Add initial prototype.

This commit is contained in:
Rod Kay
2022-07-31 17:34:54 +10:00
commit 54a53b2ac0
1421 changed files with 358874 additions and 0 deletions

View File

@@ -0,0 +1,85 @@
with
openGL.Geometry.lit_textured,
openGL.Primitive.indexed;
package body openGL.Model.hexagon.lit_textured
is
---------
--- Forge
--
function new_Hexagon (Radius : in Real;
Face : in lit_textured.Face) return View
is
Self : constant View := new Item;
begin
Self.Radius := Radius;
Self.Face := Face;
return Self;
end new_Hexagon;
--------------
--- Attributes
--
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views
is
pragma unreferenced (Textures, Fonts);
use Geometry.lit_textured,
Texture;
the_Sites : constant hexagon.Sites := vertex_Sites (Self.Radius);
the_Indices : aliased constant Indices := (1, 2, 3, 4, 5, 6, 7, 2);
function new_Face (Vertices : in geometry.lit_textured.Vertex_array) return Geometry.lit_textured.view
is
use Primitive;
the_Geometry : constant Geometry.lit_textured.view
:= Geometry.lit_textured.new_Geometry;
the_Primitive : constant Primitive.indexed.view
:= Primitive.indexed.new_Primitive (triangle_Fan, the_Indices);
begin
the_Geometry.Vertices_are (Vertices);
the_Geometry.add (Primitive.view (the_Primitive));
return the_Geometry;
end new_Face;
upper_Face : Geometry.lit_textured.view;
begin
-- Upper Face
--
declare
the_Vertices : constant Geometry.lit_textured.Vertex_array
:= (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Coords => (0.0, 0.0), Shine => default_Shine),
2 => (Site => the_Sites (1), Normal => Normal, Coords => (0.0, 0.0), Shine => default_Shine),
3 => (Site => the_Sites (2), Normal => Normal, Coords => (1.0, 0.0), Shine => default_Shine),
4 => (Site => the_Sites (3), Normal => Normal, Coords => (1.0, 1.0), Shine => default_Shine),
5 => (Site => the_Sites (4), Normal => Normal, Coords => (0.0, 1.0), Shine => default_Shine),
6 => (Site => the_Sites (5), Normal => Normal, Coords => (0.0, 1.0), Shine => default_Shine),
7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.0, 1.0), Shine => default_Shine));
begin
upper_Face := new_Face (Vertices => the_Vertices);
if Self.Face.Texture /= null_Object
then
upper_Face.Texture_is (Self.Face.Texture);
end if;
end;
return (1 => upper_Face.all'Access);
end to_GL_Geometries;
end openGL.Model.hexagon.lit_textured;