Add initial prototype.
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148
2-low/collada/applet/parse_box/box.dae
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148
2-low/collada/applet/parse_box/box.dae
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.55.0 r-UNKNOWN-</authoring_tool>
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</contributor>
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<created>2010-11-28T13:09:56</created>
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<modified>2010-11-28T13:09:56</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_cameras>
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<camera id="Camera-camera" name="Camera">
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<optics>
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<technique_common>
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<perspective>
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<xfov>49.13434</xfov>
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<aspect_ratio>1.777778</aspect_ratio>
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<znear>0.099999964237</znear>
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<zfar>100</zfar>
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</perspective>
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</technique_common>
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</optics>
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</camera>
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</library_cameras>
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<library_lights>
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<light id="Lamp-light" name="Lamp">
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<technique_common>
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<point>
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<color>1 1 1</color>
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<constant_attenuation>1</constant_attenuation>
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<linear_attenuation>0</linear_attenuation>
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<quadratic_attenuation>5.55556e-4</quadratic_attenuation>
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</point>
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</technique_common>
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</light>
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</library_lights>
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<library_images/>
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<library_effects>
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<effect id="Material-effect">
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<profile_COMMON>
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<technique sid="common">
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<lambert>
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<emission>
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<color>0 0 0 1</color>
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</emission>
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<ambient>
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<color>0 0 0 1</color>
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</ambient>
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<diffuse>
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<color>0.6400000453 0.6400000453 0.6400000453 1</color>
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</diffuse>
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<index_of_refraction>
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<float>1</float>
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</index_of_refraction>
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</lambert>
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<extra/>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<show_double_sided>1</show_double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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</library_effects>
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<library_materials>
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<material id="Material" name="Material">
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<instance_effect url="#Material-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Cube-mesh">
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<mesh>
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<source id="Cube-mesh-positions">
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<float_array id="Cube-mesh-positions-array" count="24">1 0.999999940395 -1 1 -1 -1 -1 -0.999999821186 -1 -0.999999642372 1 -1 1 0.999999463558 1 0.999999344348 -1.000001 1 -1 -0.999999642372 1 -0.999999940395 1 1</float_array>
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<technique_common>
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<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube-mesh-normals">
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<float_array id="Cube-mesh-normals-array" count="18">0 0 -1 0 0 1 1 -2.83122e-7 0 -2.83122e-7 -1 0 -1 2.23517e-7 -1.3411e-7 2.38419e-7 1 2.08616e-7</float_array>
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<technique_common>
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<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Cube-mesh-vertices">
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<input semantic="POSITION" source="#Cube-mesh-positions"/>
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</vertices>
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<polylist material="Material" count="6">
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<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
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<vcount>4 4 4 4 4 4 </vcount>
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<p>0 0 1 0 2 0 3 0 4 1 7 1 6 1 5 1 0 2 4 2 5 2 1 2 1 3 5 3 6 3 2 3 2 4 6 4 7 4 3 4 4 5 0 5 3 5 7 5</p>
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</polylist>
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</mesh>
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</geometry>
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</library_geometries>
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<library_animations/>
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<library_controllers/>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Cube" type="NODE">
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<translate sid="location">0 0 0</translate>
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<rotate sid="rotationZ">0 0 1 0</rotate>
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<rotate sid="rotationY">0 1 0 0</rotate>
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<rotate sid="rotationX">1 0 0 0</rotate>
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<scale sid="scale">1 1 1</scale>
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<instance_geometry url="#Cube-mesh">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material" target="#Material"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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<node id="Lamp" type="NODE">
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<translate sid="location">4.076245 1.005454 5.903862</translate>
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<rotate sid="rotationZ">0 0 1 106.9363</rotate>
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<rotate sid="rotationY">0 1 0 3.163707</rotate>
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<rotate sid="rotationX">1 0 0 37.26105</rotate>
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<scale sid="scale">1 1 1</scale>
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<instance_light url="#Lamp-light"/>
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</node>
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<node id="Camera" type="NODE">
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<translate sid="location">7.481132 -6.50764 5.343665</translate>
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<rotate sid="rotationZ">0 0 1 46.69194</rotate>
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<rotate sid="rotationY">0 1 0 0.619767916163</rotate>
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<rotate sid="rotationX">1 0 0 63.55929</rotate>
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<scale sid="scale">1 1 1</scale>
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<instance_camera url="#Camera-camera"/>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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