opengl: Cosmetics.

This commit is contained in:
Rod Kay
2025-10-22 14:11:39 +11:00
parent 3e11a52f5d
commit 50821bb787
60 changed files with 304 additions and 520 deletions

View File

@@ -3,11 +3,11 @@ with
openGL.Shader,
openGL.Program,
openGL.Attribute,
openGL.Errors,
openGL.Tasks,
GL.lean,
GL.Pointers,
System,
Interfaces.C.Strings,
System.storage_Elements;
@@ -97,10 +97,12 @@ is
glBindAttribLocation (program => the_Program.gl_Program,
index => the_Program.Attribute (named => Name_1).gl_Location,
name => +Attribute_1_Name_ptr);
Errors.log;
glBindAttribLocation (program => the_Program.gl_Program,
index => the_Program.Attribute (named => Name_2).gl_Location,
name => +Attribute_2_Name_ptr);
Errors.log;
textured_Geometry.create_Uniforms (for_Program => the_Program.all'Access);
end;
@@ -112,7 +114,6 @@ is
--------------
-- Attributes
--
@@ -130,13 +131,12 @@ is
Element => Vertex,
Element_Array => Vertex_array);
procedure Vertices_are (Self : in out Item; Now : in Vertex_array)
is
use openGL_Buffer_of_geometry_Vertices.Forge;
begin
Self.Vertices := new openGL_Buffer_of_geometry_Vertices.Object' (to_Buffer (Now,
usage => Buffer.static_Draw));
Usage => Buffer.static_Draw));
-- Set the bounds.
--
declare