Add initial prototype.
This commit is contained in:
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package body any_Math.any_Algebra.any_linear.any_d2
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is
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-----------
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-- Vector_2
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--
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function Angle_between_pre_Norm (U, V : in Vector_2) return Radians
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is
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use Functions, Vectors;
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Val : Real := U * V; -- Dot product.
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begin
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if val < -1.0 then val := -1.0; -- Clamp to avoid rounding errors. arcCos will
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elsif val > 1.0 then val := 1.0; -- fail with values outside this range.
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end if;
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return arcCos (Val);
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end Angle_between_pre_Norm;
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function Midpoint (From, To : in Vector_2) return Vector_2
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is
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begin
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return [(From (1) + To (1)) * 0.5,
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(From (2) + To (2)) * 0.5];
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end Midpoint;
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function Distance (From, To : in Vector_2) return Real
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is
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begin
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return abs (From - To);
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end Distance;
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function Interpolated (From, To : in Vector_2;
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Percent : in unit_Percentage) return Vector_2
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is
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P : constant Real := to_Real (Percent);
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S : constant Real := 1.0 - P;
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begin
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return [S * From (1) + P * To (1),
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S * From (2) + P * To (2)];
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end Interpolated;
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-------------
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-- Matrix_2x2
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--
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function to_Matrix (Row_1, Row_2 : in Vector_2) return Matrix_2x2
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is
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begin
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return [[Row_1 (1), Row_1 (2)],
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[Row_2 (1), Row_2 (2)]];
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end to_Matrix;
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function to_rotation_Matrix (Angle : in Radians ) return Matrix_2x2
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is
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use Functions;
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begin
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return [[ cos (Angle), sin (Angle)],
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[-sin (Angle), cos (Angle)]];
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end to_rotation_Matrix;
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function up_Direction (Self : in Matrix_2x2) return Vector_2
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is
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begin
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return Normalised (Row (Self, 2));
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end up_Direction;
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function right_Direction (Self : in Matrix_2x2) return Vector_2
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is
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begin
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return Normalised (Row (Self, 1));
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end right_Direction;
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function to_rotation_Transform (Rotation : in Matrix_2x2) return Matrix_3x3
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is
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begin
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return [[Rotation (1, 1), Rotation (1, 2), 0.0],
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[Rotation (2, 1), Rotation (2, 2), 0.0],
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[ 0.0, 0.0, 1.0]];
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end to_rotation_Transform;
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-------------
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-- Transform
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--
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function to_Transform_2d (From : in Matrix_3x3) return Transform_2d
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is
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begin
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return (Rotation => get_Rotation (From),
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Translation => get_Translation (From));
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end to_Transform_2d;
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function to_Transform (From : in Transform_2d) return Matrix_3x3
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is
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begin
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return to_rotation_Transform (From.Rotation) * to_translation_Transform (From.Translation);
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end to_Transform;
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function to_translation_Transform (Translation : Vector_2) return Matrix_3x3
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is
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begin
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return [[ 1.0, 0.0, 0.0],
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[ 0.0, 1.0, 0.0],
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[Translation (1), Translation (2), 1.0]];
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end to_translation_Transform;
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function to_rotation_Transform (Angle : in Radians) return Matrix_3x3
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is
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use Functions;
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begin
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return [[ cos (Angle), sin (Angle), 0.0],
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[-sin (Angle), cos (Angle), 0.0],
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[ 0.0, 0.0, 1.0]];
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end to_rotation_Transform;
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function to_scale_Transform (Scale : in Vector_2) return Matrix_3x3
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is
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begin
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return [[Scale (1), 0.0, 0.0],
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[ 0.0, Scale (2), 0.0],
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[ 0.0, 0.0, 1.0]];
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end to_scale_Transform;
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function to_Transform (Rotation : in Matrix_2x2;
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Translation : in Vector_2) return Matrix_3x3
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is
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begin
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return [[Rotation (1, 1), Rotation (1, 2), 0.0],
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[Rotation (2, 1), Rotation (2, 2), 0.0],
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[Translation (1), Translation (2), 1.0]];
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end to_Transform;
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function to_Transform_2d (Rotation : in Radians;
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Translation : in Vector_2) return Transform_2d
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is
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begin
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return (to_rotation_Matrix (Rotation),
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Translation);
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end to_Transform_2d;
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function "*" (Left : in Vector_2; Right : in Transform_2d) return Vector_2
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is
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Pad : constant Vector_3 := [Left (1), Left (2), 1.0];
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Result : constant Vector_3 := Pad * to_Transform (Right);
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begin
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return Vector_2 (Result (1 .. 2));
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end "*";
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function "*" (Left : in Vector_2; Right : in Matrix_3x3) return Vector_2
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is
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use Vectors;
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Result : constant Vector := Vector (Left & 1.0) * Matrix (Right);
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begin
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return Vector_2 (Result (1 .. 2));
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end "*";
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function Invert (Transform : in Transform_2d) return Transform_2d
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is
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inverse_Rotation : constant Matrix_2x2 := Transpose (Transform.Rotation);
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begin
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return (Translation => inverse_Rotation * (-Transform.Translation),
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Rotation => inverse_Rotation);
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end Invert;
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function inverse_Transform (Transform : in Transform_2d; Vector : in Vector_2) return Vector_2
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is
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V : constant Vector_2 := Vector - Transform.Translation;
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begin
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return Transpose (Transform.Rotation) * V;
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end inverse_Transform;
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function get_Rotation (Transform : in Matrix_3x3) return Matrix_2x2
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is
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begin
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return [[Transform (1, 1), Transform (1, 2)],
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[Transform (2, 1), Transform (2, 2)]];
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end get_Rotation;
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procedure set_Rotation (Transform : in out Matrix_3x3; To : in Matrix_2x2)
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is
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begin
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Transform (1, 1) := To (1, 1);
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Transform (1, 2) := To (1, 2);
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Transform (1, 3) := 0.0;
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Transform (2, 1) := To (2, 1);
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Transform (2, 2) := To (2, 2);
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Transform (2, 3) := 0.0;
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end set_Rotation;
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function get_Translation (Transform : in Matrix_3x3) return Vector_2
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is
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begin
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return [Transform (3, 1),
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Transform (3, 2)];
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end get_Translation;
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procedure set_Translation (Transform : in out Matrix_3x3; To : in Vector_2)
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is
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begin
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Transform (3, 1) := To (1);
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Transform (3, 2) := To (2);
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Transform (3, 3) := 1.0;
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end set_Translation;
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end any_Math.any_Algebra.any_linear.any_d2;
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@@ -0,0 +1,55 @@
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generic
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package any_Math.any_Algebra.any_linear.any_d2
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is
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pragma Pure;
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-----------
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-- Vector_2
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--
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function Interpolated (From, To : in Vector_2; Percent : in unit_Percentage) return Vector_2;
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function Distance (From, To : in Vector_2) return Real;
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function Midpoint (From, To : in Vector_2) return Vector_2;
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function Angle_between_pre_Norm (U, V : in Vector_2) return Radians;
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--
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-- Given that the vectors 'U' and 'V' are already normalized, returns a positive angle between 0 and 180 degrees.
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-------------
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-- Matrix_2x2
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--
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function to_Matrix (Row_1,
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Row_2 : in Vector_2) return Matrix_2x2;
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function to_rotation_Matrix (Angle : in Radians) return Matrix_2x2;
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function up_Direction (Self : in Matrix_2x2) return Vector_2;
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function right_Direction (Self : in Matrix_2x2) return Vector_2;
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------------
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-- Transform
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--
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function to_Transform (Rotation : in Matrix_2x2;
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Translation : in Vector_2) return Matrix_3x3;
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function to_Transform (From : in Transform_2d) return Matrix_3x3;
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function to_translation_Transform (Translation : in Vector_2) return Matrix_3x3;
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function to_rotation_Transform (Rotation : in Matrix_2x2) return Matrix_3x3;
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function to_rotation_Transform (Angle : in Radians ) return Matrix_3x3;
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function to_scale_Transform (Scale : in Vector_2) return Matrix_3x3;
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function to_Transform_2d (From : in Matrix_3x3) return Transform_2d;
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function to_Transform_2d (Rotation : in Radians;
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Translation : in Vector_2) return Transform_2d;
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function "*" (Left : in Vector_2; Right : in Transform_2d) return Vector_2;
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function "*" (Left : in Vector_2; Right : in Matrix_3x3) return Vector_2;
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function Invert (Transform : in Transform_2d) return Transform_2d;
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function inverse_Transform (Transform : in Transform_2d; Vector : in Vector_2) return Vector_2;
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function get_Rotation (Transform : in Matrix_3x3) return Matrix_2x2;
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procedure set_Rotation (Transform : in out Matrix_3x3; To : in Matrix_2x2);
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function get_Translation (Transform : in Matrix_3x3) return Vector_2;
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procedure set_Translation (Transform : in out Matrix_3x3; To : in Vector_2);
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end any_Math.any_Algebra.any_linear.any_d2;
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,226 @@
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generic
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package any_math.any_Algebra.any_linear.any_d3
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is
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pragma Pure;
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------------
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--- Vector_3
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--
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function Distance (From, To : in Vector_3) return Real;
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function Midpoint (From, To : in Vector_3) return Vector_3;
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function Interpolated (From, To : in Vector_3;
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Percent : in unit_Percentage) return Vector_3;
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function Angle_between_pre_Norm (U, V : in Vector_3) return Radians;
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--
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-- Given that the vectors 'U' and 'V' are already normalized, returns a positive angle between 0 and 180 degrees.
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function Angle (Point_1,
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Point_2,
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Point_3 : in Vector_3) return Radians;
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--
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-- Returns the angle between the vector Point_1 to Point_2 and the vector Point_3 to Point_2.
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--------------
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--- Matrix_3x3
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--
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z_Up_to_y_Up : constant Matrix_3x3; -- Provides a rotation which may be multiplied
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y_Up_to_z_Up : constant Matrix_3x3; -- by a vector to change co-ordinate systems.
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function to_Matrix (Row_1,
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Row_2,
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Row_3 : in Vector_3) return Matrix_3x3;
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function forward_Direction (Matrix : in Matrix_3x3) return Vector_3;
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function up_Direction (Matrix : in Matrix_3x3) return Vector_3;
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function right_Direction (Matrix : in Matrix_3x3) return Vector_3;
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procedure re_Orthonormalise (Matrix : in out Matrix_3x3);
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-------------
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--- Rotations
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--
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function x_Rotation_from (Angle : in Radians) return Matrix_3x3;
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function y_Rotation_from (Angle : in Radians) return Matrix_3x3;
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function z_Rotation_from (Angle : in Radians) return Matrix_3x3;
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function xyz_Rotation (x_Angle,
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y_Angle,
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z_Angle : in Real) return Matrix_3x3;
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function xyz_Rotation (Angles : in Vector_3) return Matrix_3x3;
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function to_Rotation (Axis : in Vector_3;
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Angle : in Real) return Matrix_3x3;
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function to_Rotation (Axis_x,
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Axis_y,
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Axis_z : in Real;
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Rotation : in Radians) return Matrix_3x3;
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--
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-- Returns a rotation matrix describing a given rotation about an axis.
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-- (TODO: Make this obsolescent and use the vector Axis version instead.)
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---------
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--- Euler
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--
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type Euler is new Vector_3;
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--
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-- 1: Roll
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-- 2: Pitch
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-- 3: Yaw
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function to_Rotation (Angles : in Euler) return Matrix_3x3;
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--
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-- The euler angles are used to produce a rotation matrix. The euler
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-- angles are applied in ZYX order. That is, a vector is first rotated
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-- about X, then Y and then Z.
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-----------
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--- General
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--
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function Look_at (Eye,
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Center,
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Up : in Vector_3) return Matrix_4x4;
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function to_Viewport_Transform (Origin,
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Extent : in Vector_2) return Matrix_4x4;
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function to_Perspective (FoVy : in Degrees;
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Aspect,
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zNear,
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zFar : in Real) return Matrix_4x4;
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-------------
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--- Transform
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--
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function to_Translation_Matrix (Translation : in Vector_3) return Matrix_4x4;
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function to_Transform (Matrix : in Matrix_4x4) return Transform_3d;
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function "*" (Left : in Transform_3d; Right : in Vector_3) return Vector_3;
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function "*" (Left : in Vector_3; Right : in Transform_3d) return Vector_3;
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function "*" (Left : in Transform_3d; Right : in Transform_3d) return Transform_3d;
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function "*" (Left : in Vector_3; Right : in Matrix_4x4) return Vector_3;
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function Invert (Transform : in Transform_3d) return Transform_3d;
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function inverse_Transform (Transform : in Transform_3d; Vector : in Vector_3) return Vector_3;
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--------------
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--- Quaternion
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--
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procedure set_from_Matrix_3x3 (Quat : out Quaternion; Matrix : in Matrix_3x3);
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function to_Quaternion (Matrix : in Matrix_3x3) return Quaternion;
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function to_Matrix (Quat : in Quaternion) return Matrix_3x3;
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function Norm (Quat : in Quaternion) return Real;
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function Versor (Quat : in Quaternion) return Quaternion; -- Produces the unit quaternion of Quat.
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function Farthest (Quat : in Quaternion; qd : in Quaternion) return Quaternion; -- TODO: Document this.
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function Invert (Quat : in Quaternion) return Quaternion;
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function Angle (Quat : in Quaternion) return Radians;
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function Axis (Quat : in Quaternion) return Vector_3;
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function "*" (Left, Right : in Quaternion) return Real; -- Dot product.
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function "*" (Left, Right : in Quaternion) return Quaternion; -- Cross product.
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function "+" (Left, Right : in Quaternion) return Quaternion;
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function "-" (Left, Right : in Quaternion) return Quaternion;
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function "-" (Quat : in Quaternion) return Quaternion;
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function "*" (Left : in Quaternion; Right : in Vector_3) return Quaternion;
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function "*" (Left : in Vector_3; Right : in Quaternion) return Quaternion;
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function "*" (Left : in Quaternion; Right : in Real) return Quaternion;
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function Interpolated (From,
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To : in Quaternion;
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Percent : in unit_Percentage) return Quaternion;
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--
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-- Return the quaternion which is the result of spherical linear interpolation (Slerp) between Initial and Final.
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-- Percent is the ratio between 'From' and 'To' to interpolate.
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-- If Percent = 0.0 the result is Initial.
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-- If Percent = 100.0 the result is Final.
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-- Interpolates assuming constant velocity.
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------------
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--- Vector_4
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--
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function "/" (Left, Right : in Vector_4) return Vector_4;
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function max_Axis (Vector : in Vector_4) return Integer;
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function closest_Axis (Vector : in Vector_4) return Integer;
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function to_transform_Matrix (Transform : in Transform_3d) return Matrix_4x4;
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function to_transform_Matrix (Rotation : in Matrix_3x3;
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Translation : in Vector_3) return Matrix_4x4;
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function to_rotate_Matrix (Rotation : in Matrix_3x3) return Matrix_4x4;
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function to_translate_Matrix (Translation : in Vector_3) return Matrix_4x4;
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function to_scale_Matrix (Scale : in Vector_3) return Matrix_4x4;
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----------------------
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--- Transform Matrices
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--
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function get_Rotation (Transform : in Matrix_4x4) return Matrix_3x3;
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procedure set_Rotation (Transform : in out Matrix_4x4; To : in Matrix_3x3);
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function get_Translation (Transform : in Matrix_4x4) return Vector_3;
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procedure set_Translation (Transform : in out Matrix_4x4; To : in Vector_3);
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function inverse_Rotation (Rotation : in Matrix_3x3) return Matrix_3x3;
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function inverse_Transform (Transform : in Matrix_4x4) return Matrix_4x4;
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--------------
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--- un-Project
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--
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|
||||
type Rectangle is
|
||||
record
|
||||
Min : Integers (1 .. 2); -- Bottom left corner.
|
||||
Max : Integers (1 .. 2); -- Upper right corner.
|
||||
end record;
|
||||
|
||||
function unProject (From : in Vector_3;
|
||||
Model : in Matrix_4x4;
|
||||
Projection : in Matrix_4x4;
|
||||
Viewport : in Rectangle) return Vector_3;
|
||||
--
|
||||
-- Maps the 'From' window space coordinates into object space coordinates using Model, Projection and Viewport.
