opengl: Cosmetics.
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@@ -71,7 +71,7 @@ is
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4 => to_Asset ("assets/opengl/shader/lit_textured.frag"))));
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the_Program := new openGL.Program.lit.item;
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the_Program.define ( vertex_Shader'Access,
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fragment_Shader'Access);
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fragment_Shader'Access);
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the_Program.enable;
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Attribute_1 := new_Attribute (Name => Name_1,
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@@ -160,7 +160,6 @@ is
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----------
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-- Vertex
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--
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@@ -183,7 +182,6 @@ is
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--------------
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-- Attributes
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--
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