Add initial prototype.
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44
3-mid/opengl/source/platform/egl/opengl-display.adb
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44
3-mid/opengl/source/platform/egl/opengl-display.adb
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with eGL.Binding,
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eGL.Pointers,
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System;
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package body openGL.Display
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is
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use eGL,
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eGL.Binding,
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eGL.Pointers;
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function Default return Item
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is
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use type System.Address, eGL.EGLBoolean;
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the_Display : Display.item;
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Success : EGLBoolean;
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Status : EGLBoolean;
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begin
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the_Display.Thin := eglGetDisplay (Display_Pointer (EGL_DEFAULT_DISPLAY));
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if the_Display.Thin = egl_NO_DISPLAY then
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raise openGL.Error with "Failed to open the default Display with eGL.";
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end if;
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Success := eglInitialize (the_Display.Thin, the_Display.Version_major'Unchecked_Access,
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the_Display.Version_minor'Unchecked_Access);
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if Success = egl_False then
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raise openGL.Error with "Failed to initialise eGL using the default Display.";
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end if;
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Status := eglBindAPI (EGL_OPENGL_ES_API);
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return the_Display;
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end Default;
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end openGL.Display;
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