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
z_Up_to_y_Up : constant Matrix_3x3 := [[1.0, 0.0, 0.0],
|
||||
[0.0, 0.0, 1.0],
|
||||
[0.0, -1.0, 0.0]];
|
||||
|
||||
y_Up_to_z_Up : constant Matrix_3x3 := [[1.0, 0.0, 0.0],
|
||||
[0.0, 0.0, -1.0],
|
||||
[0.0, 1.0, 0.0]];
|
||||
pragma Inline ("+");
|
||||
pragma Inline ("-");
|
||||
pragma Inline ("*");
|
||||
|
||||
end any_math.any_Algebra.any_linear.any_d3;
|
||||
@@ -0,0 +1,589 @@
|
||||
with
|
||||
ada.Characters.latin_1;
|
||||
|
||||
|
||||
package body any_Math.any_Algebra.any_linear
|
||||
is
|
||||
|
||||
-----------
|
||||
--- Vectors
|
||||
--
|
||||
|
||||
function Norm_squared (Self : in Vector) return Real
|
||||
is
|
||||
Norm_2 : Real := 0.0;
|
||||
begin
|
||||
for Each in Self'Range
|
||||
loop
|
||||
Norm_2 := Norm_2 + Self (Each) * Self (Each);
|
||||
end loop;
|
||||
|
||||
return Norm_2;
|
||||
end Norm_squared;
|
||||
|
||||
|
||||
|
||||
procedure normalise (Self : in out Vector)
|
||||
is
|
||||
use Vectors;
|
||||
inverse_Norm : constant Real := 1.0 / abs Self;
|
||||
begin
|
||||
for Each in Self'Range
|
||||
loop
|
||||
Self (Each) := Self (Each) * inverse_Norm;
|
||||
end loop;
|
||||
end normalise;
|
||||
|
||||
|
||||
|
||||
function Normalised (Self : in Vector) return Vector
|
||||
is
|
||||
Result : Vector := Self;
|
||||
begin
|
||||
normalise (Result);
|
||||
return Result;
|
||||
end Normalised;
|
||||
|
||||
|
||||
|
||||
procedure normalise (Self : in out Vector_2)
|
||||
is
|
||||
inverse_Norm : constant Real := 1.0 / abs Self;
|
||||
begin
|
||||
Self := Self * inverse_Norm;
|
||||
end normalise;
|
||||
|
||||
|
||||
|
||||
function Normalised (Self : in Vector_2) return Vector_2
|
||||
is
|
||||
inverse_Norm : constant Real := 1.0 / abs Self;
|
||||
begin
|
||||
return Self * inverse_Norm;
|
||||
end Normalised;
|
||||
|
||||
|
||||
|
||||
procedure normalise (Self : in out Vector_3)
|
||||
is
|
||||
inverse_Norm : constant Real := 1.0 / abs Self;
|
||||
begin
|
||||
Self := Self * inverse_Norm;
|
||||
end normalise;
|
||||
|
||||
|
||||
|
||||
function Normalised (Self : in Vector_3) return Vector_3
|
||||
is
|
||||
inverse_Norm : constant Real := 1.0 / abs Self;
|
||||
begin
|
||||
return Self * inverse_Norm;
|
||||
end Normalised;
|
||||
|
||||
|
||||
|
||||
function Min (Left, Right : in Vector) return Vector
|
||||
is
|
||||
Min : Vector (Left'Range);
|
||||
begin
|
||||
pragma Assert (Left'Length = Right'Length);
|
||||
|
||||
for Each in Min'Range
|
||||
loop
|
||||
Min (Each) := Real'Min (Left (Each),
|
||||
Right (Each));
|
||||
end loop;
|
||||
|
||||
return Min;
|
||||
end Min;
|
||||
|
||||
|
||||
|
||||
function Max (Left, Right : in Vector) return Vector
|
||||
is
|
||||
Max : Vector (Left'Range);
|
||||
begin
|
||||
pragma Assert (Left'Length = Right'Length);
|
||||
|
||||
for Each in Max'Range
|
||||
loop
|
||||
Max (Each) := Real'Max (Left (Each),
|
||||
Right (Each));
|
||||
end loop;
|
||||
|
||||
return Max;
|
||||
end Max;
|
||||
|
||||
|
||||
|
||||
function scaled (Self : in Vector; By : in Vector) return Vector
|
||||
is
|
||||
Result : Vector (Self'Range);
|
||||
begin
|
||||
for Each in Result'Range
|
||||
loop
|
||||
Result (Each) := Self (Each) * By (Each);
|
||||
end loop;
|
||||
|
||||
return Result;
|
||||
end scaled;
|
||||
|
||||
|
||||
|
||||
------------
|
||||
--- Matrices
|
||||
--
|
||||
|
||||
function to_Matrix (Row_1, Row_2, Row_3 : in Vector_3) return Matrix_3x3
|
||||
is
|
||||
begin
|
||||
return [[Row_1 (1), Row_1 (2), Row_1 (3)],
|
||||
[Row_2 (1), Row_2 (2), Row_2 (3)],
|
||||
[Row_3 (1), Row_3 (2), Row_3 (3)]];
|
||||
end to_Matrix;
|
||||
|
||||
|
||||
|
||||
function Min (Self : in Matrix) return Real
|
||||
is
|
||||
Min : Real := Real'Last;
|
||||
begin
|
||||
for each_Row in Self'Range (1)
|
||||
loop
|
||||
for each_Col in Self'Range (2)
|
||||
loop
|
||||
Min := Real'Min (Min,
|
||||
Self (each_Row, each_Col));
|
||||
end loop;
|
||||
end loop;
|
||||
|
||||
return Min;
|
||||
end Min;
|
||||
|
||||
|
||||
|
||||
function Max (Self : in Matrix) return Real
|
||||
is
|
||||
Max : Real := Real'First;
|
||||
begin
|
||||
for each_Row in Self'Range (1)
|
||||
loop
|
||||
for each_Col in Self'Range (2)
|
||||
loop
|
||||
Max := Real'Max (Max,
|
||||
Self (each_Row, each_Col));
|
||||
end loop;
|
||||
end loop;
|
||||
|
||||
return Max;
|
||||
end Max;
|
||||
|
||||
|
||||
|
||||
function Image (Self : in Matrix) return String
|
||||
is
|
||||
Image : String (1 .. 1024 * 1024); -- Handles one megabyte image, excess is truncated.
|
||||
Count : Standard.Natural := 0;
|
||||
|
||||
procedure add (Text : in String)
|
||||
is
|
||||
begin
|
||||
Image (Count + 1 .. Count + text'Length) := Text;
|
||||
Count := Count + text'Length;
|
||||
end add;
|
||||
|
||||
begin
|
||||
add ("(");
|
||||
|
||||
for Row in self'Range (1)
|
||||
loop
|
||||
add ([1 => ada.Characters.latin_1.LF]);
|
||||
|
||||
if Row /= self'First (1)
|
||||
then
|
||||
add (", ");
|
||||
end if;
|
||||
|
||||
for Col in self'Range (2)
|
||||
loop
|
||||
if Col /= self'First (2)
|
||||
then
|
||||
add (", ");
|
||||
end if;
|
||||
|
||||
add (Real'Image (Self (Row, Col)));
|
||||
end loop;
|
||||
end loop;
|
||||
|
||||
add (")");
|
||||
|
||||
return Image (1 .. Count);
|
||||
|
||||
exception
|
||||
when others =>
|
||||
return Image (1 .. Count);
|
||||
end Image;
|
||||
|
||||
|
||||
|
||||
function is_Square (Self : in Matrix) return Boolean
|
||||
is
|
||||
begin
|
||||
return Self'Length (1) = Self'Length (2);
|
||||
end is_Square;
|
||||
|
||||
|
||||
|
||||
function sub_Matrix (Self : in Matrix; start_Row, end_Row : in Index;
|
||||
start_Col, end_Col : in Index) return Matrix
|
||||
is
|
||||
sub_Matrix : Matrix (1 .. end_Row - start_Row + 1,
|
||||
1 .. end_Col - start_Col + 1);
|
||||
begin
|
||||
for each_Row in sub_Matrix'Range (1)
|
||||
loop
|
||||
for each_Col in sub_Matrix'Range (2)
|
||||
loop
|
||||
sub_Matrix (each_Row, each_Col) := Self (each_Row + start_Row - 1,
|
||||
each_Col + start_Col - 1);
|
||||
end loop;
|
||||
end loop;
|
||||
|
||||
return sub_Matrix;
|
||||
end sub_Matrix;
|
||||
|
||||
|
||||
|
||||
function Identity (Size : in Index := 3) return Matrix
|
||||
is
|
||||
Result : Matrix (1 .. Size, 1 .. Size);
|
||||
begin
|
||||
for Row in 1 .. Size
|
||||
loop
|
||||
for Col in 1 .. Size
|
||||
loop
|
||||
if Row = Col
|
||||
then Result (Row, Col) := 1.0;
|
||||
else Result (Row, Col) := 0.0;
|
||||
end if;
|
||||
end loop;
|
||||
end loop;
|
||||
|
||||
return Result;
|
||||
end Identity;
|
||||
|
||||
|
||||
|
||||
procedure invert (Self : in out Matrix)
|
||||
is
|
||||
use Vectors;
|
||||
begin
|
||||
Self := Inverse (Self);
|
||||
end invert;
|
||||
|
||||
|
||||
|
||||
---------------
|
||||
--- Quaternions
|
||||
--
|
||||
|
||||
function to_Quaternion (axis_X,
|
||||
axis_Y,
|
||||
axis_Z : in Real;
|
||||
Angle : in Real) return Quaternion
|
||||
is
|
||||
Result : Quaternion;
|
||||
L : Real := axis_X * axis_X + axis_Y * axis_Y + axis_Z * axis_Z;
|
||||
begin
|
||||
if L > 0.0
|
||||
then
|
||||
declare
|
||||
use Functions;
|
||||
half_Angle : constant Real := Angle * 0.5;
|
||||
begin
|
||||
Result.R := Cos (half_Angle);
|
||||
L := Sin (half_Angle) * (1.0 / SqRt (L));
|
||||
Result.V (1) := axis_X * L;
|
||||
Result.V (2) := axis_Y * L;
|
||||
Result.V (3) := axis_Z * L;
|
||||
end;
|
||||
else
|
||||
Result.R := L;
|
||||
Result.V (1) := 0.0;
|
||||
Result.V (2) := 0.0;
|
||||
Result.V (3) := 0.0;
|
||||
end if;
|
||||
|
||||
return Result;
|
||||
end to_Quaternion;
|
||||
|
||||
|
||||
|
||||
function to_Quaternion (Axis : in Vector_3;
|
||||
Angle : in Real) return Quaternion
|
||||
is
|
||||
Result : Quaternion;
|
||||
L : Real := Axis * Axis;
|
||||
begin
|
||||
if L > 0.0
|
||||
then
|
||||
declare
|
||||
use Functions;
|
||||
half_Angle : constant Real := Angle * 0.5;
|
||||
begin
|
||||
Result.R := Cos (half_Angle);
|
||||
L := Sin (half_Angle) * (1.0 / SqRt (L));
|
||||
Result.V := Axis * L;
|
||||
end;
|
||||
else
|
||||
Result.R := L;
|
||||
Result.V := [0.0, 0.0, 0.0];
|
||||
end if;
|
||||
|
||||
return Result;
|
||||
end to_Quaternion;
|
||||
|
||||
|
||||
|
||||
function "*" (Self : in Quaternion;
|
||||
By : in Quaternion) return Quaternion
|
||||
is
|
||||
x : constant := 1;
|
||||
y : constant := 2;
|
||||
z : constant := 3;
|
||||
|
||||
A : Quaternion renames Self;
|
||||
B : Quaternion renames By;
|
||||
|
||||
AtBt : constant Real := A.R * B.R;
|
||||
AxBx : constant Real := A.V (x) * B.V (x);
|
||||
AyBy : constant Real := A.V (y) * B.V (y);
|
||||
AzBz : constant Real := A.V (z) * B.V (z);
|
||||
|
||||
AtBx : constant Real := A.R * B.V (x);
|
||||
AxBt : constant Real := A.V (x) * B.R;
|
||||
AyBz : constant Real := A.V (y) * B.V (z);
|
||||
AzBy : constant Real := A.V (z) * B.V (y);
|
||||
|
||||
AtBy : constant Real := A.R * B.V (y);
|
||||
AxBz : constant Real := A.V (x) * B.V (z);
|
||||
AyBt : constant Real := A.V (y) * B.R;
|
||||
AzBx : constant Real := A.V (z) * B.V (x);
|
||||
|
||||
AtBz : constant Real := A.R * B.V (z);
|
||||
AxBy : constant Real := A.V (x) * B.V (y);
|
||||
AyBx : constant Real := A.V (y) * B.V (x);
|
||||
AzBt : constant Real := A.V (z) * B.R;
|
||||
|
||||
begin
|
||||
return (R => AtBt - AxBx - AyBy - AzBz,
|
||||
V => [AtBx + AxBt + AyBz - AzBy,
|
||||
AtBy - AxBz + AyBt + AzBx,
|
||||
AtBz + AxBy - AyBx + AzBt]);
|
||||
end "*";
|
||||
|
||||
|
||||
|
||||
function Unit (Self : in Quaternion) return Quaternion
|
||||
is
|
||||
begin
|
||||
return to_Quaternion ( to_Vector (Self)
|
||||
/ abs to_Vector (Self));
|
||||
end Unit;
|
||||
|
||||
|
||||
|
||||
function infinitesimal_Rotation_from (Self : in Quaternion;
|
||||
angular_Velocity : in Vector_3) return Quaternion
|
||||
is
|
||||
i_Rotation : Quaternion;
|
||||
begin
|
||||
i_Rotation.R := 0.5 * (- angular_Velocity (1) * Self.V (1)
|
||||
- angular_Velocity (2) * Self.V (2)
|
||||
- angular_Velocity (3) * Self.V (3));
|
||||
|
||||
i_Rotation.V (1) := 0.5 * ( angular_Velocity (1) * Self.R
|
||||
+ angular_Velocity (2) * Self.V (3)
|
||||
- angular_Velocity (3) * Self.V (2));
|
||||
|
||||
i_Rotation.V (2) := 0.5 * (- angular_Velocity (1) * Self.V (3)
|
||||
+ angular_Velocity (2) * Self.R
|
||||
+ angular_Velocity (3) * Self.V (1));
|
||||
|
||||
i_Rotation.V (3) := 0.5 * ( angular_Velocity (1) * Self.V (2)
|
||||
- angular_Velocity (2) * Self.V (1)
|
||||
+ angular_Velocity (3) * Self.R);
|
||||
return i_Rotation;
|
||||
end infinitesimal_Rotation_from;
|
||||
|
||||
|
||||
|
||||
function euler_Angles (Self : in Quaternion) return Vector_3 -- 'Self' can be a non-normalised quaternion.
|
||||
is
|
||||
use Functions;
|
||||
|
||||
w : Real renames Self.R;
|
||||
x : Real renames Self.V (1);
|
||||
y : Real renames Self.V (2);
|
||||
z : Real renames Self.V (3);
|
||||
|
||||
the_Angles : Vector_3;
|
||||
Bank : Real renames the_Angles (1);
|
||||
Heading : Real renames the_Angles (2);
|
||||
Attitude : Real renames the_Angles (3);
|
||||
|
||||
sqw : constant Real := w * w;
|
||||
sqx : constant Real := x * x;
|
||||
sqy : constant Real := y * y;
|
||||
sqz : constant Real := z * z;
|
||||
|
||||
unit : constant Real := sqx + sqy + sqz + sqw; -- If normalised then is 1.0 else is a correction factor.
|
||||
test : constant Real := x * y + z * w;
|
||||
|
||||
begin
|
||||
if test > 0.499 * unit
|
||||
then -- Singularity at north pole.
|
||||
Heading := 2.0 * arcTan (x, w);
|
||||
Attitude := Pi / 2.0;
|
||||
Bank := 0.0;
|
||||
return the_Angles;
|
||||
end if;
|
||||
|
||||
if test < -0.499 * unit
|
||||
then -- Singularity at south pole.
