_Pointer is access all Pointer;
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type Items is array (C.size_t range <>) of aliased Item;
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type Pointers is array (C.size_t range <>) of aliased Pointer;
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end glx.Context;
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