Add initial prototype.

This commit is contained in:
Rod Kay
2022-07-31 17:34:54 +10:00
commit 54a53b2ac0
1421 changed files with 358874 additions and 0 deletions

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with
openGL.Visual,
openGL.Model.Capsule.lit_colored_textured,
openGL.Palette,
openGL.Light,
openGL.Demo;
procedure launch_render_Capsules
--
-- Exercise the render of capsule models.
--
is
use openGL,
openGL.Model,
openGL.Math,
openGL.linear_Algebra_3d;
begin
Demo.print_Usage;
Demo.define ("openGL 'Render Capsules' Demo");
Demo.Camera.Position_is ([0.0, 3.0, 10.0],
y_Rotation_from (to_Radians (-0.0)));
Demo.Dolly.Speed_is (0.1);
declare
use openGL.Palette;
the_Light : openGL.Light.item := Demo.Renderer.new_Light;
the_Texture : constant asset_Name := to_Asset ("assets/opengl/texture/Face1.bmp");
-- The Models.
--
the_Capsule_Model : constant Model.Capsule.lit_colored_textured.view
:= Model.Capsule.lit_colored_textured.new_Capsule (Radius => 0.5,
Height => 2.0,
Color => (White, Opaque),
Image => the_Texture);
-- The Visuals.
--
use openGL.Visual.Forge;
the_Visuals : constant openGL.Visual.views := [1 => new_Visual (the_Capsule_Model.all'Access)];
begin
the_Light.Site_is ([0.0, 5.0, 10.0]);
Demo.Renderer.set (the_Light);
-- Main loop.
--
while not Demo.Done
loop
-- Handle user commands.
--
Demo.Dolly.evolve;
Demo.Done := Demo.Dolly.quit_Requested;
-- Render the sprites.
--
Demo.Camera.render (the_Visuals);
while not Demo.Camera.cull_Completed
loop
delay Duration'Small;
end loop;
Demo.Renderer.render;
Demo.FPS_Counter.increment; -- Frames per second display.
end loop;
end;
Demo.destroy;
end launch_render_Capsules;

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with
"opengl_demo",
"lace_shared";
project render_Capsules
is
for Object_Dir use "build";
for Exec_Dir use ".";
for Main use ("launch_render_capsules.adb");
package Ide renames Lace_shared.Ide;
package Builder renames Lace_shared.Builder;
package Compiler renames Lace_shared.Compiler;
package Binder renames Lace_shared.Binder;
end render_Capsules;