|
||||
Heading := -2.0 * arcTan (x, w);
|
||||
Attitude := -Pi / 2.0;
|
||||
Bank := 0.0;
|
||||
return the_Angles;
|
||||
end if;
|
||||
|
||||
Heading := arcTan (2.0 * y * w - 2.0 * x * z, sqx - sqy - sqz + sqw);
|
||||
Bank := arcTan (2.0 * x * w - 2.0 * y * z, -sqx + sqy - sqz + sqw);
|
||||
Attitude := arcSin (2.0 * test / unit);
|
||||
|
||||
return the_Angles;
|
||||
end euler_Angles;
|
||||
|
||||
|
||||
|
||||
function to_Quaternion (Self : in Matrix_3x3) return Quaternion
|
||||
is
|
||||
use Functions;
|
||||
|
||||
TR : Real;
|
||||
S : Real;
|
||||
|
||||
Result : Quaternion;
|
||||
|
||||
begin
|
||||
TR := Self (1, 1) + Self (2, 2) + Self (3, 3);
|
||||
|
||||
if TR >= 0.0
|
||||
then
|
||||
S := SqRt (TR + 1.0);
|
||||
Result.R := 0.5 * S;
|
||||
|
||||
S := 0.5 * (1.0 / S);
|
||||
Result.V (1) := (Self (3, 2) - Self (2, 3)) * S;
|
||||
Result.V (2) := (Self (1, 3) - Self (3, 1)) * S;
|
||||
Result.V (3) := (Self (2, 1) - Self (1, 2)) * S;
|
||||
|
||||
return Result;
|
||||
end if;
|
||||
|
||||
-- Otherwise, find the largest diagonal element and apply the appropriate case.
|
||||
--
|
||||
declare
|
||||
function case_1_Result return Quaternion
|
||||
is
|
||||
begin
|
||||
S := SqRt (Self (1, 1) - (Self (2, 2) + Self (3, 3)) + 1.0);
|
||||
Result.V (1) := 0.5 * S;
|
||||
|
||||
S := 0.5 * (1.0 / S);
|
||||
Result.V (2) := (Self (1, 2) + Self (2, 1)) * S;
|
||||
Result.V (3) := (Self (3, 1) + Self (1, 3)) * S;
|
||||
Result.R := (Self (3, 2) - Self (2, 3)) * S;
|
||||
|
||||
return Result;
|
||||
end case_1_Result;
|
||||
|
||||
function case_2_Result return Quaternion
|
||||
is
|
||||
begin
|
||||
S := SqRt (Self (2, 2) - (Self (3, 3) + Self (1, 1)) + 1.0);
|
||||
Result.V (2) := 0.5 * S;
|
||||
|
||||
S := 0.5 * (1.0 / S);
|
||||
Result.V (3) := (Self (2, 3) + Self (3, 2)) * S;
|
||||
Result.V (1) := (Self (1, 2) + Self (2, 1)) * S;
|
||||
Result.R := (Self (1, 3) - Self (3, 1)) * S;
|
||||
|
||||
return Result;
|
||||
end case_2_Result;
|
||||
|
||||
function case_3_Result return Quaternion
|
||||
is
|
||||
begin
|
||||
S := SqRt (Self (3, 3) - (Self (1, 1) + Self (2, 2)) + 1.0);
|
||||
Result.V (3) := 0.5 * S;
|
||||
|
||||
S := 0.5 * (1.0 / S);
|
||||
Result.V (1) := (Self (3, 1) + Self (1, 3)) * S;
|
||||
Result.V (2) := (Self (2, 3) + Self (3, 2)) * S;
|
||||
Result.R := (Self (2, 1) - Self (1, 2)) * S;
|
||||
|
||||
return Result;
|
||||
end case_3_Result;
|
||||
|
||||
pragma Inline (case_1_Result);
|
||||
pragma Inline (case_2_Result);
|
||||
pragma Inline (case_3_Result);
|
||||
|
||||
begin
|
||||
if Self (2, 2) > Self (1, 1)
|
||||
then
|
||||
if Self (3, 3) > Self (2, 2)
|
||||
then
|
||||
return case_3_Result;
|
||||
end if;
|
||||
|
||||
return case_2_Result;
|
||||
end if;
|
||||
|
||||
if Self (3, 3) > Self (1, 1)
|
||||
then
|
||||
return case_3_Result;
|
||||
end if;
|
||||
|
||||
return case_1_Result;
|
||||
end;
|
||||
|
||||
end to_Quaternion;
|
||||
|
||||
|
||||
|
||||
function Conjugate (Self : in Quaternion) return Quaternion
|
||||
is
|
||||
begin
|
||||
return (Self.R, -Self.V);
|
||||
end conjugate;
|
||||
|
||||
|
||||
|
||||
procedure normalise (Self : in out Quaternion)
|
||||
is
|
||||
begin
|
||||
Self := Normalised (Self);
|
||||
end normalise;
|
||||
|
||||
|
||||
|
||||
function Normalised (Self : in Quaternion) return Quaternion
|
||||
is
|
||||
begin
|
||||
return to_Quaternion (Vector_4 (Normalised (Vector (to_Vector (Self)))));
|
||||
end Normalised;
|
||||
|
||||
|
||||
end any_Math.any_Algebra.any_linear;
|
||||
@@ -0,0 +1,103 @@
|
||||
generic
|
||||
package any_Math.any_Algebra.any_linear
|
||||
is
|
||||
|
||||
pragma Pure;
|
||||
|
||||
|
||||
----------
|
||||
-- Vector
|
||||
--
|
||||
|
||||
function Norm_squared (Self : in Vector) return Real; -- Length squared.
|
||||
|
||||
function Normalised (Self : in Vector) return Vector;
|
||||
procedure Normalise (Self : in out Vector);
|
||||
|
||||
function Normalised (Self : in Vector_2) return Vector_2;
|
||||
procedure Normalise (Self : in out Vector_2);
|
||||
|
||||
function Normalised (Self : in Vector_3) return Vector_3;
|
||||
procedure Normalise (Self : in out Vector_3);
|
||||
|
||||
function Min (Left, Right : in Vector) return Vector;
|
||||
function Max (Left, Right : in Vector) return Vector;
|
||||
|
||||
function Scaled (Self : in Vector; By : in Vector) return Vector;
|
||||
|
||||
|
||||
----------
|
||||
-- Matrix
|
||||
--
|
||||
|
||||
function to_Matrix (Row_1,
|
||||
Row_2,
|
||||
Row_3 : in Vector_3) return Matrix_3x3;
|
||||
|
||||
function Identity (Size : in Index := 3) return Matrix;
|
||||
|
||||
function Min (Self : in Matrix) return Real;
|
||||
function Max (Self : in Matrix) return Real;
|
||||
|
||||
function Image (Self : in Matrix) return String;
|
||||
procedure invert (Self : in out Matrix);
|
||||
|
||||
function is_Square (Self : in Matrix) return Boolean;
|
||||
|
||||
function sub_Matrix (Self : in Matrix;
|
||||
start_Row, end_Row : in Index;
|
||||
start_Col, end_Col : in Index) return Matrix;
|
||||
|
||||
---------------
|
||||
-- Quaternion
|
||||
--
|
||||
|
||||
function to_Quaternion (axis_X,
|
||||
axis_Y,
|
||||
axis_Z : in Real;
|
||||
Angle : in Real) return Quaternion;
|
||||
--
|
||||
-- Returns a quaternion defined by a rotation about an axis.
|
||||
-- (TODO: rid this and use Vector_3 version instead.)
|
||||
|
||||
|
||||
function to_Quaternion (Axis : in Vector_3;
|
||||
Angle : in Real) return Quaternion;
|
||||
--
|
||||
-- Returns a quaternion defined by a rotation about an axis.
|
||||
|
||||
function to_Quaternion (Self : in Matrix_3x3) return Quaternion;
|
||||
|
||||
function "*" (Self : in Quaternion; By : in Quaternion) return Quaternion;
|
||||
--
|
||||
-- Grassmann product.
|
||||
|
||||
function Unit (Self : in Quaternion) return Quaternion;
|
||||
|
||||
function Conjugate (Self : in Quaternion) return Quaternion;
|
||||
--
|
||||
-- (TODO: only for unit quaternions.)
|
||||
|
||||
function euler_Angles (Self : in Quaternion) return Vector_3;
|
||||
|
||||
|
||||
function infinitesimal_Rotation_from
|
||||
(Self : in Quaternion; angular_Velocity : in Vector_3) return Quaternion;
|
||||
--
|
||||
-- An infinitesimal rotation may be multiplied by a duration and then added to the original attitude
|
||||
-- to produce the attitude at the given time.
|
||||
|
||||
|
||||
function Normalised (Self : in Quaternion) return Quaternion;
|
||||
procedure normalise (Self : in out Quaternion);
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
pragma Inline ("*");
|
||||
|
||||
pragma Inline_Always (Norm_squared);
|
||||
pragma Inline_Always (Normalise);
|
||||
|
||||
end any_Math.any_Algebra.any_linear;
|
||||
@@ -0,0 +1,7 @@
|
||||
generic
|
||||
package any_Math.any_Algebra
|
||||
is
|
||||
|
||||
pragma Pure;
|
||||
|
||||
end any_Math.any_Algebra;
|
||||
@@ -0,0 +1,8 @@
|
||||
generic
|
||||
package any_Math.any_Analysis
|
||||
is
|
||||
|
||||
pragma Pure;
|
||||
pragma Optimize (Time);
|
||||
|
||||
end any_Math.any_Analysis;
|
||||
@@ -0,0 +1,8 @@
|
||||
generic
|
||||
package any_Math.any_Arithmetic
|
||||
is
|
||||
|
||||
pragma Pure;
|
||||
pragma Optimize (Time);
|
||||
|
||||
end any_Math.any_Arithmetic;
|
||||
@@ -0,0 +1,192 @@
|
||||
package body any_Math.any_Geometry.any_d2.any_Hexagon
|
||||
is
|
||||
|
||||
-------------
|
||||
--- vertex_Id
|
||||
--
|
||||
|
||||
function prior_Vertex (to_Vertex : in vertex_Id) return vertex_Id
|
||||
is
|
||||
begin
|
||||
if To_Vertex = 1
|
||||
then return 6;
|
||||
else return to_Vertex - 1;
|
||||
end if;
|
||||
end prior_Vertex;
|
||||
|
||||
|
||||
|
||||
function next_Vertex (to_Vertex : in vertex_Id) return vertex_Id
|
||||
is
|
||||
begin
|
||||
if to_Vertex = 6
|
||||
then return 1;
|
||||
else return to_Vertex + 1;
|
||||
end if;
|
||||
end next_Vertex;
|
||||
|
||||
|
||||
|
||||
-----------
|
||||
--- Hexagon
|
||||
--
|
||||
|
||||
function to_Hexagon (circumRadius : in Real) return Item
|
||||
is
|
||||
begin
|
||||
return (circumRadius => circumRadius);
|
||||
end to_Hexagon;
|
||||
|
||||
|
||||
|
||||
function circumRadius (Self : in Item) return Real
|
||||
is
|
||||
begin
|
||||
return Self.circumRadius;
|
||||
end circumRadius;
|
||||
|
||||
|
||||
|
||||
function Area (Self : in Item) return Real
|
||||
is
|
||||
begin
|
||||
return 3.0 * R (Self) * inRadius (Self);
|
||||
end Area;
|
||||
|
||||
|
||||
|
||||
function Perimeter (Self : in Item) return Real
|
||||
is
|
||||
begin
|
||||
return 6.0 * side_Length (Self);
|
||||
end Perimeter;
|
||||
|
||||
|
||||
|
||||
function Angle (Self : in Item with Unreferenced;
|
||||
at_Vertex : in vertex_Id with Unreferenced) return Radians
|
||||
is
|
||||
begin
|
||||
return to_Radians (120.0);
|
||||
end Angle;
|
||||
|
||||
|
||||
|
||||
function minimal_Diameter (Self : in Item) return Real
|
||||
is
|
||||
begin
|
||||
return 2.0 * inRadius (Self);
|
||||
end minimal_Diameter;
|
||||
|
||||
|
||||
|
||||
function maximal_Diameter (Self : in Item) return Real
|
||||
is
|
||||
begin
|
||||
return 2.0 * Self.circumRadius;
|
||||
end maximal_Diameter;
|
||||
|
||||
|
||||
|
||||
function inRadius (Self : in Item) return Real
|
||||
is
|
||||
use Functions;
|
||||
begin
|
||||
return cos (to_Radians (30.0)) * R (Self);
|
||||
end inRadius;
|
||||
|
||||
|
||||
|
||||
function side_Length (Self : in Item) return Real
|
||||
is
|
||||
begin
|
||||
return Self.circumRadius;
|
||||
end side_Length;
|
||||
|
||||
|
||||
|
||||
function Site (Self : in Item; of_Vertex : in vertex_Id) return any_d2.Site
|
||||
is
|
||||
use Functions;
|
||||
|
||||
Angle : constant Radians := to_Radians (60.0 * Degrees (of_Vertex - 1));
|
||||
begin
|
||||
return any_d2.Site' (1 => Self.circumRadius * cos (Angle),
|
||||
2 => Self.circumRadius * sin (Angle));
|
||||
end Site;
|
||||
|
||||
|
||||
|
||||
function horizontal_Distance (Self : in Item) return Real
|
||||
is
|
||||
begin
|
||||
return Width (Self) * 3.0 / 4.0;
|
||||
end horizontal_Distance;
|
||||
|
||||
|
||||
|
||||
function vertical_Distance (Self : in Item) return Real
|
||||
is
|
||||
begin
|
||||
return Height (Self);
|
||||
end vertical_Distance;
|
||||
|
||||
|
||||
|
||||
--------
|
||||
--- Grid
|
||||
--
|
||||
|
||||
function to_Grid (Rows, Cols : in Positive;
|
||||
circumRadius : in Real) return Grid
|
||||
is
|
||||
Hex : constant Item := (circumRadius => circumRadius);
|
||||
inRadius : constant Real := any_Hexagon.inRadius (Hex);
|
||||
maximal_Diameter : constant Real := any_Hexagon.maximal_Diameter (Hex);
|
||||
minimal_Diameter : constant Real := any_Hexagon.minimal_Diameter (Hex);
|
||||
|
||||
Result : Grid (Rows, Cols);
|
||||
|
||||
begin
|
||||
Result.circumRadius := circumRadius;
|
||||
|
||||
for Row in 1 .. Rows
|
||||
loop
|
||||
|
||||
for Col in 1 .. Cols
|
||||
loop
|
||||
Result.Centers (Row, Col) := [circumRadius + Real (Col - 1) * (maximal_Diameter - 0.5 * circumRadius),
|
||||
inRadius + Real (Row - 1) * minimal_Diameter];
|
||||
|
||||
if Col mod 2 = 0 -- Even column.
|
||||
then
|
||||
Result.Centers (Row, Col) (2) := @ + inRadius;
|
||||
end if;
|
||||
end loop;
|
||||
|
||||
end loop;
|
||||
|
||||
return Result;
|
||||
end to_Grid;
|
||||
|
||||
|
||||
|
||||
function hex_Center (Grid : in any_Hexagon.Grid; Coords : in Coordinates) return any_d2.Site
|
||||
is
|
||||
begin
|
||||
return Grid.Centers (Coords.Row, Coords.Col);
|
||||
end hex_Center;
|
||||
|
||||
|
||||
|
||||
function vertex_Site (Self : in Grid; hex_Id : in any_Hexagon.Coordinates;
|
||||
Which : in any_Hexagon.vertex_Id) return any_d2.Site
|
||||
is
|
||||
Hex : constant Item := (circumRadius => Self.circumRadius);
|
||||
begin
|
||||
return hex_Center (Self, hex_Id)
|
||||
+ Site (Hex, of_Vertex => Which);
|
||||
end vertex_Site;
|
||||
|
||||
|
||||
end any_Math.any_Geometry.any_d2.any_Hexagon;
|
||||
@@ -0,0 +1,109 @@
|
||||
generic
|
||||
package any_Math.any_Geometry.any_d2.any_Hexagon with Pure
|
||||
--
|
||||
-- Models a regular, flat-topped hexagon.
