Add initial prototype.
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96
3-mid/opengl/source/lean/geometry/opengl-primitive.ads
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96
3-mid/opengl/source/lean/geometry/opengl-primitive.ads
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with
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openGL.Texture;
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private
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with
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ada.unchecked_Conversion;
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package openGL.Primitive
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--
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-- Provides a base class for openGL primitives.
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--
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is
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type Item is abstract tagged limited private;
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subtype Class is Item'Class;
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type View is access all Item'class;
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type Views is array (Index_t range <>) of View;
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----------
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-- Facets
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--
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type facet_Kind is (Points,
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Lines, line_Loop, line_Strip,
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Triangles, triangle_Strip, triangle_Fan);
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---------
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-- Forge
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--
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procedure define (Self : in out Item; Kind : in facet_Kind);
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procedure destroy (Self : in out Item) is abstract;
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procedure free (Self : in out View);
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--------------
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-- Attributes
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--
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function Texture (Self : in Item) return openGL.Texture.Object;
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
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procedure Bounds_are (Self : in out Item; Now : in openGL.Bounds);
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function Bounds (self : in Item) return openGL.Bounds;
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--
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-- Returns the bounds in object space.
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procedure is_Transparent (Self : in out Item; Now : in Boolean := True);
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function is_Transparent (Self : in Item) return Boolean;
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---------------
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--- Operations
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--
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procedure render (Self : in out Item);
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unused_line_Width : constant := -1.0;
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private
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type Item is abstract tagged limited
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record
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facet_Kind : primitive.facet_Kind;
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Texture : openGL.Texture.Object := openGL.Texture.null_Object;
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is_Transparent : Boolean;
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Bounds : openGL.Bounds;
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line_Width : Real := unused_line_Width;
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end record;
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----------
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-- Facets
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--
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function Thin (Self : in facet_Kind) return gl.GLenum;
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for facet_Kind use (Points => gl.GL_POINTS,
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Lines => gl.GL_LINES,
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line_Loop => gl.GL_LINE_LOOP,
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line_Strip => gl.GL_LINE_STRIP,
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Triangles => gl.GL_TRIANGLES,
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triangle_Strip => gl.GL_TRIANGLE_STRIP,
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triangle_Fan => gl.GL_TRIANGLE_FAN);
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for facet_Kind'Size use gl.GLenum'Size;
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function Convert is new ada.Unchecked_Conversion (facet_Kind, gl.GLenum);
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function Thin (Self : in facet_Kind) return gl.GLenum
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renames Convert;
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end openGL.Primitive;
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