Add initial prototype.
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3-mid/opengl/applet/demo/culler/many_boxes/assets/Face1.bmp
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3-mid/opengl/applet/demo/culler/many_boxes/assets/Face1.bmp
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with
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openGL.Palette,
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openGL.Model.Box.lit_colored_textured,
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openGL.Visual,
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openGL.Demo;
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procedure launch_many_Boxes_Demo
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--
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-- Exercise the culler with many boxes.
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--
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is
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use openGL,
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openGL.Model,
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openGL.Model.box,
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openGL.Palette,
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openGL.Math,
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openGL.linear_Algebra_3d;
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begin
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Demo.print_Usage;
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Demo.define ("openGL 'many Boxes' Demo");
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-- Setup the camera.
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--
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Demo.Camera.Position_is ([0.0, 0.0, 5.0],
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y_Rotation_from (to_Radians (0.0)));
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declare
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Face : constant asset_Name := to_Asset ("assets/Face1.bmp");
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the_box_Model : constant Box.lit_colored_textured.view
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:= Box.lit_colored_textured.new_Box
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(size => [0.5, 0.5, 0.5],
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faces => [front => (colors => [others => (White, Opaque)], texture_name => Face),
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rear => (colors => [others => (Blue, Opaque)], texture_name => Face),
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upper => (colors => [others => (Green, Opaque)], texture_name => Face),
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lower => (colors => [others => (Green, Opaque)], texture_name => Face),
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left => (colors => [others => (Dark_Red, Opaque)], texture_name => Face),
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right => (colors => [others => (Red, Opaque)], texture_name => Face)]);
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Size : constant Integer := 70;
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x : openGL.Real := -openGL.Real (Size) / 2.0;
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z : openGL.Real := 0.0;
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Sprites : constant Visual.views (1 .. Size * Size) := [others => Visual.Forge.new_Visual (Model.view (the_box_Model))];
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begin
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for i in Sprites'Range
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loop
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x := x + 1.0;
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if i mod Size = 0
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then
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z := z - 1.0;
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x := -openGL.Real (Size) / 2.0;
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end if;
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Sprites (i).Site_is ([x, 0.0, z]);
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end loop;
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-- Main loop.
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--
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while not Demo.Done
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loop
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Demo.Dolly.evolve;
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Demo.Done := Demo.Dolly.quit_Requested;
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Demo.Camera.render (Sprites);
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while not Demo.Camera.cull_Completed
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loop
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delay Duration'Small;
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end loop;
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Demo.Renderer.render;
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Demo.FPS_Counter.increment; -- Frames per second display.
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end loop;
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end;
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Demo.destroy;
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end launch_many_Boxes_Demo;
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with
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"opengl_demo",
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"lace_shared";
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project Many_Boxes_Demo
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is
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for Object_Dir use "build";
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for Exec_Dir use ".";
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for Main use ("launch_many_boxes_demo.adb");
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package Ide renames Lace_shared.Ide;
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package Builder renames Lace_shared.Builder;
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package Compiler renames Lace_shared.Compiler;
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package Binder renames Lace_shared.Binder;
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end Many_Boxes_Demo;
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