|
||||
--
|
||||
-- https://en.wikipedia.org/wiki/Hexagon
|
||||
--
|
||||
--
|
||||
-- 5 6
|
||||
-- ---
|
||||
-- 4/ \1
|
||||
-- \ /
|
||||
-- ---
|
||||
-- 3 2
|
||||
--
|
||||
is
|
||||
-------------
|
||||
--- vertex_Id
|
||||
--
|
||||
subtype vertex_Id is any_Geometry.vertex_Id range 1 .. 6;
|
||||
|
||||
function prior_Vertex (to_Vertex : in vertex_Id) return vertex_Id;
|
||||
function next_Vertex (to_Vertex : in vertex_Id) return vertex_Id;
|
||||
|
||||
|
||||
|
||||
--------
|
||||
--- Item
|
||||
--
|
||||
|
||||
type Item is private;
|
||||
|
||||
function to_Hexagon (circumRadius : in Real) return Item;
|
||||
|
||||
|
||||
function maximal_Diameter (Self : in Item) return Real;
|
||||
function minimal_Diameter (Self : in Item) return Real; -- 'd'
|
||||
|
||||
function circumRadius (Self : in Item) return Real; -- 'r'
|
||||
function inRadius (Self : in Item) return Real; -- 'r'
|
||||
|
||||
function Area (Self : in Item) return Real;
|
||||
function Perimeter (Self : in Item) return Real;
|
||||
|
||||
function Width (Self : in Item) return Real renames maximal_Diameter;
|
||||
function Height (Self : in Item) return Real renames minimal_Diameter;
|
||||
|
||||
function side_Length (Self : in Item) return Real;
|
||||
|
||||
function Site (Self : in Item; of_Vertex : in vertex_Id) return any_d2.Site;
|
||||
function Angle (Self : in Item; at_Vertex : in vertex_Id) return Radians;
|
||||
|
||||
function R (Self : in Item) return Real renames circumRadius;
|
||||
function D (Self : in Item) return Real renames maximal_Diameter;
|
||||
function t (Self : in Item) return Real renames side_Length;
|
||||
|
||||
function horizontal_Distance (Self : in Item) return Real; -- The distance between adjacent
|
||||
function vertical_Distance (Self : in Item) return Real; -- hexagon centers.
|
||||
|
||||
|
||||
|
||||
--------
|
||||
--- Grid
|
||||
--
|
||||
-- Origin is at the top left corner.
|
||||
-- X increases to the right.
|
||||
-- Y increases downwards.
|
||||
--
|
||||
|
||||
type Grid (Rows : Positive;
|
||||
Cols : Positive) is private;
|
||||
|
||||
|
||||
type Coordinates is
|
||||
record
|
||||
Row, Col: Positive;
|
||||
end record;
|
||||
|
||||
|
||||
function to_Grid (Rows, Cols : in Positive;
|
||||
circumRadius : in Real) return Grid;
|
||||
|
||||
function hex_Center (Grid : in any_Hexagon.Grid; Coords : in Coordinates) return any_d2.Site;
|
||||
--
|
||||
-- Returns the centre of the hexagon at the given co-ordinates.
|
||||
|
||||
function vertex_Site (Self : in Grid; hex_Id : in any_Hexagon.Coordinates;
|
||||
Which : in any_Hexagon.vertex_Id) return any_d2.Site;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is
|
||||
record
|
||||
circumRadius : Real;
|
||||
end record;
|
||||
|
||||
|
||||
|
||||
type Grid (Rows : Positive;
|
||||
Cols : Positive) is
|
||||
record
|
||||
circumRadius : Real;
|
||||
Centers : any_d2.Grid (1 .. Rows,
|
||||
1 .. Cols);
|
||||
end record;
|
||||
|
||||
end any_Math.any_Geometry.any_d2.any_Hexagon;
|
||||
@@ -0,0 +1,584 @@
|
||||
package body any_Math.any_Geometry.any_d2
|
||||
is
|
||||
|
||||
---------
|
||||
-- Sites
|
||||
--
|
||||
|
||||
function Distance (From, To : Site) return Real
|
||||
is
|
||||
use Functions;
|
||||
begin
|
||||
return SqRt ( (To (1) - From (1)) ** 2
|
||||
+ (To (2) - From (2)) ** 2);
|
||||
end Distance;
|
||||
|
||||
|
||||
|
||||
function to_Polar (Self : in Site) return polar_Site
|
||||
is
|
||||
use any_Math.complex_Reals;
|
||||
the_Complex : constant Complex := compose_from_Cartesian (Self (1),
|
||||
Self (2));
|
||||
begin
|
||||
return (Angle => Argument (the_Complex),
|
||||
Extent => Modulus (the_Complex));
|
||||
end to_Polar;
|
||||
|
||||
|
||||
|
||||
function to_Site (Self : in polar_Site) return Site
|
||||
is
|
||||
use any_Math.complex_Reals;
|
||||
the_Complex : constant Complex := compose_from_Polar (Modulus => Self.Extent,
|
||||
Argument => Self.Angle);
|
||||
begin
|
||||
return [the_Complex.Re,
|
||||
the_Complex.Im];
|
||||
end to_Site;
|
||||
|
||||
|
||||
|
||||
function Angle (Self : in Site) return Radians
|
||||
is
|
||||
use any_Math.complex_Reals;
|
||||
the_Complex : constant Complex := compose_from_Cartesian (Self (1),
|
||||
Self (2));
|
||||
begin
|
||||
return Argument (the_Complex);
|
||||
end Angle;
|
||||
|
||||
|
||||
|
||||
function Extent (Self : in Site) return Real
|
||||
is
|
||||
use any_Math.complex_Reals;
|
||||
the_Complex : constant Complex := compose_from_Cartesian (Self (1),
|
||||
Self (2));
|
||||
begin
|
||||
return Modulus (the_Complex);
|
||||
end Extent;
|
||||
|
||||
|
||||
|
||||
---------
|
||||
-- Lines
|
||||
--
|
||||
|
||||
function to_Line (Anchor : in Site;
|
||||
Angle : in Radians) return Line
|
||||
is
|
||||
use Functions;
|
||||
begin
|
||||
return (Kind => anchored_Gradient,
|
||||
Anchor => Anchor,
|
||||
Gradient => Tan (Angle)); -- TODO: What about infinite gradient ? ie 90 and 270 degrees ?
|
||||
end to_Line;
|
||||
|
||||
|
||||
|
||||
function to_Line (Site_1,
|
||||
Site_2 : in Site) return Line
|
||||
is
|
||||
begin
|
||||
return (Kind => two_Points,
|
||||
Sites => [Site_1,
|
||||
Site_2]);
|
||||
end to_Line;
|
||||
|
||||
|
||||
|
||||
function X_of (Self : in Line; Y : in Real) return Real
|
||||
is
|
||||
begin
|
||||
return
|
||||
(Y - Self.Anchor (2)) / Self.Gradient
|
||||
+ Self.Anchor (1);
|
||||
end X_of;
|
||||
|
||||
|
||||
|
||||
function Y_of (Self : in Line; X : in Real) return Real
|
||||
is
|
||||
begin
|
||||
return
|
||||
Self.Gradient * (X - Self.Anchor (1))
|
||||
+ Self.Anchor (2);
|
||||
end Y_of;
|
||||
|
||||
|
||||
|
||||
function Gradient (Self : in Line) return Real
|
||||
is
|
||||
Run : constant Real := Self.Sites (2)(1) - Self.Sites (1)(1);
|
||||
begin
|
||||
if Run = 0.0
|
||||
then
|
||||
return Real'Last;
|
||||
else
|
||||
return (Self.Sites (2) (2) - Self.Sites (1) (2))
|
||||
/ Run;
|
||||
end if;
|
||||
end Gradient;
|
||||
|
||||
|
||||
|
||||
----------
|
||||
-- Bounds
|
||||
--
|
||||
|
||||
function to_bounding_Box (Self : Sites) return bounding_Box
|
||||
is
|
||||
Result : bounding_Box := null_Bounds;
|
||||
begin
|
||||
for Each in Self'Range
|
||||
loop
|
||||
Result.Lower (1) := Real'Min (Result.Lower (1), Self (Each)(1));
|
||||
Result.Lower (2) := Real'Min (Result.Lower (2), Self (Each)(2));
|
||||
|
||||
Result.Upper (1) := Real'Max (Result.Upper (1), Self (Each)(1));
|
||||
Result.Upper (2) := Real'Max (Result.Upper (2), Self (Each)(2));
|
||||
end loop;
|
||||
|
||||
return Result;
|
||||
end to_bounding_Box;
|
||||
|
||||
|
||||
|
||||
function Extent (Self : in bounding_Box; Dimension : in Index) return Real
|
||||
is
|
||||
begin
|
||||
return Self.Upper (Dimension) - Self.Lower (Dimension);
|
||||
end Extent;
|
||||
|
||||
|
||||
|
||||
function "or" (Left : in bounding_Box; Right : in Site) return bounding_Box
|
||||
is
|
||||
Result : bounding_Box;
|
||||
begin
|
||||
for i in Right'Range
|
||||
loop
|
||||
if Right (i) < Left.Lower (i)
|
||||
then Result.Lower (i) := Right (i);
|
||||
else Result.Lower (i) := Left.Lower (i);
|
||||
end if;
|
||||
|
||||
if Right (i) > Left.Upper (i)
|
||||
then Result.Upper (i) := Right (i);
|
||||
else Result.Upper (i) := Left.Upper (i);
|
||||
end if;
|
||||
end loop;
|
||||
|
||||
return Result;
|
||||
end "or";
|
||||
|
||||
|
||||
|
||||
function "or" (Left : in bounding_Box; Right : in bounding_Box) return bounding_Box
|
||||
is
|
||||
Result : bounding_Box := Left or Right.Lower;
|
||||
begin
|
||||
Result := Result or Right.Upper;
|
||||
return Result;
|
||||
end "or";
|
||||
|
||||
|
||||
|
||||
|
||||
function "+" (Left : in bounding_Box; Right : in Vector_2) return bounding_Box
|
||||
is
|
||||
begin
|
||||
return (Left.Lower + Right,
|
||||
Left.Upper + Right);
|
||||
end "+";
|
||||
|
||||
|
||||
|
||||
function Image (Self : bounding_Box) return String
|
||||
is
|
||||
begin
|
||||
return "(Lower => " & Image (Self.Lower)
|
||||
& ", Upper => " & Image (Self.Upper) & ")";
|
||||
end Image;
|
||||
|
||||
|
||||
|
||||
------------
|
||||
-- Triangles
|
||||
--
|
||||
|
||||
procedure check (Self : in Triangle)
|
||||
is
|
||||
begin
|
||||
if Self.Vertices (1) = Self.Vertices (2)
|
||||
or Self.Vertices (1) = Self.Vertices (3)
|
||||
or Self.Vertices (2) = Self.Vertices (3)
|
||||
then
|
||||
raise Degenerate;
|
||||
end if;
|
||||
|
||||
declare
|
||||
L1 : constant Line := to_Line (Self.Vertices (1), Self.Vertices (2));
|
||||
L2 : constant Line := to_Line (Self.Vertices (2), Self.Vertices (3));
|
||||
L3 : constant Line := to_Line (Self.Vertices (3), Self.Vertices (1));
|
||||
|
||||
M1 : constant Real := Gradient (L1);
|
||||
M2 : constant Real := Gradient (L2);
|
||||
M3 : constant Real := Gradient (L3);
|
||||
begin
|
||||
if M1 = M2
|
||||
or M1 = M3
|
||||
or M2 = M3
|
||||
then
|
||||
raise Colinear with
|
||||
" G1: " & Image (M1)
|
||||
& " G2: " & Image (M2)
|
||||
& " G3: " & Image (M3);
|
||||
end if;
|
||||
end;
|
||||
end check;
|
||||
pragma Unreferenced (check);
|
||||
|
||||
|
||||
|
||||
-- function Area (Self : in Triangle) return Real
|
||||
-- --
|
||||
-- -- This is an implementation of Heron's formula.
|
||||
-- -- It is numerically unstable with very small angles.
|
||||
-- --
|
||||
-- is
|
||||
-- use Functions;
|
||||
--
|
||||
-- A : constant Real := Distance (Self.Vertices (1), Self.Vertices (2));
|
||||
-- B : constant Real := Distance (Self.Vertices (2), Self.Vertices (3));
|
||||
-- C : constant Real := Distance (Self.Vertices (3), Self.Vertices (1));
|
||||
--
|
||||
-- S : constant Real := (A + B + C) / 2.0; -- Semi-perimeter.
|
||||
--
|
||||
-- begin
|
||||
-- return Real (SqRt (S * (S - A) * (S - B) * (S - C))); -- Herons formula.
|
||||
-- end Area;
|
||||
|
||||
|
||||
|
||||
function Area (Self : in Triangle) return Real
|
||||
--
|
||||
-- This is a numerically stable implementation of Heron's formula.
|
||||
-- See: https://en.wikipedia.org/wiki/Heron%27s_formula#Numerical_stability.
|
||||
--
|
||||
is
|
||||
use Functions;
|
||||
|
||||
a : Real := Distance (Self.Vertices (1), Self.Vertices (2));
|
||||
b : Real := Distance (Self.Vertices (2), Self.Vertices (3));
|
||||
c : Real := Distance (Self.Vertices (3), Self.Vertices (1));
|
||||
|
||||
D : Real;
|
||||
begin
|
||||
-- Sort the lengths such that a >= b >= c.
|
||||
--
|
||||
if c > b then swap (b, c); end if;
|
||||
if a < b then swap (a, b); end if;
|
||||
if b < c then swap (b, c); end if;
|
||||
|
||||
D := (a + (b + c))
|
||||
* (c - (a - b))
|
||||
* (c + (a - b))
|
||||
* (a + (b - c));
|
||||
|
||||
if D <= 0.0
|
||||
then
|
||||
return 0.0;
|
||||
end if;
|
||||
|
||||
return 0.25 * SqRt (D);
|
||||
end Area;
|
||||
|
||||
|
||||
|
||||
function Perimeter (Self : Triangle) return Real
|
||||
is
|
||||
begin
|
||||
return
|
||||
Distance (Self.Vertices (1), Self.Vertices (2))
|
||||
+ Distance (Self.Vertices (2), Self.Vertices (3))
|
||||
+ Distance (Self.Vertices (3), Self.Vertices (1));
|
||||
end Perimeter;
|
||||
|
||||
|
||||
|
||||
function prior_Vertex (Self : in Triangle; to_Vertex : in Positive) return Site
|
||||
is
|
||||
begin
|
||||
if to_Vertex = 1
|
||||
then return Self.Vertices (3);
|
||||
else return Self.Vertices (to_Vertex - 1);
|
||||
end if;
|
||||
end prior_Vertex;
|
||||
|
||||
|
||||
|
||||
function next_Vertex (Self : in Triangle; to_Vertex : in Positive) return Site
|
||||
is
|
||||
begin
|
||||
if to_Vertex = 3
|
||||
then return Self.Vertices (1);
|
||||
else return Self.Vertices (to_Vertex + 1);
|
||||
end if;
|
||||
end next_Vertex;
|
||||
|
||||
|
||||
|
||||
function Angle (Self : in Triangle; at_Vertex : in Positive) return Radians
|
||||
is
|
||||
use Functions;
|
||||
|
||||
a : constant Real := Distance (next_Vertex (Self, to_vertex => at_Vertex),
|
||||
prior_Vertex (Self, to_vertex => at_Vertex));
|
||||
b : constant Real := Distance (Self.Vertices (at_Vertex), next_Vertex (Self, to_vertex => at_Vertex));
|
||||
c : constant Real := Distance (Self.Vertices (at_Vertex), prior_Vertex (Self, to_vertex => at_Vertex));
|
||||
|
||||
cos_A : constant Real := (b**2 + c**2 - a**2) / (2.0 * b * c);
|
||||
|
||||
begin
|
||||
if cos_A < -1.0 then return to_Radians (180.0);
|
||||
elsif cos_A > 1.0 then return 0.0;
|
||||
else return arcCos (cos_A);
|
||||
end if;
|
||||
end Angle;
|
||||
|
||||
|
||||
|
||||
----------
|
||||
-- Circles
|
||||
--
|
||||
|
||||
function Area (Self : Circle) return Real
|
||||
is
|
||||
begin
|
||||
return Pi * Self.Radius**2;
|
||||
end Area;
|
||||
|
||||
|
||||
|
||||
function Perimeter (Self : Circle) return Real
|
||||
is
|
||||
begin
|
||||
return 2.0 * Pi * Self.Radius;
|
||||
end Perimeter;
|
||||
|
||||
|
||||
|
||||
|
||||
-----------
|
||||
-- Polygons
|
||||
--
|
||||
|
||||
function Centroid (Self : in Polygon) return Site
|
||||
is
|
||||
Result : Site := Origin_2d;
|
||||
begin
|
||||
for i in 1 .. Self.Vertex_Count
|
||||
loop
|
||||
Result := Result + Self.Vertices (i);
|
||||
end loop;
|
||||
|
||||
Result := Result / Real (Self.Vertex_Count);
|
||||
return Result;
|
||||
end Centroid;
|
||||
|
||||
|
||||
|
||||
procedure center (Self : in out Polygon)
|
||||
is
|
||||
Center : constant Site := Centroid (Self);
|
||||
begin
|
||||
for i in 1 .. Self.Vertex_Count
|
||||
loop
|
||||
Self.Vertices (i) := Self.Vertices (i) - Center;
|
||||
end loop;
|
||||
end center;
|
||||
|
||||
|
||||
|
||||
function prior_Vertex (Self : in Polygon; to_Vertex : in Positive) return Site
|
||||
is
|
||||
begin
|
||||
if To_Vertex = 1
|
||||
then return Self.Vertices (Self.Vertex_Count);
|
||||
else return Self.Vertices (to_Vertex - 1);
|
||||
end if;
|
||||
end prior_Vertex;
|
||||
|
||||
|
||||
|
||||
function next_Vertex (Self : in Polygon; to_Vertex : in Positive) return Site
|
||||
is
|
||||
begin
|
||||
if to_Vertex = Self.Vertex_Count
|
||||
then return Self.Vertices (1);
|
||||
else return Self.Vertices (to_Vertex + 1);
|
||||
end if;
|
||||
end next_Vertex;
|
||||
|
||||
|
||||
|
||||
function is_Triangle (Self : in Polygon) return Boolean
|
||||
is
|
||||
begin
|
||||
return Self.Vertex_Count = 3;
|
||||
end is_Triangle;
|
||||
|
||||
|
||||
|
||||
function is_Clockwise (Self : in Polygon) return Boolean
|
||||
is
|
||||
i : constant Site := Self.Vertices (1);
|
||||
j : constant Site := Self.Vertices (1);
|
||||
k : constant Site := Self.Vertices (1);
|
||||
|
||||
z : Real := (j (1) - i (1))
|
||||
* (k (2) - j (2));
|
||||
begin
|
||||
z := z - (j (2) - i (2))
|
||||
* (k (1) - j (1));
|
||||
|
||||
return z < 0.0;
|
||||
end is_Clockwise;
|
||||
|
||||
|
||||
|
||||
function is_Convex (Self : in Polygon) return Boolean
|
||||
is
|
||||
negative_Found,
|
||||
positive_Found : Boolean := False;
|
||||
|
||||
begin
|
||||
if is_Triangle (Self)
|
||||
then
|
||||
return True; -- All triangles are convex.
