Add initial prototype.

This commit is contained in:
Rod Kay
2022-07-31 17:34:54 +10:00
commit 54a53b2ac0
1421 changed files with 358874 additions and 0 deletions

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with
GL.safe,
GL.lean,
GL.desk,
interfaces.C,
System;
procedure launch_GL_linkage_Test
--
-- This test is only intended to check that all GL functions link correctly.
-- It is not meant to be run.
--
-- todo: Add missing calls for each profile.
is
use GL;
begin
-- Make a call to each core function
--
declare
Result : GLenum;
Status : GLboolean;
begin
glActiveTexture (0);
glBindTexture (0, 0);
glBlendFunc (0, 0);
glClear (0);
glClearColor (0.0, 0.0, 0.0, 0.0);
glClearDepthf (0.0);
glClearStencil (0);
glColorMask (0, 0, 0, 0);
glCullFace (0);
glDepthFunc (0);
glDepthMask (0);
glDepthRangef (0.0, 0.0);
glDisable (0);
glDrawArrays (0, 0, 0);
glEnable (0);
glFinish;
glFlush;
glFrontFace (0);
Result := glGetError;
glHint (0, 0);
Status := glIsEnabled (0);
glLineWidth (0.0);
glPixelStorei (0, 0);
glPolygonOffset (0.0, 0.0);
glScissor (0, 0, 0, 0);
glStencilFunc (0, 0, 0);
glStencilMask (0);
glStencilOp (0, 0, 0);
glTexParameteri (0, 0, 0);
glViewport (0, 0, 0, 0);
end;
-- Make a call to each 'Safe' function
--
declare
use safe;
Result : access GLubyte;
begin
Result := glGetString (0);
glDrawElements (0, 0, 0, null);
glGenTextures (0, null);
glGetBooleanv (0, null);
glGetFloatv (0, null);
glGetIntegerv (0, null);
glGetTexParameteriv (0, 0, null);
glReadPixels (0, 0, 0, 0, 0, 0, null);
glTexImage2D (0, 0, 0, 0, 0, 0, 0, 0, null);
glTexSubImage2D (0, 0, 0, 0, 0, 0, 0, 0, null);
end;
-- Make a call to each 'Lean' function
--
declare
use lean, System;
a_GLenum : GLenum;
a_GLuint : GLuint;
a_GLboolean : GLboolean;
a_C_int : interfaces.C.int;
GLubyte_access : access GLubyte;
begin
glAttachShader (0, 0);
glBindAttribLocation (0, 0, null);
glBindBuffer (0, 0);
glBindFramebuffer (0, 0);
glBindRenderbuffer (0, 0);
glBlendColor (0.0, 0.0, 0.0, 0.0);
glBlendEquation (0);
glBlendEquationSeparate (0, 0);
glBlendFuncSeparate (0, 0, 0, 0);
glBufferData (0, 0, null, 0);
glBufferSubData (0, 0, 0, null);
a_GLenum := glCheckFramebufferStatus (0);
glCompileShader (0);
glCompressedTexImage2D (0, 0, 0, 0, 0, 0, 0, null);
glCompressedTexSubImage2D (0, 0, 0, 0, 0, 0, 0, 0, null);
glCopyTexImage2D (0, 0, 0, 0, 0, 0, 0, 0);
glCopyTexSubImage2D (0, 0, 0, 0, 0, 0, 0, 0);
a_GLuint := glCreateProgram;
a_GLuint := glCreateShader (0);
glDeleteBuffers (0, null);
glDeleteFramebuffers (0, null);
glDeleteProgram (0);
glDeleteRenderbuffers (0, null);
glDeleteShader (0);
glDeleteTextures (0, null);
glDetachShader (0, 0);
glDisableVertexAttribArray(0);
glDrawElements (0, 0, 0, null);
glEnableVertexAttribArray (0);
glFramebufferRenderbuffer (0, 0, 0, 0);
glFramebufferTexture2D (0, 0, 0, 0, 0);
glGenBuffers (0, null);
glGenFramebuffers (0, null);
glGenRenderbuffers (0, null);
glGenTextures (0, null);
glGenerateMipmap (0);
glGetActiveAttrib (0, 0, 0, null, null, null, null);
glGetActiveUniform (0, 0, 0, null, null, null, null);
glGetAttachedShaders (0, 0, null, null);
a_C_int := glGetAttribLocation (0, null);
glGetBooleanv (0, null);
glGetBufferParameteriv (0, 0, null);
glGetFloatv (0, null);
glGetFramebufferAttachmentParameteriv
(0, 0, 0, null);
glGetIntegerv (0, null);
glGetProgramiv (0, 0, null);
glGetProgramInfoLog (0, 0, null, null);
glGetRenderbufferParameteriv
(0, 0, null);
glGetShaderiv (0, 0, null);
glGetShaderInfoLog (0, 0, null, null);
glGetShaderPrecisionFormat(0, 0, null, null);
glGetShaderSource (0, 0, null, null);
GLubyte_access := glGetString(0);
glGetTexParameterfv (0, 0, null_Address);
glGetTexParameteriv (0, 0, null);
