Add initial prototype.
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45
3-mid/opengl/source/platform/glx/opengl-surface.adb
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45
3-mid/opengl/source/platform/glx/opengl-surface.adb
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with
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openGL.Context,
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interfaces.C;
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package body openGL.Surface -- TODO: Finish this package.
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is
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use Glx,
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Interfaces;
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visual_Attributes : array (Positive range <>) of aliased C.int := (GLX_X_RENDERABLE, 1,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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GLX_STENCIL_SIZE, 8,
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GLX_DOUBLEBUFFER, 1,
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0);
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procedure define (Self : in out Item; Profile : in surface_Profile.item'Class;
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Window_Id : in Natural)
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is
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pragma Unreferenced (Window_Id);
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-- the_Profile : constant surface_Profile.item'Class := Profile;
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begin
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null;
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end define;
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-- Operations
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--
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procedure swap_Buffers (Self : in Item)
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is
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begin
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null;
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end swap_Buffers;
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end openGL.Surface;
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