|
||||
end if;
|
||||
|
||||
for i in 1 .. Self.Vertex_Count
|
||||
loop
|
||||
declare
|
||||
k0 : constant Site := Self.Vertices (i);
|
||||
|
||||
|
||||
function get_k1 return Site
|
||||
is
|
||||
begin
|
||||
if i = Self.Vertex_Count
|
||||
then return Self.Vertices (1);
|
||||
else return Self.Vertices (i + 1);
|
||||
end if;
|
||||
end get_k1;
|
||||
|
||||
k1 : constant Site := get_k1;
|
||||
|
||||
|
||||
function get_k2 return Site
|
||||
is
|
||||
begin
|
||||
if i = Self.Vertex_Count - 1 then return Self.Vertices (1);
|
||||
elsif i = Self.Vertex_Count then return Self.Vertices (2);
|
||||
else return Self.Vertices (i + 2);
|
||||
end if;
|
||||
end get_k2;
|
||||
|
||||
k2 : constant Site := get_k2;
|
||||
|
||||
|
||||
function get_Crossproduct return Real
|
||||
is
|
||||
dx1 : constant Real := k1 (1) - k0 (1);
|
||||
dy1 : constant Real := k1 (2) - k0 (2);
|
||||
|
||||
dx2 : constant Real := k2 (1) - k1 (1);
|
||||
dy2 : constant Real := k2 (2) - k1 (2);
|
||||
begin
|
||||
return dx1 * dy2 - dy1 * dx2;
|
||||
end get_Crossproduct;
|
||||
|
||||
Crossproduct : constant Real := get_Crossproduct;
|
||||
|
||||
begin
|
||||
if Crossproduct > 0.0
|
||||
then
|
||||
if negative_Found
|
||||
then
|
||||
return False;
|
||||
end if;
|
||||
|
||||
positive_Found := True;
|
||||
|
||||
elsif Crossproduct < 0.0
|
||||
then
|
||||
if positive_Found
|
||||
then
|
||||
return False;
|
||||
end if;
|
||||
|
||||
negative_Found := True;
|
||||
end if;
|
||||
end;
|
||||
end loop;
|
||||
|
||||
return True;
|
||||
end is_Convex;
|
||||
|
||||
|
||||
|
||||
function Area (Self : Polygon) return Real
|
||||
is
|
||||
Result : Real := 0.0;
|
||||
begin
|
||||
for i in 2 .. Self.Vertex_Count - 1
|
||||
loop
|
||||
Result := Result + Area (Triangle' (Vertices => [Self.Vertices (1),
|
||||
Self.Vertices (i),
|
||||
Self.Vertices (i + 1)]));
|
||||
end loop;
|
||||
|
||||
return Result;
|
||||
end Area;
|
||||
|
||||
|
||||
|
||||
function Perimeter (Self : Polygon) return Real
|
||||
is
|
||||
Result : Real := Distance (Self.Vertices (1),
|
||||
Self.Vertices (Self.Vertex_Count));
|
||||
begin
|
||||
for i in 1 .. Self.Vertex_Count - 1
|
||||
loop
|
||||
Result := Result + Distance (Self.Vertices (i),
|
||||
Self.Vertices (i + 1));
|
||||
end loop;
|
||||
|
||||
return Result;
|
||||
end Perimeter;
|
||||
|
||||
|
||||
|
||||
function Angle (Self : in Polygon; at_Vertex : in Positive) return Radians
|
||||
is
|
||||
Tri : constant Triangle := (vertices => [Self.Vertices (at_Vertex),
|
||||
next_Vertex (Self, at_Vertex),
|
||||
prior_Vertex (Self, at_Vertex)]);
|
||||
begin
|
||||
return Angle (Tri, 1);
|
||||
end Angle;
|
||||
|
||||
|
||||
|
||||
function Image (Self : in Polygon) return String
|
||||
is
|
||||
pragma Unreferenced (Self);
|
||||
begin
|
||||
return "Polygon image (TODO)";
|
||||
end Image;
|
||||
|
||||
|
||||
end any_Math.any_Geometry.any_d2;
|
||||
@@ -0,0 +1,176 @@
|
||||
generic
|
||||
package any_Math.any_Geometry.any_d2
|
||||
--
|
||||
-- Provides a namespace and core types for 2D geometry.
|
||||
--
|
||||
is
|
||||
pragma Pure;
|
||||
|
||||
|
||||
---------
|
||||
-- Sites
|
||||
--
|
||||
|
||||
-- Cartesian
|
||||
--
|
||||
subtype Site is Vector_2; -- 2D cartesian coordinates.
|
||||
type Sites is array (Positive range <>) of Site;
|
||||
type Grid is array (Positive range <>,
|
||||
Positive range <>) of Site;
|
||||
|
||||
function Distance (From, To : Site) return Real;
|
||||
|
||||
|
||||
|
||||
-- Polar
|
||||
--
|
||||
type polar_Site is -- 2D polar coordinates.
|
||||
record
|
||||
Angle : Radians;
|
||||
Extent : Real;
|
||||
end record;
|
||||
|
||||
function to_Polar (Self : in Site) return polar_Site;
|
||||
function to_Site (Self : in polar_Site) return Site;
|
||||
|
||||
function Angle (Self : in Site) return Radians;
|
||||
function Extent (Self : in Site) return Real;
|
||||
|
||||
|
||||
|
||||
---------
|
||||
-- Lines
|
||||
--
|
||||
|
||||
type Line is private;
|
||||
|
||||
function to_Line (Anchor : in Site;
|
||||
Angle : in Radians) return Line;
|
||||
|
||||
function to_Line (Site_1,
|
||||
Site_2 : in Site) return Line;
|
||||
|
||||
function X_of (Self : in Line; Y : in Real) return Real;
|
||||
function Y_of (Self : in Line; X : in Real) return Real;
|
||||
|
||||
function Gradient (Self : in Line) return Real;
|
||||
|
||||
|
||||
|
||||
----------
|
||||
-- Bounds
|
||||
--
|
||||
|
||||
type bounding_Box is
|
||||
record
|
||||
Lower,
|
||||
Upper : Site;
|
||||
end record;
|
||||
|
||||
null_Bounds : constant bounding_Box;
|
||||
|
||||
|
||||
function to_bounding_Box (Self : Sites) return bounding_Box;
|
||||
|
||||
|
||||
function "or" (Left : in bounding_Box; Right : in Site) return bounding_Box;
|
||||
--
|
||||
-- Returns the bounds expanded to include the vector.
|
||||
|
||||
function "or" (Left : in bounding_Box; Right : in bounding_Box) return bounding_Box;
|
||||
--
|
||||
-- Returns the bounds expanded to include both Left and Right.
|
||||
|
||||
|
||||
function "+" (Left : in bounding_Box; Right : in Vector_2) return bounding_Box;
|
||||
--
|
||||
-- Returns the bounds translated by the vector.
|
||||
|
||||
|
||||
function Extent (Self : in bounding_Box; Dimension : in Index) return Real;
|
||||
function Image (Self : in bounding_Box) return String;
|
||||
|
||||
|
||||
|
||||
----------
|
||||
-- Circles
|
||||
--
|
||||
|
||||
type Circle is
|
||||
record
|
||||
Radius : Real;
|
||||
end record;
|
||||
|
||||
function Area (Self : Circle) return Real;
|
||||
function Perimeter (Self : Circle) return Real;
|
||||
|
||||
|
||||
|
||||
-----------
|
||||
-- Polygons
|
||||
--
|
||||
|
||||
type Polygon (Vertex_Count : Positive) is
|
||||
record
|
||||
Vertices : Sites (1 .. Vertex_Count);
|
||||
end record;
|
||||
|
||||
function Area (Self : in Polygon) return Real; -- Polygon must be convex.
|
||||
function Perimeter (Self : in Polygon) return Real;
|
||||
function Angle (Self : in Polygon; at_Vertex : in Positive) return Radians;
|
||||
|
||||
function is_Triangle (Self : in Polygon) return Boolean;
|
||||
function is_Convex (Self : in Polygon) return Boolean;
|
||||
function is_Clockwise (Self : in Polygon) return Boolean;
|
||||
|
||||
function Centroid (Self : in Polygon) return Site;
|
||||
procedure center (Self : in out Polygon);
|
||||
|
||||
function prior_Vertex (Self : in Polygon; to_Vertex : in Positive) return Site;
|
||||
function next_Vertex (Self : in Polygon; to_Vertex : in Positive) return Site;
|
||||
|
||||
function Image (Self : in Polygon) return String;
|
||||
|
||||
|
||||
|
||||
------------
|
||||
-- Triangles
|
||||
--
|
||||
|
||||
type Triangle is
|
||||
record
|
||||
Vertices : Sites (1 .. 3);
|
||||
end record;
|
||||
|
||||
function Area (Self : in Triangle) return Real;
|
||||
function Perimeter (Self : in Triangle) return Real;
|
||||
function Angle (Self : in Triangle; at_Vertex : in Positive) return Radians;
|
||||
|
||||
function prior_Vertex (Self : in Triangle; to_Vertex : in Positive) return Site;
|
||||
function next_Vertex (Self : in Triangle; to_Vertex : in Positive) return Site;
|
||||
|
||||
Degenerate,
|
||||
Colinear : exception;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Line_Format is (anchored_Gradient, two_Points);
|
||||
|
||||
type Line (Kind : Line_Format := Line_Format'First) is
|
||||
record
|
||||
case Kind is
|
||||
when anchored_Gradient =>
|
||||
Anchor : Site;
|
||||
Gradient : Real;
|
||||
|
||||
when two_Points =>
|
||||
Sites : any_d2.Sites (1 .. 2);
|
||||
end case;
|
||||
end record;
|
||||
|
||||
|
||||
null_Bounds : constant bounding_Box := (lower => [Real'Last, Real'Last],
|
||||
upper => [Real'First, Real'First]);
|
||||
end any_Math.any_Geometry.any_d2;
|
||||
@@ -0,0 +1,546 @@
|
||||
with
|
||||
ada.Text_IO,
|
||||
ada.Strings.unbounded,
|
||||
ada.Strings.Maps;
|
||||
|
||||
|
||||
package body any_Math.any_Geometry.any_d3.any_Modeller.any_Forge
|
||||
is
|
||||
|
||||
function to_Box_Model (half_Extents : in Vector_3 := [0.5, 0.5, 0.5]) return a_Model
|
||||
is
|
||||
pragma Unreferenced (half_Extents);
|
||||
Modeller : any_Modeller.item;
|
||||
begin
|
||||
Modeller.add_Triangle ([0.0, 0.0, 0.0],
|
||||
[1.0, 0.0, 0.0],
|
||||
[1.0, 1.0, 0.0]);
|
||||
|
||||
Modeller.add_Triangle ([1.0, 1.0, 0.0],
|
||||
[0.0, 1.0, 0.0],
|
||||
[0.0, 0.0, 0.0]);
|
||||
|
||||
-- TODO: Add the rest.
|
||||
|
||||
return Modeller.Model;
|
||||
end to_Box_Model;
|
||||
|
||||
|
||||
|
||||
function to_Capsule_Model (Length : in Real := 1.0;
|
||||
Radius : in Real := 0.5) return a_Model
|
||||
is
|
||||
use Functions;
|
||||
|
||||
quality_Level : constant Positive := 4;
|
||||
sides_Count : constant Positive := Positive (quality_Level * 4); -- Number of sides to the cylinder (divisible by 4).
|
||||
|
||||
type Edge is -- 'Barrel' edge.
|
||||
record
|
||||
Fore : Site;
|
||||
Aft : Site;
|
||||
end record;
|
||||
|
||||
type Edges is array (Positive range 1 .. sides_Count) of Edge;
|
||||
type arch_Edges is array (Positive range 1 .. quality_Level) of Sites (1 .. sides_Count);
|
||||
|
||||
tmp,
|
||||
ny, nz,
|
||||
start_nx,
|
||||
start_ny : Real;
|
||||
a : constant Real := Pi * 2.0 / Real (sides_Count);
|
||||
ca : constant Real := Cos (a);
|
||||
sa : constant Real := Sin (a);
|
||||
L : constant Real := Length * 0.5;
|
||||
|
||||
the_Edges : Edges;
|
||||
Modeller : any_Modeller.item;
|
||||
|
||||
begin
|
||||
-- Define cylinder body.
|
||||
--
|
||||
ny := 1.0;
|
||||
nz := 0.0; -- Normal vector = (0, ny, nz)
|
||||
|
||||
for Each in Edges'Range
|
||||
loop
|
||||
the_Edges (Each).Fore (1) := ny * Radius;
|
||||
the_Edges (Each).Fore (2) := nz * Radius;
|
||||
the_Edges (Each).Fore (3) := L;
|
||||
|
||||
the_Edges (Each).Aft (1) := ny * Radius;
|
||||
the_Edges (Each).Aft (2) := nz * Radius;
|
||||
the_Edges (Each).Aft (3) := -L;
|
||||
|
||||
-- Rotate ny, nz.
