Add initial prototype.
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private
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with
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openGL.Buffer.indices;
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package openGL.Primitive.indexed
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--
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-- Provides a class for indexed openGL primitives.
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--
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is
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type Item is limited new Primitive.item with private;
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subtype Class is Item'Class;
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type View is access all Item'class;
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type Views is array (Index_t range <>) of View;
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---------
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-- Forge
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--
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function new_Primitive (Kind : in facet_Kind;
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Indices : in openGL.Indices;
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line_Width : in Real := unused_line_Width) return Primitive.indexed.view;
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function new_Primitive (Kind : in facet_Kind;
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Indices : in openGL.long_Indices;
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line_Width : in Real := unused_line_Width) return Primitive.indexed.view;
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procedure define (Self : in out Item; Kind : in facet_Kind;
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Indices : in openGL.Indices;
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line_Width : in Real);
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procedure define (Self : in out Item; Kind : in facet_Kind;
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Indices : in openGL.long_Indices;
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line_Width : in Real);
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overriding
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procedure destroy (Self : in out Item);
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--------------
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-- Attributes
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--
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procedure Indices_are (Self : in out Item; Now : in Indices);
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procedure Indices_are (Self : in out Item; Now : in long_Indices);
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--------------
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-- Operations
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--
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overriding
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procedure render (Self : in out Item);
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private
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type Item is limited new Primitive.item with
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record
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Indices : Buffer.indices.view;
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end record;
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end openGL.Primitive.indexed;
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