Add initial prototype.
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151
3-mid/opengl/private/gl/source/gl-binding.ads
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151
3-mid/opengl/private/gl/source/gl-binding.ads
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package gl.Binding
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--
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-- Provides functions common to all openGL profiles.
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--
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is
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procedure glActiveTexture (Texture : in GLenum);
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procedure glBindTexture (Target : in GLenum;
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Texture : in GLuint);
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procedure glBlendFunc (sFactor : in GLenum;
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dFactor : in GLenum);
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procedure glClear (Mask : in GLbitfield);
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procedure glClearColor (Red : in GLclampf;
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Green : in GLclampf;
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Blue : in GLclampf;
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Alpha : in GLclampf);
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procedure glClearDepthf (Depth : in GLclampf);
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procedure glClearStencil (S : in GLint);
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procedure glColorMask (Red : in GLboolean;
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Green : in GLboolean;
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Blue : in GLboolean;
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Alpha : in GLboolean);
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procedure glCullFace (Mode : in GLenum);
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procedure glDepthFunc (Func : in GLenum);
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procedure glDepthMask (Flag : in GLboolean);
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procedure glDepthRangef (zNear : in GLclampf;
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zFar : in GLclampf);
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procedure glDisable (Cap : in GLenum);
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procedure glDrawArrays (Mode : in GLenum;
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First : in GLint;
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Count : in GLsizei);
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procedure glDrawElements (Mode : in GLenum;
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Count : in GLsizei;
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the_Type : in GLenum;
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Indices : access GLvoid);
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procedure glEnable (Cap : in GLenum);
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procedure glFinish;
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procedure glFlush;
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procedure glFrontFace (Mode : in GLenum);
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procedure glGenTextures (N : in GLsizei;
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Textures : access GLuint);
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function glGetError return GLenum;
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procedure glGetBooleanv (pName : in GLenum;
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Params : access GLboolean);
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procedure glGetFloatv (pName : in GLenum;
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Params : access GLfloat);
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procedure glGetIntegerv (pName : in GLenum;
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Params : access GLint);
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function glGetString (Name : in GLenum) return access GLubyte;
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procedure glGetTexParameteriv
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(Target : in GLenum;
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pName : in GLenum;
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Params : access GLint);
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procedure glHint (Target : in GLenum;
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Mode : in GLenum);
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function glIsEnabled (Cap : in GLenum) return GLboolean;
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procedure glLineWidth (Width : in GLfloat);
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procedure glPixelStorei (pName : in GLenum;
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Param : in GLint);
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procedure glPolygonOffset (Factor : in GLfloat;
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Units : in GLfloat);
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procedure glReadPixels (X : in GLint;
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Y : in GLint;
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Width : in GLsizei;
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Height : in GLsizei;
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Format : in GLenum;
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the_Type : in GLenum;
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Pixels : access GLvoid);
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procedure glScissor (X : in GLint;
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Y : in GLint;
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Width : in GLsizei;
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Height : in GLsizei);
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procedure glStencilFunc (Func : in GLenum;
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Ref : in GLint;
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Mask : in GLuint);
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procedure glStencilMask (Mask : in GLuint);
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procedure glStencilOp (Fail : in GLenum;
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zFail : in GLenum;
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zPass : in GLenum);
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procedure glTexImage2D (Target : in GLenum;
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Level : in GLint;
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internalFormat
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: in GLenum;
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Width : in GLsizei;
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Height : in GLsizei;
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Border : in GLint;
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Format : in GLenum;
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the_Type : in GLenum;
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Pixels : access GLvoid);
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procedure glTexSubImage2D (Target : in GLenum;
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Level : in GLint;
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xOffset : in GLint;
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yOffset : in GLint;
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Width : in GLsizei;
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Height : in GLsizei;
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Format : in GLenum;
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the_Type : in GLenum;
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Pixels : access GLvoid);
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procedure glTexParameteri (Target : in GLenum;
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pName : in GLenum;
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Param : in GLint);
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procedure glViewport (X : in GLint;
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Y : in GLint;
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Width : in GLsizei;
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Height : in GLsizei);
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private
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pragma Import (StdCall, glActiveTexture, "glActiveTexture");
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pragma Import (Stdcall, glBindTexture, "glBindTexture");
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pragma Import (Stdcall, glBlendFunc, "glBlendFunc");
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pragma Import (Stdcall, glClear, "glClear");
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pragma Import (Stdcall, glClearColor, "glClearColor");
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pragma Import (Stdcall, glClearDepthf, "glClearDepthf");
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pragma Import (Stdcall, glClearStencil, "glClearStencil");
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pragma Import (Stdcall, glColorMask, "glColorMask");
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pragma Import (Stdcall, glCullFace, "glCullFace");
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pragma Import (Stdcall, glDepthFunc, "glDepthFunc");
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pragma Import (Stdcall, glDepthMask, "glDepthMask");
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pragma Import (Stdcall, glDepthRangef, "glDepthRangef");
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pragma Import (Stdcall, glDisable, "glDisable");
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pragma Import (Stdcall, glDrawArrays, "glDrawArrays");
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pragma Import (Stdcall, glDrawElements, "glDrawElements");
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pragma Import (Stdcall, glEnable, "glEnable");
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pragma Import (Stdcall, glFinish, "glFinish");
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pragma Import (Stdcall, glFlush, "glFlush");
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pragma Import (Stdcall, glFrontFace, "glFrontFace");
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pragma Import (Stdcall, glGenTextures, "glGenTextures");
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pragma Import (Stdcall, glGetError, "glGetError");
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pragma Import (StdCall, glGetBooleanv, "glGetBooleanv");
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pragma Import (StdCall, glGetFloatv, "glGetFloatv");
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pragma Import (StdCall, glGetIntegerv, "glGetIntegerv");
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pragma Import (StdCall, glGetString, "glGetString");
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pragma Import (StdCall, glGetTexParameteriv, "glGetTexParameteriv");
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pragma Import (Stdcall, glHint, "glHint");
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pragma Import (Stdcall, glIsEnabled, "glIsEnabled");
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pragma Import (Stdcall, glLineWidth, "glLineWidth");
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pragma Import (Stdcall, glPixelStorei, "glPixelStorei");
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pragma Import (Stdcall, glPolygonOffset, "glPolygonOffset");
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pragma Import (StdCall, glReadPixels, "glReadPixels");
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pragma Import (Stdcall, glScissor, "glScissor");
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pragma Import (Stdcall, glStencilFunc, "glStencilFunc");
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pragma Import (Stdcall, glStencilMask, "glStencilMask");
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pragma Import (Stdcall, glStencilOp, "glStencilOp");
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pragma Import (StdCall, glTexImage2D, "glTexImage2D");
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pragma Import (StdCall, glTexSubImage2D, "glTexSubImage2D");
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pragma Import (Stdcall, glTexParameteri, "glTexParameteri");
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pragma Import (Stdcall, glViewport, "glViewport");
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end gl.Binding;
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