|
||||
--
|
||||
tmp := ca * ny - sa * nz;
|
||||
nz := sa * ny + ca * nz;
|
||||
ny := tmp;
|
||||
end loop;
|
||||
|
||||
|
||||
for Each in Edges'Range
|
||||
loop
|
||||
if Each /= Edges'Last
|
||||
then
|
||||
Modeller.add_Triangle (the_Edges (Each) .Fore,
|
||||
the_Edges (Each) .Aft,
|
||||
the_Edges (Each + 1).Aft);
|
||||
Modeller.add_Triangle (the_Edges (Each + 1).Aft,
|
||||
the_Edges (Each + 1).Fore,
|
||||
the_Edges (Each) .Fore);
|
||||
else
|
||||
Modeller.add_Triangle (the_Edges (Each) .Fore,
|
||||
the_Edges (Each) .Aft,
|
||||
the_Edges (edges'First).Aft);
|
||||
Modeller.add_Triangle (the_Edges (edges'First).Aft,
|
||||
the_Edges (edges'First).Fore,
|
||||
the_Edges (Each) .Fore);
|
||||
end if;
|
||||
end loop;
|
||||
|
||||
|
||||
-- Define fore cylinder cap.
|
||||
--
|
||||
declare
|
||||
the_arch_Edges : arch_Edges;
|
||||
begin
|
||||
start_nx := 0.0;
|
||||
start_ny := 1.0;
|
||||
|
||||
for each_Hoop in 1 .. quality_Level
|
||||
loop
|
||||
-- Get start_n2 = rotated start_n.
|
||||
--
|
||||
declare
|
||||
start_nx2 : constant Real := ca * start_nx + sa * start_ny;
|
||||
start_ny2 : constant Real := -sa * start_nx + ca * start_ny;
|
||||
begin
|
||||
-- Get n = start_n and n2 = start_n2.
|
||||
--
|
||||
ny := start_ny;
|
||||
nz := 0.0;
|
||||
|
||||
declare
|
||||
nx2 : constant Real := start_nx2;
|
||||
ny2 : Real := start_ny2;
|
||||
nz2 : Real := 0.0;
|
||||
begin
|
||||
for Each in 1 .. sides_Count
|
||||
loop
|
||||
the_arch_Edges (each_Hoop)(Each) (1) := ny2 * Radius;
|
||||
the_arch_Edges (each_Hoop)(Each) (2) := nz2 * Radius;
|
||||
the_arch_Edges (each_Hoop)(Each) (3) := nx2 * Radius + L;
|
||||
|
||||
-- Rotate n, n2.
|
||||
--
|
||||
tmp := ca * ny - sa * nz;
|
||||
nz := sa * ny + ca * nz;
|
||||
ny := tmp;
|
||||
|
||||
tmp := ca * ny2 - sa * nz2;
|
||||
nz2 := sa * ny2 + ca * nz2;
|
||||
ny2 := tmp;
|
||||
end loop;
|
||||
end;
|
||||
|
||||
start_nx := start_nx2;
|
||||
start_ny := start_ny2;
|
||||
end;
|
||||
end loop;
|
||||
|
||||
|
||||
for Each in 1 .. sides_Count
|
||||
loop
|
||||
if Each /= sides_Count
|
||||
then
|
||||
Modeller.add_Triangle (the_Edges (Each) .Fore,
|
||||
the_Edges (Each + 1).Fore,
|
||||
the_arch_Edges (1) (Each));
|
||||
else
|
||||
Modeller.add_Triangle (the_Edges (Each).Fore,
|
||||
the_Edges (1) .Fore,
|
||||
the_arch_Edges (1) (Each));
|
||||
end if;
|
||||
|
||||
if Each /= sides_Count
|
||||
then
|
||||
Modeller.add_Triangle (the_Edges (Each + 1).Fore,
|
||||
the_arch_Edges (1) (Each + 1),
|
||||
the_arch_Edges (1) (Each));
|
||||
else
|
||||
Modeller.add_Triangle (the_Edges (1).Fore,
|
||||
the_arch_Edges (1) (1),
|
||||
the_arch_Edges (1) (Each));
|
||||
end if;
|
||||
end loop;
|
||||
|
||||
|
||||
for each_Hoop in 1 .. quality_Level - 1
|
||||
loop
|
||||
for Each in 1 .. sides_Count
|
||||
loop
|
||||
declare
|
||||
function next_Hoop_Vertex return Positive
|
||||
is
|
||||
begin
|
||||
if Each = sides_Count then return 1;
|
||||
else return Each + 1;
|
||||
end if;
|
||||
end next_Hoop_Vertex;
|
||||
begin
|
||||
Modeller.add_Triangle (the_arch_Edges (each_Hoop) (Each),
|
||||
the_arch_Edges (each_Hoop) (next_Hoop_Vertex),
|
||||
the_arch_Edges (each_Hoop + 1) (Each));
|
||||
|
||||
if each_Hoop /= quality_Level - 1
|
||||
then
|
||||
Modeller.add_Triangle (the_arch_Edges (each_Hoop) (next_Hoop_Vertex),
|
||||
the_arch_Edges (each_Hoop + 1) (next_Hoop_Vertex),
|
||||
the_arch_Edges (each_Hoop + 1) (Each));
|
||||
end if;
|
||||
end;
|
||||
end loop;
|
||||
end loop;
|
||||
end;
|
||||
|
||||
|
||||
-- Define aft cylinder cap.
|
||||
--
|
||||
declare
|
||||
the_arch_Edges : arch_Edges;
|
||||
begin
|
||||
start_nx := 0.0;
|
||||
start_ny := 1.0;
|
||||
|
||||
for each_Hoop in 1 .. quality_Level
|
||||
loop
|
||||
declare
|
||||
-- Get start_n2 = rotated start_n.
|
||||
--
|
||||
start_nx2 : constant Real := ca * start_nx - sa * start_ny;
|
||||
start_ny2 : constant Real := sa * start_nx + ca * start_ny;
|
||||
begin
|
||||
-- Get n = start_n and n2 = start_n2.
|
||||
--
|
||||
ny := start_ny;
|
||||
nz := 0.0;
|
||||
|
||||
declare
|
||||
nx2 : constant Real := start_nx2;
|
||||
ny2 : Real := start_ny2;
|
||||
nz2 : Real := 0.0;
|
||||
begin
|
||||
for Each in 1 .. sides_Count
|
||||
loop
|
||||
the_arch_Edges (each_Hoop) (Each) (1) := ny2 * Radius;
|
||||
the_arch_Edges (each_Hoop) (Each) (2) := nz2 * Radius;
|
||||
the_arch_Edges (each_Hoop) (Each) (3) := nx2 * Radius - L;
|
||||
|
||||
-- Rotate n, n2
|
||||
--
|
||||
tmp := ca * ny - sa * nz;
|
||||
nz := sa * ny + ca * nz;
|
||||
ny := tmp;
|
||||
|
||||
tmp := ca * ny2 - sa * nz2;
|
||||
nz2 := sa * ny2 + ca * nz2;
|
||||
ny2 := tmp;
|
||||
end loop;
|
||||
end;
|
||||
|
||||
start_nx := start_nx2;
|
||||
start_ny := start_ny2;
|
||||
end;
|
||||
end loop;
|
||||
|
||||
|
||||
for Each in 1 .. sides_Count
|
||||
loop
|
||||
if Each /= sides_Count
|
||||
then
|
||||
Modeller.add_Triangle (the_Edges (Each).Aft,
|
||||
the_arch_Edges (1) (Each),
|
||||
the_Edges (Each + 1).Aft);
|
||||
else
|
||||
Modeller.add_Triangle (the_Edges (Each).Aft,
|
||||
the_arch_Edges (1) (Each),
|
||||
the_Edges (1).Aft);
|
||||
end if;
|
||||
|
||||
if Each /= sides_Count
|
||||
then
|
||||
Modeller.add_Triangle (The_Edges (Each + 1).Aft,
|
||||
the_arch_Edges (1) (Each),
|
||||
the_arch_Edges (1) (Each + 1));
|
||||
else
|
||||
Modeller.add_Triangle (the_Edges (1).Aft,
|
||||
the_arch_Edges (1) (Each),
|
||||
the_arch_Edges (1) (1));
|
||||
end if;
|
||||
end loop;
|
||||
|
||||
|
||||
for each_Hoop in 1 .. quality_Level - 1
|
||||
loop
|
||||
for Each in 1 .. sides_Count
|
||||
loop
|
||||
declare
|
||||
function next_Hoop_Vertex return Positive
|
||||
is
|
||||
begin
|
||||
if Each = sides_Count then return 1;
|
||||
else return Each + 1;
|
||||
end if;
|
||||
end next_hoop_Vertex;
|
||||
begin
|
||||
Modeller.add_Triangle (the_arch_Edges (each_Hoop) (Each),
|
||||
the_arch_Edges (each_Hoop + 1) (Each),
|
||||
the_arch_Edges (each_Hoop) (next_Hoop_Vertex));
|
||||
|
||||
if each_Hoop /= quality_Level - 1
|
||||
then
|
||||
Modeller.add_Triangle (the_arch_Edges (each_Hoop) (next_hoop_Vertex),
|
||||
the_arch_Edges (each_Hoop + 1) (Each),
|
||||
the_arch_Edges (each_Hoop + 1) (next_Hoop_Vertex));
|
||||
end if;
|
||||
end;
|
||||
end loop;
|
||||
end loop;
|
||||
end;
|
||||
|
||||
|
||||
return Modeller.Model;
|
||||
end to_capsule_Model;
|
||||
|
||||
|
||||
|
||||
|
||||
-- Polar to euclidian shape models.
|
||||
--
|
||||
|
||||
function to_Radians (From : in Latitude) return Radians
|
||||
is
|
||||
begin
|
||||
return Radians (From) * Pi / 180.0;
|
||||
end to_Radians;
|
||||
|
||||
|
||||
function to_Radians (From : in Longitude) return Radians
|
||||
is
|
||||
begin
|
||||
return Radians (From) * Pi / 180.0;
|
||||
end to_Radians;
|
||||
|
||||
|
||||
|
||||
function polar_Model_from (model_Filename : in String) return polar_Model -- TODO: Handle different file formats.
|
||||
is
|
||||
use Functions,
|
||||
ada.Text_IO,
|
||||
ada.Strings.unbounded;
|
||||
|
||||
the_File : File_type;
|
||||
the_Text : unbounded_String;
|
||||
|
||||
begin
|
||||
open (the_File, in_File, model_Filename);
|
||||
|
||||
while not end_of_File (the_File)
|
||||
loop
|
||||
append (the_Text, get_Line (the_File) & " ");
|
||||
end loop;
|
||||
|
||||
declare
|
||||
text_Length : constant Natural := Length (the_Text);
|
||||
First : Positive := 1;
|
||||
|
||||
function get_Real return Real
|
||||
is
|
||||
use ada.Strings,
|
||||
ada.Strings.Maps;
|
||||
|
||||
real_Set : constant Character_Set := to_Set (Span => (Low => '0',
|
||||
High => '9'))
|
||||
or to_Set ('-' & '.');
|
||||
Last : Positive;
|
||||
Result : Real;
|
||||
begin
|
||||
find_Token (the_Text, Set => real_Set,
|
||||
From => First,
|
||||
Test => Inside,
|
||||
First => First,
|
||||
Last => Last);
|
||||
|
||||
Result := Real'Value (Slice (the_Text,
|
||||
Low => First,
|
||||
High => Last));
|
||||
First := Last + 1;
|
||||
|
||||
return Result;
|
||||
end get_Real;
|
||||
|
||||
|
||||
Lat : Latitude;
|
||||
Long : Longitude;
|
||||
Value : Integer;
|
||||
Distance : Real;
|
||||
Scale : constant Real := 10.0; -- TODO: Add a 'Scale' parameter.
|
||||
|
||||
the_Model : polar_Model;
|
||||
|
||||
begin
|
||||
while First < text_Length
|
||||
loop
|
||||
Value := Integer (get_Real);
|
||||
exit when Value = 360;
|
||||
|
||||
Long := Longitude (Value);
|
||||
Lat := Latitude (get_Real);
|
||||
Distance := get_Real;
|
||||
|
||||
the_Model (Long) (Lat).Site (1) := Scale * Distance * Cos (to_Radians (Lat)) * Sin (to_Radians (Long));
|
||||
the_Model (Long) (Lat).Site (2) := Scale * Distance * Sin (to_Radians (Lat));
|
||||
the_Model (Long) (Lat).Site (3) := Scale * Distance * Cos (to_Radians (Lat)) * Cos (to_Radians (Long));
|
||||
end loop;
|
||||
|
||||
return the_Model;
|
||||
end;
|
||||
end polar_Model_from;
|
||||
|
||||
|
||||
|
||||
function mesh_Model_from (Model : in polar_Model) return a_Model
|
||||
is
|
||||
the_raw_Model : polar_Model := Model;
|
||||
the_mesh_Model : a_Model (site_Count => 2522,
|
||||
tri_Count => 73 * (16 * 4 + 6));
|
||||
|
||||
the_longitude : Longitude := 0;
|
||||
the_latitude : Latitude ;
|
||||
|
||||
the_Vertex : Positive := 1;
|
||||
the_Triangle : Positive := 1;
|
||||
|
||||
the_North_Pole : Positive;
|
||||
the_South_Pole : Positive;
|
||||
|
||||
function Sum (the_Longitude : in Longitude; Increment : in Integer) return Longitude
|
||||
is
|
||||
Result : Integer := Integer (the_Longitude) + Increment;
|
||||
begin
|
||||
if Result >= 360
|
||||
then
|
||||
Result := Result - 360;
|
||||
end if;
|
||||
|
||||
return longitude (Result);
|
||||
end Sum;
|
||||
|
||||
begin
|
||||
the_mesh_Model.Sites (the_Vertex) := (the_raw_model (0) (-90).Site);
|
||||
the_North_Pole := the_Vertex;
|
||||
the_raw_Model (0) (-90).Id := the_Vertex;
|
||||
the_Vertex := the_Vertex + 1;
|
||||
|
||||
the_mesh_Model.Sites (the_Vertex) := (the_raw_model (0) (90).Site);
|
||||
the_south_Pole := the_Vertex;
|
||||
the_raw_Model (0) (90).Id := the_Vertex;
|
||||
the_Vertex := the_Vertex + 1;
|
||||
|
||||
loop
|
||||
the_latitude := -90;
|
||||
loop
|
||||
if the_Latitude = -90
|
||||
then
|
||||
the_raw_Model (the_Longitude) (the_Latitude).Id := the_North_Pole;
|
||||
|
||||
elsif the_Latitude = 90
|
||||
then
|
||||
the_raw_Model (the_Longitude) (the_Latitude).Id := the_South_Pole;
|
||||
|
||||
else
|
||||
the_mesh_Model.Sites (the_Vertex) := the_raw_model (the_Longitude) (the_Latitude).Site;
|
||||
the_raw_Model (the_Longitude) (the_Latitude).Id := the_Vertex;
|
||||
the_Vertex := the_Vertex + 1;
|
||||
end if;
|
||||
|
||||
exit when the_Latitude = 90;
|
||||
|
||||
the_Latitude := the_Latitude + 5;
|
||||
end loop;
|
||||
|
||||
exit when the_Longitude = 355;
|
||||
|
||||
the_Longitude := the_Longitude + 5;
|
||||
end loop;
|
||||
|
||||
|
||||
the_Longitude := 0;
|
||||
loop
|
||||
the_mesh_Model.Triangles (the_Triangle) := [1 => the_North_Pole,
|
||||
2 => the_raw_Model (Sum (the_Longitude, 5)) (-85).Id,
|
||||
3 => the_raw_Model ( the_Longitude ) (-85).Id];
|
||||
the_Triangle := the_Triangle + 1;
|
||||
|
||||
the_mesh_Model.Triangles (the_Triangle) := [1 => the_South_Pole,
|
||||
2 => the_raw_Model (the_Longitude) (85).Id,
|
||||
3 => the_raw_Model (Sum (the_Longitude, 5)) (85).Id];
|
||||
the_Triangle := the_Triangle + 1;
|
||||
|
||||
the_Latitude := -85;
|
||||
loop
|
||||
the_mesh_Model.Triangles (the_Triangle) := [1 => the_raw_Model ( the_Longitude) (the_Latitude ).Id,
|
||||
2 => the_raw_Model (Sum (the_Longitude, 5)) (the_Latitude ).Id,
|
||||
3 => the_raw_Model ( the_Longitude) (the_Latitude + 5).Id];
|
||||
the_Triangle := the_Triangle + 1;
|
||||
|
||||
|
||||
the_mesh_Model.Triangles (the_Triangle) := [1 => the_raw_Model (the_Longitude) (the_Latitude + 5).Id,
|
||||
2 => the_raw_Model (Sum (the_Longitude, 5)) (the_Latitude ).Id,
|
||||
3 => the_raw_Model (Sum (the_Longitude, 5)) (the_Latitude + 5).Id];
|
||||
the_Triangle := the_Triangle + 1;
|
||||
|
||||
|
||||
the_Latitude := the_Latitude + 5;
|
||||
exit when the_Latitude = 85;
|
||||
end loop;
|
||||
|
||||
exit when the_Longitude = 355;
|
||||
the_Longitude := the_Longitude + 5;
|
||||
end loop;
|
||||
|
||||
the_mesh_Model.Triangles (the_Triangle) := [1 => the_North_Pole,
|
||||
2 => the_raw_Model (5) (-85).Id,
|
||||
3 => the_raw_Model (0) (-85).Id];
|
||||
the_Triangle := the_Triangle + 1;
|
||||
|
||||
the_mesh_Model.Triangles (the_Triangle) := [1 => the_South_Pole,
|
||||
2 => the_raw_Model (0) (85).Id,
|
||||
3 => the_raw_Model (5) (85).Id];
|
||||
the_Triangle := the_Triangle + 1;
|
||||
|
||||
|
||||
the_latitude := -85;
|
||||
loop
|
||||
the_mesh_Model.Triangles (the_Triangle) := [1 => the_raw_Model (0) (the_Latitude ).Id,
|
||||
2 => the_raw_Model (5) (the_Latitude ).Id,
|
||||
3 => the_raw_Model (0) (the_Latitude + 5).Id];
|
||||
the_Triangle := the_Triangle + 1;
|
||||
|
||||
the_mesh_Model.Triangles (the_Triangle) := [1 => the_raw_Model (0) (the_Latitude + 5).Id,
|
||||
2 => the_raw_Model (5) (the_Latitude ).Id,
|
||||
3 => the_raw_Model (5) (the_Latitude + 5).Id];
|
||||
the_Triangle := the_Triangle + 1;
|
||||
|
||||
|
||||
the_Latitude := the_Latitude + 5;
|
||||
exit when the_Latitude = 85;
|
||||
end loop;
|
||||
|
||||
return the_mesh_Model;
|
||||
end mesh_Model_from;
|
||||
|
||||
|
||||
end any_Math.any_Geometry.any_d3.any_Modeller.any_Forge;
|
||||
@@ -0,0 +1,42 @@
|
||||
generic
|
||||
package any_Math.any_Geometry.any_d3.any_Modeller.any_Forge
|
||||
--
|
||||
-- Provides constructors for several geometry primitives.
