Add initial prototype.
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@@ -0,0 +1,54 @@
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with
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openGL.Errors,
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openGL.Tasks,
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GL.Binding;
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package body openGL.Primitive.non_indexed
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is
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---------
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-- Forge
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--
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overriding
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procedure define (Self : in out Item; Kind : in facet_Kind)
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is
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begin
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Self.facet_Kind := Kind;
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end define;
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function new_Primitive (Kind : in facet_Kind;
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vertex_Count : in Natural) return Primitive.non_indexed.view
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is
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Self : constant View := new Item;
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begin
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define (Self.all, Kind);
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Self.vertex_Count := vertex_Count;
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return Self;
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end new_Primitive;
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overriding
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procedure destroy (Self : in out Item) is null;
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--------------
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-- Operations
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--
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overriding
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procedure render (Self : in out Item)
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is
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use GL,
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GL.Binding;
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begin
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Tasks.check;
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glDrawArrays (Thin (Self.facet_Kind),
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0,
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gl.GLint (Self.vertex_Count));
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Errors.log;
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end render;
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end openGL.Primitive.non_indexed;
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