glGetUniformfv (0, 0, null_Address);
glGetUniformiv (0, 0, null);
a_C_int := glGetUniformLocation (0, null);
glGetVertexAttribfv (0, 0, null_Address);
glGetVertexAttribiv (0, 0, null);
glGetVertexAttribPointerv (0, 0, null);
a_GLboolean := glIsBuffer (0);
a_GLboolean := glIsFramebuffer (0);
a_GLboolean := glIsProgram (0);
a_GLboolean := glIsRenderbuffer(0);
a_GLboolean := glIsShader (0);
a_GLboolean := glIsTexture (0);
glLinkProgram (0);
glReadPixels (0, 0, 0, 0, 0, 0, null);
glReleaseShaderCompiler;
glRenderbufferStorage (0, 0, 0, 0);
glSampleCoverage (0.0, 0);
glShaderBinary (0, null, 0, null, 0);
glShaderSource (0, 0, null, null);
glStencilFuncSeparate (0, 0, 0, 0);
glStencilMaskSeparate (0, 0);
glStencilOpSeparate (0, 0, 0, 0);
glTexImage2D (0, 0, 0, 0, 0, 0, 0, 0, null);
glTexParameterf (0, 0, 0.0);
glTexParameterfv (0, 0, null_Address);
glTexParameteriv (0, 0, null);
glTexSubImage2D (0, 0, 0, 0, 0, 0, 0, 0, null);
glUniform1f (0, 0.0);
glUniform1fv (0, 0, null_Address);
glUniform1i (0, 0);
glUniform1iv (0, 0, null);
glUniform2f (0, 0.0, 0.0);
glUniform2fv (0, 0, null_Address);
glUniform2i (0, 0, 0);
glUniform2iv (0, 0, null);
glUniform3f (0, 0.0, 0.0, 0.0);
glUniform3fv (0, 0, null_Address);
glUniform3i (0, 0, 0, 0);
glUniform3iv (0, 0, null);
glUniform4f (0, 0.0, 0.0, 0.0, 0.0);
glUniform4fv (0, 0, null_Address);
glUniform4i (0, 0, 0, 0, 0);
glUniform4iv (0, 0, null);
glUniformMatrix2fv (0, 0, 0, null_Address);
glUniformMatrix3fv (0, 0, 0, null_Address);
glUniformMatrix4fv (0, 0, 0, null_Address);
glUseProgram (0);
glValidateProgram (0);
glVertexAttrib1f (0, 0.0);
glVertexAttrib1fv (0, null_Address);
glVertexAttrib2f (0, 0.0, 0.0);
glVertexAttrib2fv (0, null_Address);
glVertexAttrib3f (0, 0.0, 0.0, 0.0);
glVertexAttrib3fv (0, null_Address);
glVertexAttrib4f (0, 0.0, 0.0, 0.0, 0.0);
glVertexAttrib4fv (0, null_Address);
glVertexAttribPointer (0, 0, 0, 0, 0, null);
end;
-- Make a call to each 'desk' function
--
declare
use desk;
a_GLboolean : GLboolean;
begin
glActiveTexture (0);
glBindTexture (0, 0);
glBlendColor (0.0, 0.0, 0.0, 0.0);
glBlendEquation (0);
glBlendEquationSeparate (0, 0);
glBlendFunc (0, 0);
glClearStencil (0);
glClearDepth (0.0);
glColorMask (0, 0, 0, 0);
glCompressedTexImage2D (0, 0, 0, 0, 0, 0, 0, null);
glCompressedTexSubImage2D (0, 0, 0, 0, 0, 0, 0, 0, null);
glCopyTexImage2D (0, 0, 0, 0, 0, 0, 0, 0);
glCopyTexSubImage2D (0, 0, 0, 0, 0, 0, 0, 0);
glDeleteTextures (0, null);
glDepthMask (0);
glDisable (0);
glDrawArrays (0, 0, 0);
glGetBooleanv (0, null);
glGetFloatv (0, null);
glGetIntegerv (0, null);
glGetTexParameterfv (0, 0, null);
glGetTexParameteriv (0, 0, null);
a_GLboolean := glIsTexture(0);
glLineWidth (0.0);
glPixelStorei (0, 0);
glPolygonOffset (0.0, 0.0);
glReadPixels (0, 0, 0, 0, 0, 0, null);
glSampleCoverage (0.0, 0);
glStencilMask (0);
glStencilOp (0, 0, 0);
glTexImage2D (0, 0, 0, 0, 0, 0, 0, 0, null);
glTexParameterf (0, 0, 0.0);
glTexParameterfv (0, 0, null);
glTexParameteri (0, 0, 0);
glTexParameteriv (0, 0, null);
glTexSubImage2D (0, 0, 0, 0, 0, 0, 0, 0, null);
end;
end launch_GL_linkage_Test;

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with
"gl",
"lace_shared";
project Linkage_Test
is
for Object_Dir use "build";
for Exec_Dir use ".";
for Main use ("launch_gl_linkage_test.adb");
package Ide renames Lace_shared.Ide;
package Builder renames Lace_shared.Builder;
package Compiler renames Lace_shared.Compiler;
package Binder renames Lace_shared.Binder;
package Linker is
for Default_Switches ("ada") use ("-g", "-lX11", "-lGL");
end Linker;
package Pretty_Printer is
for Default_Switches ("ada") use ("-A1");
end Pretty_Printer;
end Linkage_Test;