|
||||
--
|
||||
is
|
||||
|
||||
function to_Box_Model (half_Extents : in Vector_3 := [0.5, 0.5, 0.5]) return a_Model;
|
||||
function to_Capsule_Model (Length : in Real := 1.0;
|
||||
Radius : in Real := 0.5) return a_Model;
|
||||
|
||||
|
||||
type Latitude is range -90 .. 90;
|
||||
type Longitude is range 0 .. 359;
|
||||
|
||||
no_Id : constant := Positive'Last;
|
||||
|
||||
type Vertex is
|
||||
record
|
||||
Id : Positive := no_Id;
|
||||
Site : any_Geometry.any_d3.Site;
|
||||
end record;
|
||||
|
||||
type longitude_Line is array (Latitude) of Vertex;
|
||||
type polar_Model is array (Longitude) of longitude_Line;
|
||||
|
||||
type Vertices is array (Positive range <>) of Vertex;
|
||||
type Triangle is array (Positive range 1 .. 3) of Positive;
|
||||
type Triangles is array (Positive range <>) of Triangle;
|
||||
|
||||
-- type mesh_Model (num_Vertices : Positive;
|
||||
-- num_Triangles : Positive) is
|
||||
-- record
|
||||
-- Vertices : mesh.Vertices (1 .. num_Vertices);
|
||||
-- Triangles : mesh.Triangles (1 .. num_Triangles);
|
||||
-- end record;
|
||||
|
||||
function polar_Model_from (Model_Filename : in String) return polar_model;
|
||||
function mesh_Model_from (Model : in polar_Model) return a_Model; -- mesh_Model;
|
||||
|
||||
end any_Math.any_Geometry.any_d3.any_Modeller.any_Forge;
|
||||
|
||||
@@ -0,0 +1,158 @@
|
||||
with
|
||||
ada.Strings.Hash;
|
||||
|
||||
package body any_Math.any_Geometry.any_d3.any_Modeller
|
||||
is
|
||||
use ada.Containers;
|
||||
|
||||
|
||||
function Hash (Site : in my_Vertex) return ada.Containers.Hash_type
|
||||
is
|
||||
use ada.Strings;
|
||||
begin
|
||||
return Hash ( Site (1)'Image
|
||||
& Site (2)'Image
|
||||
& Site (3)'Image);
|
||||
end Hash;
|
||||
|
||||
|
||||
|
||||
function demand_Index (Self : in out Item;
|
||||
for_Vertex : in my_Vertex) return Natural
|
||||
--
|
||||
-- If the vertex exists in the map, return the associated index.
|
||||
-- Otherwise add the new vertex and return it's index.
|
||||
--
|
||||
is
|
||||
use Vertex_Maps_of_Index;
|
||||
Cursor : constant Vertex_Maps_of_Index.Cursor := Self.Index_Map.find (for_Vertex);
|
||||
begin
|
||||
if has_Element (Cursor)
|
||||
then
|
||||
return Element (Cursor);
|
||||
end if;
|
||||
|
||||
Self.Vertices.append (Vertex (for_Vertex));
|
||||
declare
|
||||
new_Index : constant Natural := Natural (Self.Vertices.Length);
|
||||
begin
|
||||
Self.Index_Map.insert (for_Vertex, new_Index);
|
||||
return new_Index;
|
||||
end;
|
||||
end demand_Index;
|
||||
|
||||
|
||||
|
||||
function "<" (Left, Right : in Index_Triangle) return Boolean
|
||||
is
|
||||
begin
|
||||
if Left (1) < Right (1) then return True; end if;
|
||||
if Left (1) > Right (1) then return False; end if;
|
||||
|
||||
if Left (2) < Right (2) then return True; end if;
|
||||
if Left (2) > Right (2) then return False; end if;
|
||||
|
||||
if Left (3) < Right (3) then return True; end if;
|
||||
|
||||
return False;
|
||||
end "<";
|
||||
|
||||
|
||||
|
||||
procedure add_Triangle (Self : in out Item; Vertex_1, Vertex_2, Vertex_3 : in Site)
|
||||
is
|
||||
vertex_1_Index : constant Natural := demand_Index (Self, my_Vertex (Vertex_1));
|
||||
vertex_2_Index : constant Natural := demand_Index (Self, my_Vertex (Vertex_2));
|
||||
vertex_3_Index : constant Natural := demand_Index (Self, my_Vertex (Vertex_3));
|
||||
|
||||
new_Triangle : constant index_Triangle := [vertex_1_Index, vertex_2_Index, vertex_3_Index];
|
||||
new_Triangle_rotated_1 : constant index_Triangle := [vertex_3_Index, vertex_1_Index, vertex_2_Index];
|
||||
new_Triangle_rotated_2 : constant index_Triangle := [vertex_2_Index, vertex_3_Index, vertex_1_Index];
|
||||
|
||||
begin
|
||||
if new_Triangle (1) = new_Triangle (2)
|
||||
or else new_Triangle (1) = new_Triangle (3)
|
||||
or else new_Triangle (2) = new_Triangle (3)
|
||||
then
|
||||
null; -- Discard collapsed triangle.
|
||||
|
||||
else
|
||||
if Self.Triangles.contains (new_triangle)
|
||||
or else Self.Triangles.contains (new_triangle_rotated_1)
|
||||
or else Self.Triangles.contains (new_triangle_rotated_2)
|
||||
then
|
||||
null; -- Triangle is already present.
|
||||
else
|
||||
Self.Triangles.include (new_Triangle);
|
||||
end if;
|
||||
end if;
|
||||
end add_Triangle;
|
||||
|
||||
|
||||
|
||||
procedure clear (Self : in out Item)
|
||||
is
|
||||
begin
|
||||
Self.Triangles.clear;
|
||||
Self.Vertices .clear;
|
||||
Self.Index_Map.clear;
|
||||
end clear;
|
||||
|
||||
|
||||
|
||||
function Triangle_Count (Self : in Item) return Natural
|
||||
is
|
||||
begin
|
||||
return Natural (Self.Triangles.Length);
|
||||
end triangle_Count;
|
||||
|
||||
|
||||
|
||||
function Model (Self : in Item) return a_Model
|
||||
is
|
||||
Result : a_Model := (Site_Count => Integer (Self.Vertices.Length),
|
||||
Tri_Count => Integer (Self.Triangles.Length),
|
||||
Sites => <>,
|
||||
Triangles => <>);
|
||||
begin
|
||||
for i in 1 .. Index (Result.site_Count)
|
||||
loop
|
||||
Result.Sites (i) := Self.Vertices.Element (i);
|
||||
end loop;
|
||||
|
||||
declare
|
||||
use Index_Triangle_Sets;
|
||||
Cursor : Index_Triangle_Sets.Cursor := Self.Triangles.First;
|
||||
begin
|
||||
for i in 1 .. Result.Tri_Count
|
||||
loop
|
||||
Result.Triangles (i) := Element (Cursor);
|
||||
next (Cursor);
|
||||
end loop;
|
||||
end;
|
||||
|
||||
return Result;
|
||||
end Model;
|
||||
|
||||
|
||||
|
||||
function bounding_Sphere_Radius (Self : in out Item) return Real
|
||||
is
|
||||
use Functions;
|
||||
begin
|
||||
if Self.bounding_Sphere_Radius = Real'First
|
||||
then
|
||||
for Each of Self.Vertices
|
||||
loop
|
||||
Self.bounding_sphere_Radius := Real'Max (Self.bounding_sphere_Radius,
|
||||
SqRt ( Each (1) * Each (1)
|
||||
+ Each (2) * Each (2)
|
||||
+ Each (3) * Each (3)));
|
||||
end loop;
|
||||
end if;
|
||||
|
||||
return Self.bounding_sphere_Radius;
|
||||
end bounding_sphere_Radius;
|
||||
|
||||
|
||||
end any_Math.any_Geometry.any_d3.any_Modeller;
|
||||
@@ -0,0 +1,81 @@
|
||||
private
|
||||
with
|
||||
ada.Containers.Vectors,
|
||||
ada.Containers.hashed_Maps,
|
||||
ada.Containers.ordered_Sets;
|
||||
|
||||
|
||||
generic
|
||||
package any_Math.any_Geometry.any_d3.any_Modeller
|
||||
is
|
||||
|
||||
type Item is tagged private;
|
||||
type View is access all Item;
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
procedure add_Triangle (Self : in out Item; Vertex_1,
|
||||
Vertex_2,
|
||||
Vertex_3 : in Site);
|
||||
|
||||
function Triangle_Count (Self : in Item) return Natural;
|
||||
function Model (Self : in Item) return a_Model;
|
||||
|
||||
function bounding_Sphere_Radius (Self : in out Item) return Real;
|
||||
--
|
||||
-- Caches the radius on 1st call.
|
||||
|
||||
|
||||
--------------
|
||||
-- Operations
|
||||
--
|
||||
procedure clear (Self : in out Item);
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
subtype Vertex is Site;
|
||||
type my_Vertex is new Vertex;
|
||||
|
||||
|
||||
--------------
|
||||
-- Containers
|
||||
--
|
||||
|
||||
function Hash (Site : in my_Vertex) return ada.Containers.Hash_type;
|
||||
package Vertex_Maps_of_Index is new ada.Containers.hashed_Maps (my_Vertex,
|
||||
Natural,
|
||||
Hash,
|
||||
"=");
|
||||
subtype Vertex_Map_of_Index is Vertex_Maps_of_Index.Map;
|
||||
|
||||
|
||||
package Vertex_Vectors is new Ada.Containers.Vectors (Positive, Vertex);
|
||||
subtype Vertex_Vector is Vertex_Vectors.Vector;
|
||||
|
||||
|
||||
subtype Index_Triangle is any_Geometry.Triangle;
|
||||
function "<" (Left, Right : in Index_Triangle) return Boolean;
|
||||
package Index_Triangle_Sets is new ada.Containers.ordered_Sets (Element_Type => Index_Triangle,
|
||||
"<" => "<",
|
||||
"=" => "=");
|
||||
subtype Index_Triangle_Set is Index_Triangle_Sets.Set;
|
||||
|
||||
|
||||
------------
|
||||
-- Modeller
|
||||
--
|
||||
|
||||
type Item is tagged
|
||||
record
|
||||
Triangles : Index_Triangle_Set;
|
||||
Vertices : Vertex_Vector;
|
||||
Index_Map : Vertex_Map_of_Index;
|
||||
|
||||
bounding_Sphere_Radius : Real := Real'First;
|
||||
end record;
|
||||
|
||||
end any_Math.any_Geometry.any_d3.any_Modeller;
|
||||
@@ -0,0 +1,119 @@
|
||||
package body any_Math.any_Geometry.any_d3
|
||||
is
|
||||
|
||||
--------
|
||||
-- Plane
|
||||
--
|
||||
|
||||
procedure normalise (the_Plane : in out Plane)
|
||||
is
|
||||
use Functions;
|
||||
inverse_Magnitude : constant Real := 1.0 / SqRt ( the_Plane (1) * the_Plane (1)
|
||||
+ the_Plane (2) * the_Plane (2)
|
||||
+ the_Plane (3) * the_Plane (3));
|
||||
begin
|
||||
the_Plane (1) := the_Plane (1) * inverse_Magnitude;
|
||||
the_Plane (2) := the_Plane (2) * inverse_Magnitude;
|
||||
the_Plane (3) := the_Plane (3) * inverse_Magnitude;
|
||||
the_Plane (4) := the_Plane (4) * inverse_Magnitude;
|
||||
end normalise;
|
||||
|
||||
|
||||
|
||||
function Image (the_Model : in a_Model) return String
|
||||
is
|
||||
begin
|
||||
return
|
||||
"(Site_Count =>" & Integer'Image (the_Model.Site_Count) & ","
|
||||
& " Tri_Count =>" & Integer'Image (the_Model. Tri_Count) & ")";
|
||||
|
||||
exception
|
||||
when others =>
|
||||
return "<TODO>";
|
||||
end Image;
|
||||
|
||||
|
||||
|
||||
----------
|
||||
-- Bounds
|
||||
--
|
||||
|
||||
function to_bounding_Box (Self : Sites) return bounding_Box
|
||||
is
|
||||
Bounds : bounding_Box := null_Bounds;
|
||||
begin
|
||||
for Each in Self'Range
|
||||
loop
|
||||
Bounds.Lower (1) := Real'Min (Bounds.Lower (1), Self (Each)(1));
|
||||
Bounds.Lower (2) := Real'Min (Bounds.Lower (2), Self (Each)(2));
|
||||
Bounds.Lower (3) := Real'Min (Bounds.Lower (3), Self (Each)(3));
|
||||
|
||||
Bounds.Upper (1) := Real'Max (Bounds.Upper (1), Self (Each)(1));
|
||||
Bounds.Upper (2) := Real'Max (Bounds.Upper (2), Self (Each)(2));
|
||||
Bounds.Upper (3) := Real'Max (Bounds.Upper (3), Self (Each)(3));
|
||||
end loop;
|
||||
|
||||
return Bounds;
|
||||
end to_bounding_Box;
|
||||
|
||||
|
||||
|
||||
function Extent (Self : in bounding_Box; Dimension : in Index) return Real
|
||||
is
|
||||
begin
|
||||
return Self.Upper (Dimension) - Self.Lower (Dimension);
|
||||
end Extent;
|
||||
|
||||
|
||||
|
||||
function "or" (Left : in bounding_Box; Right : in Site) return bounding_Box
|
||||
is
|
||||
Result : bounding_Box;
|
||||
begin
|
||||
for i in Right'Range
|
||||
loop
|
||||
if Right (i) < Left.Lower (i)
|
||||
then Result.Lower (i) := Right (i);
|
||||
else Result.Lower (i) := Left.Lower (i);
|
||||
end if;
|
||||
|
||||
if Right (i) > Left.Upper (i)
|
||||
then Result.Upper (i) := Right (i);
|
||||
else Result.Upper (i) := Left.Upper (i);
|
||||
end if;
|
||||
end loop;
|
||||
|
||||
return Result;
|
||||
end "or";
|
||||
|
||||
|
||||
|
||||
function "or" (Left : in bounding_Box;
|
||||
Right : in bounding_Box) return bounding_Box
|
||||
is
|
||||
Result : bounding_Box := Left or Right.Lower;
|
||||
begin
|
||||
Result := Result or Right.Upper;
|
||||
return Result;
|
||||
end "or";
|
||||
|
||||
|
||||
|
||||
function "+" (Left : in bounding_Box; Right : in Vector_3) return bounding_Box
|
||||
is
|
||||
begin
|
||||
return (Left.Lower + Right,
|
||||
Left.Upper + Right);
|
||||
end "+";
|
||||
|
||||
|
||||
|
||||
function Image (Self : bounding_Box) return String
|
||||
is
|
||||
begin
|
||||
return "(lower => " & Image (Self.Lower)
|
||||
& ", upper => " & Image (Self.Upper) & ")";
|
||||
end Image;
|
||||
|
||||
|
||||
end any_Math.any_Geometry.any_d3;
|
||||
@@ -0,0 +1,78 @@
|
||||
generic
|
||||
package any_Math.any_Geometry.any_d3
|
||||
--
|
||||
-- Provides a namespace and core types for 3D geometry.
