opengl: Add tiling for multi-textures.
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@@ -78,6 +78,10 @@ is
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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function Tiling (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.Tiling;
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procedure Tiling_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.Tiling);
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function texture_Count (Self : in Item) return Natural;
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
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