opengl: Add tiling for multi-textures.
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@@ -226,6 +226,16 @@ is
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function uniform_Variable (Self : access Item'Class; Named : in String) return Variable.uniform.vec2
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is
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the_Variable : Variable.uniform.vec2;
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begin
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the_Variable.define (Self, Named);
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return the_Variable;
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end uniform_Variable;
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function uniform_Variable (Self : access Item'Class; Named : in String) return Variable.uniform.vec3
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is
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the_Variable : Variable.uniform.vec3;
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