|
||||
--
|
||||
is
|
||||
pragma Pure;
|
||||
|
||||
|
||||
--------------
|
||||
-- Core Types
|
||||
--
|
||||
|
||||
subtype Site is Vector_3;
|
||||
type Sites is array (Positive range <>) of Site;
|
||||
|
||||
|
||||
type a_Model (Site_Count : Positive;
|
||||
Tri_Count : Positive) is
|
||||
record
|
||||
Sites : any_d3 .Sites (1 .. Site_Count);
|
||||
Triangles : any_Geometry.Triangles (1 .. Tri_Count);
|
||||
end record;
|
||||
|
||||
function Image (the_Model : in a_Model) return String;
|
||||
|
||||
|
||||
|
||||
---------
|
||||
-- Planes
|
||||
--
|
||||
|
||||
type Plane is new Vector_4; -- A general plane equation.
|
||||
|
||||
procedure normalise (the_Plane : in out Plane);
|
||||
|
||||
|
||||
|
||||
----------
|
||||
-- Bounds
|
||||
--
|
||||
|
||||
type bounding_Box is
|
||||
record
|
||||
Lower,
|
||||
Upper : Site;
|
||||
end record;
|
||||
|
||||
null_Bounds : constant bounding_Box;
|
||||
|
||||
|
||||
function to_bounding_Box (Self : Sites) return bounding_Box;
|
||||
|
||||
|
||||
function "or" (Left : in bounding_Box; Right : in Site) return bounding_Box;
|
||||
--
|
||||
-- Returns the bounds expanded to include the vector.
|
||||
|
||||
function "or" (Left : in bounding_Box; Right : in bounding_Box) return bounding_Box;
|
||||
--
|
||||
-- Returns the bounds expanded to include both Left and Right.
|
||||
|
||||
|
||||
function "+" (Left : in bounding_Box; Right : in Vector_3) return bounding_Box;
|
||||
--
|
||||
-- Returns the bounds translated by the vector.
|
||||
|
||||
|
||||
function Extent (Self : in bounding_Box; Dimension : in Index) return Real;
|
||||
function Image (Self : in bounding_Box) return String;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
null_Bounds : constant bounding_Box := (Lower => [Real'Last, Real'Last, Real'Last],
|
||||
Upper => [Real'First, Real'First, Real'First]);
|
||||
end any_Math.any_Geometry.any_d3;
|
||||
@@ -0,0 +1,59 @@
|
||||
package body any_Math.any_Geometry
|
||||
is
|
||||
|
||||
function Image (Self : in Triangle) return String
|
||||
is
|
||||
begin
|
||||
return "(" & Vertex_Id'Image (Self (1)) & ","
|
||||
& Vertex_Id'Image (Self (2)) & ","
|
||||
& Vertex_Id'Image (Self (3)) & ")";
|
||||
end Image;
|
||||
|
||||
|
||||
|
||||
function Image (Self : in Triangles) return String
|
||||
is
|
||||
Result : String (1 .. 1024);
|
||||
Last : Standard.Natural := 0;
|
||||
begin
|
||||
for Each in Self'Range
|
||||
loop
|
||||
declare
|
||||
Id_Image : constant String := Image (Self (Each));
|
||||
begin
|
||||
Result (Last + 1 .. Last + Id_Image'Length) := Id_Image;
|
||||
Last := Last + Id_Image'Length;
|
||||
end;
|
||||
end loop;
|
||||
|
||||
return Result (1 .. Last);
|
||||
|
||||
exception
|
||||
when Constraint_Error =>
|
||||
declare
|
||||
Ellipsis : constant String := " ...";
|
||||
begin
|
||||
Result (Result'Last - ellipsis'Length + 1 .. Result'Last) := ellipsis;
|
||||
return Result (1 .. Last);
|
||||
end;
|
||||
end Image;
|
||||
|
||||
|
||||
|
||||
function Image (Self : in Model) return String
|
||||
is
|
||||
begin
|
||||
return Self.Triangles.Image;
|
||||
end Image;
|
||||
|
||||
|
||||
|
||||
function Image (Self : in Model_Triangles) return String
|
||||
is
|
||||
begin
|
||||
return "Triangle_Count =>" & standard.Positive'Image (Self.Triangle_Count)
|
||||
& Image (Self.Triangles);
|
||||
end Image;
|
||||
|
||||
|
||||
end any_Math.any_Geometry;
|
||||
@@ -0,0 +1,66 @@
|
||||
generic
|
||||
package any_Math.any_Geometry
|
||||
--
|
||||
-- Provides a namespace and core types for geometry.
|
||||
--
|
||||
is
|
||||
pragma Pure;
|
||||
|
||||
|
||||
subtype Vertex_Id is Index;
|
||||
type Vertex_Ids is array (Index range <>) of Vertex_Id;
|
||||
|
||||
subtype Triangle is Vertex_Ids (1 .. 3);
|
||||
type Triangles is array (Index range <>) of Triangle;
|
||||
|
||||
function Image (Self : in Triangle) return String;
|
||||
function Image (Self : in Triangles) return String;
|
||||
|
||||
|
||||
--------
|
||||
-- Model
|
||||
--
|
||||
|
||||
type Model_Options is tagged null record;
|
||||
|
||||
default_Model_Options : constant Model_Options;
|
||||
|
||||
|
||||
type Model_Triangles (Triangle_Count : Index) is tagged
|
||||
record
|
||||
Triangles : any_Geometry.Triangles (1 .. Triangle_Count);
|
||||
end record;
|
||||
|
||||
function Image (Self : in Model_Triangles) return String;
|
||||
|
||||
|
||||
type Model is abstract tagged
|
||||
record
|
||||
Triangles : access Model_Triangles'Class;
|
||||
end record;
|
||||
|
||||
function Image (Self : in Model) return String;
|
||||
|
||||
|
||||
|
||||
----------------
|
||||
-- Geometry Item
|
||||
--
|
||||
|
||||
type Item is abstract tagged private;
|
||||
|
||||
procedure destroy (Self : in out Item) is abstract;
|
||||
procedure expand (Self : access Item; By : in Real) is abstract;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is abstract tagged
|
||||
record
|
||||
null;
|
||||
end record;
|
||||
|
||||
default_Model_Options : constant Model_Options := (others => <>);
|
||||
|
||||
end any_Math.any_Geometry;
|
||||
@@ -0,0 +1,30 @@
|
||||
with
|
||||
cached_Rotation;
|
||||
|
||||
|
||||
package body any_Math.any_fast_Rotation
|
||||
is
|
||||
|
||||
function to_Matrix_2x2 (m11, m12,
|
||||
m21, m22 : Real) return Matrix_2x2
|
||||
is
|
||||
begin
|
||||
return (1 => (m11, m12),
|
||||
2 => (m21, m22));
|
||||
end to_Matrix_2x2;
|
||||
|
||||
|
||||
package the_Cache is new cached_Rotation (Float_type => any_Math.Real,
|
||||
Matrix_2x2_type => any_Math.Matrix_2x2,
|
||||
float_elementary_Functions => any_math.Functions,
|
||||
to_Matrix_2x2 => to_Matrix_2x2,
|
||||
slot_Count => 10_000);
|
||||
|
||||
function to_Rotation (Angle : in Real) return access constant Matrix_2x2
|
||||
is
|
||||
begin
|
||||
return the_Cache.to_Rotation (Angle);
|
||||
end to_Rotation;
|
||||
|
||||
|
||||
end any_Math.any_fast_Rotation;
|
||||
@@ -0,0 +1,11 @@
|
||||
generic
|
||||
package any_Math.any_fast_Rotation
|
||||
is
|
||||
|
||||
function to_Rotation (Angle : in Real) return access constant Matrix_2x2;
|
||||
|
||||
private
|
||||
|
||||
pragma Inline_Always (to_Rotation);
|
||||
|
||||
end any_Math.any_fast_Rotation;
|
||||
@@ -0,0 +1,10 @@
|
||||
with
|
||||
cached_Trigonometry;
|
||||
|
||||
generic
|
||||
package any_math.any_fast_Trigonometry
|
||||
is
|
||||
|
||||
package Default is new cached_Trigonometry (Float_type => any_Math.Real,
|
||||
slot_Count => 10_000);
|
||||
end any_math.any_fast_Trigonometry;
|
||||
@@ -0,0 +1,43 @@
|
||||
package body cached_Rotation
|
||||
is
|
||||
use ada.Numerics,
|
||||
float_elementary_Functions;
|
||||
|
||||
|
||||
the_Cache : array (0 .. slot_Count - 1) of aliased Matrix_2x2_type;
|
||||
|
||||
Pi_x_2 : constant := Pi * 2.0;
|
||||
last_slot_Index : constant Float_type := Float_type (slot_Count - 1);
|
||||
index_Factor : constant Float_type := last_slot_Index / Pi_x_2;
|
||||
|
||||
|
||||
|
||||
function to_Rotation (Angle : in Float_type) return access constant Matrix_2x2_type
|
||||
is
|
||||
the_Index : standard.Integer := standard.Integer (Angle * index_Factor) mod slot_Count;
|
||||
begin
|
||||
if the_Index < 0
|
||||
then
|
||||
the_index := the_Index + slot_Count;
|
||||
end if;
|
||||
|
||||
return the_Cache (the_Index)'Access;
|
||||
end to_Rotation;
|
||||
|
||||
|
||||
|
||||
begin
|
||||
for Each in the_Cache'Range
|
||||
loop
|
||||
declare
|
||||
Angle : constant Float_type := ( Float_type (Each) / Float_type (slot_Count - 1)
|
||||
* Pi_x_2);
|
||||
|
||||
C : constant Float_type := Cos (Angle);
|
||||
S : constant Float_type := Sin (Angle);
|
||||
begin
|
||||
the_Cache (Each) := to_Matrix_2x2 (C, -S,
|
||||
S, C);
|
||||
end;
|
||||
end loop;
|
||||
end cached_Rotation;
|
||||
@@ -0,0 +1,30 @@
|
||||
with
|
||||
ada.Numerics.generic_elementary_Functions;
|
||||
|
||||
|
||||
generic
|
||||
type Float_type is digits <>;
|
||||
type Matrix_2x2_type is private;
|
||||
|
||||
with package float_elementary_Functions is new ada.Numerics.generic_elementary_Functions (Float_type);
|
||||
with function to_Matrix_2x2 (m11, m12,
|
||||
m21, m22 : Float_type) return Matrix_2x2_type;
|
||||
|
||||
slot_Count : Standard.Positive;
|
||||
|
||||
package cached_Rotation
|
||||
--
|
||||
-- Caches 2x2 rotation matrices of angles for speed at the cost of precision.
|
||||
--
|
||||
is
|
||||
pragma Optimize (Time);
|
||||
|
||||
function to_Rotation (Angle : in Float_type) return access constant Matrix_2x2_type;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
pragma Inline_Always (to_Rotation);
|
||||
|
||||
end cached_Rotation;
|
||||
@@ -0,0 +1,75 @@
|
||||
with
|
||||
ada.Numerics.generic_elementary_Functions;
|
||||
|
||||
package body cached_Trigonometry
|
||||
is
|
||||
Sin_Cache : array (0 .. slot_Count - 1) of Float_Type;
|
||||
Cos_Cache : array (0 .. slot_Count - 1) of Float_Type;
|
||||
|
||||
Pi_x_2 : constant := ada.Numerics.Pi * 2.0;
|
||||
last_slot_Index : constant Float_Type := Float_Type (slot_Count - 1);
|
||||
index_Factor : constant Float_Type := last_slot_Index / Pi_x_2;
|
||||
|
||||
|
||||
|
||||
function Cos (Angle : in Float_Type) return Float_Type
|
||||
is
|
||||
Index : standard.Integer := standard.Integer (Angle * index_Factor) mod slot_Count;
|
||||
begin
|
||||
if Index < 0 then
|
||||
Index := Index + slot_Count;
|
||||
end if;
|
||||
|
||||
return Cos_Cache (Index);
|
||||
end Cos;
|
||||
|
||||
|
||||
|
||||
function Sin (Angle : in Float_Type) return Float_Type
|
||||
is
|
||||
Index : standard.Integer := standard.Integer (Angle * index_Factor) mod slot_Count;
|
||||
begin
|
||||
if Index < 0 then
|
||||
Index := Index + slot_Count;
|
||||
end if;
|
||||
|
||||
return Sin_Cache (Index);
|
||||
end Sin;
|
||||
|
||||
|
||||
|
||||
procedure get (Angle : in Float_Type; the_Cos : out Float_Type;
|
||||
the_Sin : out Float_Type)
|
||||
is
|
||||
Index : standard.Integer := standard.Integer (Angle * index_Factor) mod slot_Count;
|
||||
begin
|
||||
if Index < 0 then
|
||||
Index := Index + slot_Count;
|
||||
end if;
|
||||
|
||||
the_Sin := Sin_Cache (Index);
|
||||
the_Cos := Cos_Cache (Index);
|
||||
end get;
|
||||
|
||||
|
||||
|
||||
|
||||
-- TODO: Tan, arcCos, etc
|
||||
|
||||
|
||||
package Functions is new Ada.Numerics.generic_elementary_Functions (Float_Type);
|
||||
|
||||
begin
|
||||
for Each in cos_Cache'Range
|
||||
loop
|
||||
cos_Cache (Each) := Functions.cos ( Float_Type (Each) / Float_Type (slot_Count - 1)
|
||||
* Pi_x_2);
|
||||
end loop;
|
||||
|
||||
|
||||
for Each in sin_Cache'Range
|
||||
loop
|
||||
sin_Cache (Each) := Functions.sin ( Float_Type (Each) / Float_Type (slot_Count - 1)
|
||||
* Pi_x_2);
|
||||
end loop;
|
||||
end cached_Trigonometry;
|
||||
@@ -0,0 +1,29 @@
|
||||
generic
|
||||
type Float_type is digits <>;
|
||||
|
||||
slot_Count : standard.Positive;
|
||||
|
||||
package cached_Trigonometry
|
||||
--
|
||||
-- Caches trig functions for speed at the cost of precision.
|
||||
--
|
||||
is
|
||||
pragma Optimize (Time);
|
||||
|
||||
function Cos (Angle : in Float_type) return Float_type;
|
||||
function Sin (Angle : in Float_type) return Float_type;
|
||||
|
||||
|
||||
procedure get (Angle : in Float_type; the_Cos : out Float_type;
|
||||
the_Sin : out Float_type);
|
||||
|
||||
-- TODO: tan, arccos, etc
|
||||
|
||||
|
||||
private
|
||||
|
||||
pragma Inline_Always (Cos);
|
||||
pragma Inline_Always (Sin);
|
||||
pragma Inline_Always (Get);
|
||||
|
||||
end cached_Trigonometry;
|
||||
Reference in New Issue
Block a user